;/* audio2.c - Execute me to compile me with Lattice 5.04
LC -b1 -cfistq -v -y -j73 audio2.c
Blink FROM LIB:c.o,audio2.o TO audio2 LIBRARY LIB:LC.lib,LIB:Amiga.lib
quit
*/

/* Audio2.c - 8SVX example - double buffers >128K samples
 *
 * Copyright (c) 1990 Commodore-Amiga, Inc.
 *
 * This example is provided in electronic form by Commodore-Amiga, Inc. for
 * use with the 1.3 revisions of the Addison-Wesley Amiga reference manuals. 
 * The 1.3 Addison-Wesley Amiga Reference Manual series contains additional
 * information on the correct usage of the techniques and operating system
 * functions presented in this example.  The source and executable code of
 * this example may only be distributed in free electronic form, via bulletin
 * board or as part of a fully non-commercial and freely redistributable
 * diskette.  Both the source and executable code (including comments) must
 * be included, without modification, in any copy.  This example may not be
 * published in printed form or distributed with any commercial product.
 * However, the programming techniques and support routines set forth in
 * this example may be used in the development of original executable
 * software products for Commodore Amiga computers.
 * All other rights reserved.
 * This example is provided "as-is" and is subject to change; no warranties
 * are made.  All use is at your own risk.  No liability or responsibility
 * is assumed.
 */

/* Lattice use lc -b1 -cfist -v -y. Link with lc.lib and amiga.lib   */
/*----------------*/
/*   INCLUDES     */
/*----------------*/
#include <exec/types.h>
#include <exec/memory.h>
#include <devices/audio.h>
#include <libraries/dos.h>
#include <libraries/dosextens.h>
#include <graphics/gfxbase.h>
#include <iff/iff.h>
#include <iff/8svx.h>
#include <proto/all.h>
#include <stdlib.h>
#include <stdio.h>

#define VHDR MakeID('V','H','D','R')
#define BODY MakeID('B','O','D','Y')
#define MY8S MakeID('8','S','V','X')

#ifdef LATTICE
int CXBRK(void) { return(0); }  /* Disable Lattice CTRL/C handling */
int chkabort(void) { return(0); }  /* really */
#endif

void              kill8svx(char *);
void              kill8(void); 

/*--------------------*/               /* These globals are needed */
/*   G L O B A L S    */               /* by the clean up routines */ 
/*--------------------*/
struct IOAudio     *AIOptr1,           /* Pointers to Audio IOBs      */
                   *AIOptr2,
                   *Aptr;
struct Message     *msg;               /* Msg, port and device for    */
struct MsgPort     *port,              /* driving audio               */
                   *port1,*port2;
       ULONG        device;
       UBYTE       *sbase,*fbase;      /* For sample memory allocation */
       ULONG        fsize,ssize;       /* and freeing                  */
struct FileHandle  *v8handle;
       UBYTE        chan1[]  = {  1 }; /* Audio channel allocation arrays */
       UBYTE        chan2[]  = {  2 };
       UBYTE        chan3[]  = {  4 };
       UBYTE        chan4[]  = {  8 };
       UBYTE       *chans[] = {chan1,chan2,chan3,chan4};

       BYTE          oldpri,c;            /* Stuff for bumping priority */
       struct Task  *mt=0L;

/*-----------*/
/*  M A I N  */
/*-----------*/
void main(int argc,char **argv)
{
/*-------------*/
/* L O C A L S */
/*-------------*/
       char         *fname;               /* File name and data pointer*/
       UBYTE        *p8data;              /* for file read.            */
       ULONG         clock;               /* Clock constant            */
       ULONG         length[2];           /* Sample lengths            */
       BYTE          iobuffer[8],         /* Buffer for 8SVX header    */
                    *psample[2];          /* Sample pointers           */
       Chunk        *p8Chunk;             /* Pointers for 8SVX parsing */
       Voice8Header *pVoice8Header;
       ULONG         y,rd8count,speed;    /* Counters, sampling speed   */
       ULONG         wakebit;             /* A wakeup mask              */

/*-------------*/
/*   C O D E   */
/*-------------*/

/*------------------------------*/
/* Check Arguments, Initialize  */
/*------------------------------*/
fbase=0L;
sbase=0L;
AIOptr1=0L;
AIOptr2=0L;
port=0L;
port1=0L;
port2=0L;
v8handle=0L;
device=1L;

if (argc < 2)
    {
    kill8svx("No file name given.\n");
    exit(1L);
    }
fname=argv[1];

/*---------------------------*/
/* Initialize Clock Constant */
/*---------------------------*/
GfxBase=(struct GfxBase *)OpenLibrary("graphics.library",0L);
if(GfxBase==0L)
    {
    puts("Can't open graphics library\n");
    exit(1L);
    }

if(GfxBase->DisplayFlags & PAL) clock=3546895L;        /* PAL clock */
else                            clock=3579545L;        /* NTSC clock */

if(GfxBase) 
    CloseLibrary( (struct Library *) GfxBase);

/*---------------*/
/* Open the File */
/*---------------*/
v8handle= (struct FileHandle *) Open(fname,MODE_OLDFILE);
if(v8handle==0)
    {
    kill8svx("Can't open 8SVX file.\n");
    exit(1L);
    }

/*-------------------------------------------*/
/* Read the 1st 8 Bytes of the File for Size */
/*-------------------------------------------*/
rd8count=Read((BPTR)v8handle,iobuffer,8L);
if(rd8count==-1)
    {
    kill8svx ("Read error.\n");
    exit(1L);
    }
if(rd8count<8) 
    {
    kill8svx ("Not an IFF 8SVX file, too short\n");
    exit(1L);
    }

/*-----------------*/
/* Evaluate Header */
/*-----------------*/
p8Chunk=(Chunk *)iobuffer;
if( p8Chunk->ckID != FORM ) 
    {
    kill8svx("Not an IFF FORM.\n");
    exit(1L);
    }

/*--------------------------------------------*/
/* Allocate Memory for File and Read it in.   */
/*--------------------------------------------*/
fbase= (UBYTE *)AllocMem(fsize=p8Chunk->ckSize , MEMF_PUBLIC|MEMF_CLEAR);
if(fbase==0)   
    {
    kill8svx("No memory for read.\n");
    exit(1L);
    }
p8data=fbase;

rd8count=Read((BPTR)v8handle,p8data,p8Chunk->ckSize);
if(rd8count==-1)
    {
    kill8svx ("Read error.\n");
    exit(1L);
    }
if(rd8count<p8Chunk->ckSize)
    {
    kill8svx ("Malformed IFF, too short.\n");
    exit(1L);
    }
/*-------------------*/
/* Evaluate IFF Type */
/*-------------------*/
if(MakeID( *p8data, *(p8data+1) , *(p8data+2) , *(p8data+3) ) != MY8S )
    {
    kill8svx("Not an IFF 8SVX file.\n");
    exit(1L);
    }

/*----------------------*/
/* Evaluate 8SVX Chunks */
/*----------------------*/

p8data=p8data+4;

while( p8data < fbase+fsize )
  {
  p8Chunk=(Chunk *)p8data;

  switch(p8Chunk->ckID)
    {
    case VHDR:
      /*------------------------------------------------*/
      /* Get a pointer to the 8SVX header for later use */
      /*------------------------------------------------*/
      pVoice8Header=(Voice8Header *)(p8data+8L);
      break;
    case BODY:

      /*-------------------------------------------------*/
      /* Create pointers to 1-shot and continuous parts  */
      /* for the top octave and get length. Store them.  */
      /*-------------------------------------------------*/
        psample[0] = (BYTE *)(p8data + 8L);
        psample[1] = psample[0] + pVoice8Header->oneShotHiSamples;
        length[0] = (ULONG)pVoice8Header->oneShotHiSamples;
        length[1] = (ULONG)pVoice8Header->repeatHiSamples;
        break;

    default:
      break;
    }

    /* end switch */

  p8data = p8data + 8L + p8Chunk->ckSize;

  if(p8Chunk->ckSize&1L == 1)
      p8data++;
  }

/* Play either the one-shot or continuous, not both */
if  (length[0]==0)
    y=1;
else
    y=0;

/*---------------------------------------*/
/* Allocate chip memory for samples and  */
/* copy from read buffer to chip memory. */
/*---------------------------------------*/
if(length[y]<=102400)ssize=length[y];
else                 ssize=102400;

sbase=(UBYTE *)AllocMem( ssize , MEMF_CHIP | MEMF_CLEAR);
if(sbase==0)  
    {
    kill8svx("No chip memory.\n");
    exit(1L);
    }
CopyMem(psample[y],sbase,ssize);
psample[y]+=ssize;

/*----------------------------------*/
/* Calculate playback sampling rate */
/*----------------------------------*/
speed =  clock / pVoice8Header->samplesPerSec;

/*-------------------*/
/* Bump our priority */
/*-------------------*/
mt=FindTask(NULL);
oldpri=SetTaskPri(mt,21);

/*--------------------------------*/
/* Allocate two audio I/O blocks  */
/*--------------------------------*/
AIOptr1=(struct IOAudio *)
      AllocMem( sizeof(struct IOAudio),MEMF_PUBLIC|MEMF_CLEAR);
if(AIOptr1==0)
    {
    kill8svx("No IO memory\n");
    exit(1L);
    }

AIOptr2=(struct IOAudio *)
      AllocMem( sizeof(struct IOAudio),MEMF_PUBLIC|MEMF_CLEAR);
if(AIOptr2==0)
    {
    kill8svx("No IO memory\n");
    exit(1L);
    }

/*----------------------*/
/* Make two reply ports */
/*----------------------*/
port1=CreatePort(0,0);
if(port1==0)
    {
    kill8svx("No port\n");
    exit(1L);
    }
port2=CreatePort(0,0);
if(port2==0)
    {
    kill8svx("No port\n");
    exit(1L);
    }

c=0;
while(device!=0 && c<4)
  {
  /*---------------------------------------*/
  /* Set up audio I/O block for channel    */
  /* allocation and Open the audio device  */
  /*---------------------------------------*/
  AIOptr1->ioa_Request.io_Message.mn_ReplyPort   = port1;
  AIOptr1->ioa_Request.io_Message.mn_Node.ln_Pri = 128;  /* No stealing! */
  AIOptr1->ioa_AllocKey                          = 0;
  AIOptr1->ioa_Data                              = chans[c];
  AIOptr1->ioa_Length                            = 1;

  device=OpenDevice("audio.device",0L,(struct IORequest *)AIOptr1,0L);
  c++;
  }
if(device!=0)
    {
    kill8svx("No channel\n");
    exit(1L);
    }

/*-------------------------------------------*/
/* Set Up Audio IO Blocks for Sample Playing */
/*-------------------------------------------*/
AIOptr1->ioa_Request.io_Command                =CMD_WRITE;
AIOptr1->ioa_Request.io_Flags                  =ADIOF_PERVOL;
/*--------*/
/* Volume */
/*--------*/
AIOptr1->ioa_Volume=60;
/*---------------*/
/* Period/Cycles */
/*---------------*/
AIOptr1->ioa_Period =(UWORD)speed;
AIOptr1->ioa_Cycles =1;

*AIOptr2 = *AIOptr1;   /* Make sure we have the same allocation keys, */
                       /* same channels selected and same flags       */
                       /* (but different ports...)                    */
AIOptr1->ioa_Request.io_Message.mn_ReplyPort   = port1;
AIOptr2->ioa_Request.io_Message.mn_ReplyPort   = port2;

/*--------*/
/*  Data  */
/*--------*/
AIOptr1->ioa_Data            =(UBYTE *)sbase;
AIOptr2->ioa_Data            =(UBYTE *)sbase + 51200;

/*-----------------*/
/*  Run the sample */
/*-----------------*/
if(length[y]<=102400)
  {
  AIOptr1->ioa_Length=length[y];         /* No double buffering needed */
  BeginIO((struct IORequest *)AIOptr1);  /* Begin the sample, wait for */
  wakebit=0L;                            /* it to finish, then quit.   */
  wakebit=Wait(1 << port1->mp_SigBit);
  msg=GetMsg(port1);
  }
else
  {
  length[y]-=102400;                    /* It's a real long sample so  */
  AIOptr1->ioa_Length=51200L;           /* double buffering is needed  */
  AIOptr2->ioa_Length=51200L;
  BeginIO((struct IORequest *)AIOptr1); /* Start up the first 2 blocks... */
  BeginIO((struct IORequest *)AIOptr2); 
  Aptr=AIOptr1;
  port=port1;                           /* Set the switch... */

  while(length[y]>0)                    
    {                                   /* We Wait() for one IO to finish, */
    wakebit=Wait(1 << port->mp_SigBit); /* then reuse the IO block & queue */
    msg=GetMsg(port);                   /* it up again while the 2nd IO    */
                                        /* block plays. Switch and repeat. */
    /* Set length of next IO block */
    if(length[y]<=51200)  Aptr->ioa_Length=length[y];
    else                  Aptr->ioa_Length=51200L;

    /* Copy sample fragment from read buffer to chip memory */
    CopyMem(psample[y],Aptr->ioa_Data,Aptr->ioa_Length);

    /* Adjust size and pointer of read buffer*/
    length[y]-=Aptr->ioa_Length;
    psample[y]+=51200;

    BeginIO((struct IORequest *)Aptr);

    if(Aptr==AIOptr1) 
         {Aptr=AIOptr2;                  /* This logic handles switching  */
          port=port2;                    /* between the 2 IO blocks and   */
         }                               /* the 2 ports we are using.     */
    else {Aptr=AIOptr1;   
          port=port1;     
         }                                     
    }

  /*-------------------------------------------------*/
  /* OK we are at the end of the sample so just wait */
  /* for the last two parts of the sample to finish  */
  /*-------------------------------------------------*/
  wakebit=Wait(1 << port->mp_SigBit);
  msg=GetMsg(port);

  if(Aptr==AIOptr1) 
       {Aptr=AIOptr2;                  /* This logic handles switching  */
        port=port2;                    /* between the 2 IO blocks and   */
       }                               /* the 2 ports we are using.     */
  else {Aptr=AIOptr1;   
        port=port1;     
       }                                     

  wakebit=Wait(1 << port->mp_SigBit);
  msg=GetMsg(port);

  }

kill8();
exit(0L);
}

/*----------------*/
/* Abort the Read */
/*----------------*/
void
kill8svx(kill8svxstring)
char *kill8svxstring;
{
puts(kill8svxstring);
kill8();
}

/*-------------------------*/
/* Return system resources */
/*-------------------------*/
void
kill8()
{
if(mt!=0)       SetTaskPri(mt,oldpri);

if(v8handle!=0) Close((BPTR)v8handle);
if(fbase !=0)   FreeMem(fbase,fsize);
if(sbase !=0)   FreeMem (sbase, ssize);

if(device ==0)  CloseDevice((struct IORequest *)AIOptr1);
if(port1  !=0)  DeletePort(port1);
if(port2  !=0)  DeletePort(port2);
if(AIOptr1!=0)  FreeMem( AIOptr1,sizeof(struct IOAudio) );
if(AIOptr2!=0)  FreeMem( AIOptr2,sizeof(struct IOAudio) );
}

