PREV. Curse of Enchantia NEXT

Intro Pic
 Curse of Enchantia

 Copyright: 1992 Core Design

 Genre: Adventure

 Multi-Player: No

 Number of Disks: 6 (dos, but boot disk is NDOS disk)

 Minimum Requirements: 1Mb

 Harddisk Installer: WHDLoad - Info
	Tested on	| Disk  | Harddisk
	----------------+-------+---------
	Plain A1200	|   +	|    +
	Blizzard 1260	|   +	|    +						

Curse of Enchantia - The Solution
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
	- PART I -
Dungeon

1) Okie Dokie, call `help' and the guard will appear and shout at you. He
drops a key on the way out. Pick up the key and unlock the chains. Now,
take a closer look at the back wall where the water is dripping out,
pull the mortar and you'll discover a paper clip. Now insert the paper
clip into the lock to pick the lock open.

Corridor

2) Pick up the goldfish bowl off the table and make your way through the
corridor.Be careful, along the corridor are statues which whack you on
the head with huge mallets! On the way try to collect the gems scattered
on the floor and the coin on the table. These are only collected for
extra points.Exit through the door at the end of the corridor.

Lakebed

3) Wear the goldfish bowl so you can breathe and then walk over to the fish
stuck in the railings. Pull the fish free. Walk along for a bit until
you discover some mud on the ocean floor.Look at the mud and a worm will
appear, pick it up. Now, go to Mr. Fish's Shop and give him the worm, in
exchange he'll fill your goldfish bowl up with oxygen.

4) Now, keep on moving until you see the electric eels, at this point the
fish you freed before will drop an oyster. Pick up the oyster and give it
to the turtle, you will now carry you over the eels.

5) Once over the eels pick up the cattle prod and continue walking. When the
sharks come towards you attack them with the cattle prod, keep on doing
this until you reach a giant clam. Wait until the clam is closed and
jump over it. Insert the cattle prod into the plughole and you'll get
sucked down.

Pool Room

6) Walk over to the bottom right of the screen and look around until you
find some seaweed. Go up to the wall and push the protruding rock to
reveal a secret entrance.

Cave Corridors

7) While you're wandering around the corridors pick up as many rocks as
you can and give them to the rock basher in the rock basher room. Also,
you need to find a gold coin, it's by one of the entrances..it glints so
you shouldn't have any trouble finding it.

Rock Basher Room

8) Give the rock basher all 18 rocks (three of each size) you won't be able
to collect them all at once so you will have to go back. The rock basher
will then give you a piece of string.

Seesaw Room

9) Pick up the plank and attach it to the boulder. Now, you'll need to collect
the monitor from another cave. Throw the monitor on the plank to catapult
yourself on the ledge, pick up the magnet and jump down.

10) Go back to the room where you found the monitor and attach the string to
the magnet. Then throw the magnet down the hole and you should now get
a roll of wire attached to it.

11) Go to the corridor where the mud monster is (it's outside the rock basher
room) and attach the wire to the loops. When the mud monster charges
past, some mud will be left on the wire. Pick up the mud.

Holey Room

12) Alright, you will able to see a number of holes in the walls of the cave.
Look in the holes until you discover a little monster peering out of one
of the other holes. Look in the hole it comes out of and it should then
appear from another hole, look in that hole and so on until you find some
twigs.

Well Room

13) Throw the coin into the well and a gameshow host appears, he'll offer you
three prizes; money, a beautiful woman or a helmet. Now I know this is NOT
my first choice or my second for that matter but take helmet. Now, go to
the corridor where the rocks are falling and wear the helmet.

Bucket Room

14) Jump in the bucket and attach the mud to the seaweed, then attach the
twigs to the mud and the seaweed. Don't question me, just do it! Now all
you have to do is wear the mask.

	- PART II -
Bridge

1) A pirate will try to rob you as you walk towards the bridge. As he
falls over pick up the sword and attack him with it. Pick up the bag of
money.

The Village

2) Go to the Mages Shop shop.Give the magician some money and he'll teleport
you to a cliff edge.

Cliff

3) Walk along the cliffs edge and pick up the gloves in the first alcove you
come across. (just after the falling little monsters) 

4) Walk next to the boulder and push it, then jump over the boulder. Be
careful, there is a large boulder which falls on you just after you've
jumped across.

5) Next, you'll see four buttons on the wall. Push the buttons in this order,
button 1, 2 and 4 - this will cause a bridge to appear.

6) Walk over the bridge and pick up the rope. Walk next to the blue guy and
wear the gloves, you'll automatically push him off allowing you to get
past.

7) This bit is a bit tricky, wait until the rocks stop falling and walk to
the first alcove. Wait until the rocks stop falling again and then walk
to the next alcove and pick up the chewing gum.

8) Now, walk on until you reach a gap. Wear the chewing gum to catch a rock
which falls on your head. Throw the rock, then walk across the stone slab
which you've knocked down.

9) When you come to the next huge gap throw the rope and then jump on rope
to climb across. Once you reached the other side look at the carving on
the wall and continue walking until you reach the end of the cliff edge,
shout `open sesame'. Walk into the cave and talk to the parrot.

Village

10) Go and visit Sally See All and give her some money to tell your fortune.

11) Go to Benn's Costume Shop and give him some money, he'll give you a
dress, walk into the changing room and try on the dress. Walk through the
open door.

Artic-Ice World

The map below will help you find your way to the different objects etc.

	       START
  _______     ___|___	  _______
 |	 |   |	     |	 |	 |
 | Cliff |---| Plank |---|	 |
 |_______|   |_______|	 |_______|
  ___|___     ___|___	  ___|___
 |	 |   |	     |	 |	 |
 | Fish  |---|	     |---| Igloo |
 |_______|   |_______|	 |_______|
  ___|___     ___|___	  ___|___
 |	 |   |	     |	 |	 |
 | Block |---| Spray |---|	 |
 |_______|   |_______|	 |_______|
  ___|___     ___|___	  ___|___
 |	 |   |	     |	 |	 |
 |	 |---|Monster|---|Walrus |
 |_______|   |_______|	 |_______|

1) Pick up the plank and go to the fish.Stand by the fish and throw the plank
to catch it.Pick up the fish and go and pick up the spray.

2) Wear the spray and go to the igloo.Give the fish to the Eskimo and pick up
the fishing rod.

3) Go to the block of ice and click on the defend icon, and then on the
fishing rod to make a Fire and melt the ice. Pick up the food next to the
puddle of water (I Think it's food, its a grey blob??) .

4) Go to the monster and pick up the snowballs next to him. Stand next to him
and throw a snowball at him. Now, go to the walrus and have a chat with him.

5) Now, go to the cliff (top right) and the walrus should now be asleep next
to the cliff edge, allowing you to cross over to the far ledge. Walk
over him and shout help.

6) Throw the food into the the water, a monster will appear and give you a
ride to the ice palace.

Ice Palace

1) O.k. next to the closed door are 4 Icicles hanging on the wall (each one a
different size) .

	1  2  3  4
	|  |  |  |
	|  |  |  |   Icicles
	|	 |   -------
	|

2) Pull the Icicles in this order:- 2, 3, 1, 4 and the door will now open.

3) Once inside the palace pick up the brush.Pick up the dice on the table and
throw them. Each time you throw the dice different doors will open in the
corridor. The diagram below will help you complete this part of the game.

     _===_
     |	 |
    6|	 |
     |	 |5	Key
     |	 |	---
     |	 |4	***** = Pulley
    3|	 |
     |***|	===== = Window
    2|	 |1
   __|	 |__	X  = Dice
  |	    |
  |	   X|
  |_________|


4) You'll need to open up all the 6 doors in the corridor to collect the
objects you need:-
Room No.  Comment
   
  1	  Pick up the magnifying glass.
  2	  Pick up the jack.
  3	  Use brush to reach the gun.
  4	  Use Brush to get the icicle.
  5	  Pick up the ice cube.
  6	  Pick up the cone.


5) Once you've collected all the objects from the rooms go to the pulley.put
the gun into the holster and the dish will lower on the right. Take the
glass and the suntan oil out of the dish.

6) O.k throw the dice a final time and then go up to the window at the top
of the corridor. Now, a whistle should appear just in front of the door.Pick
it up and attach it to the cone. Click on the defend icon, and then on the
instrument to blow it and break the glass. Jump through the window.

Laser Room


7) There are four holes on the floor, place the icicle, glass, magnifying
glass and the ice cube in the same positions as below to reflect the beam
and destroy the laser i.e attach magnifying glass to hole number one.

		Hole	Object
	Key	====	======
	---
	O = Hole 1	Mag. Glass
		 2	Ice cube
	2 O	 3	Icicle
	O 1	 4	Glass
	3 O
	O 4

8) Once the laser has blown up insert the jack into the door to open it.

Ice Queen

9) Make your way to the throne. The queen will Fire bolts of ice at you.
When she turns yellow in colour she's about to Fire, all you have to do
is jump up to avoid them.

Hand

10) When the big meaty hand grabs you, just wear the sun tan lotion to slip
through its fingers to escape!

Maze

11) Make your way through the maze, making sure to pick up the box of matches
on your way.

Troll

12) Okie dokie, this bit is a bit tricky and I advise you to use the joystick
to control him. O.k move behind the pillar in the middle of the room so
the troll can't see you...the troll should now fall asleep.

13) Walk over to the troll, be careful not to stand on any loose tiles as
they'll make a noise and wake up the troll. The route I found to be the
easiest is to go up around the pillar and straight across the room.

14) Attach the match to the troll's foot and then click on the defend icon
and then on the matchbox to light the match.Pick up the Fire extinguisher
and Benn will appear and take you back to the village.

	- PART III -
Village

1) Go to the Mage's shop and give him some money, in exchange he'll give you
a pig mask.

2) Now, you will be able to walk past the guard by Sally See All's.

Valley Of The Lost

3) Look behind the haystack to discover a piece of straw. Walk left to the
erupting volcano and pickup the tray. Be careful not to be fried by the
falling lava.

4) Go to the nose and insert piece of straw into it to make him sneeze. Now
that you got rid of the nose look at the pile at the bottom of the
screen, pick up the fountain pen and the stamp.

5) Walk on over to the pile of washing and pick up the sock.

6) Go to the pile of tapes next to the shipwreck and pick up a blank tape.
Walk over to the huge pile of gold and attach the gold coin to the sock.

7) Now, go to the screen where there was a pair of lips and pick up the
remote control.

8) Go back to the letter box and pick up the letter. Attach the stamp to the
letter and post the letter. Go the tape recorder and insert the tape
into it. Make sure you're standing close to the machine and push/pull
the remote control.

9) Now, go to the guy with the ghetto-blaster and give him the tape, he'll
give you a magnetic keycard and disappear. Go into the cave and stand by
the far wall, shout `help' and pick up the bottle.

10) Alright, go to the locked door next to the band and insert the keycard
into the slot.

11) Now, this bit is a tiny bit tricky and might be easier with the joystick.
Notice the bag at the left of the screen, well all you have to do to get
it is use the wind to blow you towards it. Walk left towards the bag
until the wind starts to blow you back, then move right until the wind
starts to blow you back again, this time you should be able to get close
enough to the bag to pick it up.

12) Remember the robot guarding the shipwreck? Go up to him and hit him
with the sock filled with gold.

13) This bit is very hard to explain through text alone but here it goes.
Pick up one of the planks and walk to the middle of the screen, as close
to the waters edge as possible... you'll have to be pixel accurate with
this but the place you should be standing, roughly, is where the sand
starts to dip inwards in a curved shape. Push/pull plank and our hero
should lay the plank horizontally ACROSS the sand-if he lays the plank
down vertically towards you you're in the wrong spot. Once you've laid
the first plank correctly pick up the second plank, stand in the middle
of the first plank. Push/pull plank and he'll lay the plank across the
water to the other side allowing you to cross. Cross the plank and
pick up the rag near the bag of the ship.

14) Go back to the screen where the cave is and a door will appear, walk
through it.

15) Stand by the patch on the wall at the top, throw the bottle and
then push/pull the rag to reveal a button. Push the button to raise the
gate. Walk up to the circuit board and throw the bag.Throw the tray and
once you're over the circuit board pick up the fan and pick the lock
with the paper clip. Make your way to the village.

	- PART IV -

Village

1) Go to the Mage's shop and give him some more money.

Graveyard

2) Pick up the bone and click on the push/pull icon and then on the bone to
dig your way out of the grave.

3) Pick up the shovel. Now, when the vampire runs at you move quickly to the
left and he'll fall into the grave.

4) Walk around the graveyard and pick up the crucifix, silver plate, hoover
and the symbols.

5) Now, the vampire will re-appear by one of the graves, stand behind him and
attack him with the shovel.

6) Now, he'll re-appear behind a tombstone, push the tomb on him. Go back to
the left side of the graveyard and pick up the garlic bread.

7) Make your way to the gates (to the right side of the graveyard) . The
vampire will appear in front of the arch, eat the garlic bread.

8) Keep on walking, you bump into the vampire behind the tree. Attack him
with the crucifix.

9) Now stand in front of the closed gates and the vampire will appear behind
you. Stand behind him and attack him with the symbols, go back to gate.
The vampire will now open the gates allowing you to continue.

Castle Gates

10) Walk up to the gates and push them open, carry on walking towards the
castle.

Castle

1) Go to the room on the left and walk over to the far wall and pick up the
ring (just in front of the little alcove) .

2) Now, walk over to the library (the room on the right) . The bookcase at
the back of the third aisle is false, just walk through it.

Evil Queen

1) Defend yourself with the hoover when the ghost appears.

2) Push/pull the Fire extinguisher when the queen attacks you with Fire.

3) Defend yourself with the fan when she Fires a lightning bolt at you.

4) Attach the ring to the queen.