SUPERBFROG!, a self parody by Eric W. Schwartz CD-ROM release- * LICENSE: This Animation is Copyright (c) 1995 Eric W. Schwartz. it is NOT to be considered Public Domain. This particular animation is under a one-user exclusive license. Users who buy the CD-ROM are allowed use of the animation for personal use only, and may make copies for personal backups ONLY. You may not copy or distribute this animation to other users, other formats, or recorded to print or video (except for review purposes) until May 1, 1996. After May 1, 1996 this animation can be distributed freely. users who do not obtain this animation directly from the CD-ROM release are obligated to pay a minimal Shareware fee to Eric W. Schwartz ($5 or whatever you feel an animation of this caliber is worth). Users who buy the CD-ROM can waive the shareware fee. Permission from the author must be obtained before you may convert these files to other formats, Including but not limited to Print, Video, or other computer file formats for playback on other platforms than Amiga. Finally, characters created for these animations are the sole property of Eric W. Schwartz, and should not be used in pictures and animations by others. Minimum Requirement: Any Amiga with at least 4 megs of memory and a Hard Drive, CD-ROM drive, or other storage device with 2 megs to put it in. Reccommended System: AGA chipset Amiga with 5 megs or more and a Hard drive, CD-ROM, and/or other storage media described above. * Some AGA/workbench 3.X users may have difficulty running this animation (the player returns an 'out of memory' error, even when there is plenty) or the animation plays badly centered with the edges cropped usually with a multisync monitor.) Users experiencing these problems should, if possible, close other programs that are on their own screens, Reconfigure their Workbench screen to NTSC or PAL mode with 16 colors or less, and remove any pictures used as workbench and window backdrops. These measures should fix most of the problems associated with playing Moviesetter animations. As some of you may already know, back in 1993 I did the introductory animation for the game SuperFrog by Team 17 software. Superfrog was a somewhat Sonic/Marioish platform game starring a frog in a cape. Anyway, I basically gave (Sold, actually) the raw animations to them with a guide to put it together (Custom programming usually beats Moviesetter for animation speed) Anyway, I doubt the folks had much cinematography experience, as they often screwed up my timings and put fades in where I meant to have cuts, slowing the timing even more. I'm not saying they did a bad job, I'm just saying that it's best if my original intentions are followed when putting together my animation work. I had intended to do this animation for a long time (since the game was originally released). I first intended to just re-present the animation with the corrected timing, but this version ended up with a few more enhancements, such as improved animation in spots, new textscreens (Team 17 wrote the text in the first one, though I had some cute suggestions), and a new sense of self-parody. While the animation is essentially a re-creation, it is also a bit of a swipe at the original. The original version DID run in one meg, but you had to buy a game to get it. As Always, Eric W. Schwartz E.S. Productions P.O. Box 292684 Kettering, OH 45429-0684 U.S.A.