Phil's Worms Levels, version 1.5, 27th January 1996. These levels were all created by me (Philip Kaulfuss). .,-'"`-.._.,-'"`-.._.,-'"`-.._.,-'"`-.._.,-'"`-.._.,-'"`-.._.,-'"`-.._.,-'"`-.._ I've been experimenting with Worms levels since my friend got it at Christmas. I haven't actually got the game myself yet. Shame on me, eh, Team17? =) However, I plan to get it soon. I've been refining these levels until they were in a reasonably playable state, and now I've decided to release them on AmiNet and the Team17 web site. It's MailWare, so, if you like, or dislike these levels, I would appreciate it if you E-Mailed (address at the end of this text) me with your comments and suggestions. All work by me, and made with DPaint 4.5 AGA and ImageFX 1.52 unless otherwise stated. Thanks to those whose additional work I used. .,-'"`-.._.,-'"`-.._.,-'"`-.._.,-'"`-.._.,-'"`-.._.,-'"`-.._.,-'"`-.._.,-'"`-.._ Here's the descriptions of the levels. 'Amiga' Version 1, 21st January 1996. The Amiga Technologies and the Escom logos were taken from the Amiga Technologies web site. The Worms logo was taken from the Team17 web site. The Amiga was taken from the Brilliance demo picture 'Amiga Lagoon', by Jim Sachs. This one is quite fun, what else can I say? Try swinging underneath the Amiga with the ninja rope, and try to land on the mouse. The logos are the top were not originally outlined in white, but this had to be done, because it was near impossible to see them against the mountains in the background. .,-'"`-.._.,-'"`-.._.,-'"`-.._.,-'"`-.._.,-'"`-.._.,-'"`-.._.,-'"`-.._.,-'"`-.._ 'BB' Version 1, 7th January 1996. This level sucks, uh huh huh. Well, it's OK, but there's not much to do. It usually ends too quickly with worms getting blasted off the screen, so disable all of the heavy duty weapons. E-Mail me if you want the original (as yet unfinished) picture. .,-'"`-.._.,-'"`-.._.,-'"`-.._.,-'"`-.._.,-'"`-.._.,-'"`-.._.,-'"`-.._.,-'"`-.._ 'Dark' ImageFX not used. Version 1.2, 27th January 1996. My favourite one. It was inspired by David Eady's City level, although I have not used any of his work. This level also took the longest to draw. Try to get onto the roofs without using the teleport. It's a good vantage point for blasting all the little worms below. Use the shotgun and the ninja rope to make your way around the 2 buildings. Bungee jumping off the roof of the warehouse is cool. Also, try to go through the underground passage without drowning. There is something like 1 or 2 pixels between the ground and the water, which makes it pretty tricky to negotiate. In this version I removed the crates in the tunnel which were present in the last version, and I moved the bottom of the tunnel up a line (it could make all the difference). =) .,-'"`-.._.,-'"`-.._.,-'"`-.._.,-'"`-.._.,-'"`-.._.,-'"`-.._.,-'"`-.._.,-'"`-.._ 'Fish' Version 1, 7th January 1996. DPaint not used. Fish taken from clip art supplied with the program 'Aqua' This is a good one for the ninja rope. If you know how, try changing the gravity and friction attributes of the level for a better underwater effect! =) .,-'"`-.._.,-'"`-.._.,-'"`-.._.,-'"`-.._.,-'"`-.._.,-'"`-.._.,-'"`-.._.,-'"`-.._ 'Garden' Version 1.2, 23rd January 1996. ImageFX not used. The worms in their natural habitat. ;) This one is cool with cluster bombs, sheep, and all the other explosives. Try knocking worms into little holes and then obliterate them!! =) Again, watch out for the extremely thin ground in the tunnels near the bottom. .,-'"`-.._.,-'"`-.._.,-'"`-.._.,-'"`-.._.,-'"`-.._.,-'"`-.._.,-'"`-.._.,-'"`-.._ 'Jag' Version 1, 7th January 1996. The fastest commercial car in the world. Well, until the McLaren F1 came along. This one is also pretty ordinary, but at least you don't really have to worry about falling into the water. Try to get underneath the car if you want to hide somewhere. You might have to make some room. The original picture was a joint effort by me and Barrie Hogg. If you want it, you know what to do. =) .,-'"`-.._.,-'"`-.._.,-'"`-.._.,-'"`-.._.,-'"`-.._.,-'"`-.._.,-'"`-.._.,-'"`-.._ 'Mario' * New to this release * Version 1, 27th January 1996. ImageFX not used. Now you can play Mario on your Amiga, but with a violent twist! =) At the moment, this one hasn't been played on yet, so I can't comment on it just now. .,-'"`-.._.,-'"`-.._.,-'"`-.._.,-'"`-.._.,-'"`-.._.,-'"`-.._.,-'"`-.._.,-'"`-.._ 'OS' * New to this release * Version 0.6, 22nd January 1996. Thanks to Shape for sending me the 'Intel Outside (tm)' logo. =) In this one you can really show Apple and Intel what you think of them. What's worse than finding a worm in your apple? ;) I haven't tried this one out yet, so I can't give any tips. I want to add a few more joke logos to this one, but can't seem to find any. Can any of you people help? =) .,-'"`-.._.,-'"`-.._.,-'"`-.._.,-'"`-.._.,-'"`-.._.,-'"`-.._.,-'"`-.._.,-'"`-.._ 'Rocks' * New to this release * Version 1, 26th January 1996. This is basically your standard, run of the mill mountainous, rocky level. It hasn't been tested out yet, but it looks fine, and that's about it for the moment. =) .,-'"`-.._.,-'"`-.._.,-'"`-.._.,-'"`-.._.,-'"`-.._.,-'"`-.._.,-'"`-.._.,-'"`-.._ 'Skull' Version 1, 7th January 1996. Skull taken from the title screen to 'SteroMaster' (and diddled by me quite a lot) This one is quite fun, to avoid getting drowned, hide in his eyes and nose. =) I might add some bones at the sides to make it more fun. Can anyone send me a realistic looking (preferably digitised) bone or two? .,-'"`-.._.,-'"`-.._.,-'"`-.._.,-'"`-.._.,-'"`-.._.,-'"`-.._.,-'"`-.._.,-'"`-.._ 'Stupid' Version 1, 27th December 1995. I couldn't think of anything else to call this one. I haven't really played on this one much either, so I can't give any hints on it. See for yourself. .,-'"`-.._.,-'"`-.._.,-'"`-.._.,-'"`-.._.,-'"`-.._.,-'"`-.._.,-'"`-.._.,-'"`-.._ 'Vista' Version 1, 7th January 1996. Vista also used. DPaint not used. This one is OK, and little else. I'm probably going to redraw the girders in the near future. I'll study the ones used in the game and see if I can make ones that look the same. Hey. That rhymes. =) .,-'"`-.._.,-'"`-.._.,-'"`-.._.,-'"`-.._.,-'"`-.._.,-'"`-.._.,-'"`-.._.,-'"`-.._ 'WB' Version 0.8, 27th January 1996 Most icons and patterns taken from Martin Huttenloher's Magic Workbench. This level is going to get a major overhaul. Basically I just slapped everything down with little thought for layout. The bottom tunnels are now accessible in this version (they were underwater in the last version), because I reduced the picture height to 325 pixels with ImageFX, and then added 25 blank lines at the bottom. A little detail was lost, but it doesn't really matter because it's a pretty crappy level anyway. =) .,-'"`-.._.,-'"`-.._.,-'"`-.._.,-'"`-.._.,-'"`-.._.,-'"`-.._.,-'"`-.._.,-'"`-.._ 'WB2' * New to this release * Version 1.1, 23rd January 1996 Most icons taken from Martin Huttenloher's Magic Workbench. This is similair in a way to the above level, but probably more fun. I say probably, because at the time of writing I haven't tried this level out yet either. =) Instead of 'Marble-Classic' mountains and things, we have proper windows and icons to climb on. Great care was taken with this one to make sure which colours would be transparent. This looks like a good one to use the ninja rope on. .,-'"`-.._.,-'"`-.._.,-'"`-.._.,-'"`-.._.,-'"`-.._.,-'"`-.._.,-'"`-.._.,-'"`-.._ Well, I hope you have fun with these levels. Distribute them wherever you will, but don't pass them off as your work. I would like to hear your comments, be they good or bad about my levels. If you want any of the pictures and stuff that I used to make them, just write to me and I'll see what I can do. =) .,-'"`-.._.,-'"`-.._.,-'"`-.._.,-'"`-.._.,-'"`-.._.,-'"`-.._.,-'"`-.._.,-'"`-.._ _______ _.,---------------.._ _______ `-.____`.-'" Philip Kaulfuss "`-,'____,-' `-.___\ phil@boehme.demon.co.uk /___,-' `-._>-.._________________.,-<_,-' You can sometimes also find me in the UnderNet IRC channel #AmigaCafe as PhilK. Plug time - "AmigaCafe - the friendly Amiga channel!" .,-'"`-.._.,-'"`-.._.,-'"`-.._.,-'"`-.._.,-'"`-.._.,-'"`-.._.,-'"`-.._.,-'"`-.._