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  //                   Formula One Grand Prix Editor                 _
\X/                © Steve Smith, April 1994, Version 2.0         []/ |o__
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       This is dedicated to all Amiga Formula One Grand Prix addicts!

   Especially all of the F1GP fans who sent me Fidonet messages asking for
                  version 1.0.  Enjoy this editor and F1GP!

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 ** PLEASE READ THE IMPORTANT DISTRIBUTION NOTICE AT THE END OF THIS TEXT **
 ***************************************************************************
 *Formula One Grand Prix, published by Microprose, is © 1991 Geoff Crammond*
 ***************************************************************************

                                  PURPOSE:

This  utility  allows  you  to  edit  the various team/driver characteristics
within  Geoff  Crammond's  Formula One Grand Prix.  The changes that are made
are  written  directly  to  the executable file "F1GP" so there is no need to
mess  around  with Loading driver names or altering settings before you start
the game.

                                   WHY?

Formula  One  Grand  Prix  was the most innovative Amiga game for a very long
time  when it was released back at the beginning of 1992.  However since then
Microprose  seem  to have ignored the Amiga version, whilst at the same time,
the  P.C.  version of F1GP was released and updated four or five times to add
such  wonderful  features  as head to head modem link.  If you haven't played
the  P.C.   version,  try  and  take a look, it's awesome.

The  Amiga  version  could  have  been  just  as  good,  but  to my knowledge
Microprose  never  bothered to update it.  To go someway towards compensating
for  this, I decided to have a hack at the file to see what could be changed.
The  answer  was  a surprising  amount  of  stuff.  Obviously, I couldn't add
features like the head to head modem link, but what you can change has, in my
view,  improved  the long term playability of the game.  Let me know what you
think.

                    THIS VERSION WILL ALLOW YOU TO ALTER:

·	Team/Engine names.
·	Driver names.
·	Team performance levels.
·	Driver performance levels in both qualifying and race trim.
·	Car colours.
·	Crash helmet colours  (this  only takes effect whilst  you are on the
        track, and not on the Driver Selection screen).
·	Switch each driver on and off (you must have at least 26 drivers,  or 
	else the game will crash).
·	Editing of the default settings:
	-	Race length
	-	Qualifying session length
	-	Practice length
	-	Skill level (also effects quick race).
·	Supplied with 1993 and 1994 data files.

                     THIS UTILITY WILL NOT AT ANY TIME:
                                       ~~~
·	Remove the manual protection

                        FUTURE VERSIONS MIGHT ALLOW:

·	The ability to select the car which the human player uses.
·	Edit the  quick  race  settings (circuit, qualifying position etc. It
        should be possible).

	(Please note, the above two future features are "vapourware",I cannot
        find out how you do either, but I will keep looking).

                   SIMILAR UTILITIES ALREADY IN EXISTENCE:

None  on  the Amiga, but there is a similar utility, also known as "F1ED", on
the  PC.  However, for the ultimate "one-up-manship", this editor can do much
more than the PC version!

                          HOW TO USE THIS UTILITY:

F1ED  will  take advantage of the ASL file requester on any Amiga fitted with
Kickstart  2.0  ROM  or above.  Make sure you install the ASL library on your
boot  disk  where  appropriate.  When the ASL library can't be opened, a much
more basic file requester will be substituted.

Run  F1ED  from Workbench or CLI, an about screen will be displayed, click on
"O.K.".  The main menu will then appear.

If  we  first  look  at  the middle box on the screen, you will see four menu
items:

(1)	LOAD DATA

This  option will request the name/path of the file which contains driver/car
settings  which  you wish to edit.  This should be a 2309 byte file.  We have
included  three  of these files:

The  first  called  "Standard.F1ED" contains the default settings as supplied
with the game.

The  second  called "1993Data.F1ED" contains the data for the 1993 Grand Prix
season.  This includes new teams/drivers/colours as well as performance data.

Finally,  we  have  included  a  preliminary  release  of  the 1994 data file
"1994Data.F1ED".  This is only based on the figures from one race, so may not
be 100% accurate.

You  can of course create your own data files using the next option.  See the
section at the bottom of the file for information about the 1993 figures.

NOTE:	F1ED V2.0 will NOT open data files created by an older version.To get
        round this problem, use your old copy to write  the  changes  to  the
        executable file, and then read them back in from the executable using
        this version.

(2)	SAVE DATA

This  option  will  allow  you to save the settings you have just edited to a
data  file  of your choice.  A 2309 byte file will be created.  This file can
opened at a later date using the "Load Data" option.

(3)	READ DATA FROM EXECUTABLE

The  settings used in the game are stored in the main executable file "F1GP".
This  is  a  582992  byte (582k) file which can be found on disk 2 (or in the
main  directory  if  you  have installed the game to your hard disk).  Rather
than  load  the, whole file into memory, the editor will read the information
it  needs  from  the  appropriate places.  When you have finished editing the
settings,  you  will  need  to write them back to the same executable file in
order  to  use them in the game.  If you are reading F1GP from a floppy disk,
this is quite a slow process ...  please be patient.

(4)	WRITE DATA TO EXECUTABLE

WARNING:  This option will make changes to the executable file "F1GP".  NEVER
          USE THIS EDITOR ON THE ORIGINAL DISKS,ALWAYS USE A BACKUP. I cannot
          be held responsible for any damage this editor may cause.

First  of all, a warning, I purchased my copy of Grand Prix when it was first
released  (February 1992).  As far as I know Microprose never updated Formula
One  Grand  Prix (despite the fact that there have been at least 4 updates to
the  P.C.   version which was released a year later!).  However, if there are
any different versions of Grand Prix out there, the editor will not work with
them  (unless the main file is the same).  We have included primitive version
checking, if the executable is not exactly 582992 bytes long, you will not be
allowed  to  read  from/write to the file.  This will probably also mean that
you  will  be  unable  to edit "cracked" versions of the game.  Come on guys,
F1GP  is  a  great  game,  go out and buy it.  The 168 page manual is a great
read!   I  will  try  to contact Microprose to ask them to confirm there have
been  no changes made.  Does anyone know there fax/phone number (I think they
have  recently  moved  offices).  If you are reading F1GP from a floppy disk,
this is quite a slow process ...  please be patient.


O.K., so now you know how to open/write files using this utility.

When  you  have opened a file for editing, your attention should then turn to
the top box, which contains four buttons.

The  first  "Edit  Team"  opens  the editor screen for the team name which is
currently  displayed  in the black box directly below.  The other two buttons
"<" and ">" cycle through the team names.  The final option "Edit Global Game
Options"  allows you to alter the default settings (eg.  Race distance, skill
level etc.).

                              THE EDIT SCREEN:

When  you  click on "Edit Team" a different screen appears.  At the bottom of
this  screen  is a picture of a formula one racing car.  You will notice that
Team  1  has  a  slightly  different  shape  at  the front of the car.  Geoff
Crammond did this to allow for the Marlboro logo on the front of the McLaren.
For this reason, even though McLaren currently don't have the 1 and 2 numbers
for their cars, we suggest you leave them as the first team.

Directly beneath this picture is the palette of the colours available to you.
To  change  any  part  of the car, click on the colour you wish to use on the
palette (the currently selected colour is shown to the right of the palette),
and then click on the polygon to which the colour is to be applied.

If  there  is  at least one driver in the team you are currently editing, you
will  also  be  able to edit helmet colours.  To the left of the picture, you
will  see  buttons  labelled  "Helmet  1"  and "Helmet 2".  When you click on
either  of  these  buttons,  the  picture  will change to the crash helmet of
either  driver  1  "Helmet 1", or driver 2 "Helmet 2".  Change the colours of
the crash helmet in the same way as you would the car.

Above  the  picture,  you  can  change  the  setup  of  the team and drivers.
First, you can change the text in the black boxes.  Click on the box you wish
to  change,  and  then  make  alterations using the keyboard.  When you press
return,  the cursor will appear in the next box.  You can also use the up and
down cursor keys to move the cursor from box to box.

You  can  change  the  settings for the team, and for each driver within that
team.  Simply click the mouse at the point on the scale which you want.  I've
included  a box next to each scale displaying the actual value currently set.
For  the  teams, the highest performance level is 1279, the lowest is 0.  For
each  driver,  1  is  the  best setting down to 34 for the worst.  "Qual" and
"Race"  signify  the  separate  settings for Qualifying sessions and the Race
itself.

To   allow   the   removal  of  teams/drivers  no  longer  competing  in  the
Championship, you can click on the "Turn Off" button.  Alternatively, if you
wish to "switch" back on any teams/drivers you click on the "Turn On" button.

There are two circumstances when you will not be able to "Turn Off" drivers:

-    Car number 5 is the default human driver.  You cannot turn this car off.
-    When the number of currently selected drivers falls  below 27 (you  must
     have at least 26 cars or else the game will crash).

Click on "O.K." to finish editing.

                    A WORD ABOUT TEAM PERFORMANCE FIGURES

If  you  have  already  used version 1 of my editor, you will notice that the
range of team performance figures has been increased.  If you use a number of
more than 900, the game begins to get impossible on the faster circuits.

The performance of the human controlled cars cannot be altered.

The maximum figure of 1279 will make the computer drivers impossible to beat.
Nice if you like a challenge! - lets all pretend we drive for Simtek ;-)

If  you want to globally reduce team performances, see Edit Global Options on
the main menu.

                                1993 FIGURES

These figures are based on each driver's performance figures for the British,
German  and  Hungarian  grand prix.  The figures were put together by someone
called Craig (sorry, that's all I know), and were originally designed for the
P.C.   version  of  the  game.   We  had  to fiddle with the Team performance
figures  a  bit  because the P.C.  version uses a slightly different range of
figures.   The  figures for some teams seem a little high (Footwork for one),
but  I  wanted  to get the thing finished to upload, so you can make your own
alterations.   If  you  found  F1GP  too easy, you'll love this!  The highest
performing teams are now much quicker.  If you find the game just that little
bit too hard, do a global reduction on the team performance figures (see Edit
Global Options below).

V2.0  Note:   We  modified  a  couple of the values to make things a bit more
realistic.   I'll  attempt  to dig out all my Autosports from 1993, and enter
the lap chart data for a really accurate data file for a future version.

                                1994 FIGURES

Hmmm,  its  April  3rd and we've only had one Grand Prix so far this year, so
these  figures  might  not  be  100%  accurate!   This  time,  I  made my own
spreadsheet  to  calculate  the figures from each drivers fastest lap in both
race  and  qualifying.   However,  I've never been one for statistics, if you
think  you can make a more accurate set of figures, please feel free (send me
a  copy  of the data file).  It was a bit more difficult to do the colours of
the  cars  (especially Simtek and Pacific).  Olivier Panis has a white helmet
because I don't know what colours he uses (no picture in Autosport).

                             EDIT GLOBAL OPTIONS

When  this  option  is  selected  from  the main menu, a separate screen will
appear.  Using the mouse you can change the following options:

·	DIFFICULTY LEVEL:

	As in the Race setup menu in the game, from Rookie to Ace.  This  was
        put in to save you having to fiddle with the game settings each  time
        you play Grand Prix.

·	OPPOSITION TYPE:

	Ditto the above.   When  using  "1991 Level",  the  figures  actually
        correspond to those you set using the edit team option.

·	LENGTH OF PRACTICE SESSION:

	Set the length of the practice session, as Race Setup Menu  in  game.
	(from 5 minutes to 120 minutes).

·	LENGTH OF QUALIFYING SESSION:

	Set the length of the qualifying session,as Race Setup Menu  in game.
	(from 15 minutes to 120 minutes).

·	PERCENTAGE RACE DISTANCE:

	Set the percentage of the race distance to be covered, as Race  Setup
        menu in game (10% to 100%).

·	GLOBAL TEAM PERFORMANCE LEVEL

	If you find the game too hard (or too  easy),  you  can  increase  or
        reduce the Team Performance figure for all teams by 10 (10 each  time
        you click on the button).

                          60Hz SCREEN MODE SWITCHER

We released this editor to improve F1GP on the Amiga.  Another way to improve
the  way  the game plays and looks, is to run your Amiga in 60Hz mode.  Geoff
Crammond  must  have designed the game with the NTSC market in mind, as there
is a large black border at the bottom of the screen, and the cars and scenery
look "squashed".  We've included in this archive, a short 60Hz mode switcher.
This one is particularly good as it has a go at emulating the ECS hardware on
a non-ECS Amiga (unfortunately this emulation won't work on F1GP, but does on
some  other  games  like  Test  Drive).   However,  If you have an ECS or AGA
chipset  Amiga  (which is basically any Amiga from the A500+ upwards), you'll
be able to play the game in fullscreen mode.  Is it my eyes, or does the game
also run slightly quicker/smoother in this mode?

NOTE:  You will have to run this utility from CLI, it crashes from Workbench.

                       IMPORTANT DISTRIBUTION NOTICE:

This utility may be distributed provided NO charge is made (that includes any
fee  which  Public  Domain libraries decide to charge for duplication).  This
means that NO PUBLIC DOMAIN LIBRARIES are allowed to distribute this utility,
with the following exceptions, who may distribute it at their normal rates:

                                  P.D. Soft
                              Visage Computers
        Barkman Computers Public Domain Range (Which I administrate)

If  we are maligning your own perfectly good P.D.  Library, please send us an
example  of  your  work,  and  if we believe you are providing good value for
money,  your name will be added to the list.  Feel free, in fact we encourage
you,  to  upload  this  utility to any BBS, providing they don't operate on a
premium rate number (eg.  0898).  This documentation must always be included.

                             SHAREWARE/FREEWARE:

Although  this  utility  took  me  a  long  time to devise and write, its not
something  which  could be useful enough to be called shareware.  However, if
you  are  a  complete  Grand  Prix nut (like me), and do feel that my work is
worthy  of  a  small  contribution, I won't say no!  You can write or mail me
your comments on the program.  If you have a modem, there is a very good area
on  FidoNet for Grand Prix fans.  You can send me a FidoNet message addressed
to "Steve Smith".  If you want to write to me, my address is:

                               34 Wolsey Drive
                            Kingston Upon Thames
                                   Surrey
                                   KT2 5DN
                                    U.K.

          I have an email address where I work: steves@bmtech.co.uk

Finally,  thanks  to  my  brother Phil who made the picture of the car on the
edit screen.

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  //                    Formula One Grand Prix ...                   _
\X/            ... Not so much a game, but a way of life!         []/ |o__ 
------------------------------------------------------------------ O[____o\ -
