RAINBOW ISLANDS Typed in by ZARCH. Edited by PARASITE, Spellchecked by JOTD Bub and Bob the heroes from Bubble Bobble are back! This time negotiating the hazards of the Rainbow Islands. Myriad creatures conspire to impede your progress at every fun-filled level until you face the "Guardian", the ultimate test of advancement...Good Luck. The seven "Rainbow Islands" and their inhabitants. * Insect Island - caterpillars, spiders, crows * Combat Island - tanks, planes, helicopters * Monster Land - bats, werewolves, ghosts * Toy Island - water-pistols, deadly disks, teddy bears * Doh's Island - balls, spheres, capsules * Robot Island - spanners, robots, bolts * Dragon Island - cyclops, dragons, spirits KEYBOARD CONTROLS Enter credits during the title screen by pressing jump in your chosen control mode or by pressing the space bar. After entering credits: F1 Start one player game F2 Start two player game F3 Select control mode for player one F4 Select control mode for player two HELP Pause game(press fire to unpause) ESC Quit the game(use only when game is paused) LEFT = Q.W.A.S.Z.X.U.I.J.K.M or < keys RIGHT = E.R.D.F.C.V.O.P.L or > keys JUMP = SPACE BAR, ?, or LEFT SHIFT KEY FIRE = RIGHT SHIFT OR ALT KEYS JOYSTICK CONTROLS Push UP to increase credits during title screen Press FIRE button to start one player game during title screen Press FIRE button to throw Rainbows during game Press LEFT and RIGHT to move left and right during game Push UP to jump during game MOUSE CONTROLS (During Game) Move mouse left or right to walk left/right Left mouse button to jump Right mouse button to throw Rainbows GAMEPLAY BASIC MOVEMENT Rainbow Climbing :- Make Rainbows on each level of the floor and walk up them. It is possible to stand on the top of a Rainbow. Rainbow Attack :- Hit you enemies with a new Rainbow to kill them. Rainbow Breaking :- By jumping onto a Rainbow, you can break it. This causes the Rainbow to drop down the screen, killing anything in its path. PICKING UP OBJECTS You can pick up objects by either walking into them or by hitting them with a Rainbow. Also, running a Rainbow to drop down the screen, killing anything in its path. THREE IMPORTANT PICKUPS Magic Shoes :- Picking up the magic shoes will give you greater speed. Red Potions :- Collecting a red potion will add one to the number of Rainbows that you can throw, up to a maximum of three. Yellow Potions :- Collecting a yellow potion will speed up your Rainbow throws. HINTS AND TIPS 1. There is a secret room on each island, how to access it is confidential! 2. Master the use of Rainbows. 3. When the `Hurry' message appears, get to the top of the screen as quickly as possible. RAINBOW ISLANDS - PLAYERS GUIDE Typed in by PARASITE of LSD. INTRODUCTION You have to negotiate the seven rainbow islands, and each is split into four vertically-scrolling platform-filled rounds, which increase in height. You start at the bottom of a round, and the idea is to get to the goal at the top. When you complete an island, you must then face the guardian, which is anything from a Vampire to a Helicopter. The numbers on the right hand side of the Rounds represent the restart positions 1, 2, or 3. When either character dies, they are both returned to the last restart position passed. To give you time to get your bearings, they flash for five seconds, during which time they are invincible - so make the most of it CONTROLS Plug a joystick into port 2 for one player, and port 1 of two are going to play. BUBBY & BOBBY These versatile little fellows start with three lives each. An extra life is awarded when you first reach 100,000 points, and thereafter you get one extra life at 1,000,000 points. MOVING The boys skills are impressive, they can; WALK - They stroll at one of two speeds, depending on whether the training shoe is worn. They can walk over platforms, rainbows, and even baddies (but only when invincible). JUMP - They can jump at one of 10 different heights, depending on how long the joystick is held in the jump position, this varies between 20 and 64 pixels. They always jump at least their own height, and only stop when their maximum height is reached. Even when falling you can hold the joystick in the jump position, so if they land on a rainbow, they will jump off, rather than break it. FIRE RAINBOWS - They can throw a magic yellow star in an arc which leaves a rainbow in its wake. The star follows more arcs when a red potion is taken. The star explodes when the last rainbow is completed. FALL - They can fall any distance without getting hurt (unless they land on a baddie or in the water), so they flap their arms to slow their descent, letting you steer them as they fall. SWIM - They can't, so avoid the water! THE INHABITANTS OF INSECT ISLAND There are six different creatures on insect island. Like most inhabitants here, the insects usually start in a happy state, but they don't like intruders. Eventually the creatures get angry, either after 12 seconds (or less on later islands) or when the 'hurry!' message appears. Every enemy generated after this is angry. Up to 16 enemies can be encountered on screen at one time, however only a maximum of six can exist if there are any other objects on the screen (like bonus objects), so use this to your advantage. Occasionally enemies stray too far and disappear off the top or bottom of the screen, they hang around for five character lines before disappearing, which means you can kill them even though they are not on screen. The same is true of any gems etc. lying around. Killing any creature is worth 1,000 points (except the bosses which aren't worth anything). Killing two creatures similtaneously is worth 2,000 points, killing three is worth 4,000, and killing four is worth 8,000 etc. Exploding red stars or using clever rainbow traps is the best way to get bigger bonuses. BEE Buzzes around in a predictable patten, at about 30 degrees to the horizon, turning when it collides with any solid scenery. TRUE IDENTITY: Puru Puru SPIDER Baby of the first boss. one of the more formidable enemies. It follows you by spinning webs up the screen, but only when you get above it. It also bounces left and right so watch it. TRUE IDENTITY: Banebo HIVE Drops down from the top of the screen, and releases Bees. This first appears on round two and releases two bees, and again on round three, releasing three. Take out the hive quickly, unless you want to kill more enemies. TRUE IDENTITY: Puru Puru BABY WORM Patrols the platforms left to right, turning when it gets to the gap - unless it's angry, in which case it drops down to the platform below and turns towards you. Beware, this climbs over rainbows. TRUE IDENTITY: Zen Chan BEETLE Patrols platforms - until it gets angry and decides to come after you. When its angry and you are above it, the Beetle flies in straight lines towards you. otherwise it drops down to your level. Fortunately, it doesn't re-evaluate your position too often. TRUE IDENTITY: Monster CROW Behaves similar to the beetle, but hatches from an egg and flies after you. when its angry and you are above it, the beetle flies in straight lines after you. Otherwise it drops down to your level. Fortunately it doesn't re-evaluate your position too often. TRUE IDENTITY: Monster MINOSUKE The bag worm. Encased in its chrysalis hanging from a thread (at which point he's safe to touch), it blows a bubble and drops as an angry baby worm when you get near. The Minosuke appears only once in the entire game. TRUE IDENTITY: ZenChan BOSS SPIDER The Big Mom Spider stands between you and Island two, Combat island. Starts asleep at the top of the screen (her eyes are closed) then as she drops down from her web her eyes begin to open and she bounces after you across the screen. Her energy is shown at the top of the screen and is drained with 10 hits. GEMS Drop a rainbow on a bad guy and it leaves behind a Gem, which stays on screen for three seconds. You can capture a creature with the edge of the rainbow, and break it to get a gem, but this is difficult and you more often then not end up breaking the rainbow and getting a gem. You may have noticed that when you collect one of the seven different rainbow-coloured gems, its displayed at the bottom of the screen. This is to let you know which colours you have acquired - the reasons why must remain a secret for the time being. Suffice it to say the Gems are quite important. COMMON THINGS TO COLLECT BONUS OBJECTS: There are 80 different types ranging from the Green Pepper (worth 10 points) to the money bag (worth 10,000 points). Each Bonus Object collected produces the next bonus object in the sequence. But beware; this sequence wraps around after the money bag back to the Green pepper. All items are collected by walking over them or hitting them with a rainbow (either the star that produces it or by simply dropping a rainbow on the object). Bubby and Bobby have 20 seconds to collect these objects before they disappear. MAGIC STARS These come in two forms; Yellow and Red. Both throw out death-dealing stars, the Yellow an arc of seven, the Red an a circle of 16. RED POTS These aren't left lying around too often, but behave exactly the same as their Special Feature counterparts. HIDDEN BONUSES One of the best ways of boosting your score is to find and collect hidden bonuses - mainly fruit, vegetables, cakes and sweets. On average around 10 such objects can exist on one screen - no more are produced unless you dispose of enemies or other bonus objects on the screen. Bonus items are only found before the "HURRY!!" message appears. Collect any visible fruit and the like, then throw rainbows at the tops of the platforms - the magic of the rainbows causes bonus objects to appear, in the same sequence as before. The sequence is reset when bubby or bobby dies. Note that the scores that rise when you collect the objects are in rainbow colour sequence. Also, not all hidden objects are uncovered from the platform tops - some appear from mid-air! The round maps provided for insect island show when you can expect to find and hidden items. There are special items to collect which cause all hidden objects to appear in one particular form, eg: Money bags. In fact, its possible to make all hidden items become explosive stars! RAINBOWS The rainbows have many uses. Their main function is as a weapon to kill the bad guys. However, they can also be walked on, jumped from, used to trap creatures or items, used as protection to deflect the flying beasts or crushed to fall on enemies or objects below. Only 12 rainbows may be on screen at any time, allowing complex traps or platform arrangements to be built. The appearance of any more causes the oldest rainbow to disappear. However firing a band of three rainbows with two bands of three already present on screen causes the first thrown band to disappear. Otherwise rainbows stay on the screen for 12 seconds before their magic begins to fade - they flash for a second and crumble away. Use the star that creates the rainbow to kill a bad guy and it spins up and away in the direction it was moving. When it lands on firm ground, it leaves behind a bonus object, in the same sequence as before. Bubby and Bobby can walk on or over a rainbow, or shatter it to send it crashing below. If they slide down a rainbow and step onto one of the other side, it gets broken. Land on the edge of a rainbow and it crumbles and falls down the screen. Any rainbows directly connected to the crushed rainbow fall with it, allowing you to create a string of death or an arm of immense collective power. Each rainbow crushed is worth ten points. Jumping as you land on the rainbow means that it isn't crushed and your jumping height is extended enormously. Jumping off a rainbow is also worth ten points. Beasts and other objects can be trapped inside rainbows - but don't leave your enemies cooped up for too long or they will get angry. Break the rainbow from above or below to crush its contents. For extra height make a rainbow stairway and jump or climb it. This way you don't need the background, which comes in very handy later, on platform-starved islands. THE BOSS ROOMS The forth round at the end of every island is a boss room. Killing the bosses living in the boss rooms can prove daunting, so it helps to know how each one will behave relative to you. The most important technique is to lay traps of rainbows - as the boss moves into it, break the chain and any touching rainbows deplete the boss's energy by a unit apiece. Remember: You get a couple of seconds before the boss appears in the boss room. The best way of all is to shoot and break the rainbow almost simultaneously (i.e. jump into it as soon as you fire) - not only does the star hit the boss , the broken rainbow also counts as a hit. With the boss spider, use this time to fire off some rainbows under her. Wait until she drops and touches the rainbows before breaking them. Now walk back and forth across the bottom of the screen, shooting off rainbows at the spider as she makes contact with the floor. Its best to stay on ground level, although cocky players go straight to the top and unleash a stream of rainbows and dispose of her almost instantly. SPECIAL FEATURES Every creature killed, regardless of the technique used, leaves behind a special feature item, which stays on the screen for five seconds. They appear in a sequence of seven, which is reset when Bubby or Bobby dies. This is the sequence in order of appearance; TRAINING SHOES Help Bubby and Bobby run faster. RED POT The star now produces two rainbows. YELLOW POT Allows Bubby and Bobby to fire their rainbows faster. RED POT Provides a second extra rainbow. Bubby can now unleash a maximum of three rainbows in one shot. It is possible to fire a string of four rainbows, but only after collecting a special item! YELLOW MAGIC STAR Behaves the same as a yellow star. CRYSTAL BALL The boss of shadows boys aren't what they seem... Collect the Crystal Ball to break the disguise spell. When you kill the enemies and they spin away, you can see them as they really are; Bubble Bobble baddies! These manifest themselves in different ways throughout the game, each alter ego behaving similarly to their real selves. For example: Rainbow Islanders that drop things as they move back and forth across the screen are more often then not the invader in disguise. Here's a description of the Bubble Bobble baddies; INVADER The original Taito Invader moves back and forth across the screen, dropping bombs as it goes. It doesn't appear until Combat island. ZENCHAN Moves back and forth across the platforms, stopping and turning when it reaches a gap - until it gets angry. On later islands the ZenChan falls down holes, regardless its mood. It first appears as the Baby Worm. HI DE GONSU Behaves very much like the ZenChan, except it fires. The life expectancy of its bullets increases on later islands, i.e. the bullet travels further. The Hi De Gonsu also starts to fire in your generation, and eventually it jumps after you! It first appears on the Combat island. BANEBO The 'Thing on a Spring' bounces horizontally towards Bubby or Bobby, jumping after them when they get above it. Later incarnations wait until either guy gets near before they respond. The Banebo first appears as the spider. PURU PURU The least dangerous of the living enemies. It starts disguised as the bees (in the hive from which they are produced). MAITTA Behaves very much like the ZenChan and the Hi De Gonsu. At first the Maitta fires a single projectile, but on later islands it fires more often and the missiles travel further. Combat island is where the Maitta makes its debut. MONSTER The other flying enemy is tricky. As it homes in on Bubby or Bobby. It stops and starts to check their position, but on later levels it moves in faster but shorter bursts, and checks your position more often. The monster starts life as the Beetle and the Crow (including the egg, from which it hatches). DRUNK in the original arcade version there now came a drunk who hurled bottles at you, but Graftgold had to leave it out, due to disk space. RED MAGIC STAR Behaves the same as the Red star. Collect the first four features and Bubby or Bobby has full power. This only involves killing 12 baddies, so recovery following death is swift. SPECIAL ITEMS After the sequence of seven special features, the next third enemy to die produces a special item, which gain only lasts for five seconds. There are 42 special items in all, each behaving in one of four ways; an immediate one-off effect, a delayed one-off effect, a temporary timed effect, or an effect that lasts until the round is over. The special items range from rings, which simply award bonus points, to magic wands that have an amazing effect on your rainbows! GOAL IN! Go to the top of the first three rounds and a magic chest throws out 16 bonus items (from a selection of 32), each worth 500 points. Collect them quick! Crush any unused rainbows to avoid walking on them or you could find yourself in mid-air with no place to go. But be quick! Take too long and the "HURRY!" message will appear after 45 seconds. Eight seconds later the water rises. With the boss removed from the scene, a big magic chest drops onto the floor, and like its smaller counterparts throws out 16 bonus objects plus one big bonus object worth 100,000 points! HURRY! Each round has a preset time limit before the "HURRY!" message appears. When this happens you know you have eight seconds before the water rises, as each of the rainbow islands is slowly sinking into the sea. On Insect island it appears after 55 seconds, on round two its 50 seconds, on round three its 60 seconds, and on round four theres 55 seconds. Play it cool, even when you fall it won't necessary be into the water as in its early stages of flow it scrolls down with the screen slightly, giving you vital seconds to get up. Where you die effects the time remaining before the "HURRY!" message appears. You get a percentage of the overall time for that round, depending on your restart position. You are given 80% of the original "HURRY!" time when you restart from position one, 50% from position two, and only 30% from position three. End. ›1;2mRainbow Islands Advanced Information›0m ›2mSecret Rooms›0m If you collect all the diamonds on an island in order from left to right (i.e. red orange yellow green blue indigo violet) then a door will appear on the boss screen. If you don't want to fight the boss then go through the door and you'll get your big diamond in the secret room. You'll also get a big special item that'll give you a special permanent power. The secret code that is written in the secret room can be typed in at the title screen when starting a game to get a special effect (usually the effect of the big special item in that room). If you want more points, kill the boss and get that diamond then go into the secret room and get that one too. ›2mTitle Screen Cheats›0m These codes can be typed in at the title screen (while the Rainbow is cycling through its colours). They are given to you in the ›33msecret rooms›31m and give you the effect of the item in that room if you use them. (L = Left, R = Right, U = Up, D = Down, B = rainBow, J = Jump, S = Start (1 player button)) When you put your coin in, an item should appear in the bottom left corner depending on which cheat you used. Unlike Bubble Bobble, it seems that you can't use more than one cheat in the same game. ;-( ›1mBLRBJSBJ›0m Permanent fast running ›1mRJSBJSBR›0m Permanent double rainbows ›1mSSSLLRRS›0m Permanent fast rainbows ›1mBJBJBJRS›0m Hint A ›1mLJLSLBLS›0m Hint B ›1mLBSJRLJL›0m Continue after fifth Island ›1mRRLLBBJS›0m All hidden items are money bags (10000 pts) ›1mRRRRSBSJ›0m Both above two ›1mSJBLRJSR›0m Hint C ›1mSRBJSLSB›0m 10m points ›2mIn-Game Hints›0m The hints that the sceptres (and the hint codes) give are: ›1mHint A›0m ›3mThe riddle of the silver door›0m If you collect 7 little diamonds in order red, orange, yellow...., the secret silver door of the boss-room will appear!! ›1mHint B›0m ›3mThe secret of the big diamonds›0m If you collect 7 little diamonds, you will find a big diamond. This is the key to the miracle power. Anyhow, let's clear the 7th world... ›1mHint C›0m ›3mThe riddle of the 3 mirrors›0m After the first miracle, get the 3 mirrors in another world! Then the 2nd miracle will happen. Anyhow, let's clear all round!! New: The hints on the secret Islands, from collecting sceptres in the Extra version (Japanese screenshots for hints D and E sent by Moon, translated by Yoneda Mitsunori. Screenshot and translations (including the comments and explanations) for hint F sent by Sano.) ›1mHint D›0m When you clear all 10 secret rooms, you will get 500,000 pts bonus with some continuations, or 10,000,000 pts bonus without any continuations. You will get much more bonus if you never get power-up items (1-9)! You will get 1,000,000 pts in each secret room. In addition, you will get 50,000,000 pts if you miss all items (1-9)! There still be another secret bonus, you will get 3,000,000 pts bonus if you clear 40th stage without any power-up commands nor power-up items. Let's try to earn 100,000,000 pts! (›33mscreenshot›31m) ›1mHint E›0m All secret commands are changed. There are 13 secret commands. A command in a secret room is displayed the first character and another character only, and the other characters are hidden. In this case, "another" character is chosen in relation to the color of something. Solve the secret code in HINT F! (›33mscreenshot›31m) ›1mHint F›0m The power-up items (secret room) is related to something. If you know it, increase fun by strategy. Solve the puzzle PUPULBNEBOUHIDEGONMONSARUNKNVADERMIGHT. (›33mscreenshot›31m) ›3mComments on this:›0m As we know from hint D, we can get bonus points if we do not collect any power-up items. The solution to the puzzle calculated because the string of letters is actually the names of all the Bubble Bobble monsters, with a letter missing in each. So find the missing letters: PUPUL-PULPUL (letter is L) BNEBOU-BANEBOU (letter is A) HIDEGON-HIDEGONS (letter is S) MONSA-MONSTA (letter is T) RUNK-DRUNK (letter is D) NVADER-INVADER (letter is I) MIGHT-MIGHTA (letter is A) So, the power-up item is attached to the LAST Diamonds which you get during worlds. As we know by Hint E, most characters for the secret commands are hidden. So you have to clear seven times if you want to know the counter-up code (which is RRSSJJJJ).