/*
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX").  PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING,  AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES.  IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES.  THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.  
COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION.  ALL RIGHTS RESERVED.
*/

#ifndef _FUELCEN_H
#define _FUELCEN_H

#include "segment.h"
#include "object.h"

//------------------------------------------------------------
// A refueling center is one segment... to identify it in the
// segment structure, the "special" field is set to 
// SEGMENT_IS_FUELCEN.  The "value" field is then used for how
// much fuel the center has left, with a maximum value of 100.

//-------------------------------------------------------------
// To hook into Inferno:
// * When all segents are deleted or before a new mine is created
//   or loaded, call fuelcen_reset().
// * Add call to fuelcen_create(segment * segp) to make a segment
//   which isn't a fuel center be a fuel center.  
// * When a mine is loaded call fuelcen_activate(segp) with each 
//   new segment as it loads. Always do this.
// * When a segment is deleted, always call fuelcen_delete(segp).
// * Call fuelcen_replentish_all() to fill 'em all up, like when
//   a new game is started.
// * When an object that needs to be refueled is in a segment, call
//   fuelcen_give_fuel(segp) to get fuel. (Call once for any refueling
//   object once per frame with the object's current segment.) This
//   will return a value between 0 and 100 that tells how much fuel
//   he got.


// Destroys all fuel centers, clears segment backpointer array.
void fuelcen_reset();
// Create materialization center
int create_matcen( segment * segp );
// Makes a segment a fuel center.
void fuelcen_create( segment * segp);
// Makes a fuel center active... needs to be called when 
// a segment is loaded from disk.
void fuelcen_activate( segment * segp, int station_type );
// Deletes a segment as a fuel center.
void fuelcen_delete( segment * segp );

// Charges all fuel centers to max capacity.
void fuelcen_replentish_all();

// Create a matcen robot
extern object *create_morph_robot(segment *segp, vms_vector *object_pos, int object_id);

// Returns the amount of fuel this segment can give up.
// Can be from 0 to 100.
fix fuelcen_give_fuel(segment *segp, fix MaxAmountCanTake );

// Call once per frame.
void fuelcen_update_all();

// Called when hit by laser.
void fuelcen_damage(segment *segp, fix AmountOfDamage );

// Called to repair an object
//--repair-- int refuel_do_repair_effect( object * obj, int first_time, int repair_seg );

#define MAX_NUM_FUELCENS			70

extern char Special_names[MAX_CENTER_TYPES][11];

//--repair-- //do the repair center for this frame
//--repair-- void do_repair_sequence(object *obj);
//--repair-- 
//--repair-- //see if we should start the repair center
//--repair-- void check_start_repair_center(object *obj);
//--repair-- 
//--repair-- //if repairing, cut it short
//--repair-- abort_repair_center();

// An array of pointers to segments with fuel centers.
typedef struct FuelCenter {
	int			Type;
	int			segnum;
	byte			Flag;
	byte			Enabled;
	byte			Lives;			//	Number of times this can be enabled.
	byte			dum1;
	fix 			Capacity;
	fix			MaxCapacity;
	fix			Timer;			//used in matcen for when next robot comes out
	fix			Disable_time;		//	Time until center disabled.
//	object *		last_created_obj;
//	int 			last_created_sig;
	vms_vector	Center;
} FuelCenter;

// The max number of robot centers per mine.
#define MAX_ROBOT_CENTERS  20	

extern int Num_robot_centers;

typedef struct matcen_info {
	int			robot_flags[2];	// Up to 64 different robots
	fix			hit_points;			// How hard it is to destroy this particular matcen
	fix			interval;			// Interval between materialogrifizations
	short			segnum;				// Segment this is attached to.
	short			fuelcen_num;		// Index in fuelcen array.
} matcen_info;

extern matcen_info RobotCenters[MAX_ROBOT_CENTERS];

//--repair-- extern object *RepairObj;			//which object getting repaired, or NULL

//	Called when a materialization center gets triggered by the player flying through some trigger!
extern void trigger_matcen(int segnum);

extern void disable_matcens(void);

extern FuelCenter Station[MAX_NUM_FUELCENS];
extern int Num_fuelcenters;

extern void init_all_matcens(void);

extern fix EnergyToCreateOneRobot;

#endif
