Some news by Steffen Haeuser

Currently I have not too much time on projects, as I have now a job and am no student anymore. I am working for a PC Application Software company. I have still some projects going, though, and will never abandon (Classic) AMIGA.
My current AMIGA work is mainly:

Warped!

Warped! is a Graphics Demo/Intro in the style of the classical Scene Demos using WarpUP and Warp3D. It requires Warp3D, and comes in 68k and WarpUP versions. It is still in a very early stage, though, basically I am currently in the process of doing the Rendering Pipeline. It will be released with full - well documented - source code, so that other game and demo coders can profit of it.

WarpSNES

There is another new version on the horizon once I have time to implement the stuff.
Two of my other projects are now (mainly) in the hand of other people:

WarpMAME:

This is now in the hand of Colin Ward (cward@auran.com) who is working on it first priority, to make it as soon as possible (but he only recently started). I might help Colin later-on a bit to finish this HUGE project, depends on the time I spend on the job and other projects... I gave him already some source-code which might help him with his port, but mainly he is on his own.

Frodo:

Colin Ward also has my Frodo Sources. Also, Peter Anuss has made a WarpUP version of his former ppc.lib compile. I was now told that someone released "a WarpUP version with sound", if this is basing on mine or on Peter's sources, I don't know, but it should soon appear on Aminet. I hope on mine, as GFX Output was faster with my version :)

I am also giving some people a little help as to PowerPC coding with their projects. Also I am writing some articles for the German Amiga Magazin "AmigaOS" from time to time.

I fear this is - asides maybe from the demo - not that great news. Might be different maybe later. Ah, one at the last...
I am very interested in talks with anybody also doing Warp3D coding. There might be other things I currently cannot talk about currently,

but this later...

Steffen





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