#
#  C source for GNU CHESS
#
#  Revision: 1990-12-26
#
#  Modified by Daryl Baker for use in MS WINDOWS environment
#
#  This file is part of CHESS.
#
#  CHESS is distributed in the hope that it will be useful, but WITHOUT ANY
#  WARRANTY.  No author or distributor accepts responsibility to anyone for
#  the consequences of using it or for whether it serves any particular
#  purpose or works at all, unless he says so in writing.  Refer to the CHESS
#  General Public License for full details.
#
#  Everyone is granted permission to copy, modify and redistribute CHESS, but
#  only under the conditions described in the CHESS General Public License.
#  A copy of this license is supposed to have been given to you along with
#  CHESS so you can know your rights and responsibilities.  It should be in a
#  file named COPYING.  Among other things, the copyright notice and this
#  notice must be preserved on all copies.
#
#
!include <ntwin32.mak>

PROJ = chess
PROJFILE = chess.mak
VER = 321

CC  = cl
#change the following line if optimizations are desired
#CFLAGS  = /W3 /Od /DWIN32 /D_WIN32 /nologo /Z7 /Zp
CFLAGS  = /W3 /Ox /DWIN32 /D_WIN32 /nologo /Zp

LRF  = echo > NUL
LINKER  = link
LFLAGS  =   /BATCH /nologo /map 
LLIBS_R  =  /NOD:SLIBCE SLIBCEW
LLIBS_G  = LIBC.LIB
MAPFILE_R  = chess.map

ASM  = pas
AFLAGS_G  = /Mx /T

RC  = rc
IMPLIB  = implib

DEF_FILE  = CHESS.DEF
OBJS  = CHESS.obj INIT.obj BOARD.obj ABOUT.obj PIECE.obj \
        HITTEST.obj COLOR.obj TIMECNT.obj SEARCH.obj INITIALI.obj \
        EVAL.obj GLOBALS.obj DSP.obj MSWDSP.obj BOOK.obj CREATE.obj \
        SAVEOPEN.obj NUMDLG.obj INITMENU.obj REVIEW.obj STATS.obj \
        TEST.obj PROMOTE.obj MANUAL.obj

RT_OBJS = VERSION.obj

RESS = chess.res

BMPS = king.bmp kingm.bmp kingo.bmp pawn.bmp pawno.bmp pawnm.bmp \
       rook.bmp rooko.bmp rookm.bmp knight.bmp knightm.bmp knighto.bmp \
       bishop.bmp bishopm.bmp bishopo.bmp queen.bmp queenm.bmp queeno.bmp

HELPFILES = chess.rtf article.rtf article2.rtf copying.rtf move-gen.rtf heuristi.rtf match.rtf
HELPSOURCE = chess.doc article.doc article2.doc copying.doc move-gen.doc heuristi.doc match.doc

all: $(PROJ).exe $(PROJ).hlp

.SILIENT:

.SUFFIXES: .rc .res .c .obj .doc .rtf

CHESS.RES : chess32.rc $(BMPS) color.dlg chess.ico timecnt.dlg saveopen.dlg \
            getnum.dlg review.dlg about.dlg stats.dlg test.dlg promote.dlg \
            manual.dlg
	    rc chess32.rc

ABOUT.obj : ABOUT.C
        $(CC) /c $(CFLAGS) $*.c

CHESS.obj : CHESS.C gnuchess.h defs.h chess.h saveopen.h  color.h 
        $(CC) /c $(CFLAGS) $*.c

COLOR.obj : COLOR.C chess.h color.h
        $(CC) /c $(CFLAGS) $*.c

MANUAL.obj : MANUAL.C chess.h
        $(CC) /c $(CFLAGS) $*.c

NUMDLG.obj : NUMDLG.C chess.h
        $(CC) /c $(CFLAGS) $*.c

PROMOTE.obj : PROMOTE.C chess.h
        $(CC) /c $(CFLAGS) $*.c

REVIEW.obj : REVIEW.C gnuchess.h chess.h defs.h
        $(CC) /c $(CFLAGS) $*.c

SAVEOPEN.obj : SAVEOPEN.C saveopen.h
        $(CC) /c $(CFLAGS) $*.c

STATS.obj : STATS.C gnuchess.h stats.h
        $(CC) /c $(CFLAGS) $*.c

TEST.obj : TEST.C gnuchess.h chess.h defs.h
        $(CC) /c $(CFLAGS) /Od $*.c

TIMECNT.obj : TIMECNT.C timecnt.h chess.h
        $(CC) /c $(CFLAGS) $*.c

BOARD.obj : BOARD.C defs.h
        $(CC) /c $(CFLAGS) $*.c

BOOK.obj : BOOK.C gnuchess.h defs.h chess.h
        $(CC) /c $(CFLAGS) $*.c

CREATE.obj : CREATE.C defs.h chess.h
        $(CC) /c $(CFLAGS) $*.c

DSP.obj : DSP.C gnuchess.h defs.h chess.h
        $(CC) /c $(CFLAGS) $*.c

EVAL.obj : EVAL.C gnuchess.h defs.h
        $(CC) /c $(CFLAGS) $*.c

GLOBALS.obj : GLOBALS.C gnuchess.h
        $(CC) /c $(CFLAGS) $*.c

HITTEST.obj : HITTEST.C defs.h
        $(CC) /c $(CFLAGS) $*.c

INIT.obj : INIT.C
        $(CC) /c $(CFLAGS) $*.c

INITIALI.obj : INITIALI.C gnuchess.h defs.h
        $(CC) /c $(CFLAGS) $*.c

INITMENU.obj : INITMENU.C gnuchess.h chess.h
        $(CC) /c $(CFLAGS) $*.c

MSWDSP.obj : MSWDSP.C gnuchess.h chess.h defs.h stats.h
        $(CC) /c $(CFLAGS) $*.c

PIECE.obj : PIECE.C chess.h defs.h
        $(CC) /c $(CFLAGS) $*.c

SEARCH.obj : SEARCH.C gnuchess.h defs.h
        $(CC) /c $(CFLAGS) $*.c

#
# Code to generate new time stamp when any module updated
#
#makever.exe: makever.c
#        cc /nologo makever.c
#

VERSION.obj: VERSION.c
        $(CC) /c $(CFLAGS) $*.c

#VERSION.c:  $(OBJS) $(RESS) $(BMPS) makever.exe
#        makever >version.c

# Create the help file

chess.hlp: chess.hpj $(HELPFILES)
#        hc chess.hpj

chexe$(VER).zip:
distexe: chess.exe readme.txt gnuchess.boo chess.hlp copying
        -del chexe$(VER).zip
        pkzip -a chexe$(VER) readme.txt chess.exe gnuchess.boo chess.hlp copying

distsrc: chess.exe chexe$(VER).zip readme.txt chess.mak chess.hlp
        -del chess$(VER).zip
        pkzip -a chess$(VER) @files.lst

#        pkzip -a chess$(VER) readme.txt $(PROJ).exe *.boo $(PROJ).hlp files.lst
#        pkzip -a chess$(VER) $(PROJ).def $(PROJ).rc *.dlg $(PROJ).mak $(PROJ).ico 
#        pkzip -a chess$(VER) copying winport change.log todo *.h *.c *.bmp 
#        pkzip -a chess$(VER) chess.hpj $(HELPFILES)
#        pkzip -a chess$(VER) $(HELPSOURCE)

disttar: chess.exe chexe$(VER).zip readme.txt chess.mak chess.hlp
        -del ch$(VER)t.*
        -del chess.ta?
        tar -cf chess.tar -u bmp -u doc -u rtf -u hlp -u exe -T files.lst
        c:\ucs\compress chess.tar
        ren chess.taz ch$(VER)t.Z

distmail: chess.exe chexe$(VER).zip readme.txt chess.mak chess.hlp
        -del ch$(VER)t.*
        -del chess.ta?
        tar -cf chess.tar -u bmp -u doc -u rtf -u hlp -u exe -T files.lst
        c:\ucs\compress chess.tar
        ren chess.taz ch$(VER)t.Z
        uuxfer20 -s61000 -m -o -ech$(VER)t.Z 

clean:
        -del *.obj
        -del *.bak
        -del *.res
        -del *.err
        -del *.ph

#$(PROJ).exe : $(DEF_FILE) $(OBJS) $(RT_OBJS) $(RESS)
#        $(LRF) @<<$(PROJ).lrf
#$(LFLAGS) $(RT_OBJS: = +^
#) $(OBJS: = +^
#)
#$@
#$(MAPFILE_R)
#$(LLIBS_G: = +^
#) +
#$(LLIBS_R: = +^
#) +
#$(LIBS: = +^
#)
#$(DEF_FILE) ; 
#<<

$(PROJ).exe : $(DEF_FILE) $(OBJS) $(RT_OBJS) $(RESS)
#        $(LINKER) $(OBJS) $(RT_OBJS) libc.lib comdlg32.lib user32.lib shell32.lib kernel32.lib gdi32.lib /out:$(PROJ).exe chess32.res /debug /debugtype:both
        $(LINKER) $(OBJS) $(RT_OBJS) libc.lib comdlg32.lib user32.lib shell32.lib kernel32.lib gdi32.lib /out:$(PROJ).exe chess32.res

#        $(RC) $(RESS) $@

.c.obj :
        $(CC) /c $(CFLAGS) $<

.rc.res :
        $(RC) /r $<

#
# this rule is here to trap changes to the doc files.  Ideally it
# would call a program todo RTF conversion.
#
.doc.rtf :
        @echo $< is out of date. Resave as RTF.
        @zzz### dummy command line need abort command
