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Castles II ...the ultimate Siege and Conquest (CD32)
Copyright: 1992/93 Interplay Productions
Genre: Strategy
Multi-Player: No
Number of Disks: 1 CD
Minimum Requirements: CD32 or AGA with CD-ROM drive
Harddisk Installer: D.I.Y. - No Info
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Tested on | CD-ROM | Harddisk
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Plain A1200 | - | -
M-Tec T1230 RTC | + | +
Blizzard 1260 | + | +
The Introduction:
Welcome to the world of Castles II: Siege & Conquest. This game
is intended to test your skills as an Administrator, a Military
Leader, and a Politician. During the course of play, you must
maintain the delicate balance between the Administrator, Mili-
tary, and Political functions of your dominion. The names of
the Lords and the territories in CASTLES II are based on 14th
century France, a tumultuous period in European history, which
was marked by the prolonged conflict of The Hundred Years War.
This century was marked by chaos, as the struggle for land in
France had a high cost in human life. The blood of English and
French soldiers saturated the soil and the peasants of these
lands were forcefully removed from their homes, raped, or killed.
The Lords of territories battled each other in an attempt to ex-
pand their realms. When a Lord conquered new lands, he would
build Castles there to substantiate his power over the newly ac-
quired territory. Your mission is to unite the territories of
the mythical land of Bretagne in the midst of this bloody tur-
moil and eventually become King. It really is a formidable task,
one that requires intestinal fortitude, cunning, and risk taking.
If you possess these qualities then you are ready to accept the
challenge of CASTLES II: Siege & Conquest!
The Object:
The ultimate goal of Castles II is to be crowned King. This is
accomplished by petitioning the Pope to back your claim to the
throne once you've expanded your empire to a point of consider-
able wealth and power. All the while you must keep your people
happy and maintain good relations with the Pope. If you're named
King, the game is over and you have won. If, at some point du-
ring the game, one of the other players petitions the Pope and
is named King, then you have lost the game, and quite possibly,
your life. You may choose to play as one of five feuding lords
from the families of Albion, Burgundy, Anjou, Aragon and Valois.
You select one of these, and the computer plays the other four
as well as the Pope. A game of Castles II will commence on
January 1st 1312, and will usually last between three and ten
years. The date is displayed at the bottom right of the main
game screen.
Once you have begun to capture territories and establish your
empire, it becomes necessary to build Castles. There are many
obstacles and challenges that arise throughout the game which
often hinder your quest to become King. If you manage your land
with efficiency, the effects of these diversions can be mini-
mised and the throne will be within your grasp.
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