@database 1497.guide
@$VER: 0.10
@author Jan Hagqvist

@node "main" "1497: Five Years After"
@{jcenter}1497: Five Years After
V0.10

©1996 by Jan Hagqvist

The game MicroProse never made


@{" COPYRIGHT    " link "copyright"}
@{" DISCLAIMER   " link "disclaimer"}

@{" Introduction " link "introduction"}
@{" Terrains     " link "terrains"}
@{" Unit types   " link "units"}
@{" Buildings    " link "buildings"}
@{" Keys         " link "keys"}

@{" Registration " link "registration"}
@{" Author       " link "author"}
@endnode

@node "copyright"
COPYRIGHT

All the files in this distribution are ©1996 by Jan Hagqvist, except the files
'block.pic' and 'boot.pic' which are ©1996 by Sami Somero and Jan Hagqvist.

This game is SHAREWARE. You may freely execute and copy it, provided that all the
files are kept together. No changes may be made into any of the files.

No money (other than a nominal fee to cover the cost of the media) may be charged for
the distribution of this game. Non-commercial CD manufacturers are allowed to include
this game on their CD PD compilations.

If you want to include this game on a magazine coverdisk, contact the author for
permission and latest version.

If you like this game you @{b}should@{ub} @{"register" link "registration"} it with the @{"author" link "author"}.
@endnode

@node "disclaimer"
DISCLAIMER

THE PROGRAM IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY KIND,
EITHER EXPRESSED OR IMPLIED. THE AUTHOR WILL NOT BE LIABLE FOR
ANY DAMAGES, DIRECT, INDIRECT, INCIDENTAL OR CONSEQUENTIAL,
RESULTING FROM THE USE OF THIS PROGRAM. THE ENTIRE RISK AS TO
THE USE OF THE PROGRAM IS ASSUMED BY THE USER. BY USING THE
PROGRAM YOU AGREE TO THIS DISCLAIMER.
@endnode

@node "author"
SMail:

Jan Hagqvist
Reinolankatu 5 A 1
FIN-48600 KARHULA
FINLAND

EMail: tys4jaha@kotakk.fi (until May '97)

WWWeb: http://www.kotakk.fi/~tys4jaha (until May '97)

My WWW homepage offers you the latest information about this game.
@endnode

@node "registration"
If you like this game, please register it. Through registering you are not granted
a free update of the game, but you will notify the author that you like this game
thus encouraging the further development of the game.

Updates of this game will be made publicly available (most likely in the Aminet)
as soon as they are finished.

The suggested registration fee is FIM 20, UKP 5, USD 7 or DEM 10. No coins, please.

If you can't afford to send cash, a postcard or an email would be nice.
@endnode

@node "introduction"
1497: Five Years After is a Colonization/Civilization like strategy game, in
which you are sent to explore and conquer the New World for your King.

The game begins five years after the discovery of the New World. You are the
captain of a cargo ship and your mission is to wipe out all the rivalling
European powers from the New World.
@endnode

@node "terrains"
@{b}
Terrain         Move  Food  Lumber  Jewels  Pearls  Gold  Tools  Ore  Horses  Arms
		Cost
@{ub}
Barren           1     -      -       -       -      -      -     -     -      -
Conifer Forest   2     1      4       -       -      -      -     -     -      -
Corn             1     4      -       -       -      -      -     -     -      -
Desert           2     -      -       -       -      -      -     1     -      -
Grain            1     4      -       -       -      -      -     -     -      -
Grassland        1     3      -       -       -      -      -     -     -      -
Hills            2     1      -       -       -      -      -     4     -      -
Jungle           3     2      2       -       -      -      -     -     -      -
Lava             -     -      -       -       -      -      -     -     -      -
Leaf Forest      2     1      4       -       -      -      -     -     -      -
Mountains        3     -      -       -       -      1      -     3     -      -
Oasis            2     1      1       -       -      -      -     1     -      -
Ocean            1     2      -       -       -      -      -     -     -      -
Plains           1     2      -       -       -      -      -     -     -      -
Reef             2     2      -       -       -      -      -     -     -      -
Shallows         1     2      -       -       -      -      -     -     -      -
Shores           1     2      -       -       -      -      -     -     -      -
Volcano          -     -      -       1       -      -      -     2     -      -


@{b}NOTE:@{ub}

- no unit can enter a block that contains lava or a volcano
- erupting volcanos are nasty, they destroy everything in a square they
  erupt to
- active volcanos can go out while inactive volcanos can turn active
@endnode

@node "units"
@{b}
Unit          Moves   Attack   HP  Cargo  Bay Size  
                     Strength      Bays    (tons)
@{ub}
Cannon          1       6      2     -       -
Caravel         3       -      6     2      100
Cavalry         2       3      2     -       -
Colonist        1       -      1     -       -
Frigate         5       8      24    4      100
Infantry        1       2      1     -       -
Merchantman     4       -      12    4      100
Settler         1       -      1     -       -
Slave           1       -      1     -       -
Trade Wagon     2       -      1     1       50


@{b}NOTE:@{ub}

- units which have an attack strength of zero, can not attack
- one cargo bay can carry one unit or n (where n is bay size) tons of one
  type of cargo
- HP (or health points) indicates how many points of damage the unit can
  take before it is destroyed
- Infantry needs 50 weapons
- Cavalry needs 50 weapons and 50 horses
- Trade Wagon can mine ore on a mountain
- Units can embark/disembark ships only on shores
@endnode

@node "buildings"
@{b}Armoury@{ub} converts 3 tools into 3 weapons. Armoury can be expanded
into a Magazine.

@{b}Barracks@{ub} are needed for a city to produce Infantry and Cavalry.
Any colonist unit can be converted into Infantry or Cavalry provided
that you have enough weapons and horses. To convert a colonist into
Infantry or Cavalry move the colonist into a map block where you have
built a barracks improvement and press 'e'. Alternatively you can click
on the colonist with the right mousebutton when you are in city menu.

@{b}Blacksmith's@{ub} converts 3 ore into 3 tools. Can be expanded into a
Ironworks.

@{b}College@{ub} educates one slave in 2 turns into a colonist. Expands
to a University.

@{b}Ironworks@{ub} converts 6 ore into 6 tools. Also builds cannons. To build
a cannon go into the city menu, then select the ironworks from the city map
and click 'Change'. Only one Ironworks is allowed per city.

@{b}Lumbermill@{ub} doubles the production of lumber in the block. Expands to
a Sawmill.

@{b}Magazine@{ub} converts 6 tools into 6 weapons.

@{b}Mine@{ub} doubles the production of jewels, gold and ore in the block.

@{b}Sawmill@{ub} triples the production of lumber in the block.

@{b}Schoolhouse@{ub} educates one slave in 3 turns into a colonist. Expands
to a College.

@{b}Shipdocks@{ub} allows ships to load/unload cargo from/to city. To load/
unload, move a ship onto a shipdocks and press 'c'. Expands to a Shipyard.

@{b}Shipyard@{ub} allows ships to be built in the city. Select the Shipyard
from the city map and click 'Change'. Only one Shipyard is allowed per city.
Also repairs damaged ships.

@{b}Stables@{ub} allow horses to breed. One stable is able to breed horses
upto 10% from the amount stored in the city provided that there is enough
surplus food.

@{b}Storage@{ub} increases the storage capacity of the city by 50 tons.
Expands to a Warehouse. Trade Wagons can load/unload cargo here.

@{b}University@{ub} educates one slave in 1 turn into a colonist.

@{b}Warehouse@{ub} increases the storage capacity of the city by 100 tons.
Trade Wagons can load/unload cargo here.
@endnode

@node "keys"
@{b}Main View@{ub}

numeric keys (1-4,6-9) move the unit

5  wait until other units have moved
w  wait until other units have moved
f  'forget', the unit will not be activated until LBM is clicked on it
D  disband unit
0  no orders this turn
e  educate slave/enter barracks
r  repair ship (ships)
i  irrigate/clear forest (Settler)
p  pillage fields/burn down buildings
d  dispose cargo (units with cargo bays)
m  mine (Trade Wagon)
b  build city (Settler)
c  enter cargo menu (units with cargo bays)
h  show hidden terrain
F  find city
S  find city by list

<space>  no orders this turn
<enter>  end turn/enter city
@endnode

@node "city"
- New cities have to be 5 blocks away from other cities (except native villages)
- Only colonists can join the city
- Cities which have population less than 10 have a city area of 3x3 blocks
- Cities which have population of 10 or more have a city area of 5x5 blocks
- Each unit (friendly or enemy) inside the city area consumes one unit of food
- One building can be built on any of the blocks in the city area, except
  on top of the city castle
- If a building is built on a block which produces food, the food production
  of that block is decreased by one
- When a city reaches a stock of 200 units of food it will produce one
  more colonist
- Land units can enter the cargo menu in city castle block and in any
  Storage or Warehouse block
- Sea units can enter the cargo menu in Shipdocks
@endnode
