
******************************************************************************

                            S T R A T E Q

                        © JIPsoft 25. 03. 1995
                        ======================

            Bi... Tri... Multilingual Documentation File!
            ---------------------------------------------

                    English Documentation
                    Suomenkielinen Dokumentaatio
                    Polska dokumentacja

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Strateq was written in AMOS by me, JIPsoft in 28. February to 25. March
1995 AD.
===============================================================================


    Please choose a topic:

    Overall                    - What kind of game is Strateq?
    Rules                      - How does one play Strateq?
    The Pieces                 - Just look at those Units!
    Functions                  - Auxiliary functions to aid you
    Requirements               - On what will the game work?
    To programmers!            - *** Strateq + AI compo!! ***
    Send me money!             - Yes, you heard me.
    BUGFIXES                   - New! The Bugs that have been fixed!

eng_overall

The game Strateq is a two-player strategy game played on a square grid. It is
similar to Chess and Tactrix!, but is more complex than either of those.

In the game, two players have a set of pieces, with which they must kill each
other's Emperor and Empress. The first to do so wins the game.

Strateq is not a real-time game, but hey! Neither was Chess. Instead, both
players take turns to play the game. The two players are distinguished by
colours. Player 1 starts at the bottom, and is cyan. Player 2 starts at the
top, and is purple.

More specific information is available in the other topics.

eng_rules

Strateq is played on a 12 * 12 square board. The squares are either dark grey
or light grey, but their colour doesn't make any difference.
  The object of the game is to kill the other player's Emperor and Empress.
There is no such rules as a check or check-mate in Strateq, so the Imperials
are free game.

Player one always starts the game. In each turn, a player can opt to move a
piece or to buy a new piece.
  Most of the time in Strateq is spent by moving the pieces. To do so, click
on a piece and then click where it should move. If the destination square is
available, the piece will move there and the turn will be over.
  To cancel your selection, just click on the piece again.
  If there is an enemy piece in the square, the piece will attack it. Since
the pieces in Strateq have a fully-functional hit-point system, an attack does
not necessarily kill an enemy piece. If the attacker's power is not sufficient
to remove all of the victim's armour, the victim will survive and the attacker
will stay in its place.
  If the victim dies, however, the attacker will move in its place.

There are initially a number of Chips on the board. They can be acquired by
the players. To acquire a Chip, simply move onto it. The Chips do not
regenerate at any time. Moving a Soldier to the opposite edge of the board
awards a 20 Chip bonus.

In Strateq, a player can also buy new pieces. This was also possible in
Tactrix!, though not in Chess.
  Only Construction Docks and Main Factories have the skill of creating new
pieces. If a player has not got any of those pieces, he/she/it cannot buy any
new pieces.
  To buy a piece, select your Dock or Factory, and click on the Buy button. A
panel will open, allowing you to select a piece to buy. After selection, click
on Buy or Cancel.
  If you choose Buy, you will be allowed to place the piece on the board
adjacent to your Dock or Factory. You can also chicken out by pressing Cancel.

The overall rules are this simple.

eng_pieces
There are 14 different pieces in Strateq. This is an overview of them.
  Take note that some pieces take up more than one square.

        A. Soldier
    Price: 3        Strength: 1
    Armour: 1       Bounty: 1
    Starting Quantity: 12

A Soldier can move up to two squares forward, that is up or down depending on
its side. The Soldiers cannot jump over pieces.
  The Soldier can attack pieces diagonally left or right and forward of it,
just like the Pawns in Chess.

        B. Warrior
    Price: 5        Strength: 1
    Armour: 2       Bounty: 2
    Starting Quantity: 6

A Warrior is like a Soldier, but it can move backwards, too. It can attack
pieces diagonally one square away from it.

        C. Priest of YIN
    Price: 10       Strength: 2
    Armour: 3       Bounty: 3
    Starting Quantity: 2

The Priests of YIN move just like the Rooks in Chess. There is no castling
rule in Strateq.

        D. Priest of YANG
    Price: 10       Strength: 2
    Armour: 3       Bounty: 3
    Starting Quantity: 2

The Priests of YANG move just like the Bishops in Chess.

        E. Equestrian
    Price: 12       Strength: 3
    Armour: 3       Bounty: 4
    Starting Quantity: 4

The Equestrians move just like the Knights in Chess, but are unable to jump
over pieces. They move at first one square, and then two squares in another
direction.

        F. Pegasus
    Price: 15       Strength: 3
    Armour: 4       Bounty: 5
    Starting Quantity: 0

The Pegasi move just like the Knights in Chess.

        G. Emperor / Empress
    Irreplaceable   Strength: 2
    Armour: 5       Bounty: 10
    Starting Quantity: 2

The Emperor and the Empress are identical to each other. They move just like
the King in chess. If a player loses both of his Imperials, he/she/it has lost
the game.

        H. Wraith
    Price: 20       Strength: 5
    Armour: 3       Bounty: 6
    Starting Quantity: 0

A Wraith can move into any square in a 3 * 3 area surrounding it.

        I. Warlord
    Price: 25       Strength: 8
    Armour: 10      Bounty: 6
    Starting Quantity: 0

Warlords move just like the Queen in Chess.

        J. Battleship (Two-square piece)
    Price: 40      Strength: 10
    Armour: 14     Bounty: 8
    Starting Quantity: 2

A Battleship can move up to two squares horizontally, vertically or
diagonally.

        K. Dreadnought (Two-square piece)
    Price: 55       Strength: 15
    Armour: 20      Bounty: 10
    Starting Quantity: 0

Dreadnoughts move just like the King in Chess, except for their two-squared
nature, of course.

        L. Leviathan (Two-square piece)
    Price: 70       Strength: 22
    Armour: 28      Bounty: 12
    Starting Quantity: 0

A Leviathan can move one square horizontally or vertically.

        M. Construction Dock (Two-square piece)
    Price: 90       Strength: 3
    Armour: 18      Bounty: 14
    Starting Quantity: 0

Construction Docks move just like Dreadnoughts. They can also create new
pieces, but only one-square pieces.

        N. Main Factory (Four-square piece)
    Irreplaceable   Strength: 0
    Armour: 40      Bounty: 16
    Starting Quantity: 1

The Main Factory does not move or attack at all. It can, however, create new
pieces, even two-square ones.

eng_functions

There is a function to view pieces. Just click on the Help button, and it will
operate.
  If you have not chosen a piece, you will be asked to. In this situation you
can also view your opponent's pieces.
  The function will show the piece's type, armour, strength, price and
@bounty. It also shows where the piece can move. To exit Help, just click on
the OK button.

Games can also be saved to disk or loaded from disk. Just click on the Save or
Load button. These functions are only available at the start of a move, when
you have not chosen any piece yet.
  You can also load a game directly from the front end panel. From here you
can also delete game files from disk.

The front end allows you to give the players names, start a game or quit the
game.

Also, you can use the About button to view some text.

eng_require

The game requires the following:

  - A Commodore Amiga computer (any model >=500)
  - A mouse
  - At least 1 Megabyte of total memory
  - Amigaguide compatibility to view this documentation

That wasn't so bad, after all.

eng_sendme

Now I've grown sick and tired of the fact that absolutely NOBODY has ever even
written to me about my games. What's the matter with you, can't you write?
  If you want me to have an E-Mail address, please use Snail Mail first and
tell me so.

And, if you do write me, I will even consider writing a new version of this
game called Strateq +, which will hopefully have the following features:
    - Computer players with AI (see To programmers!)
    - Move logging to a text file
    - Enchanced "About" function

Anyway, if you want new games, or just want to chat with me, write to me at
this address:

    Joona Palaste
    Toppeludintie 3B 19
    02170 Espoo
    Finland

If you want games, be sure to include a donation of about £3 / 30.- FIM, a
formatted, empty Amiga disk and some stamps.

eng_pronounce

(Pronounced "Struh-Tek".)


eng_amos

AMOS, by Europress and François Lionet, is not a bad language at all. Even
Ville Helin has written some programs on it, although he won't admit it.
  But listen, Europress! I want AMOS AGA, and I want it bad. Click'n'Play has
been complete for months now, so concentrate on the AGA update to AMOS now.
You have been warned...


eng_jip

JIPsoft equals yours truly, Joona Palaste.
Here are his current statistics:

    Age: 18 1/2 years
    Nationality: Finnish
    School: Lukio II class at the Helsinki Norssi
    Computer: A1200 with 2 MB memory & 80 MB HD
    Girlfriend to be: Miina Järvinen (although don't tell her that)

I have also released other games, such as:

    - Self Defense, a text adventure
    - Lactose Intolerance, an arcade game
    - Super Daleks, another arcade game
    - The Secret of Arcturus, a semi-RPG

I am also a part-time member of the RRR team. See any RRR production for
details.

eng_units
This manual calls them pieces, the game calls them Units. So what? This game
doesn't have to have a fixed terminology, does it?

eng_chess
Well, everybody knows something about Chess. Basically it was invented
centuries ago by some Indian bloke, whose name is not known.
  Chess (the current version) includes a 8 * 8 board, and some pieces, which
can not even be bought! What an ancient game it is, indeed.

eng_tactrix
Tactrix!                      © 1994 Hard Core Game Design
                                       A division of Almo Enterprises

Tactrix! is Shareware.  A $5 fee is requested, and may be mailed to:

Ethan Larson
2143 Garfield #7
Laramie, WY 82070

or, after June 1995

Ethan Larson
1506 Phillips
Brownwood, TX 76801

The program is © HCGD, except the stuff in the l directory, which is © Absoft.
The l directory contains the run-time libraries for the Absoft AC/BASIC
Compiler.  The archive is freely distributable, so long as all files remain
intact.

That was a direct quotation of the Tactrix game manual.

Tactrix is, in fact, the game between Chess and Strateq. It has a 10 * 10
board, some pieces which can be bought, and not much else. But at least it
shows that people have the courage to enchance Chess and not just marvel at
its holiness.

eng_chips
A Chip is a small greyish-white dot. There are four varieties. The lighter the
Chip is in colour, the more valuable it is.
  Don't ask me why the money is in "Chips". That was Tactrix!'s invention,
not mine.

eng_commodore
Yeah, Commodore is in a bogus situation just now. It has gone bankrupt.

I just hope that some big firm buys what is left of Commodore and continues to
support the Amiga. Maybe it would help if Commodore gave other companies the
right to develop Amiga clones.

Investigations continue.

eng_bugfixes

It seems that I was a little bit hasty when releasing Strateq. The very
amiable Ville Helin, however, pointed out a few bugs about the game which I
had delivered him personally. I hunted them down and fixed them.
  The bugs were:

- Characters appeared in the wrong place when typing names.
  (I had forgotten to add "XC=X Curs" in the procedure NICEPUT.)
- You could attack pieces that were out of your piece's reach.
  (I had forgotten to add "and FLAG=True" to a certain If clause.)
- Save files with no extension didn't turn out with the extension ".Stq".
  (I had to move the "FILE$=FILE$+".Stq"" command outside another If clause.)

Thanks to uncle Ville, and may you all be happy with this version. See ya!
