| From: | DJNick |
| Date: | 17 Aug 2000 at 02:28:07 |
| Subject: | Re: GlQuake -atf? |
Hello Andreas
On 16-Aug-00, Andreas Hippauf wrote:
>> GLQuakeWOS -width 512 -bpp 16 -mem 6 -maxsize 128 -game atf >nil:
>> but then I get ppc error-window.
>> Can I use somehow GLQuake to start ATF game?? :) And what will be the
>> command? ATF is excellent game, and it would be great if it can be
>> pushed into OpenGL :)
>
> I dont know this special mod, but in general if you downloaded a pc-mod
> quake game, make sure after installation to delete the /gl subdirectory
> of that game, as it does not seem to be fully compatible. GLquake will
> create its own. Most mods did run after that, but showed the same errors
> you told, before. Good luck and tell me (privately?) if it works!
Thanks to help messages I got, I forced -atf Quake addon to play via OpenGL
:))) Looks great! But, you were right... It is slow :( But now very slow. It
goes fast from time to time, but overall it is [imho] ~20% slower than nowmal
GLQuake.
This is the command I use and -ATF works:
GLQuakeWOS -width 512 -bpp 16 -mem 32 -maxsize 128 -game atf >nil:
If you know some GL tips, would be nice to hear about them :)
p.s. In demo mode, when the game shows its preview, there is 5 players running
and fighting all for one :) But in GL mode, the rest 4 players are not shown
'properly'. They look like... hmm... a baloon? :] Anyway, when the game
starts, enemies looks normal.
Regards