 Spacewar version 1.00 1996



  Hello!

  This is Spacewar, for the amiga.  Based on the version I saw on the
 Atari ST  (Yergg, but the game was good), I dont know who wrote it, but
 for a while we were all hooked sitting around the  playing for
 hours.  So here it is.

  NOTE!  This is shareware (Cause Im gonna be about 4 grand in debt by
 the end of my stay at Uni), so if you like it and use it please send me
    MONEY.  Anything, but 2 quid would be fine by me.


    Whats this then?
    Controls?
    Look at all the options!
    Special stuff


  Files in the archive should be:

    Spacewar
    Spacewar.info
    Spacewar.guide
    Spacewar.guide.info
    Spacewar.exe
    Spacewar.shapes
    Spacewar.palette
    Spacewar.gui.shape
    Engine.8svx
    Shot.8svx
    Explosion.8svx

    Sound effects 'borrowed' from the best 2 player game on the Amiga -

        Gravity Power

  Spacewar was brought to you by the letter B and B, and the number 2
  from, the Childrens Acid Workshop.

  You can contact me at

    iking@cs.strath.ac.uk

  or snail-mail (for MONEY and stuff) at

      Iain King
      Blairs Croft
      Creetown
      Newton Stewart
      Scotland
      DG8 7DF

  Dont feel bad about sending ideas but no money, I dont mind.  But if I
 dont get any money then none of the ideas will be implemented.
  N.B.  DO send bug reports, and these will be fixed.  Just cause Im a
 Monopolistic Greedy Bastard dont mean that I dont care.

  Spacewar is a combat game set in some solar system.  In the middle of the
 system is a Sun (or a Black Hole, or maybe nothing), which draws the players
 ships toward it.  Perhaps there's a planetoid orbiting the sun as well.
 The players have a ship each and have to kill there opponent.  Simple

  Heres a clip from the Jargon File on the subject:

 :SPACEWAR: n. A space-combat simulation game, inspired by E. E. "Doc"
 Smith's "Lensman" books, in which two spaceships duel around a central
 sun, shooting torpedoes at each other and jumping through hyperspace. This
 game was first implemented on the PDP-1 at MIT in 1960-61. SPACEWAR
 aficionados formed the core of the early hacker culture at MIT. Nine years
 later, a descendant of the game motivated Ken Thompson to build, in his
 spare time on a scavenged PDP-7, the operating system that became
 {{UNIX}}. Less than nine years after that, SPACEWAR was commercialized as
 one of the first video games; descendants are still {feep}ing in video
 arcades everywhere.



  Player 1 uses a joystick in the joystick port, player2 uses the cursor
 keys and the right shift key:

    Joystick:


                   Fire
                    |
                    |
 Rotate left ------   ------rotate right  Fire button=thrust
                    |
                    |
                Special


  Keys:


                   Fire
                    |
                    |
 Rotate left ------   ------rotate right  Right shift=thrust
                    |
                    |
                Special



  The special weapons:

      Shields give you temorary immunity from bullets and crashing into
the other ship.

      Cloaks turn you invisible

      Flip spins you ship 180 degrees

      Hyper jumps your ship to a random point on the screen

      E-Thrust gives you emergency thrust (5*normal)

  Each of the special weapons has a different cost, which is taken of
a level.  Once you run out of special you cant use it any more.

  BUT - your level is connected to your opponents, so when he uses his
 special it gives you some more yourself!





 There are a few options for this game so Ill work round the window,
 starting at the top left bevel-box, then moving round clockwise.
 Ill cover items in the boxes top->bottom, left->right

   Player box:


    Plr 1/Plr 2  buttons.  These sit beside the string gadgets
 containing the players names.  Clicking in the string gadgets lets
 you edit the players names.  Clicking on the Plr 1/Plr 2 buttons opens
 up the player list - (see the specials page)

  Below these are the 2 lists of XTRAS - select the special weapon
 for each player.

    System box:


    Gravity - set the gravity of the sun

    Thrust - set your engines thrust force

    Target - lets you set the target score

    The list lets you select if there is a sun, a black hole or nothing at
    the centre of the solar system

    Planet lets you select if there is a planetoid orbiting the sun/whatever

    Distance lets you choose how far away the planetoid orbits the sun




    Spacewar box:


    Game  -  starts a game

    About - some info

    Save - save the current config (see specials





    Options box:


    The various sliders let you select game values for the following:


    Shots - number of bullets/player on screen at once

    Shotspeed - Speed of the bullets through space on firing

    Shot life - Distance the bullets can go before they dissapear

    Fire speed - firing rate of the ships gun - higher=slower

    ReBirth Time - time between player dieing and player reappearing

  There are a couple of extra features for this game:

    On hitting the Save button, the current setup is saved to the file:

      s:spacewar.config

    This setup will be used every time the game is run

  also:  The game has a player list.  If there is a lot of you playing
 (winner stays on kinda thing) this speed up typing in everyones names:

  When the program is run it reads a list of names from the file

    s:spacewar.playerlist

  Hitting the Plr 1/Plr 2 buttons pops up a menu with these names.

  To edit the names, just edit the s:spacewar.playerlist file, i.e. if
  you can use 'ed' typ at the cli prompt:    ed s:spacewar.playerlist

  Then type in the names, then hit esc-x return

  An example playerlist:


 -------snip-----------
 Iain
 Stephan
 Kevin
 Charles
 ------snip---------

 NOTE- the program will probly choke if you leave a line empty but put a
 RETURN on the end of it.

 N.B.  Player names are a max of 13 characters long.
