Super Skidmarks + (c) 1997 Guildhall Leisure Super Skidmarks + is Super Skidmarks but with loads of extra vehicles. Bonus ===== Super Skidmarks: Farmyard Edition is Skidmarks but with some very strange Sound Effects and a few extra vehicles. Super Silly Skidmarks has comical sound effects and a bunch of new vehicles. Super SkidMarks Manual Contents =============================== New Features Memory and System requirements Super SkidMarks User Interface Racing With Super SkidMarks Imagine? Conventer Credits New Features New 8 car mode for AGA machines Shared screen mode for up to 4 player team racing Triple split screen mode for three players on one Amiga Caravan towing, wot what a holiday! 24 tracks Dozens of New cars including Baby Walker, Toilet, UFO etc New Acid IntelPigence technology for computer drivers Super view mode for locally linked AGA machines Improved comms support for local and remote linking Competition play with a multitude of challenging sedes Imagine SkidMarks car converter for user defined cars New Title Music New Sound Effects Memory and System requirements Super SkidMarks+ should run on any Amiga with 2 megabyte of memory, although it may run slower than if you had a little extra ram. Those with more memory will be able to have more than one type of car racing at once and may even have some music to listen to while selecting options. AGA Amigas can enjoy the new hi-res screen modes as well as racing 8 cars at once. If you have any problems running Super Skidmarks+, make sure you are not running any background patches in Workbench like a Virus Killer etc. Modem owners can enjoy Super SkidMarks+ improved comms support and race against others over the phone lines. Super SkidMarks+ also supports 4 joystick adaptors. This device connects two extra joysticks to an Amiga via the parallel port. See below on how to order this device. This CD-ROM has been tested on numerous Amiga Configurations including: CD32, A1200-030 6mb, A1200 8mb, A1200 2mb, A1200 6mb. Self booting this CD on a CD32 takes you directly into Super Skidmarks+, But if you load Workbench first, then you can play the other variations of the game. The Super SkidMarks User Interface. Super SkidMarks includes numerous new options which can all be accessed via the user interface- Using the mouse, joystick or arrow keys select an option by highlighting the gadget and pressing the button or Return Key. Often the Esc key on the keyboard can be used to exit from one options page back to a previous one. Certain gadgets allow the user (you) to enter some text. After clicking on such a gadget a cursor appears. From the keyboard type in the text nd hit return with a joystick use up and down to change the character under the cursor, left and right to move the cursor and tire when finished. Racing with Super SkidMarks Instead of a large section on what buttons to press and where, along with a detailed description of when and where to slow down and speed up, the following is a quick list of helpful hints and tips to get you in the spirit of things... Stay cool, a frustrated driver is a bad driver. Taking your finger off the button is uncool (see above). Use the horn to vent frustration (pull down on joystick). Drunk driving is for idiots, crash for the night or call a cab. Bouncing off other cars is an essential skill, practice it. Telling people to buy superskidMarks+ will make you friends for life. Writing SkidMarks poetry is good for the soul. Banging on big drums dancing naked is good for you too. Approaching corners at a wide angle is sensible. Pulling 360 degree turns in mid air is not. Racing the formula one series is for nuffers. Winning the formula one series is insane. Racing backwards with Caravans attached can be tricky. Adding memory to your Amiga allows greater variety of cars in races. Driving two cars at once is an interesting possibility. High speed mid air collisions are to be encouraged. Creating your own SkidMarks cars in Imagine Included in the Super SkidMarks drawer is a drawer containing the tiles you need to add your own cars to SkidMarks. You will of course need access to Imagine. Rendering In Imagine Some familiarity with Imagine is required for those wanting to add their own cars to Super SkidMarks. A sample object has been included. 1. Copy the Object drawer from the CD onto your hard disk. 2. Run Imagine. 3. Open the SkidMarks project which can be found in the Kart drawer. 4. Open the Karl subproject. 5. Select all frames and then select Render. Note: Select Preferences in Imagine and check that the EDLE variable is set to 255 resulting in the best anti-aliasing Imagine has to offer. The latest version of Imagine S we have is still unable to treat a genlock background properly and hence produces poor results when rendertng SkidMarks cars (anti aliases the car to the back ground colour... yuckt). Rendering your own Car. To render your own car you must still use the SkidMarks prolect file included on the disk. This contains among other things: correct angles for the 800 rotations best iso-metric tens setting bright green genlock background colour required by converter correct file format (ILBM 24 bit) correct light sources and angles First up, from the detail editor load the Kart and your own car. Scale your own oar to that of the Kart. Then orient it's global axis to that of the karts: Select your car Press Shift R (rotate global axis) point x-axis forward point z-axis straight up point y-axis towards left side of car Press Shift M (move global axis) position axis En centre of car 3 units above ground level Save your car You may also need to change your car's colours to suit SkidMarks. Use only Reds, Blacks, Greys and Whites To render your own car, go to the ActionEditor and select the red bar in the "TYRES" field Replace the kart.icb filename with that of your own car. Save changes and render the first 32 frames of your car. Then run the converter program supplied on this CD. Click on Select-file and find the first frame of the car you just rendered. skidmarks.imp/kart.pix/pic.001 or some such. Then click on Show-AGA to view' the first 32 frames SkidMarks format. You may need to change the x and y offsets to centre your car in the frame, more than likely you should alter the objects axis position and size from within Imagine The four variables on the right of the screen adjust tne dithering limits used by the convener. By changing these variables and then clicking on a frame of tho car below you can fine tune how different shades are reproduced by tne conveter. Problem Solving... If you car is being clipped it is either too large or it's axis is not correctly centred, the x offset variable in the converter may also require adjustment. If your car points in the wrong direction when driven the orientation of the axis needs adjusting (see the rotate global axis description above). If your car looks like crap the chances are you need to change the colour attributes in the detail editor. We only use red (255,0,0), black (0,0,0), grey (160,160,160) and white (255,255,255) colour settings. Turn oft phono shading for all attributes as it simply slows down rendering, increase specularity for panels you want to reflect light (body and windows but not tyres), don't bother trying to use textures. Make sure for tyres that reflection and specularity are off, nothing looks worse than shiny tyres. If your car looks too good (better than any in the Acid garage) then please send us a file, we might even offer you some money or even a job. If you are having problems adding textures to faces then don't bother, the best method of adding small detail to cars is to attach objects in the form of 3D text or structured drawings. Credits ======= Andrew Blackbourn - Programmer Simon Armstrong - Mechanic Rodney Smith - Artist #1 Hans Butler - Artist #2 Anthony Milas - Musician (Original) Mark Sibly - Blitz Guru Kurt flutler - Buildings Sonic - Novice Ted Bailey - Moo Man Giles Hunter - Long Distance Nag Man Andrew Bolt - Dozens of new vehicles Vince Pike - CD Compiling New Graphics Sound and Music Source Published by Guidhall Leisure and Compiled by Epic Marketing Your can order the Four Player Adaptor or Linkup Cable for Super Skidmarks from Epic Marketing for just £9.99 each + Carraige. Epic Marketing BSS House, Unit22, Area50, Cheney Manor Trading Est. Swindon, Wiltshire. UK. SN2 2PJ Telephone: 0 1793 432176 Fax: 0 1793 514187