@database Introduction.guide
@remark ENGLISH VERSION
@author Kevin Winspear
@(c) "Copyright İ 1994 K.Winspear."
@$VER: Intorduction.guide(29/06/94)
@wordwrap
@font topaz.font 8
@node Main "Introduction"
  AmigaGuide, AmigaGuide.info, amigaguide.library, WDisplay, WDisplay.info
  İ Copyright 1991-93 Commodore-Amiga, Inc.  All Rights Reserved.
  Reproduced and distributed under license from Commodore.


                        @{"     " link "Introduction"}  Introduction
                        @{"     " link "Introducing Workbench"}  Introducing Workbench
                        @{"     " link "Window"}  How to use Windows
                        @{"     " link "Icons"}  How to use Icons
                        @{"     " link "Menus"}  How to use Menus
                        @{"     " link "Copying Files"}  Copying Files
                        @{"     " link "Renaming and Deleting"}  Renamingand Deleting
                        @{"     " link "Formatting and Copying Disks"}  Formatting and Copying Disks
                        @{"     " link "Licence"}  Licence
                        @{"     " quit}  Now I Know? (Close Window Load Workbench)

                Introducing WB and AmigaDOS - Kevin Winspear 1994

     AMIGAGUIDE SOFTWARE IS PROVIDED "AS-IS" AND SUBJECT TO CHANGE;
     NO WARRANTIES ARE MADE.  ALL USE IS AT YOUR OWN RISK.  NO LIABILITY
     OR RESPONSIBILITY IS ASSUMED.

@endnode

@node Introduction

                           Introduction

    Why did I put these disks together? Well it all started when a friend
of mine bought an Amiga 1200 and like most people did not have a clue how
to use the Workbench never mind the AmigaDOS. He told me he bought
'Basically Amiga' but he had trouble getting starting with it, so I looked 
at the disks and he was right.  It gave some good info but sometimes it 
would crash the system.  Well he kept ringing up with another question, so 
in the end I decided to put these disks together. He later said, and I quote:

"They are great I think the idea of double - clicking on Icons and
 opening Windows and using your Workbench menu program, are fab. You have
 really thought about the beginner."

        The idea of these two disks is to Introduce you to the Workbench 2
 or 3, I thought the best way to get to no your way around the Workbench is 
to actually click on icons, open drawers and use the menus but instead of
starting programs you get a READ ME file on that subject. After all getting 
to know anything is to experiment.

        This Workbench is a reconstruction of Workbench 2.0, and Workbench
3.0 extra programs added, the program's themselve's have been taken off but
their icons have been left on. I have changed the icons to project-icons to
call AmigaGuide files. So the idea is you open windows double-click on
their icons and they call the AmigaGuide files on that subject.

        I've done it this way so you will get to know your way around the
Workbench and Extras disks.

        I have also put together a program called Workbench Menu's, the 
idea is that it is a reconstruction of the Workbench Menu's, the program 
will be at the top of the screen, when you click on 'Now I know 
(close Window and load Workbench)' then follow the instructions in the Menus
Window.

        When looking at any of the pictures, just click the left mouse
button, to continue. If your looking at an Animation then click your right
mouse button to continue. All the Picture's and Animation's are on the
ExtrasX.X disk, so if you don't have an external drive you will have to 
swap disks a couple of times.

                           ******************
     Introducing          *    ADDRESS:-     *       All rights are
                          *   -----------    *
   WB and AmigaDOS        *   K.Winspear     *       reserved to the
                          *   10 Colenso St, *
    is Copyright          *   Hartlepool,    *          author.
                          *   Cleveland,     *
    By K.Winspear.        *   TS26 9BD.      *
                          *   ENGLAND.       *
                          *                  *
                           ******************


                              @{"     " link "main"}  Return

@endnode

@node Window

                                Windows.

        All Workbench windows have what are known as 'gadgets' attached to
them that perform certain operations on that window when you click on them.
In many ways gadgets are very similar to icons. Let's take a look at what
each window gadget actually does.


                        @{"     " system "workbenchx.x:c/ppanim extrasx.x:Window.anim"}  See Window Animation


1. CLOSE GADGET:-       As its name seems to strangely suggest, the close
                        gadget is used to close a window. That is, to
                        remove it from view. Once you've closed a window,
                        the Amiga forgets all about it so it's up to you to
                        double click on the disk or drawer icon that
                        displayed the window in the first place if you wish
                        to view the same window again.


2. DRAG GADGET:-        The drag bar is a bit of a multi-purpose gadget.
                        When you're not using it, it displays lots of
                        useful information about the disk that it is
                        currently in use including its name, the number of
                        bytes used by the files on that disk and the amount
                        of space that is free. If you click once on the
                        drag bar and hold onto the mouse button and then
                        move the mouse, the drag bar will also allow you to
                        move the window to a new position on the Workbench
                        screen. This can be handy for arranging windows
                        when several overlap.


3. SHRINK GADGET:-      If your Workbench screen starts to get a little
                        cluttered then you can remedy the situation a
                        little by clicking on each window's shrink gadget.
                        This gadget simply shrinks the window to a minimum
                        size. Click on it again and the window will return
                        to its original size.


4. DEPTH GADGET:-       If a window is being obscured by another window it
                        can be brought fully into view simply by clicking
                        on its depth gadget. If you can't access the
                        window without moving the window that obscures it,
                        that window can be sent 'behind' the window you're
                        interested in by clicking on its depth gadget.


5. SLIDER GADGET:-      Because the Workbench allows you to fix the
                        position of an icon (or group of icons) which a
                        window, it may not always be possible to view them
                        all at once. If an icon is hidden, it can be
                        brought into view by dragging the appropriate
                        slider gadget up or down, left or right. That will
                        cause the area within the window to 'scroll' in the
                        direction of the slider gadget. You can tell
                        whether there are icons hidden from view because
                        the slider gadget that controls the direction of
                        scroll that the icon can be found in will shrink.
                        If, for example, the vertical slider bar (this is
                        the bit you click on) shrinks and moves to the top
                        of the slider gadget, then there are files below
                        the window boundaries. In order to access these
                        hidden icons, simply click on the slider bar with
                        the left mouse button and, while holding that
                        button, drag it in the direction of the hidden
                        files.


6. SCROLL GADGETS:-     The scroll gadgets work in a very similar way to
                        the slider gadgets covered above but instead of
                        scrolling the contents of the window smoothly, they
                        are scrolled in discrete steps. There are four of
                        these gadgets, one for each direction of movement.


7. SIZE GADGET:-        The size gadget allows you to shrink or expand the
                        window to a new size. It's operated simply by
                        clicking and holding the left mouse button and
                        dragging the outline of the window that will appear
                        to its new size.


                              @{"     " link "main"}  Return


@endnode

@node Icons

                              Icons

        Virtually all the operations offered by the Amiga's Workbench are
geared towards working with disks and the files and directories that they
contain. When you insert a disk into the disk drive inside your Amiga, the
Workbench will automatically sense its presence and a disk-shaped icon will
appear on the Workbench screen. This is Workbench's way of letting you
know that it's successfully found the disk and it's made it available to
you. You'll notice that the Workbench will also display the name of the
disk below its icon - the Workbench disk, for example, will have the label
Workbench2.0 (if you have the 600) or Workbench3.0 (for the 1200) below
it. All disks can have their own name which is stored on the disk in what
is known as the directory track.

        You can view the contents of a disk from the Workbench too simply
by moving the mouse pointer over the disk icon and double clicking on it.
The Workbench displays the contents of a disk by opening up what is known
as a window. Windows are another important aspect of the Workbench that you
should be aware of. They basically act as frames that are used to contain a
groups of related icons. Each program, file or directory within the 'root
directory' of a disk will have its own icon and the Workbench will group
them together inside a single window.

        Icons are used by the Amiga's Workbench to represent particular
objects or operations in a pictorial form. The Workbench uses primarily
three different type of icon - disk icons, drawer icons and file icons.
Disk icons are automatically attached to any disks that you insert in the
Amiga disk drives and they provide a quick and easy method of identifying a
particular disk from any others you may have inserted into other (external)
drives. When you double click on a disk icon, the Workbench will display
its contents in a window.

        Drawers are slightly more complex as they are treated as almost
disks within disks. A drawer is essentially a pigeon hole on a disk that is
used to split files into groups. The best way to understand drawers is to
think of the drawers in a bedside cabinet - although all the drawer belong
to the same cabinet, each drawer can contain its own unique contents and
unless you're a scruffy so-and-so, the drawers can help to organize the
contents of the cabinet considerably - you could have underwear in the
bottom drawer, socks in the middle drawer and your magazines in the top
drawer. Without drawer, all of these items would be mixed in together and
the result would be nothing short of chaos (putting a magazine on your feet
whilst reading your socks can be embarrassing!).

        When you display the contents of a disk that contains drawers, only
the files that are in the same directory as the drawers themselves will be
displayed. If you want to display the contents of a drawer, you have to
double click on the drawer's icon and the Workbench will display a second
window containing all the icons for the files (or drawers) within that
drawer.

        Lastly, file icons are attached to the individual file on your
disk. Each file can be anything from a simple data file (such as a picture
you've drawn in DPaint) to a program which can be run by double clicking on
its icon.


                              @{"     " system "workbenchx.x:c/ppanim extrasx.x:Icons.anim"}  See Icons Animation
                              @{"     " link "main"}  Return



@endnode

@node Menus

                            Pull down Menus

        Another feature of the Workbench is its pull down menus which drop
down from the top of the screen when you move the mouse pointer over the
Workbench title bar and hold down the right mouse button. Pull down
menus simply contain lists of operations, with each item in these list
capable of performing a particular task. Each menu item will have the name
of the operation attached to it so you'll know exactly what each one does.
Don't worry, they're not at all cryptic.

        These menus (there should be four of them) can be accessed by
holding down the right mouse button. Once you've done this, the text
displayed within the Workbench titlebar should change to the names of the
four menus. Now simply move the mouse pointer over one of these menu
heading and the menu attached to that heading should be displayed. You can
then select an operation from that menu by moving the mouse pointer down
through the menu, highlighting each menu items as it moves. When the mouse
pointer is over the menu item you're interested in (it should be
highlighted), click the left mouse button and hey presto - the operation
should be performed!

        Not all pull-down menu items will be so immediately accessible.
Some require you to do something else first before they are made available.
A good example of this is the Format Disk... option which I shall be taking
about later. In order for this option to be available, you need to have
clicked on the icon for the disk that you wish to format. If an operation
is not available, it will not be highlighted when you move the mouse
pointer over it and its name in the menu will be ghosted.

        The Workbench isn't the only program that uses pull down menus.
Most Amiga application such as word processors, paint packages and music
programs use exactly the same technique, so once you've mastered the
Workbench's pull down menus, using other programs becomes a doddle.



                              @{"     " link "main"}  Return

@endnode
@node "Introducing Workbench"

                         Introducing Workbench


  IMPORTANT - ALWAYS MAKE A COPY OF THE WORKBENCH DISK & WORK WITH THAT
  *********   *********************************************************


        Most people's perception of a computer is a complex beast that
requires a PHD in computer science just to operate. With the Amiga's
Workbench, however, this couldn't be further from the truth. If you've
managed to master the basic techniques of hand to eye co-ordination and you
know how to operate the mouse controller that came with your Amiga, then
you're already half there!

        The key to the Amiga's simplicity is the Workbench, a program
bundled with all Amigas that allows you to perform common everyday
operations such as loading programs, copying and examining disks without
having to get bogged down in computer jargon. The Workbench, like all
similar WIMP-based (Window, Icon, Menu, Pointer) front ends is a
development of the system pioneered by those bright sparks at Xerox's
Palo-Alto Research Laboratories. Back then computers were operated by
typing in complex commands via a keyboard. Although this system worked,
it contributed more than its fair share to the technofear that surrounded
computers little more than a few years back. Most 8-bit micros used this
technique too, although in a much simpler form.

        The basic idea behind  WIMP-based systems like Workbench is that
even if you don't understand the language that the Amiga uses, you can
still operate your machine simply by pointing and clicking. It's a bit like
the technique that most of us use when trying to buy something in a foreign
country (that is unless you know the lingo off by heart!). Say, for
example, you were in Japan and you wanted to buy a lovely hot pasty. You
could try asking for it in English but chances are that the shopkeeper
wouldn't know what you were talking about. You could even try asking for it
using a couple of lines that you had learnt on the way to the shop, but
then he'd probably end up wondering why you had asked him for directions to
the beach! A much simpler way of getting what you wanted would be to simply
point at the pasty you wanted - no matter what language that shop keeper
understood, gestures such as these are universal. All you've got to do then
is to try and suss out the currency without the shopkeeper ripping you off!

        Obviously, it's very unlikely that your Amiga will ever try to sell
you a pasty, but the techniques are pretty much the same. The basic idea
behind the Workbench is that you communicate with your Amiga by moving an
on-screen pointer around the screen using the mouse controller. In turn,
the Amiga displays little pictures (icons) that represent certain
operations. By moving the mouse pointer over an icon and then clicking the
left mouse button, the operation associated with that icon will be
performed by your Amiga. When you click on an icon, the icon image should 
appear to be reversed - don't worry, this is simply the Amiga's way of 
showing you that the icon you've just clicked on has been selected.

        There are two ways of actually selecting an icon, however. If you
click once, then you're simply telling the Workbench that you'd like to 
perform an operation on that icon. If you double click on an icon (press 
the left mouse button in quick succession), however, you're telling the 
Workbench that you'd actually like the operation associated with that icon 
to be performed. Workbench treats the programs that it attaches icons to in
exactly the same way - if you wanted to load a paint program, for example,
you'd have to double click on its icon in order for it to be run. If you
find that even when you double click on an icon program still doesn't run,
then chances are that the time between your first and second mouse clicks
is to great - try double clicking a bit faster and it should work.


                              @{"     " link "main"}  Return

@endnode
@node "Copying Files"

                           COPYING FILES.

        The Amiga's Workbench isn't just designed to handle the task of
viewing the contents of disks - you can perform all manner of common
operations on the contents of a disk including the copying of files between
disks and drawers, deleting and renaming files. We've already looked at how
to load a program from the Workbench, so let's take a look at a couple of
the more common housekeeping chores you might want to perform on the
contents of a disk.

        Copying files from the Workbench is very simple indeed once you
understand the basic techniques involved. The Workbench allows you to copy
either a single file or a group of files either to another directory on 
the same disk or to a completely separate disk altogether. The easiest of 
these two operations is the copying of files between directories on the 
same disk - all you have to do is to display the contents of the source 
drawer and the destination drawer by double clicking on their associated 
drawer icons. If all went well, you should see two windows on the 
Workbench screen - one containing the file that you wish to copy and the 
other showing the contents of the drawer you wish to copy that file to. 
All you have to do to actually start the copying process is to move the 
mouse pointer over the file, click and hold the left mouse button over the 
icon and then (whilst still holding down the mouse button) drag the icon 
into the destination drawer and let go of the left mouse button. When you 
drag the icon, it should follow the mouse pointer across the screen. If 
all went well, the disk drive light should come on and within a second or 
two the file will be copied to its new location.

        Copying files between disks is somewhat more involved unless you're
lucky enough to own an Amiga equipped with two or more disk drives. If your
Amiga only has a single drive, however, follow these simple instructions.
First, insert the disk containing the source file and then double click on
the disk's icon to display its contents. Enter the drawer containing the
file and then remove the source disk. Don't close the windows you've just
opened, however - we'll need them later!

        Next, insert the disk that you'd like to copy the file to and then
double click on its disk icon to bring up a window containing its contents.
Double click on the drawer you'd like the file copied to and, once it
appears, move the mouse pointer over the icon for the file that you'd like
to copy (you didn't close the windows when you removed the source disk, did
you?) And then click and hold the left mouse button and drag the icon
across into its new drawer. Unless you've got a twin-drive system, the
Amiga will prompt you to swap the source and destination disk a couple of
times, so just follow the on-screen prompts and you won't go far wrong.


                              @{"     " link "main"}  Return


@endnode
@node "Renaming and Deleting"

                      RENAMING AND DELETING FILES.

        Once you start working with your Amiga, whether you're drawing
pictures in your favourite paint program or writing letters to long lost
friends, you'll undoubtedly find that you'll eventually want to rename
disk, drawers, and even files. To rename any type of icon, simply move the
mouse pointer over it, click on it with the left mouse pointer and then
select Rename from the Icons pull down menu. If you selected the operation
correctly, a requester should pop up onto the screen containing a string
gadget (a string gadget is simply a type of gadget that you can type text
into) with the current name of the icon you've selected. When you click the
mouse pointer inside the gadget, a cursor should appear that marks where
any text that you type will be entered. Simply delete the existing name
(using the backspace key) and the enter the new name. Once you're happy
with the new filename, press the return key and the Amiga will rename the
file using the name you entered.

        Files and even drawers can be deleted just as easily and they can
be renamed too. You may find the after using the same disk to hold all your
files it will start to become rather full after a while. This is where the
Workbench's delete function comes in handy. The use of the delete function
is pretty obvious - it removes a file or drawer (and also the entire
contents of that drawer) from the disk that they are on, freeing up
valuable disk space in the process. To delete a file, simply select it with
the left mouse button and then move the mouse pointer up to the Icons pull
down menu and select the Delete menu item. A requester will then appear
asking you if you're really sure about what you're trying to do. Be very
careful - once you've deleted a file or drawer, it's virtually impossible
to get them back! If you are sure, however, click on the 'Ok' gadget and
the Amiga will start to remove the file or drawer from your disk.


                              @{"     " link "main"}  Return

@endnode
@node "Formatting and Copying Disks"

                    FORMATTING AND COPYING DISKS.

        If you've already played around with Workbench, you  may have
noticed that the Amiga doesn't like blank disks unless they are formatted
first. If you try saving a file onto a disk that hasn't been formatted
beforehand, the Amiga will reject it. Don't worry - this doesn't mean that
the disk is in any way damaged. All you have to do is to format it and the
Amiga will then happily accept the disk as one if its own. Formatting is a
very simple process that essentially 'prepares' a disk. It's a bit like
buying a chest of drawers from a DIY centre - to conserve valuable
warehouse space, the DIY centre sells the drawers in kit form. When you get
them home it's down to you to prepare (build) the kit into a usable chest
of drawers. What's more, disk's are a lot more reliable than flatpack
furniture (mine keeps falling apart!) So once a disk has been formatted, it
doesn't have to be formatted again.

        Formatting a disk under the Workbench is very simple indeed. Start
by removing your Workbench disk and then insert the disk that you wish to
format. Although a disk icon will appear on the Workbench for that disk,
this doesn't mean that it has already been formatted - if the disk name is
'DF0:????' then the disk will have to be formatted. Click once with the
left mouse button on the disk's icon and then select the Format Disk...
option from the Icons pull down menu. The Amiga should then ask you to re-
insert your Workbench disk. Do what it says and then after a few seconds
disk access you'll be asked to reinsert the blank disk. After a few short
checks (just click on the 'Ok' gadget to skip these), the disk will start
to format. As the disk is being formatted, the Amiga will display a small
graph showing the progress of the formatting process and on the Amiga 600
it will show you a count down. Once this is done, the window will close
and your disk will be renamed Empty. It's now ready for use!!

  **********************************************************************
  * IMPORTANT: ALWAYS WAIT UNTIL THE DISK DRIVE LIGHT IS OUT BEFORE    *
  *            REMOVING DISKS.  THIS APPLIES WITH ANY SOFTWARE YOU ARE *
  *            USING.                                                  *
  **********************************************************************


                              @{"     " link "main"}  Return



@endnode

@node "Licence"

                              L I C E N C E
                              ŻŻŻŻŻŻŻŻŻŻŻŻŻ
   
      Introducing WB & AmigaDOS is released by F1 LICENCEWARE 
It is a copyright program and may not be duplicated or 
altered  without the written permission of either F1 or the author. 
You have permission to (and are encouraged to) make ONE backup copy for 
personal use only and also to install OnLineHelp on your hard drive using 
the supplied Install program. In the event of you selling your hard drive,
OnLineHelp and any backup copy must be sold with it or permanently
removed from it.
    Introducing WB & AmigaDOS is supplied "as is" without representation 
or warranty of any kind, either express or implied, including without 
limitation, any  representations or endorsements regarding the use of, the
performance of the program and associated files, its reliability,
appropriateness or suitability for any task, the entire risk as to the
use of this program is assumed by the user.
   In no event will the author or F1 LICENCEWARE be
liable for any damages, direct, indirect, incidental or consequential,
resulting from any defects in the program or its associated files.
      This disclaimer shall supersede any verbal or written statement to
the contrary.
   
   Breathe out!...

                                @{"     " link "Main"}  Return


@endnode




