Train Driver 2 -------------- Introduction Quick Start Loading Screen Options Screen Tool Types Cab Screen Creating Data files Train Driver Route Editor Author DISCLAIMER Note some of the pictures are viewed with Sys:utilities/Multiview If you don't have it use Display or D/Ppaint to view the files on the disk. Train Driver 2 ************** Modular Train Driver Simulator Following on from Train Driver 1.9 and TD Route Generator, this new version combines them with many new features, to allow loading of any route with details. Features: * Driver's eye view graphics * Loco sound effects * Generates 50 billion different random routes * Load in any route or loco * Semaphore signals plus 2, 3 or 4 aspect colour light signals * Guard, station and signalman speech (requires DEVS:narrator.device WB2) * En route profile chart showing scenery, speeds and gradients * Timings screen and automatic timetable creation or loading * Train Log screen showing details of journeys * 10 Difficulty levels * Realistic train handling * Scenery any colour or height * Trees configurable * Double headed locos * Double tracks for loops, platforms, Slow/Goods Lines. * Signal route indicators displaying any digit * Random loco failures * Five different rail and weather conditions * Weather seasons * Windscreen and wiper effects * Variable fog visibility * Reasons for delays displayed * Changing train load whenever train stops * Load and Save timings, route and loco automatically * Tool Types for Driver, Vigilance, Speech, Clock speed, Confirm Quit etc. * Day or night running * Random Temporary Speed Restrictions * Time speed up (up to x 6) * Detail On/Off option for slower Amigas * Sanders for wet slippery starts * On line Help * Many other options and features Requirements: Any Amiga with at least 2 mb and WB2.04+ Recommended: Hard Drive A1200 or better There are three ways of using Train Driver Route 2 * Generate a random route by adjusting the sliders on the Loading Screen * Load data from a real railway route * Create a real or fictional route using Data files or Train Driver Route Editor On Line Help is always available by pressing the Help key. Train Driver Simulations Catalogue 7 September 1996 ================================== All prices include P & P to UK or Europe (UKP) TD2 15.00 includes Locos : Class 40, 87 Routes: WCML, Bletchley-Bedford, DSBline TD Route Generator 1.1 5.00 Locos for TDRG and TD2 Any 2 5.00 per pair Routes for TD2 5.00 each Train Driver 2 Route Editor 5.00 (Free with any order for extra locos/routes) Graphical User Interface to create Route data files BR Locos: 20 Diesel 1000 hp 60 mph 25 Diesel 1250 hp 75 mph 26 Diesel 1160 hp 75 mph 27 Diesel 1250 hp 75 mph 33 Diesel 1550 hp 85 mph 37 Diesel 1750 hp 90 mph 40 Diesel 2000 hp 90 mph FREE with TD2 47 Diesel 2580 hp 95 mph 50 Diesel 2700 hp 100 mph HST Diesel 2250 hp 125 mph 86 Electric 4040 hp 100 mph 87 Electric 4850 hp 110 mph FREE with TD2 91 Electric 6090 hp 140 mph Steam Steam 1500 hp 60 mph DSB: Ma-Lyntog Diesel 2250 hp 110 mph EA-Electric Electric 6111 hp 140 mph Mf-IC3 Diesel 5577 hp 125 mph My-Diesel Diesel 2580 hp 90 mph Mz-Diesel Diesel 4850 hp 110 mph Routes for TD2: Glasgow - Euston ) Free with Bletchley - Bedford ) TD2 Havnestation - Copenhagen ) Euston - Glasgow Crewe - Holyhead Paddington - Bristol (by Brian Pollock) Kings Cross - Edinburgh (by Brian Pollock) Several excellent routes in Denmark (by Per Kjaer) Send Cash, Guaranteed Cheques, Postal Orders, WH Smith vouchers... Paul Robins 13 Windsor Street Bletchley Milton Keynes MK2 2LN England OR pay by ACCESS/VISA/MASTERCARD from F1 Software Tel:01392 493580 Email:paul@robins.powernet.co.uk WWW: http://www.powernet.co.uk/user-bin/run?robins Double Click on Start_TD2 to make necessary assigns and run Train Driver 2 Click mouse to remove title screen Click "OK" on Loading Screen Click "OK" on Options Screen Press: a to cancel AWS horn f to select Forward "F" should appear above the brake gauge z to release brakes Hold . for power You should now start to move ! Press Help to view help pics Length Start Time Stations Steepness Curves Tunnels Load Route Load Loco Load Train Randomize Diesel/Electric Route Mixed/Colour/Semaphore OK Select the length of a randomly generated route Range 20-200 miles Select the likelihood of intermediate stations on a randomly generated route Range 0 - 100% Station names are taken from the station.data file if a random route is generated, or from the Routes/.../stations file of a loaded route. Select the likelihood of change and steepness of gradients on a randomly generated route Range 0 - 100% Select the likelihood of, and sharpness of curves on a randomly generated route Range 0 - 100% Select the likelihood and length of tunnels on a randomly generated route Range 0 - 100% Select Hours and Minutes of start time Default is 06:20 This selects the start time to be used for calculating timings for the chosen route and loco. The timings will be calculated allowing for line speeds, station stops loco hp and loco max speed, number of coaches and gradients. These timings may seem easy to maintain. If so increase the difficulty level or train length and try again. Don't worry if you are running a couple of minutes late as recovery time is allowed for at the end of the journey. RANDOMIZE Click this gadget to generate random parameters in the slider gadgets above Diesel or Electric Route Choose between a Diesel or Electric Route. Electric routes have overhead gantries, neutral sections Diesel routes obviously need a diesel or steam loco. You can load in an electrified route and select Diesel to view the route without wires. Load Route Click to bring up a requester to choose a drawer from where to load route files. The requester will be set to "TD2A:Routes/" but if the disk gets full use any drawer/disk you like. See Data files Can also be set through Tool Types Load Loco Select the path to, and load the loco sound effects, graphics and loco data. This should be TD2A:locos/xx/ where xx is the class of loco. See Data files Can also be set through Tool Types Mixed/Colour/Semaphore Signals With this button you may choose Mixed Signals, Semaphore only or Colour Light Signals only on a random route. This gadget is ghosted if a Route is loaded. OK Click to go on to the Options Screen If in doubt, click OK to choose the default options until you get the idea. Difficulty Level Clock speed Select Stops Start time Loco no. Fog Visibility Train length Dry/Wet/Fog/Icy/Fall Seasons Initial Speed Confirm Quit On/Off Starting mileage Auto-delete On/off Pal Screen/Screen req Vigilance/Isolated Detail On/off Delete Route code View Log Driver Speech On Back Help OK Load Timings Quit Select a difficulty level between 0 and 9 0 Fewer random events, no crashes except at red signals. 1 Realistic level 2-9 Increasing number of caution and red signals,random events, slippery rail, longer station stops, lower power, poorer brakes etc. Also greater chance of being diverted over Slow Lines Select Hours and Minutes of the current time Default is 06:19 ie one minute earlier than the selected Train Start Time It is best to set the time to one minute before departure to allow station time before "R" appears. When selected the (front) loco's name will be displayed. Choose the number of locos. 2 x Locos will give double power and increase Brake force. Select number of coaches to be attached behind your loco. Default is 9. Average weight is 35 tons. The weight will vary and will adjust as passengers get on and off the train at stations Select starting mileage between 0.18 and the end of the line Be careful when selecting mileages within 4 signals prior to a junction signal as without the full approach sequence signals may be set for crossovers without warning! This does not apply to loaded trains where the necessary variables will be set. Code This will display either the random route code or the name of a loaded route. Set your initial speed between 0 and the max speed of the loco. Default is 0. If you start at 0 mph you are effectively just inserting the key in the loco, which will cause the AWS horn to sound. You will then have to select "f" for Forward before you will obtain power. Select Time x 1 or Time x 2 as your default clock speed This is the speed the clock will run at in the event of an AWS horn or a brake application etc. Can also be set through Tool Types FOG Use the Fog Slider to select the Fog visibility in yards. Choose Random or Fixed fog visibility length. Remember to select Fog on the weather gadget if you wish to see the effects straight away. Click on the stations to choose where your train will stop/not stop. Loaded trains will set the stops automatically. Auto-Delete On/Off If selected ON this will automatically delete any files with the same name, but with lower miles, each time a game is saved. eg When saving 1S47.Joe.101.001.123 all files beginning 1S47.Joe.101.001.... less than 123 miles will be deleted. Screen Pal/Req Toggle between default PAL screen and a screen requester for the main cab screen. Note however that the screen will remain 320x256 whatever mode is chosen. This was included to allow NTSC users to select DBLNTSC to enable them to see the lower part of the screen. If PAL SCREEN option is used, and Mode Promotion is selected in WB3 Prefs/Icontrol the screen should be promoted to the WB default. SPEECH Speech may be turned on or off here You will hear the guard's announcements after leaving stations and any time by pressing "g". Also the signalman will speak to you if you are detained at a red signal. Be careful as the guard's voice may drown out the other noises in the cab so watch out for the visual reminders for AWS and Vigilance. DRIVER Enter your name here. Use the Tool Type entry to have your name entered automatically. Detail On/Off Toggle Detail On/off for faster screen drawing. Useful for slower Amigas but very basic graphics. Also press "j" in game to toggle. Vigilance Click on this gadget to isolate (ie disable) Vigilance Device Can also be set through Tool Types Rail & Weather conditions Click to change initial rail conditions between Dry, Wet, Fog, Icy or Fall Dry: Good rail conditions Wheelslip unlikely unless in red zone Braking firm at any pressure Wet: Fair rail conditions Wheelslip likely in yellow or red zones Braking may cause wheel slide below about 50 psi Fog: Visibility about 100 yards Poor rail adhesion Wheelslip at top of green zone Brakes may cause wheel slide below 55 psi Icy: Very poor rail adhesion Wheelslip in upper half of green zone Brakes may cause wheel slide below 60 psi Fall: Leaf-fall season. Very treacherous! Wheelslip possible whenever taking power Braking may cause wheelslide at any time The rail adhesion is also affected by the difficulty level chosen. The chosen setting may also change during your journey depending on the difficulty level chosen. The windscreen will now show the effects of these weather conditions and you will need to switch on the wipers using "w". Watch out for the "W" indicator next to the message display. There is a remote possibility that the wipers may fail making visibility very poor indeed. Choose between : Fixed - Weather stays as selected Changeable - Weather may change to any other possibility Summer - Weather Dry or Wet only Autumn - Weather Dry, Wet, Fog or Fall ) Some brightly coloured fields Winter - Weather Icy, Dry, Wet, Fog or Fall ) will appear duller Choose either "Confirm Quit Off" for quick exits or "Confirm Quit On" for a small requester on your WB screen checking you want to quit after pressing "Esc", in the cab screen New Quit requesters (WB2+) now give you the option to re-start the game after quitting a train. You will need "Confirm Quit On" for this option. Can also be set through Tool Types View log Views log of loaded train. Close window when viewed or press Return Esc to Quit if viewed from cab screen View scheduled timings of loaded train. At the top of the screen is the loco no (x 2 if two locos), the bhp, and % rating (compared to Class 87) Format: Miles, Station, Time due, Stop/Timekeeping Timings shown are departure times, apart from final destination. Arrival times are one minute earlier. On the right hand side of the screen: Current time Current mileage Next timing point (miles from) Due in (minutes) Average speed required (for punctual arrival) Click mouse when viewed or press Return Hold "t" during simulation to see this screen. Click this gadget to view the two in-game Help pics: Help Keys Pressing "Help" during the simulation shows these pictures. Pressing "Help" again will show this guide Pressing "Esc" will return to the program Click to bring up a requester to load saved train file. Requester will be set to "TD2A:Save/" but if the disk gets full use any drawer/disk you like The correct Route and Loco will automatically be loaded. Click "OK" on the first requester to confirm you want to delete chosen files. Then choose files to delete from the file requester to delete saved train file. Requester will be set to "TD2A:Save/" but you may delete any other file as well. Use to delete any other file if you wish. Click "Cancel" when you have finished. Load Timings Click to load a timings file in the selected Routes/ drawer. See also Timings Data QUIT Click QUIT to completely exit the program. Back Click Back to go back to the Loading Screen OK Click "OK" when you are done and you should be taken into the Cab Screen Tool Types To amend a Tool Type select the Start_TD2 icon on the Workbench Screen and select Icons/Information from the menu. Tool Types available are OR Driver=Your_Name Vigilance=Isolated On Time=2 1 Speech=On Off Confirm Quit=On Off Intro=On Off Locos_Path=TD2A:Locos DF0:Locos etc Default_Loco=TD2A:Locos/87 Routes__Path=TD2A:Routes DF0:Routes etc Default_Route=TD2A:Routes/Glasgow * Do not use this if you want a random route This will enable you to have your preferred settings, loco and route loaded automatically when you start a new game. Change the paths for locos and routes if, for example, you are running from floppies. This is the path the file requester will start from when asked to load. Remove a tool type by adding any non-text character at the beginning of the line. eg #Default_Route=TD2A:Routes/Glasgow will enable Random Route generation. Keys Driving Braking Power En route Chart Screen Timings Screen Log Screen Signals and Crossovers Stations Neutral Sections Gradients AWS Vigilance Device Temporary Restrictions Clock speed Sanders Dashboard lights DRIVING When you enter the cab from the Options Screen you will see the drivers view through the cab window on the left, and the data display on the right. Below these are the dashboard indicators, and between them are the driver's indicator Lights and the milepost symbol. You may also notice a small horizontal red line which indicates when the horizon is level. Watching the horizon gives warning of changing gradients. For a view of these features see the Help pic If you start at a stand the AWS horn will be sounding and will need to be cancelled with "a". Press "f" to put the motors into Forward and when the "R" appears below the signal number, (after a few seconds and only in a station), you may depart.(If you get bored of waiting, press "6" to speed up time.) The bottom row of keys control the brakes and power. So press "z" to release the brakes and then "." or ">" to notch up the power. Watch the gradient and speed to make sure you don't roll back. Real-time Profile Chart ----------------------- To find out where you are at any time press Space bar to view the profile chart of the next ten miles ahead. On this chart the white line shows how the gradient rises and falls, the green line shows how the line speed changes. Also indicated are neutral sections in red, stations in brown and tunnels in black. Either side of the line are the scenery colours, trees and buildings. Also marked are level crossings and signals When a temporary speed restriction has been indicated by a warning board this will also appear in green or blue. The scales are labelled miles along the bottom and speeds down the sides, and the vertical grey lines indicate the mileages shown. If you are within ten miles of the last station a vertical yellow line will move along showing you where you are. Log Screen Press L to view the log of your journey. This screen shows the times you arrive and leave stations, your average speeds, the speed you enter and exit temporary speed restrictions and any other out of course incidents such as red signals and crossovers. Close the window or press Return to exit or press Esc to exit the program Press Help to view this guide. Gradients The gradients are displayed on the right hand side of the screen. and the horizon will be seen to rise and fall. Remember that when driving a long train the effects of the gradient will be delayed until at least half the train has entered the gradient. Signals picture There are many types of signal as shown on the picture linked above. The normal sequences are also indicated. Colour lights may have two, three or four aspects. The distance from the next signal is shown on the display in yards. If any signal shows red, you must stop within 35 yards of it to get the message from the signalman. He may ask you to pass the signal at danger. If so you should give a long blast on the horn and proceed cautiously until passing the next signal. Remember the next signal may be red. Your speed passing a signal with two yellows (where available) should generally be below 90mph and at one yellow try to reduce your speed to 60mph. If you can see a red signal and you're over 60mph you will struggle to stop. However, beware of signals closer together than usual, and reduce your speed accordingly. A hint to assist stopping is to keep your speed well below one tenth of the number of yards from the stopping point. Flashing yellows countdown to a high speed junction, generally 30 to 70mph. A junction signal either has a letter above, eg S for Slow Line or F for Fast Line, or has five white lights diagonally displayed, indicating the direction of the crossover. Other signals may have a number displayed indicating the platform that you will enter, or the line you are crossing to. Junctions without flashing yellow signals are protected by red signals which will change as the train passes over the AWS magnet if the route is set and the line is clear. These junction speeds vary between 10 and 40 mph. A warning board will be shown after passing the junction signal indicating the junction speed, and the speed limit board will also be seen indicating the position of the junction. If you are detained at a red signal for a couple of minutes the guard will announce the reason for the delay to the passengers and it will be displayed on the Message Display and in the log. The distance from the next station you are stopping at is shown on the display in miles, and then in yards when you approach. Again you must stop within 35 yards of the Stop board displaying the number of coaches to enable you to get the "R" indication when your guard is ready to leave. If you pass this board, select "O" to shut the motors down, then "R" to select Reverse and notch up power with "." in the usual way until you are back behind the board. Be careful not to overshoot again backwards ! Arrival times at intermediate stations are 1 minute before the shown departure time. The time you arrive and depart stations, and certain other points will be recorded on the log, plus the average speed since the previous point. The "R" indicator will not appear before the booked time to depart, or at a red signal. Braking will vary depending on the loco details, the number of coaches, and weather conditions. Keys: z Release x Reduce c Increase v Increase (continuous) b Emergency Brake gauge 72 Brake released 65 Initial application 50 Full service 0 Emergency To apply brakes hold c until the guage reads 50 psi (pounds per square inch) and release with z when approaching the desired speed level. Alternatively use v to brake, "catching" the brake with x as the needle comes down to 50 psi. Normal Full Service application is 50 psi (vertical needle on dial). Normally the driver would not use a greater braking force than this, particularly in the wet. Allow time for the brakes to release down the length of the train particularly after heavy braking, before taking power. When braking try not to brake too hard as you come to a stand or you will spill the tea(!), and you will have to wait for the air brake pipe to charge up again. Having said that, don't pass a red signal ever, and don't speed excessively or the guard will put the brake on or you may even derail the train. In the wet don't be too heavy on the brakes or the wheels may lock up and slide greatly increasing braking distance. Your speed passing a signal with two yellows should generally be below 90 mph and at one yellow try to reduce your speed to 60 mph. If you can see a red signal and you're over 60 mph you will struggle to stop. However, beware of signals closer together than usual, and reduce your speed accordingly. If necessary kill the power with "n". This is bad but better than passing red signals ! A hint to assist stopping is to keep your speed well below one tenth of the number of yards from the stopping point, until the speed is down to 10 mph, then release brakes completely until about 50 yards, then rub brakes lightly for smooth stop (no audible screech). Suggested maximum speeds at 50 psi. (dependant on rail condition, difficulty level, gradient, weather etc) 880 yards 60 mph 200 yards 30 mph 100 yards 20 mph 50 yards 10 mph Keys: n Power Off Alternative keys: m Run down 7 < Notch down 8 > Notch up 9 / Run up 0 When taking power watch that you don't let the Ammeter go into the red area or you will overload the motors and lose power. Reset with "i", you may need more than one attempt. Note if you overload excessively the loco may fail and your drive is over! In poor weather you should also stay below the yellow region to avoid wheelslip. When reducing power you should use "m" and wait for the notch indicator to run down, rather than use "n", as sudden shutting off of power could cause arcing and damage to the motors. The speed limit is indicated by a white circular sign, with a red border. Reductions in speed limit are indicated by a white triangle with a yellow border, with the new limit in black. Generally about 1.5 miles warning is given, unless two or more reductions follow closely. In cases of severe speed reduction, an AWS horn will sound. When passing from a lower speed to a higher speed section remember not to accelerate until the whole train has passed the higher speed limit board. A guide to this is the fact that the gantries are about eight coaches apart. At any point along the route there could be a speed trap set up by traction inspectors. You will be advised as soon as your speed has been recorded. If you are speeding there is a possibility you will be releived of your driving duties immediately. To save a train just press Q and then select OK on the filerequester. Unless Auto-delete is switched off in the Startup screen all old savings of this journey will be deleted. The file will normally be saved to TD2A:Save/ The file name will be set to the code of the train, drivers name, loco no., difficulty level, mileage. eg 1S47.Bill.033.001.133 Neutral sections allow electric trains to pass from one electricity supply station to another. Diesel locos may ignore them. If you see the Neutral Section Warning Board you must run down the power to zero before the Neutral Section Board, or there may be a loss of power (reset with "i"). The warning board is one mile before the neutral section. As a guide it takes 36 seconds to run down power from full power which is a mile at 100 mph. If you shut off power in time, power will be returned at the end of the short dead section, otherwise you will have to try and reset the motors using key i after exitting the neutral section. Note if you overload excessively the loco may fail and your drive is over! Do NOT use the brakes in a neutral section as it is a rheostatic brake fed from the motors, so you will lose braking temporarily. Warning board is white on black, board at neutral section is black on white. ________________ | _ _ | | | | | | | | _| | | |_ | | |_ | | _| | | | | | | | | |_| |_| | |______________| Two hundred yards before signals you will pass over an Automatic Warning System magnet If the signal is green this will ring a bell and no further action need be taken. Otherwise a horn will sound and you must press "a" to cancel within five seconds or the brakes will be applied. A red "A" will appear in the bottom right of the screen. The joystick fire button also cancels the AWS horn. The yellow "dartboard" will then appear. There are also AWS magnets at Speed Reduction Warning Boards. There are no AWS magnets at Semaphore signals If Vigilance is not isolated in the Options Screen a bleeper will sound if no key is pressed for 60 seconds. If "d" is not pressed within five seconds, the brakes will be applied. As a Visual reminder, and to help when other sound effects such as the speech clash, a red D will appear in the boyyom right of the screen This replaces the traditional Deadman's Pedal. Temporary Speed Restrictions Random TSRs will be generated depending on the Difficulty level selected. An AWS horn will sound and a board with flashing white lights will tell you what speed you must reduce to by the next board. After your train has passed the "T" board you may resume Line Speed. Remember to allow for the length of the train to pass. The "T" board on the display will remain there until the train is clear. The TSRs will be recorded on the log along with the speed you entered the restriction. TSR Boards: Green with Black figures or Blue with White figures Warning Commencement Terminating ___________ ___________ ___________ | | | | | | | | | | | | | 3 0 | | 3 0 | | T | | | | | | | |__________| |__________| |__________| ___________ Flashing | | White | O O | <-Yellow Lights |__________| Board The speed you enter and exit the TSR will be recorded in the log. Clock speed By holding keys 1 to 6 until the number appears alongside the time, you may adjust the speed with which time elapses. eg key 5 will make the clock advance 5 seconds every second However use the faster clock speeds with care as naturally your reaction time will effectively be that much slower. If the AWS horn sounds, or a Speed Reduction Board appears, or certain other events occur, requiring your attention your clock speed will revert to 1, or 2 if that is chosen as the default clock speed. On some occasions the clock speed will always revert to the default speed selected. Key p pauses the simulation. Sanders If you have trouble starting up on a steep, slippery gradient press u to apply sand for better traction up to 5 mph. This will not work above 4 mph. Press s to clear "Sand applied" message Keys picture Note: hold keys until desired result is seen f Forward r Reverse o Off The letters O F or R appear below the brake guage to indicate current mode. Note: f&r only work when the game has first started or after the train has stopped and o has been pressed to stop the motors. In reality there is a three position switch: F O R \ | / so you must stop, go to O (off) then into Reverse. Putting the switch into Off while moving will cause a brake application. Pressing f or r whilst the motors are running and audible will have no effect. Also power notches must be run down to zero before changing direction. So when starting, hold F until you hear the motors start up, and F appears then hold O until you hear them shut down, see O, then press R until you hear the motors restart and R appears. You are now in reverse. Esc Escape without saving etc. q Save, View log and Continue (or q again to Quit) The file name will be set to the code of the train, drivers name, loco no., difficulty level, mileage. eg 1S47.Bill.033.001.133 Space View Profile Chart of next ten miles l View Log t View Timings h Horn (also joystick up/down) w Wiper On/Off 1-6 Clock speed p Pause s Clears Message Display i Resets overloads (when B light comes on) a Cancels AWS horn (also joystick button) d Cancels Vigilance Device bleeper j Toggles Detail On / Off u Apply sand to rail g Listen to guard's announcement if speech is available. Help View Keys Help Braking Keys: z x c v b Off << < > >> On Emergency Power Keys: n 7 8 9 0 (or number pad) or: n m < > / Off Down << < > >> Up L Line light indicates 25KV power on P on Diesels indicating engine is running W Wheelslip B Air Blast Breaker cuts off power at Neutral Sections and on overload F on Diesels indicating Fault Train Start Time Select Hours and Minutes of start time Default is 06:20 This selects the start time to be used for calculating timings for the chosen route and loco. The timings will be calculated allowing for line speeds, station stops loco hp and loco max speed, and gradients. These timings may seem easy to maintain. If so increase the difficulty level or train length and try again. Don't worry if you are running a couple of minutes late as recovery time is allowed for at the end of the journey. Load Route Click to bring up a requester to choose a drawer from where to load route files. The requester will be set to "TD2A:Routes/" but if the disk gets full use any drawer/disk you like. See Data files Loco data Select the path to, and load the loco sound effects, graphics and loco data. This should be TD2A:locos/xx/ where xx is the class of loco. Included are Classes 87 and 40 If no train is loaded the built-in class 87 data will be used. In the drawer there must be the following files: horn iff sound sample for train warning horn hornlo ) optional sound samples for low/high tones of horn hornhi ) activated by up/down joystick, preferably looping start ) run > iff sound samples for train motors stop ) run must be a looping sample rev an optional looping sample which will be used when the loco is taking power. If not available "run" will be used at all speeds. View If present in the locos/xx drawer this 165x160 brush will be loaded and will be the window frame inside the window Nose If present in the locos/xx drawer this 165x160 brush will be loaded and will be the loco "nose" outside the window To create load the TD2A:cab picture into D/PPaint for the correct pallette. Draw a black box, colour 0, over the cab view window and draw in your nose/view graphics. Cut the brush, with co-ordinates on from 0,0 to 165,160 and save brush. See the example in Locos/40/ data text file Class 87 example (TD2A:Locos/87/data) 36 No of locos on top line 87001 First loco Royal Scot Name #1 Royal Sovereign Patriot Britannia City of London City of Glasgow City of Manchester City of Liverpool City of Birmingham King Arthur The Black Prince Coeur De Lion John O'Gaunt Knight of The Thistle Howard of Effingham Sir Francis Drake Iron Duke Lord Nelson Sir Winston Churchill North Briton Robert The Bruce Cock O' The North Highland Chieftain Lord of the Isles Borderer Redgauntlet Wolf of Badenoch Lord President Earl Marischal Black Douglas Hal O' the Wynd Kenilworth Thane of Fife William Shakespeare Robert Burns Stephenson Name #36 4850 BHP 1 1=electric loco 0=diesel loco See Diesel Locos 110 Loco official Max speed up to 125 60 Acceleration factor Default=50 Range 1-100 ) OPTIONAL 50 Braking factor Default=50 Range 1-100 ) End Must be present on last line Leave blank lines if locos have no names Diesel and Electric Locos There are a number of differences between diesel and electric locos Diesel locos run up power quicker and no harm is done by shutting off power to 0 (key n). They also do not need to shut off power through neutral sections. They weigh more adding more brake force and giving better traction in slippery conditions. Drivers would not normally switch a loco to Off at intermediate stations and signals. Instead of a Line light a Power light is available which glows red in case of overload shut-down indicating the loco has shut down. Instead of a Breaker light a Fault light is available which glows blue if a fault develops on the loco. Both these lights can usually be reset by key I. If not your loco has failed and your drive is over! Included with this release are Data files and sound effects for two locos, BR classes 87 and 40. Class 87 ======== Users of TrainDriver will be familiar with these locos. Built 1973-75 HP 4850 (87101 5000) Weight 80 tons Max Speed 110 mph Class 40 ======== These locos were withdrawn from BR traffic in the 1980's. Built 1958-62 HP 2000 Weight 135 tons Max Speed 90 mph WARNING - Creation of Data-files is a long process and is only recommended for enthusiasts! See Train Driver Route Editor for an easier way! You will need to be competent with a Text Editor and able to copy files etc. If you want to create your own fictional line or try to simulate a real line familiar to you, you will need to create the necessary data files in any text editor (eg ED in Workbench:c/) First you must create a drawer in the TD2A:routes/ drawer (Makedir TD2A:Routes/MyLine) Choose a name for your route, without spaces in the name, LESS THAN 12 CHARACTERS. Then in this drawer you may create the following files. The only files must be present are Data and Stations. If the program can't find any of the other files it will attempt to generate data based on the position of the sliders. The following are linked and both or neither should be present signals1 and speeds1 ( and signals2 and speeds2 if double track) gradients and scenery Note: Do not write any comments in your files No blank lines Last line must be End First value must be on top line Route Files: Data Stations Curves Tunnels Neutrals Bridges Gradients Signals Speeds Scenery Junctions Crossings Buildings Trees Timings Loco files: Locos If you do create any data files please send them to me or upload to aminet, so we can all try them out! Suggested sources of data (BR) ############################## British Rail-Mainline Gradient Profiles Ian Allan Collectors Corner (nr. Euston, London) for outdated Sectional Appendices, Working Timetables etc 20 Total Mileage 1 1=electrified 0=Non-electrified 140 Max line speed 20-150 mph 2 No. of lines (1 or 2) Main Line Line name #1 to be displayed Slow Line #2 if 2 lines End The total mileage figure must be the same as the last signal and the last station, and be between 20 and 500 miles. Non-electrified routes will have no overhead gantries or neutral sections TD2A:Routes/Example/curves Value Comments 12 No of curves 1.4 Mileage of start of curve -40 Sharpness of curve 3 Mileage 33 Sharpness 4.5 Mileage -22 Sharpness 5.68 Mileage 25 Sharpness 6.3 Mileage 33 Sharpness 7 Mileage 12 Sharpness 8 Mileage 30 Sharpness 9 Mileage -33 Sharpness 10 Mileage -36 Sharpness 10.7 Mileage -31 Sharpness 12 Mileage 30 Sharpness 14 Mileage -35 Sharpness End Must be present Curves sharpness must be in the range -40 to 33 Curves must be at least 0.7 miles apart Avoid using curves that start less than 0.7 miles before the mouth of a tunnel. TD2A:Routes/Example/Gradients 20 No of gradients 0 Mileage of start of gradient -123 Steepness of gradient 1 Mileage 272 Steepness 2 Mileage -45 Steepness 3 Mileage 40 Steepness 4 Mileage -40 Steepness 5 Mileage 49 Steepness 6 Mileage 44 Steepness 7 Mileage 0 Steepness 8.2 Mileage 112 Steepness 9.5 Mileage -59 Steepness 11 Mileage 40 Steepness 12 Mileage 0 Steepness 13 Mileage 40 Steepness 14 Mileage -40 Steepness 15 Mileage -48 Steepness 16 Mileage 0 Steepness 17 Mileage 45 Steepness 18 Mileage 99 Steepness 19 Mileage -232 Steepness 19.5 Mileage -80 Steepness End Must be present Gradients steepness must be in the range -40 to 40 Negative numbers indicate uphill gradients. TD2A:Routes/Example/Neutrals 2 No of neutral sections 2.3 Mileage #1 19.3 Mileage #2 End Must be present Neutrals are usually about 15 miles apart and must be at least 1.5 miles apart You need a signals# and a speeds# for each line eg if you have two lines you need signals1 and signals2 TD2A:Routes/Example/signals1 22 Number of signals 0.19 Mileage of Sig #1 must be 0.19 0 Code of Sig #1 0.8 Mileage of Sig #2 0 Code of Sig #2 1.8 Mileage of Sig #3 0 Code of Sig #3 3 Mileage of Sig #4 0 Code of Sig #4 4 Mileage of Sig #5 0 Code of Sig #5 5 Mileage of Sig #6 0 Code of Sig #6 6 Mileage of Sig #7 0 Code of Sig #7 7 Mileage of Sig #8 0 Code of Sig #8 8 Mileage of Sig #9 0 Code of Sig #9 9 Mileage of Sig #10 0 Code of Sig #10 10 Mileage of Sig #11 0 Code of Sig #11 11 Mileage of Sig #12 0 Code of Sig #12 12 Mileage of Sig #13 0 Code of Sig #13 12.9 Mileage of Sig #14 13 Code of Sig #14 13.7 Mileage of Sig #15 0 Code of Sig #15 14.8 Mileage of Sig #16 0 Code of Sig #16 15.55 Mileage of Sig #17 0 Code of Sig #17 16.3 Mileage of Sig #18 0 Code of Sig #18 17.6 Mileage of Sig #19 0 Code of Sig #19 18.9 Mileage of Sig #20 1 Code of Sig #20 M Letter displayed 19.3 Mileage of Sig #21 2 Code of Sig #21 F Letter displayed if route set to line 1 S Letter displayed if route set to line 2 20 Mileage of last signal at buffers 0 Code of last signal usually 0 for buffer stops End Must be present The last signal must be the same mileage as the last station Signal codes 0 Normal 4 colour signal, usually green 1 Theatre box indicator - no change of line 2 Theatre box indicator with change of line 3 Left hand junction signal with steady yellows at previous two signals (Low speed with white light direction feather) 4 Right hand junction signal with steady yellows at previous two signals (Low speed with white light direction feather) 9 No indication - change of line (eg end of loop) 13,14 Junction signal with flashing yellows at previous two signals (High speed) 23,24 Junction signal usually green (Line speed) Aspect codes add: 100 3 aspect colour light 200 2 aspect colour light red/green 300 2 aspect colour light red/yellow 400 2 aspect colour light yellow/green 500 Buffer stop with red lights (last signal only) 600 Semaphore Stop signal red/green 700 Semaphore Distant signal yellow/green 800 Semaphore Stop and Distant red/yellow/green 900 Semaphore Fixed Distant signal Yellow only Line destination codes add 1000 After signal line crosses to line 1 2000 After signal line crosses to line 2 9000 Current line ends - all trains must cross to other line at previous signal Signals picture Signals with codes other than zero,1 or 9 should be at least three signals apart as the signal sequence usually takes three signals. Also when testing start at least 4 signals before signals to test their effect. To create first make up your signals1 file for the main line and the make a copy as signals2 and edit the codes for the second line. Do not edit the mileages, particularly of junction signals. The number of signals on both lines should be equal. Use code 9000 to show that signals on line 2 do not apply until the next crossover from line 1. Also note that after a signal code 1 (or 101 etc) there should be an entry to show which digit is to be displayed in the theatre box indicator sbove the signal. This is in fact the name of the file in the Matrix drawer, so you may create your own digits. The format is a 5x5 grid: 22122 21122 22122 22122 22122 = 1 where 1 is a white light and 2 is a grey light, ie off. Any colour 0-9 may be substituted. After a signal code 2 (or 202,1202 etc) there should be an entry for each line, the first entry for line 1, the second for line 2. See the above example. You need a speeds1 and speeds2 file if you have 2 lines If you make a speeds1 file you'll need to do a signals1 file etc TD2A:Routes/Example/speeds 6 No of speed restrictions 0 Mileage #1 must be 0 25 Speed restriction 0.5 Mileage #2 75 Speed #2 2 Mileage #3 110 Speed #3 3 Mileage #4 125 Speed #4 17 Mileage #5 115 Speed #5 19.6 Mileage #6 30 Speed #6 End Must be present First create your speeds1 file for the Main Line and then copy as speeds2 and add additional restrictions for line 2. There should be more entries in speeds2 than speeds1. TD2A:Routes/Example/tunnels 2 No of tunnels Short Tunnel Name of Tunnel #1 1.8 Start mileage of Tunnel #1 1.9 End mileage of Tunnel #1 2 Colour of entrance #1 Long Tunnel Name of Tunnel #2 15 Start of Tunnel #2 18 End of Tunnel #2 2 Colour of entrance #2 End Must be present TD2A:Routes/Example/stations; this file must be present 11 # of stations 0.181 Miles #1 Riverside Name #1 3 Code #1 2 Platform Line code (ONLY after code 3/13 station on 2 line route) 2.4 Coastline 1 3 Hill on Sea 3 4 Sea Bridge 1 7 Bland Sands 2 9 Highbridge 1 12 Sea Crossing 1 13.2 Sea Port 13 15 South Mouth 1 18 North Mouth 1 20.0 Bloomfield 3 End Station codes: 1=name only (shown in yellow one mile before) 2=small local platform 3=Main selectable station with large platform and optional building and roof Also used as a timing point Add 10 for right hand platform or 20 for platforms on both sides or 30 for platforms on both sides but on right only on line 2 (island platform loop) Add 100 for abandoned platform Add x1000 on code 3/13 stations for: 0 Platform with roof 1000 Platform without roof or building 2000 Platform with building 3000 Platform with roof and building If the building is not appropriate you may add your own with the Buildings file. Platform line codes: (Next line only after code 3/13 station) 1 Train will be crossed to line 1 to stop if selected and signalling permits 2 Train will be crossed to line 2 to stop if selected and signalling permits 0 Train can stop on either line (if available) but if on line 2 the platform will be on the other side Station names must not exceed 14 letters The last station mileage must be the same as the length of the line in the "data" file TD2A:Routes/Example/bridges 20 No of bridges 0.7 Mileage 2 Colour 1.5 Mileage 3 Colour 3.5 3 4.54 4 5.3 5 6.8 6 7.1 7 8.2 8 9.7 9 10 10 11.2 11 12.8 12 13.2 13 14.6 14 14.9 15 18.1 10 18.6 2 19.4 1 19.6 2 19.8 Mileage 0 Colour End Must be present To create long bridges place the first bridge then up to 4 black bridges 0.02 miles apart. Up to 5 bridges can be on screen at once. Take care not to place bridges inside tunnels! Colours 0 Black 1 White 2 Dark Grey 3 Red 4 Sky (Footbridge) 5 Dark yellow 6 Bright Green 7 Bright Yellow 8 Dark Green 9 Dark Blue 10 Light Grey 11 Brown 12 Light Blue 13 Medium Green 14 Sand 15 Dark red Scenery data file See also Trees 22 # of scenery changes 50 Tree generator factor 0-100% Must be >0 or no Trees 50 Fir tree percentage 0-100% Ignored if Trees file found 0 Miles #1 First should be 0 0200 Colour Code #1 see below 0 Height Code #1 see below 0.6 0909 0 0.8 0208 088099 2.4 0209 099000 3 0809 077000 4 0909 0 5 0808 033099 6 0813 077000 7 1414 0 8 1313 0 9 0404 0 10 0813 099000 12 1212 0 13 1308 000077 14 0808 001055 14.5 1414 0 14.8 1212 0 15.5 1414 0 17.3 1212 0 18.5 1414 0 19 0802 078034 19.5 0202 001000 End Colour Codes LLRR where LL is lefthand colour number and RR is righthand colour number 00 Black 01 White 02 Dark Grey 03 Red 04 Sky (high bridge) 05 Dark yellow 06 Bright Green 07 Bright Yellow 08 Dark Green 09 Dark Blue 10 Light Grey 11 Brown 12 Light Blue 13 Medium Green 14 Ballast (for wide yards, lines, desert) 15 Dark red Scenery colours are all grey (2) at night. Height Codes LLLRRR where LLL is lefthand height and RRR is righthand height Range 001-120 minimum pixels from top of screen Code 0=Flat ie 120120 Note: Heights are effected by placement of tunnels For junctions after appropriate signals. 2 # of junctions 2.7 Miles start #1 2.9 Miles end #1 70 Speed #1 3 3.1 50 End The speed restrictions only apply for trains crossing over at the junction, but the sound effects and bouncing effect will always be shown. 5 # of crossings 0.6 Miles #1 102 Code #1 see below 5.2 111 14.5 11 18.6 2 19.3 111 End Codes: Colours Add 100 for wider road crossing 00 Black 01 White 02 Dark Grey 03 Red 04 Sky ? 05 Dark yellow 06 Bright Green 07 Bright Yellow 08 Dark Green 09 Dark Blue 10 Light Grey 11 Brown 12 Light Blue 13 Medium Green 14 Ballast ? 15 Dark red Half a mile before the crossing mileage a round white sign with a grey border will be seen with the letter W. This is a "Whistle" board indicating the driver should sound his horn in daylight hours (0700-2330) Crossings are not visible at night Buildings This file allows you to show simple block buildings and by adjusting the parameters you can create walls etc. Up to 8 buildings can be on screen at once. 6 No. of buildings 0.3 Mileage building #1 0.2 length of building #1 (miles) Maximum 0.5 32 Width (in pixels when nearest) #1 64 Height (in pixels when nearest) #1 11 Colour of building #1 1 Side #1: -1 = Left 1 = Right 0.4 Mileage building #2 0.2 32 48 10 -1 0.55 Mileage building #3 (wall) 0.5 1 64 14 1 1 Mileage building #4 0.1 48 48 2 -1 50.75 Mileage building #5 0.1 48 64 13 -1 50.9 Mileage building #6 0.03 16 64 10 1 End End of file Colours 00 Black 01 White 02 Dark Grey 03 Red 04 Sky ? 05 Dark yellow 06 Bright Green 07 Bright Yellow 08 Dark Green 09 Dark Blue 10 Light Grey 11 Brown 12 Light Blue 13 Medium Green 14 Ballast 15 Dark red Trees This data file enables you to create banks of trees Trees will be drawn over platforms but behind buildings. See also entries in Scenery data file 9 No of "woods" 0.7 Mileage start 0.2 Length of wood (miles) 0 Type of tree 0=circular 1=fir 0 Side 0=both -1=left 1=right 8 Actual number of trees equally spaced 1.3 0.2 0 0 8 2 0.5 0 0 16 3 0.9 0 0 32 4.3 1.2 0 0 32 7.2 0.5 0 0 16 8.3 0.4 0 -1 8 10.55 0.8 0 0 32 14.2 0.8 0 0 16 End this is option allows you to load in timings if the computer generated timings are not to your liking or if you want to load in a real train's timetable. Format: 0002 time due to start 0145 time due next stop 0308 time due next stop 0456 time due next stop 0722 time due next stop 1123 time due next stop 1301 time due last stop There is no need for a counter or "End" line in this file. If Routes/xx/timings is present these timings will be used. If not you may either let the program calculate the timings or Load Timings from the second GUI. The program expects in this case the pattern #?.timings in the Routes/xx/ drawer. So you could have slow.timings and express.timings for a slow or express train Train Driver Route Editor is a user friendly graphical interface for creation of the necessary files to create routes to load into TD2. TDRE was originally designed by Orvo Leskinen It will be completed during September 1996 and will be available for five pounds or free with any order for locos or routes. THIS PROGRAM IS PROVIDED ON AN "AS IS" BASIS, NO WARRANTIES ARE MADE, EITHER EXPRESSED OR IMPLIED. IN NO EVENT WILL I, PAUL ROBINS , BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES ARISING FROM ANY USE OR MISUSE OF THIS PROGRAM. THE ENTIRE RISK AS TO THE RESULTS AND PERFORMANCE OF THIS PROGRAM IS ASSUMED BY YOU. This program and all the disk's contents are NOT DISTRIBUTABLE and COPYRIGHT 1996 Paul Robins. Enjoy the program! Please send me any sets of data files you make, in return for freebies. Any comments, bug reports etc. to; Paul Robins 13 Windsor Street Bletchley Milton Keynes MK2 2LN England Email: paul@robins.powernet.co.uk WWW: http://www.powernet.co.uk/user-bin/run?robins OR order with VISA, ACCESS, MASTERCARD, EUROCARD, EUROCHEQUES from F1 Software Tel: 44 (0)1392 493580 http://www.F1LW.demon.co.uk OR order with VISA, ACCESS, MASTERCARD from F1 Software Tel: 44 (0)1392 493580 Quality Control Per Kjaer Craig Bloomfield Gary Gagnon Orvo Leskinen Yvon Rozijn Additional Routes and Locos Per Kjaer Brian Pollock Cab screen graphics Hans Berkhout Music -ashford2.mod Author Unknown -Thanks !