*************************************************************** * * * The Great Gold Raid * * * * Copyright Eclipse Software Productions 1994 * * * *************************************************************** All files on this disk relating to "The Great Gold Raid" game are (C)Eclipse Software Productions 1994. This copyright extends to the game program, graphics and music. The game design, various sound samples/instruments and fonts are not the copyright of Eclipse Software Productions. Sound samples have been obtained from the public domain. "The Great Gold Raid" game may be distributed as SHAREWARE. This document must accompany this SHAREWARE. All rights are reserved. Registration fee is Ten Australian dollars (Five Pounds Sterling). All registered owners will receive a new version of the game with four new levels. If you do not wish to receive a new version of the game, whatever lesser amount you consider this game worth (suggest $2) will also be accepted as registration fee. Please send registrations to: Sandy Earle PO Box 877 MARYBOROUGH 4650 QUEENSLAND AUSTRALIA Registration fees must be paid in Australian dollars. Please do not use methods of payment where fees apply to negotiate them for payment in Australian dollars. "The Great Gold Raid" was developed in the AMOS programming language. Graphics were created in Deluxe Paint IV. Music was created in OctaMED Pro 3. The game was developed on an Amiga 4000/030. It has been tested on an Amiga 1200 and a 1MB Amiga 500 (with both Kickstart 2.04 and 1.3). Unfortunately, as the screen update was suffering on the Amiga 500, despite efforts to optimize the speed of the main game loop, it was decided to update the screen at 25 frames/second instead of 50 frames/second. While this does make the movement less fluid, it hasn't affected the game play at all. I hope this is just the limitation of AMOS but it is more likely a lack of programming experience. If you have a more capable Amiga and would like the 50 frames/second version of the game, please indicate this when registering. The game disk is self booting and this is required as it uses fonts contained on the game disk. It is possible to install the game on a hard disk, however note that the game does not search for fonts by name. AMOS loads fonts in from the fonts: directory and assigns a number to them. Therefore, the fonts contained on the game disk must appear as the first and second fonts in the fonts: directory. The game will save the current HiScore information to a file on the game disk (make sure the disk is write enabled) if the "S" key is pressed whilst the HiScore table is on the screen. The game will automatically load the HiScore information if it finds this file when it is run on subsequent occasions. The game requires a joystick plugged into port 2. Further instructions are contained in the game. For those who find the game too difficult (hard to believe), there is a cheat built in. HINT: See the screen where the main character is behind bars. I hope you enjoy this game as much as we enjoyed developing it. This is the first game that we have developed, so I hope it will not be judged too harshly. We have plans to develop other games which, as we gain experience, will hopefully improve in quality. If you would like to contact us, please send a letter to the above address. Thanks to CU Amiga magazine and especially Dave Smithson, for the AMOS coverdisk and programming tutorials. Thanks to Europress for developing AMOS and hope they continue to develop it. Thanks to Commodore for the AMIGA, the only computer that inspires games creativity. We acknowledge that Amiga is a trade mark of Commodore International, Deluxe Paint IV is (C)Electronic Arts, OctaMED Pro 3 is (C)Teijo Kinnunen & Amiganuts United, AMOS is (C)Europress Software and CU Amiga is an EMAP Publication. Eclipse Software Productions Addendum: Eclipse Group intro was coded in Blitz Basic 2 which is (C)Acid Software. Eclipse Software Productions is the software development division of Eclipse Group. Eclipse Group is Ken Richards & Sandy Earle.