/*
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX").  PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING,  AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES.  IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES.  THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.  
COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION.  ALL RIGHTS RESERVED.
*/

#include <stdlib.h>

#include "inferno.h"
#include "game.h"
#include "vecmat.h"
#include "key.h"
#include "joy.h"
#include "object.h"
#include "error.h"
#include "physics.h"
#include "joydefs.h"
#include "kconfig.h"
#include "args.h"

#pragma off (unreferenced)
static char rcsid[] = "$Id: slew.c 2.3 1996/01/31 13:02:17 matt Exp $";
#pragma on (unreferenced)

//variables for slew system

object *slew_obj=NULL;	//what object is slewing, or NULL if none

#define JOY_NULL 15
#define ROT_SPEED 8		//rate of rotation while key held down
#define VEL_SPEED (2*55)	//rate of acceleration while key held down

short old_joy_x,old_joy_y;	//position last time around

//	Function Prototypes
int slew_stop(void);


// -------------------------------------------------------------------
//say start slewing with this object
void slew_init(object *obj)
{
	slew_obj = obj;
	 
	slew_obj->control_type = CT_SLEW;
	slew_obj->movement_type = MT_NONE;

	slew_stop();		//make sure not moving
}


int slew_stop()
{
	if (!slew_obj || slew_obj->control_type!=CT_SLEW) return 0;

	vm_vec_zero(&slew_obj->mtype.phys_info.velocity);
	return 1;
}

void slew_reset_orient()
{
	if (!slew_obj || slew_obj->control_type!=CT_SLEW) return;

	slew_obj->orient.rvec.x = slew_obj->orient.uvec.y = slew_obj->orient.fvec.z = f1_0;

	slew_obj->orient.rvec.y = slew_obj->orient.rvec.z = slew_obj->orient.uvec.x = 
   slew_obj->orient.uvec.z = slew_obj->orient.fvec.x = slew_obj->orient.fvec.y = 0;

}

int do_slew_movement(object *obj, int check_keys, int check_joy )
{
	int moved = 0;
	vms_vector svel, movement;				//scaled velocity (per this frame)
	vms_matrix rotmat,new_pm;
	int joy_x,joy_y,btns;
	int joyx_moved,joyy_moved;
	vms_angvec rotang;

	if (!slew_obj || slew_obj->control_type!=CT_SLEW) return 0;

	if (check_keys) {
		if (Function_mode == FMODE_EDITOR) {
			if (FindArg("-jasen"))
				obj->mtype.phys_info.velocity.x += VEL_SPEED * (key_down_time(KEY_PAD3) - key_down_time(KEY_PAD1));
			else
				obj->mtype.phys_info.velocity.x += VEL_SPEED * (key_down_time(KEY_PAD9) - key_down_time(KEY_PAD7));
			obj->mtype.phys_info.velocity.y += VEL_SPEED * (key_down_time(KEY_PADMINUS) - key_down_time(KEY_PADPLUS));
			obj->mtype.phys_info.velocity.z += VEL_SPEED * (key_down_time(KEY_PAD8) - key_down_time(KEY_PAD2));

			rotang.p = (key_down_time(KEY_LBRACKET) - key_down_time(KEY_RBRACKET))/ROT_SPEED ;
			if (FindArg("-jasen"))
				rotang.b  = (key_down_time(KEY_PAD7) - key_down_time(KEY_PAD9))/ROT_SPEED;
			else
				rotang.b  = (key_down_time(KEY_PAD1) - key_down_time(KEY_PAD3))/ROT_SPEED;
			rotang.h  = (key_down_time(KEY_PAD6) - key_down_time(KEY_PAD4))/ROT_SPEED;
		}
		else {
			obj->mtype.phys_info.velocity.x += VEL_SPEED * Controls.sideways_thrust_time;
			obj->mtype.phys_info.velocity.y += VEL_SPEED * Controls.vertical_thrust_time;
			obj->mtype.phys_info.velocity.z += VEL_SPEED * Controls.forward_thrust_time;

			rotang.p = Controls.pitch_time/ROT_SPEED ;
			rotang.b  = Controls.bank_time/ROT_SPEED;
			rotang.h  = Controls.heading_time/ROT_SPEED;
		}
	}
	else
		rotang.p = rotang.b  = rotang.h  = 0;

	//check for joystick movement

	if (check_joy && joy_present && (Function_mode == FMODE_EDITOR) )	{
		joy_get_pos(&joy_x,&joy_y);
		btns=joy_get_btns();
	
		joyx_moved = (abs(joy_x - old_joy_x)>JOY_NULL);
		joyy_moved = (abs(joy_y - old_joy_y)>JOY_NULL);
	
		if (abs(joy_x) < JOY_NULL) joy_x = 0;
		if (abs(joy_y) < JOY_NULL) joy_y = 0;
	
		if (btns)
			if (!rotang.p) rotang.p = fixmul(-joy_y * 512,FrameTime); else;
		else
			if (joyy_moved) obj->mtype.phys_info.velocity.z = -joy_y * 8192;
	
		if (!rotang.h) rotang.h = fixmul(joy_x * 512,FrameTime);
	
		if (joyx_moved) old_joy_x = joy_x;
		if (joyy_moved) old_joy_y = joy_y;
	}

	moved = rotang.p | rotang.b | rotang.h;

	vm_angles_2_matrix(&rotmat,&rotang);
	vm_matrix_x_matrix(&new_pm,&obj->orient,&rotmat);
	obj->orient = new_pm;
	vm_transpose_matrix(&new_pm);		//make those columns rows

	moved |= obj->mtype.phys_info.velocity.x | obj->mtype.phys_info.velocity.y | obj->mtype.phys_info.velocity.z;

	svel = obj->mtype.phys_info.velocity;
	vm_vec_scale(&svel,FrameTime);		//movement in this frame
	vm_vec_rotate(&movement,&svel,&new_pm);

//	obj->last_pos = obj->pos;
	vm_vec_add2(&obj->pos,&movement);

	moved |= (movement.x || movement.y || movement.z);

	if (moved) 
		update_object_seg(obj);	//update segment id

	return moved;
}

//do slew for this frame
int slew_frame(int check_keys)
{
	return do_slew_movement( slew_obj, !check_keys, 1 );

}

