BY (James Weatherall) TNT.doc: If you have any ideas about TNT or for other S.C.R. games then you can let me know on: jnw22@cam.ac.uk, during term time. Any enquiries should also be directed to this address, regarding S.C.R programs. Please let me know, for example, if you find that this fixed executable doesn't work .... DON'T send me chain mails, as being reported to your site admin often offends. Thankyou. Enjoy the game. WEZ TNT is basically a pretty simple DynaBlasters-style game but is NOT really a clone. The Graphics are original, courtesy of Black Ice and although the music is poor I think the game plays well. Maybe I'm just biased ...... The game allows 2-4 players, the first two require joysticks and the remaining two play on keys. Unfortunately the design of the A1200 means that there is some keyboard clash, so as soon as I find a better key combination I'll try to fix that. :) TNT was written in AMOS Basic Pro, and Compiled using, yes, you guessed it, the AMOS Basic Pro Compiler. Thanks to Francois Lionet for writing such a cool language, even if the smallest executable seems to be 50K ..... Keys for 3 and 4 player modes are: Player 3: Left: E Right: R Up: Q Down: A Fire: SpaceBar Player 4: Uses the cursor keys on the numeric key pad: Left: 4 Right: 6 Up: 8 Down: 5 Fire: Enter I'm afraid this rather buggers anyone with an A600, since they can't have four players. Maybe I'll fix this, since it's still a combination that results in keyboard clash. So watch out for future releases from S.C.R., which I hope to be writing over the summer. These include a nice roleplaying game and maybe a platform puzzler. All formula stuff, but hey, what game can really claim to be original these days?? If you have any ideas about TNT or for other S.C.R. games then you can let me know on: jnw22@cam.ac.uk, during term time. Any enquiries should also be directed to this address, regarding S.C.R programs. Please let me know, for example, if you find that this fixed executable doesn't work .... DON'T send me chain mails, as being reported to your site admin often offends. It appears that I made a bit of a mistake in putting TNT onto the net at the end of my last term. Checking the file at home and on friend's machines I found that it didn't work! I hasten to point out that this was a fault in the AMOS Pro Compiler which caused the included squasher not to work properly and was not due to my code being dodgy. Which is a bit of a pain, since TNT has now been sitting on the net for ages and people will have seen it not work .. how embarrassing! *SIGH* Oh well, that's life. Thankyou. Enjoy the game. WEZ