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Layout - Scene


Scene - About Lightwave 3D

This opens a small window which reports which version of the Lightwave software you are using.

Scene - Clear Scene

This will remove all objects, graphics images, brushmaps, textures, lights, and other items from memory. This is the same as setting the Layout to the default stage as found when the Layout program is first entered.

Scene - Load Scene

This will open a file requester allowing you to load in a new scene, containing its objects, lights, images, and other elements. This will automatically clear from memory any scene currently in the Layout.

Scene - Save Scene

This will open a file requester allowing you to save all of the conditions in the present Layout, such as the location of the objects, the use of the images, and the location and types of lights. This allows the scene to be reloaded at a later date, provided that the objects and images are still contained in their original paths.

Scene - First Frame

This delimits the first frame to be viewed or rendered by the Layout. This number must be less than the last frame, and is generally either 0 or 1. The total number of frames is equal to the last frame minus the first frame. The animation will consist of all of the frames in between in increments specified by the Frame Step. A total of 32768 frames may be specified.

Scene - Last Frame

This delimits the last frame to be viewed or rendered by the Layout. This number must be greater than the first frame, and may be as large as 32767. The number of frames is equal to the last frame minus the first frame. The animation will consist of all of the frames in between in increments specified by the Frame Step.

Scene - Frame Step

This specifies how often a frame should be rendered in the range delimited by the First and Last frames. To render every frame, a value of 1 is specified. To skip a frame during rendering, a valur of 2 is used. To skip 2 frames, a value of 3 is entered, and so on. The following chart shows some sample frame steps.
First Last Step Frames Rendered
1 20 1 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18 ,19 ,20

1 20 2 1, 3, 5, 7, 9, 11, 13, 15, 17, 19

1 20 3 1, 4, 7, 10, 13, 16, 19

1 20 4 1, 5, 9, 13, 17

1 20 5 1, 6, 11, 17

1 100 10 1, 11, 21, 31, 41, 51, 61, 71, 81, 91

1 100 30 1, 31, 61, 91
In effect, as the Frame Step increases, the number of frames rendered decreases. The number of frames rendered is calculated by subtracting the first frame value from the last frame value and dividing it by the frame step rate. If a frame step higher than 1 is used, the animation will also play back faster since it is in effect dropping frames.

Scene - Shift All Keys

This is used to move a range of frames from one position of the animation a specified number of frames forward or backward. In the evtn that the frames pass a delimiter such as the first or last frame, these frames are in fact moved either before the first frame or after the last frame. For example, to move a given number of frames, you must first specify the lower frame number and the high frame number. Then, you must specify the number of frames that they will be shifted. The following table shows the effect of the Shift All Keys command upon a given set of frames.
Low High Shift Low High
1 20 1 CHANGES TO 2 21

1 20 10 CHANGES TO 11 30

1 20 30 CHANGES TO 31 50

1 30 10 CHANGES TO 11 40

1 30 -10 CHANGES TO -11 20

50 90 -40 CHANGES TO 10 50

50 90 -90 CHANGES TO -40 0

These shift operations affect all objects in the given frames, yet do not change the First frame or the Last frame. This allows a motion to begin before an animation starts, and allows a motion to end after the animation ends, which is very useful when objects are trailing each other along the same path or in other cases. The following table shows how frames may be modifed using the scaling routines.
Low High Scale Low High
1 20 1 CHANGES TO 1 20

1 20 2 CHANGES TO 1 40

1 20 3 CHANGES TO 1 60

1 30 2 CHANGES TO 1 60

1 30 .5 CHANGES TO 1 15

50 90 2 CHANGES TO 50 130

50 90 .25 CHANGES TO 50 60


Scene - Scale All Keys

This is used to alter the number of frames required for events to occur. For example, if a particular animation contains 100 frames, and a particular event occurs during frames 40 to 70, the time amount of frames devouted to this range may be increased or decreased such that the actions still begin together and end together yet occupy more frames.

Scene - Frame End Beep

This causes Lightwave to produce an audible beep through the audio output of the Amiga's audio system. This is performed at the end of rendering any given frame of an animation, notifying the user that the frame is ready to be viewed, manipulated, or added to an animation.

Scene - Scene Overview

This provides an overview of the actions and events that occur in the current layout over a given period of time. This time is a portion of frames, in increments of 1, from the first to the last frame. All objects, lights, cameras, and bones will be listed along with the frames where they are present. The vertical slider to the right of the action area is used to scroll through the elements in the layout. The horizontal slider above the area is used to advance through the frames available in the current scene. Objects are denoted by their names and a special code. In the event that numerous objects are in the current scene, they may be selected by name from this window. Upon closing this window, the currently selected item will become the selected item in the Layout_ Items are identified by the following codes:
O represents an object. Numerous objects may be used in the Layout editor.
B represents the bone of an object. Numerous bones may be used in objects or in the Layout editor.
L represents a light source. Numerous light sources may be used in the Layout editor, although they tend to occur in small numbers due to the increased rendering time required in some cases.
C represents the camera. Currently, Lightwave only supports one camera in the Layout at any given time.

Scene - Continue

This will close the current window and remember certain changes that may have been made to the Layout and its objects or images.