********************* POSTCARDWARE !!! ********************* ***** ***** ***** B.C.S. ***** ***** ***** ********************* Author: A. CECCATO ********************* Version 2.3 the 12 of march 1994 Developped with CanDo 1.6 ( From INOVAtronics ) Successfully beta-tested with Carole & Adrien -------------------------------------------------------------------------- DISCLAIMER: This software is "PostCardWare"! (See adress at the end of the file) Bonhommes Construction Set (BCS) can be freely distributed as long as nobody makes profit on it (I keep this right only mine!) and that the author name is not removed or hidden. All the copies MUST respect the directories with the minimum files as shown below: BCS (Dir)---BCS_MISC (Dir)-| BCS.doc BCS.doc.info |-BCS_MISC.inf | BCS_GB.doc BCS_GB.doc.info | |-BCS_BR (Dir)---| tet1.br cor1.br bas1.br |-BCS_BR.info | tet2.br cor2.br bas2.br | |-BCS_SON (Dir)--| Bonjour.snd |-BCS_SON.info | Bravo.snd | | Jouer.snd | | Sage.snd |-BCS2.3 |-BCS2.3.info The "Aminet" download includes 18 differents "Bonhommes" in BCS_BR. IN ANY CASE, THE AUTHOR IS NOT RESPONSABLE BY THE USE AND PROBLEMS CAUSED BY THIS SOFTWARE. PLAYING WITH BCS IS DONE AT YOUR OWN RISK!!! ---------------------------------------------------------- ACe ----------- INSTALLATION: ------------- Simply drag the drawer BCS in the place where you wish to have it. That's all! BCS will automatically recognize the right path to access the necessary files. SYSTEM REQUIRED: An AMIGA (surprised?) with a minimum of 1 Mb RAM. ---------------- GOAL OF THE GAME: ----------------- Creating a "Bonhomme" as shown in the left part of the screen, in the right part with the help of six buttons. When you achieve it, a champion cup will appear! To continue, just click on the button . There is some help available with the pull down menus and some options that I let you discover... This game was primarily intended for kids aged 3-4 but I added a little module to measure the memory of everyone that wish to compete! It is called and last on 7 "bonhommes" before giving a result. For the moment everything is written in french. Sorry... If I see enough interrest, I will be happy to make an English version of BCS or every other language that is asked for (with a good dictionnary and a little help!) FUNCTIONS : ----------- BCS is surely enough simple that it is not worth describing it! Just try... Some points must be specified: 1/ When starting, BCS will load as much "Bonhommes" as possible depending on the available free memory at that moment. To do so, click anywhere on the presentation screen... 2/ Running BCS should not alterate the multitasking. 3/ When you quit BCS, choose the right option depending on what you wish to do: "Quitter + Vider RAM" will quit and free the RAM used by the "Bonhommes" otherwise, the directory will remains. This choice is historical: It was used during the debugging phase and I found it convenient for adding in live, some new "Bonhommes"... 4/ The button remains disabled as long as the right "Bonhomme" hasn't been found. 5/ The 6 finding buttons become disable when the result is correct. 6/ If you wish to access this documentation from BCS, rename it BCS.doc Known bugs: ----------- 1/ When entering in the game after loading, you need to click two times on the button to run BCS. The window is not well initilized. 2/ When viewing all the existing "bonhommes" from the menu, be patient and don't request the same menu again and again... I forgot to put some locking mechanism and I am too lazy to implement it now... 3/ ??? Do you found other things? Please, tell me! EXTENSIONS: ----------- The maximum number of "Bonhommes" is limited only by the available RAM when loading BCS... And your imagination! Yes, you can easily add, replace or modify some "bonhommes" as you wish it. To do it, simply use a drawing tool (like DPaint for example) and take an existing "bonhomme" as reference. To succeed, you will have to create 3 brushes with respect of the original sizes and respect my naming rules: tetX.br <- For the head X design the Xth "bonhomme" corX.br <- For the body If there is already 7 "bonhommes", the basX.br <- For the legs new one will have X equal to 8. Be sure to save your work in "Reference_unit:BCS/BCS_BR" otherwise BCS will not take them in count when loading. You can also copy it in RAM:BCS/BCS_BR to directly test it when using BCS. I hope that you have enough RAM in this case! :-) For information, 5 "bonhommes" request aproximately 160K of RAM and every new one needs around 17K RAM more. With a little luck, BCS should run on a 512K RAM Amiga... There are some sounds included in BCS_SON. You can put your own IFF sounds instead of mine (or remove it) to suit your needs. To use them, you must preserve the names that I used... CONCLUSION: ----------- I developped this little program for my daughter when she was 3 years old because I wasn't able to find software reaching the following needs: - Familiarize a 3 years old kid with a computer - Use a mouse in a simple logic environment - Little fun to keep the children interrest - Way to avoid boring the children with surprises (New "bonhommes") When I achieved it, I found that it was also a good memory exercice combined with a logic approach. Looking how both my children react to BCS, I feel it is a success. I hope that many other children will also enjoy it! If it is the case, please, make me a favour: Send me a postcard to tell me. Fair deal, isn't it? To contact me, simply write to: Alain CECCATO 23, rue des Fontaines PREGNIN 01630 St GENIS-POUILLY FRANCE For bug reporting or people in hurry use my Email: alain@gesso242.swiss.hp.com THANKS: ------- - To my wife beeing so patient with me. Sometimes, I spend too much time with the Amiga... :-) - To INOVAtronics having released their wonderfull "CanDo" INFO: ----- Other software from me on Aminet: "CIBLE" (Designed for children aged 7-8) Some other may be released depending on your feedbacks. (Postcards!) :-]