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*** The Gravity-Force 2 Documentation ***
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GF2  v1.02  -  Copyright  (c) BiTS 1992-1994.
All  rights  reserved.   *Original  GF  level
included with permission from Kingsoft

GF2  is FreeWare, and may be copied freely as
long  as  you  don't  change or sell it.  The
programmers   take   no   responsibility  for
eventual  errors  that the program may create
in  any  way.   We have tested everything for
many   hours  to  assure  that  it  functions
correctly,  but  if you find any bugs, please
don't tell your friends, :) tell us!

GF2  may  not  be  sold  by  any PD companies
unless we are contacted first.

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What is GF2?
------------
GF2   is   BiTS   version   of  the  original
Gravity-Force     from     Kingsoft.     Some
improvements  to a fantastic game!  (We think
so.)  The  *original*  idea  is old, and many
games   like  this  exist,  f.ex.   "Thrust",
"Mayhem",  "TurboRaketti", "The Executioner",
"Zarathrusta"  aso.   But  we wanted our own,
special  version  which  should have what the
other games hadn't.  We concentrated on the 2
Player   Dogfight  Mode,  with  some  special
weapons  and  many  other settings.  The Race
Mode  was something we added later to make it
possible to play on your own.


How to play? or "How to get the most out of GF2"
------------------------------------------------
We  have  discovered  that  GF2 is funny even
without   the   Cannon.    :)   For   example
"Knocking"  - the Sport where you never shoot
your  enemy,  you crash into him!  Experiment
with  the Special Weapons, each level has its
ultimate  settings,  f.ex.   "The  Tower" and
Non-guided  missile.   Even  some Race levels
can  be  interesting  as Dogfight levels.  If
you play a Tournament on a Race level it will
"become"  a  dogfight  level.  "Twisted" is a
good   example,   it's  fun  with  Non-guided
missile.  (Too...)

We recommend that you use the Tournament mode
as   often  as  possible.   You'll  get  some
statistics  about how good/bad dogfighter you
are.

GF2  contains  some  hidden  menus,  keys and
modes.   We  don't  guarantee that the hidden
functions  will  WORK, but Hey!  Why are they
hidden?

Known Bugs
----------
It  seems  as if you hit Escape several times
and  are  running  the  game on an A1200, the
sprites  freak  out.   This  bug  will not be
fixed  until any of us buys an A1200, so just
be cool and press Escape *once*.  :)

v1.01: Improvements since v1.00
-------------------------------
We  have,  on request, added 'Save Prefs' and
'Default   Prefs'.   They  can  be  found  in
(surprise)  the  'Preferences' Menu.  If your
disk  is  Write-Protected,  'Save Prefs' will
just  freeze.   If  this  happens, remove the
disk,   Write-Enable  it,  re-insert  it  and
everything should be OK.

An  'Intro  Picture'  has  been added to have
something  to  look  at  while  the  computer
searches for levels.  Thanx to Kenny Stenmark
for the Pic.

We  have  changed the archive from DMS to LhA
because  AmiNet  don't  want  DMS  files.  To
start  the game from CLI you have to have GF2
as  the  current  directory and then 'execute
Start_GF2'.   The  'LogMerge'  program is now
placed in 'GF2/' instead of 'C/'.

>     The following files are new or altered:

>  GF.EXE,  GF2_SPEC.DAT, GF2_M.DAT, GetPath,
Start_GF2, Install_GF2,

>   GFX/GF2_IJX.DAT,   GF2.DOC,  LEVELS/ARIcy
Cave.GFB

v1.02: Improvements since v1.01
-------------------------------
Two  minor  bugs  fixed, the Start_GF2 script
was  incorrect  and  GF2 turned off the mouse
pointer.   Version  1.01 doesn't really exist
but was accidentally released.  Sorry!  :]

>     The following files are new or altered:
>  GF.EXE, Start_GF2, GF2.DOC

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Addresses
---------
If  you  like this game and are interested in
coming  versions (?) - write to us.  The same
with bug reports and gifts.  :) If someone is
interested, we might add a 0-modem mode and a
1  Player  Race  Mode.   "One  Player  -  One
screen" would be a cool thing...

If  you  want  to code a Level Editor we will
happily  supply  you  with  information about
structures aso.  If you want to design levels
or draw more GFX, write to us and we'll think
about  it.   All  mail is welcome, especially
together with a small donation.  :-]

Jens Andersson       Jan Kronqvist
Plogvägen 2          Volontärbacken 7c
372 33 Ronneby       372 32 Ronneby
SWEDEN               SWEDEN

Credits  & more documentation can be found in
the game.

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This package must contain the following files:

GF2 (dir)
GFX (dir)      * Some GFX files.
Levels (dir)   * About 70 levels.
Types (dir)    * Some data files.

GetPath                          GF.EXE
GF2.DOC                          GF2_D2M.DAT
GF2_M.DAT                        GF2_SPEC.DAT
Install_GF2                      Install_GF2.info
Logfile.Dat                      LogMerge
Start_GF2                        Start_GF2.info

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