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Layout - Camera


Camera Motion

This is used to change the motion of the camera as it advances from frame to frame.

Zoom Factor

This is used to specify the amount of zooming the camera has performed using its lenses. A lower zoom factor will produce a wider view angle, will a higher zoom factor will produce a thinner view angle.

Rendering Type

This is used to specify the method of rendering to perform in the scene. Some rendering methods are meant merely for testing animations since they render much quicker than the more complicated methods.
WIREFRAME
Specifies that the images will be rendered in wireframes, showing polygon edges, with no texures or brushmaps shown.
QUICKSHADE
Specifies that the images will be rendered with solid polygons, yet without textures, brushmaps, shadows, or transparancies.
REALISTIC
Specifies that the images will be rendered with all available textures, brushmaps, shadows, transparencies, lens flares, raytrace modes, and other special options.

Trace Shadows

Specifies that ray tracing will be used to produce selected shadows. Objects must be set on an individual basis whether or not they will receive or cast shadows, and lights must be set on an individual basis whether or not they will cast shadows.

Trace Reflection

Specifies that surfaces capable of reflecting images will reflect images based upon their assigned levels of reflection.

Trace Refraction

Specifies that surfaces capable of refracting images will refract images based upon their assigned levels of refraction.

Resolution

SUPER LOW RES
This resolution, 188x120, is used for testing what a frame might render like, rendering faster than any other mode.
LOW RESOLUTION
This resolution, 376x240, is used also for testing what a frame might look like at the expense of qualiy.
MEDIUM RESOLUTION
This is the default resolution, 752x480, used by Lightwave, and is used primarily for video work.
HIGH RESOLUTION
This 1504x960 resolution is used for non-video work.
PRINT RESOLUTION
This 3008x1920 resolution is used for non-video work.
SEGMENTS
In the resolution display window, the current resolution and number of segments are displayed. Using less segments will decrease redering time.

Overscan

This is used to specify that overscan areas of the scene will be rendered. The overscan area will be visible in the Layout editor by a dashed line surrounding the underscan area. Overscan images are often used when animations and images are to be displayed on television sets.

Letterbox

This is used to specify that the image will be rendered in the cinematic letterbox format. The upper and lower portions of the screen will be rendered with a solid black border. The letterbox area will be visible in the Layout editor by a dashed line surrouning the letterbox viewing area.

Pixel Aspect Ratio

Specifies which aspect ratio should be used by the image when rendered. Depending on the monitor or television settings, rendered images may appear skewed.

Use Fewer Segments

This specifies that a larger buffer is to be used when rendering images. Although it does require more memory, it will also increase rendering times since it no longer requires that portions of the image be transferred and joined together.

Limited Region

Specifies that only a portion of the scene is to be rendered. The viewable area in the Layout editor may be resized by dragging the borders of the viewing area.

Antialiasing

Specifies that any jagged lines in the rendered image are to be antialiased. This will cause the jagged lines to become smoother as each pass is made over the image. Higher levels of anitialiasing will cause jagged edges to become smoother, while lower levels will cause them to be less smooth.

Soft Filter

This is used to specify that edges are to be softer, as opposed to sharp, when rendered.

Adaptive Sampling

This is used to specify that antialiasing will be based on a threshold of values to determine whether or not an edge will be antialiased.

Sampling Threshold

This is used to specify the threshold level to determine whether or not a give pixel is antialiased when Adaptive Sampling is used.

Field Rendering

This specifies that each frame is to be rendered as an individual field. This is used to provide smoother animations for objects that are moving across the screen. Each frame will be rendered as two seperate fields, as opposed to each frame being rendered with two fields together.

Motion Blur

This is used to specify that objects moving across the screen will appear blurred. This simulates the natural occuring inability of the eye or cameras to view sharp edges on fast moving objects.
BLUR LENGTH

Depth of Field

FOCAL DISTANCE LENS F-STOP

Particle Blur

BLUR LENGTH

Blur Length


Focal Distance


Continue

This will close the current window and remember certain changes that may have been made to the Layout and its objects or images.