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Subject:Re: Buttons
From:Martin Sahlen <zealous@amiga-cg.se>
Date:04/10/1998


On 10 Apr 1998, Nils Bandener wrote:

> > > BUTTON -> script which does a CALL "SCRIPTNAME" "ARGUMENT" -> YOUR SCRIPT
> > >
> > > So you have many small "call scripts" to call the needed one and all with
> > > a single difference in the ARGUMENT parameter of the CALL command.
> > >
> > > Ciao,
> > > Giuseppe Chillemi
> >
> > Thanks for the advice, but those are the fashions I resent using. I do it
> > the "argument" way right now, but was wondering if there was a way to
> > determine the button since that would ease the process of adding buttons,
> > etc.
> >
> > Perhaps include some kind of IDs for buttons?
>
> Optional IDs for buttons would be no big problem. If an ID for a
> button would have been defined, it could be automatically sent as
> argument to the script.

Yeah, I would really like that!

> > And text?
>
> Do you think of text fields? I see no real use for IDs for such
> fields, as they cannot start any action at all.

Yes, text fields. In the sense that if one double clicks on a text field,
you can invoke scripts, etc. Kind of like hyper text.


Martin Sahln
Director, AAA Awards
V. President, Amiga Computer Group




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