TABLE OF CONTENTS
TextEditor.mcc/TextEditor.mcc
TextEditor.mcc/MUIA_TextEditor_AreaMarked
TextEditor.mcc/MUIA_TextEditor_ColorMap
TextEditor.mcc/MUIA_TextEditor_Contents
TextEditor.mcc/MUIA_TextEditor_CursorX
TextEditor.mcc/MUIA_TextEditor_CursorY
TextEditor.mcc/MUIA_TextEditor_DoubleClickHook
TextEditor.mcc/MUIA_TextEditor_ExportHook
TextEditor.mcc/MUIA_TextEditor_ExportWrap
TextEditor.mcc/MUIA_TextEditor_FixedFont
TextEditor.mcc/MUIA_TextEditor_Flow
TextEditor.mcc/MUIA_TextEditor_HasChanged
TextEditor.mcc/MUIA_TextEditor_ImportHook
TextEditor.mcc/MUIA_TextEditor_ImportWrap
TextEditor.mcc/MUIA_TextEditor_InsertMode (not yet implemented...)
TextEditor.mcc/MUIA_TextEditor_InVirtualGroup
TextEditor.mcc/MUIA_TextEditor_Pen
TextEditor.mcc/MUIA_TextEditor_Prop_DeltaFactor
TextEditor.mcc/MUIA_TextEditor_Prop_Entries
TextEditor.mcc/MUIA_TextEditor_Prop_First
TextEditor.mcc/MUIA_TextEditor_Prop_Visible
TextEditor.mcc/MUIA_TextEditor_Quiet
TextEditor.mcc/MUIA_TextEditor_ReadOnly
TextEditor.mcc/MUIA_TextEditor_RedoAvailable
TextEditor.mcc/MUIA_TextEditor_ReplaceWord (not yet implemented...)
TextEditor.mcc/MUIA_TextEditor_SearchFlags (not yet implemented...)
TextEditor.mcc/MUIA_TextEditor_SearchWord (not yet implemented...)
TextEditor.mcc/MUIA_TextEditor_Separator
TextEditor.mcc/MUIA_TextEditor_Slider
TextEditor.mcc/MUIA_TextEditor_StyleBold
TextEditor.mcc/MUIA_TextEditor_StyleItalic
TextEditor.mcc/MUIA_TextEditor_StyleUnderline
TextEditor.mcc/MUIA_TextEditor_TypeAndSpell
TextEditor.mcc/MUIA_TextEditor_UndoAvailable
TextEditor.mcc/MUIA_TextEditor_WrapBorder
TextEditor.mcc/MUIM_TextEditor_ARexxCmd
TextEditor.mcc/MUIM_TextEditor_BlockInfo
TextEditor.mcc/MUIM_TextEditor_ClearText
TextEditor.mcc/MUIM_TextEditor_ExportBlock (not yet implemented...)
TextEditor.mcc/MUIM_TextEditor_ExportText
TextEditor.mcc/MUIM_TextEditor_HandleError
TextEditor.mcc/MUIM_TextEditor_InsertText
TextEditor.mcc/MUIM_TextEditor_MacroBegin (not yet implemented...)
TextEditor.mcc/MUIM_TextEditor_MacroEnd (not yet implemented...)
TextEditor.mcc/MUIM_TextEditor_MacroExecute (not yet implemented...)
TextEditor.mcc/MUIM_TextEditor_MarkText
TextEditor.mcc/MUIM_TextEditor_Replace (not yet implemented...)
TextEditor.mcc/MUIM_TextEditor_ReplaceGUI (not yet implemented...)
TextEditor.mcc/MUIM_TextEditor_ReplaceQuery (not yet implemented...)
TextEditor.mcc/MUIM_TextEditor_Search (not yet implemented...)
TextEditor.mcc/MUIM_TextEditor_SearchGUI (not yet implemented...)
TextEditor.mcc/TextEditor.mcc
TextEditor.mcc is a fast multiline stringgadget. It can hold quite large texts
without noticeable slowdowns. It supports the clipboard, it can show text with
different styles, alignments and colors. It can hold separators, it has
multilevel undo/redo and it can easily be configured to use an external spell
checker for type'n'spell and word guessing.
The gadget is copyrighted 1997 by Allan Odgaard, but licenced by Finale
Development Inc. Please contact Info@Finale-Dev.com for a licence.
Freeware authors though can freely use the gadget, but read the licence
agreements anyway, as you'll have to show proper copyright info in your
program/manual.
For feedback write to: Allan Odgaard
Dagmarsgade 36
DK-2200 Copenhagen
email: Duff@DIKU.DK
url: http://www.DIKU.dk/students/duff/
GO TO CONTENTS
TextEditor.mcc/MUIA_TextEditor_AreaMarked
MUIA_TextEditor_AreaMarked -- [..G], BOOL
This tag will be set to TRUE when text is marked. And back to
FALSE when nothing is marked.
You can create a notifyevent with this tag and let your cut/copy
buttons become ghosted when nothing is marked.
GO TO CONTENTS
TextEditor.mcc/MUIA_TextEditor_ColorMap
MUIA_TextEditor_ColorMap -- [IS.], LONG *
This is a map of allocated colors, which corresponds to the pen number
you set with MUIA_TextEditor_Pen.
By default the map looks like this:
0 = Normal (user configured text/highlight color)
1 = Shine
2 = Halfshine
3 = Background
4 = Halfshadow
5 = Shadow
6 = Text
7 = Fill
8 = Mark
9 = Screen pen 0
10 = Screen pen 1
11 = Screen pen 3
.. = ...
255 = Screen pen 246
If you supply your own colormap, then pen value 0 will still be
"Normal", i.e. the first entry in your colormap has pen value 1.
This may seem a bit illogical, suggest an alternative if you want!
You are allowed to dynamically change the colormap. However if you
change an entry which is on-screen, then it won't have any immediate
effect. The idea is that you should e.g. supply a colormap with 16
unused LONGs, allow the user to select a custom color, allocate that
color and store the screen pen value into the colormap. Now you can
use that entry as argument to MUIA_TextEditor_Pen.
Have in mind that your application may change screen, so the best
place to allocate/free colors are in the MUIM_Show and MUIM_Hide
methods of the editorgadget. An example of this can be found in
TextEditor-Demo.c
EXAMPLE
/* Create a cyclegadget which allows the user
* to mark his text with red, green and blue.
*/
static LONG editor_cmap[3];
UBYTE *cycle_entries[] =
{
"Normal", "Red", "Green", "Blue", NULL
};
...
cycle = CycleObject,
MUIA_Cycle_Entries, cycle_entries,
End,
...
editor = TextEditorObject,
MUIA_TextEditor_ColorMap, editor_cmap,
End,
...
DoMethod(cycle, MUIM_Notify, MUIA_Cycle_Active, MUIV_EveryTime, editor, 3, MUIM_Set, MUIA_TextEditor_Pen, MUIV_TriggerValue);
DoMethod(editor, MUIM_Notify, MUIA_TextEditor_Pen, MUIV_EveryTime, cycle, 3, MUIM_Set, MUIA_Cycle_Active, MUIV_TriggerValue);
/* Subclass of TextEditor.mcc */
switch(msg->MethodID)
{
case MUIM_Show:
editor_cmap[0] = ObtainBestPenA(cm, 0xffffffff, 0, 0, NULL);
editor_cmap[1] = ObtainBestPenA(cm, 0, 0xffffffff, 0, NULL);
editor_cmap[2] = ObtainBestPenA(cm, 0, 0, 0xffffffff, NULL);
break;
case MUIM_Hide:
ReleasePen(cm, editor_cmap[0]);
ReleasePen(cm, editor_cmap[1]);
ReleasePen(cm, editor_cmap[2]);
break;
}
...
SEE ALSO
MUIA_TextEditor_Pen
MUIA_TextEditor_Pen
GO TO CONTENTS
TextEditor.mcc/MUIA_TextEditor_Contents
MUIA_TextEditor_Contents -- [IS.], APTR
Set the contents of this gadget. This should normally be a pointer to
a text buffer, but if you have supplied your own importhook, then you
can set this to anything you like, e.g. a filehandle.
SEE ALSO
MUIA_TextEditor_ImportHook
MUIM_TextEditor_InsertText
MUIM_TextEditor_InsertText
GO TO CONTENTS
TextEditor.mcc/MUIA_TextEditor_CursorX
MUIA_TextEditor_CursorX -- [ISG], ULONG
You can get or set the cursors x position with this tag.
The first character on a line has position 0.
The position is not affected by the gadgets `autowrap' feature.
If you set a value higher than the length of the current line, then
it will automatically be truncated.
SEE ALSO
MUIA_TextEditor_CursorY
MUIA_TextEditor_Position
MUIA_TextEditor_Position
GO TO CONTENTS
TextEditor.mcc/MUIA_TextEditor_CursorY
MUIA_TextEditor_CursorY -- [ISG], ULONG
You can get or set the cursors y position with this tag.
The first line has position 0.
The position is not affected by the gadgets `autowrap' feature.
If you set a value higher than the number of lines, then it will
automatically be truncated.
SEE ALSO
MUIA_TextEditor_CursorX
MUIA_TextEditor_Position
MUIA_TextEditor_Position
GO TO CONTENTS
TextEditor.mcc/MUIA_TextEditor_DoubleClickHook
MUIA_TextEditor_DoubleClickHook -- [IS.], struct Hook *
If you use the gadget in ReadOnly mode then you may want a special
action to take place when the user doubleclick certain words.
For example a mail or news client, using this gadget to show mails,
may want the user to be able to click on URL's to lookup the link.
The hook will be called with A1 pointing to a ClickMessage, and A0
will point to the hook itself.
Your hook should return TRUE if it wants to stop the editor from
blocking.
EXAMPLE
/* This hook will test if the user doubleclicked an http address */
BOOL URLHookCode (register __a1 struct ClickMessage *clickmsg)
{
UWORD pos = clickmsg->ClickPosition;
while(pos && *(clickmsg->LineContents+pos-1) != ' ' && *(clickmsg->LineContents+pos-1) != '<')
{
pos--;
}
if(strncmp(clickmsg->LineContents+pos, "http:", 5))
{
return(FALSE);
}
LookupURL(clickmsg->LineContents+pos);
return(TRUE);
}
SEE ALSO
MUIA_TextEditor_ReadOnly
mui/TextEditor_mcc.h
mui/TextEditor_mcc.h
GO TO CONTENTS
TextEditor.mcc/MUIA_TextEditor_ExportHook
MUIA_TextEditor_ExportHook -- [IS.], struct Hook *
SPECIAL INPUTS
MUIV_TextEditor_ExportHook_EMail
MUIV_TextEditor_ExportHook_Plain (default)
The EMail export hook will convert a bold word to *bold*, italic
words to /italic/ and underlined words to _underline_.
It also export separators such as or .
See MUIA_TextEditor_ImportHook for more documentation.
SEE ALSO
MUIA_TextEditor_ExportWrap
MUIA_TextEditor_ImportHook
MUIA_TextEditor_ImportHook
MUIA_TextEditor_ImportHook
GO TO CONTENTS
TextEditor.mcc/MUIA_TextEditor_ExportWrap
MUIA_TextEditor_ExportWrap -- [ISG], ULONG
This attribute allows the builtin export hooks to perform wordwrap.
Zero means no wrap (default).
SEE ALSO
MUIA_TextEditor_ExportHook
MUIA_TextEditor_WrapBorder
MUIA_TextEditor_WrapBorder
GO TO CONTENTS
TextEditor.mcc/MUIA_TextEditor_FixedFont
MUIA_TextEditor_FixedFont -- [I.G], BOOL
Set this if you would like a fixed font for the editor.
GO TO CONTENTS
TextEditor.mcc/MUIA_TextEditor_Flow
MUIA_TextEditor_Flow -- [.SG], UWORD
SPECIAL INPUTS
MUIV_TextEditor_Flow_Left
MUIV_TextEditor_Flow_Right
MUIV_TextEditor_Flow_Center
MUIV_TextEditor_Flow_Justified (not yet implemented)
Set/get the current paragraphs alignment.
If an area is marked while you set this attribute, then the new
alignment will be set for the complete area.
GO TO CONTENTS
TextEditor.mcc/MUIA_TextEditor_HasChanged
MUIA_TextEditor_HasChanged -- [ISG], BOOL
This tag will show if the contents of the gadget has changed.
You can take notify on this tag, so that you can connect it with a
checkmark or textobject.
You should set this tag to FALSE whenever you export the contents of
the gadget or overwrite it with something new.
Even though you have set up notification on this tag you should
still get() it before you kill the text, because this makes it
possible to do some advanced testing to see if the text has actually
been modified. E.g. by checking the undobuffer, comparing checksums
or by checking whether or not the textbuffer is empty (none of this
is currently done, but it may be in the future).
The tag is currently not affected by:
MUIA_TextEditor_Contents, MUIM_TextEditor_ClearText
MUIM_TextEditor_Export, MUIM_TextEditor_Import
But I'm open for comments :)
GO TO CONTENTS
TextEditor.mcc/MUIA_TextEditor_ImportHook
MUIA_TextEditor_ImportHook -- [IS.], struct Hook *
SPECIAL INPUTS
MUIV_TextEditor_ImportHook_EMail
MUIV_TextEditor_ImportHook_MIME
MUIV_TextEditor_ImportHook_MIMEQuoted
MUIV_TextEditor_ImportHook_Plain (default)
Since this gadget allows different text styles, you can supply an
importhook to parse the text correctly.
The default importhook understands the following escape sequences:
+ u Set the soft style to underline.
+ b Set the soft style to bold.
+ i Set the soft style to italic.
+ n Set the soft style back to normal.
+ h Highlight the current line.
+ p[x] Change to color x, where x is taken from the colormap.
0 means normal. The color is reset for each new line.
The following sequences are only valid at the beginning of a line.
+ l Left justify current and following lines.
+ r Right justify current and following lines.
+ c Center current and following lines.
+ [s:x] Create a separator. x is a bit combination of flags:
Placement (mutually exclusive):
1 = Top
2 = Middle
4 = Bottom
Cosmetical:
8 = StrikeThru - Draw separator ontop of text.
16 = Thick - Make separator extra thick.
MUIV_TextEditor_ImportHook_MIME:
This builtin hook will convert quoted-printables (e.g. "=E5") to the
ASCII representation, and merge lines ending with a "=", it will
wordwrap the text (using the value set with
MUIA_TextEditor_ImportWrap), it will highlight all lines which start
with ">" it will make real *bold*, /italic/, _underline_ and
#colored#, and it will replace or with a real separator
bar. It stops parsing when it reaches a NULL byte.
The color used for #colored# text is colormap entry 6, which defaults
to MPEN_FILL. To override it, just supply a colormap with entry 6 set
to whatever color you would like.
MUIV_TextEditor_ImportHook_MIMEQuoted:
Like the MIME importhook, but each line gets quoted and highlighted.
MUIV_TextEditor_ImportHook_EMail:
Like the MIME importhook, but it doesn't convert quoted printables.
You can of course create your own importhook, there is an external
file which describes the procedure.
*** PLEASE DON'T CREATE YOUR OWN HOOKS WHILE THE GADGET IS STILL BETA ***
SEE ALSO
MUIA_TextEditor_ColorMap
MUIA_TextEditor_ExportHook
EXAMPLE
easily' allow the
f #colored# text
f #colored# text
f #colored# text
[1];
[1];
r_ColorMap
editor_cmap-6);
This saves a little memory :) */
This saves a little memory :) */
This saves a little memory :) */
This saves a little memory :) */
This saves a little memory :) */
This saves a little memory :) */
This saves a little memory :) */
This saves a little memory :) */
n(muiRenderInfo(obj)
spec
flags);
flags);
flags);
flags);
flags);
flags);
flags);
flags);
flags);
GO TO CONTENTS
TextEditor.mcc/MUIA_TextEditor_ImportWrap
MUIA_TextEditor_ImportWrap -- [ISG], ULONG
This is here to allow the builtin import hooks to perform wordwrap.
The builtin hooks accepts a value between 4 and 1024. Defaults to 1023.
SEE ALSO
MUIA_TextEditor_ImportHook
MUIA_TextEditor_WrapBorder
MUIA_TextEditor_WrapBorder
GO TO CONTENTS
TextEditor.mcc/MUIA_TextEditor_InsertMode
MUIA_TextEditor_InsertMode -- [ISG], BOOL
Not yet implemented...
GO TO CONTENTS
TextEditor.mcc/MUIA_TextEditor_InVirtualGroup
MUIA_TextEditor_InVirtualGroup -- [I..], BOOL
Set this to TRUE when the gadget is inside a virtualgroup.
The reason is cosmetical. The pattern will be relative to the gadget
instead of the window, since the gadget can be "moved" around.
GO TO CONTENTS
TextEditor.mcc/MUIA_TextEditor_Pen
MUIA_TextEditor_Pen -- [.SG], UBYTE (do you need UWORD or ULONG?)
The value of this tag reflects the current render pen.
SEE ALSO
MUIA_TextEditor_ColorMap
MUIA_TextEditor_ColorMap
GO TO CONTENTS
TextEditor.mcc/MUIA_TextEditor_Prop_DeltaFactor
MUIA_TextEditor_Prop_DeltaFactor -- [..G], ULONG (OBSOLETE)
This tag can tell you how high a line is. This is useful when you set
the increment value of a slider, as MUIA_TextEditor_Prop_Entries holds
the lines in pixels.
You shouldn't use this. Instead use MUIA_TextEditor_Slider.
EXAMPLE
DoMethod(editorgad, MUIM_Notify,
MUIA_TextEditor_Prop_DeltaFactor, MUIV_EveryTime,
slider, 3, MUIM_Set, MUIA_Prop_DeltaFactor, MUIV_TriggerValue);
SEE ALSO
MUIA_TextEditor_Prop_Visible
MUIA_TextEditor_Slider
IA_TextEditor_Prop_Entries
IA_TextEditor_Prop_Entries
GO TO CONTENTS
TextEditor.mcc/MUIA_TextEditor_Prop_Entries
MUIA_TextEditor_Prop_Entries -- [..G], ULONG (OBSOLETE)
This value is the total number of lines in the editor.
If you want a slider attached to the gadget you should create a
notify on this attribute.
You shouldn't use this. Instead use MUIA_TextEditor_Slider.
EXAMPLE
DoMethod(editorgad, MUIM_Notify,
MUIA_TextEditor_Prop_Entries, MUIV_EveryTime,
slider, 3, MUIM_Set, MUIA_Prop_Entries, MUIV_TriggerValue);
SEE ALSO
MUIA_TextEditor_Prop_Visible
MUIA_TextEditor_Slider
IA_TextEditor_Prop_DeltaFactor
IA_TextEditor_Prop_DeltaFactor
GO TO CONTENTS
TextEditor.mcc/MUIA_TextEditor_Prop_First
MUIA_TextEditor_Prop_First -- [.SG], ULONG (OBSOLETE)
Get or set the first displayed line.
The purpose of this attribute is to allow connection between the
editorgadget and a scrollbar.
EXAMPLE
DoMethod(editor, MUIM_Notify,
MUIA_TextEditor_Prop_First, MUIV_EveryTime,
slider, 3, MUIM_Set, MUIA_Prop_First, MUIV_TriggerValue);
DoMethod(slider, MUIM_Notify,
MUIA_Prop_First, MUIV_EveryTime,
editor, 3, MUIM_Set, MUIA_TextEditor_Prop_First, MUIV_TriggerValue);
SEE ALSO
MUIA_TextEditor_Prop_Visible
MUIA_TextEditor_Slider
MUIA_TextEditor_Prop_DeltaFactor
GO TO CONTENTS
TextEditor.mcc/MUIA_TextEditor_Prop_Visible
MUIA_TextEditor_Prop_Visible -- [..G], ULONG (OBSOLETE)
This value is the number of lines that currently fits in the window.
If you want a slider attached to the gadget you should create a
notify on this attribute.
You shouldn't use this. Instead use MUIA_TextEditor_Slider.
EXAMPLE
DoMethod(editorgad, MUIM_Notify,
MUIA_TextEditor_Prop_Visible, MUIV_EveryTime,
slider, 3, MUIM_Set, MUIA_Prop_Visible, MUIV_TriggerValue);
SEE ALSO
MUIA_TextEditor_Prop_Entries
MUIA_TextEditor_Slider
IA_TextEditor_Prop_DeltaFactor
IA_TextEditor_Prop_DeltaFactor
GO TO CONTENTS
TextEditor.mcc/MUIA_TextEditor_Quiet
MUIA_TextEditor_Quiet -- [ISG], BOOL
If you need to insert a lot of text "line by line" you should
set this tag to TRUE before starting, and then back to FALSE when you
are done adding text.
SEE ALSO
MUIM_TextEditor_InsertText
MUIM_TextEditor_InsertText
GO TO CONTENTS
TextEditor.mcc/MUIA_TextEditor_ReadOnly
MUIA_TextEditor_ReadOnly -- [ISG], BOOL
Setting this tag to TRUE will make the text ReadOnly.
This is very similar to the FloatText.mui, except that this gadget
offers blocking.
In ReadOnly-mode there will be:
No cursor (but a normal TAB-frame).
TAB will activate the next gadget (instead of alt TAB).
The frame will be set to a ReadListFrame. (may change).
There is no ARexx support, except "Copy".
The MUIA_TextEditor_StyleXXX tags are still useable.
GO TO CONTENTS
TextEditor.mcc/MUIA_TextEditor_RedoAvailable
MUIA_TextEditor_RedoAvailable -- [..G], BOOL
This tag is set to TRUE when the user is able to redo his action(s)
(normally after an undo).
You can create a notify on this tag and let your redo button be
ghosted when there is nothing to redo.
SEE ALSO
MUIA_TextEditor_UndoAvailable
MUIA_TextEditor_UndoAvailable
GO TO CONTENTS
TextEditor.mcc/MUIA_TextEditor_ReplaceWord
MUIA_TextEditor_ReplaceWord -- [ISG], STRPTR
SEE ALSO
MUIA_TextEditor_SearchFlags
MUIA_TextEditor_SearchWord
_TextEditor_ReplaceGUI
MUIM_TextEditor_Search
MUIM_TextEditor_Search
MUIM_TextEditor_Search
GO TO CONTENTS
TextEditor.mcc/MUIA_TextEditor_SearchFlags
MUIA_TextEditor_SearchFlags -- [ISG], ULONG
SEE ALSO
MUIA_TextEditor_ReplaceWord
MUIA_TextEditor_SearchWord
_TextEditor_ReplaceGUI
MUIM_TextEditor_Search
MUIM_TextEditor_Search
MUIM_TextEditor_Search
GO TO CONTENTS
TextEditor.mcc/MUIA_TextEditor_SearchWord
MUIA_TextEditor_SearchWord -- [ISG], STRPTR
SEE ALSO
MUIA_TextEditor_ReplaceWord
MUIA_TextEditor_SearchFlags
_TextEditor_ReplaceGUI
MUIM_TextEditor_Search
MUIM_TextEditor_Search
MUIM_TextEditor_Search
GO TO CONTENTS
TextEditor.mcc/MUIA_TextEditor_Separator
MUIA_TextEditor_Separator -- [.SG], UWORD *
Each line can act as a separator.
A separator can be either thick or thin. It can be rendered over the
lines contents, or only on both sides of the contents. The placement
can be either top, middle or bottom.
This tag reflects the current line. See mui/TextEditor_mcc.h for
definitions.
EXAMPLE
/* A simple way to let the user insert a separator is to create a
button or menuitem with the following notify.
Note: The ImportHook should be set to
MUIV_TextEditor_ImportHook_Plain
when the notify is executed.
*/
DoMethod(button, MUIM_Notify,
MUIA_Pressed, FALSE,
editor, 2, MUIM_TextEditor_InsertText, "\n\33c\33[s:2]\n");
GO TO CONTENTS
TextEditor.mcc/MUIA_TextEditor_Slider
MUIA_TextEditor_Slider -- [I..], Object *
You should give a pointer to a propobject to allow connection between
the editorgadget and the propobject.
The reason why you shouldn't set up notification yourself is that the
gadget needs to set two undocumented tags for the propobject.
SEE ALSO
MUIA_TextEditor_LinesTotal
MUIA_TextEditor_LinesVisible
MUIA_TextEditor_LinesVisible
MUIA_TextEditor_LinesVisible
GO TO CONTENTS
TextEditor.mcc/MUIA_TextEditor_StyleBold
MUIA_TextEditor_StyleBold -- [.SG], BOOL
This tag shows whether the cursor or block is over bolded text or not.
You can set this tag to TRUE or FALSE if you want the style changed.
EXAMPLE
DoMethod(boldgad, MUIM_Notify,
MUIA_Selected, MUIV_EveryTime,
editor, 3, MUIM_NoNotifySet, MUIA_TextEditor_StyleBold, MUIV_TriggerValue);
DoMethod(editor, MUIM_Notify,
MUIA_TextEditor_StyleBold, MUIV_EveryTime,
boldgad, 3, MUIM_NoNotifySet, MUIA_Selected, MUIV_TriggerValue);
SEE ALSO
MUIA_TextEditor_StyleItalic
MUIA_TextEditor_StyleUnderline
MUIA_TextEditor_StyleUnderline
GO TO CONTENTS
TextEditor.mcc/MUIA_TextEditor_StyleItalic
MUIA_TextEditor_StyleItalic -- [.SG], BOOL
This tag shows whether the cursor or block is over text in italics or
not.
You can set this tag to TRUE or FALSE if you want the style changed.
EXAMPLE
see MUIA_TextEditor_StyleBold
SEE ALSO
MUIA_TextEditor_StyleBold
MUIA_TextEditor_StyleUnderline
MUIA_TextEditor_StyleUnderline
GO TO CONTENTS
TextEditor.mcc/MUIA_TextEditor_StyleUnderline
MUIA_TextEditor_StyleUnderline -- [.SG], BOOL
This tag shows whether the cursor or block is over underlined text or
not.
You can set this tag to TRUE or FALSE if you want the style changed.
EXAMPLE
see MUIA_TextEditor_StyleBold
SEE ALSO
MUIA_TextEditor_StyleBold
MUIA_TextEditor_StyleItalic
MUIA_TextEditor_StyleItalic
GO TO CONTENTS
TextEditor.mcc/MUIA_TextEditor_TypeAndSpell
MUIA_TextEditor_TypeAndSpell -- [.SG], BOOL
This is a shortcut to the Type'n'spell switch that the user can set
in the .mcp module.
Never integrate this into the settings of your preferences.
EXAMPLE
DoMethod(editor, MUIM_Notify,
MUIA_TextEditor_TypeAndSpell, MUIV_EveryTime,
toggle, 3, MUIM_Set, MUIA_Selected, MUIV_TriggerValue);
DoMethod(toggle, MUIM_Notify,
MUIA_Selected, MUIV_EveryTime,
editor, 3, MUIM_Set, MUIA_TextEditor_TypeAndSpell, MUIV_TriggerValue);
GO TO CONTENTS
TextEditor.mcc/MUIA_TextEditor_UndoAvailable
MUIA_TextEditor_UndoAvailable -- [..G], BOOL
This tag is set to TRUE when the user is able to undo his action(s)
You can create a notify on this tag and let your undo button be
ghosted when there is nothing to undo.
SEE ALSO
MUIA_TextEditor_RedoAvailable
MUIA_TextEditor_RedoAvailable
GO TO CONTENTS
TextEditor.mcc/MUIA_TextEditor_WrapBorder
MUIA_TextEditor_WrapBorder -- [ISG], ULONG
The gadget will insert a linebreak infront of the current word, if
the cursor comes beyond the column given here.
Please remember that the gadget does realtime wordwrap which is much
better! This tag is for special cases!!!
SEE ALSO
MUIA_TextEditor_ExportWrap
MUIA_TextEditor_ImportWrap
MUIA_TextEditor_ImportWrap
GO TO CONTENTS
TextEditor.mcc/MUIM_TextEditor_ARexxCmd
MUIM_TextEditor_ARexxCmd
SYNOPSIS
DoMethod(obj, MUIM_TextEditor_ARexxCmd, STRPTR command);
If the user spends much of his time in the TextEditor gadget, then he
may want to have the gadgets functions integrated in the programs
arexx command set.
This can easily be done with this method, simply call it with the
command that the user has executed. If the method returns something
else than FALSE, then the command has been used by the gadget. If it
does return FALSE, then you should parse the command yourself.
This method can also be used by you, to communicate with the gadget.
The following commands are currently supported:
CLEAR
CUT
COPY
PASTE
ERASE
GOTOLINE Template: /N/A
GOTOCOLUMN Template: /N/A
CURSOR Template: Up/S,Down/S,Left/S,Right/S
LINE Template: /N/A
COLUMN Template: /N/A
NEXT Template: Word/S,Sentence/S,Paragraph/S,Page/S
PREVIOUS Template: Word/S,Sentence/S,Paragraph/S,Page/S
POSITION Template: SOF/S,EOF/S,SOL/S,EOL/S,SOW/S,EOW/S,SOV/S,EOV/S
SETBOOKMARK Template: /N/A
GOTOBOOKMARK Template: /N/A
TEXT Template: /F
UNDO
REDO
GETLINE
GETCURSOR Template: Line/S,Column/S
MARK Template: On/S,Off/S
DELETE
BACKSPACE
RESULT
The method will return FALSE if it couldn't use the command.
It will return TRUE if it did use the command, but the command didn't
give a result. It will return a pointer (STRPTR) when the command
gives a result, you should return this pointer to the user
(CreateArgString() it, and set it as the result, in the rexx message),
you must free the result yourself with FreeVec()
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TextEditor.mcc/MUIM_TextEditor_BlockInfo
MUIM_TextEditor_BlockInfo
SYNOPSIS
DoMethod(obj, MUIM_TextEditor_BlockInfo, ULONG *startx, ULONG *starty,
ULONG *stopx, ULONG *stopy);
This method fills out the ULONG pointers with the start and stop
position of the currently marked block.
RESULT
The method will return FALSE if no text have been marked.
EXAMPLE
ULONG x1, y1, x2, y2;
if(DoMethod(obj, MUIM_TextEditor_BlockInfo, &x1, &y1, &x2, &y2))
{
...
}
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TextEditor.mcc/MUIM_TextEditor_ClearText
MUIM_TextEditor_ClearText
SYNOPSIS
DoMethod(obj, MUIM_TextEditor_ClearText);
This will clear all text in the gadget.
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TextEditor.mcc/MUIM_TextEditor_ExportBlock
MUIM_TextEditor_ExportBlock
SYNOPSIS
DoMethod(obj, MUIM_TextEditor_ExportBlock);
Not yet implemented...
RESULT
SEE ALSO
MUIM_TextEditor_InsertText
MUIM_TextEditor_ExportText
MUIM_TextEditor_ExportText
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TextEditor.mcc/MUIM_TextEditor_ExportText
MUIM_TextEditor_ExportText
SYNOPSIS
DoMethod(obj, MUIM_TextEditor_ExportText);
This will export the text using the current exporthook.
RESULT
This depends on the exporthook. The builtin hooks will return a
pointer to a null terminated buffer containing all the text. You must
free this buffer with FreeVec() when you are done using it.
SEE ALSO
MUIM_TextEditor_InsertText
MUIM_TextEditor_ExportBlock
MUIM_TextEditor_ExportBlock
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TextEditor.mcc/MUIM_TextEditor_HandleError
MUIM_TextEditor_HandleError
SYNOPSIS
DoMethod(obj, MUIM_TextEditor_InsertText, ULONG errorcode);
This method is not supported by the editorgadget itself. The idea is
that you should subclass the gadget and implement your own error
handler. The handler should just bring up a requester or write the
error in a status line.
The different errors are:
Error_ClipboardIsEmpty: The clipboard doesn't hold any data.
Error_ClipboardIsNotFTXT: The clipboard doesn't hold any text.
Error_MacroBufferIsFull: Not yet used.
Error_MemoryAllocationFailed: Not yet used.
Error_NoAreaMarked: The user has tried to copy or cut, but
hasn't marked anything.
Error_NoMacroDefined: Not yet used.
Error_NothingToRedo: There is nothing more to redo.
Error_NothingToUndo: There is nothing more to undo.
Error_NotEnoughUndoMem: The user has erased a block that is too
big to be saved. This results in a lost
undobuffer.
Error_StringNotFound: Not yet used.
RESULT
NONE
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TextEditor.mcc/MUIM_TextEditor_InsertText
MUIM_TextEditor_InsertText
SYNOPSIS
DoMethod(obj, MUIM_TextEditor_InsertText, STRPTR text, LONG pos);
This will insert the given text using the current importhook.
The position of the inserted text can be:
MUIV_TextEditor_InsertText_Cursor
MUIV_TextEditor_InsertText_Top
MUIV_TextEditor_InsertText_Bottom
RESULT
NONE
SEE ALSO
MUIM_TextEditor_ExportText
MUIM_TextEditor_ExportText
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TextEditor.mcc/MUIM_TextEditor_MacroBegin
MUIM_TextEditor_MacroBegin
SYNOPSIS
DoMethod(obj, MUIM_TextEditor_MacroBegin);
Not yet implemented...
RESULT
SEE ALSO
MUIM_TextEditor_MacroEnd
MUIM_TextEditor_MacroExecute
MUIM_TextEditor_MacroExecute
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TextEditor.mcc/MUIM_TextEditor_MacroEnd
MUIM_TextEditor_MacroEnd
SYNOPSIS
DoMethod(obj, MUIM_TextEditor_MacroEnd);
Not yet implemented...
RESULT
SEE ALSO
MUIM_TextEditor_MacroBegin
MUIM_TextEditor_MacroExecute
MUIM_TextEditor_MacroExecute
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TextEditor.mcc/MUIM_TextEditor_MacroExecute
MUIM_TextEditor_MacroExecute
SYNOPSIS
DoMethod(obj, MUIM_TextEditor_MacroExecute);
Not yet implemented...
RESULT
SEE ALSO
MUIM_TextEditor_MacroBegin
MUIM_TextEditor_MacroEnd
MUIM_TextEditor_MacroEnd
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TextEditor.mcc/MUIM_TextEditor_MarkText
MUIM_TextEditor_MarkText
SYNOPSIS
DoMethod(obj, MUIM_TextEditor_MarkText, ULONG start_x, ULONG start_y, ULONG stop_x, ULONG stop_y);
This method will mark the given area.
RESULT
Not defined.
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TextEditor.mcc/MUIM_TextEditor_Replace
MUIM_TextEditor_Replace
SYNOPSIS
DoMethod(obj, MUIM_TextEditor_Replace);
Not yet implemented...
RESULT
SEE ALSO
MUIA_TextEditor_ReplaceWord
MUIA_TextEditor_SearchFlags
UIM_TextEditor_ReplaceQuery
UIM_TextEditor_ReplaceQuery
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TextEditor.mcc/MUIM_TextEditor_ReplaceGUI
MUIM_TextEditor_ReplaceGUI
SYNOPSIS
DoMethod(obj, MUIM_TextEditor_ReplaceGUI);
Not yet implemented...
RESULT
SEE ALSO
MUIA_TextEditor_ReplaceWord
MUIA_TextEditor_SearchFlags
UIM_TextEditor_Replace
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TextEditor.mcc/MUIM_TextEditor_ReplaceQuery
MUIM_TextEditor_ReplaceQuery
SYNOPSIS
DoMethod(obj, MUIM_TextEditor_ReplaceQuery);
Not yet implemented...
RESULT
SEE ALSO
MUIA_TextEditor_ReplaceWord
MUIA_TextEditor_SearchFlags
UIM_TextEditor_Replace
UIM_TextEditor_Replace
UIM_TextEditor_Replace
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TextEditor.mcc/MUIM_TextEditor_Search
MUIM_TextEditor_Search
SYNOPSIS
DoMethod(obj, MUIM_TextEditor_Search);
Not yet implemented...
RESULT
SEE ALSO
MUIA_TextEditor_ReplaceWord
MUIA_TextEditor_SearchFlags
UIM_TextEditor_SearchGUI
UIM_TextEditor_SearchGUI
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TextEditor.mcc/MUIM_TextEditor_SearchGUI
MUIM_TextEditor_SearchGUI
SYNOPSIS
DoMethod(obj, MUIM_TextEditor_SearchGUI);
Not yet implemented...
RESULT
SEE ALSO
MUIA_TextEditor_ReplaceWord
MUIA_TextEditor_SearchFlags
UIM_TextEditor_Search
UIM_TextEditor_Search