NANO FLY v1.1 documentation... Sept 1994. **************************************************************************** Nano Fly and all associated files are Copyright 1994, James Pullen. Nano Fly v1.1 may be freely distributed so long as only a minimal price is charged, ie. no more then three pounds sterling at time of writing. Nano Fly may not be distributed on optical media such as CD without written permission from the copyright holder. **************************************************************************** The Nu-Grafik Association brings you another quality product! GAMEPLAY You pilot the Nano Fly in to the Nano-Tech Tower and hopefully out again. It is no easy ride though. While inside your aim is to destroy as many of the purple floppy disks as possible. There are a number of items to help you. These include extra flies, energy replacers, rocket decoys, restart points and various other stuff. Up against you is the Tower's security system. Be careful not to get squashed, blown up, or wet. You would think that because of this danger your fly would be spanking well tough, but it's not. Bumping the frail little thing in to anything will cause it damage (indicated by a red line) as will standing near your own exploding bombs. The Tower is made up of a number of large areas, each containing a disk. Certain areas have multiple exits. It's up to you to find the best route through the tower to destroy the most disks. And take note: you can't return to any area you have already been in. Passwords are given at the start of sector two and three if you have destroyed ALL the disks up to that point. If not then you will be denied the password. CONTROLS Joystick: Up.... Go up. Down.. Go down. Left.. Erm.. Go left, I think. Right. Horrendous space KABLOOIE! Ah. No. Actually it's go right. Fire.. Drop a bomb. Title Screen Keys: Q.... Quit Nano Fly. P.... Enter password. In Game Keys: P..... Pause. Esc... End Game. Space. Slow mode (AGA) AGA MACHINES You lucky sods. If you do have a wonder machine you may find Nano Fly runs a bit fast. Sure it's smooth and stuff but it wasn't designed to go so fast. If you need the control of a slow Fly just press Space. DO YOU WANT... -A quality professional map editor to customise the game's levels? -The AMOS source-code for Nano Fly? -KABLOOIE! A fun two-player game? -A copy of the freeware TNGA game Spatial Hyperdrive as reviewed in the Amiga press and even on Teletext (must be good then)? All this is available for just £4, four quid, four pounds sterling!! Send cheques made payable to James Pullen to... TNGA, 13 High Street, Bishop's Castle, Shropshire, SY9 5BE. and I will dispatch your disks as quickly as is humanly possible. Oh, and make sure you ask for the 'Nano Fly v1.1 shareware disk' or I might send you the wrong stuff. HELLO PD PEOPLE If you are going to put this demo on your compilation disk or magazine disk or whatever then do this... -It expects to find all it's files in the current directory so if the files are moved or the game is not run from workbench then the current dir will have to be changed. -The program needs the DiskFonts.library in LIBS:. -Due to crap programing at the early stages you have to set the stack pretty high. Stack 15000 should do the trick. -All files must be present including this doc. WORK IN PROGRESS I'm doing a sort of over head view dungeon game which currently looks a bit like Alien Breed Middle Ages Edition. This will not be the case when it's finished. It'll be more then just shooting stuff, maybe. More like an Alien Breed-Gauntlet-Zelda cross. And I (Mike) am currently doing two games, at the same time and everything, hopefully. Boing!, a sort of bouncing thing, and Intersteller Overdrive, a Hyperdrive-like game (But lots better, honest!). And would ya believe I've just finished a fabulous map editor as well? HELLO AMOS PEOPLE Well, it looks like that French bloke has left us to our own devices. Are you also one of the poor fools who bought Amos Pro and it`s compiler? I thought Amos Pro was bugged until I installed the compiler. Nice front end, nice speed increase, great if you enjoy meeting the Guru. I`m back to using original Amos. And what about AGA support. Without it Amos will be dead in the water within a year. Please, if anyone out there is making an AGA extension tell me, tell the world, we need you. Is there an Amos scene outside of Bishop`s Castle? I see alot of trashy AMOS stuff around but also a real quality game or utillity every so often. Who/where are these good Amos programers, the ones who actually know what Autoback 0 does, the ones who no doubt also enjoy Pink Floyd and mountain biking (for these, in my opinion, are needed for real Amos expertise). CREDITS Design. JP Programing. JP Graphics. JP Sound FX. JP Music. MJR More Graphics. MJR Bug Finding :-) The Southbourne Bug Finder.