@DATABASE ProVector.guide
## $VER: ProVector.guide 1.0 (18.Feb.95)
@FONT topaz.font 11

@NODE Main "ProVector® Help - Copyright © 1994 by Stylus, Inc."

@{b}@{u}ProVector® Help Table of Contents@{uu}@{ub}

The @{" Toolbox & Summary of Operations " link Toolbox}    @{b}Technical Support@{ub}:  If you need
	@{"   Freehand   " link DM_FREEHAND}@{"    Drawing   " link DM_BEZIER}     further assistance, you can reach
	@{"   Rectangle  " link DM_RECTANGLE}@{"    Ellipse   " link DM_ELLIPSE}     us below.  Please mention your
	@{"     Text     " link DM_TEXT}@{"   Selection  " link OM_SELECT}     registration number.  We reserve
	-----------------------------     the right to refuse technical
	@{" Grid Display " link GM_DISP}@{"   Grid Snap  " link GM_SNAP}     support to non-registered users.
	@{"    Magnet    " link GM_MAGNET}@{"    Magnify   " link VM_INZOOM}
	-----------------------------           Stylus, Inc.
	@{"    Clone     " link OM_CLONE}@{"     Move     " link OM_MOVE}           (303) 484-7321
	@{"    Rotate    " link OM_ROTATE}@{"     Scale    " link OM_SCALE}           P.O. Box 1671
	@{"    Front     " link OM_FRONT}@{"    Change    " link OM_CHANGE}           Ft. Collins, CO   80522
	@{"     Back     " link OM_BACK}@{"      Rx      " link OM_REXX}           Monday through Friday
                                                9:00 am to 5:00 pm MST
The @{" Project " link PM_NEW} Menu
	@{" New " link PM_NEW}
	@{" Open... " link PM_OPEN}
	@{" Save " link PM_SAVE}                           @{b}Miscellaneous Topics@{ub}
	@{" Save As... " link PM_SAVE_AS}                       @{" Product Information       " link ProdInfo}
	@{" Page Setup... " link FM_PAGE}                    @{" ProVector 3 Features      " link PV_Details}
	@{" Define Output Area " link SM_OUTPUTAREA}               @{" StylusTracer(tm) Features " link ST_Details}
	@{" Import  » " link PM_IMPORT}                        @{" Hotkey Summary            " link Hotkeys}
	@{" Export  » " link PM_FPLOT}                        @{" Configuration Summary     " link Config}
	@{" Close " link PM_CLOSE}                            @{" Installation Notes        " link Install}
	@{" About... " link PM_ABOUT}                         @{" Trademarks                " link Trademarks}
	@{" Quit ProVector... " link PM_QUIT}

The @{" Edit " link EM_CUT} Menu
	@{" Cut " link EM_CUT}
	@{" Copy " link EM_COPY}
	@{" Paste " link EM_PASTE}
	@{" Paste Inside " link EM_PASTE_INSIDE}
	@{" Delete " link EM_DELETE}
	@{" Undo " link EM_UNDO}
	@{" Redo " link EM_REDO}
	@{" Select All " link EM_SELECT_ALL}

The @{" Object " link OM_ATTRS} Menu
	@{" Attributes... " link OM_ATTRS}
	@{" Obj to Fill " link OM_OBJ2FILL}
	@{" Fill to Obj " link OM_FILL2OBJ}
	@{" Typeface... " link TM_TYPEFACE}
	@{" Convert to Paths " link OM_CVT2OBJ}
	@{" Align " link OM_ALIGN}
	@{" Group " link OM_GROUP}
	@{" UnGroup " link OM_UNGROUP}
	@{" Relayer " link OM_RELAYER}
	@{" Path  » " link OM_PATH}
	@{" Effect  » " link OM_EFFECT}

The @{" View " link VM_100} Menu
	@{" Refresh " link VM_Refresh}
	@{" 100% " link VM_100}
	@{" Zoom In " link VM_ZOOMIN}
	@{" Zoom Out " link VM_ZOOMOUT}
	@{" Full Page " link VM_PAGE}
	@{" Full Width " link VM_WIDTH}
	@{" Full Height " link VM_HEIGHT}
	@{" User Defined... " link VM_DEFINE}
	@{" Grid... " link VM_GRID}
	@{" Layers... " link VM_LAYERS}
	@{" Rulers... " link VM_RULERS}

The @{" Settings " link SM_ICONS} Menu
	@{" Create Icons " link SM_ICONS}
	@{" Display Prefs... " link SM_DISP}
	@{" Default Page... " link SM_PAGE}
	@{" Edit Prefs... " link SM_EDIT}
	@{" Font Manager... " link SM_FONTMGR}
	@{" Save Settings " link SM_SAVE}

The @{" Help " link HM_HELP} Menu
	@{" Contents... " link Main}
	@{" Import... " link HM_IMP}
	@{" Export... " link HM_EXP}
	@{" Macros... " link HM_MACROS}

The @{" User " link UM_REXXECUTE} Menu and ARexx®
	@{" Rexxecute... " link UM_REXXECUTE}

@ENDNODE


@NODE Toolbox
@TITLE "The Toolbox Tools"
@PREV Main
@NEXT DM_TEXT

@{u}@{b}The Toolbox & Summary of Operations@{ub}@{uu}

@{u}Function Key:	F1@{uu}

	The tools of the @{b}ProVector®@{ub} toolbox are organized into three groups,
generally according to their purpose and the mode in which they are
effective. The top group, comprising the six tools in the first three rows,
is for creating new objects.  The middle four tools are global in their
effect, and may be used in conjunction with any of the other tools in the
toolbox.  The bottom group consists of the tools used to manipulate existing
objects.


@{u}The Toolbox Tools@{uu}

	@{"   Freehand   " link DM_FREEHAND}@{"    Drawing   " link DM_BEZIER}
	@{"   Rectangle  " link DM_RECTANGLE}@{"    Ellipse   " link DM_ELLIPSE}
	@{"     Text     " link DM_TEXT}@{"   Selection  " link OM_SELECT}
	-----------------------------
	@{" Grid Display " link GM_DISP}@{"   Grid Snap  " link GM_SNAP}
	@{"    Magnet    " link GM_MAGNET}@{"    Magnify   " link VM_INZOOM}
	-----------------------------
	@{"    Clone     " link OM_CLONE}@{"     Move     " link OM_MOVE}
	@{"    Rotate    " link OM_ROTATE}@{"     Scale    " link OM_SCALE}
	@{"    Front     " link OM_FRONT}@{"    Change    " link OM_CHANGE}
	@{"     Back     " link OM_BACK}@{"      Rx      " link OM_REXX}

	There are two exceptions to this generalization.  One is the @{b}Rx@{ub}
tool, which can be assigned by the user to execute an @{" ARexx " link OM_REXX} macro which
could both create and manipulate objects.  The other is the @{b}Selection @{ub}tool,
which is the last tool in the object creation group, but is perhaps more
closely associated with the object manipulation.

	Several of the tools have Shift-Select options that bring up
requesters for configuring the actions of the tools.

	The @{b}Drawing @{ub}tool is active by default.  Double-clicking the
Left-Mouse Button or pressing the Return (or Enter) key will complete an
object created with the @{b}Drawing@{ub} tool.  If the last point placed with the
@{b}Drawing@{ub} tool is near the first point of a new object, the object will be
closed; otherwise, it will be open (and unfilled).

	Newly created objects inherit the @{b}Current Attributes@{ub} (ie. fill
color, line color, etc.).  The Current Attributes are set by the Object
menu's Attributes... and Typeface... menu items.  If no object is selected
these menu items change the Current Attributes; if an object is selected,
these menu items affect the selected object (or objects).  The
@{" Status Window " link Status} displays the Current Attributes.

	Pressing the @{b}Backspace @{ub}key while entering points with the @{b}Drawing@{ub}
tool will undo (or delete) the most recently placed point.  You may use the
@{b}Backspace @{ub}key to successively undo all currently entered points to the
beginning of the object (Pressing the @{b}Esc@{ub} (Escape) key will cancel the
object altogether.

	You may move an object or a point of an object with a click-and-drag
operation.  If you press the @{b}Shift@{ub} key while moving an object, the move will
be constrained to either an exactly horizontal or exactly vertical move.

	Multiple objects may be selected by shift-clicking or lasso
selection (drag selection), then shift-click-and-dragging the objects or
points.  If you press and hold the @{b}Shift@{ub} key while moving the move will be
constrained to an exactly horizontal or vertical move.  If you release the
@{b}Shift@{ub} key while moving, the move will no longer be constrained.

	More complicated editing of the points of objects is possible by
double-clicking the Right-Mouse button on a selected point to bring up the
@{" Edit Object " link EdObj} pop-up menu.  This allows you to add or delete
points, add curves or straighten them, etc.

 	Pressing the @{b}Esc@{ub} (Escape) key will cancel any toolbox operation in
progress. For speed and convenience, ProVector allows you to interrupt
screen rendering (refreshing) when your next action is not dependent upon
viewing the results of your last action. To cause a refresh interrupt,
simply proceed with your next operation; any action, such as selecting a new
tool, clicking new points, choosing a menu item, etc. will cancel the
refresh in progress, and you can carry on with your desired operation.

	Occasionally, canceling a tool or interrupting a refresh may leave
the project window partially or even incorrectly rendered.  You can correct
this by pressing the @{b}Spacebar@{ub}.  The @{b}Spacebar@{ub} can force a refresh of the
project window any time you suspect your drawing is incorrectly rendered.

	Use the "F1" Function Key to open and close the Toolbox.

@ENDNODE


@NODE DM_FREEHAND
@TITLE "The Freehand Tool"
@TOC Toolbox
@PREV Toolbox
@NEXT DM_BEZIER

@{u}@{b}Tool:	Freehand@{ub}@{uu}

@{u}Hotkey: F@{uu}

	Select the @{b}Freehand@{ub} tool to create a freehand drawing.

/****** THE HELP FILES HAVE BEEN ABRIDGED FOR THIS DEMO RELEASE. ******/

	If you release the Left-Mouse_Button near the starting point of your
freehand object, the object will be closed; otherwise, it will be open (and
unfilled).

	Shift-clicking on the @{b}Freehand@{ub} tool opens the @{" Attributes " link OM_ATTRS} requester.
Also, see the @{b}Curve Tolerance@{ub} setting in the @{" Settings/Edit Prefs... " link SM_EDIT}
requester.

@ENDNODE


@NODE DM_BEZIER
@TITLE "The Drawing Tool"
@TOC Toolbox
@PREV DM_FREEHAND
@NEXT DM_RECTANGLE

@{u}@{b}Tool:	Drawing@{ub}@{uu}

@{u}Hotkey:	D@{uu}

	Select the @{b}Drawing@{ub} tool to create objects composed of both straight
lines and curves (B-splines).  If you want straight lines just click points
to place the ends of the line segments.

	To create a curve in ProVector, you must enter four points.  The
first and last points are called @{b}anchor@{ub} points; the second and third points
are @{b}control@{ub} points.  The anchor points define the beginning and end of the
curve along the outline of the object.  The distance and direction of the
control points modify the straight line formed by the anchor points. The
direction of the curve and the distance it is distorted from the straight
line is proportional to the distance and direction of the control points.

	To create a curve, click and release to place the first anchor, then
click and drag from the point of the second anchor.  At this stage you will
see an interactive rendering of the curve as you move the mouse.  Releasing
the Left-Mouse Button places the first control point.  Click to place the
second control point.  The rubber-banding will then jump to the last anchor
point, from which you can add more straight lines or another curve (clicking
and dragging the next point places the @{b}second@{ub} anchor of a subsequent curve).

	Double-clicking the @{b}second control@{ub} point (or the second point of a
line segment), or pressing the@{b} Return@{ub} key will complete the object.  If the
last point placed with the @{b}Drawing@{ub} tool is near the first point of the new
object, the object will be closed and filled with the current attributes;
otherwise, it will be open (and unfilled).

	If ProVector is in @{b}FastEdit@{ub} mode (see the @{" Settings/Edit Prefs... " link SM_EDIT}
menu item), the outline of the curve segment being created is not rendered
until all four points of the curve are entered.

	If you press the Shift key while clicking to add a point to your
object, the point will be constrained to form either a horizontal, vertical,
or 45 degree angle with the previous point.

	You can create sub-polygons (transparent holes) within an object
with the @{b}Ctrl@{ub} key (Control key).  Once you have defined the outer borders of
the object you are creating, you may create a sub-polygon within it by
pressing the @{b}Ctrl@{ub} key while clicking the Left-Mouse Button to place the next
point. Entering subsequent points (without pressing Ctrl) will define
the sub-polygon or hole.

	You may create sub-polygons within sub-polygons (nested sub-
polygons) in the same manner.  Sub-polygons may also be created with the
@{" Edit/Path/Merge " link OM_MERGE} menu item.

	Finally, shift-clicking on the @{b}Drawing@{ub} tool opens the @{" Attributes " link OM_ATTRS}
requester.

@ENDNODE


@NODE DM_RECTANGLE
@TITLE "The Rectangle Tool"
@TOC Toolbox
@PREV DM_BEZIER
@NEXT DM_REGULAR

@{b}@{u}Tool:	Rectangle@{uu}@{ub}

@{u}Hotkey:	R@{uu}

	Select the @{b}Rectangle@{ub} tool to create polygons of a given number of
sides.  The default is four sides (a rectangle).

/****** THE HELP FILES HAVE BEEN ABRIDGED FOR THIS DEMO RELEASE. ******/

	If you press the @{b}Shift@{ub} key while dragging out the rectangle, it will
be constrained to a square.

	Shift-clicking on the @{b}Rectangle@{ub} tool itself will open the
@{" Regular Polygon Control " link DM_REGULAR} requester.

@ENDNODE


@NODE DM_REGULAR
@TITLE "The Regular Polygon Control Requester"
@TOC Toolbox
@PREV DM_RECTANGLE
@NEXT DM_ELLIPSE


/****** THE HELP FILES HAVE BEEN ABRIDGED FOR THIS DEMO RELEASE. ******/

@ENDNODE


@NODE DM_ELLIPSE
@TITLE "The Ellipse Tool"
@TOC Toolbox
@PREV DM_REGULAR
@NEXT DM_ARC

@{b}@{u}Tool:	Ellipse@{uu}@{ub}

@{u}Hotkey: E@{uu}

	Select the @{b}Ellipse@{ub} tool to create ellipses, arcs, and pie-shaped
wedges.

/****** THE HELP FILES HAVE BEEN ABRIDGED FOR THIS DEMO RELEASE. ******/

	If you press the @{b}Shift@{ub} key while dragging out the ellipse, it will
be constrained to a circle.

	Shift-click on the @{b}Ellipse@{ub} tool to open the @{" Arc Control " link DM_ARC} requester.

@ENDNODE


@NODE DM_ARC
@TITLE "The Arc Control Requester"
@TOC Toolbox
@PREV DM_ELLIPSE
@NEXT DM_TEXT


/****** THE HELP FILES HAVE BEEN ABRIDGED FOR THIS DEMO RELEASE. ******/

@ENDNODE


@NODE DM_TEXT
@TITLE "The Text Tool"
@TOC Toolbox
@PREV DM_ARC
@NEXT TextField

@{u}@{b}Tool:	Text@{ub}@{uu}

@{u}Hotkey:	T@{uu}

	Select the @{b}Text@{ub} tool to create text objects.  Having selected this
tool, click to mark the baseline/starting point of your text.  The Edit Text
Contents window will open.  This is a simple text editor with a menu bar,
and hotkeys of its own, plus clipboard support.  For full documentation, see
the @{" TextField Text Editor " link TextField}.

	Enter the desired text into the window.  Your text may include new
lines (using the @{b}Return@{ub} key).  Additional text formatting capabilities are
available through the imbedded commands below.   Choose the @{b}Project/OK@{ub} menu
item when you are finished entering text.  The text will be displayed with
the currently selected typeface, point size, fill, and border attributes.

	Shift-clicking on the Text tool opens the @{" Type Control " link TM_TYPEFACE} requester.


@{u}Text On Path@{uu}

	If, when marking your text base line, you click on a previously
selected, ungrouped, open object, the text you type will follow the path of
the of the object.  This can be useful for a variety of special effects.


@{u}Imbedded Formatting Commands@{uu}

	ProVector 3 now supports imbedded text formatting commands in its
Text Objects.  The following commands are implemented:

	Backslash		\\
	Character Number	\cn(decimal number)	PDFDocEncoding
	Newline			\nl			Same as ASCII NewLine
	Horizontal Motion	\hm(points)
	Vertical Motion		\vm(points)
	Horizontal Spacing	\hs(points)
	Word Spacing		\ws(points)

	Fill Style		\fs(index)
	Fill Value		\fv(index)
	Edge Style		\es(index)
	Edge Value		\ev(index)
	Edge Weight		\ew(points)

	FontName		\fn("Fontname")		From Font List
	Point size		\ps(points)
	Aspect Ratio		\ar(ratio)
	Rotate			\ro(angle)
	Slant			\sl(angle)

	All imbedded commands are prefixed by the "\" (backslash) character.
To enter a backslash into your text object, you must enter double back-
slashes in the text editor.

	Most of the commands are self-evident, but a few could use clarifi-
cation.  The @{b}Character Number@{ub} command inserts a character referenced by its
decimal value in the font encoding table.  The @{b}Character Number@{ub} command
recognizes characters 24-255.  For the technically inclined, ProVector
supports Adobe PDFDocEncoding, which is an extension of ISOLatin1 character
set.  For the rest of us, sample project files, "OFNT_Codes.dr2d,"
"Type1_Codes.dr2d" and an ARexx macro, @{" ShowCharSet.pvrx " link PVRX.guide/ShowCharSet} can be found in
the "DR2D_Drawings" and "REXX" directories, repsectively.

	"OFNT_Codes.dr2d" and "Type1_Codes.dr2d" are identical files except
that "Type1_Codes.dr2d" requires "AvantGarde-Demi" to be in your Font
Manager's font list.  "OFNT_Codes.dr2d" uses "PV_Sans" included in the
ProVector distribution.  To see what decimal number is needed to insert any
character in a text object, load one of these files.  Characters 24-255 will
be displayed in the Default layer.  A locked layer will display the decimal
values of each, just beneath the respective characters.  You can perform an
@{" Edit/SelectAll " link EM_SELECT_ALL}, then select a new typeface with @{" Object/Typeface... " link TM_TYPEFACE} to see
the respective @{b}Character Number@{ub} required for any character in any typeface
you have in your ProVector font list.

/****** THE HELP FILES HAVE BEEN ABRIDGED FOR THIS DEMO RELEASE. ******/

	@{b}Note:@{ub} Text-on-path currently only supports @{b}Horizontal Motion@{ub}.

	See the files "OFNT_Sample.dr2d" and "Type1_Sample.dr2d" in the
"DR2D_Drawings" directory for examples of the use of the imbedded commands.
(These files are identical, except that the second file uses Palatino-Roman
and Palatino-Italic Adobe Type1 fonts, while the first uses OFNT fonts
supplied with ProVector.)


@{u}Editing Text@{uu}

	To edit the text of an existing text object, select the object with
the @{b}Selection@{ub} tool, then double-click over it with the Right-Mouse Button.
The text editor will open and display the contents of the text object.

	If you have a three-button mouse, or other input device that can
emulate a Middle-Mouse Button (such as a graphics tablet pen), a single-
click of the Middle-Mouse Button may be used instead of double-clicking with
the Right-Mouse Button.

@ENDNODE


@NODE TextField
@TITLE "The TextField Text Editor"
@TOC Toolbox
@PREV DM_TEXT
@NEXT OM_SELECT

@{b}@{u}The TextField Text Editor@{uu}@{ub}

	The TextField Text Editor utilizes the "textfield.gadget," an
object-oriented text editor by Mark Thomas.  The textfield.gadget, as
implemented in ProVector, has many of the standard features you would expect
in an Amiga text editor.  It has @{b}Project@{ub} and @{b}Edit@{ub} menus, click-and-drag text
high-lighting, and numerous keyboard shortcuts for editing and cursor
movement.


@{u}The TextField Menus@{uu}

@{b}Project/OK@{ub}

Command Key:	Right_Amiga-O

	When you are finished editing your text, choose the @{b}Project/OK@{ub} menu
item to have the text rendered into the project display.


@{b}Project/Cancel@{ub}

Command Key:	Right_Amiga-K

	If you wish to cancel the text editor without creating a new text
object, or reject changes you have just made to an existing text object,
choose the @{b}Project/Cancel@{ub} menu item.

	The window @{b}Close@{ub} gadget will also cancel the text editor


@{b}Project/About...@{ub}

Command Key:	Not available

	Choosing @{b}Project/About...@{ub} introduces you to a talented Amiga
programmer to whom Stylus, Inc. is grateful.


@{b}Edit/Cut@{ub}

Command Key:	Right_Amiga-X

	Cut marked text to clipboard.


@{b}Edit/Copy@{ub}

Command Key:	Right_Amiga-C

	Copy marked text to clipboard.


@{b}Edit/Paste@{ub}
Command Key:	Right_Amiga-V

	Paste current contents of the clipboard at cursor position, or
replace marked text with the clipboard contents (marked text is saved in
the undo buffer).


@{b}Edit/Erase@{ub}

Command Key:	Right_Amiga-E

	Erase all text (text is saved in undo buffer).


@{b}Edit/Undo@{ub}

Command Key:	Right_Amiga-U

	Undeletes (pastes) the last block of text marked, or recover from
Erase.


@{u}Marking Text@{uu}

	You can high-light text for cutting, copying, and erasing with a
simple click-and-drag of the mouse.  Pressing alphanumeric keys replaces
text that is highlighted.  The cursor keys move you to the start or end
of the highlighted text.

	While you drag to scroll, the farther away from the gadget your
mouse pointer is, the faster the gadget will scroll.


@{u}Hotkey Sequences@{uu}

	For hotkey sequences, the Amiga Style Guide was followed as closely
as possible.  The following hotkeys are supported:

    @{u}Hotkeys		Functions@{uu}


    @{b}Shift-Cursor_Up@{ub}	Move to the top line in the current page, or
			scroll up one page if cursor is on top line.

    @{b}Shift-Cursor_Down@{ub}	Move to the bottom line in the current page,
			or scroll down one page if cursor is on top
			line.

    @{b}Ctrl-Cursor_Right@{ub}	Move to the start of the current line.
    @{b}Shift-Cursor_Right@{ub}

    @{b}Ctrl-Cursor_Left@{ub}	Move to the end of the current line.
    @{b}Shift-Cursor_Left@{ub}

    @{b}Shift-Backspace@{ub}	Delete all text to the left of cursor on the current
			line.

    @{b}Shift-Delete@{ub}	Delete all text to the right of the cursor on the
			current line.

    @{b}Ctrl-Cursor_Up@{ub}	Move to the top line of text.

    @{b}Ctrl-Cursor_Down@{ub}	Move to the bottom line of text.

    @{b}Alt-Cursor_Right@{ub}	Move to the next word.

    @{b}Alt-Cursor_Left@{ub}	Move to the previous word.

    @{b}Alt-Cursor_Up@{ub}	Move to first character in the editor.

    @{b}Alt-Cursor_Down@{ub}	Move to last character in the editor.

    @{b}Alt-Backspace@{ub}	Deletes the word to the left of the cursor starting
			at the current cursor position.

    @{b}Alt-Del@{ub}		Deletes the word to the right of the cursor starting
			at the current cursor position.

    @{b}Ctrl-X@{ub}		Deletes the whole line that the cursor is on (line
			is saved in the undo buffer.

    @{b}Right_Amiga-A@{ub}	Mark all text.

When text is highlighted the following keys have functions:

    @{b}Backspace@{ub}		Erase marked text (text is saved in the undo
			buffer).

    @{b}Del@{ub}		Erase marked text (text is saved in the undo
			buffer).

    @{b}(any text key)@{ub}	Replace marked text with that character.


@{u}Developer Information on the TextField.Gadget@{uu}

	The textfield.gadget, by Mark Thomas, is an object-oriented text
editor of the Amiga BOOPSI gadget class.  As such, any Amiga program is
welcome to call on it.

	The archive, "textfield.lha" is available for anonymous FTP from the
AmiNet archives, and elswhere.  The archive contains licensing information
(very reasonable), as well as programmer documentation, and sample code
listings in both C and Oberon.

@ENDNODE


@NODE GM_DISP
@TITLE "The Grid Display Tool"
@TOC Toolbox
@PREV TextField
@NEXT GM_SNAP

@{u}@{b}Tool:	Grid Display@{ub}@{uu}

@{u}Hotkey: G@{uu}

	Selecting the @{b}Grid Display@{ub} tool displays a grid in the current
project window.

/****** THE HELP FILES HAVE BEEN ABRIDGED FOR THIS DEMO RELEASE. ******/

	Shift-clicking on the @{b}Grid Display@{ub} tool opens the @{" Grid Size " link VM_GRID}
requester for setting the spacing of the grid points.

@ENDNODE


@NODE GM_SNAP
@TITLE "The Grid Snap Tool"
@TOC Toolbox
@PREV GM_DISP
@NEXT GM_MAGNET

@{b}@{u}Tool:	Grid Snap@{uu}@{ub}

@{u}Hotkey: g@{uu}

	Selecting the @{b}Grid Snap@{ub} tool causes your input points to be snapped
to the grid intersections.

/****** THE HELP FILES HAVE BEEN ABRIDGED FOR THIS DEMO RELEASE. ******/

	Shift-clicking on the @{b}Grid Snap@{ub} tool opens the @{" Grid Size " link VM_GRID} requester
for setting the spacing of the grid points.

@ENDNODE


@NODE GM_MAGNET
@TITLE "The Magnet Tool"
@TOC ToolBox
@PREV GM_SNAP
@NEXT VM_INZOOM

@{b}@{u}Tool:	Magnet@{uu}@{ub}

@{u}Hotkey: M@{uu}

	Select the @{b}Magnet@{ub} tool to assign "magnetism" to the currently
selected objects. When the left-mouse button is clicked within a specified
distance of an object which has been "magnetized," it will be drawn to that
object.  The effect is similar to the mouse snapping to the grid when the
@{" Grid Snap " link GM_SNAP} tool is selected.  If you are creating a new object, the new
points clicked within the range of the "magnetized" object will snap to its
border. In this way the new object can be given a perfectly contiguous edge
with the "magnetized" object.

	To "magnetize" an object or objects, @{" Select " link OM_SELECT} (high-light) them,
then click on the @{b}Magnet@{ub} tool.   Note that previously "magnetized" objects
will be "demagnetized" by this action.  The @{b}Magnet@{ub} tool will remain
high-lighted as long as there are "magnetized" objects. If you click on the
Magnet tool when no objects are selected, all "magnetized" objects will be
"demagnetized."

	Like the @{b}Grid@{ub} tools and the @{b}Magnify@{ub} tool, the @{b}Magnet@{ub} tool can be
selected at any stage of object creation or manipulation.  Virtually all
toolbox operations which expect additional input are affected by
"magnetism," including the @{b}Magnify@{ub} tool.

@ENDNODE


@NODE VM_INZOOM
@TITLE "The Magnify Tool"
@TOC Toolbox
@PREV GM_MAGNET
@NEXT VM_OUTZOOM

@{b}@{u}Tool:	Magnify@{uu}@{ub}

@{u}Hotkey: z@{uu}

	Select the @{b}Magnify@{ub} tool to "Zoom in" on an area of your project to
do detailed work.

/****** THE HELP FILES HAVE BEEN ABRIDGED FOR THIS DEMO RELEASE. ******/

	The @{b}Magnify@{ub} tool can be activated at almost any stage of creating or
editing an object.  Simply click on the tool, click-and-drag to set the
desired magnification, and resume entering points, manipulating the object,
etc.

@ENDNODE


@NODE VM_OUTZOOM
@TITLE "Zooming Out"
@TOC Toolbox
@PREV VM_INZOOM
@NEXT OM_SELECT

@{b}@{u}Tool:	Zoom Out@{uu}@{ub}

@{u}Hotkey: Z@{uu}

	Shift-click on the @{b}Magnify@{ub} tool to "zoom out" from the portion of
your project that is currently displayed.

/****** THE HELP FILES HAVE BEEN ABRIDGED FOR THIS DEMO RELEASE. ******/

@ENDNODE


@NODE OM_SELECT
@TITLE "The Selection Tool"
@TOC Toolbox
@PREV VM_INZOOM
@NEXT OM_SHFTSEL

@{b}@{u}Tool:	Selection@{uu}@{ub}

@{b}Hotkey:	S@{ub}

	This tool is the @{b}Selection@{ub} tool.  It is used to select existing
objects for manipulation by other ProVector tools and menu items.

	Object selection varies slightly depending upon whether you are in
@{b}Wireframe@{ub} or @{b}Preview@{ub} mode (see the Preview checkbox in the @{" Edit Prefs " link SM_EDIT}
requester), and whether an object is filled or unfilled.  If you are in
@{b}Preview@{ub} mode, you may click the Left-Mouse Button anywhere within the
boundaries of a filled object to select it; while if you are in Wireframe
mode, you must click directly upon the outline of the object to select it.
In @{b}Wireframe@{ub} mode, you may actually click through a filled object, to select
the outline of an object underneath.  You must always click on the outline
of an unfilled object to select it.

	The points of the object will highlight to indicate that it is
selected.  If you click on a second object, the previous one will deselect.
To select multiple objects, shift-select them (i.e. click on additional
objects with the Left-Mouse Button while holding down either @{b}Shift@{ub} key).

	Once you have selected the desired objects, you may manipulate them
with the @{b}Edit@{ub} menu items, the object manipulation tools and the
@{" Edit Object " link EdObj} pop-up menu.

	If you click @{b}inside@{ub} the boundaries of any object, and move the mouse
without releasing the Left-Mouse Button (click-and-drag), the object will
attach itself to the Mouse Pointer (the @{b}Move@{ub} tool will also highlight).
When you release the Left-Mouse Button, the object will be placed at the new
position of the Mouse Poiner.  If you click-and-drag while holding down
either @{b}Shift@{ub} key, and multiple objects are selected, all of the selected
objects will move in relation to the Mouse Pointer.  This @{b}Implicit Move@{ub}
function eliminates the need to select the @{b}Move@{ub} tool before moving objects.
There are, however, occasions when it is useful to explicitly activate the
@{b}Move@{ub} tool prior to a move.  See the @{" Move " link OM_MOVE} tool.

	If you click-and-drag the Mouse Pointer on a point of a previously
selected object, the point will attach itself to the Mouse Pointer.  When
you release the Left-Mouse Button, the point will be placed at the new
position of the Mouse Poiner.

	If you click-and-drag the Mouse Pointer @{b}outside@{ub} the boundaries of
any object, and move the mouse without releasing the Left-Mouse Button
(click-and-drag), a rubber band stretching out from the initial point will
attach itself to the Mouse Pointer.  When you release the Left-Mouse Button,
all objects @{b}completely enclosed@{ub} by this bounding box will be selected.  This
is called @{b}Lasso Selection@{ub}.

	If you wish to lasso select several objects on top of a larger,
background object that you do not wish selected, you may force lasso
selection by shift-clicking on the @{b}Selection@{ub} tool.  Now when you click on
the background object, instead of selecting that object, the lasso will
appear and you may select just the objects that you want.

	To de-select only one of several selected objects, press the @{b}Alt@{ub} key
while clicking on it.  Pressing the @{b}Alt@{ub} key while clicking on an object will
alternate the selection state of the object.  Thus, if the object is
selected, it will be deselected; if the object is not selected it will be
selected.  This will not effect any other object.

	Choose the @{" Edit/Select All " link EM_SELECT_ALL} menu item.  To de-select all selected
objects, simply click on the previously activated Selection tool.

	If the object you wish to manipulate is already selected (such as a
newly created object), it is not necessary to select this tool before
choosing a manipulation tool.

@ENDNODE


@NODE OM_SHFTSEL
@TITLE "Lasso Selection"
@TOC Toolbox
@PREV OM_SHFTSEL
@NEXT OM_CLONE

@{b}@{u}Tool:	 Shift Selection@{uu}@{ub}

@{b}Hotkey:	 Not available@{ub}

	Shift-clicking on the @{b}Selection@{ub} tool activates lasso selection. To
lasso select objects, first click on a corner of the area you wish to lasso
select, and move the mouse without releasing the Left-Mouse Button
(click-and-drag).  A rectangular "rubberband" will attach itself to your
Mouse Pointer. "Stretch" the rubberband by dragging the mouse, until it
encloses all the objects you wish to select, then release the mouse button.
@{b}all points@{ub} of an object must be @{b}completely enclosed@{ub} by the box to become
selected.

	Click-and-draging the Mouse Pointer outside the boundaries of any
object, while the @{b}Selection@{ub} tool is active will also initiate lasso
selection.

	Note that shift-clicking on the @{b}Selection@{ub} tool @{b}forces@{ub} lasso
selection.  If you wish to lasso select several objects on top of a larger,
background object that you do not wish selected, you should force lasso
selection.  Then, when you click-and-drag on the background object, instead
of selecting and moving that object, the lasso will appear and you may
select just the objects that you want.

@ENDNODE


@NODE OM_CLONE
@TITLE "The Clone Tool"
@TOC Toolbox
@PREV OM_SHFTSEL
@NEXT EM_DELETE

@{b}@{u}Tool:	Clone@{uu}@{ub}

@{u}Hotkey:	c@{uu}

	Select the @{b}Clone@{ub} tool to duplicate the currently selected object(s).

/****** THE HELP FILES HAVE BEEN ABRIDGED FOR THIS DEMO RELEASE. ******/

@ENDNODE


@NODE OM_MOVE
@TITLE "The Move Tool"
@TOC Toolbox
@PREV EM_DELETE
@NEXT OM_MOVE_CONTROL

@{b}@{u}Tool:	Move@{uu}@{ub}

@{b}Hotkey:	m@{ub}

	Select the @{b}Move@{ub} tool to explicitly move the currently selected
object(s) to a different position.  (NOTE: It is not required to activate
this tool before moving objects.  Selecting an object with the @{b}Selection@{ub}
tool, using click-and-drag, will implictly move an object.  See the
@{" Selection " link OM_SELECT} tool for more information.)

	After clicking on this tool, click and hold the Left-Mouse Button on
an object.  As you drag the Mouse Pointer, the object's outline will follow
it.  Position the outline where you wish to move the object, and release the
mouse button.  When the move is completed, the object will remain selected.

	If more than one object is selected, the other objects will also
move in relation to the Mouse Pointer.

	If you press and hold the @{b}Shift@{ub} key while moving an object, the move
will be constrained to either an exactly horizontal or exactly vertical move.
If you release the @{b}Shift@{ub} key while moving, the move will no longer be
constrained.

	In @{b}FastEdit@{ub} mode, a bounding-box is used to represent the object(s)
as it is moved.  See the @{" Settings/Edit Prefs... " link SM_EDIT} menu item.

	Shift-clicking on the @{b}Move@{ub} tool opens the @{" Move Control " link OM_MOVE_CONTROL} requester.

	It is sometimes useful to explicitly activate the @{b}Move@{ub} tool prior to
a move, rather than using the @{b}Implicit Move@{ub} of the @{b}Selection@{ub} tool.  For
instance, if the object you wish to move is very small, its points may be so
close together that when you attempt to move the object, one of its points
moves instead.  By explicitly selecting the @{b}Move@{ub} tool, this confusion can be
avoided.

	Another example of the use of an explicit move, would be if you
wished to pick up the object and move it exactly by one of its points.  By
Magnetizing (see the @{" Magnet " link GM_MAGNET} tool) the object you can exactly click on the
point, but with an implicit move, only the point would move.  By explicitly
selecting the @{b}Move@{ub} tool, the whole object moves.

@ENDNODE


@NODE OM_MOVE_CONTROL
@TITLE "The Move Control Requester"
@TOC Toolbox
@PREV OM_MOVE
@NEXT OM_ROTATE


/****** THE HELP FILES HAVE BEEN ABRIDGED FOR THIS DEMO RELEASE. ******/

@ENDNODE


@NODE OM_ROTATE
@TITLE "The Rotate Tool"
@TOC Toolbox
@PREV OM_MOVE_CONTROL
@NEXT OM_ROT_CONTROL

@{b}@{u}Tool:	Rotate@{uu}@{ub}

@{u}Hotkey:	r@{uu}

	Select the @{b}Rotate@{ub} tool to rotate the currently selected object(s).

/****** THE HELP FILES HAVE BEEN ABRIDGED FOR THIS DEMO RELEASE. ******/

	Shift-clicking on the @{b}Rotate@{ub} tool opens the @{" Rotate Control " link OM_ROT_CONTROL}
requester.

@ENDNODE


@NODE OM_ROT_CONTROL
@TITLE "The Rotate Control Requester"
@TOC Toolbox
@PREV OM_ROTATE
@NEXT OM_SCALE


/****** THE HELP FILES HAVE BEEN ABRIDGED FOR THIS DEMO RELEASE. ******/

@ENDNODE


@NODE OM_SCALE
@TITLE "The Scale Tool"
@TOC Toolbox
@PREV OM_ROT_CONTROL
@NEXT OM_SIZE_CONTROL

@{b}@{u}Tool:	Scale@{uu}@{ub}

@{u}Hotkey: s@{uu}

	The @{b}Scale@{ub} tool can change the size and proportions of objects in
flexible ways, allowing special effects such as mirroring and inverting
objects.

/****** THE HELP FILES HAVE BEEN ABRIDGED FOR THIS DEMO RELEASE. ******/

	Shift-clicking on the @{b}Scale@{ub} tool opens the @{" Scale Control " link OM_SIZE_CONTROL}
requester.

@ENDNODE


@NODE OM_SIZE_CONTROL
@TITLE "The Scale Control Requester"
@TOC Toolbox
@PREV OM_SCALE
@NEXT OM_CHANGE


/****** THE HELP FILES HAVE BEEN ABRIDGED FOR THIS DEMO RELEASE. ******/

@ENDNODE


@NODE OM_CHANGE
@TITLE "The Change Tool"
@TOC Toolbox
@PREV OM_SIZE_CONTROL
@NEXT OM_GETSTYLE

@{b}@{u}Tool:	Change@{uu}@{ub}

@{b}Hotkey:	C@{ub}

	Select the @{b}Change@{ub} tool to change the attributes of the currently
selected objects.  

/****** THE HELP FILES HAVE BEEN ABRIDGED FOR THIS DEMO RELEASE. ******/

	Shift-clicking on the @{b}Change@{ub} tool performs the @{" Get Style " link OM_GETSTYLE} option
of this tool.

@ENDNODE


@NODE OM_GETSTYLE
@TITLE "The Get Style Tool"
@TOC Main
@PREV OM_CHANGE
@NEXT OM_GROUP

@{b}@{u}Tool:	GetStyle@{uu}@{ub}

@{u}Hotkey: Not available@{uu}

	Shift-clicking on the @{" Change " link OM_CHANGE} tool performs the GetStyle
function of the @{b}Change@{ub} tool.  @{b}GetStyle@{ub}  will change the Current
Attributes to the attributes of the selected object.


/****** THE HELP FILES HAVE BEEN ABRIDGED FOR THIS DEMO RELEASE. ******/

@ENDNODE


@NODE OM_RAISE
@TITLE "The Forward Tool"
@TOC Toolbox
@PREV OM_UNGROUP
@NEXT OM_FRONT

@{b}@{u}Tool:	Front@{uu}@{ub}

@{b}Hotkey:	Not available@{ub}

	Select the @{b}Front@{ub} tool to move a selected object to the front of the
object immediately ahead of it.

	If you shift-click the @{b}Front@{ub} tool, the object will be moved all the
way to the front of its layer.

@ENDNODE


@NODE OM_FRONT
@TITLE "The Front Tool"
@TOC Toolbox
@PREV OM_RAISE
@NEXT OM_LOWER


/****** THE HELP FILES HAVE BEEN ABRIDGED FOR THIS DEMO RELEASE. ******/

@ENDNODE


@NODE OM_LOWER
@TITLE "The Backward Tool"
@TOC Toolbox
@PREV OM_FRONT
@NEXT OM_BACK

@{b}@{u}Tool:	Back@{uu}@{ub}

@{u}Hotkey:	Not available@{uu}

	Select the @{b}Back@{ub} tool to push a selected object to the back of the
object immediately behind it.

	If you shift-click on the @{b}Back@{ub} tool, the object will be moved all
the way to the back of its layer.

@ENDNODE


@NODE OM_BACK
@TITLE "The Back Tool:
@TOC Toolbox
@PREV OM_LOWER
@NEXT OM_REXX


/****** THE HELP FILES HAVE BEEN ABRIDGED FOR THIS DEMO RELEASE. ******/

@ENDNODE


@NODE OM_REXX
@TITLE "The REXX Tool"
@TOC Toolbox
@PREV OM_BACK
@NEXT Toolbox

@{b}@{u}Tool:	Rx@{uu}@{ub}

@{u}Hotkey:	User assignable to a control key@{uu}

	Select the @{b}Rx@{ub} tool to run an ARexx macro assigned to this tool by
your ProVector.pvrx configuration macro.

	For more information on ProVector ARexx macro capabilities see the
following:

	@{" Available ARexx Macros   " link PVRX.guide/Main}
	@{" ProVector ARexx Commands " link PVRX_Commands.guide/Main}
	@{" The Configurable User Menu " link UM_REXXECUTE}

@ENDNODE


@NODE EdObj
@TITLE "The Edit Object Pop-Up Menu"
@TOC Main
@PREV Main
@NEXT Main


/****** THE HELP FILES HAVE BEEN ABRIDGED FOR THIS DEMO RELEASE. ******/

@ENDNODE


@NODE PM_NEW
@TITLE "Project/New"
@TOC Main
@PREV Main
@NEXT PM_OPEN


/****** THE HELP FILES HAVE BEEN ABRIDGED FOR THIS DEMO RELEASE. ******/

You may have as many projects open at one time as memory will allow.

@ENDNODE


@NODE PM_OPEN
@TITLE "Project/Open..."
@TOC Main
@PREV PM_NEW
@NEXT PM_SAVE


/****** THE HELP FILES HAVE BEEN ABRIDGED FOR THIS DEMO RELEASE. ******/

You may have as many projects open at one time as memory will allow.

@ENDNODE


@NODE PM_SAVE
@TITLE "Project/Save..."
@TOC Main
@PREV PM_OPEN
@NEXT PM_SAVE_AS


/****** THE HELP FILES HAVE BEEN ABRIDGED FOR THIS DEMO RELEASE. ******/

@ENDNODE


@NODE PM_SAVE_AS
@TITLE "Project/Save As..."
@TOC Main
@PREV PM_SAVE
@NEXT FM_PAGE


/****** THE HELP FILES HAVE BEEN ABRIDGED FOR THIS DEMO RELEASE. ******/

@ENDNODE


@NODE FM_PAGE
@TITLE "Project/Page Setup..."
@TOC Main
@PREV PM_SAVE_AS
@NEXT SM_OUTPUTAREA

@{u}@{b}Menu Item:	Project/Page Setup...@{ub}@{uu}

@{u}Command Key:	Right_Amiga-P@{uu}

	Choosing the @{b}Project/Page Setup...@{ub} menu item opens the Page Setup
requester.  Use this requestor to change the page layout attributes of the
current project.


/****** THE HELP FILES HAVE BEEN ABRIDGED FOR THIS DEMO RELEASE. ******/

@ENDNODE


@NODE SM_OUTPUTAREA
@TITLE "Project/Define Output Area"
@TOC Main
@PREV FM_PAGE
@NEXT PM_IMPORT

@{b}@{u}Menu Item:	Project/Define Output Area@{uu}@{ub}

@{u}Command Key:	Not available@{uu}

	The @{b}Project/Define Output Area@{ub} menu item lets you specify a portion
of the current project for output.  The default output area is the full
page.

	The area of the drawing outside the delimited section will not be
printed, while the output area will be proportionally scaled to fit the
dimensions of the output device page.  You will have the option of turning
off this scaling when using the PostScript driver.

	This feature is most useful for making enlarged printouts of details
of your drawing.  It may also be used for indicating the non-printable
margins of your paper when printing to Preferences printers.


/****** THE HELP FILES HAVE BEEN ABRIDGED FOR THIS DEMO RELEASE. ******/

@ENDNODE


@NODE PM_IMPORT
@TITLE "The Project/Import Sub-Menu"
@TOC Main
@PREV SM_OUTPUTAREA
@NEXT PM_FPLOT

@{b}@{u}Menu Item:	Project/Import  »@{uu}@{ub}

@{u}Command Key:	Not available@{uu}

	The @{b}Project/Import  »@{ub} sub-menu lists the different file formats that
ProVector® can load.  There will always be at least three items in the
sub-menu:

	@{" External.. " link PM_EXTERNAL} - Load module from other drive/device
	@{" DR2D...    " link PM_DR2D} - Import another drawing into the current project
	@{" ILBM...    " link PM_BITMAP} - Import an IFF-ILBM bitmap into the current project

	These three functions are built into ProVector.  Additional sub-menu
items may be present, depending on whether you have any external import
modules installed.  Any import modules that ProVector finds in the PV_Import
drawer at startup will automatically be added to the @{b}Project/Import  »@{ub}
sub-menu.

@{u}External Import Modules@{uu}

	@{" HPGLImport " link PV_Import.guide/HPGL} -  Import HP-GL, commonly used by plotters & sign-cutters
	@{" PSImport   " link PV_Import.guide/PostScript} -  Import PostScript, EPS, Illustrator, etc.

/****** THE HELP FILES HAVE BEEN ABRIDGED FOR THIS DEMO RELEASE. ******/

@ENDNODE


@NODE PM_EXTERNAL
@TITLE "Project/Import/External..."
@TOC Main
@PREV PM_IMPORT
@NEXT PM_DR2D

@{b}@{u}Sub-Menu Item:	Project/Import/External...@{uu}@{ub}

@{u}Command Key:	Not available@{uu}

	Choosing the @{b}Project/Import/External...@{ub} sub-menu item opens the file
requester to load an import module located in some directory or device
other than the standard PV_Import drawer.

	Once you select the module's file name, the module will load and
display its requester just like any of the modules found in the PV_Import
drawer.

	See @{" Export Drivers " link PV_IMport.guide/Main} for specifics on the individual drivers.

	See @{" Project/Open... " link Provector.guide/PM_OPEN} for more details on the file requester.

@ENDNODE


@NODE PM_DR2D
@TITLE "Project/Import/DR2D..."
@TOC Main
@PREV PM_EXTERNAL
@NEXT PM_BITMAP

@{b}@{u}Sub-Menu Item:	Project/Import/DR2D...@{uu}@{ub}

@{u}Command Key:	Not available@{uu}

	Choosing the @{b}Project/Import/DR2D...@{ub} sub-menu item will open a file
requester similar to the @{" Project/Open... " link ProVector.guide/PM_OPEN} menu item.  However, instead of
opening the selected DR2D file as a separate project, the drawing will be
inserted into the current project window.

	The objects of the imported drawing will assume the corresponding
colors and fill patterns of the current project's palette.  The palette of
the imported drawing is ignored.  Thus, an object with solid fill #2 (pure
red in the default palette) will assume the RGB (Red, Blue, Green) color
values of color #2 in the importing drawing.  The importing drawing might
have a custom palette where color #2 has been modified to a burgundy rather
than a pure red.

	This is similar to the handling of color assignments when objects
are pasted between projects with the clipboard.  See @{" Edit/Paste " link ProVector.guide/EM_PASTE} for
details.

@ENDNODE


@NODE PM_BITMAP
@TITLE "Project/Import/ILBM..."
@TOC Main
@PREV PM_DR2D
@NEXT PM_FPLOT

@{b}@{u}Sub-Menu Item:	Project/Import/ILBM...@{uu}@{ub}

@{u}Command Key:	Not available@{uu}

	Choose the @{b}Project/Import/ILBM...@{ub} sub-menu item to load a bitmap
into the current project.  After the file requester opens, select a standard
(IFF-ILBM) bitmap file, just as you would any other file. The bitmap will be
displayed in the project.

	The image can be thus be incorporated into your composition for
output to various formats, or traced with ProVector drawing tools to create
a structured (and thus, resolution independent) version of the image.  In
the second case, the original bitmap can then be deleted with the @{" Delete " link ProVector.guide/EM_DELETE}
tool to save memory.

	All of the Object Manipulation tools with the exceptions of the
@{" Rotate " link ProVector.guide/OM_ROTATE} tool and the @{" Change " link ProVector.guide/OM_CHANGE} tool will operate on a bitmap.  Furthermore,
you may mask the bitmap using the @{" Edit/Paste Inside " link EM_PASTEIN}

	The bitmap itself is not saved in the project file.  Only the
directory path/filename of the bitmap will be stored in the DR2D (project)
file.  The bitmap can then be looked up, and reloaded when the project is
reloaded.

	See @{" Project/Open... " link ProVector.guide/PM_OPEN} for more details on the file requester.

@ENDNODE


@NODE PM_FPLOT
@TITLE "The Project/Export Sub-Menu"
@TOC Main
@PREV PM_IMPORT
@NEXT PM_CLOSE

@{b}@{u}Menu Item:	Project/Export  »@{uu}@{ub}

@{u}Command Key:	Not available@{uu}


/****** EXPORTING HAS BEEN DISABLED FOR THIS DEMO RELEASE. ******/


	The @{b}Project/Export/External...@{ub} sub-menu item opens a file requester
for loading an output driver that is not installed in the PV_Drivers drawer.

	All of the available ProVector output options are implemented as
external drivers that are only loaded when needed.  This saves both memory
and disk space for users who rarely or never need all of the output options
ProVector provides.

	See @{" Overview of Printing, Etc. " link PV_Export.guide/ExportOver} for general information on
ProVector output.  See @{" External Drivers " link PV_Export.guide/Main} for information on the use of
specific drivers.

	These drivers are normally stored in the PV_Drivers drawer.  At
startup time, ProVector will look in this drawer, and automatically con-
figure the @{b}Project/Export@{ub} sub-menu to list the available drivers.


/****** THE HELP FILES HAVE BEEN ABRIDGED FOR THIS DEMO RELEASE. ******/

@ENDNODE


@NODE PM_CLOSE
@TITLE "Project/Close"
@TOC Main
@PREV PM_FPLOT
@NEXT PM_ABOUT


/****** THE HELP FILES HAVE BEEN ABRIDGED FOR THIS DEMO RELEASE. ******/

@ENDNODE


@NODE PM_ABOUT
@TITLE "Project/About..."
@TOC Main
@PREV PM_CLOSE
@NEXT PM_QUIT


/****** THE HELP FILES HAVE BEEN ABRIDGED FOR THIS DEMO RELEASE. ******/

@ENDNODE


@NODE PM_QUIT
@TITLE "Project/Quit"
@TOC Main
@PREV PM_ABOUT
@NEXT Main


/****** THE HELP FILES HAVE BEEN ABRIDGED FOR THIS DEMO RELEASE. ******/

@ENDNODE


@NODE EM_CUT
@TITLE "Edit/Cut"
@TOC Main
@PREV EM_MAIN
@NEXT EM_COPY


/****** THE HELP FILES HAVE BEEN ABRIDGED FOR THIS DEMO RELEASE. ******/

@ENDNODE


@NODE EM_COPY
@TITLE "Edit/Copy"
@TOC Main
@PREV EM_CUT
@NEXT EM_PASTE


/****** THE HELP FILES HAVE BEEN ABRIDGED FOR THIS DEMO RELEASE. ******/

@ENDNODE


@NODE EM_PASTE
@TITLE "Edit/Paste"
@TOC Main
@PREV  EM_COPY
@NEXT EM_PASTE_INSIDE


/****** THE HELP FILES HAVE BEEN ABRIDGED FOR THIS DEMO RELEASE. ******/

	Pressing the @{" Esc " link CC_CANCEL} (Escape or "Cancel") key will paste the clip
at the same coordinates that it occupied in the project from which it was
copied or cut.  Since the Cancel operation interrupts the screen redrawing
as well, it may be necessary to press the @{" Spacebar " link Spacebar} to correctly draw the
pasted object.

@ENDNODE


@NODE EM_PASTE_INSIDE
@TITLE "Edit/Paste Inside"
@TOC Main
@PREV EM_PASTE
@NEXT EM_DELETE

@{b}@{u}Menu Item:	Edit/Paste Inside@{uu}@{ub}

@{u}Command Key:	Right_Amiga-I@{uu}

	Choosing the @{b}Edit/Paste Inside@{ub} menu item pastes the current contents
of the Clipboard into the currently selected object.  The selected object
becomes a mask (or clipping path), cropping out all of the pasted objects
which are not visible within the borders of the mask.

	Choosing the @{b}Object/Ungroup@{ub} menu item will extract objects from a
mask.

	See the @{" Edit/Cut " link EM_CUT} and @{" Edit/Copy " link EM_COPY} menu items for more information
on the use of the Clipboard.

@ENDNODE


@NODE EM_DELETE
@TITLE "Edit/Delete"
@TOC Main
@PREV EM_PASTE_INSIDE
@NEXT EM_UNDO

@{b}@{u}Menu Item:	Edit/Delete@{uu}@{ub}

@{u}Hotkey:		Del@{uu}


/****** THE HELP FILES HAVE BEEN ABRIDGED FOR THIS DEMO RELEASE. ******/

@ENDNODE


@NODE EM_UNDO
@TITLE "Edit/Undo"
@TOC Main
@PREV EM_DELETE
@NEXT EM_REDO

@{b}@{u}Menu Item:	Edit/Undo@{uu}@{ub}

@{u}Command Key:	Right_Amiga-U@{uu}


/****** THE HELP FILES HAVE BEEN ABRIDGED FOR THIS DEMO RELEASE. ******/

	Up to 255 undo's are possible depending upon @{" Edit Prefs Settings " link SM_Edit}.

@ENDNODE


@NODE EM_REDO
@TITLE "Edit/Redo"
@TOC Main
@PREV EM_UNDO
@NEXT EM_SELECT_ALL


/****** THE HELP FILES HAVE BEEN ABRIDGED FOR THIS DEMO RELEASE. ******/

@ENDNODE


@NODE EM_SELECT_ALL
@TITLE "Edit/Select All"
@TOC Main
@PREV  EM_REDO
@NEXT OM_SMOOTH


/****** THE HELP FILES HAVE BEEN ABRIDGED FOR THIS DEMO RELEASE. ******/

@ENDNODE


@NODE OM_ATTRS
@TITLE "Object Attributes..."
@TOC Main
@PREV Main
@NEXT OM_OBJ2FILL

@{b}@{u}Menu Items:	Object/Attributes...@{uu}@{ub}

@{u}Command Key:	Right_Amiga-F@{uu}

	Choose the @{b}Object/Attributes...@{ub} menu item to open the Attributes
requester for selecting and editing fill and line attributes.  Available fill
types include solid colors, object-oriented or bit-mapped pattern fills,
gradient fills and None (unfilled).  Lines may be assigned color, weight,
pattern, join, cap , and None (no outline) attributes.

	The Attributes requester has the following "sub-requesters:"

		@{" Edit Color " link OM_EditColor}
		@{" Edit Gradient " link OM_Gradient}
		@{" Edit Trap " link OM_Trap}

	Changes in the Object Attributes requester affect any currently
selected objects; or, if there are no selected objects, the changes affect
the Current Object Attributes (the Current Object Attributes are the
attributes inherited by any newly created objects).  Note that an object must
be closed to be filled; see the @{" Edit/Path/Close Path " link OM_CLOSEPATH} menu item.


/****** THE HELP FILES HAVE BEEN ABRIDGED FOR THIS DEMO RELEASE. ******/

@ENDNODE


@NODE OM_EditColor
@TITLE "Edit Color Requester"
@TOC Main
@PREV OM_ATTRS
@NEXT OM_Gradient


/****** THE HELP FILES HAVE BEEN ABRIDGED FOR THIS DEMO RELEASE. ******/

@ENDNODE


@NODE OM_Trap
@TITLE "Edit Trap Requester"
@TOC Main
@PREV OM_EditColor
@NEXT OM_TrapOver


/****** THE HELP FILES HAVE BEEN ABRIDGED FOR THIS DEMO RELEASE. ******/

@ENDNODE


@NODE OM_TrapOver
@TITLE "Trapping:  How and Why"
@TOC Main
@PREV OM_Trap
@NEXT OM_Gradient


/****** THE HELP FILES HAVE BEEN ABRIDGED FOR THIS DEMO RELEASE. ******/

@ENDNODE


@NODE SpotColor
@TITLE "Spot Color via Process Separations"
@TOC Main
@PREV OM_TrapOver
@NEXT OM_Gradient


/****** THE HELP FILES HAVE BEEN ABRIDGED FOR THIS DEMO RELEASE. ******/

@ENDNODE


@NODE OM_Gradient
@TITLE "Edit Gradient Requester"
@TOC Main
@PREV OM_SpotColor
@NEXT TM_TYPEFACE


/****** THE HELP FILES HAVE BEEN ABRIDGED FOR THIS DEMO RELEASE. ******/

@ENDNODE


@NODE OM_OBJ2FILL
@TITLE "Object/Obj to Fill"
@TOC OM_ATTRS
@PREV OM_ATTRS
@NEXT OM_FILL2OBJ

@{b}@{u}Menu Item:	Object/Obj to Fill...@{uu}@{ub}

@{u}Command Key:	Not available@{uu}

	Choose the @{b}Object/Obj to Fill@{ub} menu item to convert the currently
selected object or group of objects into a structured fill-pattern.  First
select a structured fill-pattern from the Fill requester.  Then create a
pattern.  If the pattern consists of more than one object, you must @{b}Group@{ub}
them.  Be sure the object or pattern is selected, then choose @{b}Obj to Fill@{ub}
from the @{b}Object@{ub} menu.  The current structured fill-pattern will be replaced
with the new pattern.

	Any existing objects filled with the old pattern will be refilled
with the new pattern.

	See also the @{" Object/Fill to Obj " link OM_FILL2OBJ} menu item.

@ENDNODE


@NODE OM_FILL2OBJ
@TITLE "Object/Fill to Obj"
@TOC Main
@PREV OM_OBJ2FILL
@NEXT  TM_TYPEFACE

@{b}@{u}Menu Item:	Object/Fill to Obj@{uu}@{ub}

@{u}Command Key:	Not available@{uu}

	Choose the @{b}Object/Fill to Obj@{ub} menu item to paste the currently
selected structured fill-pattern into the project window as a standard
ProVector object (the current fill attribute must be a structured-fill
pattern for this command to work).  This object may then be @{b}Ungroup@{ub}'ed,
edited and reassigned as a new fill pattern with the @{b}Obj to Fill@{ub} command.

	See also the @{" Object/Obj to Fill " link OM_OBJ2FILL} menu item.

@ENDNODE


@NODE TM_TYPEFACE
@TITLE "Text/Typeface..."
@TOC Main
@PREV OM_FILL2OBJ
@NEXT OM_CVT2OBJ


/****** THE HELP FILES HAVE BEEN ABRIDGED FOR THIS DEMO RELEASE. ******/

@ENDNODE


@NODE OM_CVT2OBJ
@TITLE "Object/Convert to Paths"
@TOC Main
@PREV TM_TYPEFACE
@NEXT OM_ALIGN

@{b}@{u}Menu Item:	Object/Convert to Paths@{uu}@{ub}

@{u}Command Key:	Not available@{uu}

	Choose the @{b}Object/Convert to Paths@{ub} menu item to transform selected
text and gradient* objects into groups of objects.  This is useful for
special effects, such as skewing, or warping text, or distorting individual
letters.

	Each text object becomes a group composed of individual letter
objects.  The group will need to be ungrouped before any special effects may
be applied.

	You may find it necessary to convert gradients to conventional paths
for importing into other applications that do not support the gradient
objects found in the extended IFF-DR2D file format used by ProVector 3.

	*Converting gradient-filled objects to grouped objects is not
implemented, yet.

@ENDNODE


@NODE OM_ALIGN
@TITLE "Object/Align..."
@TOC Main
@PREV OM_CVT2OBJ
@NEXT OM_GROUP


/****** THE HELP FILES HAVE BEEN ABRIDGED FOR THIS DEMO RELEASE. ******/

@ENDNODE


@NODE OM_GROUP
@TITLE "Object/Group"
@TOC OM_OBJECT
@PREV OM_ALIGN
@NEXT OM_UNGROUP


/****** THE HELP FILES HAVE BEEN ABRIDGED FOR THIS DEMO RELEASE. ******/

@ENDNODE


@NODE OM_UNGROUP
@TITLE "Object/UnGroup"
@TOC Main
@PREV OM_GROUP
@NEXT OM_RELAYER


/****** THE HELP FILES HAVE BEEN ABRIDGED FOR THIS DEMO RELEASE. ******/

@ENDNODE


@NODE OM_RELAYER
@TITLE "Object/Relayer"
@TOC OM_OBJECT
@PREV OM_UNGROUP
@NEXT OM_OPENPATH


/****** THE HELP FILES HAVE BEEN ABRIDGED FOR THIS DEMO RELEASE. ******/

@ENDNODE


@NODE OM_PATH
@TITLE "Object/Path  »"
@TOC Main
@PREV EM_SELECT_ALL
@NEXT OM_EFFECT

The Object/Path Sub-Menu:
	@{" Open Path " link OM_OPENPATH}
	@{" Close Path " link OM_CLOSEPATH}
	@{" Smooth " link OM_SMOOTH}
	@{" UnSmooth " link OM_UNSMOOTH}
	@{" Merge " link OM_MERGE}
	@{" Split " link OM_SPLIT}
	@{" Fit Curve " link OM_FITCURVE}

@ENDNODE


@NODE OM_OPENPATH
@TITLE "Object/Path/Open Path"
@TOC OM_PATH
@PREV OM_PATH
@NEXT OM_CLOSEPATH


/****** THE HELP FILES HAVE BEEN ABRIDGED FOR THIS DEMO RELEASE. ******/

@ENDNODE


@NODE OM_CLOSEPATH
@TITLE "Object/Path/Close Path"
@TOC OM_PATH
@PREV OM_OPENPATH
@NEXT OM_SMOOTH


/****** THE HELP FILES HAVE BEEN ABRIDGED FOR THIS DEMO RELEASE. ******/

@ENDNODE


@NODE OM_SMOOTH
@TITLE "Object/Path/Smooth"
@TOC OM_PATH
@PREV OM_CLOSEPATH
@NEXT OM_UNSMOOTH


/****** THE HELP FILES HAVE BEEN ABRIDGED FOR THIS DEMO RELEASE. ******/

@ENDNODE


@NODE OM_UNSMOOTH
@TITLE "Object/Path/Unsmooth"
@TOC Main
@PREV OM_SMOOTH
@NEXT OM_MERGE


/****** THE HELP FILES HAVE BEEN ABRIDGED FOR THIS DEMO RELEASE. ******/

@ENDNODE


@NODE OM_MERGE
@TITLE "Object/Path/Merge"
@TOC Main
@PREV OM_UNSMOOTH
@NEXT OM_SPLIT


/****** THE HELP FILES HAVE BEEN ABRIDGED FOR THIS DEMO RELEASE. ******/

@ENDNODE


@NODE OM_SPLIT
@TITLE "Object/Path/Split"
@TOC Main
@PREV OM_MERGE
@NEXT OM_FITCURVE


/****** THE HELP FILES HAVE BEEN ABRIDGED FOR THIS DEMO RELEASE. ******/

@ENDNODE


@NODE OM_FITCURVE
@TITLE "Object/Path/Fit Curve"
@TOC OM_PATH
@PREV OM_SPLIT
@NEXT OM_EFFECT

@{b}@{u}Sub-Menu Item:	Object/Path/Fit Curve@{uu}@{ub}

@{u}Command Key:	f@{uu}

	Choosing the @{b}Object/Path/Fit Curve@{ub} menu item alters the number of
points and curves that define the shape of selected objects; based on the
values in the @{b}Curve Tolerance@{ub} and @{b}Break Angle@{ub} numeric gadget in the
@{" Edit Prefs " link SM_EDIT} requester.

	This menu item can be used to simplify complex shapes (for instance
shapes that have too many points for a PostScript® printer to print
properly).

	The larger the value of the @{b}Curve Tolerance@{ub} setting the more
relaxed, or simplified, the objects will become.

@ENDNODE


@NODE OM_EFFECT
@TITLE "Object/Effect  »"
@TOC Main
@PREV OM_PATH
@NEXT OM_SKEW

The Object/Effect Sub-Menu:
	@{" Skew " link OM_SKEW}
	@{" Mirror " link OM_MIRROR}
	@{" Warp " link OM_WARP}
	@{" Perspective... " link OM_PERSP}
	@{" Blend... " link OM_BLEND}

	You must apply the @{" Object/Convert to Paths " link OM_CVT2OBJ} menu item to a text
object before using these effects upon it.

@ENDNODE


@NODE OM_SKEW
@TITLE "Object/Effect/Skew"
@TOC OM_EFFECT
@PREV OM_EFFECT
@NEXT OM_MIRROR


/****** THE HELP FILES HAVE BEEN ABRIDGED FOR THIS DEMO RELEASE. ******/

	You must apply the @{" Object/Convert to Paths " link OM_CVT2OBJ} menu item to a text
object before using this effect upon it.

@ENDNODE


@NODE OM_MIRROR
@TITLE "Object/Effect/Mirror"
@TOC OM_EFFECT
@PREV OM_SKEW
@NEXT OM_WARP


/****** THE HELP FILES HAVE BEEN ABRIDGED FOR THIS DEMO RELEASE. ******/

	You must apply the @{" Object/Convert to Paths " link OM_CVT2OBJ} menu item to a text
object before using this effect upon it.

@ENDNODE


@NODE OM_WARP
@TITLE "Object/Effect/Warp"
@TOC OM_EFFECT
@PREV OM_MIRROR
@NEXT OM_PERSP


/****** THE HELP FILES HAVE BEEN ABRIDGED FOR THIS DEMO RELEASE. ******/

	You must apply the @{" Object/Convert to Paths " link OM_CVT2OBJ} menu item to a text
object before using this effect upon it.

@ENDNODE


@NODE OM_PERSP
@TITLE "Object/Effect/Perspective..."
@TOC OM_EFFECT
@PREV OM_WARP
@NEXT OM_BLEND


/****** THE HELP FILES HAVE BEEN ABRIDGED FOR THIS DEMO RELEASE. ******/

	You must apply the @{" Object/Convert to Paths " link OM_CVT2OBJ} menu item to a text
object before using this effect upon it.

@ENDNODE


@NODE OM_BLEND
@TITLE "Object/Effect/Blend..."
@TOC OM_EFFECT
@PREV OM_PERSP
@NEXT OM_EFFECT


/****** THE HELP FILES HAVE BEEN ABRIDGED FOR THIS DEMO RELEASE. ******/

	You must apply the @{" Object/Convert to Paths " link OM_CVT2OBJ} menu item to a text
object before using this effect upon it.

@ENDNODE


@NODE VM_100
@TITLE "View/100%"
@TOC Main
@PREV Main
@NEXT VM_ZOOMIN


/****** THE HELP FILES HAVE BEEN ABRIDGED FOR THIS DEMO RELEASE. ******/

@ENDNODE


@NODE VM_ZOOMIN
@TITLE "View/Zoom In"
@TOC Main
@PREV VM_100
@NEXT VM_ZOOMOUT


/****** THE HELP FILES HAVE BEEN ABRIDGED FOR THIS DEMO RELEASE. ******/

@ENDNODE


@NODE VM_ZOOMOUT
@TITLE "View/Zoom Out"
@TOC Main
@PREV VM_ZOOMIN
@NEXT VM_PAGE


/****** THE HELP FILES HAVE BEEN ABRIDGED FOR THIS DEMO RELEASE. ******/

@ENDNODE


@NODE VM_PAGE
@TITLE "View/Full Page
@TOC Main
@PREV VM_ZOOMOUT
@NEXT VM_WIDTH


/****** THE HELP FILES HAVE BEEN ABRIDGED FOR THIS DEMO RELEASE. ******/

@ENDNODE


@NODE VM_WIDTH
@TITLE "View/Full Width"
@TOC Main
@PREV VM_PAGE
@NEXT VM_HEIGHT


/****** THE HELP FILES HAVE BEEN ABRIDGED FOR THIS DEMO RELEASE. ******/

@ENDNODE


@NODE VM_HEIGHT
@TITLE "View/Full Height"
@TOC Main
@PREV VM_WIDTH
@NEXT VM_DEFINE


/****** THE HELP FILES HAVE BEEN ABRIDGED FOR THIS DEMO RELEASE. ******/

@ENDNODE


@NODE VM_DEFINE
@TITLE "View/Full Height"
@TOC Main
@PREV VM_WIDTH
@NEXT VM_GRID


/****** THE HELP FILES HAVE BEEN ABRIDGED FOR THIS DEMO RELEASE. ******/

@ENDNODE


@NODE VM_GRID
@TITLE "View/Grid..."
@TOC Main
@PREV VM_DEFINE
@NEXT VM_LAYERS


/****** THE HELP FILES HAVE BEEN ABRIDGED FOR THIS DEMO RELEASE. ******/

@ENDNODE


@NODE VM_LAYERS
@TITLE "View/Layers..."
@TOC Main
@PREV VM_GRID
@NEXT VM_RULERS

@{b}@{u}Menu Item:	View/Layers...@{uu}@{ub}

@{u}Command Key:	Right_Amiga-L@{uu}

	Choose the @{b}View/Layers...@{ub} menu item to control the arragement and
status of layers in the current project.

	The largest and most important area in the requester is the list of
layers present in the project.  The layers are shown in the list in the same
order as they are displayed in the project. You may scroll through the list
by using the scroll bar to the right of the list.  The letters to the left
of each layer name signifies the status of the layer.  These letters may be
"C", "E", "L", or "H".  These signify "Current", "Edit", "Lock" and "Hide",
respectively.  The Current layer is that layer in which newly created
objects are placed.  An Editable layer allows objects in that layer to be
modified.  A Locked layer displayes the objects in the layer, but does not
allow the objects to be modified.  A Hidden layer is not displayed on the
screen at all.


/****** THE HELP FILES HAVE BEEN ABRIDGED FOR THIS DEMO RELEASE. ******/

@ENDNODE


@NODE VM_RULERS
@TITLE "View/Rulers..."
@TOC Main
@PREV VM_LAYERS
@NEXT Main


/****** THE HELP FILES HAVE BEEN ABRIDGED FOR THIS DEMO RELEASE. ******/

@ENDNODE


@NODE  VM_Refresh
@TITLE "View/Refresh"
@TOC Main
@PREV VM_LAYERS
@NEXT Main


/****** THE HELP FILES HAVE BEEN ABRIDGED FOR THIS DEMO RELEASE. ******/

@ENDNODE


@NODE SM_ICONS
@TITLE "Create Icons?"
@TOC Main
@PREV Main
@NEXT SM_DISP


/****** THE HELP FILES HAVE BEEN ABRIDGED FOR THIS DEMO RELEASE. ******/

@ENDNODE


@NODE SM_DISP
@TITLE "Settings/Disp Prefs..."
@TOC Main
@PREV SM_ICONS
@NEXT SM_PAGE

@{b}@{u}Menu Item:	Settings/Display Prefs...@{uu}@{ub}

@{u}Command Key:	Right_Amiga-D@{uu}

	Choosing the @{b}Settings/Disp Prefs...@{ub} menu item opens the Display
Prefs requester.  This requester allows you to set a variety of options
related to how ProVector displays your drawings.  These options include
whether ProVector runs on the Workbench or a Custom screen, the Screen Mode
if it is on a Custom screen, whether the display is Monochrome or Color,
Dithered or Undithered, four levels of Preview (Wireframe and three fill
options), and finally, whether various ProVector utility windows are open.


/****** THE HELP FILES HAVE BEEN ABRIDGED FOR THIS DEMO RELEASE. ******/

@ENDNODE


@NODE SM_PAGE
@TITLE "Settings/Default Page..."
@TOC Main
@PREV SM_DISP
@NEXT SM_EDIT

@{u}@{b}Menu Item:	Settings/Default Page...@{ub}@{uu}

@{u}Command Key:	Not available@{uu}

	Choosing the @{b}Settings/Default Page...@{ub} menu item opens a requester
identical to @{" Project/Page Setup... " link FM_PAGE}; and is used in the same way.  However,
here it is used to set the page layout attributes of the default project.
These are the attributes of the "Untitled" page created by the @{" Project/New " link PM_NEW}
menu item.


/****** THE HELP FILES HAVE BEEN ABRIDGED FOR THIS DEMO RELEASE. ******/

@ENDNODE


@NODE SM_EDIT
@TITLE "Settings/Edit Prefs..."
@TOC Main
@PREV SM_PAGE
@NEXT SM_FONTMGR

@{u}@{b}Menu Item:	Settings/Edit Prefs...@{ub}@{uu}

@{b}Command Key:	Right_Amiga-E@{ub}

	Choosing the @{b}Settings/Edit Prefs...@{ub} menu item opens the Edit Prefs
requester.  Use this requester to set global editing preferences that effect
all projects.

/****** THE HELP FILES HAVE BEEN ABRIDGED FOR THIS DEMO RELEASE. ******/

@ENDNODE


@NODE SM_FONTMGR
@TITLE "The Font Manager"
@TOC Main
@PREV SM_EDIT
@NEXT SM_SAVE


/****** THE HELP FILES HAVE BEEN ABRIDGED FOR THIS DEMO RELEASE. ******/

@ENDNODE


@NODE SM_SAVE
@TITLE "Settings/Save"
@TOC Main
@PREV SM_FONTMGR
@NEXT Main

@{b}@{u}Menu Item:	Settings/Save@{uu}@{ub}

@{u}Command Key:	Not available@{uu}

	The @{b}Settings/Save@{ub} menu item saves the current Settings as Tool Types
in the ProVector tool icon.  These Settings will then be the default settings
next time you load ProVector.

	Since the Settings are saved as standard Amiga® Tool Types, you may
also edit them by selecting the ProVector® icon, then choosing the
@{b}Icons/Information...@{ub} menu item from the Workbench.

	The saved settings and their options are listed below.  See the
corresponding menu and requester settings for the usage of the Tool Types
that take numeric values.


/****** THE HELP FILES HAVE BEEN ABRIDGED FOR THIS DEMO RELEASE. ******/

@ENDNODE


@NODE HM_HELP
@TITLE "Help..."
@TOC Main
@PREV Main
@NEXT HM_IMP

@{u}@{b}Menu Item:	Help...@{ub}@{uu}

@{u}Hotkey:		Help@{uu}

	ProVector® uses the AmigaGuide hyper-text system to provide on-line
help.  The Help menu has menu items to call up help for several general
topics.

	Pressing the @{b}Help@{ub} key while the Mouse Pointer is over a Toolbox tool
will bring display context sensitive help relative to that tool.  Likewise,
if the Mouse Pointer is highlighting a menu item, the Help key will bring up
help specific to that menu item.

	Generally, if the Mouse Pointer is over a requester that was opened
by a menu item or tool, the Help key will bring up context-sensitive help.
In other cases, if a ProVector window is active, the Help key will simply
open the table of contents.


@{u}Differences in AmigaGuide Due to OS Versions@{uu}

	As mentioned above, ProVector makes use of the AmigaGuide hyper-text
help utility supplied with the Amiga Operating System.  As of release 3.0 of
the Amiga OS, AmigaGuide was converted to use the Amiga DataType interface.
In the process of this conversion, it both gained new features, and lost
some old ones.

	Stylus, Inc. has chosen to take advantage of the features in the 3.0
release of the Amiga OS.  Consequently, some features of our on-line help
are only available, if you have OS 3.0 or greater.  Primarily you will
notice that text, which appears @{b}bold@{ub} or @{u}underlined@{uu} in OS 3.x, will only have
vertical lines delimiting it.  Also under OS versions less than 3.0, some
hyper-text link gadgets may fail to find the text to which they are intended
to link.

	If a link fails, you will need to manually open the appropriate
AmigaGuide document from the Workbench, using the AmigaGuide utility.

	We are sorry for the inconvenience to OS 2.1 users; however, we
strongly encourage you to update to release 3.1 of the OS.  The increase in
performance alone is worth the investment.

@ENDNODE


@NODE HM_IMP
@TITLE "Help/Import...
@TOC Main
@PREV HM_HELP
@NEXT HM_EXP


/****** THE HELP FILES HAVE BEEN ABRIDGED FOR THIS DEMO RELEASE. ******/

@ENDNODE


@NODE HM_EXP
@TITLE "Help/Export...
@TOC Main
@PREV HM_IMP
@NEXT HM_MACROS


/****** THE HELP FILES HAVE BEEN ABRIDGED FOR THIS DEMO RELEASE. ******/

@ENDNODE


@NODE HM_MACROS
@TITLE "Help/Macros...
@TOC Main
@PREV HM_EXP
@NEXT HM_AREXX

@{u}@{b}Menu Item:	Help/Macros...@{ub}@{uu}

@{u}Command Key:	Not available@{uu}

	The @{b}Help/Macros...@{ub} menu item loads the AmigaGuide help that covers
general ARexx macro information.  From there you may link to information
about the supplied macros, and the ProVector ARexx command set.

@ENDNODE


@NODE UM_REXXECUTE
@TITLE "User/Rexxecute..."
@TOC Main
@PREV Main
@NEXT Main

@{b}@{u}Menu item:	User/Rexxecute...@{uu}@{ub}

@{u}Command Key:	Not available@{uu}

	@{b}User/Rexxecute...@{ub} is the only fixed menu item in the @{b}User@{ub} menu.
Choosing this menu item opens a file requester listing the available ARexx
macros.  You may run a macro by selecting one from the list, then selecting
the @{b}OK@{ub} gadget or pressing the Return key.

	ProVector users can configure the @{b}User@{ub} menu with additional menu
items to call the ARexx macros of their choice.  See the ProVector @{" Define " link PVRX_Commands.guide/Define}
ARexx command.

The @{b}User@{ub} menu is preconfigured with several useful macros.


	@{" Available ARexx Macros   " link PVRX.guide/Main}
	@{" ProVector ARexx Commands " link PVRX_Commands.guide/Main}

/****** THE HELP FILES HAVE BEEN ABRIDGED FOR THIS DEMO RELEASE. ******/

@ENDNODE


@NODE Status
@TITLE "The Status Window"
@TOC Main
@PREV Main
@NEXT Main

@{b}@{u}The Status Window@{uu}@{ub}

@{u}Function Key:	F2@{uu}

	The status window displays the @{b}Current Attributes@{ub}.  The Current
Attributes are the attributes (fill and line styles, colors, etc.) inherited
by newly created objects.

	The rectangle in the upper-left represents the current fill color,
and type (ie. @{b}Solid@{ub}, @{b}Gradient@{ub}, @{b}Pattern@{ub}, or @{b}No Fill@{ub}).

	The rectangle in the upper-right represents the current line color.

	The line beneath the color swatches is the current line pattern (ie.
@{b}Solid@{ub}, @{b}Dot@{ub}, @{b}Dash@{ub}, @{b}Dot-Das@{ub}h, and @{b}No Line@{ub}).

	The @{b}w@{ub} line value is the current line weight in points.

	The @{b}=@{ub} line value displays numeric values entered from the
keyboard.  These values can be passed to appropriate functions with their
respective hotkeys.  For instance, entering "2" then the letter "w" will set
the line weight to two points.  Entering "6" then the "[" key will set the
fill color to Blue (presuming the default ProVector palette).  This shortcut
is available with all of the other attribute keys, as well as "r" (@{b}Rotate@{ub})
and "s" (@{b}Scale@{ub}).

	Pressing the @{b}Esc@{ub} (Escape) key will clear an incorrect value entered
on the @{b}=@{ub} line.

	See @{" Hotkeys " link Hotkeys} for more information on the various hotkeys for
changing object attributes.

	Use the @{b}F2@{ub} Function Key to open and close the Status window.

@ENDNODE


@NODE Coords
@TITLE "The Coordinates Window"
@TOC Main
@PREV Main
@NEXT Main


/****** THE HELP FILES HAVE BEEN ABRIDGED FOR THIS DEMO RELEASE. ******/

@ENDNODE


@NODE Config
@TITLE "Tool Type Summary & Other Configuration Topics"
@TOC Main
@PREV Main
@NEXT Install


/****** THE HELP FILES HAVE BEEN ABRIDGED FOR THIS DEMO RELEASE. ******/

@ENDNODE


@NODE Install
@TITLE "Installation Notes"
@TOC Main
@PREV Main
@NEXT Main


/****** THE HELP FILES HAVE BEEN ABRIDGED FOR THIS DEMO RELEASE. ******/

@ENDNODE


@NODE Hotkeys
@TITLE "Keyboard Short-Cuts"
@TOC Main
@PREV Main
@NEXT VM_TOOLBOX

@{b}@{u}Keyboard Short-Cuts@{uu}@{ub}

	The Command-Key shortcuts for menu items are displayed in the menus.
There are other Hotkeys available for the tools of the Toolbox, opening the
utility windows, setting object attributes, canceling operations, forcing
screen refreshes, etc.  Note that the hotkeys listed below are case-
sensitive.


@{u}The Utility Window Keys@{uu}

	@{" F1 " link VM_TOOLBOX}@{" F2 " link VM_STATUS}@{" F3 " link VM_COORDS}


@{u}The Toolbox Hotkeys@{uu}

	@{"  F  " link DM_FREEHAND}@{"  D  " link DM_BEZIER}
	@{"  R  " link DM_RECTANGLE}@{"  E  " link DM_ELLIPSE}
	@{"  T  " link DM_TEXT}@{"  S  " link OM_SELECT}
	-----------
	@{"  G  " link GM_DISP}@{"  g  " link GM_SNAP}
	@{"  M  " link GM_MAGNET}@{"  z  " link VM_INZOOM}
	-----------
	@{"  c  " link OM_CLONE}@{"  m  " link OM_MOVE}
	@{"  r  " link OM_ROTATE}@{"  s  " link OM_SCALE}
	@{"  t  " link OM_FRONT}@{"  C  " link OM_CHANGE}
	@{"  b  " link OM_BACK}@{"  Rx " link OM_REXX} (The Rx tool can be configured to the Control-Key
				and macro of a user's choice)


@{u}Miscellaneous Keys@{uu}

The @{" Return " link OM_ACCEPT} Key		The @{" Backspace " link OM_BACKSPACE} Key
The @{" Esc " link CC_CANCEL} (Escape) Key		The @{" Help " link HelpKey} Key
The @{" Spacebar " link SPACEBAR}			The @{" Cursor " link VM_LEFT} Keys


@{u}The Mouse Modifier Keys@{uu}

	The @{" Shift " link Shift} Key		The @{" Ctrl " link Control} Key
	The @{" Alt " link Alternate} Key


@{u}The Attribute Keys@{uu}

	@{" [ and ] " link OM_PREVFVAL} Fill Value	@{" ( and ) " link OM_PREVFILL} Fill Type
	@{" { and } " link OM_PREVEVAL} Line Value	@{" < and > " link OM_PREVEDGE} Line Type
	@{" - and = " link OM_PREVJOIN} Line Join	@{" w " link OM_SETWEIGHT} Line Weight

@ENDNODE


@NODE VM_TOOLBOX
@TITLE "Toolbox Toggle"
@TOC Hotkeys
@PREV Hotkeys
@NEXT VM_STATUS


/****** THE HELP FILES HAVE BEEN ABRIDGED FOR THIS DEMO RELEASE. ******/

@ENDNODE


@NODE VM_STATUS
@TITLE "Status Window Toggle"
@TOC Hotkeys
@PREV VM_TOOLBOX
@NEXT VM_COORDS


/****** THE HELP FILES HAVE BEEN ABRIDGED FOR THIS DEMO RELEASE. ******/

@ENDNODE


@NODE VM_COORDS
@TITLE "Coodinate Window Toggle"
@TOC Hotkeys
@PREV VM_STATUS
@NEXT CC_CANCEL


/****** THE HELP FILES HAVE BEEN ABRIDGED FOR THIS DEMO RELEASE. ******/

@ENDNODE


@NODE OM_ACCEPT
@TITLE "Complete Object"
@TOC Hotkeys
@PREV VM_COORDS
@NEXT OM_BACKSPACE


/****** THE HELP FILES HAVE BEEN ABRIDGED FOR THIS DEMO RELEASE. ******/

@ENDNODE


@NODE OM_BACKSPACE
@TITLE "Cancel Point"
@TOC Hotkeys
@PREV OM_ACCEPT
@NEXT CC_CANCEL


/****** THE HELP FILES HAVE BEEN ABRIDGED FOR THIS DEMO RELEASE. ******/

@ENDNODE


@NODE CC_CANCEL
@TITLE "Cancel"
@TOC Hotkeys
@PREV OM_BACKSPACE
@NEXT HelpKey


/****** THE HELP FILES HAVE BEEN ABRIDGED FOR THIS DEMO RELEASE. ******/

@ENDNODE


@NODE HelpKey
@TITLE "The Help Key"
@TOC Hotkeys
@PREV CC_CANCEL
@NEXT Spacebar


/****** THE HELP FILES HAVE BEEN ABRIDGED FOR THIS DEMO RELEASE. ******/

@ENDNODE


@NODE Spacebar
@TITLE "Spacebar"
@TOC Hotkeys
@PREV HelpKey
@NEXT VM_LEFT


/****** THE HELP FILES HAVE BEEN ABRIDGED FOR THIS DEMO RELEASE. ******/

@ENDNODE


@NODE VM_LEFT
@TITLE "The Cursor Keys"
@TOC Hotkeys
@PREV OM_PREVEVAL
@NEXT VM_RIGHT


/****** THE HELP FILES HAVE BEEN ABRIDGED FOR THIS DEMO RELEASE. ******/

@ENDNODE


@NODE VM_RIGHT
@TITLE "The Cursor Keys"
@TOC Hotkeys
@PREV VM_LEFT
@NEXT VM_UP


/****** THE HELP FILES HAVE BEEN ABRIDGED FOR THIS DEMO RELEASE. ******/

@ENDNODE


@NODE VM_UP
@TITLE "The Cursor Keys"
@TOC Hotkeys
@PREV VM_RIGHT
@NEXT VM_DOWN


/****** THE HELP FILES HAVE BEEN ABRIDGED FOR THIS DEMO RELEASE. ******/

@ENDNODE


@NODE VM_DOWN
@TITLE "The Cursor Keys"
@TOC Hotkeys
@PREV VM_UP
@NEXT VM_HORIZ


/****** THE HELP FILES HAVE BEEN ABRIDGED FOR THIS DEMO RELEASE. ******/

@ENDNODE


@NODE VM_HORIZ
@TITLE "The Proportional Scroll Bars"
@TOC Hotkeys
@PREV VM_DOWN
@NEXT VM_VERT


/****** THE HELP FILES HAVE BEEN ABRIDGED FOR THIS DEMO RELEASE. ******/

@ENDNODE


@NODE VM_VERT
@TITLE "The Proportional Scroll Bars"
@TOC Hotkeys
@PREV  VM_HORIZ
@NEXT Hotkeys


/****** THE HELP FILES HAVE BEEN ABRIDGED FOR THIS DEMO RELEASE. ******/

@ENDNODE


@NODE Shift
@TITLE "The Shift Key"
@TOC Hotkeys
@PREV Hotkeys
@NEXT Alternate


/****** THE HELP FILES HAVE BEEN ABRIDGED FOR THIS DEMO RELEASE. ******/

@ENDNODE


@NODE Alternate
@TITLE "The Alt Key"
@TOC Hotkeys
@PREV Shift
@NEXT Control


/****** THE HELP FILES HAVE BEEN ABRIDGED FOR THIS DEMO RELEASE. ******/

@ENDNODE


@NODE Control
@TITLE "The Control Key"
@TOC Hotkeys
@PREV Alternate
@NEXT Hotkeys


/****** THE HELP FILES HAVE BEEN ABRIDGED FOR THIS DEMO RELEASE. ******/

@ENDNODE


@NODE OM_PREVFVAL
@TITLE "Previous Fill Value"
@TOC Hotkeys
@PREV Hotkeys
@NEXT OM_PREVFILL


/****** THE HELP FILES HAVE BEEN ABRIDGED FOR THIS DEMO RELEASE. ******/

@ENDNODE


@NODE OM_PREVFILL
@TITLE "Previous Fill Type"
@TOC Hotkeys
@PREV OM_PREVFVAL
@NEXT OM_PREVEVAL


/****** THE HELP FILES HAVE BEEN ABRIDGED FOR THIS DEMO RELEASE. ******/

@ENDNODE


@NODE OM_PREVEVAL
@TITLE "Next Line Value
@TOC Hotkeys
@PREV OM_PREVFILL
@NEXT OM_PREVEDGE


/****** THE HELP FILES HAVE BEEN ABRIDGED FOR THIS DEMO RELEASE. ******/

@ENDNODE


@NODE OM_PREVEDGE
@TITLE "Previous Line Type"
@TOC Hotkeys
@PREV OM_PREVEVAL
@NEXT OM_PREVJOIN


/****** THE HELP FILES HAVE BEEN ABRIDGED FOR THIS DEMO RELEASE. ******/

@ENDNODE


@NODE OM_PREVJOIN
@TITLE "Previous Join"
@TOC Hotkeys
@PREV OM_PREVEDGE
@NEXT OM_SETWEIGHT


/****** THE HELP FILES HAVE BEEN ABRIDGED FOR THIS DEMO RELEASE. ******/

@ENDNODE


@NODE OM_SETWEIGHT
@TITLE "Set Weight Hotkey"
@TOC Hotkeys
@PREV OM_PREVEVAL
@NEXT Hotkeys


/****** THE HELP FILES HAVE BEEN ABRIDGED FOR THIS DEMO RELEASE. ******/

@ENDNODE


@NODE ProdInfo
@TITLE "Product Information"
@TOC Main
@PREV Main
@NEXT PV_Details

@{u}@{b}Stylus, Inc. Releases the Stylus Pro-Pak@{ub}@{uu}

May 1, 1995
For Immediate Release
Contact: Jeff Blume
(303) 484-7321
jblume@bix.com


Ft. Collins, CO. - Stylus, Inc. announces the Stylus Pro-Pak; a professional
software bundle for graphic artists.  The Stylus Pro-Pak includes ProVector®
3, a major update of the Stylus structured-drawing program; StylusTracer(tm),
the eagerly-awaited autotracer; PSImport(tm), the acclaimed PostScript®
import utility for ProVector; and RexxRequest(tm), a powerful ARexx command
host for designing Intuition(tm) requesters for ARexx macros.

Even previous ProVector users will be impressed by the power and ease of use
of ProVector 3.  In addition to countless new features, ProVector has under-
gone a thorough interface-lift, incorporating advantages of the latest
Amiga® technology; as well as numerous suggestions from our users.

New Features in ProVector 3:
    ·Advanced Graphic Architecture(tm) support
    ·A complete "interface-lift" (2.X look & feel being only a
       minor part)
    ·Powerful new gradient fill options
    ·Many new object effects, including perspective, blending,
       skewing, mirroring, warping, etc.
    ·Object masks (clipping paths)
    ·Additional file formats supported include HP-GL, and Adobe
       Illustrator®
    ·Improved text support, including resident and downloaded
      PostScript Type 1 support, text blocks, text effects,
      imbedded formatting commands
    ·Anti-aliased, 24-bit ILBM output
    ·PostScript Color Separations w/ Trapping, UCR, etc.
    ·Math Coprocessor support
    ·Support for Amiga OS 2.1 & 3.0 features, including ARexx;
       context-sensitive, on-line help via AmigaGuide(tm);
       public screen support; standard Amiga file and screen
       mode requesters

OTHER EXCLUSIVE FEATURES
    ·Multiple Undos
    ·True Layers
    ·Structured and bitmapped pattern fills
    ·Magnetism
    ·Multiple Projects
    ·Page sizes up to 15x15 miles
    ·RELIABILITY

PSIMPORT(tm), the acclaimed utility that gave ProVector the
unprecedented ability to load and edit PostScript files, has
been updated to compliment the new features of ProVector.
Support has been added for the following PostScript(R) features:

    ·Text objects
    ·Gradient fills
    ·Clipping paths (masks)

STYLUSTRACER includes a full suite of image-processing and touch-up tools to
prepare bitmaps for tracing.  IFF-ILBM, TIFF, and GIF bitmaps may be traced.
Traced drawings may be saved in either IFF-DR2D, or Adobe Illustrator(tm)
file formats.  The drawings may then be imported into ProVector® and most
other Amiga drawing and desktop publishing programs. "StylusTracer is the
state-of-the-art in autotracing with no apologies to any computer platform.
StylusTracer has more accurate and efficient tracing algorithms, as well as
more features than any other tracer," said W. Jeffrey Blume, Vice President
of Stylus, Inc.

Finally, REXXREQUEST is an ARexx command host utility which gives ARexx
programmers access to the Amiga gadtools.library, so they may easily add 2.X
style requesters to their ARexx macros.

The Stylus Pro-Pak is available NOW at a suggested list of $299.95 (US). For
a limited time, the Stylus Pro-Pack will be available directly from Stylus,
Inc. at an introductory price of $199.95.  Registered ProVector 2.1 users
who have also registered PSImport can upgrade to the Stylus Pro-Pack for
$99.95.  Registered ProVector 2.1 users without PSImport can upgrade for
$129.95.  A Power-Up offer has been established which allows owners of
earlier versions of ProVector, Art Expressions, Professional Draw,
DesignWorks, or Aegis Draw, to upgrade for $149.95.  These special offers
will only be available through July 31, 1995.

Upgrade and power-up requests with a check drawn on a US bank, or
international bank draft, should be sent to:

			att. Stylus Pro-Pak Upgrade
			Stylus, Inc.
			P.O. Box 1671
			Ft. Collins, CO 80522
			(303) 484-7321

along with registration numbers or proof of purchase as applicable.  Please
include $7.00 for domestic shipping of new purchases; $10.00 for Canada and
Mexico; $20.00 for all other international destinations.  Include $5.00 for
domestic update shipping; $10.00 for international update shipping. 
Colorado residents must include sales tax.

Official demonstration versions of ProVector 3 and StylusTracer will be
available on various online services.

This release includes complete online documentation in AmigaGuide format. 
The printed manuals are current to the 2.1 release of ProVector.  All of the
new features in the Stylus Pro-Pak are documented in the convenient,
context-sensitive, AmigaGuide on-line help.

ProVector 3 and StylusTracer require Amiga/OS version 2.1 or later and 2
megabytes of RAM.  A hard disk, additional RAM, and OS 3.1 are recommended.

                                  - 30 -

@ENDNODE


@NODE PV_Details
@TITLE "ProVector 3 Feature List"
@TOC Main
@PREV ProdInfo
@NEXT ST_Details

@{b}@{u}ProVector 3 Feature List@{uu}@{ub}

   @{b}Object Creation@{ub}
    ·Intuitive Drawing tool for splines and straight lines
    ·Freehand tool unmatched for speed and accuracy
    ·Rectangle tool
    ·Ellipse tool
    ·Regular Polygons of specific number of sides
    ·Arcs and Pie shapes
    ·Text tool (including Text Blocks)
    ·Text-to-Path
   @{b}Object Manipulation@{ub}
    ·Move
    ·Controlled Move
    ·Clone
    ·Rotate
    ·Controlled Rotate & Clone
    ·Scale
    ·Controlled Scale & Clone
    ·Front
    ·Incremental Front
    ·Back
    ·Incremental Back
    ·Magnetism
    ·Change Style
    ·Get Style
    ·Object alignment
   @{b}Object Effects@{ub}
    ·Perspective
    ·Blending (morphing)
    ·Warping
    ·Skewing
    ·Mirroring
    ·Masking
    ·Smoothing/UnSmoothing
    ·Curve Fitting (for point reduction)
    ·Merging/Splitting (sub-polygon or compound objects)
    ·Text-to-Object
   @{b}Object Attributes@{ub}
    ·Solid color fills (specify by RGB or CMYK)
    ·Named colors
    ·Trapped colors
    ·Gradient fills (Linear, Radial, Conic, and Shape types
        w/ four transitions and unlimited reference colors)
    ·Pattern fills (structured or bitmapped)
    ·Line colors
    ·Line patterns
    ·Line weights
    ·Line joins
    ·Line caps
   @{b}Text attributes@{ub}
    ·Typeface (resident and downloaded PostScript Type 1; IFF-OFNT)
    ·Type point size
    ·All object attributes, including gradient and pattern
        fills
    ·Imbedded formatting commands
   @{b}Attribute manipulation@{ub}
    ·Change individual attributes
    ·Change all object attributes in a single operation
    ·Get object attributes to current attributes
   @{b}Input@{ub}
    ·IFF-DR2D (Amiga standard structured graphic files)
    ·IFF-ILBM
    ·PostScript (with the included PSImport module)
    ·Adobe Illustrator (with the included PSImport module)
    ·HP-GL (with the included HPGLImport module)
   @{b}Output@{ub}
    ·IFF-DR2D
    ·PostScript, EPS, Color Separations w/ Under Color Removal,
        Black Generation, Trapping, etc.
    ·Preferences
    ·IFF-ILBM (up to 24-bit, anti-aliased)
    ·Adobe Illustrator
    ·HP-GL
   @{b}Miscellaneous@{ub}
    ·Multiple Undos (up to 255)
    ·True Layers (256)
    ·Complete ARexx interface with over 150 commands
    ·Grid Display/Snap
    ·Configurable rulers
    ·AmigaGuide context-sensitive on-line help
    ·Multiple Projects (limited only by memory)
    ·Clipboard support
    ·Magnify to 1200X
    ·Page sizes up to 15x15 miles
    ·Each drawing supports a 65,000 color palette plus 256
      intermediate colors in any gradient pair colors for a
      total of over 16.7 million colors (dithered display).
    ·CMYK and RGB color models
    ·Advanced Graphics Architecture chip-set support
    ·Math Coprocessor support
    ·68020 and greater CPU instructions supported.
    ·Public Screen support
    ·2.X look & feel
    ·Standard Amiga file and screen mode requesters
    ·RELIABILITY

@ENDNODE


@NODE ST_Details
@TITLE "StylusTracer Feature List"
@TOC Main
@PREV ProdInfo
@NEXT PV_Details

@{b}@{u}Detailed StylusTracer Feature List@{uu}@{ub}

   @{b}AutoTracing Options@{ub}
    ·Objects
    ·Objects with Holes (sub-polygons or compound objects)
    ·Center-Lines
    ·Thin Lines
    ·Trace to 256 colors
    ·Preview
    ·Numerous tracing-accuracy options
   @{b}Touch-Up Tools@{ub}
    ·Paint tool
    ·Line tool
    ·Rectangle tool
    ·Polygon tool
    ·Variable Flood fill
    ·Crop tool
    ·Eye-Dropper (Color-Picker) tool
    ·Palette editor
    ·Zoom In/Zoom Out
   @{b}Image Processing@{ub}
    ·Average Smoothing
    ·Median Smoothing
    ·Blur (Gaussian) Smoothing
    ·Gradient Smoothing
    ·Region Smoothing
    ·Minimum Smoothing
    ·Maximum Smoothing
    ·Posterize
    ·Remove Isolated pixels
    ·Sharpen
    ·Edge Detect
    ·Thin
    ·Scale
    ·Invert
    ·Strip Bits
    ·Brightness
    ·Contrast
    ·Gamma (Gamma Brightness)
   @{b}Input@{ub}
    ·IFF-ILBM (including 24-bit, HAM & HAM-8)
    ·TIFF (except LZW compressed...)
   @{b}Output@{ub}
    ·IFF-DR2D
    ·Adobe Illustrator
   @{b}Miscellaneous@{ub}
    ·Undo
    ·Separate processing of RGB channels
    ·ARexx(TM) interface
    ·Batch tracing via ARexx
    ·2.X Look & Feel
    ·Standard Amiga file and screen mode requesters

@ENDNODE


@NODE Trademarks
@TITLE "Trademark & Copyright Notices"
@TOC Main
@PREV Changes
@NEXT Main

@{u}@{b}Trademarks@{ub}@{uu}

	PSImport is a trademark of Stylus, Inc.  ProVector and Stylus, Inc.
are registered trademarks of Stylus, Inc. AmigaDOS and Workbench, are
trademarks of Commodore-Amiga, Inc. Amiga, CBM and Commodore are registered
trademarks of Commodore Business Machines, Inc.  PostScript is a registered
trademark of Adobe Systems, Inc.

@ENDNODE
