Note that the two textures on the left, which have no transparency of their own, absorb the transparency of the underlying material. The four textures on the right all have either single-color transparency or a full alpha channel and should therefore look identical to their opaque-material brethren. Unfortunately Cosmo Player 1.0.2 is buggy with regard to gray/transparent textures on translucent materials.
Click on the image for the full 686x644 version in PNG format (35k). The individual PNG and JPEG textures can be retrieved from this directory.
Here are the PNG/VRML pages at this site:
Copyright © 1997-1998 Greg Roelofs.