| Month of first Issue Released | January 1988 |
| Month of last Issue released | October 1997 |
| Type | A main focus upon serious software but also covered games. |
| Medium | Paper |
| Publisher | Europress and IDG Media |
| Country published | United Kingdom |
| Number of issues | 117 |
| Status | Dead |
| Web Address | Amiga
Computing Homepage
Unofficial AC Reviews Index Unofficial AC Reviews Order old issues of different magazines, including AC Past Amiga Computing articles by Ben Vost Dave Cusick's home page, former AC writer Amiga Computing review of The Digital Universe |
| Gamer
Over the years certain sections of Amiga Computing have undergone a redesign, changing their name and style. The most dramatic of these changes could be found in the game section, changing its name at least three times in the magazines history. The first incarnation was 'Gamer'. Previews were restricted to just 1 1/2 pages in favour of more reviews. Presumably these were all written by the Gamer editor as there is no other indication of who wrote what. Reviews were given a a rating out of 5 for 'Vision' (the look of the game), 'Audio', 'Playability' (how easy it is to get into), and 'Addiction' (do you want to keep on playing). The game is then given a percentage rating. Reviews were surprising fair, at the time gamers were spoilt for choice, so a game had to be really good to separate itself from the crowd. |
In mid-1992, AC got another redesign and begun
to cover more specialist areas such as education, digitizing and publishing.
In a move that mirrors Amiga Format's 'Head-to-Head' feature, Amiga Computing
did a round up of serious software covering a particular topic. At the
time no other magazine could compete for technical coverage. Its only competitor
was the technical only Amiga Shopper, but AC beat the magazine on circulation
(mostly due to the absence of a coverdisk on AS). As well as covering specialist
areas, Amiga Computing featured more tutorials than any other magazine.
The Amiga Almanac section of 1992 covered subjects such as ARexx, DTV,
Music, AMOS, DTP and communication. The Amiga Mart buyers guide educated
the reader in potential purchases, and the Amiga Computing Advice Service
(ACAS) aimed to cure readers computer woes, going into more detail than
many other magazines. In contrast, Amiga Format, the biggest selling Amiga
magazine of the time, only had two extremely basic tutorials. Amiga Computing
was the creative person's choice.
| System
The second change came in 1994 with the launch of 'System'. This took a more complicated design; reviews were non-linear, allowing the reader to jump to a particular area of the game, such as graphics or sound. The final rating could be found in a coloured 'opinion' box at the bottom of the page. All of these separate elements were linked together by a circuit diagram showing lines and gates. To the reader, reviews seemed shorter, dominated by numerous game shots. Like many magazines of the time it overrated games- those that previously would have been rated 30% were given 50%. That is not to say the scoring system was bad. Like Amiga Power, 'System' used 50% to indicate am average game. Anything above this was above average and worth buying. A 'Bronze Award' was given to games rated 56-66%; 'Silver Award' to games of 66-77%; 78-89% was a definitely worth buying, earning a 'Gold Award'. Games rated from 90-100% were considered the best of the best, setting a benchmark for others and worthy of the 'Platinum Award'. View Image of Awards (28k) |
By 1994, Amiga Computing had increased its already huge page count from
148 to 180. Its cover proudly proclaimed a 'new world' of computing was
just around the corner. However, the death of Commodore hit the magazine
quite hard and it began to question what would happen next. Ironically
in this hour of doom, Amiga Computing showed its true colours, producing
a number of fantastic issues that explained exactly what was happening.
The rousing cover of the April 1995 issue asked if there would be life
after death for the Amiga. The indication were that the Amiga would survive
beyond the death of its parent. For many readers this was a golden age
for the magazine.
The magazines success continued during 1995 when it included a CD-ROM
with the May issue. The 'Weird Science Multimedia Toolkit' was a long way
from the specially created CD-ROMs of 1997 onwards but it was a start.
For the first time Amiga owners could take advantage of the potential of
CD-ROM, viewing hundreds of photos, modules, fonts, and sound samples.
The July '95 coverdisk also had the first and only fully registered version
of Magic User Interface (v2.2) to appear on a magazine coverdisk EVER.
1995 was also the year that Amiga Computing went international with news
of US and Greek editions. Over the next year American companies seemed
to make up half of all advertisers. However, the good news came with a
sour note. Concern was raised about the magazines continuation. Europress
were eager to get out of the magazine business, leading to fears they would
close a number of titles. This fear turned out to be unjustified, IDG offered
to buy Europress' entire catalogue as a going concern.
| Amiga Action
It is likely 'System' would have continued to be an integral part of the magazine for some time. Its design perfectly matched the more technical readership they were aiming for. Unfortunately, it was cut short by the incorporation of Amiga Action. The supplement took upon a poor imitation of Amiga Action's 'style', which by that time had already worn thin. Reviews returned to their linear design but were extremely poor in comparison to past AC gaming supplements. Over the next year the Amiga Action page count dropped to just 8 pages. Games became drastically overrated, disgusting even the remaining Amiga Action readers. |
By 1996 it became obvious that the magazine was in decline and the page count dropped slowly. The magazine had shrunk down to 108 pages, soon followed by a reduction to A4 as software began to dry up. This was particularly evident in the Amiga games scene, leading to AC's sister title, Amiga Action being incorporated into its pages in issue 107 (December 1996). 1997 turned out to be the magazines final year. Over the next few months the magazine shrunk to 100 pages, then 84, and finally, 68 pages. The cover price also increased form £4.50 to £4.99, and the coverdisk shrunk to just one. The quality of writing had also dropped and it became increasingly clear that the writers considered the once great magazine to be a part-time job. The final issue, dated October 1997, briefly mentioned its passing on the contents page with a bizarre metaphor about walking into the light. Final circulation figures showed the magazine sold just 7,000 issues. A tragic end to a once great magazine. In just under 2 years the golden age had become tarnished with neglect.
For almost ten years Amiga Computing published some of the most informative articles for the Amiga computer. Alas the Amiga did slip into obscurity with just a handful of users fighting off the Wintel tyranny.
But perhaps one day it will return to former glory...