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Date: Thu, 14 Feb 91 12:52:38 PST
Subject: Digital Games Review Digest, #20
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                     Digital Games Review Digest, Number 20
 
                          Thursday, February 14th 1991
 
Today's Topics:
 
Genesis:        Castle of Illusion Starring Mickey Mouse
                Strider
                Gaiares
TurboGrafx-16: 	Aero Blasters
                Last Alert
GameBoy: 	CatTrap
Lynx: 		Shanghai
IBM PC: 	Hoyle's Official Book of Games

	    ** The Best and Worst of Video and Computer Games **

[This issue features a list of most and least favorite video and 
 computer games, compiled by Eric Ng of UC Berkeley based on input
 from participants on the Usenet.  We hope to add this information
 on a regular basis to Digital Games -- let us know if you like the
 idea and list or not!				   -- Dave Taylor ]
 
----------------------------------------------------------------------
 
From: Zandos Rhoe <tonsieng@cs.uiuc.edu>
Subject: Genesis: Castle of Illusion Starring Mickey Mouse

Mickey Mouse is Sega's attempt at making a Super Mario style adventure
for the Genesis.  In my opinion, they have succeeded beautifully.  Just
about everythingin this game is done perfectly.  The basic storyline is
that Minnie has been kidnapped by an evil witch and you, as Mickey, have
to rescue her.  Mickey can attack by jumping up and landing on the enemy
with his butt or he can throw the apples or marbles that he collects at
the enemy.

The graphics in this game are the best I've seen for either the Turbo or
the Genesis.  There seems to be a great deal of attention paid to the
details as there is a lot of shading used in the game.  The backgrounds
scroll independently up to 4 levels.  The layering of graphics is also
used extensively, especially to simulate the translucent look of liquids
such as when Mickey is swimming in water or walking behind a waterfall.
One of the best effects is Mickey himself.  The way he walks, jumps,
blinks, falls, and teeters over an edge are all perfectly animated and
quite hilarious.  All in all the graphics make you feel as if you are
playing in a cartoon.  Definitely a 10+ in this category!

The background music is very well done.  The tunes aren't as catchy as
those found in the Super Mario games but they are better in that the set
the mood of the game very well.  Listening to the music reminds me of
being on a ride at Walt Disney World.  The sounds themselves are OK but
nothing spectacular.

Game play on this Genesis cart is very good.  There are 5 levels plus a
level in which you confront Mizrabel herself.  Each level is divided
into three or more sublevels which makes the game longer than it would
first seem.  Game play is quite good in Mickey Mouse.  It is one of the
more difficult Genesis carts.  I did manage to solve the game in about
six hours though but it is to be noted that I've solved most other
Genesis games in less time.  For experts I recommend you start the game
on HARD.

Overall this game is a must get for any Genesis owner.  It may seem too
cutesy for some but the challenge and playability of this game make it 
highly recommended.

	Graphics:    10
	Music/sound: 9
	Playability: 10

	Overall:     10 

	Castle of Illusion Starring Mickey Mouse
		for the Sega Genesis, $47.99

------------------------------
 
From: Zandos Rhoe <tonsieng@cs.uiuc.edu>
Subject: Genesis: Strider

One of the most anticipated releases for the Genesis, Strider is a
translation of the arcade game of the same name.  In this game you must
save the world from Grandmaster Meio and his cohorts.  Your weapon is a
plasma sword which can be upgraded once.  You can also pick up helpers
like a little droid type thing, a mechanical panther and a mechanical
hawk.  You must battle through 5 stages to get to the final boss.  For
an 8 meg game 5 stages seem short but each individual stage is quite
long.  I head great expectations for this game, but in the end it simply
is not worth the prices some places are charging for it and definitely
not worth all the hype.

Graphically, Strider is better than most Genesis games.  However, given
the 8 meg of space the programmers had to work with, in my honest
opinion they did a pretty average job.  True, it is pretty neat seeing
the way Hiryu can do cartwheels and hang on to beams and scaffolding and
the backgrounds are fabulous but there is simply too much flicker
throughout the game.  The lamest graphics is the way the enemies explode
in a stupid looking explosion when you kill them.  Pushing the limits of
the Genesis?  I think not.  I think it was more of a waste of 1 megabyte
(8 megabits) of memory than pushing the graphical capabilities of the
Genesis.  Seeing what programmers can do with 4 meg on games like TFIII
and Mickey Mouse you KNOW that Strider could've really been much better.

The sound in this game was not particularly spectacular at all.  Ho hum
explosions and poor music.  The music on level 3, in particular, is
totally out of sync with the events happening on the playfield.  Can't
blame the programmers though since they are just copying the arcade
version.

Playability makes up for the above deficiencies.  Capcom game play is
always awesome and this game is no exception.  The game, when set on
normal or hard gets progressively harder based on how well you are
doing.  Hiryu controls perfectly and smoothly.  The enemies are varied
and the bosses, while somewhat easy to defeat for more seasoned players,
will provide plenty of challenge.  The levels are quite long and have
plenty of areas to explore.  On level one you basically move to the
right but with level two onward you have to do a little exploring to
find your way out.

I would recommend this game only if you can find it less than the
outrageous 74.99 that Toys 'R Us charges for it.  Electronic Boutiques'
59.99 is the best price I've seen.  I bought it there with my coupon for
$10 off and thus I am satisfied, though not delighted, with Strider.  In
my opinion though, Thunderforce III and Mickey Mouse are cheaper and
MUCH BETTER games.  This seems to be the consensus of the patrons
visiting my dorm/arcade room.  Everyone loves TF III and Mickey Mouse
always draws oohs and aahs for its graphics and sound.

   Graphics:    8
   Sound/Music: 5
   Playability: 9

   Overall:     7

	Strider, for the Sega Genesis, $59.99

------------------------------
 
From: milton@ccwf.cc.utexas.edu (Milton W. Kuo)
Subject: Genesis: Gaiares

     Gaiares is Nihon Telenet's bid to up  stakes in the Genesis/Mega Drive
shooting game market.  Not only has Nihon Telenet upped the stakes, Gaiares
represents possibly the  best  shooting game  ever for any system.  Coupled
with the best graphics of any shooting game, a good soundtrack, and a truly
unique and  creative  power up  process, Gaiares  leaves all other shooting
games for the Genesis eating dust!

     Gaiares get off to an impressive  start when you load up the cartridge
with an  opening  sequence of graphics  explaining the story that is nearly
ten minutes  long!  The basic  premise  of the  story is that the Earth has
been polluted to the  extent that it is no  longer  habitable.  A terrorist
group, the Gulfer (?), are  planning to take the  radiactive waste from the
planet Earth  and  develop that  waste into weapons.  In a desperate bid to
stop the Gulfer, an  alien  race has decreed that if the humans cannot pre-
vent the Gulfer objective, they  will be forced to cause the Sun to explode
and destroy the Earth.  As  the  one of  the last of the  dying human race,
you must repel the Gulfer  invasion armed  only  with courage and a revolu-
tionary  weapons system, the WOZ unit.  Defeat the Gulfer threat, and Earth
may yet rise from the ashes....

     With a  full eight  megabits of  program  code, Gaiares is able to put
some truly  amazing images on the screen.  Bosses are  as tall as the whole
screen and the backgrounds on each of the levels is a masterpiece in graph-
ics.  From the opening sequence  revealing the story behind the game to the
various graphical extras in  each of  the levels (such as the  second level
where the setting is the arctic region of some planet.  In the ocean of the
planet, the reflection of the mountain range can be seen),  Gaiares clearly
shows Nihon Telenet's effort to make Gaiares the best game  possible.  Awe-
some background graphics and ingenious  use of  the line  scrolling feature
of the Genesis for moving backgrounds puts Gaiares head and shoulders above
any game out for the Genesis in terms of graphics.

     In the advertisements in the Japanese Mega Drive magazines, Nihon Tel-
enet states that the salient feature of Gaiares that separates Gaiares from
all other shooting games is the "WOZ" concept of powering up the ship.  The
concept of the "WOZ"  is  that the  WOZ is a weapons unit that is much like
the helper in R-Type  in that it provides the ship with extra firepower and
affords protection  against enemy fire.  However, what makes WOZ truly uni-
que is the fact that while  most shooting games require the destruction  of
an enemy vessel  thus  leaving behind a  power up  capsule for you to take,
Gaiares requires  that you  launch the WOZ unit at an enemy ship.  Upon at-
taching itself to the enemy ship, the WOZ unit proceeds to take the charac-
teristics and power of the enemy vessel's weapon.  Upon successfully steal-
ing the enemy's power, the  player  can then  attack the enemy vessel using
the  enemy's  weapon.  With the  many  different types  of  enemy  ships in
Gaiares, the number of different weapons the player may assimilate for him-
self using the WOZ  unit is  nearly limitless (by the  second level, I have
counted over ten different weapons).  The great number of weapons available
for the  player's use  give  Gaiares a degree of variety not found in other
shooting games.

     While the graphics and the gameplay are definitely  Gaiares' strongest
points, Gaiares did not  slack  off  when it came  to the background music.
While the soundtrack is not as good  as Thunder  Force III's, Gaiares has a
number of very  catchy  tunes  that fit the  game very well.  Of all of the
Genesis/Mega Drive  games, Gaiares is  arguably the best available  because
cause of its seamless integration of graphics, music, gameplay, and  varie-
ty. Gaiares is definitely a  game worth  buying.  Sorry  Thunder Force III,
but Gaiares totally outclasses you in almost every way!

By the way, Gaiares if a very difficult  game -  definitely not a game that
can be finished within a day of playing.  For those who complain about Gen-
esis games being too easy, they haven't played Gaiares yet!

     Graphics  : 10 	(Incredible!  The best I've ever seen!)
     Sound     :  8
     Gameplay  : 10 	("WOZ" is a truly original and neat concept)
     "Funness" :  9

     Overall   : 10 	(Simply the BEST shooting game I've ever played)

	Gaiares, for the Sega Mega Drive (e.g. Genesis, but in Japan only)
		by Nihon Telenet, 8 Mbits (1 MB) cartridge

------------------------------
 
From: Zandos Rhoe <tonsieng@cs.uiuc.edu>
Subject: TG16: Aero Blasters

Aero Blasters is an adaptation of the arcade blaster by Kaneko.  It is not
only being done for the Turbo but also for the Genesis.  The Turbo version is
available now as well as the Mega Drive version.  The Genesis version will not
be available until spring according to Sega of America.

This game is fantastic on the Turbo.  I've never played the arcade version so
I don't know how faithfully the translation has been done.  However, this is
probably the best playing, sounding, and looking shooter for the Turbo yet!
It's right up there with games like Blazing Lazers and, yes, even
Thunderforce III.  

The graphics in this game are superb considering that they were done on the
Turbo.  Multilevel parallax scrolling, highly defined enemies (both big and
small), and abundant use of color are all present in this game.  There is no
flicker in this game, even when you are playing two player and fighting a
really HUGE boss.  The backgrounds are nice but not particularly detailed. 
You're too busy to notice anyway.

The music matches this game perfectly.  Its beat is fast and upbeat like
the game itself.  The sound in this game warrants a VERY GOOD rating but it
is not particularly spectacular.  Blazing Lazers is still the best sounding
shooter in my opinion.

The game play in this cart is awesome.  You can play either the single or
dual scramble mode.  I would recommend playing with a friend because this
game is HARD, which is by no means bad.  Shooters for the Turbo AND
the Genesis tend to be pretty wimpy.  I usually blow through them in less than
three days but Aero Blaster is looking as though it might take a while, even
with two players.  This is great because wimpy shooters with great graphics
tend to collect dust on my shelf after I've solved them, while the good
ones I play from time to time even after I've solved them.  Anyway, in this
game your ship is a specially equipped jetfighter armed with a single cannon.
This cannon can be powered up ten steps for some really TREMENDOUS firepower.
Even this wouldn't be enough for this game though.  Fortunately there are
options and powerups you can pick up as well as the Aero Flash weapon.
The options and powerups you can pick up are:  Side Splitter (appears on
top and bottom of ship; protects and fires shots), Heli (rotates around the
rear of you ship and fires shots as it rotates), Six-way fire, rear fire,
bumper (helps you navigate the rapidly scrolling tunnels of stage 2), a blue
green missile which tracks the enemy, and a red missile with greater firepower
but doesn't track.  The Aero Flash weapon is built into your ship.  Holding
down the button builds up power, letting go of the button releases the energy
in a flash which damages/kills enemies and destroys whatever ordinance the 
enemies have shot at you.  In two player mode you can "flash" at the same time
for a "super" Aero Flash.  For a Thunder Flash both players can build up power
at the same time, press the other button, release the flash at the same time
and do some MAJOR damage to the enemy (tough to do but it kicks butt).

Overall this is one game that everyone should run out and get before it sells
out.  It has great graphics, sound and extremely challenging gameplay.  A
must for any Turbo owner.  Genesis people get the Mega Drive version if you
can't wait to play this (not highly recommended but understandable) or wait
until spring. (Like I'm doing)

   Graphics:              9
   Music/Sound:           9
   Playability/Challenge: 10++ 	   (One REALLY FUN game)

   Overall:               10

	Aero Blasters, for the NEC TurboGrafx-16, $53.99

------------------------------
 
From: neilw@informix.com (Neil Williams)
Subject: TG16: Last Alert

Last Alert is a typical commando-type game with all the usual
power-ups, special weapons, and bosses.  As is standard on CD games,
there are detailed intermissions which help to develop the plot.  Last
Alert is a one player game.

GAMEPLAY
There are 6 rounds in Last Alert, with each round having 4 to 6
missions.  There are 3 types of missions.  In the basic mission, you
try to make it to the boss at the end of the stage, killing everything
in sight as you go along.  In the special objective mission, you have
to accomplish specific objectives before completing the round.
Objective can include things like planting bombs or rescuing hostages.
In the spy mission, you have to make it to the end of the stage using
only your most basic weapon, the colt revolver.  You can use other
weapons during the spy mission, but once you do the number of enemies
you must face increases dramatically.

There is some mild role-playing involved, in that you gain experience
by killing enemies and completing rounds.  As you gain experience you
are promoted in rank, and at certain ranks you gain newer, more
powerful weapons.  These are your standard weapons, and you can switch
between available weapons at any point during the game.

As you kill enemies, power-ups for special weapons may appear.  These
include such things as grenades, homing missiles, etc.  Special
weapons can be used in conjunction with standard weapons, so you can
select the combination most suitable for the current situation.

During gameplay, you can either fire in the direction you're currently
facing, or lock the direction of fire so that you continue to fire in
the last direction you were facing.

REACTIONS

This is a fun game to play, and I don't usually like shooters.
Bullets travel fairly slowly in this game, usually at the same speed
your character moves.  This makes gameplay more enjoyable for me, as
you have to concentrate on dodging bullets, rather than relying on
some kind of shield to absorb all of your damage.

My main grip is that the first five stages of this game are much too
easy.  I cruised through these stages in a few hours, before slowing
down at the 6th and most difficult stage.  The game becomes much more
difficult in the 6th stage, which is a thankful change.

Serious shooter fans will find this game much too short and easy.
However, for those of more mediocre abilities, this will be a fun game
to play.

	Graphics: 	 7
	Sound: 		 8
	Fun/Playability: 9
	Difficulty:  	 6

	Overall: 	 7

	Last Alert for NEC TurboGrafx-16 CDROM, by Sin Nihon

------------------------------
 
From: Ed Tecot <apple!momenta!tecot>
Subject: GameBoy: CatTrap

CatTrap is another game in the push-things-around-to-solve-a-puzzle genre;
similar to Boxxle.  If you like puzzle solving games, you'll probably
like this too.  CatTrap differs from Boxxle in that the view is from the
side, rather than the top, with the objective to climb ladders and push
rocks into place in order to destroy the beasties that threaten you.
The little monsters pose no real threat, however, all you need do is walk
up to them from the side to destroy them.

CatTrap comes with 100 puzzles to solve, which you are permitted to tackle
in any order, save the last, which is presented to you upon completion
of the other 99.  In general, the puzzles gradually increase in difficulty;
the last 10 are especially difficult - I've only managed to solve 2 of them.
In addition, you don't have to complete them all in one sitting, CatTrap
includes a password feature to bring you back to where you left off.

What's real nice about the game is that it comes with a board editor so you
can create your own puzzles.  The editor has a password interface as well,
so you can challenge your friends.  In addition, the instruction booklet
comes with several additional codes that you can enter into the editor
when you've finished the first 100.

The game seemed to be fairly solid - in about 10 hours of play I did not
encounter any bugs, but I spent very little time in the editor.  The
graphics and music are about average for this type of game; they neither
add to nor detract from the play.

Rating (out of 11)

Graphics	6
Music		5
Quality		9
Entertainment	9

Overall		8

	CatTrap, for the Nintendo GameBoy
		by Asmik Corporation of America

------------------------------
 
From: jjung@aludra.usc.edu (Robert Jung)
Subject: Lynx: Shanghai

In 1986, before TETRIS, a company called Activision (now known also as
Mediagenic) took the ageless Chinese game of Mah Jongg and twisted it into
a computer puzzle challenge for the 20th century. This game became an instant
hit, largely due to its simplicity: Players remove matching pairs of tiles
from an organized heap, trying to remove as many tiles as possible.

Now the game returns, in color, portable, and expanded, on the Atari Lynx.
As in the original Shanghai, you are presented with 144 Mah Jongg tiles
arranged in an organized, three-dimensional heap. By selecting matching pairs
of "free" tiles (tiles not blocked by other tiles to the left or right), you
whittle down the pile, and ultimately -- if your strategy is wise -- clear
the heap. The Lynx version is expanded from the original with alternate board
sets and two-player options, while retaining all the features of the original.

Shanghai is like TETRIS, KLAX, or a Rubik's Cube: it looks so easy to solve,
but actually beating the challenge is another matter. Players who are familliar
with Shanghai elsewhere will have no problem with the Lynx version, as the
original gameplay has been kept completely intact. You move an arrow around
the screen with the joypad, pressing the "A" button to select tiles, and the
"B" button to deselect them. During the game, pressing Option 1 will provide
you with extra features -- previous best scores for this board, changing the
way tiles are displayed, restarting the game, or a starting-tile hint. Scoring
is done by both the number of tiles you have removed, as well as the amount of
time you take to finish the game (an on-screen clock is provided).

As mentioned before, the Lynx version has been expanded from the original.
Before the game starts, you can choose to play on one of seven tile
configurations: Dragon (the original), Hawk, Butterfly, Fish, Bear, Spider,
and Turtle. With two Lynxes ComLynxed, you can play either Alternating
Competitive, Simultaneous Competitive, or Cooperative. The game even offers
built-in instructions, for on-the-spot teaching.

A special word goes out to the instruction manual. In this age of short and
sparse game instructions, the Shanghai manual goes beyond the call of duty,
presenting not only the fundamentals of gameplay, but some historical
background into the Chinese Mah Jongg game, the origin of the tile symbols,
and some very helpful strategies. There's even a slightly-silly storyline,
for people who must have a tale for everything.

One major reason why Shanghai on the Lynx is so playable are the graphics.
All of the tiles are clearly recognizable at all times, both in their symbols
and their height on the board. Tiles can be displayed either as a number and
a symbol (e.g., a "3" and a bamboo), or as the actual Mah Jongg tile image
(e.g., three bamboo sticks). To further help identify the tiles, a magnified
picture of the tile under your pointer is displayed (if the tile is "free"
for removal), thus eliminating all ambiguity. Other game graphics are equally
functional without being intrusive.

Sounds are not really needed for this game, but the Lynx version provides
them anyway. Tiles are selected with a resounding click, and a buzzer alerts
you when you have made an illegal move. Option 2 selects from one of four
background tunes, as well as total silence.

This is an excellent version of Shanghai, preserving all of the charm of
the original game while throwing in enough twists to make it stand on its
own. For fans of the original who want to play on the go, and for players
interested in an engrossing, always-challenging puzzle for the Lynx, Shanghai
is recommended without any reservations.

                GAMEPLAY:        10
                GRAPHICS:        10
                SOUND:           9

                OVERALL:         10

	Shanghai, for the Atari Lynx, 1-2 players, horizontal game, $39.95

------------------------------
 
From: kguinn@orion.cair.du.edu (Kip J. Guinn)
Subject: PC: Hoyle's Official Book of Games Review

This game is fairly straightforward.  It features six card games:  Crazy
Eights, Old Maid, Hearts, Gin Rummy, Cribbage, and Klondike (solitaire).
All six games are just like you remember them, and the program does a
good job of randomizing the mix so that expert level opponents don't
dominate the games. 

The game supports, well--darn near everything!  Graphics support includes
EGA, VGA, and MCGA (all at 16 colors), CGA (in 2 or 4 colors, depending
on your monitor), Hercules (monochrome), and IBM PCjr (16 colors).
The sound support is extensive, from internal speakers, Roland MT-32
and MT-100, LAPC-1 Sound Module, Adlib, Game Blaster, Casiotone MT-540
or CT-460 and CSM-1 Sound Module, and even the Yamaha FB-01 FM Sound 
Generator.

The graphics are well done.  You get to choose from nine card designs
to play with.  The faces of your opponents are animated, and their 
expressions of delight, dismay, and anger are fun to watch.  During
some games, the card faces are animated; the King, Queen, and Jack
faces move, the suit marks move around, etc.  The deal is done well,
with the cards tumbling through the air before they land (face down
for your opponents, face up for you, obviously).  The cribbage board
is accurate, and you can easily tell how things are going.  Sierra
On-Line does graphics well.

Of course, this being Sierra, we couldn't get away with just a straight
card game simulation.  Your opponents come in many different forms,
with some familiar (to anyone who has played previous Sierra games)
faces thrown in.  You can choose from 18 opponents
(unless you choose Klondike, obviously), which are divided into two
groups of nine each:  the serious players, and the not-so-serious
players.  You can choose one, press Enter, and the player will tell you
a little something him/her self, and the level of their ability (from
amateur to expert) is shown.  Among the serious players ae "The Kid",
a card expert extraordinaire, Warren Schwader, the designer and programmer
of the game, and Colonel Dijon and Shelley LeBlanc, denizens of the
game "The Colonel's Bequest".  The not-so-serious players are a more
diverse bunch, to be sure.  Along with a couple of children (of people that
worked on the game) and a Sierra staffer or two, they include Roger Wilco
of "Space Quest" fame, Larry Laffer of "Leisure Suit Larry", and King
Graham and Princess Rosella of "King's Quest".  And, last but certainly
least, Bulldog, who is, well, a bulldog!  If you choose a player, then
de-select him/her, the face shows anger, or shock...pretty funny.

Why choose a player from the not-so-serious side?  What, don't you have
a sense of humor? :-)  Bulldog, or Roger Wilco, may not make you plan
your strategy, and while playing with them you probably won't be sweating
the next card, but it _is_ fun to hear their comments, and see them, etc...
Kind of like having a bunch of friends around for a quick game.  You _can_
make the game quick, too.  The game allows you to manipulate the speed
of the deal, play, delay (when they lay a card down, or draw, etc), and
animation (Bulldog looks especially funny when hyped up to speed nine).
The serious players _will_ give you a run for your money.  I found the
game to be very fair, and random enough to not worry about the game having
an edge.  You can use strategy--just keep track of the cards, figure the
probabilities, and play.  

There are two drawbacks to the game.  The first is the "hand".  That 
ubiquitous Sierra hand that tells you to wait.  I don't mind the hand
(it's drawn well :-) but it's placed _in the middle of the screen_!
It interferes with the conversation (you can't see some of it because
the hand is over it), and sometimes cards, if there is a discard pile.
Why they didn't stick at the bottom, or in a corner, is beyond me.  This
is a simple oversight that they should have caught.  The second problem
with the game is the music.  That damn music.  That interminable, incessant
music that is fast becoming my biggest gripe with Sierra.  Geez, why
can't they just leave it alone?  As far as I'm concerned, you _have_ to
turn the music off.  After about five minutes it will drive you to kill!
You _can_ adjust the sound volume, however.  Go ahead, adjust it all you
want.  The sound level (at least using the internal PC speaker) doesn't
change.  Turn it off.  I wish they would limit the music to before the game,
after the game, and the menu level.  Those of you with sound cards/device
may disagree.  The tune is, as always, snappy, but that doesn't save it.

All in all, a very good game.  You can use it to take a break from the
other games, whether you are solving the puzzle of "King's Quest",
or "Space Quest" or to take a breather from the destruction of war games.
It's a good lunch time game, and with Old Maid in there, your kids can
play too.  Go team!

Conclusions (on a scale from 1 to 10):

   Graphics:     8
   Sound:        3
   Playability:  10
   Fun Factor:   8

   Overall: 	 8

	Hoyle's Official Book of Games Volume 1, for the IBM PC, 
		by Sierra On-Line

p.s: I got this game as part of a special three-game package offered by
Sierra before Christmas.  The package comsisted of A-10 Tank Killer,
Hoyle's, and Space Quest III, and I got it at Sound Warehouse for about
$43, with tax.  A great deal, considering Space Quest and A-10 go for
around $29 or so each...  If you can find this package, or one like it,
still around in one your favorite stores, you might want to pick it up.

------------------------------
 
From: erc@radon.berkeley.edu (Eric Ng)
Subject: The Best and Worst of Video and Computer Games

Top Ten:

  Castle Of Illusion Starring Mickey Mouse (Genesis)  	9.9 (15 votes)
  Ys Books I And II (TurboGrafx-16 CDROM)  		9.9 (13 votes)
  Military Madness (TurboGrafx-16)  			9.7 (22 votes)
  Devil's Crush (TurboGrafx-16)  			9.4 (18 votes)
  Dungeon Master (Atari ST)  				9.4 (13 votes)
  Dungeon Master (Amiga)  				9.2 (26 votes)
  Blazing Lazers (TurboGrafx-16)  			9.2 (22 votes)
  Turrican (Amiga)  					9.2 (16 votes)
  Final Fantasy Legend (GameBoy)  			9.2 (16 votes)
  Revenge Of Shinobi (Genesis)  			9.1 (31 votes)
 
Bottom Ten:

  Ballistyx (Amiga)  					5.2 (13 votes)
  Teenage Mutant Ninja Turtles (Nintendo)  		5.2 (15 votes)
  Shadow Of The Beast II (Amiga)  			5.0 (11 votes)
  Super Thunderblade (Genesis) 		 		5.0 (13 votes)
  Gauntlet (Macintosh)  				4.7 (11 votes)
  Air Diver (Genesis)  					4.7 (15 votes)
  Altered Beast (Genesis)  				4.4 (52 votes)
  Keith Courage In The Alpha Zones (TurboGrafx-16)  	4.2 (36 votes)
  Duck Hunt (Nintendo)  				3.8 (14 votes)
  Alleyway (GameBoy)  					3.7 (11 votes)

In this list, compiled via an ongoing net survey, games have been rated
on a scale of 1 to 10, 10 being the best and 1 being the worst.  For
each game, the total number of votes, and the average rating are shown.
If a "(C)" appears after the title it means that the game is a CD-ROM or
disc system title.  If a "(J)" appears after the title it means that the
game is currently only available in Japan.

 
-------------------------------------
 
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End of Digital Games Review Digest
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