Welcome to "Monte Carlo"! version 1.0 , 24 February 1996 a french roulette simulation by Douglas M Hess Table Of Contents Roulette Monte Carlo - the game ACE The Author The Future MAIN Introduction 1. Roulette 1.1. Types of Bets 2. Monte Carlo - the game 2.1. Buttons 2.2. Menus 2.3. Zero and en prison 2.4. Last, But Not Least 2.5. Legal Stuff 3. ACE 4. The Author 5. The Future Roulette The game of Roulette consists of a spinnable cylinder and a numbered playing field. Both are numbered from 0 to 36. The playing field is numbered in ascending order while the cylinder is numbered randomly around the edge. Using chips, the players bet on numbers, number combinations, or single chances like red or black. The croupier controls the game under the supervision of a table chief. The croupier assists the players in placing bets, spins the roulette wheel and drops the ball, announces the winning number and number combinations, and counts out the winnings. Note Losing chips are immediately removed from the table. After the winnings have been paid, the winning chips may be removed from the table. Types of Bets Types of Bets Pays Plein a single number 35 x Wager Cheval two adjacent numbers 17 x Wager Transversale Pleine a horizontal row of 3 numbers 11 x Wager Carre´ 4 numbers adjacent in a square 8 x Wager Transversale Simple two adjacent horizontal rows (6 numbers) 5 x Wager Column 12 vertically adjacent numbers 2 x Wager Dozen 1-12,13-24,25-36 2 x Wager Single Chances High,Low,Even,Odd,Red,Black 1 x Wager Monte Carlo - The Game This game should run on any Amiga (NTSC or PAL) with 1 megabyte of RAM and Workbench 1.3 or above. If this is not the case, or if any bugs are found, please let me know. This game was designed on a DblPal screen. --------------------------------------------------------------------------- The playing field is located in the large window to the left. At the top of this window, your money is displayed. How much you have in your pocket is called "Pocket". How much is currently on the table is called "Table". "Total" is the sum of pocket and table cash. The small grey area in the upper-left corner displays the last twenty winning numbers. The most recent winning number is displayed at the bottom of the grey area. Buttons Menus Zero and en prison Last, But Not Least Legal Stuff Buttons The "Bet Types" window is filled with buttons labelled with each type of bet. To see legal placement of your betting chips, just click on a button. I recommend that you click on each button at least once before playing for the first time. You can select the size of chip to add or subtract from the playing field by clicking on a button in the "Jeton" window. The "Sub" button in the "Mode" window allows you to subtract an amount from any bet currently on the playing field. If the Jeton size is larger than the bet then the entire bet is removed. +-------------------------------------------------------------------------+ | Example: To remove 10 units from a 50 unit bet on the table... | | | | 1. Set the Jeton size to "10". | | 2. Click on the "Sub" button (if you haven't already done that). | | 3. Click on the 50 unit bet on the table. If you hold down the mouse | | button, a small window will open with a message "10 subtracted. 40 | | here." | | | | Note: A status window will open each time a bet is placed, removed, or | | added. | +-------------------------------------------------------------------------+ The "Zero" button removes a bet of any size from the table and places it back in your pocket. The "Add" button adds to an existing bet or places a new bet. The "Info" button allows you to check on a bet without altering it. After placing all bets, click on the "Spin" button to generate a winning number. Winnings will be calculated and placed in you pocket. Original bets will be left on the table and may be moved or removed, if desired. Losing bets are removed from the table immediately. Menus The "Set Cash..." menu item allows you to change the amount of cash you have at any time. If the "Debug" menu item is checked, you will be prompted to enter your own number each time you click on "Spin". This allows you to check that the program is working correctly. You may also use this function to use a "real" series of numbers that you have obtained from a casino. Zero and "en prison" If Zero appears: ---------------- The stakes on single chances are either blocked (en prison) or divided (the player loses half his stake), at the player's discretion. If zero appears twice in succession, the stakes already blocked (en prison) become double-blocked. If zero appears three times in succession, the double-blocked stakes are collected by the bank. If, after zero has appeared once, another number appears on which single chance stakes are blocked, these stakes are freed. Double-blocked stakes become single-blocked stakes (en prison). If you are not sure how this works, then use the "Debug" menu item to make a series of winning zeroes and see how this affects the bet. Note: Bets that are "en prison" are shown in the "Table" and "Total" amounts but cannot be affected by the "Add", "Sub", or "Zero" buttons. You cannot check them with the "Info" button, either. Last, But Not Least This program simulates a french single-zero table. A player at a double-zero table is doubling the casino's chances of winning. Always play at a single-zero table if one is available. Legal Stuff This program is FREEWARE and should not be distributed for a profit. A reasonable fee may be charged for replication and media. Fred Fish and the Aminet fall within this category. Use this program at your own risk. ACE David Benn is the creator of ACE - Amiga BASIC Compiler with Extras This great BASIC development package is up to version 2.35 and its FREEWARE. I really wanted to include some of his "readme" files but I don't want to with out his permission. I really can't do this great software justice. It creates executable for all Amigas from 1.3 to 3.x! If you program at all then do yourself a favour and get a copy. It is available from the Aminet (live or CD-ROM set). And I believe it is on almost every second CD-ROM I own. No excuse for not having it. Thanks again, Mr. Benn. The Author I am a thirty-year-old American living and working in Germany. I read and speak German (all of my Amiga documentation is in German!), have a great sense of humour, and enjoy spending hours at my A4000/030. After I bought a CD-ROM drive about 10 months ago, my computer took on a life of its own. I am also keenly interested in Roulette and no matter where you live here in Europe, there is a casino nearby. I have read several books on the subject and play in several nearby casinos (Bad Homburg and Wiesbaden). In my search for a system to "beat the bank", I have lost hundreds of German Marks. A computer roulette simulation was what I needed to keep from going broke! After searching through all of my CD-ROMs for a roulette game (and not finding one), I decided to write my own. Of course, without ACE by David Benn, this program would never have been written. Thank you, Mr. Benn for giving the "average Amiga user" the power of your programming environment. Comments or constructive criticism (In English or German) to: Douglas M Hess Kraemerstr 26 63450 Hanau Germany The Future There are many improvements to be made: Faster and "smarter" display routines. Less memory use. A function to allow the use of "real" numbers obtained from a casino and saved as an ascii file. Adding the "Tronc". It is customary here in Europe to give the "Tronc" at least 1/35 of a large win (on a single number). The entire staff of the casino is paid from the "Tronc". If you play in Europe, you must count on mandatory contributions to the "Tronc". I wish to add standard bets as menu items... such as The Large Series, The Orphans, The Small Series, A number and its neighbours on the wheel, etc. Of course I will add your wishes, just let me know what they are. P.S. If you already HAVE a winning system please let me know! :-)