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From: The Moderator <taylor@limbo.intuitive.com>
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Subject: Digital Games Review Digest, #22
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To: Digital Games Review Digest <digital-games@decwrl.dec.com>
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                     Digital Games Review Digest, Number 22
 
                           Wednesday, March 13th 1991
 
Today's Titles:
 
  Amiga:     Battle Command
  Mac:       Wizardry II: Knight of Diamonds
  PC:        Eye of the Beholder
  NES:       Star Tropics
	     Destiny of an Emperor
             Mega Man II
  Genesis:   Strider
             Monster Lair
  TG16:      Dragon's Curse

** Top and Bottom Games Rating **

----------------------------------------------------------------------

From: Lars Bodin <labben@iesd.auc.dk>
Subject: Amiga: Battle Command

In the near future, the world is divided between two dominant races. 
Your mission is to help your race to win the Ultra War between North 
and South. You are driving a Mauler battle tank in a very realistic 3D 
world. The landscape is very detailed and the scrolling is very fast 
and smooth. 

It only takes a few seconds to load the game and you can then choose your
mission, anything from simple escort duty to "Kamikaze" seek-and-destroy. 
There are 15 different missions, and while it might not seem like a lot, 
believe me, it will take a lot of time to finish this game!

When you have been assigned to a mission, you are flown to the battlefield 
by a large Stealth Chopper. This animation is very impressive the first 
time you see it, although the scrolling is not very good compared with 
the rest of the game. When you have seen this animation a few times,
it might get boring to just sit and watch, so you can press the escape
key and are immediately transferred to the battle zone, a nice detail.

When the game is being loaded you will see a 3D animation of a tank or
chopper and hear some real nice intro music. The first time I played
the game, I actually didn't play the game for a while - I just sat and 
listened to the music!

When driving around in the landscape, the only sounds you will hear are
your engine, gunfire/explosions and enemy planes/choppers. These sound 
effects are well done and together with the fast graphics it gives a 
very realistic feeling of "actually being there yourself". 

Not only the graphics are fast - the game itself is also! It won't take 
long before you are surrounded by enemies, then you don't have time to 
fool around aiming your cannon!  Fortunately you have a large selection 
of weapons to choose between: Ground-to-air and ground-to-ground self-
seeking missiles, wire-guided missiles, 120 mm. cannon, 100 mm. mortar, 
cluster bombs etc. 

It is very important to choose the right weapons for the mission, otherwise 
you will most certainly fail. However, if you have to destroy a certain 
building but haven't got any ammunition left, then try to drive around 
the building in fast circles. The enemy will try to shoot you, but might 
hit the building instead (you may also be damaged if you are too slow!)

The programmers have thought of all details: English, German and French 
language, you can choose between mouse/joystick at any time in the game, 
and the game recognizes a second disk-drive so you don't have to change
disks when saving a game. That's the way to do it folks.

"Battle Command" is not a real tank simulator like "M1 Tank Platoon" 
but is has a lot of action and strategy and is one of the most playable
simulators I have ever seen.  If you like fast 3D battle simulations/games, 
then Battle Command is sure worth buying (if you liked Carrier Command 
you will love Battle Command). 

       Graphics:    10
       Sound/Music:  9
       Playability: 10
       Difficulty:   9
       
       Overall:      9

       Battle Command for Commodore Amiga 
       (Also available for IBM PC and Atari ST)

------------------------------
 
From: lim@iris.eecs.ucdavis.edu (Lloyd Lim)
Subject: Mac: Wizardry II: Knight of Diamonds

Five years after Wizardry I: Proving Grounds of the Mad Overlord came to
the Macintosh, the next scenario, Wizardry II: The Knight of Diamonds, has
finally been released.  You must transfer characters from the first
scenario to play this game.  Your characters search for pieces of the
Knight of Diamonds magical armor in order to ultimately retrieve the Staff
of Gnilda.

If you've played Wizardry before (on any computer), you'll feel right at
home with this version.  Wizardry is much easier to play on the Macintosh
than on the Apple II where I first saw it.  You can use the mouse to
navigate the maze and click buttons or use keyboard shortcuts for
accelerated play.  After five years, many new Macintosh models, and
numerous System Software versions, the interface only needed slight changes
to be more MultiFinder-friendly.  The master disk copy protection scheme
has been replaced by a keyword copy protection scheme.

Wizardry was one of the earlier role playing games so it isn't very
advanced in its graphics, sound, or game play.  Sound isn't used for
anything besides simple beeps.  Game play, especially during combat, is
rather simplistic compared to games like Pool of Radiance.  Knight of
Diamonds does add a number of riddles which make the game more interesting.
Some hidden mapping aids are also included but they don't eliminate mapping
entirely.

The graphics have improved somewhat in Knight of Diamonds.  Besides the
previous small, plain 3D view of the maze, you now have the option of
displaying a view that is about twice as large with more realistic looking
rock walls.  You'll have to pay more attention in this view because secret
doors are a little harder to see.  In combat, the pictures of monsters are
now animated (they sort of run in place).  The new graphics aren't much but
they do make the game more enjoyable.

One interesting change is in the names of items.  Where Proving Grounds
would identify an item as "Sword of Slicing", Knight of Diamonds will give
it the name "Sword +1".  The new names are certainly more D&D like but they
don't tell you anything you don't already know.  Besides, the old names had
more style and flair.  Knight of Diamonds also fixes a few bugs/features
that let you duplicate items very easily.

The difficulty of Knight of Diamonds depends almost entirely on the
characters you transfer over from Proving Grounds.  Since my party
consisted of 1 Ninja, 2 Samurai, 1 Lord, and 2 Bishops who all were level
55 and above and had at least 400 hitpoints, I finished the game in three
days without too much trouble.  If you have less advanced characters, it
will be more challenging.

Knight of Diamonds is shorter and easier than Proving Grounds because your
characters must have already advanced to a decent level and have decent
weapons and armor for you to have defeated Werdna.  Thus, it isn't as
important to advance levels or find new items in this game.  In addition,
the maze has fewer levels and there isn't a final showdown at the end.

The game does have a couple points that can be frustrating.  Fuzzballs are
monsters that have a few hundred hitpoints, are very magic resistant, can't
hit the side of a barn, and constantly call for reinforcements.  If your
characters haven't gotten to the point where they can inflict a couple
hundred hitpoints in one blow, you will face an endless battle.  The last
riddle is also very frustrating because the game is nitpicky about the
answer.

In general, there are better role playing games around.  However, if you
already have Proving Grounds, I would say this is practically a must buy.
Wizardry tends to be addictive.  This scenario is enjoyable but much too
short to satisfy any Wizardry addicts.  Currently, there is a write-in
campaign to try to convince Sir-Tech to bring Wizardry III, IV, and V to
the Macintosh.

	Graphics:      5
	Sound:         2
	Playability:   7

	Overall:       5   (7 for Wizardry I owners)

	Wizardry II: The Knight of Diamonds, Sir-Tech, 
	for the Apple Macintosh, $49.95 (~$29 mail order)

------------------------------
 
From: ccastbh@prism.gatech.edu (Brad Hamlett)
Subject: PC: Eye of the Beholder

Eye of the Beholder is the first in a new AD&D game series by SSI.  Eye
of the Beholder is based on 2nd edition AD&D rules and has the City of
WaterDeep as the setting.  The game has a tremendously revamped
interface that is highly reminiscent of Dungeon Master for the Amiga.
Most of the actions that your characters can perform involve pointing at
an item or a dungeon feature and manipulating it on screen...to throw a
rock that is lying on the floor, you simply point to it and 'click' on
the upper portion of the window.  The point of view of EotB is entirely
3-D, unlike previous SSI adventures.

Character generation will be familiar to all those who have played any
of the AD&D games...even the 'modify character' feature (which allows
you to customize a character's stats) is still there.  The party of
Adventurers consists of a max- imum of 6 characters (4 PCs and up to 2
NPCs that you can find in the maze).  Character can choose between 6
classes including Fighter, Mage, Cleric, Thief, Ranger, and Paladin.
Since EotB uses 2nd edition rules, demi-humans (Elves, Dwarves, etc.)
are not limited to certain levels (i.e.  an Elf can obtain lvl 12
fighter -- the max allowed in this game).

Everything is the game happens in 'real-time'.  while you are looking up
that command in the manual, that kobald is having your mage for lunch.
Luckily, the game pauses when you select the 'Camp' option.  Combat is
also handled in real-time.  As a combatant attacks, his/her weapon
'greys out' for a short period of time, during which no attacks with
that weapon can be made.  As characters gain levels, the amount of time
that a weapon remains greyed out, decreases.  Spells attacks are handled
in a similiar manner.  Only the front two characters may engage in
melee, those in the rear ranks are limited to ranged attacks (Bows,
darts, thrown daggers, etc.)  and spells.

The graphics for EotB are better than average.  This is the first SSI
adventure to take advantage of full VGA capabilities and it looks very
nice.  The sound board support for EotB is superb.  Every clank, creak,
and splash is well done.  In fact, sometimes the only way that you know
a monster is approaching is because you can hear its footsteps.  Even
the regular pc speaker sounds add to the game (rather than grating the
nerves:).

Now for a couple of bad points.  One, if you don't have a mouse, the
game will be very frustrating.  The keyboard response is very sluggish
and the graphic intensive interface does not work well with keyboard
commands.  To make things worse, there is no command summary card for
keyboard users.  The other bad point is the fact that you must keep the
characters well fed.  While I have not had a problem with food yet, it
takes up valuable space and is just basically a hassle.

Overall EotB appears to be a very good game and a welcome change
from the standard RPG that SSI has produced thus far.  Here's
my overall summary on a scale from 1 to 10.

	Graphics:	9.5
	Sound FX:	10	7 w/o a soundboard
	Playability:	8	5 w/o a mouse
	Manuals:	7	(lack of a command summary card)
	Overall:	9.0	(with a mouse and soundboard)
			7.0     (without mouse and soundboard)

Eye of the Beholder -- for IBM and IBM compatibles.  Minimum system
requirements:  640K, CGA, Hard Drive or two floppy drives (any
combination).  The game supports 256 color VGA graphics and the
Adlib/Soundblaster sound boards.  The game also supports a mouse.
Price = $37.99 at Electronics Boutique.

[ Note, the system I am running EotB on is a 16MHz 386sx, VGA, mouse, 
  Soundblaster and did influence my review.  I did play the game for a 
  while without the mouse and soundboard so I could try to give a more 
  'balanced' review.  Also, I only reviewed the IBM version....the Amiga 
  version may have some peculiarities that will cause it to differ. ] 

------------------------------
 
From: Ed Tecot <tecot@momenta.com>
Subject: NES: Star Tropics

Star Tropics is yet another game in the Legend of Zelda genre, you
typically alternate between simple puzzle solving and monster bashing.
I typically like these types of games; I played Final Fantasy Legend on
the GameBoy to completion.  However, Star Tropics won't get that kind
of attention.  Although the puzzle solving is interesting, and the
graphics and music are entertaining; the monster bashing portions
quickly degenerate into isolated endurance races:  If you fail to
successfully complete a tunnel (where the monsters live), you're whisked
back to the beginning to try again.

Star Tropics does provide a save feature.  When you begin the game, you
register yourself.  However, you can't save at any place in the game;
instead, saves happen automatically at certain points in the game.  Up
to three people can have games in progress.

I encountered no bugs, but then again, I didn't play very long; my patience
was tried by the tunnel in chapter 3.

	Graphics	7
	Music		7
	Quality		9
	Entertainment	4

	Overall		6

	Star Tropics, for the Nintendo Entertainment System
	by Nintendo Corporation

------------------------------
 
From: Mark and Chris Runyan <runyan@hpisoe6.cup.hp.com>
Subject: NES: Destiny of an Emperor

Picture yourself in front of your game system, calmly pondering your
next move, weighing various factors such as relative strength of your
side versus the computer enemy.  Destiny of an Emperor isn't a game that
requires near superhuman reflexes to play.  Nor does it require that you
be a master strategist.  It does require that you have a good memory, a
bit of aggressiveness, and maybe just a little bit of an instinct for
gambling.

The concept of the game appears to be that you are in ancient China,
controlling a group of characters that is slowly building an army and,
in the process, slowly bringing peace to the land by eliminating outlaw
warlords.  You start with three characters, each which have a set of
helpful statistics.  As the player, you must guide your characters about
the landscape, talking to others you meet (learning necessary
information), buying food and weapons at the local villages, and
fighting the enemy as you encounter them.  You learn to navigate across
the landscape between villages, castles, and encampments, exploring
each to find necessary equipment, allies, and information.  Your army
slowly grows as you go.  And, once you find the necessary location in a
village, you can record your current status, leave the game, and return
to your saved state at a later time (only three such histories are
kept).  This is the closest thing to a role-playing game that I've
encountered on a video cartridge.

Chris (age:  9) enjoys this game, especially the exploring attribute.
He thinks it is fun to get out there and explore, though he does have
some trouble remembering to buy provisions for his group, and has often
underestimated his enemy and had to retreat and restore his team to full
power.  He does get a little annoyed with being ambushed in the forest
when he is trying to get back to safety.  Chris had only one negative
comment on the game.  He didn't understand why a chain of three
characters is shown as the representation for the party, especially
because you can have up to seven characters in the traveling party.
Chris wanted to know, "Why just three?  If they are representing the
party, then one would do.  And if you want a line of people, then why
not represent the entire group?"

Mark (age:  30) is addicted to this game for a couple of reasons.  First
of all, unlike games that are fast-paced and require incredible
reflexes, this game doesn't pump up the adrenalin.  This means that
players don't yell in anger at the screen when it defeats them, nor are
the controls abused by trying to jab the proper button.  Second, the
entire role-playing aspect of the game is appealing, especially to
someone who has done a lot of role-playing games.  The group that
explores can have one to seven characters, each with special attributes,
magic, or equipment.  The player must determine how to use the abilities
of the characters, when to fight, when to accept an ally, and when to
acquire new equipment.  The memory feature of the cartridge also means
that the player does not have to beat the cartridge in one sitting, but
can come back to the game over and over.

Still, there are some bad points about the game.  The biggest one is the
requirement that the player keep the manual nearby at all times.  Each
of the magic abilities (called "tactics" in the game) is named in
Chinese.  After a while, you remember which do what, but as your
characters acquire a new power, you must remember to look it up.  This
means that you need to have the manual with the cartridge in order to
play effectively.  It also appears that the writers of the manual and
the people that did the text for the game didn't always agree on the
spelling of various names.  Another problem is that you must be careful
and make sure you are responding properly to the various menus.  The menu
that deals with "items" on a character has four places ("use", "pass",
"equip", and "drop"), with the cursor always starting on the first one.
If you punch the down button one too many times when trying to get a
user to equip himself, you end up dropping an item, and there doesn't
appear to be anyway to recover a dropped item.  So be very careful in
choosing a menu item.

Still, taken as a whole, this game is definitely one of the better ones
that I've played.  While it may not seem nearly as exciting as the
jump-and-shoot variety from my description, I assure you that there is
more than enough to keep you from being bored.  Unlike other games where
you must repetitively solve the same problem over and over just to get to
the next level, Destiny of an Emperor allows you to keep moving forward,
exploring new areas and dealing with new puzzles.  I think I'd enjoy
seeing more games of this nature from the game writers.

  Graphics:             7             A wide variety of objects and characters
  Sound:                8             Background music adds to the game
  Fun Level:            10            Very addicting game
  Intuitive Feel:       7             Menu driven, but some usability problems
  Documentation:        6             Covers basics and required references
  
  Overall:              9             You are entertained and your
                                        equipment isn't abused.

	Destiny of an Emperor, for the Nintendo Entertainment System
	by CAPCOM U.S.A., Inc.

------------------------------
 
From: zipfel@ihlpm.att.com
Subject: NES: Mega Man II

Mega Man II is an action packed one player game that combines the best
elements of action and adventure styled games.  Not quite as "cute-sy"
as Super Mario Brothers, yet not so dark as Castlevania, Mega Man II
finds an excellent middle ground of humor and suspense that I have never
found in another video game.

Perhaps the strongest suit of MMII is it's ease of play.  The greenist
of beginners should be able to enjoy playing this game, while the
seasoned veteran will find it challenging in it's entirety.  The levels
become progressively (if not exponentially!)  harder, and the surprises
are more and more entertaining/deadly.

Highlights:  After completing a stage, Mega Man gains a new, and useful
weapon.  This keeps the game fresh.  Also, the continue feature ensures
that mistakes do not cost you hours of playing time.  Also, it's very
cool how Mega Man blinks every few seconds.

Lowlights:  In the final stage, If you decide to quit, you must begin
over at the beginning of the stage.  Since there are a number of rather
difficult parts to this stage, it is rather time consuming to complete
it.  Expect to spend at least 5 hours on the final stage alone.

	Graphics:   Same quality as SMB, but with some BIG surprises.

	Bugs: None that I know of.

	Music: Decent.

	Rating: 8.6 	(it's got a good beat and I can dance to it)

	Mega Man II, for the Nintendo Entertainment System
	by Nintendo Corporation, $40.00

------------------------------
 
From: bbacskai@UCSD.EDU (Brian Bacskai)
Subject: Genesis: Strider

     This game looks absolutely beautiful.  A great deal of attention
was paid to the scenery in this game, and it is a joy to watch.  I've
only played the arcade version a few times, so I don't know how
accurately it compares, but then again, I also don't care.  Strider is
also available for the NES, although I haven't played it.  There is not
too much flicker in the Genesis version, except at the very beginning
(which is kind of strange- that's not the way to get off on the right
foot!)  and it doesn't slow down in many places except when the game
comes to a complete halt in between certain places (non-critical places,
but it is kind of annoying nonetheless.)  The animation of Hiryu (?)
(the main character and bearer of the mighty plasma sword) is really
cool, as he is quite acrobatic, but it is not *really* fluid.  I've seen
Mickey Mouse for the Genesis and it just doesn't compare.

     The background music is pretty good, I guess, but nothing special.
I have to admit that I usually don't care too much about the background
music unless it is *really* good.  The sound effects are also nothing
special, but also not bad.  Nothing too dramatic.  The game does have
some really nice "real" effects like when you walk or hang from a
horizontal vine, your weight drags it down.  Or in one scene, you must
jump from airship to airship until you get to the mother ship, and the
height of ship depends on your weight.  That is, if you jump up while on
a small airship, the ship lurches upward a bit, and then falls back down
when you land on it again.  Pretty neat.  There is also an interesting
scene (a boss) where you are in an anti-gravity chamber or something
like that, and you circle around the beast-machine until you destroy it.
This is kind of cool, except that I could never really figure out if I
was controlling my character or was helpless in flight.  It was clever
and frustrating at the same time, but I guess I'd have to lean more
towards frustrating.

     Unfortunately, I found the gameplay to be pretty weak.  You wield
the plasma sword and slash anything that comes near while maneuvering
through an obstacle course of sorts.  There are "helper" critters that
you can pick up to help you on your journey, but they are for the most
part worthless and un-exciting.  The feel of the character is not very
good, and I often found myself cursing at the controller when the
character grabbed something I didn't want him to grab, or jumped where I
didn't want him to jump.  That of course, could just be me-- perhaps I
just suck.  Anyway, I didn't find Strider excessively fun to play,
although it was amusing.  I do love (and my friends do as well) the
scenery.  Actually most of my friends had no interest in actually
playing the game, they just wanted to watch me play through the
different backgrounds.  I finally finished it on the hard setting (and
it was hard!)  although I did cheat somewhat.  The ending kind of pissed
me off because I didn't know what the hell was going on.  As I said, it
is an obstacle course of sorts, so there is a definite path you must
take to get to the end of each level.  It is not always clear what that
path is, so you have to explore a bit.  This of course, is usually a
good feature of a game, in my opinion, but it was a little frustrating
at the last level for me.  It also annoyed me that the evil boss at the
very end starts emitting fish at you.  FISH??  Pretty weird.  The fish
were recycled from the amazon scened in stage 4, so it was kind of cheap
way of reusing critters, but they seemed pretty out of place to me.

     Overall, this is a decent game, but I'm not sure I'd recommend
buying it, especially considering it's retail price.  I would however
recommend renting it.  It's worth it just to see the artwork, and the
game is not that difficult (at least until the last level, which is
*very* challenging.)

	graphics     10
	playability  5
	music        5
	overall      6

Strider for the Segan Genesis
 

------------------------------
 
From: milton@ccwf.cc.utexas.edu (Milton W. Kuo)
Subject: Genesis: Monster Lair
Date: 8 Mar 91 11:08:38 GMT

     Sega's third installment in the Wonder Boy series of action games
is finally available for the Mega Drive after being available only as a
CD-ROM game for the PC-Engine.  Adapted from the coin-op game of the
same name, Monster Lair is an action game where Leo (Wonder Boy) goes
through nine different stages fighting snakes, mushrooms, gorillas and
other baddies while gathering food to stay alive.  At the end of each
level, Monster Lair switches to a shooting game where Leo ride a baby
dragon and must work his way up to the boss of the level.

     Monster Lair for me was a much anticipated game since I really
enjoyed it at the arcades and felt that the game exibited a good level
of orginality in its concept.  While the Mega Drive version is missing
some levels (I believe the coin-op version had about 14 levels), all of
the exciting game play and the fun of the two player simultaneous mode
is preserved (Sega should have made this an 8 Mbit game and included
all of the levels).  The graphics on the Mega Drive version compare very
favorably to the coin-op version.  The graphics are sharp and the colors
are vivid.  The only fault I can find with the graphics are on the
second level where you fight the snake - the snake moves very choppily.
I feel that this is more a fault of the programmers than a limitation of
the hardware, though.  The weapons you can collect are also exactly
like the arcade version and all of the weapons are in this game:  the
spiral, missile, wide ring, fire ball, beam, and big fire.

     Another nicety of Monster Lair is in its soundtrack.  It is ex-
actly like the coin-op version and really complements the game well.
Furthermore, even various different sounds the weapons make has been
kept.  Needless to say, those not too familiar with the arcade version
will definitely think that this is the real thing.

     One of the most interesting aspects of Monster Lair was the abil-
ity to have two players play simultaneously.  With the two player mode
set, one player assumes the role of Leo while the other the role of the
princess Prapreel (?).  While this feature has been kept on the Mega
Drive version, there is a major wrinkle - Sega did a terrible job of
programming the control in the two player mode.  Probably because of
inefficient programming, the game becomes slower and the scrolling of
the game becomes choppy.  Nonetheless, the game does not flicker in two
player mode (thank God) and the "funness" of two-players makes up for
the flaw.

     However, the feature that really made Monster Lair fun is the
game's bosses.  Each level has a "theme" to it and the boss is in some
way related to that theme.  For example, one level is in a snowy re-
gion of Monster Land and the boss for that level is an ice man.  Other
bosses are just as creative and the neatest one is easily the slot
machine mushroom (!).  Sadly though, since some levels are missing, some
of the bosses are as well.  Maybe Sega will release a Monster Lair
Deluxe Edition with the release of the CD-ROM drive.

     Overall, Monster Lair is a good game to get because of its ori-
ginality.  With nothing but shooting games coming out, the Mega Drive
needs more games like Monster Lair.  The lack of dazzling graphics and
mind-blowing sound is well compensated for by solid game play and play
value.  By the way, Monster Lair has one of the nicest packaging jobs
I've seen to date.  The cover art is beautifully rendered in pastel
colors and the color manual explains everything to the game.  Sega of
America would do well to stop changing the cover art and replacing color
manuals with black and white ones.

     Graphics  : 8   (looks almost exactly like the arcade version)
     Sound     : 7   (sounds almost exactly like the arcade version)
     Gameplay  : 6   (two player simultaneous play is really choppy)
     "Funness" : 8   (9 if not for the missing levels)

     Overall   : 7   (8 if not for the choppiness of the two player mode)

Monster Lair, for the Sega Genesis, from Westone (4Mbit Cart)

------------------------------
 
From: bbacskai@UCSD.EDU (Brian Bacskai)
Subject: TG16: Dragon's Curse
 
     This is an adventure-quest kind of game where after beating
level bosses, you are transformed into a different "hideous"
creature.  You start as a lizard, then mouse, piranha, tiger, and
then hawk.  It's cool how different areas of the "world" become
accessible to you as you learn to swim or fly or whatever.  In
fact, some areas are only accessible as one character.  For
instance, only little mouse-man can fit through tiny openings and
walk on the walls and ceilings.  You also have to buy or find
armor, sword, shields, etc as you go along.  Obviously, the better
the stuff, the more destructive you are, and the more punishment
you can withstand.

     The graphics in this game are pretty weak.  I mean there is
absolutely  nothing exciting about the look considering that it is
for a 16-bit system.  The player control is also not very good.  To
actually swat at something and then wait for the gold coin, or
whatever goody is really even a bit tedious.  (Please keep in mind
that I felt this way about a number of other games of the same
genre, e.g. Zelda, Link.)  You have to have some coordination for
some of the critters or bosses, but for the most part you just kind
of slash your way through.  (Or else use the boomerangs - my
favorite weapon by far!)  There are a number of different weapons
that you can get from treasure chests or from killing baddies,
including fireballs, tornadoes, and thunder, but for the most part
they weren't of much use in my quest.

     The bosses are also kind of weak.  Some are very easy to kill,
some pretty tough, but all poorly done.  No art awards here.  But
if you're like me and thought that Zelda, Link and Mario were just
plain fun to play and if you get a great thrill out of finding that
hidden door and  refilling your hearts just when you need it, then
you'll love this game as much as I did.  Technically not
impressive, but there are some really clever twists, and an
intriguing motivation to play it to the end.  For me it was a great
thrill to be transformed into the next character, say hawk-man, and
then rush to the nearest area that I had noticed earlier in the
game, but that only a character who could fly could reach.  Ah, the
simple joys in life...

     Overall, if you like action adventure games, then you'll
probably like this one.  It's not pretty to look at, but it is a
lot of fun to play.

	Graphics    5
	Playability 5
	Music       6

	Overall     8

	Dragon's Curse for TurboGrafx 16.
 
------------------------------
 
From: erc@radon.berkeley.edu (Eric Ng)
Subject: Top and Bottom Games

TOP AND BOTTOM TEN GAMES (10 VOTE MINIMUM)

Votes  Rank  Title
  14   9.9  Ys Books I And II, CDROM, TG16
  18   9.8  Castle Of Illusion Starring Mickey Mouse, Genesis 
  23   9.7  Military Madness, TG16
  14   9.4  Dungeon Master, Atari ST
  19   9.3  Devil's Crush, TG16 
  31   9.2  Dungeon Master, Amiga
  24   9.2  Blazing Lazers,TG16 
  19   9.2  Turrican, Amiga
  32   9.1  Klax, Lynx
  18   9.1  Final Fantasy Legend, GameBoy
                                ...
  41   5.7  Gauntlet III, Lynx 
  15   5.5  Ballistyx, Amiga
  16   5.3  Teenage Mutant Ninja Turtles, Nintendo Entertainment System
  15   5.0  Super Thunderblade, Genesis
  17   4.8  Air Diver, Genesis
  11   4.7  Gauntlet, Mac
  55   4.3  Altered Beast, Genesis
  38   4.2  Keith Courage In The Alpha Zones, TG16
  12   4.0  Alleyway, GameBoy
  19   3.9  Duck Hunt, Nintendo Entertainment System

In this list, games have been rated on a scale of 1 to 10, 10 being the
best and 1 being the worst.  For each game, the total number of votes
and the average rating is shown.

For information on the list format and on submitting your ratings, see
the end of this posting and the article entitled "About the Video Games
Ratings Report" in the newsgroup rec.games.video on Usenet.

-------------------------------------
 
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End of Digital Games Review Digest
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