> > BUTTON -> script which does a CALL "SCRIPTNAME" "ARGUMENT" -> YOUR SCRIPT
> >
> > So you have many small "call scripts" to call the needed one and all with
> > a single difference in the ARGUMENT parameter of the CALL command.
> >
> > Ciao,
> > Giuseppe Chillemi
>
> Thanks for the advice, but those are the fashions I resent using. I do it
> the "argument" way right now, but was wondering if there was a way to
> determine the button since that would ease the process of adding buttons,
> etc.
>
> Perhaps include some kind of IDs for buttons?
Optional IDs for buttons would be no big problem. If an ID for a
button would have been defined, it could be automatically sent as
argument to the script.
> And text?
Do you think of text fields? I see no real use for IDs for such
fields, as they cannot start any action at all.
--
Nils Bandener ///
nils@dinoex.sub.org \XX/ http://www.amigaworld.com/support/fiasco/
nilsb@amigaworld.com
You can download the complete archive as Fiasco database here.