/*
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX").  PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING,  AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES.  IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES.  THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.  
COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION.  ALL RIGHTS RESERVED.
*/



#ifndef _GAMEMINE_H
#define _GAMEMINE_H

#define MINE_VERSION					20	// Current version expected
#define COMPATIBLE_VERSION 		16 // Oldest version that can safely be loaded.

struct mtfi {
	ushort  fileinfo_signature;
	ushort  fileinfo_version;
	int     fileinfo_sizeof;
};    // Should be same as first two fields below...

struct mfi {
	ushort	fileinfo_signature;
	ushort	fileinfo_version;
	int		fileinfo_sizeof;
	int		header_offset;          // Stuff common to game & editor
	int		header_size;
	int		editor_offset;   // Editor specific stuff
	int		editor_size;
	int		segment_offset;
	int		segment_howmany;
	int		segment_sizeof;
	int		newseg_verts_offset;
	int		newseg_verts_howmany;
	int		newseg_verts_sizeof;
	int		group_offset;
	int		group_howmany;
	int		group_sizeof;
	int		vertex_offset;
	int		vertex_howmany;
	int		vertex_sizeof;
	int		texture_offset;
	int		texture_howmany;
	int		texture_sizeof;
	int		walls_offset;
	int		walls_howmany;
	int		walls_sizeof;
	int		triggers_offset;
	int		triggers_howmany;
	int		triggers_sizeof;
	int		links_offset;
	int		links_howmany;
	int		links_sizeof;
	int		object_offset;				// Object info
	int	  	object_howmany;    	
	int	  	object_sizeof;  
	int	  	unused_offset;			//was: doors_offset
	int		unused_howmamy;		//was: doors_howmany
	int		unused_sizeof;			//was: doors_sizeof
	short		level_shake_frequency, level_shake_duration;	//	Shakes every level_shake_frequency seconds
																			// for level_shake_duration seconds (on average, random).  In 16ths second.
	int		secret_return_segment;
	vms_matrix	secret_return_orient;

	int		dl_indices_offset;
	int		dl_indices_howmany;
	int		dl_indices_sizeof;

	int		delta_light_offset;
	int		delta_light_howmany;
	int		delta_light_sizeof;

	int		segment2_offset;
	int		segment2_howmany;
	int		segment2_sizeof;

};

struct mh {
	int     num_vertices;
	int     num_segments;
};

struct me {
	int     current_seg;
	int     newsegment_offset;
	int     newsegment_size;
	int     Curside;
	int     Markedsegp;
	int     Markedside;
	int	  Groupsegp[10];
	int 	  Groupside[10];
	int	  num_groups;
	int 	  current_group;
//	int	  num_objects;
};

extern struct mtfi mine_top_fileinfo;    // Should be same as first two fields below...
extern struct mfi mine_fileinfo;
extern struct mh mine_header;
extern struct me mine_editor;

// returns 1 if error, else 0
int game_load_mine(char * filename);

extern short tmap_xlate_table[];
extern fix Level_shake_frequency, Level_shake_duration;
extern int Secret_return_segment;
extern vms_matrix Secret_return_orient;
#endif
