;DOE ENTERTAINMENT(R). (C) 1994 ; ; DOE ENTERTAINMENT ; 2412 Desert Oak Drive ; Palmdale, Ca. ; 93550 ; USA ; ;Terms & Conditions ; ;LIMITED WARRANTY. ;THIS SOFTWARE IS PROVIDED 'AS IS'. ALL WARRANTIES, EITHER EXPRESSED OR ;IMPLIED, ARE DISCLAIMED AS TO THE SOFTWARE AND ITS QUALITY PERFORMANCE, ;MERCHANTABILITY, OR FITNESS FOR ANY PARTICULAR PURPOSE. THE ENTIRE RISK ;RELATING TO THE QUALITY AND PERFORMANCE OF THE SOFTWARE IS ASSUMED BY THE ;USER. IN NO EVENT WILL DOE ENTERTAINMENT(R) BE LIABLE FOR DIRECT, ;INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES RESULTING FROM THE USE, ;INABILITY TO USE, OR ANY DEFECT IN THE SOFTWARE. IF THE SOFTWARE PROVES TO ;HAVE DEFECTS, THE USER ASSUMES THE COST OF ANY NECESSARY SERVICING OR REPAIRS. ; ;Copyright (c) 1994 DOE ENTERTAINMENT(R). ;All rights reserved. All rights of reproduction in other media reserved. [general] ; We use this among other factors, to determine how much ; stuff can we throw at you and still have speed ; changing this to 386 means less items ; you can change this by press F2 and select Fewer items ; click OK button to save ; options 386 or 486 CpuType=486 ; Timer usage ; We added this to pace the game speed. ; This is a fully programable timer delay. TimerSlow=65 ; Slowest Value TimerMed=35 ; Normal Value TimerFast=0 ; Fastest Value ; Timer=0 ; 0 = OFF -- 1 = ON TimerSlice=0 ; MilliSecond Delay ; The name of the devices can be easily seen by setting ShowDevices=1 ; in this section and then running a program which uses the wavemixer. showdevices=0 ; Show Wave Devices ; Virtual Screen -- NOT!!! and we MEAN NOT!!! Supported but, it's in there.. ; you can set the screen size width in pixels ; and you can set the screen size height in pixels ; ; for example: ; if you run windows at 1024x768 and want to see the game at 640 by 480 pixels ; ; set MAX_X=640 this is the width in pixels ; set MAX_Y=480 this is the Height in pixels ; ; Like so, except with the ';' (semicolons) removed ; MAX_X=640 ; MAX_Y=480 ; ; you can set it to just about any values within reason!, ; why ?.. for those really, really slow Bit Blitting video cards.. ; We will not support any thing on this ability in our game.. ; and we are in no way responsible in any way shape of form, legally or not!!! ; you must edit this option at your own risk! ; This configuration file is shipped with this option DISABLED. ; Leaving these commented out will allow us to use the full screen like we want too. ; You can Turn off the Digital Sound FX by pressing F2 ; select your desired options ; then click OK to save ; or editing this file and making the changes from 0 to 1 ; DigitalWAV=1 ; 0 = ON -- 1 = OFF ; We support Digital music, and again you can turn if ; off by pressing F2 select your desired options ; then OK to save the changes ; we use to use midi -- that's why its says MIDIMusic MIDIMusic=1 ; 0 = ON -- 1 = OFF DigitalMusic=1 ; 0 = ON -- 1 = OFF ; Yes Stereo !!!! ; Special Thanks to Angel Diaz and friends ; you can now enjoy Stereo Sound FX ; but if memory is a problem then change this to mono ; (be careful--Use only 0 or 1 anything else will crash) StereoMix=0 ; 0 = Mix to Mono -- 1 = Mix to Stereo ; You can zoom thru the onslaught of enemy fighters with your joystick ; by having IBMJOY.DRV in your SYSTEM.INI file ; You can press F9 and make us add it to your system.ini file ; note: IBMJOY.DRV must be manually copied into the ; windows\system directory ; along with the joystick.cpl. JoyStick=1 ; 0 = ON -- 1 = OFF ; This will allow to adjust the sensitivity of your mouse & Joystick ; We noticed that not all mouses & Joysticks are created equal, even ; the same mouse or Joystick can be different on different machines. ; Change this if you have a problem with the mouse being ; to slow--SHIP NOT MOVING FAST ENOUGH ; you can make this adjustment by press F2 for configure dialog Mouse=15 ; Mouse Sensitivitiy (Maxium is 30) ; QUATRA COMMAND - Related ; Have Animated Star BackGround ; You adjust this by pressing F2 ; if your system is slow, set this off AnimStar=0 ; 0 = ON -- 1 = OFF ; QUATRA COMMAND - Related ; Have the Planets Moving downward ; You adjust this by pressing F2 ; if your system is slow, set this off AnimPlanet=0 ; 0 = ON -- 1 = OFF ; Pop Up Help at Start up ; you know, the first screen you saw -- showed the control keys ; you can change this by pressing F9 to get the special options dialog PopUpHelp=0 ; 0 = ON -- 1 = OFF ; Pop Up Status Between Levels ; You can turn off the Status Display Between levels ; and zoom on thru non stop fighting... StatusDisplay=1 ; 1 = ON -- 0 = OFF ; We use this to decide what digital device to use to play ; our digital FX and background music. ; for the most part, you can leave this alone... ; we added this for those Totally Rocking Systems ; ; WaveOutDevice=0 : use the first device we find ; WaveOutDevice=1 : use the second device we find ; WaveOutDevice=-1: use WAVE_MAPPER (will use [default] settings of Mapper) ; WaveOutDevice=0 ; You can adjust this by pressing F2 GamePlay=0 ; 0=HARD 1=MED, 2=EASY GameLevel=1 ; 1 thru 10 F18NFZLevel=1 ; 1 thru 10 ; This is mainly Technical support stuff here ; making changes, does not effect the game or game play ; ; Checking to see what video card you have.. ; You can play the game in TRUE COLOR, but will be slower! ; the game was designed for 256 colors. ; It also possible to play in 16 Colors--with severe color lost! and we mean it Color=256 ; TRUECOLOR/256/16 ; Path Information ; Your Windows Directory ; you can change this to point to the correct directory WinPath=C:\WIN311 ; Our Game Directory ; you can change this to point to the correct directory QuatraPath=C:\QUATRA\QUATRA.EXE F18NFZPath=C:\F18NFZ\F18NFZ.EXE ; High Score Records Name1=Unknown Pilot Name2=Unknown Pilot Name3=Unknown Pilot Name4=Unknown Pilot Name5=Unknown Pilot Score1=0 Score2=0 Score3=0 Score4=0 Score5=0 F18Score1=0 F18Score2=0 F18Score3=0 F18Score4=0 F18Score5=0 F18Name1=Unknown Pilot F18Name2=Unknown Pilot F18Name3=Unknown Pilot F18Name4=Unknown Pilot F18Name5=Unknown Pilot [Default] ; Now just in case we could not figure out what kind of card you have ; we've made a Default one, and try to support it to the best Quality ; we can.... ; Remix=1 = We will Reset & Remix the sound before you hear it, ; this may cause a tick sound on some cards but sounds ; better then the next option. ; ; Remix=2 = We will not Reset & Remix the sound before you hear it, ; some sound cards have a problem in the mixing and ; you may a even louder tick then option 1 ; in any case, the sound is delay on mixing. ; The end result is a delayed laser sound, but at least no clicking noise ; Remix=1 ; Timing is everything on mixing the digital sound. ; ; if you are have sounds that are being chopped then choose option 0 (default) ; but on some systems you may have to choose option 1 to get a better sound. ; ; GoodWavePos=0 = uses time Get Time window call(default) ; GoodWavePos=1 = uses waveOutGetPosition multimedia call GoodWavePos=1 ; We use about 1Meg of memory to get the sounds in real time... ; and we let you adjust that here... ; the more we have, the better chances we have in delivering ; a earth quaking sound FX's ; 3 is enough in most cases .. but in your case you might need more ; if the sound is dropping out during the game. ; ; WaveBlocks=# ; 2 is Heart beat - possible dying out of sounds fxs and music ; 3 is sonic boom - in and out, some drying of sound is possible ; 4 is Rattle - less chances of drying, worked on most systems ; 5 is Tremor - enough to stir you... ; 6 is Earth Quake - ROCK & ROLL!.. ; WaveBlocks=6 ; Now digital sound is really just small samples of sounds ; crammed into one long one. We give you the option of reading in a large ; block at a time to prevent the tick/drying sound that might occur due to ; not reading in enough and mixing. ; Bigger is better, but at a cost of memory... ; if your don't have that luxury then lower this value.. ; ; default=1378 = 1/8th sec at 11025 hz ; ; MINIMUM=512 this is the minimum so don't go any lower ; MAXIMUM=4096 we won't go higher then this, so don't bother ; (Note 1024 is 1Meg of RAM!!!!) ; NEW!!! NEW!!! --- We Auto adjust this now and it works for most systems ; you probably should leave this as is. COMMENTED OUT!!!!! ; WaveBlockLen=# ; WaveBlockLen=2048 ; As with all digital sounds, it was sampled at a certain rate and ; we allow you to play at another. ; * in this release we convert all sounds to 8 bit 11.025 Khz ; so it makes no sense to changes this at this time ; SamplesPerSec=11 (11.025 Khz) (default) ; ;=11 (11.025 Khz) This uses little memory and delivers good sound and great game quality ;=22 (22 Khz) This uses alot of memory and delivers excellent sound SamplesPerSec=11 [Windows Sound System Playback] ; Need to set do11khzmce=FALSE in ; system.ini file add the following line ; ; [sndsys.drv] ; do11khzmce=FALSE ; ; Press F9 from QUATRA COMMAND(tm) and we'll add this for you. Remix=1 GoodWavePos=1 WaveBlocks=5 SamplesPerSec=11 [Microsoft Sound Mapper] Remix=1 GoodWavePos=0 WaveBlocks=5 SamplesPerSec=11 [MultiSound Wave Out] Remix=2 GoodWavePos=1 WaveBlocks=5 SamplesPerSec=11 [Creative labs Sound Blaster 1.0] Remix=1 GoodWavePos=0 WaveBlocks=5 SamplesPerSec=11 [Creative labs Sound Blaster 1.5] Remix=1 GoodWavePos=0 WaveBlocks=5 SamplesPerSec=11 [SB16 Wave Out] Remix=1 GoodWavePos=0 WaveBlocks=5 SamplesPerSec=22 [SBPro Wave Out] Remix=1 GoodWavePos=0 WaveBlocks=5 SamplesPerSec=11 [Media Vision Waveform Output] Remix=1 GoodWavePos=0 WaveBlocks=5 SamplesPerSec=11 [UltraSound Waveform Output] Remix=2 GoodWavePos=0 WaveBlocks=5 SamplesPerSec=11 [not compatible] ; sound drivers that are not compatible with wavemix.dll can be added here ; (the=1 is necessary). One of the major conflicts occur with the PC Speaker ; drivers. The wavemix.dll will only work with devices that support asynchronous ; operation - most of the pc speaker drivers are synchronous. The name of the devices ; can be easily seen by setting ShowDevices=1 in the [general] section and then running ; a program which uses the wavemixer. One major problem with some of the pc speaker ; drivers is that they report that they are asynchronous when they are really not. Wave driver for PC Speaker=1 ;DOE ENTERTAINMENT (R). 1994 ;All rights reserved. All rights of reproduction in other media reserved.