
/* hellogoodbye.h */
/* Copyright (c) 1990 Commodore-Amiga, Inc.
 *
 * This example is provided in electronic form by Commodore-Amiga, Inc. for
 * use with the 1.3 revisions of the Addison-Wesley Amiga reference manuals. 
 * The 1.3 Addison-Wesley Amiga Reference Manual series contains additional
 * information on the correct usage of the techniques and operating system
 * functions presented in this example.  The source and executable code of
 * this example may only be distributed in free electronic form, via bulletin
 * board or as part of a fully non-commercial and freely redistributable
 * diskette.  Both the source and executable code (including comments) must
 * be included, without modification, in any copy.  This example may not be
 * published in printed form or distributed with any commercial product.
 * However, the programming techniques and support routines set forth in
 * this example may be used in the development of original executable
 * software products for Commodore Amiga computers.
 * All other rights reserved.
 * This example is provided "as-is" and is subject to change; no warranties
 * are made.  All use is at your own risk.  No liability or responsibility
 * is assumed.
 */

struct IntuiText hello =
{
     1,        /* Use color register 1 (BlockPen) for the FrontPen  */
     2,        /* Color register 2, but not used in JAM1 mode.      */
     JAM1,     /* Use the background color                          */
     0,        /* As far to the left as possible.                   */
     NULL,     /* I want to use the font height --                  */
               /*   postpone this till later.                       */
     NULL,     /* Font to use: the default.                         */
     "Hello, World! ", /* The text   */
     NULL      /* No more IntuiText  */
};


struct IntuiText other[3] = {

   { 1, 3, JAM2, 0,  0, NULL, "You clicked in the", NULL },
   { 0, 2, JAM2, 8,  0, NULL, "other window!",  NULL },
   { 3, 2, JAM2, 40, 0, NULL, "GOODBYE!",  NULL }

};

/* End of hellogoodbye.h */
