Short: Internet (only) Bomberman/Dynablaster-Clone Author: Matthias Böcker (gelb@gmx.net) Uploader: Matthias Böcker (gelb@gmx.net) Version: V2.0 Type: game/2play Requires: Amiga with 68020 or better OS3.x, TCP/IP stack, CyberGraphx/P96 or AGA with BlazeWCP, MUI3.8, AHI, amarquee.library 53.0, identify.library 13.x, NList.mcc, BetterBalance.mcc (optional) Website: http://amisource.de/dynamite/ Kurz: Multiplayer Bomberman/Dynablaster-Klon (nur) für's Internet Replaces: dynAMIte.lha dynAMIte is a bomberman/dynablaster-clone that can be played (only) over the internet (TCP/IP) by up to 8 players! This game runs on your WB and thus multitasks happily with all your other programs, so just try it and become addicted! =) Please note: We decided to keep all styles except dynAMIte.gfx out of the archive, first to reduce the archive size and so reduce downloadtime and second because all styles are now also downloadable from the dynAMIte website at http://amisource.de/dynamite 30.04.2002 V2.0 --------------- o Artificial intelligence made by Illka "iti" Lethoranta has received a complete overhaul resulting in AI2.0 o Client will now close the connection to the server if it hasn't received a ping for 30 seconds. o Added a check for mapjump pickup to prevent maps being played over and over again. o Fixed a bug when deallocating bubbles after they have been used. o Bots running on the server are now able to do bubbles too. o GSL now displays number of bots. o Added a workaround for amarquee v53 session ip bug. Now gets the hostname of the session, could break clone detection in some rare cases. o Fixed a serious bug which caused the game to never end when someone died exactly when hurryup mode was activated. o Slightly changed Teleport-All powerup. Instead of teleporting every player to a random position, players will now be teleported to the position of the player who picked up this item. o Fixed a bug where kick/remotebombs caused invisible blocks. o Bots are now able to kill themselves. o Keymappings are saved now. o DServer will now stop a game if no human player is participating in it. o Initial bombs will no longer turn into blocks if a player picks up a bombs2block bonus. This was changed back to old way because several maps are created to use this behaviour and didn't work that well with the new behaviour. o DServer never closed Amarquee sessions since 1.9. Fixed. o Added new powerup for now missing flashbombs -> darkness. o Flashbombs have been removed because of lack of actual usefulness. o If DServer was listed in GSL and it was quit, it was very possible httptask simply stalled because of synchronous message communication with DServer (DServer didn't check msgport while waiting for httptask to quit) o You could drop as many flashbombs as you wanted. Fixed. Obsolete bugfix, see above. o It's now possible to set maximum number of CPU players in DServer. o Increased treshhold of flood detection a bit to make it possible to kick 8 bots in a row :) o DServer now displays the local ip in the status window on startup. o Recompiled again with AmigaE 3.3a because of some unexpected problems.