/*
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX").  PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING,  AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES.  IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES.  THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.  
COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION.  ALL RIGHTS RESERVED.
*/

#pragma off (unreferenced)
static char rcsid[] = "$Id: menu.c 2.152 1997/01/24 18:08:33 jeremy Exp $";
#pragma on (unreferenced)

#ifdef WINDOWS
#include "desw.h"
#endif

#include <time.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <ctype.h>
#include <stdarg.h>
#include <errno.h>

#include "pa_enabl.h"                   //$$POLY_ACC
#include "vga.h"

#include "menu.h"
#include "inferno.h"
#include "game.h"
#include "gr.h"
#include "key.h"
#include "iff.h"
#include "mem.h"
#include "error.h"
#include "bm.h"
#include "screens.h"
#include "mono.h"
#include "joy.h"
#include "vecmat.h"
#include "effects.h"
#include "slew.h"
#include "gamemine.h"
#include "gamesave.h"
#include "palette.h"
#include "args.h"
#include "newdemo.h"
#include "timer.h"
#include "sounds.h"
#include "gameseq.h"
#include "text.h"
#include "gamefont.h"
#include "newmenu.h"
#include "network.h"
#include "scores.h"
#include "joydefs.h"
#include "modem.h"
#include "playsave.h"
#include "multi.h"
#include "kconfig.h"
#include "titles.h"
#include "credits.h"
#include "texmap.h"
#include "polyobj.h"
#include "state.h"
#include "mission.h"
#include "songs.h"
#include "config.h"
#include "movie.h"
#include "gamepal.h"
#include "gauges.h"
#include "rbaudio.h"
#include "powerup.h"

#ifdef MACINTOSH
	#include "resource.h"
	#include "isp.h"
	#include <Dialogs.h>
#endif

#ifdef EDITOR
#include "editor\editor.h"
#endif

#if defined(POLY_ACC)
#include "poly_acc.h"
#endif

//char *menu_difficulty_text[] = { "Trainee", "Rookie", "Fighter", "Hotshot", "Insane" };
//char *menu_detail_text[] = { "Lowest", "Low", "Medium", "High", "Highest", "", "Custom..." };

#define MENU_NEW_GAME            0
#define MENU_GAME                               1 
#define MENU_EDITOR                                     2
#define MENU_VIEW_SCORES                        3
#define MENU_QUIT                4
#define MENU_LOAD_GAME                          5
#define MENU_SAVE_GAME                          6
#define MENU_DEMO_PLAY                          8
#define MENU_LOAD_LEVEL                         9
#define MENU_START_IPX_NETGAME                  10
#define MENU_JOIN_IPX_NETGAME                   11
#define MENU_CONFIG                             13
#define MENU_REJOIN_NETGAME                     14
#define MENU_DIFFICULTY                         15
#define MENU_START_SERIAL                       18
#define MENU_HELP                               19
#define MENU_NEW_PLAYER                         20
#define MENU_MULTIPLAYER                        21
#define MENU_STOP_MODEM                         22
#define MENU_SHOW_CREDITS                       23
#define MENU_ORDER_INFO                         24
#define MENU_PLAY_SONG                          25
#define MENU_START_TCP_NETGAME                  26
#define MENU_JOIN_TCP_NETGAME                   27
#define MENU_START_APPLETALK_NETGAME			28
#define MENU_JOIN_APPLETALK_NETGAME				30

//ADD_ITEM("Start netgame...", MENU_START_NETGAME, -1 );
//ADD_ITEM("Send net message...", MENU_SEND_NET_MESSAGE, -1 );

#define ADD_ITEM(t,value,key)  do { m[num_options].type=NM_TYPE_MENU; m[num_options].text=t; menu_choice[num_options]=value;num_options++; } while (0)

extern int last_joy_time;               //last time the joystick was used
#ifndef NDEBUG
extern int Speedtest_on;
#else
#define Speedtest_on 0
#endif

ubyte do_auto_demo = 1;                 // Flag used to enable auto demo starting in main menu.
int Player_default_difficulty; // Last difficulty level chosen by the player
int Auto_leveling_on = 1;
int Guided_in_big_window = 0;
int Menu_draw_copyright = 0;
int EscortHotKeys=1;

// Function Prototypes added after LINTING
void do_option(int select);
void do_detail_level_menu_custon(void);
void do_multi_player_menu(void);
void do_detail_level_menu_custom(void);
void do_new_game_menu(void);

extern void ReorderSecondary();
extern void ReorderPrimary();

//returns the number of demo files on the disk
int newdemo_count_demos();
extern ubyte Version_major,Version_minor;

// ------------------------------------------------------------------------
void autodemo_menu_check(int nitems, newmenu_item * items, int *last_key, int citem )
{
	int curtime;

	nitems = nitems;
	items=items;
	citem = citem;

	//draw copyright message
	if ( Menu_draw_copyright )              {
		int w,h,aw;

		Menu_draw_copyright = 0;
		WINDOS(	dd_gr_set_current_canvas(NULL),
					gr_set_current_canvas(NULL));
		gr_set_curfont(GAME_FONT);
		gr_set_fontcolor(BM_XRGB(6,6,6),-1);

		gr_get_string_size("V2.2", &w, &h, &aw );
	
		WIN(DDGRLOCK(dd_grd_curcanv));
			gr_printf(0x8000,grd_curcanv->cv_bitmap.bm_h-GAME_FONT->ft_h-2,TXT_COPYRIGHT);
			#ifdef MACINTOSH	// print out fix level as well if it exists
				if (Version_fix != 0)
				{
					gr_get_string_size("V2.2.2", &w, &h, &aw );
					gr_printf(grd_curcanv->cv_bitmap.bm_w-w-2,
							  grd_curcanv->cv_bitmap.bm_h-GAME_FONT->ft_h-2,
							  "V%d.%d.%d",
							  Version_major,Version_minor,Version_fix);
				}
				else
				{
					gr_printf(grd_curcanv->cv_bitmap.bm_w-w-2,
							  grd_curcanv->cv_bitmap.bm_h-GAME_FONT->ft_h-2,
							  "V%d.%d",
							  Version_major,Version_minor);
				}
			#else
				gr_printf(grd_curcanv->cv_bitmap.bm_w-w-2,grd_curcanv->cv_bitmap.bm_h-GAME_FONT->ft_h-2,"V%d.%d",Version_major,Version_minor);
			#endif

		#ifdef SANTA		//say this is hoard version
		if (HoardEquipped()) {
			gr_set_curfont(MEDIUM2_FONT);
			gr_printf(MenuHires?495:00,MenuHires?88:44,"Vertigo");
		}
		#endif

		WIN(DDGRUNLOCK(dd_grd_curcanv));
	}
	
	// Don't allow them to hit ESC in the main menu.
	if (*last_key==KEY_ESC) *last_key = 0;

	if ( do_auto_demo )     {
		curtime = timer_get_approx_seconds();
		//if ( ((keyd_time_when_last_pressed+i2f(20)) < curtime) && ((last_joy_time+i2f(20)) < curtime) && (!Speedtest_on)  ) {
		#ifndef MACINTOSH		// for now only!!!!
		if ( ((keyd_time_when_last_pressed+i2f(25)) < curtime) && (!Speedtest_on)  ) {
		#else
		if ( (keyd_time_when_last_pressed+i2f(40)) < curtime ) {
		#endif
			int n_demos;

			n_demos = newdemo_count_demos();

try_again:;

			if ((rand() % (n_demos+1)) == 0)
			{
				#ifndef SHAREWARE
					#ifdef WINDOWS
					mouse_set_mode(1);				//re-enable centering mode
					HideCursorW();
					#endif
					PlayMovie("intro.mve",0);
					songs_play_song(SONG_TITLE,1);
					*last_key = -3; //exit menu to force redraw even if not going to game mode. -3 tells menu system not to restore
					set_screen_mode(SCREEN_MENU);
					#ifdef WINDOWS
					mouse_set_mode(0);				//disenable centering mode
					ShowCursorW();
					#endif
				#endif // end of ifndef shareware
			}
			else {
				WIN(HideCursorW());
				keyd_time_when_last_pressed = curtime;                  // Reset timer so that disk won't thrash if no demos.
				newdemo_start_playback(NULL);           // Randomly pick a file
				if (Newdemo_state == ND_STATE_PLAYBACK) {
					Function_mode = FMODE_GAME;
					*last_key = -3; //exit menu to get into game mode. -3 tells menu system not to restore
				}
				else
					goto try_again;	//keep trying until we get a demo that works
			}
		}
	}
}

//static int First_time = 1;
static int main_menu_choice = 0;

//      -----------------------------------------------------------------------------
//      Create the main menu.
void create_main_menu(newmenu_item *m, int *menu_choice, int *callers_num_options)
{
	int     num_options;

	#ifndef DEMO_ONLY
	num_options = 0;

	ADD_ITEM(TXT_NEW_GAME,MENU_NEW_GAME,KEY_N);

	ADD_ITEM(TXT_LOAD_GAME,MENU_LOAD_GAME,KEY_L);

	ADD_ITEM(TXT_MULTIPLAYER_,MENU_MULTIPLAYER,-1);

	ADD_ITEM(TXT_OPTIONS_, MENU_CONFIG, -1 );
	ADD_ITEM(TXT_CHANGE_PILOTS,MENU_NEW_PLAYER,unused);
	ADD_ITEM(TXT_VIEW_DEMO,MENU_DEMO_PLAY,0);
	ADD_ITEM(TXT_VIEW_SCORES,MENU_VIEW_SCORES,KEY_V);
	#ifdef SHAREWARE
	ADD_ITEM(TXT_ORDERING_INFO,MENU_ORDER_INFO,-1);
	#endif
	ADD_ITEM(TXT_CREDITS,MENU_SHOW_CREDITS,-1);
	#endif
	ADD_ITEM(TXT_QUIT,MENU_QUIT,KEY_Q);

	#ifndef RELEASE
	if (!(Game_mode & GM_MULTI ))   {
		//m[num_options].type=NM_TYPE_TEXT;
		//m[num_options++].text=" Debug options:";

		ADD_ITEM("  Load level...",MENU_LOAD_LEVEL ,KEY_N);
		#ifdef EDITOR
		ADD_ITEM("  Editor", MENU_EDITOR, KEY_E);
		#endif
	}

	//ADD_ITEM( "  Play song", MENU_PLAY_SONG, -1 );
	#endif

	*callers_num_options = num_options;
}

//returns number of item chosen
int DoMenu() 
{
	int menu_choice[25];
	newmenu_item m[25];
	int num_options = 0;

	load_palette(MENU_PALETTE,0,1);		//get correct palette

	if ( Players[Player_num].callsign[0]==0 )       {
		RegisterPlayer();
		return 0;
	}
	
	if ((Game_mode & GM_SERIAL) || (Game_mode & GM_MODEM)) {
		do_option(MENU_START_SERIAL);
		return 0;
	}

	create_main_menu(m, menu_choice, &num_options);

	do {
		keyd_time_when_last_pressed = timer_get_fixed_seconds();                // .. 20 seconds from now!
		if (main_menu_choice < 0 )      main_menu_choice = 0;           
		Menu_draw_copyright = 1;
		main_menu_choice = newmenu_do2( "", NULL, num_options, m, autodemo_menu_check, main_menu_choice, Menu_pcx_name);
		if ( main_menu_choice > -1 ) do_option(menu_choice[main_menu_choice]);
		create_main_menu(m, menu_choice, &num_options); //      may have to change, eg, maybe selected pilot and no save games.
	} while( Function_mode==FMODE_MENU );

//      if (main_menu_choice != -2)
//              do_auto_demo = 0;               // No more auto demos
	if ( Function_mode==FMODE_GAME )        
		gr_palette_fade_out( gr_palette, 32, 0 );

	return main_menu_choice;
}

extern void show_order_form(void);      // John didn't want this in inferno.h so I just externed it.

#ifdef WINDOWS
#undef TXT_SELECT_DEMO
#define TXT_SELECT_DEMO "Select Demo\n<Ctrl-D> or Right-click\nto delete"
#endif

//returns flag, true means quit menu
void do_option ( int select) 
{
	switch (select) {
		case MENU_NEW_GAME:
			do_new_game_menu();
			break;
		case MENU_GAME:
			break;
		case MENU_DEMO_PLAY:
			{ 
				char demo_file[16];
				if (newmenu_get_filename( TXT_SELECT_DEMO, ".\\demos\\*.dem", demo_file, 1 ))     {
					newdemo_start_playback(demo_file);
				}
			}
			break;
		case MENU_LOAD_GAME:
			state_restore_all(0, 0, NULL);
			break;
		#ifdef EDITOR
		case MENU_EDITOR:
			Function_mode = FMODE_EDITOR;
			init_cockpit();
			break;
		#endif
		case MENU_VIEW_SCORES:
			gr_palette_fade_out( gr_palette,32,0 );
			scores_view(-1);
			break;
		#ifdef SHAREWARE
		case MENU_ORDER_INFO:
			show_order_form();
			break;
		#endif
		case MENU_QUIT:
			#ifdef EDITOR
			if (! SafetyCheck()) break;
			#endif
			gr_palette_fade_out( gr_palette,32,0);
			Function_mode = FMODE_EXIT;
			break;
		case MENU_NEW_PLAYER:
			RegisterPlayer();               //1 == allow escape out of menu
			break;

		case MENU_HELP:
			do_show_help();
			break;

		#ifndef RELEASE

		case MENU_PLAY_SONG:    {
				int i;
				char * m[MAX_NUM_SONGS];

				for (i=0;i<Num_songs;i++) {
					m[i] = Songs[i].filename;
				}
				i = newmenu_listbox( "Select Song", Num_songs, m, 1, NULL );

				if ( i > -1 )   {
					songs_play_song( i, 0 );
				}
			}
			break;
		case MENU_LOAD_LEVEL: {
			newmenu_item m;
			char text[10]="";
			int new_level_num;

			m.type=NM_TYPE_INPUT; m.text_len = 10; m.text = text;

			newmenu_do( NULL, "Enter level to load", 1, &m, NULL );

			new_level_num = atoi(m.text);

			if (new_level_num!=0 && new_level_num>=Last_secret_level && new_level_num<=Last_level)  {
				gr_palette_fade_out( gr_palette, 32, 0 );
				StartNewGame(new_level_num);
			}

			break;
		}
		#endif


		case MENU_START_IPX_NETGAME:
			load_mission(0);
			#ifdef MACINTOSH
			Network_game_type = IPX_GAME;
			#endif
//			WIN(ipx_create_read_thread());
			network_start_game();
			break;

		case MENU_JOIN_IPX_NETGAME:
			load_mission(0);
			#ifdef MACINTOSH
			Network_game_type = IPX_GAME;
			#endif
//			WIN(ipx_create_read_thread());
			network_join_game();
			break;

#ifdef MACINTOSH
		case MENU_START_APPLETALK_NETGAME:
			load_mission(0);
			#ifdef MACINTOSH
			Network_game_type = APPLETALK_GAME;
			#endif
			network_start_game();
			break;

		case MENU_JOIN_APPLETALK_NETGAME:
			load_mission(0);
			#ifdef MACINTOSH
			Network_game_type = APPLETALK_GAME;
			#endif
			network_join_game();
			break;
#endif
		
		case MENU_START_TCP_NETGAME:
		case MENU_JOIN_TCP_NETGAME:
			nm_messagebox (TXT_SORRY,1,TXT_OK,"Not available in shareware version!");
			// DoNewIPAddress();
			break;
                  
		case MENU_START_SERIAL:
			com_main_menu();
			break;
		case MENU_MULTIPLAYER:
			do_multi_player_menu();
			break;
		case MENU_CONFIG:
			do_options_menu();
			break;
		case MENU_SHOW_CREDITS:
			gr_palette_fade_out( gr_palette,32,0);
			songs_stop_all();
			credits_show(NULL); 
			break;
		default:
			Error("Unknown option %d in do_option",select);
			break;
	}

}

int do_difficulty_menu()
{
	int s;
	newmenu_item m[5];

	m[0].type=NM_TYPE_MENU; m[0].text=MENU_DIFFICULTY_TEXT(0);
	m[1].type=NM_TYPE_MENU; m[1].text=MENU_DIFFICULTY_TEXT(1);
	m[2].type=NM_TYPE_MENU; m[2].text=MENU_DIFFICULTY_TEXT(2);
	m[3].type=NM_TYPE_MENU; m[3].text=MENU_DIFFICULTY_TEXT(3);
	m[4].type=NM_TYPE_MENU; m[4].text=MENU_DIFFICULTY_TEXT(4);

	s = newmenu_do1( NULL, TXT_DIFFICULTY_LEVEL, NDL, m, NULL, Difficulty_level);

	if (s > -1 )    {
		if (s != Difficulty_level)
		{       
			Player_default_difficulty = s;
			write_player_file();
		}
		Difficulty_level = s;
		mprintf((0, "%s %s %i\n", TXT_DIFFICULTY_LEVEL, TXT_SET_TO, Difficulty_level));
		return 1;
	}
	return 0;
}

int     Max_debris_objects, Max_objects_onscreen_detailed;
int     Max_linear_depth_objects;

byte    Object_complexity=2, Object_detail=2;
byte    Wall_detail=2, Wall_render_depth=2, Debris_amount=2, SoundChannels = 2;

byte    Render_depths[NUM_DETAIL_LEVELS-1] =                        { 6,  9, 12, 15, 50};
byte    Max_perspective_depths[NUM_DETAIL_LEVELS-1] =               { 1,  2,  3,  5,  8};
byte    Max_linear_depths[NUM_DETAIL_LEVELS-1] =                    { 3,  5,  7, 10, 50};
byte    Max_linear_depths_objects[NUM_DETAIL_LEVELS-1] =            { 1,  2,  3,  7, 20};
byte    Max_debris_objects_list[NUM_DETAIL_LEVELS-1] =              { 2,  4,  7, 10, 15};
byte    Max_objects_onscreen_detailed_list[NUM_DETAIL_LEVELS-1] =   { 2,  4,  7, 10, 15};
byte    Smts_list[NUM_DETAIL_LEVELS-1] =                            { 2,  4,  8, 16, 50};   //      threshold for models to go to lower detail model, gets multiplied by obj->size
byte    Max_sound_channels[NUM_DETAIL_LEVELS-1] =                   { 2,  4,  8, 12, 16};

//      -----------------------------------------------------------------------------
//      Set detail level based stuff.
//      Note: Highest detail level (detail_level == NUM_DETAIL_LEVELS-1) is custom detail level.
void set_detail_level_parameters(int detail_level)
{
	Assert((detail_level >= 0) && (detail_level < NUM_DETAIL_LEVELS));

	if (detail_level < NUM_DETAIL_LEVELS-1) {
		Render_depth = Render_depths[detail_level];
		Max_perspective_depth = Max_perspective_depths[detail_level];
		Max_linear_depth = Max_linear_depths[detail_level];
		Max_linear_depth_objects = Max_linear_depths_objects[detail_level];

		Max_debris_objects = Max_debris_objects_list[detail_level];
		Max_objects_onscreen_detailed = Max_objects_onscreen_detailed_list[detail_level];

		Simple_model_threshhold_scale = Smts_list[detail_level];

		digi_set_max_channels( Max_sound_channels[ detail_level ] );

		//      Set custom menu defaults.
		Object_complexity = detail_level;
		Wall_render_depth = detail_level;
		Object_detail = detail_level;
		Wall_detail = detail_level;
		Debris_amount = detail_level;
		SoundChannels = detail_level;

#if defined(POLY_ACC)

		#ifdef MACINTOSH
			if (detail_level < 2)
			{
				pa_set_filtering(0);
			}
			else if (detail_level < 4)
			{
				pa_set_filtering(1);
			}
			else if (detail_level == 4)
			{
				pa_set_filtering(2);
			}
		#else
			pa_filter_mode = detail_level;
		#endif
#endif

	}
}

//      -----------------------------------------------------------------------------
void do_detail_level_menu(void)
{
	int s;
	newmenu_item m[7];

	m[0].type=NM_TYPE_MENU; m[0].text=MENU_DETAIL_TEXT(0);
	m[1].type=NM_TYPE_MENU; m[1].text=MENU_DETAIL_TEXT(1);
	m[2].type=NM_TYPE_MENU; m[2].text=MENU_DETAIL_TEXT(2);
	m[3].type=NM_TYPE_MENU; m[3].text=MENU_DETAIL_TEXT(3);
	m[4].type=NM_TYPE_MENU; m[4].text=MENU_DETAIL_TEXT(4);
	m[5].type=NM_TYPE_TEXT; m[5].text="";
	m[6].type=NM_TYPE_MENU; m[6].text=MENU_DETAIL_TEXT(5);

	s = newmenu_do1( NULL, TXT_DETAIL_LEVEL , NDL+2, m, NULL, Detail_level);

	if (s > -1 )    {
		switch (s)      {
			case 0:
			case 1:
			case 2:
			case 3:
			case 4:
				Detail_level = s;
				mprintf((0, "Detail level set to %i\n", Detail_level));
				set_detail_level_parameters(Detail_level);
				break;
			case 6:
				Detail_level = 5;
				do_detail_level_menu_custom();
				break;
		}
	}

}

//      -----------------------------------------------------------------------------
void do_detail_level_menu_custom_menuset(int nitems, newmenu_item * items, int *last_key, int citem )
{
	nitems = nitems;
	*last_key = *last_key;
	citem = citem;

	Object_complexity = items[0].value;
	Object_detail = items[1].value;
	Wall_detail = items[2].value;
	Wall_render_depth = items[3].value;
	Debris_amount = items[4].value;
	SoundChannels = items[5].value;
#if defined(POLY_ACC)
	pa_filter_mode = items[6].value;
#endif

}

void set_custom_detail_vars(void)
{
	Render_depth = Render_depths[Wall_render_depth];

	Max_perspective_depth = Max_perspective_depths[Wall_detail];
	Max_linear_depth = Max_linear_depths[Wall_detail];

	Max_debris_objects = Max_debris_objects_list[Debris_amount];

	Max_objects_onscreen_detailed = Max_objects_onscreen_detailed_list[Object_complexity];
	Simple_model_threshhold_scale = Smts_list[Object_complexity];
	Max_linear_depth_objects = Max_linear_depths_objects[Object_detail];

	digi_set_max_channels( Max_sound_channels[ SoundChannels ] );
	
}

#define	DL_MAX	10

//      -----------------------------------------------------------------------------

void do_detail_level_menu_custom(void)
{
	int	count;
	int	s=0;
	newmenu_item m[DL_MAX];
	#if defined(POLY_ACC)
	int filtering_id;
	#endif

	do {
		count = 0;
		m[count].type = NM_TYPE_SLIDER;
		m[count].text = TXT_OBJ_COMPLEXITY;
		m[count].value = Object_complexity;
		m[count].min_value = 0;
		m[count++].max_value = NDL-1;

		m[count].type = NM_TYPE_SLIDER;
		m[count].text = TXT_OBJ_DETAIL;
		m[count].value = Object_detail;
		m[count].min_value = 0;
		m[count++].max_value = NDL-1;

		m[count].type = NM_TYPE_SLIDER;
		m[count].text = TXT_WALL_DETAIL;
		m[count].value = Wall_detail;
		m[count].min_value = 0;
		m[count++].max_value = NDL-1;

		m[count].type = NM_TYPE_SLIDER;
		m[count].text = TXT_WALL_RENDER_DEPTH;
		m[count].value = Wall_render_depth;
		m[count].min_value = 0;
		m[count++].max_value = NDL-1;

		m[count].type = NM_TYPE_SLIDER;
		m[count].text= TXT_DEBRIS_AMOUNT;
		m[count].value = Debris_amount;
		m[count].min_value = 0;
		m[count++].max_value = NDL-1;

		m[count].type = NM_TYPE_SLIDER;
		m[count].text= TXT_SOUND_CHANNELS;
		m[count].value = SoundChannels;
		m[count].min_value = 0;
		m[count++].max_value = NDL-1;

		#if defined(POLY_ACC)
		MAC( if(PAEnabled){ )
			filtering_id = count;
			m[count].type = NM_TYPE_SLIDER;
			m[count].text= "FILTERING";
			m[count].value = pa_filter_mode;
			m[count].min_value = 0;
			#ifdef MACINTOSH
			m[count++].max_value = 2;
			#else
			m[count++].max_value = NDL-1;
			#endif
		MAC(})
		#endif

		m[count].type = NM_TYPE_TEXT;
		m[count++].text= TXT_LO_HI;

		Assert(count < DL_MAX);

		s = newmenu_do1( NULL, TXT_DETAIL_CUSTOM, count, m, do_detail_level_menu_custom_menuset, s);
	} while (s > -1);

	set_custom_detail_vars();

	#if defined(MACINTOSH) && defined(POLY_ACC)
	if ( PAEnabled )
		pa_set_filtering( m[filtering_id].value );
	#endif
}

#ifndef MACINTOSH
int Default_display_mode=0;
int Current_display_mode=0;
#else
int Default_display_mode=1;
int Current_display_mode=1;
#endif

extern int MenuHiresAvailable;

typedef struct {
	int	VGA_mode;
	short	w,h;
	short	render_method;
	short	flags;
} dmi;

dmi display_mode_info[7] = {
		#ifdef WINDOWS
			{SM95_320x200x8X, 320, 200, VR_NONE, VRF_ALLOW_COCKPIT},
			{SM95_640x480x8, 640, 480, VR_NONE, VRF_COMPATIBLE_MENUS+VRF_ALLOW_COCKPIT},
			{SM95_640x400x8, 640, 400, VR_NONE, VRF_COMPATIBLE_MENUS }, 
			{SM95_800x600x8, 800, 600, VR_NONE, VRF_COMPATIBLE_MENUS },
			{SM95_1024x768x8, 1024, 768, VR_NONE, VRF_COMPATIBLE_MENUS }, 
		#else
			{SM_320x200C,	 320,	200, VR_NONE, VRF_ALLOW_COCKPIT+VRF_COMPATIBLE_MENUS}, 
			{SM_640x480V,	 640, 480, VR_NONE, VRF_COMPATIBLE_MENUS+VRF_ALLOW_COCKPIT},
			{SM_320x400U,	 320, 400, VR_NONE, VRF_USE_PAGING},
			{SM_640x400V,	 640, 400, VR_NONE, VRF_COMPATIBLE_MENUS}, 
			{SM_800x600V,	 800, 600, VR_NONE, VRF_COMPATIBLE_MENUS}, 
			{SM_1024x768V,	1024,	768, VR_NONE, VRF_COMPATIBLE_MENUS}, 	
			{SM_1280x1024V,1280,1024, VR_NONE, VRF_COMPATIBLE_MENUS}, 
		#endif
};
 
WIN(extern int DD_Emulation);


void set_display_mode(int mode)
{
	dmi *dmi;

	if ((Current_display_mode == -1)||(VR_render_mode != VR_NONE))	//special VR mode
		return;								//...don't change

	#if !defined(MACINTOSH) && !defined(WINDOWS)
	if (mode >= 5 && !FindArg("-superhires"))
		mode = 4;
	#endif

	if (!MenuHiresAvailable && (mode != 2))
		mode = 0;

#ifndef WINDOWS

	if (vga_check_mode(display_mode_info[mode].VGA_mode) != 0)		//can't do mode
		#ifndef MACINTOSH
		mode = 0;
		#else
		mode = 1;
		#endif

	Current_display_mode = mode;
#else
	if (mode == 2) mode = 3;					// 320x400 -> 640x400.
	Current_display_mode = mode;
	if (mode >= 3) mode--;						// Match to Windows dmi.
	if (DDCheckMode(display_mode_info[mode].VGA_mode)) {
		if (Platform_system == WINNT_PLATFORM || DD_Emulation) mode = 1;
		else mode = 0;
		Current_display_mode = mode;
	}
#endif

	dmi = &display_mode_info[mode];

	if (Current_display_mode != -1) {

		game_init_render_buffers(dmi->VGA_mode,dmi->w,dmi->h,dmi->render_method,dmi->flags);
		Default_display_mode = Current_display_mode;
	}

	Screen_mode = -1;		//force screen reset
}

#ifdef MACINTOSH	// use Mac version of do_screen_res_menu

void do_screen_res_menu()
{
	#define N_SCREENRES_ITEMS 6
	
	newmenu_item m[N_SCREENRES_ITEMS];
	int citem, i, n_items, odisplay_mode, result;

	if ((Current_display_mode == -1)||(VR_render_mode != VR_NONE))		//special VR mode
	{				
		nm_messagebox(TXT_SORRY, 1, TXT_OK, 
				"You may not change screen\n"
				"resolution when VR modes enabled.");
		return;
	}

	m[0].type=NM_TYPE_TEXT;	 m[0].value=0; m[0].text="Modes w/ Cockpit:";
	m[1].type=NM_TYPE_RADIO; m[1].value=0; m[1].group=0; m[1].text=" 640x480";
	m[2].type=NM_TYPE_TEXT;	 m[2].value=0; m[2].text="Modes w/o Cockpit:";
	m[3].type=NM_TYPE_RADIO; m[3].value=0; m[3].group=0; m[3].text=" 800x600";
//	m[4].type=NM_TYPE_RADIO; m[4].value=0; m[4].group=0; m[4].text=" 1024x768";
//	m[5].type=NM_TYPE_RADIO; m[5].value=0; m[5].group=0; m[5].text=" 1280x1024";
	n_items = 4;

	odisplay_mode = VGA_current_mode;
	citem = Current_display_mode;
	if (Current_display_mode >= 2)
		citem--;

	if (citem >= n_items)
		citem = n_items-1;

	m[citem].value = 1;

	newmenu_do1( NULL, "Select screen mode", n_items, m, NULL, citem);

	for (i=0;i<n_items;i++)
		if (m[i].value)
			break;
	if (i >= 3)
		i++;

#ifdef SHAREWARE
	if (i > 1)
		nm_messagebox(TXT_SORRY, 1, TXT_OK, 
			"High resolution modes are\n"
			"only available in the\n"
			"Commercial version of Descent 2.");
	return;
#else
	result = vga_check_mode(display_mode_info[i].VGA_mode);
	
	if (result) {
		nm_messagebox(TXT_SORRY, 1, TXT_OK, 
				"Cannot set requested\n"
				"mode on this video card.");
		return;
	}
	
	set_display_mode(i);
	reset_cockpit();
#endif

}

#else	// PC version of do_screen_res_menu is below

void do_screen_res_menu()
{
	#define N_SCREENRES_ITEMS 9
	newmenu_item m[N_SCREENRES_ITEMS];
	int citem;
	int i;
	int n_items;
	int result;

	if ((Current_display_mode == -1)||(VR_render_mode != VR_NONE)) {				//special VR mode
		nm_messagebox(TXT_SORRY, 1, TXT_OK, 
				"You may not change screen\n"
				"resolution when VR modes enabled.");
		return;
	}

	m[0].type=NM_TYPE_TEXT;	 m[0].value=0;    			  m[0].text="Modes w/ Cockpit:";
	
#ifdef WINDOWS
	if (Platform_system == WINNT_PLATFORM || DD_Emulation) {
		m[1].type=NM_TYPE_TEXT; m[1].value=0; m[1].text=" 320x200 N/A";
	} else
#endif
		//NOTE LINK TO ABOVE IF
		m[1].type=NM_TYPE_RADIO; m[1].value=0; m[1].group=0; m[1].text=" 320x200";

	m[2].type=NM_TYPE_RADIO; m[2].value=0; m[2].group=0; m[2].text=" 640x480";
	m[3].type=NM_TYPE_TEXT;	 m[3].value=0;   				  m[3].text="Modes w/o Cockpit:";
#ifdef WINDOWS
	m[4].type=NM_TYPE_RADIO; m[4].value=0; m[4].group=0; m[4].text=" 640x400";
	m[5].type=NM_TYPE_RADIO; m[5].value=0; m[5].group=0; m[5].text=" 800x600";
//	m[6].type=NM_TYPE_RADIO; m[6].value=0; m[6].group=0; m[6].text=" 1024x768";
	n_items = 6;
#else
	m[4].type=NM_TYPE_RADIO; m[4].value=0; m[4].group=0; m[4].text=" 320x400";
	m[5].type=NM_TYPE_RADIO; m[5].value=0; m[5].group=0; m[5].text=" 640x480";
	m[6].type=NM_TYPE_RADIO; m[6].value=0; m[6].group=0; m[6].text=" 800x600";
	n_items = 7;
	if (FindArg("-superhires")) {
		m[7].type=NM_TYPE_RADIO; m[7].value=0; m[7].group=0; m[7].text=" 1024x768";
		m[8].type=NM_TYPE_RADIO; m[8].value=0; m[8].group=0; m[8].text=" 1280x1024";
		n_items += 2;
	}
#endif

	citem = Current_display_mode+1;
	
#ifdef WINDOWS
	if (citem == 3) citem++;				// if 320x400 in DOS, make it look like 640x400
#else
	if (Current_display_mode >= 2)
		citem++;
#endif

	if (citem >= n_items)
		citem = n_items-1;

	m[citem].value = 1;

	newmenu_do1( NULL, "Select screen mode", n_items, m, NULL, citem);

	for (i=0;i<n_items;i++)
		if (m[i].value)
			break;

#ifndef WINDOWS 								// if i >= 4 keep it that way since we skip 320x400
	if (i >= 4)
		i--;
#endif

	i--;

#ifndef WINDOWS
	if (((i != 0) && (i != 2) && !MenuHiresAvailable) || vga_check_mode(display_mode_info[i].VGA_mode)) {
		nm_messagebox(TXT_SORRY, 1, TXT_OK, 
				"Cannot set requested\n"
				"mode on this video card.");
		return;
	}
#else
	if (i >= 3) 
		result = DDCheckMode(display_mode_info[i-1].VGA_mode);
	else 
		result = DDCheckMode(display_mode_info[i].VGA_mode);

	if (result) {
		nm_messagebox(TXT_SORRY, 1, TXT_OK, 
				"Mode not supported by your\n"
				"DirectDraw driver.\n", 
				"Using default mode for gameplay.\n");
		return;
	}

#endif
	#ifdef SHAREWARE
		if (i != 0)
			nm_messagebox(TXT_SORRY, 1, TXT_OK, 
				"High resolution modes are\n"
				"only available in the\n"
				"Commercial version of Descent 2.");
		return;
	#else
		if (i != Current_display_mode)
			set_display_mode(i);
	#endif

}
#endif	// end of PC version of do_screen_res_menu()



void do_new_game_menu()
{
	int new_level_num,player_highest_level;

#ifndef SHAREWARE
	int n_missions;

	n_missions = build_mission_list(0);

	if (n_missions > 1) {
		int new_mission_num,i, default_mission;
		char * m[MAX_MISSIONS];

		default_mission = 0;
		for (i=0;i<n_missions;i++) {
			m[i] = Mission_list[i].mission_name;
			if ( !stricmp( m[i], config_last_mission ) )    
				default_mission = i;
		}

		new_mission_num = newmenu_listbox1( "New Game\n\nSelect mission", n_missions, m, 1, default_mission, NULL );

		if (new_mission_num == -1)
			return;         //abort!

		strcpy(config_last_mission, m[new_mission_num]  );
		
		if (!load_mission(new_mission_num)) {
			nm_messagebox( NULL, 1, TXT_OK, "Error in Mission file"); 
			return;
		}
	}
#endif

	new_level_num = 1;

	player_highest_level = get_highest_level();

	if (player_highest_level > Last_level)
		player_highest_level = Last_level;

	if (player_highest_level > 1) {
		newmenu_item m[4];
		char info_text[80];
		char num_text[10];
		int choice;
		int n_items;

try_again:
		sprintf(info_text,"%s %d",TXT_START_ANY_LEVEL, player_highest_level);

		m[0].type=NM_TYPE_TEXT; m[0].text = info_text;
		m[1].type=NM_TYPE_INPUT; m[1].text_len = 10; m[1].text = num_text;
		n_items = 2;

		#ifdef WINDOWS
		m[2].type = NM_TYPE_TEXT; m[2].text = "";
		m[3].type = NM_TYPE_MENU; m[3].text = "          Ok";
		n_items = 4;
		#endif

		strcpy(num_text,"1");

		choice = newmenu_do( NULL, TXT_SELECT_START_LEV, n_items, m, NULL );

		if (choice==-1 || m[1].text[0]==0)
			return;

		new_level_num = atoi(m[1].text);

		if (!(new_level_num>0 && new_level_num<=player_highest_level)) {
			m[0].text = TXT_ENTER_TO_CONT;
			nm_messagebox( NULL, 1, TXT_OK, TXT_INVALID_LEVEL); 
			goto try_again;
		}
	}

	Difficulty_level = Player_default_difficulty;

	if (!do_difficulty_menu())
		return;

	gr_palette_fade_out( gr_palette, 32, 0 );
	StartNewGame(new_level_num);

}

extern void GameLoop(int, int );

extern int Redbook_enabled;

void options_menuset(int nitems, newmenu_item * items, int *last_key, int citem )
{
	if ( citem==5)
	{
		gr_palette_set_gamma(items[5].value);
	}

	nitems++;		//kill warning
	last_key++;		//kill warning
}

void do_options_menu()
{
   newmenu_item m[12];
	int i = 0;

	do {
		m[ 0].type = NM_TYPE_MENU;   m[ 0].text="Sound effects & music...";
		m[ 1].type = NM_TYPE_TEXT;   m[ 1].text="";
		#if defined(MACINTOSH) && defined(APPLE_DEMO)
		m [2].type = NM_TYPE_TEXT;   m[ 2].text="";
		#else
		m[ 2].type = NM_TYPE_MENU;   m[ 2].text=TXT_CONTROLS_;
		#endif
	#ifdef WINDOWS
		m[ 3].type = NM_TYPE_MENU;   m[ 3].text="INVOKE JOYSTICK CONTROL PANEL";
	#else
		m[ 3].type = NM_TYPE_MENU;   m[ 3].text=TXT_CAL_JOYSTICK;
	#endif
		m[ 4].type = NM_TYPE_TEXT;   m[ 4].text="";

#if defined(POLY_ACC)
	#ifdef MACINTOSH

		if ( !PAEnabled )
		{
			m[5].type 		= NM_TYPE_SLIDER;
			m[5].text 		= TXT_BRIGHTNESS;
			m[5].value 		= gr_palette_get_gamma();
			m[5].min_value	= 0;
			m[5].max_value	= 8; 
		}
		else
		{
			m[ 5].type = NM_TYPE_TEXT;   m[ 5].text="";
		}
	
	#else
		m[ 5].type = NM_TYPE_TEXT;   m[ 5].text="";
	#endif
#else
		m[ 5].type = NM_TYPE_SLIDER; m[ 5].text=TXT_BRIGHTNESS; m[5].value=gr_palette_get_gamma();m[5].min_value=0; m[5].max_value=8; 
#endif


#ifdef PA_3DFX_VOODOO
		m[ 6].type = NM_TYPE_TEXT;   m[ 6].text="";
#else
		m[ 6].type = NM_TYPE_MENU;   m[ 6].text=TXT_DETAIL_LEVELS;
#endif

#if defined(POLY_ACC)
		m[ 7].type = NM_TYPE_TEXT;   m[ 7].text="";
#else
		#ifdef MACINTOSH
			if ( gConfigInfo.mChangeResolution && !PAEnabled )
			{
				m[ 7].type = NM_TYPE_MENU;   m[ 7].text="Screen resolution...";
			}
			else	// for when we are on a mac and no resolution switching allowed
			{
				m[ 7].type = NM_TYPE_TEXT;   m[ 7].text="";
			}
		#else	// for PC's
			m[ 7].type = NM_TYPE_MENU;   m[ 7].text="Screen resolution...";
		#endif	// end of #ifdef macintosh

#endif

		m[ 8].type = NM_TYPE_TEXT;   m[ 8].text="";
		m[ 9].type = NM_TYPE_MENU;   m[ 9].text="Primary autoselect ordering...";
		m[10].type = NM_TYPE_MENU;   m[10].text="Secondary autoselect ordering...";
		m[11].type = NM_TYPE_MENU;   m[11].text="Toggles...";
				
		i = newmenu_do1( NULL, TXT_OPTIONS, sizeof(m)/sizeof(*m), m, options_menuset, i );
			
		switch(i)       {
			case  0: do_sound_menu();			break;
			case  2: joydefs_config();			break;
			case  3: joydefs_calibrate();		break;
			case  6: do_detail_level_menu(); 	break;
			case  7: do_screen_res_menu();		break;
			case  9: ReorderPrimary();			break;
			case 10: ReorderSecondary();		break;
			case 11: do_toggles_menu();			break;
		}

	} while( i>-1 );

	write_player_file();
}

extern int Redbook_playing;
void set_redbook_volume(int volume);

WIN(extern int RBCDROM_State);
WIN(static BOOL windigi_driver_off=FALSE);

void sound_menuset(int nitems, newmenu_item * items, int *last_key, int citem )
{
	nitems=nitems;          
	*last_key = *last_key;

	if ( Config_digi_volume != items[0].value )     {
		Config_digi_volume = items[0].value;

		#ifdef WINDOWS
			if (windigi_driver_off) {
				digi_midi_wait();
				digi_init_digi();
				Sleep(500);
				windigi_driver_off = FALSE;
			}
		#endif			
		
		#ifndef MACINTOSH
			digi_set_digi_volume( (Config_digi_volume*32768)/8 );
		#else
			digi_set_digi_volume( (Config_digi_volume*256)/8 );
		#endif
		digi_play_sample_once( SOUND_DROP_BOMB, F1_0 );
	}

#ifdef WINDOWS
	if (!wmidi_support_volchange()) {
		if (!items[1].value && Config_midi_volume) {
			Config_midi_volume = 0;
			digi_set_midi_volume(0);
			digi_play_midi_song( NULL, NULL, NULL, 0 );
		}
		else if (Config_midi_volume == 0 && items[1].value) {
			digi_set_midi_volume(64);
			Config_midi_volume = 4;
		}
	}
	else 	 // LINK TO BELOW IF
#endif
	if (Config_midi_volume != items[1].value )   {
 		Config_midi_volume = items[1].value;
		#ifdef WINDOWS
			if (!windigi_driver_off) {
				Sleep(200);
				digi_close_digi();
				Sleep(100);
				windigi_driver_off = TRUE;
			}
		#endif
		#ifndef MACINTOSH
			digi_set_midi_volume( (Config_midi_volume*128)/8 );
		#else
			digi_set_midi_volume( (Config_midi_volume*256)/8 );
		#endif
	}
#ifdef MACINTOSH
	if (Config_master_volume != items[3].value ) {
		Config_master_volume = items[3].value;
		digi_set_master_volume( Config_master_volume );
		digi_play_sample_once( SOUND_DROP_BOMB, F1_0 );
	}
#endif

	// don't enable redbook for a non-apple demo version of the shareware demo
	#if !defined(SHAREWARE) || ( defined(SHAREWARE) && defined(APPLE_DEMO) )
		
	if (Config_redbook_volume != items[2].value )   {
		Config_redbook_volume = items[2].value;
		set_redbook_volume(Config_redbook_volume);
	}

	if (items[4].value != (Redbook_playing!=0)) {

		if (items[4].value && FindArg("-noredbook")) {
			nm_messagebox (TXT_SORRY,1,TXT_OK,"Redbook audio has been disabled\non the command line");
			items[4].value = 0;
			items[4].redraw = 1;
		}
		else {
			Redbook_enabled = items[4].value;

			mprintf((1, "Redbook_enabled = %d\n", Redbook_enabled));

			if (Function_mode == FMODE_MENU)
				songs_play_song(SONG_TITLE,1);
			else if (Function_mode == FMODE_GAME)
				songs_play_level_song( Current_level_num );
			else
				Int3();

			if (items[4].value && !Redbook_playing) {
			#ifdef WINDOWS
				if (RBCDROM_State == -1) 
					nm_messagebox (TXT_SORRY,1,TXT_OK,"Cannot start CD Music.\nAnother application is\nusing the CD player.\n");
				else // link to next code line!
			#endif
				nm_messagebox (TXT_SORRY,1,TXT_OK,"Cannot start CD Music.  Insert\nyour Descent II CD and try again");
				items[4].value = 0;
				items[4].redraw = 1;
			}

			items[1].type = (Redbook_playing?NM_TYPE_TEXT:NM_TYPE_SLIDER);
			items[1].redraw = 1;
			items[2].type = (Redbook_playing?NM_TYPE_SLIDER:NM_TYPE_TEXT);
			items[2].redraw = 1;

		}
	}

	#endif

	citem++;		//kill warning
}

void do_sound_menu()
{
   newmenu_item m[6];
	int i = 0;

 #ifdef WINDOWS
 	extern BOOL DIGIDriverInit;
 	if (!DIGIDriverInit) windigi_driver_off = TRUE;
 	else windigi_driver_off = FALSE;
 #endif

	do {
		m[ 0].type = NM_TYPE_SLIDER; m[ 0].text=TXT_FX_VOLUME; m[0].value=Config_digi_volume;m[0].min_value=0; m[0].max_value=8; 
		m[ 1].type = (Redbook_playing?NM_TYPE_TEXT:NM_TYPE_SLIDER); m[ 1].text="MIDI music volume"; m[1].value=Config_midi_volume;m[1].min_value=0; m[1].max_value=8; 

	#ifdef WINDOWS
		if (!wmidi_support_volchange() && !Redbook_playing) {
			m[1].type = NM_TYPE_CHECK; 
			m[1].text = "MIDI MUSIC";
			if (Config_midi_volume) m[1].value = 1;
		}
	#endif

		#ifdef SHAREWARE
			m[ 2].type = NM_TYPE_TEXT; m[ 2].text="";
			m[ 3].type = NM_TYPE_TEXT; m[ 3].text="";
			m[ 4].type = NM_TYPE_TEXT; m[ 4].text="";
			#ifdef MACINTOSH
				m[ 3].type = NM_TYPE_SLIDER; m[ 3].text="Sound Manager Volume"; m[3].value=Config_master_volume;m[3].min_value=0; m[3].max_value=8; 
		
				#ifdef APPLE_DEMO
					m[ 2].type = (Redbook_playing?NM_TYPE_SLIDER:NM_TYPE_TEXT); m[ 2].text="CD music volume"; m[2].value=Config_redbook_volume;m[2].min_value=0; m[2].max_value=8;
					m[ 4].type = NM_TYPE_CHECK;  m[ 4].text="CD Music (Redbook) enabled"; m[4].value=(Redbook_playing!=0);
				#endif
		
			#endif

		#else		// ifdef SHAREWARE
			m[ 2].type = (Redbook_playing?NM_TYPE_SLIDER:NM_TYPE_TEXT); m[ 2].text="CD music volume"; m[2].value=Config_redbook_volume;m[2].min_value=0; m[2].max_value=8;

			#ifndef MACINTOSH
				m[ 3].type = NM_TYPE_TEXT; m[ 3].text="";
			#else
				m[ 3].type = NM_TYPE_SLIDER; m[ 3].text="Sound Manager Volume"; m[3].value=Config_master_volume;m[3].min_value=0; m[3].max_value=8; 
			#endif
		
			m[ 4].type = NM_TYPE_CHECK;  m[ 4].text="CD Music (Redbook) enabled"; m[4].value=(Redbook_playing!=0);
		#endif
	
		m[ 5].type = NM_TYPE_CHECK;  m[ 5].text=TXT_REVERSE_STEREO; m[5].value=Config_channels_reversed; 
				
		i = newmenu_do1( NULL, "Sound Effects & Music", sizeof(m)/sizeof(*m), m, sound_menuset, i );

		Redbook_enabled = m[4].value;
		Config_channels_reversed = m[5].value;

	} while( i>-1 );

#ifdef WINDOWS
	if (windigi_driver_off) {
		digi_midi_wait();
		Sleep(500);
		digi_init_digi();
		windigi_driver_off=FALSE;
	}
#endif


	if ( Config_midi_volume < 1 )   {
		#ifndef MACINTOSH
			digi_play_midi_song( NULL, NULL, NULL, 0 );
		#else
			digi_play_midi_song(-1, 0);
		#endif
	}

}


extern int Automap_always_hires;

#define ADD_CHECK(n,txt,v)  do { m[n].type=NM_TYPE_CHECK; m[n].text=txt; m[n].value=v;} while (0)

void do_toggles_menu()
{
#ifndef MACINTOSH
#if defined(POLY_ACC)
	#define N_TOGGLE_ITEMS 6        // get rid of automap hi-res.
#else
	#define N_TOGGLE_ITEMS 7
#endif
#else
	#define N_TOGGLE_ITEMS 7
#endif
	newmenu_item m[N_TOGGLE_ITEMS];
	int i = 0;

	do {
		#if defined(MACINTOSH) && defined(USE_ISP)
			if (ISpEnabled())
			{
				m[0].type = NM_TYPE_TEXT; m[0].text = "";
			}
			else
			{
				ADD_CHECK(0, "Ship auto-leveling", Auto_leveling_on);
			}
		#else 
			ADD_CHECK(0, "Ship auto-leveling", Auto_leveling_on);
		#endif
		ADD_CHECK(1, "Show reticle", Reticle_on);
		ADD_CHECK(2, "Missile view", Missile_view_enabled);
		ADD_CHECK(3, "Headlight on when picked up", Headlight_active_default );
		ADD_CHECK(4, "Show guided missile in main display", Guided_in_big_window );
		ADD_CHECK(5, "Escort robot hot keys",EscortHotKeys);
		#ifdef MACINTOSH
			if ( !PAEnabled ) {
				ADD_CHECK(6, "Pixel Double", Scanline_double);
			}
		#else
#if !defined(POLY_ACC)
			ADD_CHECK(6, "Always show HighRes Automap", min(MenuHiresAvailable,Automap_always_hires));
#endif
		#endif
		//when adding more options, change N_TOGGLE_ITEMS above

		#ifdef MACINTOSH
		if ( PAEnabled )		// when doing RAVE, no pixel doubling
			i = newmenu_do1( NULL, "Toggles", N_TOGGLE_ITEMS-1, m, NULL, i );
		else
		#endif		// note link to if
			i = newmenu_do1( NULL, "Toggles", N_TOGGLE_ITEMS, m, NULL, i );
			
		Auto_leveling_on			= m[0].value;
		Reticle_on					= m[1].value;
		Missile_view_enabled    	= m[2].value;
		Headlight_active_default	= m[3].value;
		Guided_in_big_window		= m[4].value;
		EscortHotKeys				= m[5].value;


		#ifdef MACINTOSH
			if ( !PAEnabled )
				Scanline_double = m[6].value;
		#else
#if !defined(POLY_ACC)
			if (MenuHiresAvailable)
				Automap_always_hires = m[6].value;
			else if (m[6].value)
				nm_messagebox(TXT_SORRY,1,"OK","High Resolution modes are\nnot available on this video card");
#endif
		#endif

	} while( i>-1 );

}

void do_multi_player_menu()
{
	int menu_choice[5];
	newmenu_item m[5];
	int choice = 0, num_options = 0;
	int old_game_mode;

	do {
//		WIN(ipx_destroy_read_thread());

		old_game_mode = Game_mode;
		num_options = 0;

		ADD_ITEM(TXT_START_IPX_NET_GAME, MENU_START_IPX_NETGAME, -1 );
		ADD_ITEM(TXT_JOIN_IPX_NET_GAME, MENU_JOIN_IPX_NETGAME, -1 );
              //  ADD_ITEM(TXT_START_TCP_NET_GAME, MENU_START_TCP_NETGAME, -1 );
              //  ADD_ITEM(TXT_JOIN_TCP_NET_GAME, MENU_JOIN_TCP_NETGAME, -1 );

        #ifdef MACINTOSH
		ADD_ITEM("Start Appletalk Netgame", MENU_START_APPLETALK_NETGAME, -1 );
		ADD_ITEM("Join Appletalk Netgame\n", MENU_JOIN_APPLETALK_NETGAME, -1 );
        #endif

		ADD_ITEM(TXT_MODEM_GAME, MENU_START_SERIAL, -1);

		choice = newmenu_do1( NULL, TXT_MULTIPLAYER, num_options, m, NULL, choice );
		
		if ( choice > -1 )      
			do_option(menu_choice[choice]);
	
		if (old_game_mode != Game_mode)
			break;          // leave menu

	} while( choice > -1 );

}

void DoNewIPAddress ()
 {
  newmenu_item m[4];
  char IPText[30];
  int choice;

  m[0].type=NM_TYPE_TEXT; m[0].text = "Enter an address or hostname:";
  m[1].type=NM_TYPE_INPUT; m[1].text_len = 50; m[1].text = IPText;
  IPText[0]=0;

  choice = newmenu_do( NULL, "Join a TCPIP game", 2, m, NULL );

  if (choice==-1 || m[1].text[0]==0)
   return;

  nm_messagebox (TXT_SORRY,1,TXT_OK,"That address is not valid!");
 }


  

