Blitz Man - Version: not much. By Vaughan Roberts. For the Blitz Basic Internet Comp. Copyright: For registered Blitz Users - none what so ever, apart from what Acid Software decides on. See elsewhere I guess. Well since no one reads doc files (I hardly ever do..) and I'm fast running out of time to write this, I'll keep it short. Blitz Man is a PacMan derivitive, you eat little yellow pills until you clear a level. If you eat a purple pill, for a short time you can eat the monsters that are trying to eat you, errrm and thats about it really...... What makes this game better than the orginal PacMan? Not a lot. If anything. Well I had plans, but unsurprisingly, due to the compitition deadline have been unable to use them (this has been a six day effort, start to finish), so if you want to add something feel free to add it yourself or give me a call. Three good points for this game: 1 - Two players at once. But be careful players can't cross so you and your friend can be caught between monsters with no where to go. 2 - Map editor. You can design and play on your own levels. At the moment there are ownly 10 levels, but you can increase the number by increase int #Levels constant in the source code. *You will loses old levels however* 3 - You've got the source code. ;) The Game: You can select one or two players, and fast or slow speed at the beginning of the game. The speed settings control the speed of both the players and the monsters, and so can alter the difficulty of the game. We you eat a purple pill your character will begin to flash, this will last for about 3 seconds and during this time you can safely eat the monsters. Once killed monsters will disappear for about 3 seconds and then reappear at random on the map. When they appear they will flash for a second, during this time they cannot kill you. Scoring points: Yellow pills - 1 point. Purple pills - 5 points. Eating Monsters - 25 points. The Editor: The keys that are used in the editor are shown at the bottom of the screen at all times. They are: m - change editor mode. l - cycle through levels. s - save all levels. c - clear current level. f - fill all blank places with yellow pills. p - display movement path on the map. (Until map is changed.) Esc - Exit to main menu. There are 5 modes of operation, depending on what you want to place on the level. In each mode the mouse buttons place different things on the map. Wall mode: left mouse button places wall pieces. RMB removes piece. (place Grass) Small pills: LMB place yellow pill. RMB remove piece. Big pills: LMB place purple pill. RMB remove piece. Tunnels: LMB make tunnel. RMB fill in tunnel. Start Pos: LMB player one's starting position. RMB player two's starting position. Note: you may only place starting positions on blank (grass) places. That's about it really. If you want to use, alter, or use bits of the program or gfx fill free to do so. The code is at least paritialy commented (depending on how much time I have left =( ) But hopefully someone can find something usefull in there. If anyone wants fully documented code then just let me know and I'll email it to you. I can be contacted at: email: vroberts@yoyo.cc.monash.edu.au www: http://yoyo.cc.monash.edu.au/~vroberts or Vaughan Roberts 46 Beddoe Ave. Clayton North Victoria 3168 Australia Hope you enjoy it. Vaughan.