Vielen Dank für den Kauf von PowerFonts 1.0. Dieses Programm wir Ihnen sehr viel Zeit, und damit verbunden, viel Geld einsparen. Die implementierten Werkzeuge geben Ihnen manigfaltige Möglichkeiten, Ihre 3D-Buchstaben zu kreieren und modifizieren. RGB Software beabsichtigt, PowerFonts weiterzuentwickeln und noch mehr Werkzeuge zu implementieren. Haben Sie besondere Wünsche, Probleme oder Vorschläge ? Wir möchten Sie bitten, uns diese mitzuteilen, damit Sie in Zukunft ein Programm besitzen, das keine Ihrer Wünsche mehr offenläßt. Bitte, zögern Sie nicht, uns Ihre Ideen mitzuteilen. Es liegt auch in Ihrem Interesse. Weitere Informationen erhalten Sie bei: Activa International Bramfelder Chaussee 476 2000 Hamburg 71 (22175) Deutschland ************************************************************** I'm sorry the next lines are in english........ Updates: * Color all. The function `Color all' now really sets the colors for all the objectparts. * PowerFonts.Prefs directory. The file PowerFonts.Prefs in not stored the same directory as PowerFonts is started from as mentioned in the manual, but is now stored in the `S:' directory. ************************* NEW ************************ ************************* NEW ************************ ************************* NEW ************************ ************************* NEW ************************ ************************* NEW ************************ * VideoScape format. PowerFonts is now also able to save the characters to VideoScape format. This is a very simple but extremely efficient format developed by Alan Hastings. The colors as you set them in PowerFonts are not saved to the VideoScape file because they are not fully supported. Sharp-cornerpoints are saved in Real3D as double points, so the smoothing will be stopped on that spot. These double-points are left out in VideoScape file because they have no use. This will give you for now the opportunity to convert it to almost any 3D format if you have a program like the professional Pixel3D or a shareware program like VERTEX. But RGB Software will also continue working on other formats. The formats we are now working on are ghosted displayed in the menu and will be ready in the next version. The format of this file is plain ascii. So you may load in a ascii editor and edit it. * Automatic holes - Standard holes - Reverse holes Due to errors in some files other then the original AGFA CG Intellifont® holes may be sometimes constructed wrongly. Important information like wether a shape is a hole or not, is not always stored in the files. Therefore PowerFonts will always determine itself wether a form is a hole or not. This always correctly done. In a hole the direction of the bevelling normally should be inwards. Due to errors in some files other then original AGFA CG Intellifont® these holes will be sometimes constructed outwards. Therefore three functions are added: * Automatic holes. With this option choosen, PowerFonts will automatically calculate the direction of a hole. In 99 percent of the cases it will work out just fine. Very few font-files are so terribly build up that PowerFonts cannot handle them. But they do exist. So for the leftover 1 percent two other functions may be choosen. * Standard holes With this function selected, the standard data from the typeface file are used. Especially the original Agfa® fonts will always correctly decoded, although the automatic option will also prove it's strength. * Reverse holes This will reverse the beveling of the holes. Because many non-original AGFA® fonts have reversed holes descriptions this function will `re-reverse' the holes. Because this function will be used more often, we moved the `Iconify' function to the menu and will function there the same as described in the manual. The leftover `cycle-button' is now used for choosing how to bevel the holes. Note: In the `3D mode' it is easier to visually check if the holes are correctly bevelled. * Adjust corner angle Available while corners is ON and NOT in 3D mode. For Real3D a sharp corner is made up out two identical points after each other. Information about which point should be a sharp one is not supplied in the CG Fonts. PowerFonts determines this by measuring the angles of each corner. Official CG Fonts points are normally succesfully processed with a standard angle. However, as discussed above, some programs decide differently on the AGFA standards. That is why you now can set your own angle. When you activate this option you will get a little window. With the sroller you may adjust the angle. If an measured corner-angle is smaller than the adjusted angle, it will be marked as a sharp-corner-point. A little circle will be drawn on this point. `Ok' will accept the changes and recalculate the points of all characters. `All' will give you a preview of all the characters without leaving the `angle' window. `One' will only process the first character for previewing. `Cancel' will leave the window and restore the old settings. There is also a cycle-gadget with two options. `All points' will process all the point in the characters. `Only line-connected points' will cause PowerFonts to only examine the points which are connected to a straight line segment. Try it and you will notice the difference. Especially with high angle values. **************************************************************