@DATABASE "Yam_Blitz List.guide"
@$VER: 01 Sep 1999 15:21:33
@WORDWRAP
@REM Created with YamToGuide.rexx  ©Scott Beardwood 

@NODE INFO "INFORMATION" 

--- Here are the ezmlm command addresses.

I can handle administrative requests automatically.
Just send an empty note to any of these addresses:

   <blitz-list-subscribe@netsoc.ucd.ie>:
   Receive future messages sent to the mailing list.

   <blitz-list-unsubscribe@netsoc.ucd.ie>:
   Stop receiving messages.

   <blitz-list-get.12345@netsoc.ucd.ie>:
   Retrieve a copy of message 12345 from the archive.

DO NOT SEND ADMINISTRATIVE REQUESTS TO THE MAILING LIST!
If you do, I won't see them, and subscribers will yell at you.

To specify God@heaven.af.mil as your subscription address, send mail
to <blitz-list-subscribe-God=heaven.af.mil@netsoc.ucd.ie>.
I'll send a confirmation message to that address; when you receive that
message, simply reply to it to complete your subscription.






                      Encoding: quoted-printable

 This transfer standard introduces strange characters into the final guide
          which may make some individual mail items harder to read.



@ENDNODE 

@NODE MAIN  "Yam_Blitz List.guide" 

@{" Infomation " link INFO} 	 What is this guide? 

@{" (Off Subject) Paddy solves Y2k " Link  "Mail_0"} 	 Andrew Guard 
@{" (off subject) Windows source ;) " Link  "Mail_1"} 	 r790@mindless.com
@{" (off subject) Windows source ;) " Link  "Mail_2"} 	 r790@mindless.com
@{" Re: (off subject) Windows source ;) " Link  "Mail_3"} 	 James L Boyd 
@{" Re: (off subject) Windows source ;) " Link  "Mail_4"} 	 Ayar Baboon 
@{" (Outrageously off-topic) Engine Nine Design " Link  "Mail_5"} 	 Ayar Baboon 
@{" ******* GTString's! " Link  "Mail_6"} 	 Gaz-JD/FX-s^D 
@{" Re: ******* GTString's! " Link  "Mail_7"} 	 Vic E Babes 
@{" Re: ******* GTString's! " Link  "Mail_8"} 	 Gaz-JD/FX-s^D 
@{" Re: ******* GTString's! " Link  "Mail_9"} 	 James L Boyd 
@{" Re: ******* GTString's! " Link  "Mail_10"} 	 Dave 
@{" Re: ******* GTString's! " Link  "Mail_11"} 	 David McMinn 
@{" Re: ******* GTString's! " Link  "Mail_12"} 	 Dave 
@{" Re: ******* GTString's! " Link  "Mail_13"} 	 David McMinn 
@{" Re: *ON-TOPIC!* : Rubber-bandegg " Link  "Mail_14"} 	 Ayar Baboon 
@{" Re: *ON-TOPIC!* : Rubber-bandegg, sorry ing. " Link  "Mail_15"} 	 Gaz-JD/FX-s^D 
@{" Re: *ON-TOPIC!* : Rubber-bandegg, sorry ing. " Link  "Mail_16"} 	 Ayar Baboon 
@{" Re: *ON-TOPIC!* : Rubber-banding " Link  "Mail_17"} 	 Daniel Allsopp 
@{" Re: *ON-TOPIC!* : Rubber-banding " Link  "Mail_18"} 	 Daniel Allsopp 
@{" Re: *ON-TOPIC!* : Rubber-banding " Link  "Mail_19"} 	 Frederic Laboureur 
@{" Re: *ON-TOPIC!* : Rubber-banding " Link  "Mail_20"} 	 Gaz-JD/FX-s^D 
@{" 16Bit Chunky " Link  "Mail_21"} 	 Daniel Allsopp 
@{" Re: 16Bit Chunky " Link  "Mail_22"} 	 Paul Burkey 
@{" Re: 16Bit Chunky " Link  "Mail_23"} 	 Mathias PARNAUDEAU 
@{" Re: 16Bit Chunky, well, any bit, really... " Link  "Mail_24"} 	 Ayar Baboon 
@{" Re: 16Bit Chunky, well, any bit, really... " Link  "Mail_25"} 	 Curt Esser 
@{" Re: 16Bit Chunky, well, any bit, really... " Link  "Mail_26"} 	 Ayar Baboon 
@{" Re: 16Bit Chunky, well, any bit, really... " Link  "Mail_27"} 	 Curt Esser 
@{" 3dlib " Link  "Mail_28"} 	 Roger Beausoleil 
@{" Re: 3dlib " Link  "Mail_29"} 	 Rob Hutchinson 
@{" Re: 3dlib " Link  "Mail_30"} 	 Toby Zuijdveld 
@{" Re: 3dlib " Link  "Mail_31"} 	 Anton Reinauer 
@{" Re: 3dlib " Link  "Mail_32"} 	 Roger Lockerbie 
@{" Re: 3dlib " Link  "Mail_33"} 	 Rob Hutchinson 
@{" Re: 3dlib " Link  "Mail_34"} 	 Anton Reinauer 
@{" Re: 3dlib " Link  "Mail_35"} 	 Anton Reinauer 
@{" Re: 3dlib " Link  "Mail_36"} 	 hotcakes@A1bbs.net.au
@{" Re: 3dlib " Link  "Mail_37"} 	 Roger Lockerbie 
@{" Re: 3dlib " Link  "Mail_38"} 	 Donovan Reeve 
@{" 3DLib - New Lib " Link  "Mail_39"} 	 Roger Beausoleil 
@{" Re: 3DLib - New Lib " Link  "Mail_40"} 	 Rick Hodger 
@{" Re: 3DLib - New Lib " Link  "Mail_41"} 	 Anton Reinauer 
@{" Re: 3DLib - New Lib " Link  "Mail_42"} 	 Rob Hutchinson 
@{" Re: 3DLib - New Lib " Link  "Mail_43"} 	 Rob Hutchinson 
@{" 8svx sample compression " Link  "Mail_44"} 	 Curt Esser 
@{" Re: 8svx sample compression " Link  "Mail_45"} 	 Rob Hutchinson 
@{" Re: 8svx sample compression " Link  "Mail_46"} 	 Sami Näätänen 
@{" Re: 8svx sample compression " Link  "Mail_47"} 	 Wiremu TeKani 
@{" Re: 8svx sample compression " Link  "Mail_48"} 	 Curt Esser 
@{" Re: 8svx sample compression " Link  "Mail_49"} 	 Curt Esser 
@{" Re: 8svx sample compression " Link  "Mail_50"} 	 Sami Näätänen 
@{" Re: 8svx sample compression " Link  "Mail_51"} 	 Curt Esser 
@{" A CyberGraphX BUG question. (fwd) " Link  "Mail_52"} 	 James L Boyd 
@{" AHI the revenge! " Link  "Mail_53"} 	 Chris Deeney 
@{" Re: AHI the revenge! " Link  "Mail_54"} 	 Daniel Allsopp 
@{" Re: AHI the revenge! " Link  "Mail_55"} 	 Rob Hutchinson 
@{" Re: AHI the revenge! " Link  "Mail_56"} 	 James L Boyd 
@{" Re: AHI the revenge! " Link  "Mail_57"} 	 Curt Esser 
@{" Re: AHI the revenge! " Link  "Mail_58"} 	 Daniel Allsopp 
@{" Re: AHI the revenge! " Link  "Mail_59"} 	 Paul Burkey 
@{" Re: AHI the revenge! " Link  "Mail_60"} 	 Mikkel Løkke 
@{" Re: AHI the revenge! " Link  "Mail_61"} 	 Oliver Marks 
@{" Re: AHI the revenge! " Link  "Mail_62"} 	 Curt Esser 
@{" Amiga Inc do it again... " Link  "Mail_63"} 	 James L Boyd 
@{" Re: Amiga Inc do it again... " Link  "Mail_64"} 	 Rob Hutchinson 
@{" Amiga's First Patent " Link  "Mail_65"} 	 r790@mindless.com
@{" Amigalibs.res " Link  "Mail_66"} 	 Bippy M 
@{" Re: Amigalibs.res " Link  "Mail_67"} 	 Curt Esser 
@{" Re: Amigalibs.res " Link  "Mail_68"} 	 James L Boyd 
@{" AmPCS " Link  "Mail_69"} 	 Bippy M 
@{" Arexx again.. " Link  "Mail_70"} 	 Evan Tuer 
@{" Arrays " Link  "Mail_71"} 	 Bippy M 
@{" Re: Arrays " Link  "Mail_72"} 	 James L Boyd 
@{" ASL multi-select " Link  "Mail_73"} 	 Curt Esser 
@{" Re: ASL multi-select " Link  "Mail_74"} 	 Rob Hutchinson 
@{" Re: ASL multi-select " Link  "Mail_75"} 	 Curt Esser 
@{" Re: ASL multi-select " Link  "Mail_76"} 	 r790@mindless.com
@{" Re: ASL multi-select " Link  "Mail_77"} 	 Curt Esser 
@{" Re: ASL multi-select " Link  "Mail_78"} 	 John Mason 
@{" Re: ASL multi-select " Link  "Mail_79"} 	 Damir Arh 
@{" Re: ASL multi-select " Link  "Mail_80"} 	 amorel 
@{" Re: ASL multi-select " Link  "Mail_81"} 	 r790@mindless.com
@{" Re: ASL multi-select " Link  "Mail_82"} 	 r790@mindless.com
@{" Re: ASL multi-select " Link  "Mail_83"} 	 r790@mindless.com
@{" Re: ASL multi-select " Link  "Mail_84"} 	 Tony Rolfe 
@{" Re: ASL multi-select (pointers) " Link  "Mail_85"} 	 Curt Esser 
@{" Re: ASL multi-select (pointers) " Link  "Mail_86"} 	 Tony Rolfe 
@{" Re: ASL multi-select (pointers) " Link  "Mail_87"} 	 David McMinn 
@{" ASL-Tags - NO EHB " Link  "Mail_88"} 	 Leigh Parry 
@{" Re: ASL-Tags - NO EHB " Link  "Mail_89"} 	 Curt Esser 
@{" ASLFilerequester " Link  "Mail_90"} 	 Roman Schaub 
@{" Re: ASLFilerequester " Link  "Mail_91"} 	 Gaz-JD/FX-s^D 
@{" AudioIO " Link  "Mail_92"} 	 René 
@{" Baffled.BB2 " Link  "Mail_93"} 	 Toby Zuijdveld 
@{" Re: Baffled.BB2 " Link  "Mail_94"} 	 Rob Hutchinson 
@{" Re: Blitz Debugger " Link  "Mail_95"} 	 James L Boyd 
@{" Blitz Debugger " Link  "Mail_96"} 	 Stephen Sweeney 
@{" Blitz II Crashes " Link  "Mail_97"} 	 Stephen Sweeney 
@{" Re: Blitz II Crashes " Link  "Mail_98"} 	 Sandy Brownlee 
@{" Re: Blitz II Crashes " Link  "Mail_99"} 	 Stephen Sweeney 
@{" Re: Blitz II Crashes " Link  "Mail_100"} 	 Rick Hodger 
@{" Re: Blitz II Crashes " Link  "Mail_101"} 	 Sandy Brownlee 
@{" Re: Blitz II Crashes " Link  "Mail_102"} 	 David McMinn 
@{" Re: Blitz II Crashes " Link  "Mail_103"} 	 Stephen Sweeney 
@{" Re: Blitz II Crashes " Link  "Mail_104"} 	 Sandy Brownlee 
@{" Re: Blitz II Crashes " Link  "Mail_105"} 	 Mike Child 
@{" Re: Blitz II Crashes " Link  "Mail_106"} 	 Curt Esser 
@{" Re: Blitz II Crashes " Link  "Mail_107"} 	 Stephen Sweeney 
@{" Re: Blitz II Crashes " Link  "Mail_108"} 	 John Mason 
@{" Re: Blitz II Crashes " Link  "Mail_109"} 	 Rick Hodger 
@{" Re: Blitz II Crashes " Link  "Mail_110"} 	 James L Boyd 
@{" Re: Blitz II Crashes " Link  "Mail_111"} 	 Curt Esser 
@{" Re: Blitz II Crashes " Link  "Mail_112"} 	 Sandy Brownlee 
@{" Re: Blitz II Crashes " Link  "Mail_113"} 	 David McMinn 
@{" Re: Blitz II Crashes " Link  "Mail_114"} 	 Curt Esser 
@{" Re: Blitz II Crashes " Link  "Mail_115"} 	 Sandy Brownlee 
@{" Re: Blitz II Crashes " Link  "Mail_116"} 	 Sami Näätänen 
@{" Re: Blitz II Crashes (!NOT!) " Link  "Mail_117"} 	 Mikkel Løkke 
@{" Blitz-Developer-List " Link  "Mail_118"} 	 Andre Beer 
@{" Re: Blitz-Developer-List " Link  "Mail_119"} 	 Frederic Laboureur 
@{" Re: Blitz-Developer-List " Link  "Mail_120"} 	 Anton Reinauer 
@{" Re: Blitz-Developer-List " Link  "Mail_121"} 	 David McMinn 
@{" Re: Byte to word to long " Link  "Mail_122"} 	 Emil Oppeln Bronikowski 
@{" Check this " Link  "Mail_123"} 	 amorel 
@{" Re: Check this (WOW!) " Link  "Mail_124"} 	 Ayar Baboon 
@{" Re: Check this (WOW!) " Link  "Mail_125"} 	 Ayar Baboon 
@{" Re: Check this (WOW!) " Link  "Mail_126"} 	 amorel 
@{" Re: Check this (WOW!) " Link  "Mail_127"} 	 Roman Schaub 
@{" Re: Check this (WOW!) " Link  "Mail_128"} 	 Donovan Reeve 
@{" Re: Check this (WOW!) " Link  "Mail_129"} 	 Ayar Baboon 
@{" Re: Check this (WOW!) " Link  "Mail_130"} 	 Jake Frederick 
@{" Re: Check this (WOW!) " Link  "Mail_131"} 	 Rick Hodger 
@{" Re: Check this (WOW!) " Link  "Mail_132"} 	 Anton Reinauer 
@{" Re: Check this (WOW!) " Link  "Mail_133"} 	 Ayar Baboon 
@{" Re: Check this (WOW!) " Link  "Mail_134"} 	 Donovan Reeve 
@{" Re: Check this (WOW!) " Link  "Mail_135"} 	 Ayar Baboon 
@{" Re: Check this (WOW!) " Link  "Mail_136"} 	 Rob Hutchinson 
@{" Re: Check this (WOW!) " Link  "Mail_137"} 	 Andrew Guard 
@{" Re: Check this (WOW!) " Link  "Mail_138"} 	 Tony Rolfe 
@{" Re: Check this (WOW!) " Link  "Mail_139"} 	 Tony Rolfe 
@{" Re: Check this (WOW!) " Link  "Mail_140"} 	 Donovan Reeve 
@{" Re: Check this (WOW!) " Link  "Mail_141"} 	 Donovan Reeve 
@{" Competition for Fred... " Link  "Mail_142"} 	 James L Boyd 
@{" Competition for Fred?! " Link  "Mail_143"} 	 James L Boyd 
@{" cow&chicken maratoOn " Link  "Mail_144"} 	 Emil Oppeln Bronikowski 
@{" Re: cow&chicken maratoOn (uh-oh, Daniel's gonna go fuken mental!) " Link  "Mail_145"} 	 Ayar Baboon 
@{" Crashing " Link  "Mail_146"} 	 Neil Bullock 
@{" Re: Crashing " Link  "Mail_147"} 	 Sandy Brownlee 
@{" Re: Crashing " Link  "Mail_148"} 	 Tony Rolfe 
@{" Crashing Phone Prog " Link  "Mail_149"} 	 Bippy M 
@{" Crashing Phone Prog " Link  "Mail_150"} 	 Bippy M 
@{" Re: Crashing Phone Prog " Link  "Mail_151"} 	 Leigh Parry 
@{" Re: Crashing Phone Prog-Whoops " Link  "Mail_152"} 	 Leigh Parry 
@{" Cursor colour " Link  "Mail_153"} 	 Leigh Parry 
@{" Re: Cursor colour " Link  "Mail_154"} 	 Vic E Babes 
@{" Re: Cursor colour " Link  "Mail_155"} 	 Curt Esser 
@{" Re: Cursor colour " Link  "Mail_156"} 	 eTeacher 
@{" Cybergraphics displays :( " Link  "Mail_157"} 	 Oliver Marks 
@{" Re: Cybergraphics displays :( " Link  "Mail_158"} 	 Paul Burkey 
@{" Re: Cybergraphics displays :( " Link  "Mail_159"} 	 Oliver Marks 
@{" Re: Cybergraphics displays :( " Link  "Mail_160"} 	 Curt Esser 
@{" Re: Cybergraphics displays :( " Link  "Mail_161"} 	 Mikkel Løkke 
@{" Re: Cybergraphics displays :( " Link  "Mail_162"} 	 Paul Burkey 
@{" datatypes & using only cols 32+ " Link  "Mail_163"} 	 Leigh Parry 
@{" Re: Datatypes2bitmap " Link  "Mail_164"} 	 Leigh Parry 
@{" Re: Datatypes2bitmap " Link  "Mail_165"} 	 Matt Briggs 
@{" Re: Datatypes2bitmap " Link  "Mail_166"} 	 Leigh Parry 
@{" Re: Datatypes2bitmap " Link  "Mail_167"} 	 James L Boyd 
@{" Re: Datatypes2bitmap " Link  "Mail_168"} 	 Leigh Parry 
@{" Re: Datatypes2bitmap " Link  "Mail_169"} 	 James L Boyd 
@{" Detector V1.00 + DeBlitzer V1.00 (BlitzToolsV1_00) " Link  "Mail_170"} 	 Rob Hutchinson 
@{" Display Capture " Link  "Mail_171"} 	 Stephen Sweeney 
@{" Re: Display Capture " Link  "Mail_172"} 	 Anton Reinauer 
@{" Re: Display Capture " Link  "Mail_173"} 	 David McMinn 
@{" Re: Display Capture " Link  "Mail_174"} 	 Curt Esser 
@{" Re: Display Capture " Link  "Mail_175"} 	 Stephen Sweeney 
@{" Re: Display Capture " Link  "Mail_176"} 	 James L Boyd 
@{" Double Buffering " Link  "Mail_177"} 	 Jani Parviainen 
@{" Re: Double Buffering " Link  "Mail_178"} 	 Curt Esser 
@{" Re: Double Buffering " Link  "Mail_179"} 	 Rob Hutchinson 
@{" Re: Double Buffering " Link  "Mail_180"} 	 Jani Parviainen 
@{" DTLoad - as a Function " Link  "Mail_181"} 	 Leigh Parry 
@{" Re: DTLoad - as a Function " Link  "Mail_182"} 	 Anton Reinauer 
@{" Re: DTLoad - as a Function " Link  "Mail_183"} 	 Curt Esser 
@{" Re: DTLoad - as a Function " Link  "Mail_184"} 	 James L Boyd 
@{" ElmoreDosLib " Link  "Mail_185"} 	 David McMinn 
@{" Re: ElmoreDosLib " Link  "Mail_186"} 	 Curt Esser 
@{" Re: ElmoreDosLib " Link  "Mail_187"} 	 David McMinn 
@{" Re: ElmoreDosLib " Link  "Mail_188"} 	 Curt Esser 
@{" Enforcer hits " Link  "Mail_189"} 	 Tony Rolfe 
@{" Re: Enforcer hits " Link  "Mail_190"} 	 Roger Beausoleil 
@{" Re: Enforcer hits " Link  "Mail_191"} 	 Curt Esser 
@{" Re: Enforcer hits " Link  "Mail_192"} 	 David McMinn 
@{" Re: Enforcer hits " Link  "Mail_193"} 	 Stephen Sweeney 
@{" Re: Enforcer hits " Link  "Mail_194"} 	 Curt Esser 
@{" Re: Enforcer hits " Link  "Mail_195"} 	 Tony Rolfe 
@{" Re: Enforcer hits " Link  "Mail_196"} 	 Tony Rolfe 
@{" Re: Enforcer hits " Link  "Mail_197"} 	 Frederic Laboureur 
@{" Re: Enforcer hits " Link  "Mail_198"} 	 Tony Rolfe 
@{" Re: Enforcer hits " Link  "Mail_199"} 	 Roger Beausoleil 
@{" Re: Enforcer hits " Link  "Mail_200"} 	 Andrew Guard 
@{" Re: Enforcer hits " Link  "Mail_201"} 	 Tony Rolfe 
@{" Engine Nine Design members " Link  "Mail_202"} 	 Matt Briggs 
@{" Re: Engine Nine Design members " Link  "Mail_203"} 	 Ayar Baboon 
@{" Re: Engine Nine Design members " Link  "Mail_204"} 	 Matt Briggs 
@{" Re: Filter stuff (Was: VisualPrefs problems) " Link  "Mail_205"} 	 Simon Hitchen 
@{" Re: Filter stuff (Was: VisualPrefs problems) " Link  "Mail_206"} 	 James L Boyd 
@{" Re: Filter stuff (Was: VisualPrefs problems) " Link  "Mail_207"} 	 Simon Hitchen 
@{" fmv " Link  "Mail_208"} 	 Emil Oppeln Bronikowski 
@{" Re: fmv " Link  "Mail_209"} 	 Rob Hutchinson 
@{" Fonts " Link  "Mail_210"} 	 Bippy M 
@{" Re: Fonts " Link  "Mail_211"} 	 James L Boyd 
@{" Re: Fonts " Link  "Mail_212"} 	 Curt Esser 
@{" Forewarning (sort of) (WAS: Re: GTList problems) " Link  "Mail_213"} 	 Gaz-JD/FX-s^D 
@{" Freeze ups " Link  "Mail_214"} 	 Bippy M 
@{" Re: Freeze ups " Link  "Mail_215"} 	 Curt Esser 
@{" Re: Freeze ups " Link  "Mail_216"} 	 Curt Esser 
@{" Future of Amiga " Link  "Mail_217"} 	 Luca Carminati 
@{" Re: Future of Amiga " Link  "Mail_218"} 	 Donovan Reeve 
@{" Re: Future of Amiga " Link  "Mail_219"} 	 r790@mindless.com
@{" Re: Future of Amiga " Link  "Mail_220"} 	 Anton Reinauer 
@{" Re: Future of Amiga " Link  "Mail_221"} 	 r790@mindless.com
@{" Re: Future of Amiga " Link  "Mail_222"} 	 Anton Reinauer 
@{" Re: Future of Amiga " Link  "Mail_223"} 	 r790@mindless.com
@{" Re: Future of Amiga " Link  "Mail_224"} 	 Alex Barten 
@{" Re: Future of Amiga " Link  "Mail_225"} 	 Toby Zuijdveld 
@{" Re: Future of Amiga " Link  "Mail_226"} 	 Vic E Babes 
@{" Re: Future of Amiga " Link  "Mail_227"} 	 Rick Hodger 
@{" RE: Future of Amiga " Link  "Mail_228"} 	 Jonas Thorell 
@{" RE: Future of Amiga " Link  "Mail_229"} 	 amorel 
@{" Re: Future of Amiga " Link  "Mail_230"} 	 Donovan Reeve 
@{" RE: Future of Amiga " Link  "Mail_231"} 	 Jonas Thorell 
@{" Re: Future of Amiga " Link  "Mail_232"} 	 Toby Zuijdveld 
@{" Re: Future of Amiga " Link  "Mail_233"} 	 Rick Hodger 
@{" RE: Future of Amiga " Link  "Mail_234"} 	 Jonas Thorell 
@{" Re: Future of Amiga " Link  "Mail_235"} 	 Anton Reinauer 
@{" Re: Future of Amiga " Link  "Mail_236"} 	 Anton Reinauer 
@{" Getting slightly off-topic (was Re: AHI the revenge!) " Link  "Mail_237"} 	 John Mason 
@{" Re: Getting slightly off-topic (was Re: AHI the revenge!) " Link  "Mail_238"} 	 Gaz-JD/FX-s^D 
@{" Re: Getting slightly off-topic (was Re: AHI the revenge!) " Link  "Mail_239"} 	 Paul Burkey 
@{" Re: Getting slightly off-topic (was Re: AHI the revenge!) " Link  "Mail_240"} 	 Curt Esser 
@{" Re: gfx-board and blitz " Link  "Mail_241"} 	 Mikkel Løkke 
@{" GOD DAMN PHUCK!NG MUI !!! " Link  "Mail_242"} 	 Matt Briggs 
@{" GTList problems " Link  "Mail_243"} 	 Gaz-JD/FX-s^D 
@{" GTList problems " Link  "Mail_244"} 	 Gaz-JD/FX-s^D 
@{" Re: GTList problems " Link  "Mail_245"} 	 Curt Esser 
@{" Re: GTList problems " Link  "Mail_246"} 	 Gaz-JD/FX-s^D 
@{" Re: GTList problems " Link  "Mail_247"} 	 David McMinn 
@{" Re: GTList problems " Link  "Mail_248"} 	 BootBlock/s^D 
@{" Re: GTList problems " Link  "Mail_249"} 	 Gaz-JD/FX-s^D 
@{" GTshape " Link  "Mail_250"} 	 amorel 
@{" Re: GTshape " Link  "Mail_251"} 	 Curt Esser 
@{" Re: GTshape " Link  "Mail_252"} 	 amorel 
@{" Re: GTshape " Link  "Mail_253"} 	 David McMinn 
@{" Re: GTshape " Link  "Mail_254"} 	 James L Boyd 
@{" Re: GTshape " Link  "Mail_255"} 	 Curt Esser 
@{" gtshapegadget " Link  "Mail_256"} 	 amorel 
@{" Re: gtshapegadget " Link  "Mail_257"} 	 Curt Esser 
@{" Re: gtshapegadget " Link  "Mail_258"} 	 David McMinn 
@{" Re: gtshapegadget " Link  "Mail_259"} 	 amorel 
@{" Re: gtshapegadget " Link  "Mail_260"} 	 David McMinn 
@{" Re: gtshapegadget " Link  "Mail_261"} 	 Mikkel Løkke 
@{" Re: Guru Type. " Link  "Mail_262"} 	 Vic E Babes 
@{" Re: Guru Type. " Link  "Mail_263"} 	 Emil Oppeln Bronikowski 
@{" HEX problems (again, for the third time this year!) " Link  "Mail_264"} 	 Gaz-JD/FX-s^D 
@{" Re: HEX problems (again, for the third time this year!) " Link  "Mail_265"} 	 Mathias PARNAUDEAU 
@{" Re: HEX problems (again, for the third time this year!) " Link  "Mail_266"} 	 Gaz-JD/FX-s^D 
@{" Re: HEX problems (again, for the third time this year!) " Link  "Mail_267"} 	 Curt Esser 
@{" Re: HEX problems (again, for the third time this year!) " Link  "Mail_268"} 	 Mathias PARNAUDEAU 
@{" HTTP... " Link  "Mail_269"} 	 James L Boyd 
@{" Re: HTTP... " Link  "Mail_270"} 	 "Gaz Griffiths (GazChap)" 
@{" Re: HTTP... " Link  "Mail_271"} 	 David McMinn 
@{" Re: HTTP... " Link  "Mail_272"} 	 James L Boyd 
@{" Re: I hate Planar " Link  "Mail_273"} 	 Jake Frederick 
@{" I hate Planar " Link  "Mail_274"} 	 ZimZum 
@{" I hate Planar " Link  "Mail_275"} 	 ZimZum 
@{" Re: I hate Planar " Link  "Mail_276"} 	 Anton Reinauer 
@{" Re: I hate Planar " Link  "Mail_277"} 	 Curt Esser 
@{" I'm away " Link  "Mail_278"} 	 Frederic Laboureur 
@{" IFF Loading " Link  "Mail_279"} 	 Neil Bullock 
@{" Re: IFF Loading " Link  "Mail_280"} 	 Mathias PARNAUDEAU 
@{" Include problems. " Link  "Mail_281"} 	 r790@mindless.com
@{" Re: Include problems. " Link  "Mail_282"} 	 Rob Hutchinson 
@{" Re: Include problems. " Link  "Mail_283"} 	 r790@mindless.com
@{" Re: Include problems. " Link  "Mail_284"} 	 r790@mindless.com
@{" Re: Include problems. " Link  "Mail_285"} 	 David McMinn 
@{" Re: Include problems. " Link  "Mail_286"} 	 Rob Hutchinson 
@{" Re: Include problems. " Link  "Mail_287"} 	 Rob Hutchinson 
@{" Re: Include problems. " Link  "Mail_288"} 	 Tony Rolfe 
@{" Re: Include problems. " Link  "Mail_289"} 	 r790@mindless.com
@{" Indirect Gosub " Link  "Mail_290"} 	 Tony Rolfe 
@{" Re: Indirect Gosub " Link  "Mail_291"} 	 r790@mindless.com
@{" Re: Indirect Gosub " Link  "Mail_292"} 	 Dave 
@{" RE: Indirect Gosub " Link  "Mail_293"} 	 Roger Beausoleil 
@{" Re: Indirect Gosub " Link  "Mail_294"} 	 Tony Rolfe 
@{" Re: Indirect Gosub " Link  "Mail_295"} 	 Tony Rolfe 
@{" Re: Indirect Gosub " Link  "Mail_296"} 	 Tony Rolfe 
@{" Re: Indirect Gosub " Link  "Mail_297"} 	 Roger Beausoleil 
@{" IRC " Link  "Mail_298"} 	 Gaz-JD/FX-s^D 
@{" Re: IRC " Link  "Mail_299"} 	 Rob Hutchinson 
@{" Re: IRC " Link  "Mail_300"} 	 Anton Reinauer 
@{" Re: IRC " Link  "Mail_301"} 	 Rob Hutchinson 
@{" IRC " Link  "Mail_302"} 	 Gaz-JD/FX-s^D 
@{" IRC meets " Link  "Mail_303"} 	 Gaz-JD/FX-s^D 
@{" Re: IRC meets " Link  "Mail_304"} 	 Rob Hutchinson 
@{" Re: IRC meets " Link  "Mail_305"} 	 amorel 
@{" Is there a utility that...... " Link  "Mail_306"} 	 Rob Hutchinson 
@{" Re: Is there a utility that...... " Link  "Mail_307"} 	 Curt Esser 
@{" Just incase anyone cares....? ;) " Link  "Mail_308"} 	 Rob Hutchinson 
@{" loki@satanicdreams.cjb.net " Link  "Mail_309"} 	 Rob Hutchinson 
@{" MagicWB Daemon " Link  "Mail_310"} 	 Lee McCormick 
@{" Map Editors " Link  "Mail_311"} 	 r790@mindless.com
@{" Re: Map Editors " Link  "Mail_312"} 	 Anton Reinauer 
@{" Memory Problem (fixed) " Link  "Mail_313"} 	 Tony Rolfe 
@{" Re: Memory Problem (fixed) " Link  "Mail_314"} 	 Curt Esser 
@{" Re: Memory Problem (fixed) " Link  "Mail_315"} 	 Stephen Sweeney 
@{" Re: Memory Problem (fixed) " Link  "Mail_316"} 	 Rob Hutchinson 
@{" Re: Memory Problem (fixed) " Link  "Mail_317"} 	 Toby Zuijdveld 
@{" Re: Memory Problem (fixed) " Link  "Mail_318"} 	 Donovan Reeve 
@{" Re: Memory Problem (fixed) " Link  "Mail_319"} 	 Donovan Reeve 
@{" Re: Memory Problem (fixed) " Link  "Mail_320"} 	 Andrew Guard 
@{" Memory problems " Link  "Mail_321"} 	 Tony Rolfe 
@{" Mildred site on the move.... " Link  "Mail_322"} 	 Rob Hutchinson 
@{" Re: Module converter " Link  "Mail_323"} 	 Emil Oppeln Bronikowski 
@{" Mouse movements " Link  "Mail_324"} 	 Gaz-JD/FX-s^D 
@{" Re: Mouse movements " Link  "Mail_325"} 	 David McMinn 
@{" Re: Mouse movements " Link  "Mail_326"} 	 Wiremu TeKani 
@{" MUI coding " Link  "Mail_327"} 	 Anton Reinauer 
@{" Re: MUI coding " Link  "Mail_328"} 	 amorel 
@{" Re: MUI coding " Link  "Mail_329"} 	 Anton Reinauer 
@{" Re: MUI coding " Link  "Mail_330"} 	 amorel 
@{" Mui-Prefs " Link  "Mail_331"} 	 Leigh Parry 
@{" Re: Mui-Prefs " Link  "Mail_332"} 	 Christophe 
@{" Re: Mui-Prefs " Link  "Mail_333"} 	 Toby Zuijdveld 
@{" Re: Mui-Prefs " Link  "Mail_334"} 	 Rick Hodger 
@{" Re: Mui-Prefs " Link  "Mail_335"} 	 Emil Oppeln Bronikowski 
@{" My little proggie " Link  "Mail_336"} 	 Mike Child 
@{" Re: My little proggie " Link  "Mail_337"} 	 David McMinn 
@{" Re: My little proggie " Link  "Mail_338"} 	 Curt Esser 
@{" Re: My little proggie " Link  "Mail_339"} 	 Mike Child 
@{" Re: My little proggie " Link  "Mail_340"} 	 Mike Child 
@{" Re: My little proggie " Link  "Mail_341"} 	 Sami Näätänen 
@{" NCS close screen trouble " Link  "Mail_342"} 	 eTeacher 
@{" ncs! " Link  "Mail_343"} 	 Emil Oppeln Bronikowski 
@{" ncs.... again " Link  "Mail_344"} 	 Emil Oppeln Bronikowski 
@{" New web site " Link  "Mail_345"} 	 Anton Reinauer 
@{" Oh! NO! not more AHI!? " Link  "Mail_346"} 	 Chris Deeney 
@{" Re: Oh! NO! not more AHI!? " Link  "Mail_347"} 	 Donovan Reeve 
@{" Re: Ohhh " Link  "Mail_348"} 	 Roseanne Hodge 
@{" OpenScreenTagList_ (LikeWB :) " Link  "Mail_349"} 	 James L Boyd 
@{" RE: OpenScreenTagList_ (LikeWB :) " Link  "Mail_350"} 	 Roger Beausoleil 
@{" Re: OpenScreenTagList_ (LikeWB :) " Link  "Mail_351"} 	 Daniel Allsopp 
@{" Re: OS 3.5 " Link  "Mail_352"} 	 James L Boyd 
@{" Re: OS 3.5 " Link  "Mail_353"} 	 Blitzwing 
@{" Re: OS 3.5 " Link  "Mail_354"} 	 John Mason 
@{" Re: OS 3.5 " Link  "Mail_355"} 	 Rick Hodger 
@{" Re: OS 3.5 " Link  "Mail_356"} 	 Anton Reinauer 
@{" Re: OS 3.5 " Link  "Mail_357"} 	 Tony Rolfe 
@{" Re: OS 3.5 WAS Memory Problem " Link  "Mail_358"} 	 Curt Esser 
@{" Re: OS 3.5 WAS Memory Problem " Link  "Mail_359"} 	 David McMinn 
@{" OS3.5 " Link  "Mail_360"} 	 Tony Rolfe 
@{" Re: OS3.5 " Link  "Mail_361"} 	 Andrew Guard 
@{" Re: OS3.5 " Link  "Mail_362"} 	 amorel 
@{" Re: OS3.5 " Link  "Mail_363"} 	 Toby Zuijdveld 
@{" OS3.5 screenshots, etc " Link  "Mail_364"} 	 James L Boyd 
@{" Re: OS3.5 screenshots, etc " Link  "Mail_365"} 	 Vic E Babes 
@{" Re: OS3.5 screenshots, etc " Link  "Mail_366"} 	 Curt Esser 
@{" Re: OS3.5 screenshots, etc " Link  "Mail_367"} 	 Toby Zuijdveld 
@{" Re: OS3.5 screenshots, etc " Link  "Mail_368"} 	 amorel 
@{" Re: OS3.5 screenshots, etc " Link  "Mail_369"} 	 Toby Zuijdveld 
@{" Re: OS3.5 screenshots, etc " Link  "Mail_370"} 	 Vic E Babes 
@{" Re: OS3.5 screenshots, etc " Link  "Mail_371"} 	 James L Boyd 
@{" Re: OS3.5 screenshots, etc " Link  "Mail_372"} 	 amorel 
@{" Re: OS3.5 screenshots, etc " Link  "Mail_373"} 	 Jonas Thorell 
@{" Re: OS3.5 screenshots, etc " Link  "Mail_374"} 	 David McMinn 
@{" Re: OS3.5 screenshots, etc " Link  "Mail_375"} 	 Jonas Thorell 
@{" Re: OS3.5 screenshots, etc " Link  "Mail_376"} 	 Anton Reinauer 
@{" Re: OS3.5 screenshots, etc " Link  "Mail_377"} 	 Gaz Griffiths 
@{" PDF & OS 3.5 Muhahaha " Link  "Mail_378"} 	 r790@mindless.com
@{" Re: PDF & OS 3.5 Muhahaha " Link  "Mail_379"} 	 Rick Hodger 
@{" Percentage Problems " Link  "Mail_380"} 	 James L Boyd 
@{" SV: Percentage Problems " Link  "Mail_381"} 	 Robert Kihl 
@{" Re: Percentage Problems " Link  "Mail_382"} 	 James L Boyd 
@{" Re: Percentage Problems " Link  "Mail_383"} 	 Tony Rolfe 
@{" Re: SV: Percentage Problems " Link  "Mail_384"} 	 Stephen Sweeney 
@{" Re: Percentage Problems " Link  "Mail_385"} 	 Mathias PARNAUDEAU 
@{" Re: Percentage Problems " Link  "Mail_386"} 	 James Jaffrey 
@{" Phonecode Dilemma " Link  "Mail_387"} 	 Bippy M 
@{" Re: Phonecode Dilemma " Link  "Mail_388"} 	 Dobbin 
@{" Re: Phonecode Dilemma " Link  "Mail_389"} 	 Vic E Babes 
@{" Re: Phonecode Dilemma " Link  "Mail_390"} 	 Tony Rolfe 
@{" Pointers as arrays " Link  "Mail_391"} 	 John Mason 
@{" Re: Pointers as arrays " Link  "Mail_392"} 	 James L Boyd 
@{" Re: Pointers as arrays " Link  "Mail_393"} 	 David McMinn 
@{" Re: Pointers as arrays " Link  "Mail_394"} 	 Rob Hutchinson 
@{" Re: Pointers as arrays " Link  "Mail_395"} 	 Curt Esser 
@{" Re: Pointers as arrays " Link  "Mail_396"} 	 David McMinn 
@{" Re: Pointers as arrays " Link  "Mail_397"} 	 David McMinn 
@{" Re: Pointers as arrays " Link  "Mail_398"} 	 John Mason 
@{" Re: PowerBasic " Link  "Mail_399"} 	 Emil Oppeln Bronikowski 
@{" PowerPC (WarpOS) asm coder wanted.. " Link  "Mail_400"} 	 Frederic Laboureur 
@{" Re: PowerPC (WarpOS) asm coder wanted.. " Link  "Mail_401"} 	 Anders Hasselqvist 
@{" Re: PowerPC (WarpOS) asm coder wanted.. " Link  "Mail_402"} 	 Andre Beer 
@{" Re: PowerPC (WarpOS) asm coder wanted.. " Link  "Mail_403"} 	 Rick Hodger 
@{" Re: PowerPC (WarpOS) asm coder wanted.. " Link  "Mail_404"} 	 Frederic Laboureur 
@{" Printing. " Link  "Mail_405"} 	 Tony Rolfe 
@{" Re: Printing. " Link  "Mail_406"} 	 James L Boyd 
@{" Re: Printing. " Link  "Mail_407"} 	 Curt Esser 
@{" Re: Printing. " Link  "Mail_408"} 	 Tony Rolfe 
@{" Re: Printing. " Link  "Mail_409"} 	 James L Boyd 
@{" Re: Printing. " Link  "Mail_410"} 	 Tony Rolfe 
@{" Problems with 'Bounce9' from Mildred package " Link  "Mail_411"} 	 Arto Ekman 
@{" Re: Problems with 'Bounce9' from Mildred package " Link  "Mail_412"} 	 David McMinn 
@{" Qblit " Link  "Mail_413"} 	 Roman Schaub 
@{" Re: Qblit " Link  "Mail_414"} 	 Daniel Allsopp 
@{" Re: Qblit " Link  "Mail_415"} 	 Curt Esser 
@{" Re:PowerBasicManual " Link  "Mail_416"} 	 Donovan Reeve 
@{" Redirect " Link  "Mail_417"} 	 Scott 
@{" Re: Redirect " Link  "Mail_418"} 	 Bippy M 
@{" Registers. " Link  "Mail_419"} 	 Rob Hutchinson 
@{" Regular shape gadgets " Link  "Mail_420"} 	 amorel 
@{" Re: Regular shape gadgets " Link  "Mail_421"} 	 David McMinn 
@{" Re: Regular shape gadgets " Link  "Mail_422"} 	 Anton Reinauer 
@{" Re: Regular shape gadgets " Link  "Mail_423"} 	 amorel 
@{" Reinstalling Blitz " Link  "Mail_424"} 	 Blitzwing 
@{" Re: Reinstalling Blitz " Link  "Mail_425"} 	 Curt Esser 
@{" Re: Reinstalling Blitz " Link  "Mail_426"} 	 Ayar Baboon 
@{" Reset Handler nearly there... " Link  "Mail_427"} 	 James L Boyd 
@{" Re: Reset Handler nearly there... " Link  "Mail_428"} 	 David McMinn 
@{" Re: Reset Handler nearly there... " Link  "Mail_429"} 	 Julian Kinraid 
@{" Re: Reset Handler nearly there... " Link  "Mail_430"} 	 James L Boyd 
@{" Re: Reset Handler nearly there... " Link  "Mail_431"} 	 Anton Reinauer 
@{" Saving an IFF " Link  "Mail_432"} 	 John Mason 
@{" Re: Saving an IFF " Link  "Mail_433"} 	 Mathias PARNAUDEAU 
@{" Re: Saving an IFF " Link  "Mail_434"} 	 Rob Hutchinson 
@{" Re: Saving an IFF " Link  "Mail_435"} 	 Curt Esser 
@{" Screen Colours " Link  "Mail_436"} 	 Tony Rolfe 
@{" Re: Screen Colours " Link  "Mail_437"} 	 James L Boyd 
@{" Re: Screen Colours " Link  "Mail_438"} 	 Tony Rolfe 
@{" Screen titlebars, removal of. " Link  "Mail_439"} 	 Gaz-JD/FX-s^D 
@{" Re: Screen titlebars, removal of. " Link  "Mail_440"} 	 David McMinn 
@{" Re: Screen titlebars, removal of. " Link  "Mail_441"} 	 Mikkel Løkke 
@{" Re: Screen titlebars, removal of. " Link  "Mail_442"} 	 David McMinn 
@{" Re: Screen titlebars, removal of. " Link  "Mail_443"} 	 Ayar Baboon 
@{" Re: Screen titlebars, removal of. " Link  "Mail_444"} 	 David McMinn 
@{" Re: Screen titlebars, removal of. " Link  "Mail_445"} 	 Curt Esser 
@{" Re: Screen titlebars, removal of. " Link  "Mail_446"} 	 Ayar Baboon 
@{" Re: Screen titlebars, removal of. " Link  "Mail_447"} 	 Damir Arh 
@{" Screenmode - Again " Link  "Mail_448"} 	 Leigh Parry 
@{" Re: Screenmode - Again " Link  "Mail_449"} 	 Curt Esser 
@{" Screenmode ID/name functions " Link  "Mail_450"} 	 James L Boyd 
@{" Re: Screenmode ID/name functions " Link  "Mail_451"} 	 Curt Esser 
@{" Search Routines!! " Link  "Mail_452"} 	 Bippy M 
@{" Re: Search Routines!! " Link  "Mail_453"} 	 David McMinn 
@{" SetPrefs Test " Link  "Mail_454"} 	 James L Boyd 
@{" Shape palettes " Link  "Mail_455"} 	 Gaz-JD/FX-s^D 
@{" Re: Shape palettes " Link  "Mail_456"} 	 Curt Esser 
@{" Shapes " Link  "Mail_457"} 	 Gaz-JD/FX-s^D 
@{" Shapes (pt. 2) " Link  "Mail_458"} 	 Gaz-JD/FX-s^D 
@{" Re: Shapes (pt. 2) " Link  "Mail_459"} 	 Rob Hutchinson 
@{" Re: Shapes (pt. 2) " Link  "Mail_460"} 	 Rob Hutchinson 
@{" Shared library source " Link  "Mail_461"} 	 Sami Näätänen 
@{" Re: Simple Requester " Link  "Mail_462"} 	 Tony Rolfe 
@{" slashdot " Link  "Mail_463"} 	 r790@mindless.com
@{" Sorry. " Link  "Mail_464"} 	 Rob Hutchinson 
@{" Re: Sorry. " Link  "Mail_465"} 	 Donovan Reeve 
@{" Re: Sort " Link  "Mail_466"} 	 David McMinn 
@{" Sort " Link  "Mail_467"} 	 Bippy M 
@{" RE: Sort " Link  "Mail_468"} 	 Tim Herbert 
@{" Spelling " Link  "Mail_469"} 	 Stephen Sweeney 
@{" Sprites " Link  "Mail_470"} 	 Robert Kihl 
@{" Strange Errors " Link  "Mail_471"} 	 d.boaz@virgin.net
@{" Re: Strange Errors " Link  "Mail_472"} 	 James L Boyd 
@{" Re: Strange Errors " Link  "Mail_473"} 	 d.boaz@virgin.net
@{" Re: Strange Errors " Link  "Mail_474"} 	 Mathias PARNAUDEAU 
@{" Re: Strange Errors " Link  "Mail_475"} 	 James L Boyd 
@{" Re: Strange Errors " Link  "Mail_476"} 	 d.boaz@virgin.net
@{" Re: Strange Errors " Link  "Mail_477"} 	 Mathias PARNAUDEAU 
@{" Re: Strange Errors " Link  "Mail_478"} 	 Curt Esser 
@{" Re: Strange Errors " Link  "Mail_479"} 	 Curt Esser 
@{" Re: Strange Errors " Link  "Mail_480"} 	 Curt Esser 
@{" Re: Strange Errors " Link  "Mail_481"} 	 Andrew Guard 
@{" string -> float " Link  "Mail_482"} 	 Roger Light 
@{" Re: string -> float " Link  "Mail_483"} 	 David McMinn 
@{" Re: string -> float " Link  "Mail_484"} 	 James L Boyd 
@{" Re: string -> float,... HUH? " Link  "Mail_485"} 	 Rob Hutchinson 
@{" Re: string -> float,... HUH? " Link  "Mail_486"} 	 David McMinn 
@{" Re: string -> float,... HUH? " Link  "Mail_487"} 	 James L Boyd 
@{" Re: string -> float,... HUH? " Link  "Mail_488"} 	 Rob Hutchinson 
@{" TCP beginning's " Link  "Mail_489"} 	 Blitzwing 
@{" Re: TCP beginning's " Link  "Mail_490"} 	 Anton Reinauer 
@{" Re: tester(s) wanted " Link  "Mail_491"} 	 Robert R Mason 
@{" Thanks " Link  "Mail_492"} 	 James L Boyd 
@{" Thanks " Link  "Mail_493"} 	 Luca Carminati 
@{" Thanks! " Link  "Mail_494"} 	 James L Boyd 
@{" That HEX thing again " Link  "Mail_495"} 	 Gaz-JD/FX-s^D 
@{" Re: That HEX thing again " Link  "Mail_496"} 	 Curt Esser 
@{" The BIG Ones!! " Link  "Mail_497"} 	 Stephen Sweeney 
@{" Re: The BIG Ones!! " Link  "Mail_498"} 	 David McMinn 
@{" Re: The BIG Ones!! " Link  "Mail_499"} 	 James L Boyd 
@{" Re: The BIG Ones!! " Link  "Mail_500"} 	 Chris Deeney 
@{" Re: The BIG Ones!! " Link  "Mail_501"} 	 Mikkel Løkke 
@{" Re: The BIG Ones!! " Link  "Mail_502"} 	 David McMinn 
@{" Re: The BIG Ones!! " Link  "Mail_503"} 	 David McMinn 
@{" Re: This is frying my brain! " Link  "Mail_504"} 	 Emil Oppeln Bronikowski 
@{" Re: This is frying my brain! " Link  "Mail_505"} 	 Ayar Baboon 
@{" UDP funcs V2.6 " Link  "Mail_506"} 	 Anton Reinauer 
@{" UDP_Chat V2.6 " Link  "Mail_507"} 	 Anton Reinauer 
@{" Un-Authorised de-subing " Link  "Mail_508"} 	 Andrew Guard 
@{" Violation of privilages (??!?) " Link  "Mail_509"} 	 david white 
@{" Re: Violation of privilages (??!?) " Link  "Mail_510"} 	 Curt Esser 
@{" Re: Violation of privilages (??!?) " Link  "Mail_511"} 	 David McMinn 
@{" Re: Violation of privilages (??!?) " Link  "Mail_512"} 	 Curt Esser 
@{" Re: Violation of privilages (??!?) " Link  "Mail_513"} 	 Andrew Guard 
@{" Re: Violation of privilages (??!?) " Link  "Mail_514"} 	 Tony Rolfe 
@{" Re: Violation of privilages (thanx) " Link  "Mail_515"} 	 david white 
@{" VisualPrefs problems " Link  "Mail_516"} 	 Luca Carminati 
@{" Re: VisualPrefs problems " Link  "Mail_517"} 	 James L Boyd 
@{" Re: VisualPrefs problems " Link  "Mail_518"} 	 Luca Carminati 
@{" Re: VisualPrefs problems " Link  "Mail_519"} 	 Luca Carminati 
@{" WB screen modename " Link  "Mail_520"} 	 James L Boyd 
@{" Re: WB screen modename " Link  "Mail_521"} 	 Daniel Allsopp 
@{" Re: WB screen modename " Link  "Mail_522"} 	 Andrew Barker 
@{" WTF? " Link  "Mail_523"} 	 Rob Hutchinson 
@{" YAPI again " Link  "Mail_524"} 	 Tony Rolfe 
@{" Re: YAPI again " Link  "Mail_525"} 	 Curt Esser 
@{" Re: YAPI again " Link  "Mail_526"} 	 Tony Rolfe 
@{" Re: YAPI again " Link  "Mail_527"} 	 Sami Näätänen 
@{" Re: YAPI again " Link  "Mail_528"} 	 James L Boyd 
@{" Re: YAPI again " Link  "Mail_529"} 	 Tony Rolfe 
@{" Re: YAPI again " Link  "Mail_530"} 	 Curt Esser 
@{" Re: YAPI again " Link  "Mail_531"} 	 David McMinn 
@{" Re: YAPI again " Link  "Mail_532"} 	 Tony Rolfe 
@ENDNODE

@NODE "Mail_0" "(Off Subject) Paddy solves Y2k"
From: Andrew Guard <aMIGA_dUDE@assign.u-net.com>
Date: Sat, 14 Aug 1999 08:00:12 +0000
Organization: ProPassWord
Subject: (Off Subject) Paddy solves Y2k 
Encoding: 8bit
X-UIDL: a2ff661d743997961abb8a44c280e8db

This is just so funny, I hate tell you blitzer about it.
-

This made me laugh - no offence to Paddy's meant ;)



Paddy solves Y2K :

Report submitted by Paddy Malone to his manager after completing his Y2K
verification task.

Dear Sir,

Our staff has completed the 18 months of work on time and  on budget. We
have gone through every line of code in every  program in every system. We
have analysed all databases, all data files, including  backups and
historic archives, and modified all data to reflect the change.

We are proud to report that we have completed the "Y-to-K"  date change
mission,  and have now implemented all changes to all programs and all data
to reflect your new standards:

Januark, Februark, March, April, Mak, June, Julk,
August, September, October, November, December

As well as:

Sundak, Mondak, Tuesdak, Wednesdak Thursdak,Fridak, Saturdak.

I trust that this is satisfactory, because to be honest,  none of this Y to
K problem has made any sense to me. But I understand it is a global
problem, and our team is glad to help in any way possible.  And what does
the  year 2000 have to do with it? Speaking of which, what do you think we
ought  to do next year when the two digit year rolls over from 99  to 00?

We'll await your direction."

Very Sincerely

Paddy Malone
Y2K Project Leader



-- 
Think about it, ProPassWord. mailto:ppw-subscribe@egroups.com
--
Satanic Dreams Software  http://zap.to/sds  Fax +44 (0)870 0888470 
\\//Amiga\\// Team Amiga RC5 -- 603e+ 233/040 PowerUP, 32 Meg,
BVision, Zip, Ricoh CD-R/RW, Kickstart 3.1 Pace56 External voice, 
ISP http://www.wirenet.co.uk/ 
ICQ 21765436  

The best laid plans of mice and men are usually about equal.



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@ENDNODE
@NODE "Mail_1" "(off subject) Windows source ;)"
From: r790@mindless.com
  boundary="Boundary-=_IBUOyiIelNjCfXpJPhnHBDHCwvdx"
Date: Wed, 18 Aug 1999 22:03:04 -0400 (EDT)
Subject: (off subject) Windows source ;)
X-UIDL: 530420fdee88af73d4256cd95529c405

--Boundary-=_IBUOyiIelNjCfXpJPhnHBDHCwvdx
Encoding: 7bit
Content-Description: text, unencoded


Hi.

I found this on the net a while ago ... but just found it on my HD again recently :)

Well here you go, the source code to windows...


Regards,
  Shane O'Neill



----------------------------------------------------------------
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--Boundary-=_IBUOyiIelNjCfXpJPhnHBDHCwvdx
Encoding: 7bit
Content-Description: text, unencoded
Content-Disposition: inline; filename=humor.txt



                     /*  Source Code to Windows 98 --     Enjoy!           */

                               #include "win31.h"
                               #include "win95.h"
                               #include "evenmore.h"
                               #include "oldstuff.h"
                               #include "billrulz.h"
                               #define INSTALL = HARD

                               char make_prog_look_big[1600000];
                               void main()
                               {
                                   while(!CRASHED)
                                   {
                                       display_copyright_message();
                                       display_bill_rules_message();
                                       do_nothing_loop();
                                       if (first_time_installation)
                                       {
                                           make_50_megabyte_swapfile();
                                           do_nothing_loop();
                                           totally_screw_up_HPFS_file_system();
                                           search_and_destroy_the_rest_of_OS/2();
                                           hang_system();
                                       }

                                       write_something(anything);
                                       display_copyright_message();
                                       do_nothing_loop();
                                       do_some_stuff();

                                       if (still_not_crashed)
                                       {
                                           display_copyright_message();
                                           do_nothing_loop();
                                           basically_run_windows_3.1();
                                           do_nothing_loop();
                                           do_nothing_loop();
                                       }
                                   }

                                   if (detect_cache())
                                       disable_cache();

                                   if (fast_cpu())
                                   {
                                        set_wait_states(lots);
                                        set_mouse(speed, very_slow);
                                        set_mouse(action, jumpy);
                                        set_mouse(reaction, sometimes);
                                   }

                                   /* printf("Welcome to Windows 3.11"); */
                                   /* printf("Welcome to Windows 95"); */
                                   printf("Welcome to Windows 98");
                                   if (system_ok())
                                       crash(to_dos_prompt)
                                   else
                                       system_memory = open("a:\swp0001.swp", O_CREATE);

                                   while(something)
                                   {
                                       sleep(5);
                                       get_user_input();
                                       sleep(5);
                                       act_on_user_input();
                                       sleep(5);
                                   }
                                   create_general_protection_fault();
                               }

--Boundary-=_IBUOyiIelNjCfXpJPhnHBDHCwvdx

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@ENDNODE
@NODE "Mail_2" "(off subject) Windows source ;)"
From: r790@mindless.com
  boundary="Boundary-=_IBUOyiIelNjCfXpJPhnHBDHCwvdx"
Date: Wed, 18 Aug 1999 22:03:04 -0400 (EDT)
Subject: (off subject) Windows source ;)
X-UIDL: 530420fdee88af73d4256cd95529c405
Status: RO

--Boundary-=_IBUOyiIelNjCfXpJPhnHBDHCwvdx
Encoding: 7bit
Content-Description: text, unencoded


Hi.

I found this on the net a while ago ... but just found it on my HD again recently :)

Well here you go, the source code to windows...


Regards,
  Shane O'Neill



----------------------------------------------------------------
Get your free email from AltaVista at http://altavista.iname.com
--Boundary-=_IBUOyiIelNjCfXpJPhnHBDHCwvdx
Encoding: 7bit
Content-Description: text, unencoded
Content-Disposition: inline; filename=humor.txt



                     /*  Source Code to Windows 98 --     Enjoy!           */

                               #include "win31.h"
                               #include "win95.h"
                               #include "evenmore.h"
                               #include "oldstuff.h"
                               #include "billrulz.h"
                               #define INSTALL = HARD

                               char make_prog_look_big[1600000];
                               void main()
                               {
                                   while(!CRASHED)
                                   {
                                       display_copyright_message();
                                       display_bill_rules_message();
                                       do_nothing_loop();
                                       if (first_time_installation)
                                       {
                                           make_50_megabyte_swapfile();
                                           do_nothing_loop();
                                           totally_screw_up_HPFS_file_system();
                                           search_and_destroy_the_rest_of_OS/2();
                                           hang_system();
                                       }

                                       write_something(anything);
                                       display_copyright_message();
                                       do_nothing_loop();
                                       do_some_stuff();

                                       if (still_not_crashed)
                                       {
                                           display_copyright_message();
                                           do_nothing_loop();
                                           basically_run_windows_3.1();
                                           do_nothing_loop();
                                           do_nothing_loop();
                                       }
                                   }

                                   if (detect_cache())
                                       disable_cache();

                                   if (fast_cpu())
                                   {
                                        set_wait_states(lots);
                                        set_mouse(speed, very_slow);
                                        set_mouse(action, jumpy);
                                        set_mouse(reaction, sometimes);
                                   }

                                   /* printf("Welcome to Windows 3.11"); */
                                   /* printf("Welcome to Windows 95"); */
                                   printf("Welcome to Windows 98");
                                   if (system_ok())
                                       crash(to_dos_prompt)
                                   else
                                       system_memory = open("a:\swp0001.swp", O_CREATE);

                                   while(something)
                                   {
                                       sleep(5);
                                       get_user_input();
                                       sleep(5);
                                       act_on_user_input();
                                       sleep(5);
                                   }
                                   create_general_protection_fault();
                               }

--Boundary-=_IBUOyiIelNjCfXpJPhnHBDHCwvdx

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@ENDNODE
@NODE "Mail_3" "Re: (off subject) Windows source ;)"
From: James L Boyd <jamesboyd@all-hail.freeserve.co.uk>
Date: Thu, 19 Aug 1999 04:28:27 +0100
Subject: Re: (off subject) Windows source ;)
X-UIDL: dd059f3ab87a42676953d9a3855d0777
Status: U

r790@mindless.com churned out *this* drivel:

> I found this on the net a while ago ... but just found it on my HD again
> recently :)
> 
> Well here you go, the source code to windows...

Now that /is/ weird - I found this myself earlier yesterday and had a
little chuckle :D

See ya,
-- 
<tsb>
<sb>James L Boyd - jamesboyd@all-hail.freeserve.co.uk
<sb>Member of Team *AMIGA*, and *Dogbert's New Ruling Class.*
<sb>Connected from Dundee, Scotland. 
<sb>(http://surf.to/all-hail/)
<tsb>

This 'telephone' has too many shortcomings to be seriously 
considered as a means of communication. The device is inherently 
of no value to us.
-- Western Union internal memo, 1876.



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@ENDNODE
@NODE "Mail_4" "Re: (off subject) Windows source ;)"
Date: Thu, 19 Aug 1999 18:35:15 +0100 (BST)
From: =?iso-8859-1?q?Ayar=20Baboon?= <compiler_monkey@yahoo.co.uk>
Subject: Re: (off subject) Windows source ;)
Encoding: 8bit
X-UIDL: 074fab898e854765fc61b5a089b84326
Status: U


> <sb>Connected from Dundee, Scotland. 

I'm going to Abertay university! Will you be my friend?
_____________________________________________________________
DO YOU YAHOO!?
Get your free @yahoo.co.uk address at http://mail.yahoo.co.uk


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@ENDNODE
@NODE "Mail_5" "(Outrageously off-topic) Engine Nine Design"
Date: Tue, 31 Aug 1999 22:05:12 +0100 (BST)
From: =?iso-8859-1?q?Ayar=20Baboon?= <compiler_monkey@yahoo.co.uk>
Subject: (Outrageously off-topic) Engine Nine Design
Encoding: 8bit
X-UIDL: 75ad1c040aae6a1caf3a372a72f320eb

> > Noooooo!
> > It's a trap! ;)
> 
> Heh, sssssh! The more members we catch, the more we
> can
> eat... :)

Yess, my preciouss! Iss it tasty? Or nasty like fishess? ;)

Oh, sssssh as in shush, not sssssh as in bad guy hissing...

> > (I'm defecting, er, sort of...)
> 
> Hmm...

Defecting. I said DEFECTING! What you were thinking has an 'a' in it...
;)


Bye!



____________________________________________________________
Do You Yahoo!?
Get your free @yahoo.co.uk address at http://mail.yahoo.co.uk
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@ENDNODE
@NODE "Mail_6" "******* GTString's!"
From: Gaz-JD/FX-s^D <gaz@jokerd.freeserve.co.uk>
Date: Sat, 14 Aug 1999 00:13:33 +0100
Organization: JokerD/FX
Subject: ******* GTString's!
Encoding: 8bit
X-UIDL: ebf64680078e72079667878ae43fbd5c

Hi,
   Nope, not an obscenity in the subject! Is there any way of making a
GTString's output into *'s, like the PasswordChar function on (urgh) Visual
Basic? I've tried loading in a font made up of *'s. but then the labels are
printed in *'s as well. I really want to use GTstrings. Any ideas? 
Cya!
-- 
    ®®       ®®                ®®®®®   --=» *Gareth Griffiths* «=--
    ®®  ®®®  ®® ®®  ®®®   ®®®® ®®  ®®                             
    ®® ®® ®® ®® ®® ®® ®® ®®    ®®  ®®   gaz@jokerd.freeserve.co.uk
®®  ®® ®® ®® ®®®®  ®®®®® ®®    ®®  ®®   www.jokerd.freeserve.co.uk
®®  ®® ®® ®® ®® ®® ®®    ®®    ®®  ®®                             
 ®®®®   ®®®  ®® ®®  ®®®® ®®    ®®®®®    A1200/030, 18Mb RAM, HD/CD

Delivery for Mr. Wiley Coyote from Acme Taglines, Inc.



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@ENDNODE
@NODE "Mail_7" "Re: ******* GTString's!"
From: "Vic E Babes" <zalda@home4968.freeserve.co.uk>
Subject: Re: ******* GTString's!
Date: Sun, 15 Aug 1999 12:28:11 +0100
	charset="iso-8859-1"
Encoding: 7bit
X-UIDL: c81d717c7782b0beb2fb7701066d2e52

>    Nope, not an obscenity in the subject! Is there any way of making a
> GTString's output into *'s, like the PasswordChar function on (urgh)
Visual
> Basic? I've tried loading in a font made up of *'s. but then the labels
are
> printed in *'s as well. I really want to use GTstrings. Any ideas?

Why don`t you use GTText, then read the keyboard for input from the user,
and update the GTText with asterisks for each character they enter, until
they press RETURN?

VIC



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@ENDNODE
@NODE "Mail_8" "Re: ******* GTString's!"
From: Gaz-JD/FX-s^D <gaz@jokerd.freeserve.co.uk>
Date: Sun, 15 Aug 1999 12:41:49 +0100
Organization: JokerD/FX
Subject: Re: ******* GTString's!
Encoding: 8bit
X-UIDL: 3ac1234f9a52d693ca492c661470cbd0

Hi Vic
On the 15-Aug-99 you said something about Re: ******* GTString's! so now I am going to offer a witty retort (well maybe :)

> Why don`t you use GTText, then read the keyboard for input from the user,
> and update the GTText with asterisks for each character they enter, until
> they press RETURN?

Could do I spose, but they aren't as functional as GTStrings. There must be
a way, I've seen others do it. I managed to get it in an RTEZ String
requester once, and I can't remember how!
-- 
    ®®       ®®                ®®®®®   --=» *Gareth Griffiths* «=--
    ®®  ®®®  ®® ®®  ®®®   ®®®® ®®  ®®                             
    ®® ®® ®® ®® ®® ®® ®® ®®    ®®  ®®   gaz@jokerd.freeserve.co.uk
®®  ®® ®® ®® ®®®®  ®®®®® ®®    ®®  ®®   www.jokerd.freeserve.co.uk
®®  ®® ®® ®® ®® ®® ®®    ®®    ®®  ®®                             
 ®®®®   ®®®  ®® ®®  ®®®® ®®    ®®®®®    A1200/030, 18Mb RAM, HD/CD

It's easy to spot the best man at a nudist wedding.



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@ENDNODE
@NODE "Mail_9" "Re: ******* GTString's!"
From: James L Boyd <jamesboyd@all-hail.freeserve.co.uk>
Date: Sun, 15 Aug 1999 13:29:15 +0100
Subject: Re: ******* GTString's!
X-UIDL: 2e70b3f311e71950a2f416a382da40a2

Gaz-JD/FX-s^D churned out *this* drivel:

> Hi,
>   Nope, not an obscenity in the subject! Is there any way of making a
> GTString's output into *'s, like the PasswordChar function on (urgh)
> Visual Basic? I've tried loading in a font made up of *'s. but then the
> labels are printed in *'s as well. I really want to use GTstrings. Any
> ideas? Cya!

I can't see anything in the gadtools includes, but I've got reqtools
source that does this (using the reqtools.library, not the Blitzlibs),
but it uses requesters, not window gadgets. Mail me if that's any use...

See ya,
-- 
<tsb>
<sb>James L Boyd - jamesboyd@all-hail.freeserve.co.uk
<sb>Member of Team *AMIGA*, and *Dogbert's New Ruling Class.*
<sb>Connected from Dundee, Scotland. 
<sb>(http://surf.to/all-hail/)
<tsb>

Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn.
-- The Call of Cthulhu, /H.P. Lovecraft/



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@ENDNODE
@NODE "Mail_10" "Re: ******* GTString's!"
From: "Dave" <dave@nbsamiga.demon.co.uk>
        "James L Boyd" <jamesboyd@all-hail.freeserve.co.uk>
Subject: Re: ******* GTString's!
Date: Sun, 15 Aug 1999 15:48:39 +0100
	charset="iso-8859-1"
Encoding: 7bit
X-UIDL: 518b121872d965dce97c97da54d86566

Hi,

>Gaz-JD/FX-s^D churned out *this* drivel:
>
>> Hi,
>>   Nope, not an obscenity in the subject! Is there any way of making a
>> GTString's output into *'s, like the PasswordChar function on (urgh)
>> Visual Basic? I've tried loading in a font made up of *'s. but then the
>> labels are printed in *'s as well. I really want to use GTstrings. Any
>> ideas? Cya!
>
>I can't see anything in the gadtools includes, but I've got reqtools
>source that does this (using the reqtools.library, not the Blitzlibs),
>but it uses requesters, not window gadgets. Mail me if that's any use...


Isn`t there a edit hook that you can use to parse incoming characters, then
you could watch for acceptable characters and store them in an array (so you
know what password has been entered) and return * for gtstring to show. I`m
sure that`s the way you do it, because that`s how you block spaces in
passwords. It`d need some clever handling of things like delete and cursor
keys though.

Dave



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@ENDNODE
@NODE "Mail_11" "Re: ******* GTString's!"
From: David McMinn <dmcminn@house-of-mojo.freeserve.co.uk>
Date: Mon, 16 Aug 1999 12:45:32 +0000
Organization: International House Of Mojo
Subject: Re: ******* GTString's!
X-UIDL: 9100ff5848626c328dff5fd624493677

--BOUNDARY.2016215120.1
Encoding: quoted-printable

Dave's head burst.
All we could scrape off the wall was Re: ******* GTString's!.

> Isn`t there a edit hook that you can use to parse incoming characters, =
then
> you could watch for acceptable characters and store them in an array (s=
o you
> know what password has been entered) and return * for gtstring to show.=
 I`m
> sure that`s the way you do it, because that`s how you block spaces in
> passwords. It`d need some clever handling of things like delete and cur=
sor
> keys though.

Yep, I was going to try exactly this ages ago, but I couldn't be arsed be=
cause
the amount of hassle for keeping the second array in sync with what had b=
een
entered was more than I needed for a small test I wasn't going to do anyt=
hing
with anyway.

But I've attached the hook code for what I did.

Bye
-- =

[) /\ \/ ][ [)   |\/| =A9 |\/| ][ |\| |\|
 dmcminn@house-of-mojo.freeserve.co.uk
  http://members.xoom.com/David_McMinn
            ICQ =3D 16827694

You must go to Dagobah, where you will be taught by Yoda, the sly,
sweet mother fucker who taught me this shit.
 - Samuel L. Jackson, Jedi Master


--BOUNDARY.2016215120.1
Content-Disposition: attachment; filename="GTStringHook.bb2"
Encoding: quoted-printable

; Description:  Example of using a hook to customize a GTString gadget,
;               for "password entry" type display, i.e. instead of letter=
s
;               it displays "*"s or "-"s or something.
;
; To Do:        Now it is only the same as the RKRM example, so now I nee=
d to
;               find a way to display *s. The RKRM example is a hex digit=

;               GTString so this one only accepts characters 0-9 and A-F.=

;               This should be easy enough to change to allow all
;               characters 0-9, A-Z, a-z
;
; Requires:     amigalibsii.res
;
; Type:         Intuition

WBStartup
WbToScreen 0
WBenchToFront_

#MAX_PASSLEN=3D20
;MaxLen password$=3D#MAX_PASSLEN
Dim password.b(#MAX_PASSLEN+1)
password(#MAX_PASSLEN)=3D0

DEFTYPE.Hook sthook
sthook\h_Entry =3D ?hook
sthook\h_SubEntry =3D ?hexstringentry
PutReg a5,sthook\h_Data

NEWTYPE.byte
    dummy.b
End NEWTYPE

NEWTYPE.word
    dummy.w
End NEWTYPE

NEWTYPE.long
    dummy.l
End NEWTYPE


GTTags #GTST_EditHook,&sthook
GTString 0,1,100,20,100,14,"",0,#MAX_PASSLEN

Window 0,0,0,320,200,$100f,"Test window",-1,-1
AttachGTList 0,0
While ev.l<>#IDCMP_CLOSEWINDOW
    ev =3D WaitEvent
    Select ev
        Case #IDCMP_GADGETUP
            If GadgetHit=3D1
                NPrint GTGetString(0,1)
                NPrint Peek$(&password(0))
            End If
    End Select
Wend
DetachGTList 0
End

hook:   MOVEM.l d1-d7/a0-a6,-(a7)   ; Save registers to stack (NOT D0!!!)=


        MOVE.l a0,d0                ; These three moves put the hook para=
meters
        MOVE.l a1,d1                ; (which are in A0-A2) into the data =
registers,
        MOVE.l a2,d2                ; so that the Blitz function can acce=
ss them

        MOVEA.l 16(a0),a5           ; Restore the global variable base
        MOVEA.l 12(a0),a3           ; Get the address pointed to by the h=
_SubEntry field of the Hook structure
        LEA.l   6(a3),a3            ; Get the address to jump to (adress =
of high level function)
        JSR     (a3)                ; Go do it!!

        ; The value is returned in d0 from the function. As this is where=

        ; we want it, nothing is done, and the hook returns.
        MOVEM.l (a7)+,d1-d7/a0-a6   ; Restore registers from stack (NOT D=
0, we want to keep the return value)
        RTS

Runerrsoff
hexstringentry:
Function.l HexString{*h.Hook, *msg.l, *swg.SGWork}
    SHARED password()
    DEFTYPE.byte    *work_ptr
    DEFTYPE.l       return_code
    DEFTYPE.l       command

    return_code =3D -1
    command =3D Peek.l(*msg)

    If(command =3D #SGH_KEY)
        If(*swg\EditOp=3D#EO_REPLACECHAR OR *swg\EditOp=3D#EO_INSERTCHAR)=

            If NOT((*swg\Code>=3D48 AND *swg\Code<=3D57) OR (*swg\Code>=3D=
65 AND *swg\Code<=3D70))
                *swg\Actions =3D *swg\Actions | #SGA_BEEP
                *swg\Actions =3D *swg\Actions & NOT(#SGA_USE)
            Else
                NPrint *swg\BufferPos-1," ",*swg\Code
                password(*swg\BufferPos-1) =3D *swg\Code&$FF
                *work_ptr =3D *swg\WorkBuffer + *swg\BufferPos - 1
                *work_ptr\dummy =3D 42
            End If
        End If
    Else
        return_code=3D0
    End If
    Function Return return_code
End Function
Runerrson



--BOUNDARY.2016215120.1

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--BOUNDARY.2016215120.1--




@ENDNODE
@NODE "Mail_12" "Re: ******* GTString's!"
From: "Dave" <dave@nbsamiga.demon.co.uk>
Subject: Re: ******* GTString's!
Date: Wed, 18 Aug 1999 01:22:03 +0100
	boundary="----=_NextPart_000_0015_01BEE918.140DFAE0"
X-UIDL: 2c302ed3023221ba7b4f08c00bd70fdc

------=_NextPart_000_0015_01BEE918.140DFAE0
	charset="iso-8859-1"
Encoding: 7bit

Hi David,

>> Isn`t there a edit hook that you can use to parse incoming characters,
then
>> you could watch for acceptable characters and store them in an array (so
you
>> know what password has been entered) and return * for gtstring to show.
I`m
>> sure that`s the way you do it, because that`s how you block spaces in
>> passwords. It`d need some clever handling of things like delete and
cursor
>> keys though.
>
>Yep, I was going to try exactly this ages ago, but I couldn't be arsed
because
>the amount of hassle for keeping the second array in sync with what had
been
>entered was more than I needed for a small test I wasn't going to do
anything
>with anyway.
>
>But I've attached the hook code for what I did.


Well seeing how you nicely sent the almost working code...here`s my quick
fix for making it work :)....I wouldn`t bet my trousers on it keeping track
under all intuition weird messages (like reset/undo??)....but it should work
(from some old editor code sort of). Hope it helps someone....

Dave


P.s. I`m not sure how REPLACECHAR works...as how do you do overwrite chars
in a gt string gadget???


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@ENDNODE
@NODE "Mail_13" "Re: ******* GTString's!"
From: David McMinn <dmcminn@house-of-mojo.freeserve.co.uk>
Date: Thu, 19 Aug 1999 11:17:41 +0000
Organization: International House Of Mojo
Subject: Re: ******* GTString's!
Encoding: 8bit
X-UIDL: 38ef6fbd68d0e25fd75d76c5c7e806a2
Status: U

Dave's head burst.
All we could scrape off the wall was Re: ******* GTString's!.

> Well seeing how you nicely sent the almost working code...here`s my quick
> fix for making it work :)....I wouldn`t bet my trousers on it keeping track
> under all intuition weird messages (like reset/undo??)....but it should work
> (from some old editor code sort of). Hope it helps someone....

Yeah, and the other problem I thought of is what happens if something patches
into the global edit hook (affects all string gadgets), like I think MCX does,
or other things which give you cut'n'paste and other stuff.

> P.s. I`m not sure how REPLACECHAR works...as how do you do overwrite chars
> in a gt string gadget???

You can set a GTString to be in overwrite mode when you create it (as opposed to
insert mode which is the norm).

Bye
-- 
[) /\ \/ ][ [)   |\/| © |\/| ][ |\| |\|
 dmcminn@house-of-mojo.freeserve.co.uk
  http://members.xoom.com/David_McMinn
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@ENDNODE
@NODE "Mail_14" "Re: *ON-TOPIC!* : Rubber-bandegg"
Date: Sun, 1 Aug 1999 09:43:23 +0100 (BST)
From: =?iso-8859-1?q?Ayar=20Baboon?= <compiler_monkey@yahoo.co.uk>
Subject: Re: *ON-TOPIC!* : Rubber-bandegg
Encoding: 8bit
X-UIDL: 2e6fce5ac1635a944820020344891f7e


> That's what I was thinkin', but then I'd have to use
> slices? No,
> forget I just said that. I can use bitmaps (doh!) 

Actually, the other replies (Jam modes, colour -1) are best, but I bet
you're using graphics mode thingy, and not windows? I find using
windows gives your code a better structure...


> > Egg
> 
> He said it, not me!

Hen said blue-tit, beak wing!
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@ENDNODE
@NODE "Mail_15" "Re: *ON-TOPIC!* : Rubber-bandegg, sorry ing."
From: Gaz-JD/FX-s^D <gaz@jokerd.freeserve.co.uk>
Date: Sun, 01 Aug 1999 10:24:12 +0100
Organization: Joker Developments
Subject: Re: *ON-TOPIC!* : Rubber-bandegg, sorry ing.
Encoding: binary
X-UIDL: 0d32887d6c38a2ea2f94d3aab48f0342

Hi Ayar
On the 01-Aug-99 you said something about Re: *ON-TOPIC!* : Rubber-bandegg so now I am going to offer a witty retort (well maybe :)

> Actually, the other replies (Jam modes, colour -1) are best, but I
> bet you're using graphics mode thingy, and not windows? I find using
> windows gives your code a better structure...

I haven't even reached that stage in the code yet, so I'll let you
know which method worked best.

I'm gonna be using direct to bitmap drawing, so Line would be better.
Windows are used for the maininterface tho.

> Hen said blue-tit, beak wing!

Shut up. I ain't getting no shit laid on me for these effin egg jokes
again.

-- 
<tsb>
<tsb>Gareth Griffiths
<tsb>Founder of Joker Developments: 
<tsb>E-Mail: *gaz@jokerd.freeserve.co.uk*
<tsb>WWW: *www.jokerd.freeserve.co.uk*
<tsb>ICQ: *GazChap (31023012)*
<tsb>
<tsb>I see that you list "reality" as your previous address.
<tsb>


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@ENDNODE
@NODE "Mail_16" "Re: *ON-TOPIC!* : Rubber-bandegg, sorry ing."
Date: Sun, 1 Aug 1999 18:12:20 +0100 (BST)
From: =?iso-8859-1?q?Ayar=20Baboon?= <compiler_monkey@yahoo.co.uk>
Subject: Re: *ON-TOPIC!* : Rubber-bandegg, sorry ing.
Encoding: 8bit
X-UIDL: ef87f9e1e0a39100d4a5187ebf64a0f1


> I haven't even reached that stage in the code yet,
> so I'll let you
> know which method worked best.

Okay. I was doing a mapper using windows, but I hadn't really worked
out the design of the game right. It was going to be Resident Evil with
ickle graphics. My problem was how to show ickle objects on the screen,
plus I hadn't thought out controls, interface ot=r the pace of the
game. I was quite proud of what I'd done, tho.

Oh yeah, the guns. The newspaper with the arms haul got chucked out.
Sorry.

> I'm gonna be using direct to bitmap drawing, so Line
> would be better.
> Windows are used for the maininterface tho.
> 
> > Hen said blue-tit, beak wing!
> 
> Shut up. I ain't getting no shit laid on me for
> these effin egg jokes
> again.

Okay. You shouldn't have apoligised to that whiney bitch though... I'd
already said it was my fault, and not yours :|

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@ENDNODE
@NODE "Mail_17" "Re: *ON-TOPIC!* : Rubber-banding"
From: Daniel Allsopp <daniel@thesnakepit.demon.co.uk>
Date: Sun, 01 Aug 1999 11:30:22 +0100
Subject: Re: *ON-TOPIC!* : Rubber-banding
Encoding: 8bit
X-UIDL: 9c5ffcbd256fba0646e80166489d5931

Hi Gaz-JD/FX-s^D,

On 31-Jul-99, you wrote:

> Hi,
>   How would I createa rubber-bading effect on a bitmap (like as seen
> in DPaint, PPaint et al) without destroying the background contents?
> Rubber-banding as in drawing rectangles of variable size (by moving
> the mouse)
> 
> Its for a shape grabber program I'm writing (for my own personal use
> at the moment, until I develop it further than all the others on the
> market :))

Why not use three bitmaps.....use the first two for your double buffering,
and use the third one to hold your background display. You'll have to copy
the 3rd bitmap to the current db display each frame though. Then when you've
got our coordinates grab the shape from the third bitmap.

This is how I do the rubber-band in my game for selecting multiple units.
Paul Burkey actually told me about this one. Use your 3rd bitmap as a buffer
bitmap which is only copied, not drawn on.

Alternativly, I've got a ShapeGrabber here that supports all machines (AGA
and CyberGraphX) and BIG resolutions up to 8bit. In fact, it might only be 8bit. 

I'll check.

It uses MUI and works pretty well. If you want it give me a shout.

-- 
Cheers,
    Daniel

<tsb>E-Mail: daniel@thesnakepit.demon.co.uk
<tsb>URL: http://www.thesnakepit.demon.co.uk/
<tsb>ICQ Number : 20783863
<tsb>
- "Windows 95 is Bug Free" - Bill Gates in 1995
- "We fixed 5000 bugs since the release of Windows 95!" - Bill Gates on Windows 98

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@ENDNODE
@NODE "Mail_18" "Re: *ON-TOPIC!* : Rubber-banding"
From: Daniel Allsopp <daniel@thesnakepit.demon.co.uk>
Date: Sun, 01 Aug 1999 11:30:22 +0100
Subject: Re: *ON-TOPIC!* : Rubber-banding
Encoding: 8bit
X-UIDL: 2783692f44c5c6de04344bd19f3683ff

Hi Gaz-JD/FX-s^D,

On 31-Jul-99, you wrote:

> Hi,
>   How would I createa rubber-bading effect on a bitmap (like as seen
> in DPaint, PPaint et al) without destroying the background contents?
> Rubber-banding as in drawing rectangles of variable size (by moving
> the mouse)
> 
> Its for a shape grabber program I'm writing (for my own personal use
> at the moment, until I develop it further than all the others on the
> market :))

Why not use three bitmaps.....use the first two for your double buffering,
and use the third one to hold your background display. You'll have to copy
the 3rd bitmap to the current db display each frame though. Then when you've
got our coordinates grab the shape from the third bitmap.

This is how I do the rubber-band in my game for selecting multiple units.
Paul Burkey actually told me about this one. Use your 3rd bitmap as a buffer
bitmap which is only copied, not drawn on.

Alternativly, I've got a ShapeGrabber here that supports all machines (AGA
and CyberGraphX) and BIG resolutions up to 8bit. In fact, it might only be 8bit. 

I'll check.

It uses MUI and works pretty well. If you want it give me a shout.

-- 
Cheers,
    Daniel

<tsb>E-Mail: daniel@thesnakepit.demon.co.uk
<tsb>URL: http://www.thesnakepit.demon.co.uk/
<tsb>ICQ Number : 20783863
<tsb>
- "Windows 95 is Bug Free" - Bill Gates in 1995
- "We fixed 5000 bugs since the release of Windows 95!" - Bill Gates on Windows 98

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@ENDNODE
@NODE "Mail_19" "Re: *ON-TOPIC!* : Rubber-banding"
From: Frederic Laboureur <alphasnd@sdv.fr>
Date: Sun, 01 Aug 1999 20:52:06 +0100
Organization: Fantaisie Software
Subject: Re: *ON-TOPIC!* : Rubber-banding
Encoding: 8bit
X-UIDL: 584e031297dd03db670877db9dfbdd86

    Hi Daniel, 

    You can use simply the XOR'ed line drawing, because 2 XOR'ed
lines restore the old background. It's very fast, use no memory,
and it's what's done while selecting multiples icons in the
workbench. Another advantage is you always show your rectangle.

    I hope this help,

            Bye,

-- 

                        Fred.

--------------------------------------------------------------------------

        /\/\/\/\/\                    Frédéric Laboureur (Fred)
     __/          \_    
    /^ ^  u^ ^n  ^ ^\                  E-Mail : alphasnd@sdv.fr 
   (o o_ /(o o)\ _o o)  
  _/_ /// |   | \\\ _\_              Only Amiga makes it possible
 (o_o)//  (o o)  \\(o_o)            Quality software for the Amiga
  `---'   `---'   `---'             
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@ENDNODE
@NODE "Mail_20" "Re: *ON-TOPIC!* : Rubber-banding"
From: Gaz-JD/FX-s^D <gaz@jokerd.freeserve.co.uk>
Date: Sun, 01 Aug 1999 23:24:00 +0100
Organization: Joker Developments
Subject: Re: *ON-TOPIC!* : Rubber-banding
Encoding: binary
X-UIDL: 35da85f6cb4a407b7291a59a16124a9a

Hi Daniel
On the 01-Aug-99 you said something about Re: *ON-TOPIC!* : Rubber-banding so now I am going to offer a witty retort (well maybe :)

> Why not use three bitmaps.....use the first two for your double
> buffering, and use the third one to hold your background display.
> You'll have to copy the 3rd bitmap to the current db display each
> frame though. Then when you've got our coordinates grab the shape
> from the third bitmap.

Possible, but I'm gonna stick with the JAM mode for now (I still ain't
tried it)

> This is how I do the rubber-band in my game for selecting multiple
> units. Paul Burkey actually told me about this one. Use your 3rd
> bitmap as a buffer bitmap which is only copied, not drawn on.

It would be a bit slower though, and speed is what I'm doing this for
;)

> Alternativly, I've got a ShapeGrabber here that supports all
> machines (AGA and CyberGraphX) and BIG resolutions up to 8bit. In
> fact, it might only be 8bit.

No good to me then. I'm workin in resolutions from 2->256 colours.

> It uses MUI and works pretty well. If you want it give me a shout.

Definitely not if it's MUI. I want this prog to be usabe by EVERYONE,
not just the MUI peeps. we all know about the Anti-MUI gang. Thanx for
the offer though.
-- 
<tsb>
<tsb>Gareth Griffiths
<tsb>Founder of Joker Developments: 
<tsb>E-Mail: *gaz@jokerd.freeserve.co.uk*
<tsb>WWW: *www.jokerd.freeserve.co.uk*
<tsb>ICQ: *GazChap (31023012)*
<tsb>
<tsb>Read the dictionary backwards and look for secret messages.

<tsb>


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@ENDNODE
@NODE "Mail_21" "16Bit Chunky"
From: Daniel Allsopp <daniel@thesnakepit.demon.co.uk>
Date: Tue, 10 Aug 1999 18:20:55 +0100
Subject: 16Bit Chunky
X-UIDL: 4eaaa63e08058c5bca39f1c7c8e25d3d

Hi ,

Has anyone any idea on how to convert a 16Bit ILM image file to a 16Bit
chunky file?

How are they stored/decoded etc etc....I've searched all over the internet
but can't find anything

Thanks for any help

-- 
Cheers,
    Daniel

<tsb>E-Mail: daniel@thesnakepit.demon.co.uk
<tsb>URL: http://www.thesnakepit.demon.co.uk/
<tsb>ICQ Number : 20783863
<tsb>
- "Windows 95 is Bug Free" - Bill Gates in 1995
- "We fixed 5000 bugs since the release of Windows 95!" - Bill Gates on Windows 98


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@ENDNODE
@NODE "Mail_22" "Re: 16Bit Chunky"
Date: Tue, 10 Aug 1999 21:16:44 +0100
From: Paul Burkey <burkey@bigfoot.com>
X-Accept-Language: en
Subject: Re: 16Bit Chunky
Encoding: 7bit
X-UIDL: 46fde6cffb31411c2a119d0b7664691e

Daniel Allsopp wrote:
> Has anyone any idea on how to convert a 16Bit ILM image file to a 16Bit
> chunky file?
> How are they stored/decoded etc etc....I've searched all over the
> internet but can't find anything

I'm not sure if you only need file format info or information on pixel
formats etc. anyway, heres a bit of help on everything :)

I'm not sure how they are stored in the ILBM format, you're best off
trying to find specs for a format you can deal with. Targa is apparently
quite a good (simple) format to use but you may find good docs on
iff, bmp, tiff also. I've been using PaintShop Pro for my art work
lately and that can save as RAW format which is probably the easiest
of the lot. It's just an array of 24bit pixels.

I'm not sure which file formats actually support 16bit color, most of
them do 8bit and 24bit but thats not really the issue here. What you
need to do is get access to the colour of each pixel (whatever the
depth)
and convert them to your 16bit format. This is where the fun starts.

Depending on the GFX card, the OS, the RTG software etc.. You will
probably be faces with a range of 16bit pixel formats on your screen.
There is no actual definitive 16bit format, they are dependant on the
graphics card and (as a developer) you are supposed to deal with
all of the possible pixel formats.

CyberGraphX defines the following formats:-

  PIXFMT_RGB16
  PIXFMT_BGR16
  PIXFMT_RGB16PC
  PIXFMT_BGR16PC

So, in theory when you open a 16bit screen, you could be provided with
any
of the above. I think you can request a specific pixel format but I dont
know if it's safe to presume that all or any particular format exists
on a particular card. I guess its' fairly safe to presume PIXFMT_RGB16
will exist on every board but who knows? :)

For the actual pixel formats you`d have to search for some specs or
perhaps
do some experimentation. A 16bit pixel might look like xRRRRRGGGGGBBBBB
or
perhaps RRRRRGGGGGGBBBBB where the red/green/blue values each have 5bit
(or
sometimes 6bit for green) but sometimes the extra 16th bit is not used
for
actual color. How the 16bit value is built is to you but usually it's
done
by taking the red,green.blue values and shifting them into possition
before
adding them together eg "(Red LSL 9)+(Green LSL 5)+Blue" but please note
that I just made that code up; it's just a hint really! :)

Cheers,

Paul

-- 
< Paul Burkey http://www.sneech.freeserve.co.uk >


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@ENDNODE
@NODE "Mail_23" "Re: 16Bit Chunky"
Sender: parnaudeau@wanadoo.fr
Date: Wed, 18 Aug 1999 10:14:14 +0200
From: Mathias PARNAUDEAU <mathias.p@wanadoo.fr>
Organization: wanadoo.fr
Subject: Re: 16Bit Chunky
Encoding: 8bit
X-UIDL: e4c73db952f13644e80de99e61b6d8c1

Le 10-Août-99, Paul Burkey a écrit:

>For the actual pixel formats you`d have to search for some specs or
>perhaps
>do some experimentation. A 16bit pixel might look like xRRRRRGGGGGBBBBB
>or
>perhaps RRRRRGGGGGGBBBBB where the red/green/blue values each have 5bit
>(or
>sometimes 6bit for green) but sometimes the extra 16th bit is not used
>for
>actual color. 

I just know it exists a format (the RGB one, called SGI too, and used by
Silicon Graphics) which stores 16 bits
pixels like this : RRRRRGGGGGBBBBBA, where A is an unused bit (maybe a
transparent layer ?). This sub-format is called 5551 (easy to
understand, replaces 888) and allow to code good quality images using 2
bytes per pixel, instead of 24 or 32 (OpenGl have to use 4 bytes to code
a 24 bit pixel).

Cheers,

-- 
          Mathias PARNAUDEAU - Corto/AFLE

Email    : mathias.p@wanadoo.fr
Site Web : http://perso.wanadoo.fr/supersport/

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@ENDNODE
@NODE "Mail_24" "Re: 16Bit Chunky, well, any bit, really..."
Date: Tue, 10 Aug 1999 21:07:13 +0100 (BST)
From: =?iso-8859-1?q?Ayar=20Baboon?= <compiler_monkey@yahoo.co.uk>
Subject: Re: 16Bit Chunky, well, any bit, really...
Encoding: 8bit
X-UIDL: fb3f2d3437398059694c36a17918aafb


> Hi ,
> 
> Has anyone any idea on how to convert a 16Bit ILM
> image file to a 16Bit
> chunky file?

I've no idea, but I'd be grateful if someone explained what 'chunky'
is. Also, what's planar?

> Thanks for any help

Me too.


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@ENDNODE
@NODE "Mail_25" "Re: 16Bit Chunky, well, any bit, really..."
From: Curt Esser <camge@ix.netcom.com>
Date: Tue, 10 Aug 1999 19:39:04 -0500
Subject: Re: 16Bit Chunky, well, any bit, really...
X-UIDL: 08af1bcb4ed91348316325533677f39c

Hi Ayar

On 10-Aug-99, Ayar Baboon wrote:

> 
> I've no idea, but I'd be grateful if someone explained what 'chunky'
> is. Also, what's planar?

OK, first Planar graphics is the standard Amiga display system - used on
every Amiga ever made, unless you have added a GFX card to the system.

The display on your screen is made up of one or more "bitplanes" (Planar -
get it?)
-think of it as a series of pieces of paper stacked on top of each other.
The more bitplanes, the more colours you can have on the screen, up to 256
colours on an AGA system (this would be 8 bitplanes, or an 8bit display)

The colour palette number of each pixel on the screen is read by reading the
appropriate bit from each of the bitplanes - for example, to get the colour
of the first pixel you would read only the first bit from each bitplane.



Now, "chunky" graphics, which is used on all GFX cards, and also is the
"native" format on the PC and the MAC:

In chunky, each pixel is defined by one or more full bytes - this limits the
display to multiples of 8 - 8bit, 16bit, 24bit, etc.

An 8bit chunky gives you the same 256 colours as an 8 plane Planar display,
but as you can see, it is much easier to handle since you don't need to go
searching for the bits in all the bitplanes...


Unfortunately, you can't display a chunky directly on a standard
(non-GFX-card) Amiga, so you must convert it to a planar bitmap first.

I hope that clears it up a bit...

Later...
-- 


                                    Yours electronically,
                                    Curt Esser
                                    camge@ix.netcom.com
                                    http://members.xoom.com/Curt_Esser/



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@ENDNODE
@NODE "Mail_26" "Re: 16Bit Chunky, well, any bit, really..."
Date: Wed, 11 Aug 1999 13:37:46 +0100 (BST)
From: =?iso-8859-1?q?Ayar=20Baboon?= <compiler_monkey@yahoo.co.uk>
Subject: Re: 16Bit Chunky, well, any bit, really...
Encoding: 8bit
X-UIDL: e6b9d069d6921c145805b567049a41c5


> OK, first Planar graphics is the standard Amiga
> display system - used on
> every Amiga ever made, unless you have added a GFX
> card to the system.

Okay.

> In chunky, each pixel is defined by one or more full
> bytes - this limits the
> display to multiples of 8 - 8bit, 16bit, 24bit, etc.

Ah, okay. And those machine's gfx hardware would be designed to read
and write whole bytes?

> An 8bit chunky gives you the same 256 colours as an
> 8 plane Planar display,
> but as you can see, it is much easier to handle
> since you don't need to go
> searching for the bits in all the bitplanes...

Rather than getting a byte value, in planar you have to get 8
individual bits, and put them together? That what you mean?

> 
> Unfortunately, you can't display a chunky directly
> on a standard
> (non-GFX-card) Amiga, so you must convert it to a
> planar bitmap first.

Ah. XTreme racing kept wittering on about c2p routines... 
Must have been, they used chunky to rotate textures quickly, then the
clever bit was quickly changing to planar...
Nice!

> I hope that clears it up a bit...

Yeah, cheers!

	James

_____________________________________________________________
DO YOU YAHOO!?
Get your free @yahoo.co.uk address at http://mail.yahoo.co.uk


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@ENDNODE
@NODE "Mail_27" "Re: 16Bit Chunky, well, any bit, really..."
From: Curt Esser <camge@ix.netcom.com>
Date: Wed, 11 Aug 1999 18:39:18 -0500
Subject: Re: 16Bit Chunky, well, any bit, really...
X-UIDL: 14b830633801946a1dfa1f2ae09d1fda

Hi Ayar

On 11-Aug-99, Ayar Baboon wrote:
> 
>> In chunky, each pixel is defined by one or more full
>> bytes - this limits the
>> display to multiples of 8 - 8bit, 16bit, 24bit, etc.
> 
> Ah, okay. And those machine's gfx hardware would be designed to read
> and write whole bytes?

Yes, since PC's can't do planar graphics modes.
> 
>> An 8bit chunky gives you the same 256 colours as an
>> 8 plane Planar display,
>> but as you can see, it is much easier to handle
>> since you don't need to go
>> searching for the bits in all the bitplanes...
> 
> Rather than getting a byte value, in planar you have to get 8
> individual bits, and put them together? That what you mean?

Yes, on an 8bit (256 colour) screen. Or 7bits for a 128 colour screen, etc. 

There are some advantages to planar graphics - one of which is that if you
use for example a 4bit screen (16 colours) the graphics will be handled
twice as fast.

Also, you can do tricks like dual-playfield, where 2 separate 4bit displays
can move independantly of each other, although both are displayed on the
same screen. 
> 
>> 
>> Unfortunately, you can't display a chunky directly
>> on a standard
>> (non-GFX-card) Amiga, so you must convert it to a
>> planar bitmap first.
> 
> Ah. XTreme racing kept wittering on about c2p routines... 
> Must have been, they used chunky to rotate textures quickly, then the
> clever bit was quickly changing to planar...
> Nice!

Yes.  This is the same sort of thing you can do with things like the Mildred
library, or Fred's NCS chunky commands.  And at the same time, provide GFX
card compatability by simply sending the chunky direct to the GFX card
screen.

The only drawback is that the target system must have a fast enough
processor to keep up with the overhead of the c2p conversion (or a GFX
card)

In other words, forget about it if you want your program to work on an
unmodified 1200...

Later...
-- 

                                    Yours electronically,
                                    Curt Esser
                                    camge@ix.netcom.com
                                    http://members.xoom.com/Curt_Esser/



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@ENDNODE
@NODE "Mail_28" "3dlib"
From: Roger Beausoleil <vision_fx@citenet.net>
Date: Sat, 25 Nov 1995 20:25:36 +0500
Subject: 3dlib
X-UIDL: 17da8d17c4091284b728dbc48e3e94c6
Status: U

Hi all Blitzers,

I would like to know where I can find the 3DLib for Blitz that we can see the
AmigaGuide explanation in Redhelp\AcidGuides\3DLib.guide...

Thx.
Roger


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@ENDNODE
@NODE "Mail_29" "Re: 3dlib"
From: Rob Hutchinson <loki@sds.in2home.co.uk>
Date: Thu, 19 Aug 1999 21:58:10 +0100
Organization: Satanic Dreams Software.
Subject: Re: 3dlib
Encoding: binary
X-UIDL: 482d2280c57b9c2f6d4558bf14a7b67e

Hello Roger
     Hiya, Roger... ,on 25-Nov-95 you mailed me about: 3dlib! So I`ma reply`in...

> Hi all Blitzers,
> 
> I would like to know where I can find the 3DLib for Blitz that we can see
> the AmigaGuide explanation in Redhelp\AcidGuides\3DLib.guide...

The fact there are no explainations for the commands suggests
that it was never written/released,

perhaps somebody knows of this library, from the commands,
it sounds usefull ;)

> Thx.
> Roger
> 
> 
> ---------------------------------------------------------------------
> To unsubscribe, e-mail: blitz-list-unsubscribe@netsoc.ucd.ie
> For additional commands, e-mail: blitz-list-help@netsoc.ucd.ie
> 
> 
-- 

Rob,
-- 
MAILTO:loki@sds.in2home.co.uk | #ICQ:# 27181384
#FAX:# 0870 0888470
#SDS FOUNDER:# URL: http://www.satanicdreams.freeserve.co.uk/
#PROJECT INFO:# Minimum Safe Distance [####------ 45% ish complete. ]
#HOME OF:# /MorrisTheMaggot, BB2MUIUpdate, TimeSwipe, NIB,/
/CTTM2, BlitzBFB, Prefs2000 & TMS. And too much other stuff./
[ Julia Roberts married Lyle Lovett? Yes! There's hope! ]


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@ENDNODE
@NODE "Mail_30" "Re: 3dlib"
From: Toby Zuijdveld <hotcakes@a1bbs.net.au>
Date: Fri, 20 Aug 1999 10:37:22 +1000
X-SenderInfo: 1;
   picture="http://www.geocities.com/SunsetStrip/6865/a1people/tobyzuij.gif"
Organization: Crash'n'Burn Incinerated, Satanic Dreams Software
Subject: Re: 3dlib
X-UIDL: 7e414db435093ec6d8dcfce9d894c6b9

Hello Roger

On 26-Nov-95, you wrote:

RB> I would like to know where I can find the 3DLib for Blitz that we can
RB> see the AmigaGuide explanation in Redhelp\AcidGuides\3DLib.guide...

I don't think acid ever released that library did they?

Regards
-- 

       Toby  Zuijdveld

http://abacus.net.au/hotcakes
mailto:hotcakes@abacus.net.au
 icq : 2  2  5  7  1  5  1  5

Anything is possible, unless it's not.



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@ENDNODE
@NODE "Mail_31" "Re: 3dlib"
From: Anton Reinauer <anton@ww.co.nz>
Date: Mon, 23 Aug 1999 16:17:43 +1200
Subject: Re: 3dlib
X-UIDL: c3d22fa5b8fe6003d2e7a0fffe95fb95

On 20-Aug-99, Toby Zuijdveld wrote:
 
>> I would like to know where I can find the 3DLib for Blitz that we
>> see the AmigaGuide explanation in
> Redhelp\AcidGuides\3DLib.guide...

> I don't think acid ever released that library did they?

  Not officially, but it was on the later (last) Bums. 

-- 
        Anton Reinauer <anton@ww.co.nz>
     


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@ENDNODE
@NODE "Mail_32" "Re: 3dlib"
From: "Roger Lockerbie" <roger_lockerbie@bordermail.com.au>
Subject: Re: 3dlib
Date: Mon, 23 Aug 1999 17:06:48 +1000
	charset="iso-8859-1"
Encoding: 7bit
X-UIDL: 70681022eecc7b015d107872f567b4d8

> The fact there are no explainations for the commands suggests
> that it was never written/released,
>
> perhaps somebody knows of this library, from the commands,
> it sounds usefull ;)

Hi There

Just signed up on this blitz-list the other day just to see what happened to
Blitz Basic

as one of the crew who worked at acid for the original BB2 release I can
assure you that 3dlib did infact exist

The first draft was written by Simon armstrong (it was pretty weird, it was
documented in one of the original Blitz User Magazines (BUM's) I think it
may have been one of the last disk-based ones.

Much later in the piece a 2nd 3dlib was written by Mark Sibly (Mark's the
guy that wrote BB2), this was actually really nice, it was used for rapid
prototyping of some ideas in his game (gloom) a 3d first person shooter,
before anyone asks though, the game itself was written with devpac not blitz

I don't think the library ever got released, I do think I still have the
code, but my amiga is still in New Zealand ( I now live in Australia),  I'm
going home for a holiday so I might fire up the amiga and post the code if I
have it.

Whilst I'm here did the freeblitz project ever eventuate??

Regards

Roger.



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@ENDNODE
@NODE "Mail_33" "Re: 3dlib"
From: Rob Hutchinson <loki@sds.in2home.co.uk>
Date: Mon, 23 Aug 1999 12:16:20 +0100
Organization: Satanic Dreams Software.
Subject: Re: 3dlib
Encoding: binary
X-UIDL: a409e3627ffa3ec9526454b019b14f59

Hello Roger
     Hiya, Roger... ,on 23-Aug-99 you mailed me about: Re: 3dlib! So I`ma reply`in...

>> The fact there are no explainations for the commands suggests
>> that it was never written/released,
>> 
>> perhaps somebody knows of this library, from the commands,
>> it sounds usefull ;)
> 
> Hi There
> 
> Just signed up on this blitz-list the other day just to see what happened
> to Blitz Basic
> 
> as one of the crew who worked at acid for the original BB2 release I can
> assure you that 3dlib did infact exist

Ooooh one of the ACID guys in our presence. (No egg jokes then Gaz! ;))

> The first draft was written by Simon armstrong (it was pretty weird, it
> was documented in one of the original Blitz User Magazines (BUM's) I think
> it may have been one of the last disk-based ones.

COOL! Sounds like it could be decent.

> Much later in the piece a 2nd 3dlib was written by Mark Sibly (Mark's the
> guy that wrote BB2), this was actually really nice, it was used for rapid
> prototyping of some ideas in his game (gloom) a 3d first person shooter,

Ohhh, you mean that game that Gaz Murfin ripped off? ;)

> before anyone asks though, the game itself was written with devpac not
> blitz :)

thought so,... still it would have been nice if it had been written in
blitz and not asm in blitz.. to show what the language was capable of.

> I don't think the library ever got released, I do think I still have the
> code, but my amiga is still in New Zealand ( I now live in Australia), I'm
> going home for a holiday so I might fire up the amiga and post the code if
> I have it.

That would be GREAT!.. then we can add it to the ever expanding Blitz2
library base on Blitz-2000 (Whoo another one ;)).

 http://www.blitz-2000.freeserve.co.uk/

incase you want to go see the work that`s being done :)

> Whilst I'm here did the freeblitz project ever eventuate??

Why are you off again? Wonder if Mark will ever come and have
a chat with the last known (200+ish) users of his brain child 
in the world, one day. Seems important development people come 
and go every so often. Anyway....
If your talking about getting blitz released, or even just a cli
compiler,....

I wish it bloody would ;),... then perhaps I could have a go
at a new editor using a CLI compiler.. 

But alas, no, nothing, Steve Matty (formally of RWE) came in here a while
ago (I think he`s gone now?) and said they were trying to release the
source to superTED and all the other RWE products, (the libs and
debugger). But nothing.

So hey, do you still keep in contact with Mark Sibly? Is there anything
you can do to help get it all released? (and stop those money grabbing
bastards and Guildhall earning off it (STILL!) ;)) Mark Sibly is the only
one who can officially give the word to release it, being the "Intellectual
owner" of the rights to Blitz.??
But then, if thats true, it`ll will never get released. :(
Hey if the source was released, it might be "half" portable ;)

> Regards
> 
> Roger.
> 
-- 

Rob,
-- 
MAILTO:loki@sds.in2home.co.uk | #ICQ:# 27181384
#FAX:# 0870 0888470
#SDS FOUNDER:# URL: http://www.satanicdreams.freeserve.co.uk/
#PROJECT INFO:# Minimum Safe Distance [####------ 45% ish complete. ]
#HOME OF:# /MorrisTheMaggot, BB2MUIUpdate, TimeSwipe, NIB,/
/CTTM2, BlitzBFB, Prefs2000 & TMS. And too much other stuff./
[ "Frankly my dear, I don't give a download!" -Rhett Sysop ]


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@ENDNODE
@NODE "Mail_34" "Re: 3dlib"
From: Anton Reinauer <anton@ww.co.nz>
Date: Tue, 24 Aug 1999 13:19:52 +1200
Subject: Re: 3dlib
Encoding: 8bit
X-UIDL: 88a98962608cb853fafd0da153bdb7e6

On 23-Aug-99, Roger Lockerbie wrote:
 
> Whilst I'm here did the freeblitz project ever eventuate??
 
 No, but Frédéric Laboureur is doing a Basic compiler (Power Basic) from
scratch, which will be 90% compatible with Blitz code. He's also doing
PPC support at the moment, and I assume he'll be supporting the new
Amiga out soon :)

-- 
        Anton Reinauer <anton@ww.co.nz>
      A500,DF1:,0.5MC,8.5MF,60HDD,WB3.1 &1.3/2.0 
    A1200,2M,CD-Rom,25/040,200/PPC ,WB3.0 
          
    Project: UDP_Chat [99%]- an Internet multi-player code, test-bed 
      for my game Pyro-Mid. - Aminet: dev/basic/UDP_Chat.lha (V2.5)
         <http://homepages.paradise.net.nz/ants>



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@ENDNODE
@NODE "Mail_35" "Re: 3dlib"
From: Anton Reinauer <anton@ww.co.nz>
Date: Tue, 24 Aug 1999 13:22:42 +1200
Subject: Re: 3dlib
X-UIDL: aae1d4816ce54c827d7a3a607849c58f

On 23-Aug-99, Rob Hutchinson wrote:
 
>> before anyone asks though, the game itself was written with devpac
>> not blitz :)

> thought so,... still it would have been nice if it had been written in
> blitz and not asm in blitz.. to show what the language was capable of.
 
  I think it would have shown what the language /wasn't/ capable of! ;-)

-- 
        Anton Reinauer <anton@ww.co.nz>
       


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@ENDNODE
@NODE "Mail_36" "Re: 3dlib"
From: hotcakes@A1bbs.net.au
Date: 24 Aug 1999 11:40:50 EDT
Subject: Re: 3dlib
X-UIDL: b901c26e119b3dcba2cbffe4b7a63e35

BL>>> I would like to know where I can find the 3DLib for Blitz that we
BL>>> see the AmigaGuide explanation in
BL>> Redhelp\AcidGuides\3DLib.guide...

BL>> I don't think acid ever released that library did they?

BL>  Not officially, but it was on the later (last) Bums.

Oooh, don't suppose I could have a copy?  ;]

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@ENDNODE
@NODE "Mail_37" "Re: 3dlib"
From: "Roger Lockerbie" <roger_lockerbie@bordermail.com.au>
Subject: Re: 3dlib
Date: Tue, 24 Aug 1999 13:36:32 +1000
	charset="iso-8859-1"
Encoding: 7bit
X-UIDL: aecb083fa36f6691eb29feb0ce9925e0

Hi All

There seems to have been a bit of interest in the 3dlib, and Mark Sibly et
al so heres some info for you all.

a) When I am next back in NZ I will fire up my amiga and grab the 3dlib.bb2
file.

Regarding what Mark is doing now

a) He's finally got round to doing CompSci and University
b) He's written some 3d shooters for the PC, one of which is due to be
published RSN
c) He is thinking of writing a development system for the PC, this will be
based round games (ala blitz 1 and 2) but will be 3d game based with the
ability for anyone to create a game but the language will be extensible ala
blitz.

I usually catch up with him when I go to NZ so I'll clarify what he's up
too.

Just a side issue regarding the FreeBlitz stuff, I think Simon Armstrong
(Blitz was written by mark but I think simon bought the rights) gave the
source code and rights to further development to Steven Matty/Red when
Excited or LeadingEdge or whomever they were, so I would guess the code
rights lie with them. Simon has moved to Oz now so I might get in touch and
find out for sure.

Giles from Guidhall Lesiure may  have exclusive rights but I'm not really
sure, I'm amazed they are still selling blitz, I still have quite an old
version 2.07 I think, and bar some work on the manual re-write (do NOT
hassle me about the manual, none of us were tech-writers :) ), I did not
have much to do with it with version 2.1 and after. By that stage I was
working with Vision Software, who worked in the same office as ACID, and we
were all basically good mates.

I would guess if Guildhall are still making money from it then they would be
reluctant to release it as Freeware. But I'll see if mark knows who 'owns'
it now.

Hope this Helps

Regards

Roger.



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@ENDNODE
@NODE "Mail_38" "Re: 3dlib"
From: Donovan Reeve <bubby.lnk@ispi.net>
Date: Wed, 25 Aug 1999 05:57:19 +0500
Subject: Re: 3dlib
X-UIDL: d0df554f08d9bf011c1b5ccb2586abfa

On 24-Aug-99, Roger Lockerbie flashed:
>Hi All

>There seems to have been a bit of interest in the 3dlib, and Mark Sibly et
>al so heres some info for you all.


-clip-

>I would guess if Guildhall are still making money from it then they would be
>reluctant to release it as Freeware. But I'll see if mark knows who 'owns'
>it now.

>Hope this Helps


  COOL!  And thanks!!!  I will look forwared to what you find out.


cacha later,

Donovan Reeve (bubby.lnk@ispi.net)



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@ENDNODE
@NODE "Mail_39" "3DLib - New Lib"
From: Roger Beausoleil <vision_fx@citenet.net>
Date: Thu, 26 Aug 1999 19:18:11 +0500
Subject: 3DLib - New Lib
X-UIDL: c031a50e61dbbed37695d9ba6f078af2

Hi all Blitzers,

I would like to inform every users on this list that I am working on a 3DLib
for FPU and IEEE and, if anyone would like to help me in this development can
write to me in private... any kind of help or suggestion for this new lib will
be appreciate!

Work already done:
- Create/Delete a Obj3d
- Add/Delete New Pnt3D in Obj3D
- Add/Delete New Edg3D in Obj3D
- Add/Delete New Fac3D in Obj3D
- Rotate/Move/Scale an Obj3D/Pnt3D/Edg3D/Fac3D

Work to be done as I can see the lib
- Texture Mapping 
- Collision detect
- Everything about Camera/light/Shadow

Roger Beausoleil - vision_fx@citenet.net
Blitz\C\ASM Coder
Quebec-Canada    


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@ENDNODE
@NODE "Mail_40" "Re: 3DLib - New Lib"
From: Rick Hodger <rick.thehub@bigfoot.com>
Date: Thu, 26 Aug 1999 19:09:51 +0100
Organization: Pagan Software
Subject: Re: 3DLib - New Lib
X-UIDL: d66fdaeb2f435acc7454e239e3ef86a8

I watched as Roger Beausoleil hammered "3DLib - New Lib" out on their
keyboard...

> I would like to inform every users on this list that I am working on a
> 3DLib for FPU and IEEE and, if anyone would like to help me in this
> development can write to me in private... any kind of help or suggestion
> for this new lib will be appreciate!

[SNIP]

One quick suggestion, make sure it works with Mildred...cause then it would
whoop ass!

-- 
<sb>Rick Hodger - Programmer for #Pagan Software#
<sb>Visit us at http://www.pagan-games.com
<sb>
<sb>SimpleFTP v1.3 - Now available!
<sb>http://www.thehub.u-net.com/
<sb>
<sb>ICQ:12861907 / IRCNet - #AmiGames - Rick
<sb>Team *AMIGA*
<sb>
<sb>Do what comes naturally now. Seethe and fume and throw a tantrum.



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@ENDNODE
@NODE "Mail_41" "Re: 3DLib - New Lib"
From: Anton Reinauer <anton@ww.co.nz>
Date: Fri, 27 Aug 1999 13:58:49 +1200
Subject: Re: 3DLib - New Lib
X-UIDL: fbb724c3216f6aca6ef194cced857604

On 27-Aug-99, Roger Beausoleil wrote:
 
> I would like to inform every users on this list that I am working on a
> 3DLib for FPU and IEEE and, if anyone would like to help me in this
> development can write to me in private... any kind of help or
> suggestion for this new lib will be appreciate!
 
  Neat! :)  I'll look forward to it! I'd like PPC support, and maybe
support for 3D effects cards with Warp3D. 

  Awesome- Anton  :-)

-- 
        Anton Reinauer <anton@ww.co.nz>
      A500,DF1:,0.5MC,8.5MF,60HDD,WB3.1 &1.3/2.0 
    A1200,2M,CD-Rom,25/040,200/PPC ,WB3.0 
          
    Project: UDP_Chat [99%]- an Internet multi-player code, test-bed 
      for my game Pyro-Mid. - Aminet: dev/basic/UDP_Chat.lha (V2.6)
         <http://homepages.paradise.net.nz/ants>



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@ENDNODE
@NODE "Mail_42" "Re: 3DLib - New Lib"
From: Rob Hutchinson <loki@sds.in2home.co.uk>
Date: Fri, 27 Aug 1999 01:43:00 +0100
Organization: Satanic Dreams Software.
Subject: Re: 3DLib - New Lib
Encoding: binary
X-UIDL: 461a8b5b19fdd8715c572220520c34e3

Hello Roger
     Hiya, Roger... ,on 26-Aug-99 you mailed me about: 3DLib - New Lib! So I`ma reply`in...

> Hi all Blitzers,
> 
> I would like to inform every users on this list that I am working on a
> 3DLib for FPU and IEEE and, if anyone would like to help me in this

GREAT! NICE ONE! If it texture-maps and draws in one command
even with blitz it should fly!..

> development can write to me in private... any kind of help or suggestion
> for this new lib will be appreciate!

Yeah as Rick said, you should really get it to work with Mildred,
I think all you need to do is a chunky and planar bitmap render
routine.

> Work already done:
> - Create/Delete a Obj3d
> - Add/Delete New Pnt3D in Obj3D
> - Add/Delete New Edg3D in Obj3D
> - Add/Delete New Fac3D in Obj3D
> - Rotate/Move/Scale an Obj3D/Pnt3D/Edg3D/Fac3D
> 
> Work to be done as I can see the lib
> - Texture Mapping 
> - Collision detect
> - Everything about Camera/light/Shadow

So you using the original? How comes you want to work on this
now? (just wondering), do you keep up with the Amiga?

I`ve just started learning ASM, so I probably wont be of any help,
I`m not sure how many coders on this list can code in ASM..??

Good luck, and keep us updated with whats going on, this
could be the most usful lib since Mildred ;)

It`s just a shame Blitz itself never got updated. People on this
list would probably give their left arm for version 3 
or even the source to Version 2.
(which according to the LibsDev DOCUMENTATION was always
on the cards.. And that the crappy .BB2 file type was going
to be scrapped. :))

BTW - Looks like we are running out of lib-slots somewhat..
If libraries were being written in abundence, this would have
been a real problem. But as they arn`t, it`s not ;)

-- 

Rob,
-- 
MAILTO:loki@sds.in2home.co.uk | #ICQ:# 27181384
#FAX:# 0870 0888470
#SDS FOUNDER:# URL: http://www.satanicdreams.freeserve.co.uk/
#PROJECT INFO:# Minimum Safe Distance [####------ 45% ish complete. ]
#HOME OF:# /MorrisTheMaggot, BB2MUIUpdate, TimeSwipe, NIB,/
/CTTM2, BlitzBFB, Prefs2000 & TMS. And too much other stuff./
[ What does Bill Clinton say after sex? "Be home in an hour, Hillary." ]


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@ENDNODE
@NODE "Mail_43" "Re: 3DLib - New Lib"
From: Rob Hutchinson <loki@sds.in2home.co.uk>
Date: Fri, 27 Aug 1999 03:43:51 +0100
Organization: Satanic Dreams Software.
Subject: Re: 3DLib - New Lib
Encoding: binary
X-UIDL: 40c8b11d3bec67b00b591bf8400c6962

Hello Rick
     Hiya, Rick... ,on 26-Aug-99 you mailed me about: Re: 3DLib - New Lib! So I`ma reply`in...

> I watched as Roger Beausoleil hammered "3DLib - New Lib" out on their
> keyboard...
> 
>> I would like to inform every users on this list that I am working on a
>> 3DLib for FPU and IEEE and, if anyone would like to help me in this
>> development can write to me in private... any kind of help or suggestion
>> for this new lib will be appreciate!
> 
> [SNIP]
> 
> One quick suggestion, make sure it works with Mildred...cause then it
> would whoop ass!

And if you dont know what Mildred is,.. go see:

    http://www.stationone.demon.co.uk/

If he`s closed it, check out:

    http://www.blitz-2000.freeserve.co.uk/

Cya.

-- 

Rob,
-- 
MAILTO:loki@sds.in2home.co.uk | #ICQ:# 27181384
#FAX:# 0870 0888470
#SDS FOUNDER:# URL: http://www.satanicdreams.freeserve.co.uk/
#PROJECT INFO:# Minimum Safe Distance [####------ 45% ish complete. ]
#HOME OF:# /MorrisTheMaggot, BB2MUIUpdate, TimeSwipe, NIB,/
/CTTM2, BlitzBFB, Prefs2000 & TMS. And too much other stuff./
[ Relaxation?? Is that when you take a laxitive over again?? ]


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@ENDNODE
@NODE "Mail_44" "8svx sample compression"
From: Curt Esser <camge@ix.netcom.com>
Date: Mon, 16 Aug 1999 19:07:34 -0500
Subject: 8svx sample compression
X-UIDL: 44e28a44db183a0f886e4d1eab9ccda6

Hi Everyone,

Does anybody know how to de-compress - or have some docs on the fibonacci (I
hope I spelled it right) compression format used for iff/8svx samples?

Later...
-- 


                                    Yours electronically,
                                    Curt Esser
                                    camge@ix.netcom.com
                                    http://members.xoom.com/Curt_Esser/



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@ENDNODE
@NODE "Mail_45" "Re: 8svx sample compression"
From: Rob Hutchinson <loki@sds.in2home.co.uk>
Date: Tue, 17 Aug 1999 01:29:36 +0100
Organization: Satanic Dreams Software.
Subject: Re: 8svx sample compression
Encoding: binary
X-UIDL: b34434a41ff0c22d648a823b822087d6

Hello Curt
     Hiya, Curt... ,on 17-Aug-99 you mailed me about: 8svx sample compression! So I`ma reply`in...

> Hi Everyone,
> 
> Does anybody know how to de-compress - or have some docs on the fibonacci
> (I hope I spelled it right) compression format used for iff/8svx samples?

No, but have you tried www.wotsit.org? they usually have everything...
It would be cool if blitz could load them anyway, the compression on 8SVX
samples usually gets a good ratio (usually near as damn half size on most
samples).. Please let me know if ya have any success with it ;)

BTW - Thanks for the info on searching into libs for commands.. I cant be
arsed to reply seperately ;) I`m just of to do a bit of mootching on ya site
;)

> Later...
-- 

Rob,
-- 
MAILTO:loki@sds.in2home.co.uk | #ICQ:# 27181384
#FAX:# 0870 0888470
#SDS FOUNDER:# URL: http://www.satanicdreams.freeserve.co.uk/
#PROJECT INFO:# Minimum Safe Distance [####------ 45% ish complete. ]
#HOME OF:# /MorrisTheMaggot, BB2MUIUpdate, TimeSwipe, NIB,/
/CTTM2, BlitzBFB, Prefs2000 & TMS. And too much other stuff./
[ "You're hit!" - Dawson "I got that part..." - Richie Ryan ]


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@ENDNODE
@NODE "Mail_46" "Re: 8svx sample compression"
From: Sami =?iso-8859-1?Q?N=E4=E4t=E4nen?= <sami.naatanen@dlc.fi>
Date: Tue, 17 Aug 1999 20:54:01 +0300
Subject: Re: 8svx sample compression
Encoding: 8bit
X-UIDL: 129ce081635c905429113aeab5f6f162

On 17-Aug-99, Curt Esser wrote.

> Hi Everyone,
> 
> Does anybody know how to de-compress - or have some docs on the fibonacci
> (I hope I spelled it right) compression format used for iff/8svx samples?
>

Well I don't know the file format, but just use table of those fibonacci
values (16 of them) and then just repeat this pseudo code for it

dim table.b(15)
*fill table*
read first pyte to "sample.b"
repeat
  data.b=readbyte
  tmp.b=data&$f
  sample=sample+table(tmp)
  output sample to buffer
  tmp.b=(data lsr 4)&$f
  sample=sample+table(tmp)
  output sample to buffer
until endofdata
 
-- 

       Sami Näätänen
       EMail: sami.naatanen@dlc.fi



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@ENDNODE
@NODE "Mail_47" "Re: 8svx sample compression"
Date: Tue, 17 Aug 1999 19:21:26 -0700 (PDT)
From: =?iso-8859-1?q?Wiremu=20TeKani?= <tekani@yahoo.com>
Subject: Re: 8svx sample compression
Encoding: 8bit
X-UIDL: a6983e69dfd9efd8173ec3579c4d7bd5

Hello, Wiremu here.

--- Curt Esser <camge@ix.netcom.com> wrote:
> Hi Everyone,
> 
> Does anybody know how to de-compress - or have some docs on the fibonacci (I
> hope I spelled it right) compression format used for iff/8svx samples?

YES!!! I made this assembly program to use in blitz on it called the 'Fibbed'
library.. It can decompress Fibonacci-delta files VERY quickly. I'll get it to
you ASAP.

CU
Wiremu
===
-----------Wiremu TeKani------------------------------------
EM: tekani@yahoo.com
"Die soon and fail"
      ---AntiSpock
Uhu glue, yehar woo, Whooo! Spew, through and through, Skew, 
I only wanna be with you, Girl you know it's true, Tree trunks
jibber jabber joo, number two, Dr Who, Winnie the Pooh, Ooo,
_________________________________________________________
Do You Yahoo!?
Get your free @yahoo.com address at http://mail.yahoo.com


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@ENDNODE
@NODE "Mail_48" "Re: 8svx sample compression"
From: Curt Esser <camge@ix.netcom.com>
Date: Tue, 17 Aug 1999 18:51:44 -0500
Subject: Re: 8svx sample compression
Encoding: 8bit
X-UIDL: 2d579a81a4fdfd704b40c6e004158591

Hi Sami

On 17-Aug-99, Sami Näätänen wrote:

>> Does anybody know how to de-compress - or have some docs on the fibonacci
>> (I hope I spelled it right) compression format used for iff/8svx samples?
>> 
> 
> Well I don't know the file format, but just use table of those fibonacci
> values (16 of them) and then just repeat this pseudo code for it

Thanks, Sami.  This looks like what I need - I already know the file format
and I have the fibonacci values in a "C" source....

If anyone is interested, I am working on a function to allow Blitz to load
compressed IFF samples, and also properly support stereo IFF samples (by
loading it into 2 sample objects so you can play them both at the same time
in different channels)

Later...
-- 
Everyone has a photographic memory.  Some don't have film.

                                    Yours electronically,
                                    Curt Esser
                                    camge@ix.netcom.com
                                    http://members.xoom.com/Curt_Esser/



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@ENDNODE
@NODE "Mail_49" "Re: 8svx sample compression"
From: Curt Esser <camge@ix.netcom.com>
Date: Wed, 18 Aug 1999 18:21:39 -0500
Subject: Re: 8svx sample compression
Encoding: 8bit
X-UIDL: 672bd35c7198f052f29f994c3347e412

Hi Sami

On 17-Aug-99, Sami Näätänen wrote:
> On 17-Aug-99, Curt Esser wrote.

>> Does anybody know how to de-compress - or have some docs on the fibonacci
>> (I hope I spelled it right) compression format used for iff/8svx samples?
>> 
> 
> Well I don't know the file format, but just use table of those fibonacci
> values (16 of them) and then just repeat this pseudo code for it

The code works fine.  i am amble to de-compress and load the samples into
Blitz...

Next problem - the de-compressed samples sound "tinny" or distorted somehow.
 The original samples are nice and clear.  I am compressing them in my
sample editor to test the de-compression routine.

This is not the fault of the de-compression code, they sound the same when
played with Play16 or loaded into my sample editor.

Loading them into a hex editor confirms that some of the data bytes are not
decompressed to what they were - for example, $FE in the original
uncompressed sample becomes $FF after decompression.

Is this a normal affect of the fibonacci compression?  Or is my sample
editor not compressing the samples correctly?

If this is a normal "side-effect", it's no wonder that you don't ever see
any of these compressed samples...

Later...
-- 


                                    Yours electronically,
                                    Curt Esser
                                    camge@ix.netcom.com
                                    http://members.xoom.com/Curt_Esser/



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@ENDNODE
@NODE "Mail_50" "Re: 8svx sample compression"
From: Sami =?iso-8859-1?Q?N=E4=E4t=E4nen?= <sami.naatanen@dlc.fi>
Date: Thu, 19 Aug 1999 19:16:04 +0300
Subject: Re: 8svx sample compression
Encoding: 8bit
X-UIDL: d925140cae465346f5f202c100ccdf9a
Status: U

On 19-Aug-99, Curt Esser wrote.

> The code works fine.  i am amble to de-compress and load the samples into
> Blitz...
> 
> Next problem - the de-compressed samples sound "tinny" or distorted
> somehow.
> The original samples are nice and clear.  I am compressing them in my
> sample editor to test the de-compression routine.
> 
> This is not the fault of the de-compression code, they sound the same when
> played with Play16 or loaded into my sample editor.
> 
> Loading them into a hex editor confirms that some of the data bytes are
> not decompressed to what they were - for example, $FE in the original
> uncompressed sample becomes $FF after decompression.
> 
> Is this a normal affect of the fibonacci compression?  Or is my sample
> editor not compressing the samples correctly?
> 
> If this is a normal "side-effect", it's no wonder that you don't ever see
> any of these compressed samples...

Well fibonacci isn't very nice, and thus you should use exponential packing
ie the values instead of fibonacci should be as powers of two

-128 -64 -32 -16 -8 -4 -2 -1 0 1 2 4 8 16 32 64

I don't remeber was it -128 or 128 I think -128

There is a packing program in aminet which explanes this much clearer
and have these table values. And It works perfectly. Much better quality
than fibonacci and play16 supports it. I can send one muppet sample
privately to you if you want? (It's 600k)
You really hear no difference in simple sounds, but some "noisy" things like
applaudes are distordet quite heavily. But in reality of using this thing
you could use say 4/3 of normal sampling rate and when you compres it you
will end up to size 2/3 of the normal sample and quality is much better in
most cases.

-- 

       Sami Näätänen
       EMail: sami.naatanen@dlc.fi



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@ENDNODE
@NODE "Mail_51" "Re: 8svx sample compression"
From: Curt Esser <camge@ix.netcom.com>
Date: Thu, 19 Aug 1999 19:32:07 -0500
Subject: Re: 8svx sample compression
Encoding: 8bit
X-UIDL: 64af5782cac7b10c1b52fce378ab7055

Hi Sami

On 19-Aug-99, Sami Näätänen wrote:
> On 19-Aug-99, Curt Esser wrote.
> 
>> The code works fine.  i am amble to de-compress and load the samples into
>> Blitz...
>> 
>> Next problem - the de-compressed samples sound "tinny" or distorted
>> somehow.

> Well fibonacci isn't very nice, and thus you should use exponential
> packing ie the values instead of fibonacci should be as powers of two

Yes, I was really only concerned that maybe my sample editor was doing it
wrong.

I really only wanted to support fibonacci compression for an IFF to WAV
sample converter I'm working on, since it is supposed to be the "standard"
compression method for IFF samples.

I've never seen any fibonacci compacted samples other than the test ones I
created in my sample editor - and after hearing the results, I know why  
;)

 But in reality of using this thing you could use say 4/3 of
> normal sampling rate and when you compres it you will end up to size 2/3
> of the normal sample and quality is much better in most cases.

Yes, and even just using half of the normal sampling rate produces the same
file size as fibonacci compression, and still sounds much better.

Also, PowerPacker and StoneCracker will reduce the filesize of samples (not
as much as fibonacci) and they don't harm the samples at all when unpacked
again...

Anyway, thanks for the help.  It was interesting to learn how to do it.
> 
Later...
-- 


                                    Yours electronically,
                                    Curt Esser
                                    camge@ix.netcom.com
                                    http://members.xoom.com/Curt_Esser/



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@ENDNODE
@NODE "Mail_52" "A CyberGraphX BUG question. (fwd)"
From: James L Boyd <jamesboyd@all-hail.freeserve.co.uk>
Date: Fri, 13 Aug 1999 18:31:07 +0100
Subject: A CyberGraphX BUG question. (fwd)
X-UIDL: aa82e54bc1d6db315fa7fa4067e645ec

Hi all, 

I received this from someone and thought I'd post it for anyone
who isn't on whatever database I signed up to (and have forgotten
about ;)

Maybe someone else can help the guy?

*** Begin of forwarded message ***

Date: 13-Aug-99 19:25:44
From: Emanuele Cesaroni <emacesa@tin.it>
Subject: A CyberGraphX BUG question.

--- Forwarded message follows ---


Hello member of the Amiga Programmers Database.

I am Emanuele an Italian coder and i am writing you to do you gently a
question.

>From about two years i am developing a game, a PuzzleBobble clone, named
PuzzleBOBS, a AmigaOS friendly game which is able to exploit graphic boards
and
other Amiga expansions.
For this reason supports CyberGraphX and Picasso96, but while with Picasso96
and custom Amiga screens all is ok, with CyberGraphX i get a very big
problem.
I examined this problem and now i know that it is due to the replacement
done
by the Cgx team of a system graphic function BltMaskBitMapRastPort() that do
not allow to do blits with inverted masks,a blit allowed by the
standard amiga bitmaps and Picasso96 bitmaps.
This blit has as minterm $b8  [ (NOTB and A) or (B and C)] but has the same
effect of the $e2 minterm [(B and A) or (NOT B and C)] (in theory should
do the inverted action).
I tryed to do all the 256 combinations in a Cgx screen using the
BltMaskBitMapRastPort() function and i saw that i get only two types of
blits.
One is the right blit trought a mask ($ca,$e2) and the rimanent 128 blits
look like 
the dest=src minterm blit.

I ask you gently if you know this problem, and if you do if you can say me
why Cgx do not allows this type of blit.
If you are not able to help me, gently i ask you if is possible to find
somebody with whom i can speak directly about this trouble.

Thank you very much for your attention and availability, and excuse
me for my (very little) english.

Bye.

Emanuele Cesaroni.
emacesa@tin.it 




*** End of forwarded message ***

See ya,
-- 
<tsb>
<sb>James L Boyd - jamesboyd@all-hail.freeserve.co.uk
<sb>Member of Team *AMIGA*, and *Dogbert's New Ruling Class.*
<sb>Connected from Dundee, Scotland. 
<sb>(http://surf.to/all-hail/)
<tsb>

>From the moment I picked your book up until I laid it down I 
was convulsed with laughter. Some day I intend reading it.
-- Groucho Marx



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@ENDNODE
@NODE "Mail_53" "AHI the revenge!"
From: Chris Deeney <chris@addnet.demon.co.uk>
Date: Sun, 08 Nov 1998 00:52:21 +0000
Organization: personal
Subject: AHI the revenge!
X-UIDL: 45a654585aea9e1081ff9306d0146bbe

oioi,

Right! i know this has been covered before, but, where's that blitz version
of AHI (the library, - the one thats easy to use), ive spent bloody ages
trying to find the thing!!

If any 1 could help me i'd appreciate it :)

Cheers,

Chris.
-- 
                                    Chris "PrinceD" Deeney
                                  #chris@addnet.demon.co.uk#

                                       Powered by_
                                       ........./-\MIGA

                                 */#irc.dal.net amirc ungabunga#*/
                       +---------------------coding--------------------+
                       | *Powder Burnz*  | 0000159 lines | 003% complete |
                       +-----------------------------------------------+
                       |   *Critters*    | 0000465 lines | 050% complete |
                       +-----------------------------------------------+


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@ENDNODE
@NODE "Mail_54" "Re: AHI the revenge!"
From: Daniel Allsopp <daniel@thesnakepit.demon.co.uk>
Date: Mon, 09 Aug 1999 00:24:41 +0100
Subject: Re: AHI the revenge!
X-UIDL: cd035470d6595ea9b2080703a637c374

Hi Chris,

On 08-Nov-98, you wrote:

> oioi,
> 
> Right! i know this has been covered before, but, where's that blitz
> version of AHI (the library, - the one thats easy to use), ive spent
> bloody ages trying to find the thing!!
> 
> If any 1 could help me i'd appreciate it :)

I'm constantly working on updates for Paul Burkey's AHI routines. There's
quite a few features now. Sound panning, surround sound, Master Volume
control etc etc.

I've got rid of the 128k limit, it uses its own routines to load IFF samples
and I'm nearly finished the WAV decoding too. Curt, can I have some WAV
information from you?

I'll sort something out for you ;)

-- 
Cheers,
    Daniel

<tsb>E-Mail: daniel@thesnakepit.demon.co.uk
<tsb>URL: http://www.thesnakepit.demon.co.uk/
<tsb>ICQ Number : 20783863
<tsb>
- "Windows 95 is Bug Free" - Bill Gates in 1995
- "We fixed 5000 bugs since the release of Windows 95!" - Bill Gates on Windows 98


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@ENDNODE
@NODE "Mail_55" "Re: AHI the revenge!"
From: Rob Hutchinson <loki@sds.in2home.co.uk>
Date: Mon, 09 Aug 1999 02:48:52 +0100
Organization: Satanic Dreams Software.
Subject: Re: AHI the revenge!
Encoding: binary
X-UIDL: 318de47e6dc9d0c6242a2b39a74a6d25

Hello Daniel
     Hiya, Daniel... ,on 09-Aug-99 you mailed me about: Re: AHI the revenge!! So I`ma reply`in...

> Hi Chris,
> 
> On 08-Nov-98, you wrote:
> 
>> oioi,
>> 
>> Right! i know this has been covered before, but, where's that blitz
>> version of AHI (the library, - the one thats easy to use), ive spent
>> bloody ages trying to find the thing!!
>> 
>> If any 1 could help me i'd appreciate it :)
> 
> I'm constantly working on updates for Paul Burkey's AHI routines. There's
> quite a few features now. Sound panning, surround sound, Master Volume
> control etc etc.

Cool

> I've got rid of the 128k limit, it uses its own routines to load IFF
> samples and I'm nearly finished the WAV decoding too. Curt, can I have
> some WAV information from you?
> 
> I'll sort something out for you ;)

Me too please slash ;)... And whatever happened to the anim stuff? ;)
 
-- 

Rob,
-- 
MAILTO:loki@sds.in2home.co.uk | #ICQ:# 27181384
#FAX:# 0870 0888470
#SDS FOUNDER:# URL: http://www.satanicdreams.freeserve.co.uk/
#PROJECT INFO:# Minimum Safe Distance [####------ 45% ish complete. ]
#HOME OF:# /MorrisTheMaggot, BB2MUIUpdate, TimeSwipe, NIB,/
/CTTM2, BlitzBFB, Prefs2000 & TMS. And too much other stuff./
[ Mathematicians DO IT as a finite sum of an infinite series. ]


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@ENDNODE
@NODE "Mail_56" "Re: AHI the revenge!"
From: James L Boyd <jamesboyd@all-hail.freeserve.co.uk>
Date: Mon, 09 Aug 1999 19:49:22 +0100
Subject: Re: AHI the revenge!
X-UIDL: d00f7ae259b916474242fc7e2f6f47fc

Daniel Allsopp churned out *this* drivel:

> I'm constantly working on updates for Paul Burkey's AHI routines. There's
> quite a few features now. Sound panning, surround sound, Master Volume
> control etc etc.

Hi Daniel...I remember you were doing this ages ago, and I was bugging you
for AHI pitch changes...any luck with that?
 
See ya,
-- 
<tsb>
<sb>James L Boyd - jamesboyd@all-hail.freeserve.co.uk
<sb>Member of Team *AMIGA*, and *Dogbert's New Ruling Class.*
<sb>Connected from Dundee, Scotland. 
<sb>(http://surf.to/all-hail/)
<tsb>

Good morning, doctors. I have taken the liberty of removing 
Windows 95 from my hard drive.
-- HAL's first words contest winner, judged by Arthur C. Clarke.


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@ENDNODE
@NODE "Mail_57" "Re: AHI the revenge!"
From: Curt Esser <camge@ix.netcom.com>
Date: Mon, 09 Aug 1999 21:52:27 -0500
Subject: Re: AHI the revenge!
X-UIDL: 04372934b7c1e569fdd214c6c69fb48b

Hi Daniel

On 08-Aug-99, Daniel Allsopp wrote:
> Hi Chris,
> 
> On 08-Nov-98, you wrote:
> 
>> oioi,
>> 
>> Right! i know this has been covered before, but, where's that blitz
>> version of AHI (the library, - the one thats easy to use), ive spent
>> bloody ages trying to find the thing!!
>> 
>> If any 1 could help me i'd appreciate it :)
> 
> I'm constantly working on updates for Paul Burkey's AHI routines. There's
> quite a few features now. Sound panning, surround sound, Master Volume
> control etc etc.
> 
> I've got rid of the 128k limit, it uses its own routines to load IFF
> samples and I'm nearly finished the WAV decoding too. Curt, can I have
> some WAV information from you?
> 
> I'll sort something out for you ;)

Well, I have a couple of .wav docs from the "Wotzit" site if you want those.

I did work out how to save a loaded sample as an 8bit-mono wav, if you want
that source.

Unfortunately, loading one isn't quite so simple, since a wav can be 8, 16,
or 32bit (and apparently anything in between also), as well as mono/stereo
and can be compressed in numerous ways...

I haven't even attempted loading one  ;)

Let me know if you want the other stuff... 
> 
Later...

                                    Yours electronically,
                                    Curt Esser
                                    camge@ix.netcom.com
                                    http://members.xoom.com/Curt_Esser/



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@ENDNODE
@NODE "Mail_58" "Re: AHI the revenge!"
From: Daniel Allsopp <daniel@thesnakepit.demon.co.uk>
Date: Tue, 10 Aug 1999 10:18:50 +0100
Subject: Re: AHI the revenge!
X-UIDL: ccca016ca229d4a143dda68ff3366757

Hi Curt,

On 10-Aug-99, you wrote:

> Well, I have a couple of .wav docs from the "Wotzit" site if you want
> those.
> 
> I did work out how to save a loaded sample as an 8bit-mono wav, if you
> want that source.
> 
> Unfortunately, loading one isn't quite so simple, since a wav can be 8,
> 16, or 32bit (and apparently anything in between also), as well as
> mono/stereo and can be compressed in numerous ways...

Well my current load routine for IFF samples handles 8Bt/16Bit Mono and
Stereo samples so I'll give this one a go ;)

> I haven't even attempted loading one  ;)

Hehe.....I'll probably be jumping in the deep end here.

> Let me know if you want the other stuff... 

Yeah, it would be great!

-- 
Cheers,
    Daniel

<tsb>E-Mail: daniel@thesnakepit.demon.co.uk
<tsb>URL: http://www.thesnakepit.demon.co.uk/
<tsb>ICQ Number : 20783863
<tsb>
- "Windows 95 is Bug Free" - Bill Gates in 1995
- "We fixed 5000 bugs since the release of Windows 95!" - Bill Gates on Windows 98


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@ENDNODE
@NODE "Mail_59" "Re: AHI the revenge!"
Date: Tue, 10 Aug 1999 16:23:16 +0100
From: Paul Burkey <burkey@bigfoot.com>
X-Accept-Language: en
Subject: Re: AHI the revenge!
Encoding: 7bit
X-UIDL: 6de174529c812f3b7af0701aff0b9ed6

Curt Esser wrote:
> > I've got rid of the 128k limit, it uses its own routines to load IFF
> > samples and I'm nearly finished the WAV decoding too. Curt, can I have
> > some WAV information from you?
> >
> > I'll sort something out for you ;)
> 
> Well, I have a couple of .wav docs from the "Wotzit" site if you want those.
> 
> I did work out how to save a loaded sample as an 8bit-mono wav, if you want
> that source.
> 
> Unfortunately, loading one isn't quite so simple, since a wav can be 8, 16,
> or 32bit (and apparently anything in between also), as well as mono/stereo
> and can be compressed in numerous ways...
> I haven't even attempted loading one  ;)

I've been using Sound Forge XP (Windows app) to edit sound data lately
and I
noticed the WAV saving options are huge. I think WAV has become a little
more like IFF where the IFF standard supports many different types of
data.
While IFF supports sound, graphics, palettes, anims, music etc. WAV is
still
only a sound format but it can contain many different types of sound
including WMA and MP3. So the WAV format seems to be a wrapper for lots
of
other types. It's obvious that you'll have a big job trying to support
all
different forms of WAV.

I think the standard PCM 8/16bit, mono/stereo WAV's are probably what we
all know to be the standard format.

Cheers,

Paul


-- 
< Paul Burkey http://www.sneech.freeserve.co.uk >


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@ENDNODE
@NODE "Mail_60" "Re: AHI the revenge!"
From: Mikkel =?iso-8859-1?Q?L=F8kke?= <flameduck@software.dk>
Date: Thu, 12 Aug 1999 03:18:38 +0200
Organization: M2 productions
Subject: Re: AHI the revenge!
Encoding: 8bit
X-UIDL: df9b4c9bb358d2c3b9747338cd72a82e

Hello Paul.

You wrote:

> While IFF supports sound, graphics, palettes, anims, music etc. WAV is
> still
> only a sound format but it can contain many different types of sound
> including WMA and MP3. So the WAV format seems to be a wrapper for lots
> of
> other types. It's obvious that you'll have a big job trying to support
> all
> different forms of WAV.

> I think the standard PCM 8/16bit, mono/stereo WAV's are probably what we
> all know to be the standard format.

Once again, Microsoft successfully ruins a perfectly good standard.


Greets,
-- 

.---+----- --- -- -  -   -    -     -      -      -
-----------  / /__ ----------- http://www.m2p.dk --
            /_____| Productions

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@ENDNODE
@NODE "Mail_61" "Re: AHI the revenge!"
From: "Oliver Marks" <oly@enterprise.net>
Organization: Private
Date: 12 Aug 99 18:13:07 +0100
Subject: Re: AHI the revenge!
Encoding: 7bit
X-UIDL: 566655bbda6f1dbb3dae7488c194850e

Hi Curt,
> Well, I have a couple of .wav docs from the "Wotzit" site if you want those.
> 
Would you mind sending me these wav docs please :)
-- 
ICQ#:  33315204
Url :  



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@ENDNODE
@NODE "Mail_62" "Re: AHI the revenge!"
From: Curt Esser <camge@ix.netcom.com>
Date: Thu, 12 Aug 1999 18:49:23 -0500
Subject: Re: AHI the revenge!
X-UIDL: a6cba8eb5e815bcff0b892dab74ade9b

--BOUNDARY.1748501472.2

Hi Oliver

On 12-Aug-99, Oliver Marks wrote:
> Hi Curt,
>> Well, I have a couple of .wav docs from the "Wotzit" site if you want
>> those.
>> 
> Would you mind sending me these wav docs please :)

So many people have asked for this, I am simply posting it to the list, at
the risk of getting everyone pissed.

Ah, well, it's been a while since that happened last  ;)

Anyway, here is the .wav doc - have fun, everyone...

For future reference, save this url:

http://www.wotsit.org

Have a look - this site has descriptions of every file format you can
imagine...
Later...
-- 

                                    Yours electronically,
                                    Curt Esser
                                    camge@ix.netcom.com
                                    http://members.xoom.com/Curt_Esser/


--BOUNDARY.1748501472.2
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@ENDNODE
@NODE "Mail_63" "Amiga Inc do it again..."
From: James L Boyd <jamesboyd@all-hail.freeserve.co.uk>
Date: Wed, 01 Sep 1999 02:46:00 +0100
Subject: Amiga Inc do it again...
X-UIDL: 06a054af5cae5fbb8ddd373778de4138

Hi all, 

Just for those interested, this has been posted to the Team Amiga
mailing list, regarding Bill McEwen, Amiga's PR/community guy :

>>Bill has asked me to relay to you guys that his e-mail at Amiga has been
>>cut off.  Those wishing to contact him should use bill.mc@prodigy.net. 
>>Also, he will need the list maintainer to correct his address on this
>>mailing list.

>Bill also wants everybody to know that, "This was in no way my choice,
>and while I would like to leave on good terms, I am still NOT happy
>about this..."

>He was shocked, having only a day's advanced notice, but says he is
>still keeping the faith.  So maybe the Amiga is a RELIGIOUS experience...

Gosh, what a coincidence...just as Amiga Inc go silent "to get some work
done", they also fire their Public Relations guy...

See ya,
-- 
<tsb>
<sb>James L Boyd - jamesboyd@all-hail.freeserve.co.uk
<sb>Member of Team *AMIGA*, and *Dogbert's New Ruling Class.*
<sb>Connected from Dundee, Scotland. 
<sb>(http://surf.to/all-hail/)
<tsb>

Legions of cats from the alleys nocturnal,
Howling and lean in the glare of the moon,
Screaming the future with mouthings infernal,
Yelling the Garden of Pluto's red rune.
-- H.P. Lovecraft, /The Cats/



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@ENDNODE
@NODE "Mail_64" "Re: Amiga Inc do it again..."
From: Rob Hutchinson <loki@sds.in2home.co.uk>
Date: Wed, 01 Sep 1999 05:48:54 +0100
Organization: Satanic Dreams Software.
Subject: Re: Amiga Inc do it again...
Encoding: binary
X-UIDL: f8ff01c4b54f6e823bb74e4c45bfaa24

Hello James
     Hiya, James... ,on 01-Sep-99 you mailed me about: Amiga Inc do it again...! So I`ma reply`in...

> Hi all, 
> 
> Just for those interested, this has been posted to the Team Amiga
> mailing list, regarding Bill McEwen, Amiga's PR/community guy :
> 
>>> Bill has asked me to relay to you guys that his e-mail at Amiga has been
>>> cut off.  Those wishing to contact him should use bill.mc@prodigy.net. 
>>> Also, he will need the list maintainer to correct his address on this
>>> mailing list.
> 
>> Bill also wants everybody to know that, "This was in no way my choice,
>> and while I would like to leave on good terms, I am still NOT happy
>> about this..."
> 
>> He was shocked, having only a day's advanced notice, but says he is
>> still keeping the faith.  So maybe the Amiga is a RELIGIOUS experience...
> 
> Gosh, what a coincidence...just as Amiga Inc go silent "to get some work
> done", they also fire their Public Relations guy...

Tsk Tsk, taint looking good! :(
I`ve chatted with this guy and he seemed like a nice bloke.

> See ya,
-- 

Rob,
-- 
MAILTO:loki@sds.in2home.co.uk | #ICQ:# 27181384 | #FAX:# 0870 0888470
#SDS FOUNDER:# URL: http://www.satanicdreams.cjb.net/
#PROJECT INFO:# Minimum Safe Distance [####------ 45% ish complete. ]
#CO-WEBMASTER:# http://www.blitz-2000.freeserve.co.uk/
[ Practice safe sex...    ...wear a wedding ring. ]


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@ENDNODE
@NODE "Mail_65" "Amiga's First Patent"
From: r790@mindless.com
Date: Mon, 30 Aug 1999 21:38:02 -0400 (EDT)
Encoding: 7bit
Subject: Amiga's First Patent
X-UIDL: 21375f6072d6a2ae3ea3bfc744bae9c8


Hi all,

Just writing to say Amiga have taken out their first patent.
There's a link from http://icoa.amiga.org/


Regards,
  Shane O'Neill

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@ENDNODE
@NODE "Mail_66" "Amigalibs.res"
From: Bippy M <BippyM@stingent.freeserve.co.uk>
Date: Wed, 25 Aug 1999 21:33:04 +0000
Subject: Amigalibs.res
X-UIDL: 7db936517a6d133675d2ba870c70ed9a

Hiya Guys,

Where do I get details for the contents of Amigalibs.res??

I would also like to know where I can find the docs for the structures in
Amigalibs.res so I know what they all do, and so I can use them?

T'ra

Mark

-- 
x----------------| BippyM@Stingent.freeserve.co.uk |-----------------x
|                                                                    |
|  Current Projects:                                                 |
|                    Overflow (Pipemania Clone) [..^.......] 30%     |
|                    Packer2Packer Suite        [.^........] 20%     |
|                                                                    |
x----------------| BippyM@Stingent.freeserve.co.uk |-----------------x


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@ENDNODE
@NODE "Mail_67" "Re: Amigalibs.res"
From: Curt Esser <camge@ix.netcom.com>
Date: Wed, 25 Aug 1999 16:19:15 -0500
Subject: Re: Amigalibs.res
X-UIDL: 512f963ab9c1ad48710d66513ac936ae

Hi Bippy

On 25-Aug-99, Bippy M wrote:
> Hiya Guys,
> 
> Where do I get details for the contents of Amigalibs.res??
> 
> I would also like to know where I can find the docs for the structures in
> Amigalibs.res so I know what they all do, and so I can use them?

Get a copy of the AutoDocs and RKM's.  It's all in there.

These are found at:

http://www.amigaprog.freeserve.co.uk/files/

Later...
-- 

                                    Yours electronically,
                                    Curt Esser
                                    camge@ix.netcom.com
                                    http://members.xoom.com/Curt_Esser/



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@ENDNODE
@NODE "Mail_68" "Re: Amigalibs.res"
From: James L Boyd <jamesboyd@all-hail.freeserve.co.uk>
Date: Thu, 26 Aug 1999 00:54:40 +0100
Subject: Re: Amigalibs.res
X-UIDL: aa08c94efe8d0fa186d4d57a63228abc

Curt Esser churned out *this* drivel:

>> I would also like to know where I can find the docs for the structures in
>> Amigalibs.res so I know what they all do, and so I can use them?
 
> Get a copy of the AutoDocs and RKM's.  It's all in there.
> 
> These are found at:
> 
> http://www.amigaprog.freeserve.co.uk/files/

Personally, I just load up the Blitz2:Developers/Includes/ files...

See ya,
-- 
<tsb>
<sb>James L Boyd - jamesboyd@all-hail.freeserve.co.uk
<sb>Member of Team *AMIGA*, and *Dogbert's New Ruling Class.*
<sb>Connected from Dundee, Scotland. 
<sb>(http://surf.to/all-hail/)
<tsb>

No problem can withstand the assault of sustained thinking.
-- Voltaire



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@ENDNODE
@NODE "Mail_69" "AmPCS"
From: Bippy M <BippyM@stingent.freeserve.co.uk>
Date: Tue, 31 Aug 1999 18:34:56 +0000
Subject: AmPCS
X-UIDL: f8f36e9c89e1b4cf6dd3e5d92f7b4ab4

Hiya Guys,

The first Public release of my new Proggie (AmPCSv1.2b) has been uploaded to
Aminet.. Comm/misc.. expect it soon..

What is it.. Well it's an up2date phonecode lister .. please have a look :)

It also requires  AmPCSuk.lha which is the UK phone codes (Others available
soon)

T'ra

mark
-- 
x----------------| BippyM@Stingent.freeserve.co.uk |-----------------x
|                                                                    |
|  Current Projects:                                                 |
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|                                                                    |
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@ENDNODE
@NODE "Mail_70" "Arexx again.."
From: Evan Tuer <et@enterprise.net>
Date: Mon, 23 Aug 1999 16:59:16 +0100
Subject: Arexx again..
X-UIDL: cc04fdf32da686845c337155aae9741e

Hi blitz-headz.

has anyone EVER used the arexx functions of blitz?  Because I've
just been trying, and am having a lot of problems.  

Trying to send strings and commands to the Wordworth
wordprocessor, I can do this fine using rx "address WORDWORTH.1
command blah" - no problems at all.  But when I try to use
sendrexxmessage, it seems to work the first time and then screw
up, like the command gets truncated or something.  

So, if anyone has an example of a working method of sending blitz
messages, please could you help me out and post it!

Thanks,
Evan.


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@ENDNODE
@NODE "Mail_71" "Arrays"
From: Bippy M <BippyM@stingent.freeserve.co.uk>
Date: Wed, 25 Aug 1999 21:31:46 +0000
Subject: Arrays
X-UIDL: 3c2fbf52298d1c731e0e3c68b2d7de23

Hiya Guys,

Is it possible to flush the contents of my arrays before I quit my program?
briefly I have 4 arrays Dimensioned, each one holds 20,000 elements, and
when I quit the proggie freezes my system while it clears memory... How do
I do this manually so there is no freezeup?

Cya

Mark

-- 
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|                                                                    |
|  Current Projects:                                                 |
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@ENDNODE
@NODE "Mail_72" "Re: Arrays"
From: James L Boyd <jamesboyd@all-hail.freeserve.co.uk>
Date: Thu, 26 Aug 1999 01:01:10 +0100
Subject: Re: Arrays
X-UIDL: 316baec9a2cdb99cd62bb3ee36dcd608

Bippy M churned out *this* drivel:

> Is it possible to flush the contents of my arrays before I quit my
> program? briefly I have 4 arrays Dimensioned, each one holds 20,000
> elements, and when I quit the proggie freezes my system while it clears
> memory... How do I do this manually so there is no freezeup?

No problem...for example :

  .Beginning

  Dim a$ (50000) ; this uses 200k (50000 x 4 bytes?)

  .MainCode

  ...do stuff...

  .WannaQuit

  Dim a$ (0)     ; frees the memory (I've checked this, it works :)

  End

See ya,
-- 
<tsb>
<sb>James L Boyd - jamesboyd@all-hail.freeserve.co.uk
<sb>Member of Team *AMIGA*, and *Dogbert's New Ruling Class.*
<sb>Connected from Dundee, Scotland. 
<sb>(http://surf.to/all-hail/)
<tsb>

Tact is the ability to describe others as they see themselves.
-- Abraham Lincoln



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@ENDNODE
@NODE "Mail_73" "ASL multi-select"
From: Curt Esser <camge@ix.netcom.com>
Date: Sat, 07 Aug 1999 13:11:24 -0500
Subject: ASL multi-select
X-UIDL: 9966c159f1a1a1dab8e2c40b307336e3

--BOUNDARY.1748496808.2

Hi Everybody,

I'm trying to work out a multi-select ASL filerequester.

I've got it nearly working - the problem is that I don't know how to get
past the first item in the WBArgs list.

See the attached code

Can someone explain?

Later...
-- 


                                    Yours electronically,
                                    Curt Esser
                                    camge@ix.netcom.com
                                    http://members.xoom.com/Curt_Esser/


--BOUNDARY.1748496808.2
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--BOUNDARY.1748496808.2

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@ENDNODE
@NODE "Mail_74" "Re: ASL multi-select"
From: Rob Hutchinson <loki@sds.in2home.co.uk>
Date: Sat, 07 Aug 1999 19:32:16 +0100
Organization: Satanic Dreams Software.
Subject: Re: ASL multi-select
Encoding: binary
X-UIDL: b1ccab800c50e2859dc505305e198ef0

Hello Curt
     Hiya, Curt... ,on 07-Aug-99 you mailed me about: ASL multi-select! So I`ma reply`in...

> Hi Everybody,
> 
> I'm trying to work out a multi-select ASL filerequester.
> 
> I've got it nearly working - the problem is that I don't know how to get
> past the first item in the WBArgs list.
> 
> See the attached code
> 
> Can someone explain?

Probably not, David`s on holiday ;) And he usually jumps on these types
of questions...

I`ll have a look when I go offline.

> Later...
-- 

Rob,
-- 
MAILTO:loki@sds.in2home.co.uk | #ICQ:# 27181384
#FAX:# 0870 0888470
#SDS FOUNDER:# URL: http://www.satanicdreams.freeserve.co.uk/
#PROJECT INFO:# Minimum Safe Distance [####------ 45% ish complete. ]
#HOME OF:# /MorrisTheMaggot, BB2MUIUpdate, TimeSwipe, NIB,/
/CTTM2, BlitzBFB, Prefs2000 & TMS. And too much other stuff./
[ You must have the courage to believe the truth. - Rush Limbaugh ]


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@ENDNODE
@NODE "Mail_75" "Re: ASL multi-select"
From: Curt Esser <camge@ix.netcom.com>
Date: Sat, 07 Aug 1999 22:57:28 -0500
Subject: Re: ASL multi-select
X-UIDL: d7b4be86de7f46c453cf568d52a26f2a

--BOUNDARY.1748385120.1

Hi Rob

On 07-Aug-99, Rob Hutchinson wrote:

>> I've got it nearly working - the problem is that I don't know how to get
>> past the first item in the WBArgs list.
>> Can someone explain?
> 
> Probably not, David`s on holiday ;) And he usually jumps on these types
> of questions...

Well, I've managed to get it working - but it's not a pretty sight  ;)

Is there a better way?

Later...
-- 

                                    Yours electronically,
                                    Curt Esser
                                    camge@ix.netcom.com
                                    http://members.xoom.com/Curt_Esser/


--BOUNDARY.1748385120.1
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--BOUNDARY.1748385120.1

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@ENDNODE
@NODE "Mail_76" "Re: ASL multi-select"
From: r790@mindless.com
  boundary="Boundary-=_JUBykIUzjVBtklGUEEwvbFcMsHIa"
Date: Sun, 8 Aug 1999 14:45:50 -0400 (EDT)
Subject: Re: ASL multi-select
X-UIDL: c4bb1e1faa9e2684b1bc06e5523c0b1a

--Boundary-=_JUBykIUzjVBtklGUEEwvbFcMsHIa
Encoding: 7bit
Content-Description: text, unencoded

Hi Curt

I've just recently joinded the list.

Basically what I've done is create a NEWTYPE (called WBArg) similar to the WBArg structure.
Then declared a  pointer of WBArg type.
After this the WBArg pointer was set to point to the WBArg structure. e.g. *WBArg=*filereq\fr_ArgList
Now that WBArg pointer points to the start of the array of WBArg structures it's easy to find the next
filename.
All that needs to be done is add the size of the WBArg structure on to the WBArg pointer.
Once this is done the wa_Name field now points to the next filename in the list.

Hope you can understand what I just wrote, I'm probably not the best at explaining things.

Oh, anything that I've added has been denoted with a ';>>>>' before it.

Regards,
   Shane O'Neill

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--Boundary-=_JUBykIUzjVBtklGUEEwvbFcMsHIa
Encoding: 7bit
Content-Description: text, unencoded
Content-Disposition: inline; filename=AslMulti-2.asc

;NOTE: you MUST use the ORIGINAL amigalibs.res file
;there is something wrong with the version that comes with
;Freds NCS - it doesn't return the correct fr_NumArgs

WBStartup
WBenchToFront_
FindScreen 0
*scr.Screen=Peek.l(Addr Screen(0))


;>>>> Offset to next structure
#NEWOFFSET=8



;setup some defaults for the AslFilerequester
percentx.q = .36                       ;% of screen width to use
percenty.q = .65                       ;% of screen height to use
domulti.w  = 1                         ;0 for no multi-selection
rqwidth.w  = *scr\Width * percentx     ;calculate initial width
rqheight.w = *scr\Height* percenty     ;calculate initial height
rqleft.w   = *scr\Width/2 - rqwidth/2  ;calculate initial x position
rqtop.w    = *scr\Height/2- rqheight/2 ;calculate initial y position
title$     = "ASL multi TEST"          ;requester title
doit$      = "Load"                    ;text for OK gadget
filename$  = ""                        ;initial default file
pathname$  = "RAM:"                    ;initial default path

NEWTYPE.files                          ;for the selections list
  pathname.s
End NEWTYPE

;>>>> Create WBArg structure
NEWTYPE .wbarg      ;WBArg Structure
*wa_Lock.l
*wa_Name.b
End NEWTYPE

Dim List Selections.files(500)

;>>>> declare pointer of type WBArg
*WBArg.wbarg

;---------------------------------------------------------------------

;the main loop

Repeat
  ClearList Selections()
  Gosub filerequest
  ResetList Selections()
  While NextItem(Selections())
    NPrint Selections()\pathname


  Wend
Until f$="" OR ok.l=0  ;requester was cancelled or failed to open

End


;---------------------------------------------------------------------


filerequest

  Dim Tags.TagItem(11)
  Tags(0)\ti_Tag =#ASLFR_Screen,*scr
  Tags(1)\ti_Tag =#ASLFR_PositiveText,&doit$
  Tags(2)\ti_Tag =#ASLFR_RejectIcons,-1
  Tags(3)\ti_Tag =#ASLFR_TitleText,&title$
  Tags(4)\ti_Tag =#ASLFR_InitialFile,&filename$
  Tags(5)\ti_Tag =#ASLFR_InitialDrawer,&pathname$
  Tags(6)\ti_Tag =#ASLFR_InitialLeftEdge,rqleft
  Tags(7)\ti_Tag =#ASLFR_InitialTopEdge,rqtop
  Tags(8)\ti_Tag =#ASLFR_InitialWidth,rqwidth
  Tags(9)\ti_Tag =#ASLFR_InitialHeight,rqheight
  Tags(10)\ti_Tag=#ASLFR_DoMultiSelect,domulti
  Tags(11)\ti_Tag=#TAG_END,0

  *filereq.FileRequester=AllocAslRequest_(#ASL_FileRequest,&Tags(0))
  If *filereq



    ok.l=AslRequest_(*filereq,&Tags(0))
    If ok
      f$=Peek.s(*filereq\fr_Drawer)
      If f$<>"" Then If Right$(f$,1)<>":" AND Right$(f$,1)<>"/" Then f$=f$+"/"
      pathname$=f$
      filename$=Peek.s(*filereq\fr_File)
      selected.l= *filereq\fr_NumArgs
      NPrint "Selected ",selected

;>>>> Assign fr_ArgList pointer to WBArg pointer
    *WBArg=*filereq\fr_ArgList


      If selected>1            ;multiple files were selected
        For i = 1 To selected
          If AddItem(Selections())

;============================================================================
;here is the problem - how can I get the second, 3rd, etc entries from the
;WBArgs structure?

;>>>> Assign wa_Name to Selections list
             Selections()\pathname=pathname$+Peek.s(*WBArg\wa_Name)

;>>>> Point *WBArg to next WBArg structure.
            *WBArg=*WBArg+#NEWOFFSET
                                                                                                                    

;============================================================================

          EndIf
        Next
      Else
        If AddItem(Selections())
          Selections()\pathname=pathname$+filename$
        EndIf
      EndIf
      rqwidth =*filereq\fr_Width     ;save the user set positions
      rqheight=*filereq\fr_Height    ;and sizes for next time
      rqleft  =*filereq\fr_LeftEdge
      rqtop   =*filereq\fr_TopEdge
    EndIf
    FreeAslRequest_(*filereq)
  EndIf

Return


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@ENDNODE
@NODE "Mail_77" "Re: ASL multi-select"
From: Curt Esser <camge@ix.netcom.com>
Date: Mon, 09 Aug 1999 03:19:54 -0500
Subject: Re: ASL multi-select
X-UIDL: 78ac66133e02d0e6826fc3725c8bc65f

Hi r790@mindless.com

On 08-Aug-99, r790@mindless.com wrote:

> I haven't seen your solution yet because I've got no lha on this PC here
> at the moment, well It's not mine I just borrowed it. I'll download one
> lha later.
 
> Basically what I've done is create a NEWTYPE (called WBArg) similar to the
> WBArg structure. Then declared a pointer of WBArg type. After this the
> WBArg pointer was set to point to the WBArg structure. e.g.
> *WBArg=*filereq\fr_ArgList Now that WBArg pointer points to the start of
> the array of WBArg structures it's easy to find the next filename.
> All that needs to be done is add the size of the WBArg structure on to the
> WBArg pointer. Once this is done the wa_Name field now points to the next
> filename in the list.

Thanks.  

I pretty much did the same thing, without using the NewType.  
I got the pointer to the first argument, and then increased by 8 each time.
I was hoping there was some way to access the array elements directly



Since you program in "C" maybe you know the answer to this -
C examples often have pointers like this:

*mypointer.b

How can this be?  A pointer is referring to a memory location, so it can't
be a byte, can it?  I thought a pointer must always be a long.

So, I guess it means it is pointing to a byte?  But it doesn't seem to
matter in Blitz.  Is this just a "C" thing? 
-- 


                                    Yours electronically,
                                    Curt Esser
                                    camge@ix.netcom.com
                                    http://members.xoom.com/Curt_Esser/



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@ENDNODE
@NODE "Mail_78" "Re: ASL multi-select"
Date:  Mon, 9 Aug 1999 08:19:08 -0300 (ADT)
Sender: John Mason <ah210@chebucto.ns.ca>
From: John Mason <ah210@chebucto.ns.ca>
Subject: Re: ASL multi-select
X-UIDL: 1265e2cc48ac963659ce2bc626d02b9b

Hi Curt,

> Since you program in "C" maybe you know the answer to this -
> C examples often have pointers like this:
> 
> *mypointer.b
> 
> How can this be?  A pointer is referring to a memory location, so it can't
> be a byte, can it?  I thought a pointer must always be a long.
> So, I guess it means it is pointing to a byte?  But it doesn't seem to
> matter in Blitz.  Is this just a "C" thing? 

You got it, something like:

int *some_ptr;

means some_ptr is a pointer to an int, the actual type used to contain the
pointer doesn't change.  I guess it's a C thing, but I miss that sort of
thing in Blitz -- it saves a lot of confusion :)

-- 

John Mason   --   ICQ 17931257
http://chebucto.ns.ca/~ah210/Profile.html
Home of NewStuff and Reminder!



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@ENDNODE
@NODE "Mail_79" "Re: ASL multi-select"
From: Damir Arh <damir.arh@guest.arnes.si>
Date: Mon, 09 Aug 1999 13:24:41 +0100
Subject: Re: ASL multi-select
X-UIDL: f27a8e61e3db329218e984fe6ec8c88e

Hello everyone

On 09-Avg-99, Curt Esser shared his opinion:

> Since you program in "C" maybe you know the answer to this -
> C examples often have pointers like this:

> *mypointer.b

> How can this be?  A pointer is referring to a memory location, so it can't
> be a byte, can it?  I thought a pointer must always be a long.

> So, I guess it means it is pointing to a byte?  But it doesn't seem to
> matter in Blitz.  Is this just a "C" thing? 

I'm not exactly the person you was refering to. But the fact is that I know
C quite well and can answer myself. *mypointer.b is probably an attempt of
converting the following line from C to Blitz:

BYTE *mypointer;

In C this means that mypointer is a pointer to a byte. The compiler
remembers that and does pointer operations accordingly. So in this case
mypointer++ would increase the address in the variable by one, but if it
would be declared:

LONG *mypointer;

then mypointer++ would increase the address by four. In this way you can
easily access elements of an array. The compiler can also make more checks
if it knows what type of the data the pointer points to, but in most cases
this doesn't matter for numeric types (but it does for different structs -
equivalents to Blitz NewTypes).

I do program in Blitz but I don't know that much about its pointers so I
really don't know how this matters to Blitz.


Kind regards from Slovenia
-- 
Damir Arh <damir.arh@guest.arnes.si>
WWW: http://www2.arnes.si/~gkrjes12/

Owner of A1200T/030 @ 50MHz, 32MB Fast RAM
and Intel Celeron 300A with 96 MB RAM and ATI Rage Pro AGP 4 MB
--
It is better to have tried and failed than to have failed to try, but
the result's the same.
-- Mike Dennison


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@ENDNODE
@NODE "Mail_80" "Re: ASL multi-select"
From: amorel <amorel@xs4all.nl>
Date: Mon, 09 Aug 1999 23:14:12 +0500
Subject: Re: ASL multi-select
X-UIDL: 72601ebe9b3579275cd97e6c8d08f94c

On 09-Aug-99, Damir Arh wrote:

C=BYTE *mypointer;

C=In C this means that mypointer is a pointer to a byte. The compiler

C=LONG *mypointer;

What is the point of pointers. Explain that in a way so I get convinced
and I`m happy ;-) I really hate them with much disgust. Is it so weird to
just say `LONG myvariablepointingnowehereelse` or in blitz
myvariablepointingnowhereelse.l I have never declared pointers when
declaring variables and avoid them like the plague. They make things very 
spaghetti like to me.

Regards

-- 
-*AMOREL*- musician/programmer     \ \ Amiga 1200T/PPC/040/32/2g more shit
http://www.xs4all.nl/~amorel        \ \ Good old C=64 and an attitude!
Will program/compose for food        \ \  / /Half a decent studio
Ever tried:                           \ \/ /Contact me for bookings,
http://www.xs4all.nl/~amorel/wendy.html\/\/productions,demos,programs...

-*Oscilating filter if registered! Amoralplayer1.3, a no fuss audioplayer*-   

     


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@ENDNODE
@NODE "Mail_81" "Re: ASL multi-select"
From: r790@mindless.com
Date: Mon, 9 Aug 1999 18:34:23 -0400 (EDT)
Encoding: 7bit
Subject: Re: ASL multi-select
X-UIDL: d83a383b2605611a32e529dda40c20e4

Hi Curt,

Well most of (or all?) of your question has already been answered, I'd just like to add more.
You also have a '.' in your question.

The '.' (dot operator) in 'C' is used to access fields in a structure.
It's similar to the '\' which Blitz uses to access fields in Newtypes.
Although if it's a pointer to a structure, then to access fields the '.' is replaced by '->'
e.g.

struct moooo
{
LONG cow;
};

//Declare structure of type moooo
struct moooo grassfield;     

//Declare pointer of type moooo
struct moooo *grassfieldptr; 

//point grassfieldptr at grassfield
grassfieldptr=&grassfield;

//Access field in structure
grassfield.cow=10;

//Access field in structure via pointer
grassfieldptr->cow=20;


Regards,
   Shane O'Neill


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@NODE "Mail_82" "Re: ASL multi-select"
From: r790@mindless.com
Date: Mon, 9 Aug 1999 19:36:49 -0400 (EDT)
Encoding: 7bit
Subject: Re: ASL multi-select
X-UIDL: a7632d3390a791d2e92af4bd7aab9fb9


Hi Amorel.


> What is the point of pointers. Explain that in a way so I get convinced
> and I`m happy ;-) I really hate them with much disgust. Is it so weird to
> just say `LONG myvariablepointingnowehereelse` or in blitz
> myvariablepointingnowhereelse.l I have never declared pointers when
> declaring variables and avoid them like the plague. They make things very 
> spaghetti like to me.


I'll come to explain the advantages of pointers, but first I'll just go over what they are.

Pointers are variables which store memory address locations, where as 'standard' variables store 'normal'
user data.
Umm...that might be a bit confusing.

Anyway, the advantage of pointers is that they are fast and use less memory.
e.g.

Assume you want to pass some data to a function.
If you do this without using a pointer, then all that data has to be copied over to the function, and the larger the data the more time it will take.
Then only after the data has been copied over will that function start to process it.

However with the use of a pointer, only the address of the original data needs to be copied(1 longword).
The function then knows where the data is in memory and can go to work on that.

So lets say you have a text file (say 300k )that needs to be processed in one way or another, then I think you'll agree that copying 4 bytes across will take significantly less time than 300,000 bytes. 

Pointer generally do add more complexity to a program, however the advantages can be significant.

Summary: Pointers kick ass. ;)

Well I hope that has helped.

Regards,
   Shane O'Neill



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@NODE "Mail_83" "Re: ASL multi-select"
From: r790@mindless.com
Date: Mon, 9 Aug 1999 19:37:30 -0400 (EDT)
Encoding: 7bit
Subject: Re: ASL multi-select
X-UIDL: 0eb494d641d2eedb5489fdbf34cf5ac9


Hi Amorel.


> What is the point of pointers. Explain that in a way so I get convinced
> and I`m happy ;-) I really hate them with much disgust. Is it so weird to
> just say `LONG myvariablepointingnowehereelse` or in blitz
> myvariablepointingnowhereelse.l I have never declared pointers when
> declaring variables and avoid them like the plague. They make things very 
> spaghetti like to me.


I'll come to explain the advantages of pointers, but first I'll just go over what they are.

Pointers are variables which store memory address locations, where as 'standard' variables store 'normal'
user data.
Umm...that might be a bit confusing.

Anyway, the advantage of pointers is that they are fast and use less memory.
e.g.

Assume you want to pass some data to a function.
If you do this without using a pointer, then all that data has to be copied over to the function, and the larger the data the more time it will take.
Then only after the data has been copied over will that function start to process it.

However with the use of a pointer, only the address of the original data needs to be copied(1 longword).
The function then knows where the data is in memory and can go to work on that.

So lets say you have a text file (say 300k )that needs to be processed in one way or another, then I think you'll agree that copying 4 bytes across will take significantly less time than 300,000 bytes. 

Pointer generally do add more complexity to a program, however the advantages can be significant.

Summary: Pointers kick ass. ;)

Well I hope that has helped.

Regards,
   Shane O'Neill



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@ENDNODE
@NODE "Mail_84" "Re: ASL multi-select"
From: "Tony Rolfe" <edgewater@shoalhaven.net.au>
Organization: Edgewater Motel, Burrill Lake, NSW 2539 Australia
Date: 10 Aug 99 10:16:44 +1000
Subject: Re: ASL multi-select
Encoding: 7bit
X-UIDL: 5825c4150f3d5831033a1ff93913c496

On Mon, 09 Aug 1999 23:14:12 +0500 amorel said:
> On 09-Aug-99, Damir Arh wrote:
> 
> C=BYTE *mypointer;
> 
> C=In C this means that mypointer is a pointer to a byte. The compiler
> 
> C=LONG *mypointer;
> 
> What is the point of pointers. Explain that in a way so I get convinced
> and I`m happy ;-)

OK, here's my attempt to explain.

A Pointer is just a longword variable which contains the address of
the thing which you actually want to reference.     This is essential
when referring to system structures and very useful for your own
stuff.

If you want to grab information about a screen, you simply do
something like *MyScreen.Screen = Peek.l(addr screen(0))
This gets the address of the Intuition Screen structure from the
Blitz2 screen Object and puts it into a longword variable called
*MyScreen.

Now, since *MyScreen is defined as Type .Screen then Blitz knows that
it contains the address of a Screen Newtype (as defined in
AmigaLibs.Res), so you can now do things like 
Screen_Width = *MyScreen\Width

For your own stuff, you might need to set up an array to hold a number
of things for your program.   You could, of course, simply do
DIM Array.Thing(100) which is fine if you have a known, fixed number
of things.

More useful is to do something like
*MyThing.Thing = Allocmem(Sizeof .Thing * number of things,.....)
so you can get a dynamic number of things.

The only problems I can see is that you can't have Fred as a variable
and *Fred as the pointer to Fred (which would be useful) and you can't
have *Ptr.b as a pointer to type .b, pointers have to point to
newtypes.

Hope that helps

(Of course if I'm talking a load of old cobblers someone who knows
better can correct me)

Cheers

-- 
Tony Rolfe
Amiga 2000, 68030/25, 1+4Mb
www.shoalhaven.net.au/edgewater

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@ENDNODE
@NODE "Mail_85" "Re: ASL multi-select (pointers)"
From: Curt Esser <camge@ix.netcom.com>
Date: Mon, 09 Aug 1999 21:37:42 -0500
Subject: Re: ASL multi-select (pointers)
X-UIDL: 7ee9a61f7de10ad6679ee1fe75be1d31

Hi Tony

On 09-Aug-99, Tony Rolfe wrote:

{pointers}

> OK, here's my attempt to explain.
> 
> A Pointer is just a longword variable which contains the address of
> the thing which you actually want to reference.     This is essential
> when referring to system structures and very useful for your own
> stuff.

To be completely accurate, is the address in RAM of something, (a variable,
a NewType structure, or simply a block of memory) as opposed to an offset
within your actual program code.
> 
> If you want to grab information about a screen, you simply do
> something like *MyScreen.Screen = Peek.l(addr screen(0))
> This gets the address of the Intuition Screen structure from the
> Blitz2 screen Object and puts it into a longword variable called
> *MyScreen.
> 
> Now, since *MyScreen is defined as Type .Screen then Blitz knows that
> it contains the address of a Screen Newtype (as defined in
> AmigaLibs.Res), so you can now do things like 
> Screen_Width = *MyScreen\Width
> 
> For your own stuff, you might need to set up an array to hold a number
> of things for your program.   You could, of course, simply do
> DIM Array.Thing(100) which is fine if you have a known, fixed number
> of things.
> 
> More useful is to do something like
> *MyThing.Thing = Allocmem(Sizeof .Thing * number of things,.....)
> so you can get a dynamic number of things.
> 
> The only problems I can see is that you can't have Fred as a variable
> and *Fred as the pointer to Fred (which would be useful) and you can't
> have *Ptr.b as a pointer to type .b, pointers have to point to
> newtypes.

No, they can point to ANY location in memory. It just depends on how you
access them.

NewTypes are simply a convienient way to access the memory.  
But you can access the memory directly by peeking... otherwise my ASL
solution wouldn't have worked  ;)

For example, here is a NewType:

NewType.Alien
  xpos.w
  ypos.w
End NewType       ;defines the newtype as being 2 words, or 4 bytes of
memory

To store info in this NewType, you use:

a.Alien\xpos=35   ;allocates 4 bytes, and stores 35 in the first 2
a.Alien\ypos=300  ;stores 300 in the last two bytes

And to get the y position you use: 

currentY.w=a\ypos        ;processor fetches the word starting at
                         ;2 bytes past memory location "a"


<sb>


But, you could also do this instead:

*a = Allocmem (4,1)  ;allocate 4 bytes of free memory and returns it's
address in "a"

Poke.w *a,35    ;store the x position in the first two bytes
Poke.w *a+2,300 ;store the y position in the last two bytes

Now, to get the y position:

currentY.w=Peek.w(*a+2) ;processor fetches the word starting at
                        ;2 bytes past memory location "a"


This does exactly the same thing - it's just that the first way is much
easier to follow...


-- 


                                    Yours electronically,
                                    Curt Esser
                                    camge@ix.netcom.com
                                    http://members.xoom.com/Curt_Esser/



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@ENDNODE
@NODE "Mail_86" "Re: ASL multi-select (pointers)"
From: "Tony Rolfe" <edgewater@shoalhaven.net.au>
Organization: Edgewater Motel, Burrill Lake, NSW 2539 Australia
Date: 11 Aug 99 13:28:11 +1000
Subject: Re: ASL multi-select (pointers)
Encoding: 7bit
X-UIDL: cd0bcb02732080370184a214ec3d7174

On Mon, 09 Aug 1999 21:37:42 -0500 Curt Esser said:
> Hi Tony
> 
> On 09-Aug-99, Tony Rolfe wrote:
> 
> {pointers}
> 
> > OK, here's my attempt to explain.
> > 
> > A Pointer is just a longword variable which contains the address of
> > the thing which you actually want to reference.     This is essential
> > when referring to system structures and very useful for your own
> > stuff.
> 
> To be completely accurate, is the address in RAM of something, (a variable,
> a NewType structure, or simply a block of memory) as opposed to an offset
> within your actual program code.
> > 
Of course, you could set up a pointer to point at something in
your program like:

deftype.Alien Fred

*FredPtr = &Fred

or even point at a code section, so you could dynamically modify code
and really make life hard for hackers...   now that's a point.   Why
not have some realistic-looking code which seems to validate a keyfile
and overwrite it just before executing it (or poiisbly do the third
step of an XOR?    Hmmm...




-- 
Tony Rolfe
Amiga 2000, 68030/25, 1+4Mb
www.shoalhaven.net.au/edgewater

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@ENDNODE
@NODE "Mail_87" "Re: ASL multi-select (pointers)"
From: "David McMinn" <D.Mcminn@eee.rgu.ac.uk>
Organization: The Robert Gordon University, E&EE
Date: Wed, 11 Aug 1999 10:22:26 +0100
Subject: Re: ASL multi-select (pointers)
Encoding: 8bit
X-UIDL: 08420acb5c09d1b2a3136171908d94a2

> or even point at a code section, so you could dynamically modify code
> and really make life hard for hackers...   now that's a point.   Why
> not have some realistic-looking code which seems to validate a keyfile
> and overwrite it just before executing it (or poiisbly do the third
> step of an XOR?    Hmmm...

You'd need to flush the caches after self modifying your code, or it'll be the 
old stuff that gets run. Or something like that.


-- 
|) /\ \/ ][ |)   |\/| © |\/| ][ |\| |\|
 dmcminn@house-of-mojo.freeserve.co.uk
  http://members.xoom.com/David_McMinn
             ICQ=16827694
Some people are only alive because it is illegal to shoot them.


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@ENDNODE
@NODE "Mail_88" "ASL-Tags - NO EHB"
From: Leigh Parry <lparry@free4all.co.uk>
Date: Fri, 27 Aug 1999 19:32:00 +0000
Subject: ASL-Tags - NO EHB
Encoding: binary
X-UIDL: bc3a465c669fa3f9b953ee3d04912144

Hello,

I'm using an ASL Screenmode requester, with tags setting the min depth at 6.

Does anybody now the ASLSM_PropertyMask tag i should include to stop EHB modes appearing
in the requester?

If I use min depth of seven it obviously removes the EHB but i would like to
be able to use a minimun depth of 6, but not allow the EHB modes.

looking through autodocs the EHB tag is $80, but using that in the
PropertyMask stops the requester opening.

If someone wants a testprog to show what i mean, just ask.

Thanks in advance.

Cya,

    Leigh.

-- 

 A1200T - 040-33Mhz +16MbFast - 3.2Gig HD - 32x CD - ZIP

 EMail: lparry@free4all.co.uk
 URL: http://www.free0024068.free4all.co.uk/

 Always tell her she's pretty, especially when she isn't.


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@ENDNODE
@NODE "Mail_89" "Re: ASL-Tags - NO EHB"
From: Curt Esser <camge@ix.netcom.com>
Date: Fri, 27 Aug 1999 20:32:28 -0500
Subject: Re: ASL-Tags - NO EHB
X-UIDL: 726069efa83337be2687389000c0fa91

--BOUNDARY.1748498288.1

Hi Leigh

On 27-Aug-99, Leigh Parry wrote:
> Hello,
> 
> I'm using an ASL Screenmode requester, with tags setting the min depth at
> 6.
> 
> Does anybody now the ASLSM_PropertyMask tag i should include to stop EHB
> modes appearing in the requester?

By default, EHB and HAM modes are NOT displayed in the
ASLScreenModeRequester.
No need to mess with the property mask at all unless you want to include
them  ;)
See the attached.
> 
> If I use min depth of seven it obviously removes the EHB but i would like
> to be able to use a minimun depth of 6, but not allow the EHB modes.
> 
> looking through autodocs the EHB tag is $80, but using that in the
> PropertyMask stops the requester opening.

Well, I've attached a second example that sort-of shows how to use the
property flags.  The problem is, my RKM's are old (v2.00) and don't show
anything about the ScreenMode Requester - so I have no idea what each bit
means.

If you try uncommenting various pairs of mask + property flags, you'll see
that it is possible to alter the ScreenMode requester (I found several ways
by trail-and-error)

Hopefully, somebody has a newer RKM's and can explain the proper settings?

Later...
-- 


                                    Yours electronically,
                                    Curt Esser
                                    camge@ix.netcom.com
                                    http://members.xoom.com/Curt_Esser/


--BOUNDARY.1748498288.1
Content-Disposition: attachment; filename="ScrModeReqstr.asc"
Encoding: quoted-printable

;ASL Screenmode Requester and ScreenTags
;Curt Esser  camge@ix.netcom.com
;use all or parts in any way you like
;last modified Aug 8, 1998

;NEEDS amigalibs.res, WB 2.xx or better

WBStartup

WBenchToFront_

NoCli

WbToScreen 1                               ;we use WB for mode requester

LoadFont 0,"topaz.font",9                  ;load the screen's font
*fn=3DAddr IntuiFont (0)                     ;pointer to screen font



NEWTYPE.SMode                              ;for the mode requester
  DisplayID.l
  DisplayWidth.l
  DisplayHeight.l
  DisplayDepth.w
  OverscanType.w
End NEWTYPE

sm$=3D"Select A Screen Mode:"                ;title for mode requester

If NTSC=3D-1                                 ;set the default screen mode=

  imode.l=3D$19004                           ;NTSC hi-res lace for NTSC
  iheight.w=3D400
Else
  imode.l=3D$29004                           ;PAL hi-res laced for PAL
  iheight.w=3D512
EndIf

Dim SMRtags.TagItem(19)                    ;taglist for mode requester

SMRtags(0)\ti_Tag=3D#ASLSM_InitialLeftEdge,160     ;these are the positio=
n for the
SMRtags(1)\ti_Tag=3D#ASLSM_InitialTopEdge,10       ;screenmode requester
SMRtags(2)\ti_Tag=3D#ASLSM_InitialWidth,320        ;and the sizes
SMRtags(3)\ti_Tag=3D#ASLSM_InitialHeight,200
SMRtags(4)\ti_Tag=3D#ASLSM_InitialDisplayID,imode  ;these are shown as "s=
elected"
SMRtags(5)\ti_Tag=3D#ASLSM_InitialDisplayDepth,3   ;when the requester op=
ens
SMRtags(6)\ti_Tag=3D#ASLSM_InitialDisplayWidth,640
SMRtags(7)\ti_Tag=3D#ASLSM_InitialDisplayHeight,iheight
SMRtags(8)\ti_Tag=3D#ASLSM_InitialOverscanType,1
SMRtags(9)\ti_Tag=3D#ASLSM_InitialInfoOpened,0     ;use no "properties" w=
indow
SMRtags(10)\ti_Tag=3D#ASLSM_DoDepth,1              ;0 for no depth select=
or
SMRtags(11)\ti_Tag=3D#ASLSM_DoOverscanType,1       ;0 for no OverScan sel=
ector
SMRtags(12)\ti_Tag=3D#ASLSM_DoWidth,1              ;0 for no width gadget=

SMRtags(13)\ti_Tag=3D#ASLSM_DoHeight,1             ;0 for no height gadge=
t
SMRtags(14)\ti_Tag=3D#ASLSM_MinHeight,200          ;minimum height allowe=
d
SMRtags(15)\ti_Tag=3D#ASLSM_MinWidth,320           ;minimum width allowed=

SMRtags(16)\ti_Tag=3D#ASLSM_MinDepth,3             ;minimum depth allowed=

SMRtags(17)\ti_Tag=3D#ASLSM_TitleText,&sm$         ;pointer to requester =
title$
SMRtags(18)\ti_Tag=3D#TAG_DONE

;
; ScreenMode requester returns the ScreenMode structure
;

*sreq.SMode=3D0
*sreq=3DAllocAslRequest_(2,&SMRtags(0)\ti_Tag)
ok.b=3DAslRequest_(*sreq,&SMRtags(0)\ti_Tag)

If ok<>0       ;if ok=3D0, the user hit the "cancel" gadget

  ;------- now we read the results into variables
  ;this part is not really necessary, but makes it possible to
  ;just make up the screen without using the requester every time
  ;the program is started
  ;these results could be saved into a "prefs" file
  ;and reloaded into your program before opening the screen


  Display.l=3D*sreq\DisplayID
  Oscan.w=3D*sreq\OverscanType
  Dpth.w=3D*sreq\DisplayDepth
  Widh.l=3D*sreq\DisplayWidth
  Heit.l=3D*sreq\DisplayHeight

  ;------- now we make the "Program's" screen --------------------
  ; we will make it up in back and pop it to the front when it's ready
  ;useless here, but it makes your actual program look much better-
  ;the user won't see the screen and windows being drawn


  Dim SCRtags.TagItem(11)

  SCRtags(0)\ti_Tag=3D#SA_DisplayID,Display
  SCRtags(1)\ti_Tag=3D#SA_Overscan,Oscan
  SCRtags(2)\ti_Tag=3D#SA_Depth,Dpth
  SCRtags(3)\ti_Tag=3D#SA_Width,Widh
  SCRtags(4)\ti_Tag=3D#SA_Height,Heit
  SCRtags(5)\ti_Tag=3D#SA_Top,0
  SCRtags(6)\ti_Tag=3D#SA_Left,0
  SCRtags(7)\ti_Tag=3D#SA_AutoScroll,1         ;autoscroll is on!
  SCRtags(8)\ti_Tag=3D#SA_Pens,?DriPens        ;List of 13 Dripens
  SCRtags(9)\ti_Tag=3D#SA_Behind,1             ;make screen in back of di=
splay
  SCRtags(10)\ti_Tag=3D#SA_Font,*fn
  SCRtags(11)\ti_Tag=3D#TAG_DONE

  ScreenTags 0,"Test Screen",& SCRtags(0)    ;open the test screen

  Window 1,10,10,300,100,$1000|$8,"Screen info",1,0  ;and a small window
  NPrint "$"+Hex$(Display)
  NPrint "Depth=3D",Dpth
  NPrint "Press close gadget to end"

  ShowScreen 0                               ;now bring screen to the fro=
nt


  Repeat                                     ;just wait until the window
    ev.l=3DWaitEvent                           ;close gadget is pressed
  Until ev=3D$200


Else
  Request "","Screen Cancelled!","OK"
  End
EndIf

If (*sreq) Then FreeAslRequest_(*sreq)       ;we MUST free this ourselves=



End

Even
DriPens
Dc.w  0,1,1,2,1,3,1,0,2,1,2,1,-1




--BOUNDARY.1748498288.1
Content-Disposition: attachment; filename="ScreenReqFlags.asc"
Encoding: quoted-printable

;ASL Screenmode Requester and ScreenTags
;Curt Esser  camge@ix.netcom.com
;use all or parts in any way you like
;last modified Aug 8, 1998

;NEEDS amigalibs.res, WB 2.xx or better

WBStartup

WBenchToFront_

NoCli

WbToScreen 1                               ;we use WB for mode requester

LoadFont 0,"topaz.font",9                  ;load the screen's font
*fn=3DAddr IntuiFont (0)                     ;pointer to screen font



NEWTYPE.SMode                              ;for the mode requester
  DisplayID.l
  DisplayWidth.l
  DisplayHeight.l
  DisplayDepth.w
  OverscanType.w
End NEWTYPE

sm$=3D"Select A Screen Mode:"                ;title for mode requester

If NTSC=3D-1                                 ;set the default screen mode=

  imode.l=3D$19004                           ;NTSC hi-res lace for NTSC
  iheight.w=3D400
Else
  imode.l=3D$29004                           ;PAL hi-res laced for PAL
  iheight.w=3D512
EndIf

;default (show only modes that can be used for the WB)
;pm.l=3D%00000000000000000000000100000000
;pr.l=3D#DIPF_IS_WB

;show ALL modes
;pm.l=3D0
;pr.l=3D0

;no laced modes
;pm.l=3D %00000000000000000000000100000111
;pr.l=3D %00000000000000000000000111111111

;hi-res & lo-res, laced & standard
;pm.l=3D%00000000000000000000000100011110
;pr.l=3D%00000000000000000000000100000000

;standard modes, + laced, + EHB
;pm.l=3D%000000000000000000000000011110
;pr.l=3D%000000000000000000000000001010

;NTSC ONLY - hi & lo-res, + laced
;pm.l=3D%000000000000000000000100111110
;pr.l=3D%000000000000000000000100010100

;NTSC ONLY - ALL modes
;pm.l=3D%000000000000000000010000110000
;pr.l=3D%000000000000000000010000110000

;NTSC ONLY - ALL except HAM modes
;pm.l=3D%000000000000000000010000111110
;pr.l=3D%000000000000000000010000111000

;standard + laced + dual playfield
;pm.l=3D%00000000000000100001000000001000
;pr.l=3D%00000000000000100001000000001000

Dim SMRtags.TagItem(20)                    ;taglist for mode requester

SMRtags(0)\ti_Tag=3D#ASLSM_InitialLeftEdge,160     ;these are the positio=
n for the
SMRtags(1)\ti_Tag=3D#ASLSM_InitialTopEdge,10       ;screenmode requester
SMRtags(2)\ti_Tag=3D#ASLSM_InitialWidth,320        ;and the sizes
SMRtags(3)\ti_Tag=3D#ASLSM_InitialHeight,200
SMRtags(4)\ti_Tag=3D#ASLSM_InitialDisplayID,imode  ;these are shown as "s=
elected"
SMRtags(5)\ti_Tag=3D#ASLSM_InitialDisplayDepth,3   ;when the requester op=
ens
SMRtags(6)\ti_Tag=3D#ASLSM_InitialDisplayWidth,640
SMRtags(7)\ti_Tag=3D#ASLSM_InitialDisplayHeight,iheight
SMRtags(8)\ti_Tag=3D#ASLSM_InitialOverscanType,1
SMRtags(9)\ti_Tag=3D#ASLSM_InitialInfoOpened,0     ;use no "properties" w=
indow
SMRtags(10)\ti_Tag=3D#ASLSM_DoDepth,1              ;0 for no depth select=
or
SMRtags(11)\ti_Tag=3D#ASLSM_DoOverscanType,1       ;0 for no OverScan sel=
ector
SMRtags(12)\ti_Tag=3D#ASLSM_DoWidth,1              ;0 for no width gadget=

SMRtags(13)\ti_Tag=3D#ASLSM_DoHeight,1             ;0 for no height gadge=
t
SMRtags(14)\ti_Tag=3D#ASLSM_MinHeight,200          ;minimum height allowe=
d
SMRtags(15)\ti_Tag=3D#ASLSM_MinWidth,320           ;minimum width allowed=

SMRtags(16)\ti_Tag=3D#ASLSM_MinDepth,3             ;minimum depth allowed=

SMRtags(17)\ti_Tag=3D#ASLSM_TitleText,&sm$         ;pointer to requester =
title$
SMRtags(18)\ti_Tag=3D#ASLSM_PropertyMask,pm
SMRtags(19)\ti_Tag=3DASLSM_PropertyFlags,pr
SMRtags(20)\ti_Tag=3D#TAG_DONE

;
; ScreenMode requester returns the ScreenMode structure
;

*sreq.SMode=3D0
*sreq=3DAllocAslRequest_(2,&SMRtags(0)\ti_Tag)
ok.b=3DAslRequest_(*sreq,&SMRtags(0)\ti_Tag)

If ok<>0       ;if ok=3D0, the user hit the "cancel" gadget

  ;------- now we read the results into variables
  ;this part is not really necessary, but makes it possible to
  ;just make up the screen without using the requester every time
  ;the program is started
  ;these results could be saved into a "prefs" file
  ;and reloaded into your program before opening the screen


  Display.l=3D*sreq\DisplayID
  Oscan.w=3D*sreq\OverscanType
  Dpth.w=3D*sreq\DisplayDepth
  Widh.l=3D*sreq\DisplayWidth
  Heit.l=3D*sreq\DisplayHeight

  ;------- now we make the "Program's" screen --------------------
  ; we will make it up in back and pop it to the front when it's ready
  ;useless here, but it makes your actual program look much better-
  ;the user won't see the screen and windows being drawn


  Dim SCRtags.TagItem(11)

  SCRtags(0)\ti_Tag=3D#SA_DisplayID,Display
  SCRtags(1)\ti_Tag=3D#SA_Overscan,Oscan
  SCRtags(2)\ti_Tag=3D#SA_Depth,Dpth
  SCRtags(3)\ti_Tag=3D#SA_Width,Widh
  SCRtags(4)\ti_Tag=3D#SA_Height,Heit
  SCRtags(5)\ti_Tag=3D#SA_Top,0
  SCRtags(6)\ti_Tag=3D#SA_Left,0
  SCRtags(7)\ti_Tag=3D#SA_AutoScroll,1         ;autoscroll is on!
  SCRtags(8)\ti_Tag=3D#SA_Pens,?DriPens        ;List of 13 Dripens
  SCRtags(9)\ti_Tag=3D#SA_Behind,1             ;make screen in back of di=
splay
  SCRtags(10)\ti_Tag=3D#SA_Font,*fn
  SCRtags(11)\ti_Tag=3D#TAG_DONE

  ScreenTags 0,"Test Screen",& SCRtags(0)    ;open the test screen

  Window 1,10,10,300,100,$1000|$8,"Screen info",1,0  ;and a small window
  NPrint "$"+Hex$(Display)
  NPrint "Depth=3D",Dpth
  NPrint "Press close gadget to end"

  ShowScreen 0                               ;now bring screen to the fro=
nt


  Repeat                                     ;just wait until the window
    ev.l=3DWaitEvent                           ;close gadget is pressed
  Until ev=3D$200


Else
  Request "","Screen Cancelled!","OK"
  End
EndIf

If (*sreq) Then FreeAslRequest_(*sreq)       ;we MUST free this ourselves=



End

Even
DriPens
Dc.w  0,1,1,2,1,3,1,0,2,1,2,1,-1





--BOUNDARY.1748498288.1

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--BOUNDARY.1748498288.1--




@ENDNODE
@NODE "Mail_90" "ASLFilerequester"
From: Roman Schaub <roman@ancor.ch>
Date: Tue, 17 Aug 1999 16:09:29 +0100
Organization: ANCOR 
Subject: ASLFilerequester
X-UIDL: 9332d82e279e70aa94ca90e92a5717eb

Hello 

...it`s me again...
i have a question :

if i use the command ASLFileRequest$(name$,path$,file,...) i just get a
syntax error. 
So i used the line p$=aslfilerequest$... but all i get is a syntax error.
Even if i leave out the brackets there is an error. I checked some mails
from the blitzlist but everything that was written there failed....

WHY THE F*&% does this not work !??!?!?!?!?!?!?!?


thanx in advance

Roman
-- 
<tsb>
greetinX

<tsb>################Roman Schaub################
<tsb>roman@ancor.ch
<tsb>www.ancor.ch


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@ENDNODE
@NODE "Mail_91" "Re: ASLFilerequester"
From: Gaz-JD/FX-s^D <gaz@jokerd.freeserve.co.uk>
Date: Tue, 17 Aug 1999 15:56:54 +0100
Organization: JokerD/FX
Subject: Re: ASLFilerequester
Encoding: 8bit
X-UIDL: a254f71bc16b79d7eb32967b35f95b89

Hi Roman
On the 17-Aug-99 you said something about ASLFilerequester so now I am going to offer a witty retort (well maybe :)

> WHY THE F*&% does this not work !??!?!?!?!?!?!?!?

Have u put MaxLen path$=192 and MaxLen fi$=192 at the top?

Use this:

MaxLen pa$=192:MaxLen fi$=192
file$=ASLFileRequest$("Title",pa$,fi$,"#?")

and it SHOULD work.

> thanx in advance

no probs.
-- 
    ®®       ®®                ®®®®®   --=» *Gareth Griffiths* «=--
    ®®  ®®®  ®® ®®  ®®®   ®®®® ®®  ®®                             
    ®® ®® ®® ®® ®® ®® ®® ®®    ®®  ®®   gaz@jokerd.freeserve.co.uk
®®  ®® ®® ®® ®®®®  ®®®®® ®®    ®®  ®®   www.jokerd.freeserve.co.uk
®®  ®® ®® ®® ®® ®® ®®    ®®    ®®  ®®                             
 ®®®®   ®®®  ®® ®®  ®®®® ®®    ®®®®®    A1200/030, 18Mb RAM, HD/CD

Death is Nature's way of recycling human beings.



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@ENDNODE
@NODE "Mail_92" "AudioIO"
From: =?iso-8859-1?Q?Ren=E9?= <snips@gmx.de>
Date: Fri, 27 Aug 1999 21:28:18 +0100
Subject: AudioIO
Encoding: binary
X-UIDL: 9435ee10ad9ae3aaacd6bc06f279396f

This send a Sound to the Audio.device.
 
If settings the ioa_data to ioa_Data=*mem, the Computer will crash.


FindScreen0:WBStartup

*mem.l=AllocVec_(1000,MEMF_ANY|MEMF_CLEAR)

If *mem
  NPrint "Memory allocated..."
  For a=0 To 256
    Poke *mem+a,Sin(a)
  Next a
Else
  NPrint "can't allocate memory"
  End
EndIf

;DEFTYPE.IOAudio *aud

*myport.MsgPort = CreateMsgPort_

If *myport
  NPrint "Message port allocated!"


  *aud.IOAudio = CreateIORequest_(*myport,SizeOf.IOAudio)

  If *aud
    NPrint "IO request succeded"

    *aud\ioa_Request\io_Message\mn_Node\ln_Pri = #ADALLOC_MAXPREC
    *aud\ioa_Request\io_Command      = #ADCMD_ALLOCATE
    *aud\ioa_Request\io_Flags        = #ADIOF_NOWAIT
    key.w=0
    *aud\ioa_AllocKey                = key
    *aud\ioa_Data                    = **mem ;1,2,4,8    <- *mem is this problem 
    audlen.l=256
    *aud\ioa_Length                  = audlen

    error.b = OpenDevice_ ("audio.device",0, *aud,0)

    If error=0
      NPrint "Audio.device opened..."

      *aud\ioa_Request\io_Command      = #CMD_WRITE
      *aud\ioa_Request\io_Flags        = #ADIOF_PERVOL

      perd.w=208 ; (3546895/17000)
      *aud\ioa_Period                  = perd

      vol.w=64
      *aud\ioa_Volume                  = vol

      cyc.w=1
      *aud\ioa_Cycles                  = cyc

      *aud\ioa_Data   = *mem
      *aud\ioa_Length = audlen

      NPrint "ALL SET!  Press mouse to continue..."

      MouseWait

      SendIO_ *aud

      CloseDevice_ *aud
    Else
      NPrint "Can't open audio.device - Error#",error
    EndIf


    DeleteIORequest_ *IOReq
    DeleteMsgPort_ *myport
  Else
    NPrint "IO request failed!"
    End
  EndIf
Else
  NPrint "Message port failed!"
  End
EndIf

FreeVec_ *mem
End




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@ENDNODE
@NODE "Mail_93" "Baffled.BB2"
From: Toby Zuijdveld <hotcakes@a1bbs.net.au>
Date: Sat, 28 Aug 1999 23:49:33 +1000
X-SenderInfo: 1;
   picture="http://www.geocities.com/SunsetStrip/6865/a1people/tobyzuij.gif"
Organization: Crash'n'Burn Incinerated, Satanic Dreams Software
Subject: Baffled.BB2
X-UIDL: f3f0ed38778c3ad4f338551d8e66d745

Hello,

Of course it doesn't work!

A is by default a .quick...  and that number is -way- out of range.

Why didn't you think to turn on the debugger before <nag> spamming the list
with bad code </nag> ;]

Solution : Change A to a .long or .float...

Kind regards
-- 

       Toby  Zuijdveld

http://a1bbs.net.au/hotcakes
mailto:hotcakes@a1bbs.net.au
icq:222222555777111555111555

Think!  While it's still legal and free!



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@ENDNODE
@NODE "Mail_94" "Re: Baffled.BB2"
From: Rob Hutchinson <loki@sds.in2home.co.uk>
Date: Sat, 28 Aug 1999 18:30:43 +0100
Organization: Satanic Dreams Software.
Subject: Re: Baffled.BB2
Encoding: binary
X-UIDL: 54dabd9dc4124d8d4c4f0597cff557c4

Hello Toby
     Hiya, Toby... ,on 28-Aug-99 you mailed me about: Baffled.BB2! So I`ma reply`in...

> Hello,
> 
> Of course it doesn't work!
> 
> A is by default a .quick...  and that number is -way- out of range.
> 
> Why didn't you think to turn on the debugger before <nag> spamming the
> list with bad code </nag> ;]
> 
> Solution : Change A to a .long or .float...

Bollox yeah, shit shit arse!...
It`s always the obvious ones that catch ya out ;)

Ignore me, I`m having one of those days, Doh!
On any other day I woulda spotted that straight way,
today,.... NOWAY! It`s been one of those typical cartoon
days where you wake up and hit your head on the table,
trip up fall down the stairs and land on a 6inch nail..
(only not /quite/ a bad... But getting there ;))

That`ll teach me to act before thinkin ;)
.........
Who am I kidding, no it wont..
I really gotta get to sleep at the right times man!



> Kind regards
-- 

Rob,
-- 
MAILTO:loki@sds.in2home.co.uk | #ICQ:# 27181384
#FAX:# 0870 0888470
#SDS FOUNDER:# URL: http://www.satanicdreams.freeserve.co.uk/
#PROJECT INFO:# Minimum Safe Distance [####------ 45% ish complete. ]
#HOME OF:# /MorrisTheMaggot, BB2MUIUpdate, TimeSwipe, NIB,/
/CTTM2, BlitzBFB, Prefs2000 & TMS. And too much other stuff./
[ "640K ought to be enough for anybody." - Bill Gates, 1981 ]


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@ENDNODE
@NODE "Mail_95" "Re: Blitz Debugger"
From: James L Boyd <jamesboyd@all-hail.freeserve.co.uk>
Date: Wed, 18 Aug 1999 16:13:45 +0100
Subject: Re: Blitz Debugger
X-UIDL: ea022c859a335c0a58a31a056f4079e3

Stephen Sweeney churned out *this* drivel:

> that I am has somewho managed to loose my gadtools library and that was

How the hell did you manage to lose gadtools.library? It's built into
the ROM!

See ya,
-- 
<tsb>
<sb>James L Boyd - jamesboyd@all-hail.freeserve.co.uk
<sb>Member of Team *AMIGA*, and *Dogbert's New Ruling Class.*
<sb>Connected from Dundee, Scotland. 
<sb>(http://surf.to/all-hail/)
<tsb>

It usually takes more than three weeks to prepare a good impromptu
speech. 
-- Mark Twain



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@ENDNODE
@NODE "Mail_96" "Blitz Debugger"
X-Originating-IP: [193.113.139.186]
From: "Stephen Sweeney" <bhunachicken@hotmail.com>
Subject: Blitz Debugger
Date: Wed, 18 Aug 1999 15:00:12 GMT
X-UIDL: 4fa79b31c83a0d90aeda9d9b0e7b3279

Whoops... forgot to tell you guys, I've fixed the debugger.... stop bast. 
that I am has somewho managed to loose my gadtools library and that was what 
was causing the silly thing to crash... erm... so what have I learnt..?

Use SnoopDos. ;)

------------------------

Stephen Sweeney
Parallel Realities
http://members.xoom.com/The_Scarf/


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@ENDNODE
@NODE "Mail_97" "Blitz II Crashes"
X-Originating-IP: [193.113.139.186]
From: "Stephen Sweeney" <bhunachicken@hotmail.com>
Subject: Blitz II Crashes
Date: Mon, 02 Aug 1999 07:57:15 GMT
X-UIDL: ba2dabd1d7d368d9b075dbf86f5aa29e

Whilst I'm here, I might as well ask if anyone else has experienced problems 
using Blitz 2 and MagicTV (the software flicker fixer)..? I don't know if 
they are conflicting but Blitz crashes a lot and the debugger doesn't work 
anymore...

reinstall?


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@ENDNODE
@NODE "Mail_98" "Re: Blitz II Crashes"
From: Sandy Brownlee <sandy@brownlee99.freeserve.co.uk>
Date: Mon, 02 Aug 1999 18:40:46 +0100
Subject: Re: Blitz II Crashes
X-UIDL: 594ad67806de5166ac7480ea0262db5b

Hello Stephen

On 02-Aug-99, you wrote:

> Whilst I'm here, I might as well ask if anyone else has experienced
> problems using Blitz 2 and MagicTV (the software flicker fixer)..? I don't
> know if they are conflicting but Blitz crashes a lot and the debugger
> doesn't work anymore...
> 
> reinstall?

I have exactly the same problem; I never thought that MagicTV (I have v2)
would be a cause.

By "debugger doesn't work," what do you mean? I'm using the BSS one from the
CD Blitz, and after the debugger has interrupted a program once, and I re-
execute, Mr. Guru pays a visit.
It also doesn't step through code like it's supposed to; in fact
interrupting when an error is detected is all it does.

Weird.

Regards,

        Sandy Brownlee

------------------------------------

Windows can multitask: On two seperate machines.


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@ENDNODE
@NODE "Mail_99" "Re: Blitz II Crashes"
X-Originating-IP: [193.113.139.186]
From: "Stephen Sweeney" <bhunachicken@hotmail.com>
Subject: Re: Blitz II Crashes
Date: Tue, 03 Aug 1999 07:35:27 GMT
X-UIDL: 1c78298cc1b74391fbeef103c7ae81aa

> > Whilst I'm here, I might as well ask if anyone else has experienced
> > problems using Blitz 2 and MagicTV (the software flicker fixer)..? I 
>don't
> > know if they are conflicting but Blitz crashes a lot and the debugger
> > doesn't work anymore...
> >
>
>I have exactly the same problem; I never thought that MagicTV (I have v2)
>would be a cause.
>
>By "debugger doesn't work," what do you mean?

When a program is interrupted I can't to anything with the debugger except 
choose "Quit" from the menu, otherwise clicking on anything gives everyone's 
favourite "Software Failure, Reboot, Suspend" message... Of course, trying 
to use Blitz without the debugger is like trying to... erm... well, 
something silly.------------------------

Stephen Sweeney
Parallel Realities
http://members.xoom.com/The_Scarf/


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@ENDNODE
@NODE "Mail_100" "Re: Blitz II Crashes"
From: Rick Hodger <rick.thehub@bigfoot.com>
Date: Tue, 03 Aug 1999 19:40:33 +0100
Organization: Pagan Software
Subject: Re: Blitz II Crashes
X-UIDL: 1948581b6d9df1081e82e4a0005ad283

I watched as Sandy Brownlee hammered "Re: Blitz II Crashes" out on their
keyboard...

> I have exactly the same problem; I never thought that MagicTV (I have v2)
> would be a cause.

> By "debugger doesn't work," what do you mean? I'm using the BSS one from
> the CD Blitz, and after the debugger has interrupted a program once, and I
> re- execute, Mr. Guru pays a visit. It also doesn't step through code like
> it's supposed to; in fact interrupting when an error is detected is all it
> does.

It's not MagicTV.  I have had exactly the same problem, ever since shortly
after I got my 040 card. What happens to me is, the debugger loads and
starts to go through the source code, as soon as it encounters an error it
stops as normal, but then the source code window continues on scrolling
like the program is still running, but shows gibberish, when trying to quit
it guru's, wether it encountered a problem or not.

-- 
<sb>Rick Hodger - Programmer for #Pagan Software#
<sb>
<sb>Visit us at http://www.pagan-games.com
<sb>EMail us at /bloodline@pagan-games.com/
<sb>"Dafel: Bloodline" - The most acomplished RPG ever!
<sb>
<sb>ICQ:12861907 / IRCNet - #AmiGames - Rick
<sb>Team *AMIGA*
<sb>
<sb>To err is human, to forgive is not Company Policy.



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@ENDNODE
@NODE "Mail_101" "Re: Blitz II Crashes"
From: Sandy Brownlee <sandy@brownlee99.freeserve.co.uk>
Date: Wed, 04 Aug 1999 12:10:46 +0100
Subject: Re: Blitz II Crashes
X-UIDL: 930770c8f1587a70e96fb9e9bbfed1d7

Hello Rick

On 03-Aug-99, you wrote:

<Snip>


> It's not MagicTV. I have had exactly the same problem, ever since shortly
> after I got my 040 card. What happens to me is, the debugger loads and
> starts to go through the source code, as soon as it encounters an error it
> stops as normal, but then the source code window continues on scrolling
> like the program is still running, but shows gibberish, when trying to
> quit it guru's, wether it encountered a problem or not.

Hmm. I've just tried running Blitz with MagicTV commented out of startup,
and the problem persists. Possibly it's the 040? What processor do you have
Stephen?
With me, the error being generated is a "Line F Instruction", according to
NewAlertHook.
Or maybe it's a patch of some sort...

Regards,

        Sandy Brownlee

-----------------------------------

Dr. Evil- "Here's the plan... We get the warhead, and hold the world ransom
for 1 million dollars!"
Evil assistant- "Erm... don't you think we should ask for more than 1
million dollars? It isn't exectly a lot of money these days. Virtucon alone
makes over 9 billion dollars a year."
Dr. Evil- "Really?"
Evil Assistant "Mmm."
Dr. Evil- "That's a lot. OK then, we hold the world ransom for one...
hundred... BILLION dollars!!!"

        -From the original Austin Powers.


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@ENDNODE
@NODE "Mail_102" "Re: Blitz II Crashes"
From: "David McMinn" <D.Mcminn@eee.rgu.ac.uk>
Organization: The Robert Gordon University, E&EE
Date: Wed, 4 Aug 1999 18:59:50 +0100
Subject: Re: Blitz II Crashes
Encoding: 8bit
X-UIDL: 147a34e1843e1124f9d63dbf2d700448


> Hmm. I've just tried running Blitz with MagicTV commented out of startup,
> and the problem persists. Possibly it's the 040? What processor do you
> have Stephen? With me, the error being generated is a "Line F
> Instruction", according to NewAlertHook. Or maybe it's a patch of some
> sort...

Someone had weird errors with an 060 Apollo board a long time ago, and it was 
because they ran their prgrams from within Blitz using the RAmiga # shortcut. 
Going through the Compile & Run menu option solved it.

But now I'm just guessing at the bizarre...


-- 
|) /\ \/ ][ |)   |\/| © |\/| ][ |\| |\|
 dmcminn@house-of-mojo.freeserve.co.uk
  http://members.xoom.com/David_McMinn
             ICQ=16827694
For Sale: Parachute. Only used once, never  opened, small stain.


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@ENDNODE
@NODE "Mail_103" "Re: Blitz II Crashes"
X-Originating-IP: [193.113.139.186]
From: "Stephen Sweeney" <bhunachicken@hotmail.com>
Subject: Re: Blitz II Crashes
Date: Thu, 05 Aug 1999 07:33:25 GMT
X-UIDL: ecd5a4dceda3033944139259cdaaea76

>Hmm. I've just tried running Blitz with MagicTV commented out of startup,
>and the problem persists. Possibly it's the 040? What processor do you have
>Stephen?

A 030... but this problem only started once I install MagicWB, MagicMenus, 
ToolsManager, KingCon... actually, it could be MagicMenus or KingCon... 
Hmmmm..

Anyone know any patches and progs that the Blitz De-bugger doesn't like?


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@ENDNODE
@NODE "Mail_104" "Re: Blitz II Crashes"
From: Sandy Brownlee <sandy@brownlee99.freeserve.co.uk>
Date: Thu, 05 Aug 1999 11:56:45 +0100
Subject: Re: Blitz II Crashes
X-UIDL: f2b721ecfe9e250281128037d69e5d18

Hello David

On 04-Aug-99, you wrote:


> Someone had weird errors with an 060 Apollo board a long time ago, and it
> was because they ran their prgrams from within Blitz using the RAmiga #
> shortcut. Going through the Compile & Run menu option solved it.
> 
> But now I'm just guessing at the bizarre...

It* is *an Apollo board that I have- the budget 1240/40 that is actually an
overclocked 1240/33.

However,  the menu option still causes a crash. Maybe these problems are a
combination of things?

Stephen said:

> A 030... but this problem only started once I install MagicWB, MagicMenus,
> ToolsManager, KingCon... actually, it could be MagicMenus or KingCon...
> Hmmmm..
> 
> Anyone know any patches and progs that the Blitz De-bugger doesn't like?

Out of those you list, all I have is MagicWB, v2.
And THAT shouldn't make a difference.

Regards,

        Sandy Brownlee

-------------------------------------

Unimportant bloke- "The cold war's over, Austin."
Austin Powers- "Well, finally those capitalist pigs will pay for their
crimes, eh comrad? Eh, eh?
Unimportant bloke- "Austin, we won."
Austin Powers- "Oh, groovy. Smashing. Yay capitalism. Heh."

        -From the original Austin Powers.


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@ENDNODE
@NODE "Mail_105" "Re: Blitz II Crashes"
Comments: Authenticated sender is <childm@vax.sbu.ac.uk>
From: "Mike Child" <mike.child@sbu.ac.uk>
Date: Thu, 5 Aug 1999 12:34:19 +0000
Encoding: 7BIT
Subject: Re: Blitz II Crashes
X-UIDL: 3f55eb41c26cb868db6bec9e4c9304c0


> > Someone had weird errors with an 060 Apollo board a long time ago, and it
> > was because they ran their prgrams from within Blitz using the RAmiga #
> > shortcut. Going through the Compile & Run menu option solved it.

That was me and as far as I know thats still the case, but I've 
managed to get rid of the RAmiga# habit completely, and have had no 
probs with Blitz at all since.

> It* is *an Apollo board that I have- the budget 1240/40 that is actually an
> overclocked 1240/33.
> 
> However,  the menu option still causes a crash. Maybe these problems are a
> combination of things?
> 
> Stephen said:
> 
> > A 030... but this problem only started once I install MagicWB, MagicMenus,
> > ToolsManager, KingCon... actually, it could be MagicMenus or KingCon...
> > Hmmmm..

I use KingCon with no probs - none of the others though.

Unless I'm remembering a dream Snoopdos has some kind of step 
function doesn't it, so you could find out the last thing that 
happens before the crash with that. Which might or might not help. 
Or was that a dream?

Good luck anyway..

Mike Child
Mike Child
Business School
International Secretary
tel. +44-171-815-6191
mike.child@sbu.ac.uk

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@ENDNODE
@NODE "Mail_106" "Re: Blitz II Crashes"
From: Curt Esser <camge@ix.netcom.com>
Date: Thu, 05 Aug 1999 07:50:09 -0500
Subject: Re: Blitz II Crashes
X-UIDL: d12f2ef33d39d663c399860e60b07511

Hi 
>> Stephen said:
>> 
>> A 030... but this problem only started once I install MagicWB,
>> MagicMenus, ToolsManager, KingCon... actually, it could be MagicMenus or
>> KingCon... Hmmmm..

I have an 030/50 (Blizzard if it matters) + Magic Menus + KingCon from the
above list and no problems here.

-- 


                                    Yours electronically,
                                    Curt Esser
                                    camge@ix.netcom.com
                                    http://members.xoom.com/Curt_Esser/



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@ENDNODE
@NODE "Mail_107" "Re: Blitz II Crashes"
X-Originating-IP: [193.113.139.186]
From: "Stephen Sweeney" <bhunachicken@hotmail.com>
Subject: Re: Blitz II Crashes
Date: Thu, 05 Aug 1999 13:25:14 GMT
X-UIDL: faf46012a329976b9b492b4a1d70c22f

> >> A 030... but this problem only started once I install MagicWB,
> >> MagicMenus, ToolsManager, KingCon... actually, it could be MagicMenus 
>or
> >> KingCon... Hmmmm..
>
>I have an 030/50 (Blizzard if it matters) + Magic Menus + KingCon from the
>above list and no problems here.

I think that the best thing for me to do is remove everything from my 
WBStartup and see if Blitz2 still crashes... If it does then I'll just have 
to reinstall it or something... Never did this before I changed my comp set 
up. Okay, thanks all. :)


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@ENDNODE
@NODE "Mail_108" "Re: Blitz II Crashes"
Date: 	Thu, 5 Aug 1999 13:12:25 -0300 (ADT)
Sender: John Mason <ah210@chebucto.ns.ca>
From: John Mason <ah210@chebucto.ns.ca>
Subject: Re: Blitz II Crashes
X-UIDL: 85b7f4d54b2171bbf40b7f5acde467a9

On Thu, 5 Aug 1999, Curt Esser wrote:

> >> Stephen said:
> >> 
> >> A 030... but this problem only started once I install MagicWB,
> >> MagicMenus, ToolsManager, KingCon... actually, it could be MagicMenus or
> >> KingCon... Hmmmm..
> I have an 030/50 (Blizzard if it matters) + Magic Menus + KingCon from the
> above list and no problems here.

I don't know if this helps anyone at all, but here it is anyway:
I started having strange problems with blitz crashing and the debugger
locking up, and eventually the solution in my case was to run Blitz from a
ToolManager dock with a stack of 200000 (maybe a little overkill but it
worked)..  I still run it this way :)


-- 

John Mason   --   ICQ 17931257
http://chebucto.ns.ca/~ah210/Profile.html
Home of NewStuff and Reminder!



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@ENDNODE
@NODE "Mail_109" "Re: Blitz II Crashes"
From: Rick Hodger <rick.thehub@bigfoot.com>
Date: Wed, 04 Aug 1999 19:36:38 +0100
Organization: Pagan Software
Subject: Re: Blitz II Crashes
X-UIDL: aa3a20e81f2f90463fb65c2a22de7c95

I watched as Sandy Brownlee hammered "Re: Blitz II Crashes" out on their
keyboard...

> Hmm. I've just tried running Blitz with MagicTV commented out of startup,
> and the problem persists. Possibly it's the 040? What processor do you
> have Stephen?
> With me, the error being generated is a "Line F Instruction", according to
> NewAlertHook.
> Or maybe it's a patch of some sort...

Dunno....I've got way too many patches on this thing to try and figure out
which ones stops the Blitz debugger from working ;)

-- 
<sb>Rick Hodger - Programmer for #Pagan Software#
<sb>
<sb>Visit us at http://www.pagan-games.com
<sb>EMail us at /bloodline@pagan-games.com/
<sb>"Dafel: Bloodline" - The most acomplished RPG ever!
<sb>
<sb>ICQ:12861907 / IRCNet - #AmiGames - Rick
<sb>Team *AMIGA*
<sb>
<sb>You're not drunk if you can lie on the floor without hanging on.



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@ENDNODE
@NODE "Mail_110" "Re: Blitz II Crashes"
From: James L Boyd <jamesboyd@all-hail.freeserve.co.uk>
Date: Thu, 05 Aug 1999 23:44:48 +0100
Subject: Re: Blitz II Crashes
X-UIDL: fe2bae0aea639ec0bdbd827284a1dff1

Stephen Sweeney churned out *this* drivel:

> A 030... but this problem only started once I install MagicWB, MagicMenus,
> ToolsManager, KingCon... actually, it could be MagicMenus or KingCon...
> Hmmmm..
 
> Anyone know any patches and progs that the Blitz De-bugger doesn't like?

Well, just to complicate things for ya, I run all of the above, plus
MagicTV2, and don't have these problems at all...  :)

There was a problem that was fixed by deleting Blitz's (or Ted's/Debugger's?)
prefs file but I can't remember what that was for...
 
See ya,
-- 
<tsb>
<sb>James L Boyd - jamesboyd@all-hail.freeserve.co.uk
<sb>Member of Team *AMIGA*, and *Dogbert's New Ruling Class.*
<sb>Connected from Dundee, Scotland. 
<sb>(http://surf.to/all-hail/)
<tsb>

He has all the virtues I dislike and none of the vices I admire.
-- Sir Winston Churchill


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@ENDNODE
@NODE "Mail_111" "Re: Blitz II Crashes"
From: Curt Esser <camge@ix.netcom.com>
Date: Fri, 06 Aug 1999 06:05:02 -0500
Subject: Re: Blitz II Crashes
X-UIDL: 8f971d3005eae1b78b295ef188f70993

Hi James

On 05-Aug-99, James L Boyd wrote:
> Stephen Sweeney churned out *this* drivel:
> 
>> A 030... but this problem only started once I install MagicWB,
>> MagicMenus, ToolsManager, KingCon... actually, it could be MagicMenus or
>> KingCon... Hmmmm..
> 
>> Anyone know any patches and progs that the Blitz De-bugger doesn't like?
> 
> Well, just to complicate things for ya, I run all of the above, plus
> MagicTV2, and don't have these problems at all...  :)
> 
> There was a problem that was fixed by deleting Blitz's (or
> Ted's/Debugger's?) prefs file but I can't remember what that was for...

Yes!  That might be it!  Actually, that was a fix for a crashing problem
that would occur when you updated to certain versions of SuperTed.

But it's well worth a try for this too.

Go to SYS:prefs/Env-archive/

and delete "Ted.prefs" and any other "ted." files you find in there.

Also remove "BB_Debug.prefs" if there is one.

Just delete them all and reboot.  You will have to reset your prefs in
SuperTed and the debugger the first time you run Blitz again, but other
than that it won't cause any harm.  And it might help.
> 
> See ya,
Later...
-- 


                                    Yours electronically,
                                    Curt Esser
                                    camge@ix.netcom.com
                                    http://members.xoom.com/Curt_Esser/



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@ENDNODE
@NODE "Mail_112" "Re: Blitz II Crashes"
From: Sandy Brownlee <sandy@brownlee99.freeserve.co.uk>
Date: Fri, 06 Aug 1999 19:15:44 +0100
Subject: Re: Blitz II Crashes
X-UIDL: d850cd6bf473266ae7bed2f268b83fe9

Hello Curt

On 06-Aug-99, you wrote:


> Yes!  That might be it!  Actually, that was a fix for a crashing problem
> that would occur when you updated to certain versions of SuperTed.

I'm using v2.50- straight from BSS on the Ultimate Blitz CD.

> But it's well worth a try for this too.
> 
> Go to SYS:prefs/Env-archive/
> 
> and delete "Ted.prefs" and any other "ted." files you find in there.
> 
> Also remove "BB_Debug.prefs" if there is one.
> 
> Just delete them all and reboot.  You will have to reset your prefs in
> SuperTed and the debugger the first time you run Blitz again, but other
> than that it won't cause any harm.  And it might help.

Ermm.. Here is a problem- I can't find these files.
All I have is:

TED.history
TEDSCREEN
TEDSPORT
TEDSSCREEN

This could be the problem?


Regards,

        Sandy Brownlee

---------------------------------------

"You're just not EVIL enough!"

  -Dr. Evil to his son in Austin Powers 2.


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@ENDNODE
@NODE "Mail_113" "Re: Blitz II Crashes"
From: "David McMinn" <D.Mcminn@eee.rgu.ac.uk>
Organization: The Robert Gordon University, E&EE
Date: Fri, 6 Aug 1999 19:50:08 +0100
Subject: Re: Blitz II Crashes
Encoding: 8bit
X-UIDL: e523ae8380b1d7b98ddc460d16e31ebb

> I'm using v2.50- straight from BSS on the Ultimate Blitz CD.

That'll be your problem. You should download a couple of patches - one for 
SuperTed 2.50->2.52 and one for the REDDebugger. Have a look in the 
archives/patches section on http://www.blitz-2000.freeserve.co.uk


-- 
|) /\ \/ ][ |)   |\/| © |\/| ][ |\| |\|
 dmcminn@house-of-mojo.freeserve.co.uk
  http://members.xoom.com/David_McMinn
             ICQ=16827694
In a world without fences and borders, who needs windows and gates?


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@ENDNODE
@NODE "Mail_114" "Re: Blitz II Crashes"
From: Curt Esser <camge@ix.netcom.com>
Date: Sat, 07 Aug 1999 02:52:55 -0500
Subject: Re: Blitz II Crashes
X-UIDL: 4cd9c8e2853d9a6269f0c2e49ef23406

Hi Sandy

On 06-Aug-99, Sandy Brownlee wrote:
> Hello Curt
> 
> On 06-Aug-99, you wrote:
> 
> 
>> Yes!  That might be it!  Actually, that was a fix for a crashing problem
>> that would occur when you updated to certain versions of SuperTed.
> 
> I'm using v2.50- straight from BSS on the Ultimate Blitz CD.
> 
>> But it's well worth a try for this too.
>> 
>> Go to SYS:prefs/Env-archive/
>> 
>> and delete "Ted.prefs" and any other "ted." files you find in there.
>> 
>> Also remove "BB_Debug.prefs" if there is one.
>> 
>> Just delete them all and reboot.  You will have to reset your prefs in
>> SuperTed and the debugger the first time you run Blitz again, but other
>> than that it won't cause any harm.  And it might help.
> 
> Ermm.. Here is a problem- I can't find these files.
> All I have is:
> 
> TED.history
> TEDSCREEN
> TEDSPORT
> TEDSSCREEN
> 
> This could be the problem?

Get and install the updates David recommended - then go into the
SYS:prefs/Env-archive/ directory and delete anything to do with ted and the
debugger.

To be completely safe, you can also go into RAM:ENV/ and delete them there
as well.

After rebooting, ted and the debugger will just use their defaults until you
save some new settings, it's just that they sometimes mess up when trying
to use old preference files.

Later...
-- 
When choosing between two evils,
always try the one you have never tried before.

                                    Yours electronically,
                                    Curt Esser
                                    camge@ix.netcom.com
                                    http://members.xoom.com/Curt_Esser/



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@ENDNODE
@NODE "Mail_115" "Re: Blitz II Crashes"
From: Sandy Brownlee <sandy@brownlee99.freeserve.co.uk>
Date: Sat, 07 Aug 1999 12:25:13 +0100
Subject: Re: Blitz II Crashes
X-UIDL: ae4df99b54f9d619e9e32974bbb631c8

Hello Curt

On 07-Aug-99, you wrote:


> Get and install the updates David recommended - then go into the
> SYS:prefs/Env-archive/ directory and delete anything to do with ted and
> the debugger.

Done that.

> To be completely safe, you can also go into RAM:ENV/ and delete them there
> as well.

And that.

> After rebooting, ted and the debugger will just use their defaults until
> you save some new settings, it's just that they sometimes mess up when
> trying to use old preference files.

I'm still crashing when I compile & execute after the debugger has been
previously activated.
Oh, Blitz is a mess these days! Thanks for your help, but I'm not sure what
else there is I can do, unless anyone else has any ideas. What about the
others who were crashing unexplainedly?

In the mean time, I think I'll have to just program bug- free until
Powerbasic arrives.

Regards,

        Sandy Brownlee.

--------------------------------------

Amiga- Experience, don't endure.


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@ENDNODE
@NODE "Mail_116" "Re: Blitz II Crashes"
From: Sami =?iso-8859-1?Q?N=E4=E4t=E4nen?= <sami.naatanen@dlc.fi>
Date: Sat, 07 Aug 1999 21:00:01 +0300
Subject: Re: Blitz II Crashes
Encoding: 8bit
X-UIDL: f4d0d866762bb28fa0f819bd1a7e6945

On 07-Aug-99, Sandy Brownlee wrote.

> I'm still crashing when I compile & execute after the debugger has been
> previously activated.
> Oh, Blitz is a mess these days! Thanks for your help, but I'm not sure
> what else there is I can do, unless anyone else has any ideas. What about
> the others who were crashing unexplainedly?
> 
> In the mean time, I think I'll have to just program bug- free until
> Powerbasic arrives.

Well I got same kind of problems, but when started to use LESdebugger
those problems disappeared.

-- 

       Sami Näätänen
       EMail: sami.naatanen@dlc.fi



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@ENDNODE
@NODE "Mail_117" "Re: Blitz II Crashes (!NOT!)"
From: Mikkel =?iso-8859-1?Q?L=F8kke?= <flameduck@software.dk>
Date: Thu, 05 Aug 1999 15:16:41 +0200
Organization: M2 productions
Subject: Re: Blitz II Crashes (!NOT!)
X-Info: mailto:sf@xxl.ots.dk in case of problems!
Encoding: 8bit
X-UIDL: 3978e062e0d87c64f74e22e2cda1637b

Hello Sandy.

You wrote:

> Hmm. I've just tried running Blitz with MagicTV commented out of startup,
> and the problem persists. Possibly it's the 040? What processor do you have
> Stephen?
> With me, the error being generated is a "Line F Instruction", according to
> NewAlertHook.
> Or maybe it's a patch of some sort...

I just wanted you all to know that the debugger works just dandy on my 040... Hahahahaha ;o>


Greets,
-- 

.---+----- --- -- -  -   -    -     -      -      -
-----------  / /__ ----------- http://www.m2p.dk --
            /_____| Productions

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@ENDNODE
@NODE "Mail_118" "Blitz-Developer-List"
From: Andre Beer <j.beer@abo.freiepresse.de>
Date: Sun, 29 Aug 1999 15:08:39 +0100
Organization: BEER PRODUCTIONS - Software for Amiga
Subject: Blitz-Developer-List
Encoding: 8bit
X-UIDL: 076d195aa36e486a3c2077854662aefc

Hi Blitzers!

After three months of hard work on our project GeoWorld I had the time to
update the Blitz-Developer-Site.

You can reach it at:

  http://www.freiepresse.de/home/jubee/BBLIST_E.HTM

Because of a HD crash in July I lost all the mails from June/July 99. So if
somebody of you have already told me any changes - please do it again.

Please check your data and tell us any changes. So we can keep the site always
up-to-date.

Also we are searching for a nice logo/link-button for the site. So if a gfx
artist of you is able to help us - please contact me. Thanks!

-- 
Bye now!

Andre

----------------------------------------------------------------
   __    B  E  E  R      P  R  O  D  U  C  T  I  O  N  S
  /// André + Ronny Beer, Siedlung 6, 09548 Deutscheinsiedel
\/// Tel. 037362/76934  -   EMail j.beer@abo.freiepresse.de  :-)
\//     Homepage: http://www.freiepresse.de/home/jubee
        Projects: GeoWorld - Geography on your Amiga
                  BlitzBasic-Developer-Site
----------------------------------------------------------------


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@ENDNODE
@NODE "Mail_119" "Re: Blitz-Developer-List"
From: Frederic Laboureur <alphasnd@sdv.fr>
Date: Mon, 30 Aug 1999 10:40:27 +0100
Organization: Fantaisie Software
Subject: Re: Blitz-Developer-List
Encoding: 8bit
X-UIDL: 76172f694c99c3e9a6bcb83c61d6e2cc

    Hi Andre, 

    Ho, I've said you have some tim now, could you test the PPC files ? :)
Pure Basic is very close to be released but the PPC part is far from
working... Arg.

        Good bye,

-- 

                        Fred.

--------------------------------------------------------------------------

        /\/\/\/\/\                    Frédéric Laboureur (Fred)
     __/          \_    
    /^ ^  u^ ^n  ^ ^\                  E-Mail : alphasnd@sdv.fr 
   (o o_ /(o o)\ _o o)  
  _/_ /// |   | \\\ _\_              Only Amiga makes it possible
 (o_o)//  (o o)  \\(o_o)            Quality software for the Amiga
  `---'   `---'   `---'             
 F-Base  TheBoss  F-Bench         AlphaSOUND - FANTAISIE Software (1999)

Pure Basic - The Ultimate Programming Language Is On The Way - 95% Done.

--------------------------------------------------------------------------


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@ENDNODE
@NODE "Mail_120" "Re: Blitz-Developer-List"
From: Anton Reinauer <anton@ww.co.nz>
Date: Tue, 31 Aug 1999 13:29:30 +1200
Subject: Re: Blitz-Developer-List
X-UIDL: 90f2569f72eb79c596c60f398514f1a2

On 30-Aug-99, Andre Beer wrote:
> Hi Blitzers!

> After three months of hard work on our project GeoWorld I had the time
> to update the Blitz-Developer-Site.
 
   Um, how does this site tie in with the Blitz Basic 2000 site, is
there a link to it?
  
-- 
        Anton Reinauer <anton@ww.co.nz>
      


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@NODE "Mail_121" "Re: Blitz-Developer-List"
From: "David McMinn" <D.Mcminn@eee.rgu.ac.uk>
Organization: The Robert Gordon University, E&EE
Date: Tue, 31 Aug 1999 09:21:25 +0100
Subject: Re: Blitz-Developer-List
Encoding: 8bit
X-UIDL: b25db56bc3a930d31b513b7826c0b46e


> > After three months of hard work on our project GeoWorld I had the time
> > to update the Blitz-Developer-Site.
>  
>    Um, how does this site tie in with the Blitz Basic 2000 site, is
> there a link to it?

There is a link to it if you click on the links link in the top frame of the 
B2000 site. But thats the only way they are tied in.....


-- 
|) /\ \/ ][ |)   |\/| © |\/| ][ |\| |\|
 dmcminn@house-of-mojo.freeserve.co.uk
  http://members.xoom.com/David_McMinn
             ICQ=16827694
I can please only one person per day.  Today is not your day.
Tomorrow isn't looking good either.


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@ENDNODE
@NODE "Mail_122" "Re: Byte to word to long"
From: Emil Oppeln Bronikowski <opi@amigascne.org>
Date: Sat, 17 Jul 1999 14:27:23 +0100
Organization: calkowiecie nie-zorganizowany
Subject: Re: Byte to word to long
X-UIDL: 0066cb79f1ca7894e3fe73dae8457d90

Yello Ayar

w3333 15-Jul-99, Ayar Baboon naklepal-h:

)-> That's him!
)-> His name in the credits is 'Red Guy', BTW.

i know this cartoOn very well :)

)-> Is that the one when they are in the amusement arcade?

yes :-)

)-> There was some game where you watered plants... 

well maybe we port this to ami?

)-> 'We can win this contest, as long as they don't ask us to do the
)-> 'Beaver'!'

plastic surgery :-) its one of my favorite.

)-> I only had it for a month. I'm considering giving my Dad the money to
)-> subscribe to it ;)

well i fixed my sat yesterday :-)
and now i can watch cn all day long

)-> Did you ever see 'Cult Toons', or 'Space Ghost'?

a-k-a mixed nice 'd' stoOopid ;)

yer old 
 opi.plastic
-- 
                Emil Oppeln Bronikowski <opi@amigascne.org>
                  Developer Team of *TROGLADITE SOFTWARE*
                    http://www.trogsoft.freeserve.co.uk
                       [*God Loves You As You Are*]
                       project: *Write2Amiga* < 6% >


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@ENDNODE
@NODE "Mail_123" "Check this"
From: amorel <amorel@xs4all.nl>
Date: Mon, 16 Aug 1999 21:54:13 +0500
Subject: Check this
X-UIDL: 700c400fad107ce12f2d768427462bc2

http://www.iwin-corp.com/News/CBM_News/CBM_Products/cbm_products.htm

New Amiga 68060 or/and PPC604 PPC750 and lots more.

Regards

-- 
-*AMOREL*- musician/programmer     \ \ Amiga 1200T/PPC/040/32/2g more shit
http://www.xs4all.nl/~amorel        \ \ Good old C=64 and an attitude!
Will program/compose for food        \ \  / /Half a decent studio
Ever tried:                           \ \/ /Contact me for bookings,
http://www.xs4all.nl/~amorel/wendy.html\/\/productions,demos,programs...

-*Oscilating filter if registered! Amoralplayer1.3, a no fuss audioplayer*-   

     


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@ENDNODE
@NODE "Mail_124" "Re: Check this (WOW!)"
Date: Tue, 17 Aug 1999 10:41:13 +0100 (BST)
From: =?iso-8859-1?q?Ayar=20Baboon?= <compiler_monkey@yahoo.co.uk>
Subject: Re: Check this (WOW!)
Encoding: 8bit
X-UIDL: c7c2dcb2ec3dae964d9272668558a100



--- amorel <amorel@xs4all.nl> wrote:
> http://www.iwin-corp.com/News/CBM_News/CBM_Products/cbm_products.htm
> 
> New Amiga 68060 or/and PPC604 PPC750 and lots more.

Am I missing something? 8MB chip RAM? 8GB hard drive?
$799 !!!!

F*** Me!
Is something wrong with it? All it needs is an OS, which is dead cheap
for ROMs and disks?

I want one! Can anyone see something wrong with this deal?
_____________________________________________________________
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@ENDNODE
@NODE "Mail_125" "Re: Check this (WOW!)"
Date: Tue, 17 Aug 1999 20:45:29 +0100 (BST)
From: =?iso-8859-1?q?Ayar=20Baboon?= <compiler_monkey@yahoo.co.uk>
Subject: Re: Check this (WOW!)
Encoding: 8bit
X-UIDL: b614ffd06d25d75246fd4af635b2a89a


> well...i think this is a damned bad joke...
> goto amiga-news.de, there you`ll be able to read
> what the webmaster found
> out about the person running this server... :-(((

Heh, I can't read German, but the line:

 Wir halten aus diesen Gründen die Website für einen Fake. 

Isn't too hard to translate...
I thought something wasn't right, and I thought, 'Hey, let's buy one of
these before THEY notice!' ;)

I look quite silly now...

Oh Well
	James
 (P.s.- let's smack up Amorel!)
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@ENDNODE
@NODE "Mail_126" "Re: Check this (WOW!)"
From: amorel <amorel@xs4all.nl>
Date: Tue, 17 Aug 1999 23:47:51 +0500
Subject: Re: Check this (WOW!)
X-UIDL: b0e11dff91eabaa9ea878e21f974f7c1

On 18-Aug-99, Ayar Baboon wrote:

C= (P.s.- let's smack up Amorel!)

Hey damned, I just informed you, I didnt comment ;-) But that site,
http://www.amiga-news.de has an English version too, add english/index.html

Regards

-- 
-*AMOREL*- musician/programmer     \ \ Amiga 1200T/PPC/040/32/2g more shit
http://www.xs4all.nl/~amorel        \ \ Good old C=64 and an attitude!
Will program/compose for food        \ \  / /Half a decent studio
Ever tried:                           \ \/ /Contact me for bookings,
http://www.xs4all.nl/~amorel/wendy.html\/\/productions,demos,programs...

-*Oscilating filter if registered! Amoralplayer1.3, a no fuss audioplayer*-   

     


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@ENDNODE
@NODE "Mail_127" "Re: Check this (WOW!)"
From: Roman Schaub <roman@ancor.ch>
Date: Tue, 17 Aug 1999 20:16:20 +0100
Organization: ANCOR 
Subject: Re: Check this (WOW!)
X-UIDL: 7dc4fa3306877b300e03247e0b88a820

Hello Ayar

well...i think this is a damned bad joke...
goto amiga-news.de, there you`ll be able to read what the webmaster found
out about the person running this server... :-(((


greetz

Roman
-- 
<tsb>
greetinX

<tsb>################Roman Schaub################
<tsb>roman@ancor.ch
<tsb>www.ancor.ch


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@ENDNODE
@NODE "Mail_128" "Re: Check this (WOW!)"
From: Donovan Reeve <bubby.lnk@ispi.net>
Date: Thu, 19 Aug 1999 20:59:07 +0500
Subject: Re: Check this (WOW!)
X-UIDL: d0533c345a032f04dd6d59171f9af2b6

On 17-Aug-99, Ayar Baboon flashed:

>> New Amiga 68060 or/and PPC604 PPC750 and lots more.

>Am I missing something? 8MB chip RAM? 8GB hard drive?
>$799 !!!!

>Is something wrong with it? All it needs is an OS, which is dead cheap
>for ROMs and disks?

>I want one! Can anyone see something wrong with this deal?


  Should be a sweet machine if it's legit.  I may even buy one.

  But remember that in about 1/2 year new Amigas will be available that
will romp all over these.  These sound more like competition for the
Boxer and Phase5's possible future machine than for the NG Amigas.

  That doesn't mean they wouldn't be quite cool though.  I think I
would like to own one.  They would make great intermediate machines.


cacha later,

Donovan Reeve (bubby.lnk@ispi.net)



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@ENDNODE
@NODE "Mail_129" "Re: Check this (WOW!)"
Date: Fri, 20 Aug 1999 15:19:43 +0100 (BST)
From: =?iso-8859-1?q?Ayar=20Baboon?= <compiler_monkey@yahoo.co.uk>
Subject: Re: Check this (WOW!)
Encoding: 8bit
X-UIDL: 69a3556332366f0d6d9e53da739e13d8


> >I want one! Can anyone see something wrong with
> this deal?
> 
> 
>   Should be a sweet machine if it's legit.  I may
> even buy one.

It's not legit. :(
That Web-page was a spoof.

>   But remember that in about 1/2 year new Amigas
> will be available that
> will romp all over these.  These sound more like
> competition for the
> Boxer and Phase5's possible future machine than for
> the NG Amigas.

Yeah, but when they're all on the market, there'll be a new Amiga on
the way...


_____________________________________________________________
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@ENDNODE
@NODE "Mail_130" "Re: Check this (WOW!)"
From: Jake Frederick <gonzo@acadia.net>
Date: Sat, 21 Aug 1999 08:49:11 +0500
Subject: Re: Check this (WOW!)
X-UIDL: 2fda29e7b90c5b5cf0660fd4f6820932

On 20-Aug-99, Ayar Baboon wrote:
> 
>>> I want one! Can anyone see something wrong with
>> this deal?
>> 
>> 
>>   Should be a sweet machine if it's legit.  I may
>> even buy one.
> 
> It's not legit. :(
> That Web-page was a spoof.

Yes they are, the company has just released a FAQ about the machines and why
no one has heard of them before. They are also going to be releasing the info
to the press pretty soon.

-- 
-If the doors of perception were cleansed everything would appear to man as it
truly is, infinite.-


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@ENDNODE
@NODE "Mail_131" "Re: Check this (WOW!)"
From: Rick Hodger <rick.thehub@bigfoot.com>
Date: Sat, 21 Aug 1999 16:47:51 +0100
Organization: Pagan Software
Subject: Re: Check this (WOW!)
X-UIDL: 799f638797294522ae31369addadeed1

I watched as Jake Frederick hammered "Re: Check this (WOW!)" out on their
keyboard...


>>>   Should be a sweet machine if it's legit.  I may
>>> even buy one.
>> 
>> It's not legit. :(
>> That Web-page was a spoof.

> Yes they are, the company has just released a FAQ about the machines and
> why no one has heard of them before. They are also going to be releasing
> the info to the press pretty soon.

They may exist, but the fact that not even Jim Collas has heard of them
before, and they claim to have been making Amiga based machines for
years...sorta says something.

That plus the fact that they're first statement contradicted itself a few
times, plus that they plan to release it with OS3.5 on 9th Sept, which
leaves about two weeks for testing the hardware and OS...no I'm sorry, even
it it was a genuine thing, there is no way they are releasing it that soon.

-- 
<sb>Rick Hodger - Programmer for #Pagan Software#
<sb>Visit us at http://www.pagan-games.com
<sb>
<sb>SimpleFTP v1.3 - Now available!
<sb>http://www.thehub.u-net.com/
<sb>
<sb>ICQ:12861907 / IRCNet - #AmiGames - Rick
<sb>Team *AMIGA*
<sb>
<sb>Repetition is always better the second time.



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@ENDNODE
@NODE "Mail_132" "Re: Check this (WOW!)"
From: Anton Reinauer <anton@ww.co.nz>
Date: Sun, 22 Aug 1999 07:52:54 +1200
Subject: Re: Check this (WOW!)
X-UIDL: fb797ffb397d1fe28a9f1ed59e23d97e

On 22-Aug-99, Rick Hodger wrote:
 
>>>>   Should be a sweet machine if it's legit.  I may
>>>> even buy one.
>>> 
>>> It's not legit. :(
>>> That Web-page was a spoof.

>> Yes they are, the company has just released a FAQ about the machines
>> and why no one has heard of them before. They are also going to be
>> releasing the info to the press pretty soon.

> They may exist, but the fact that not even Jim Collas has heard of
> them before, and they claim to have been making Amiga based machines
> for years...sorta says something.

   Yeah, they sound to good to be true- and that's a warning bell..
Also, they're everything a traditional Amiga user would want, all nice
and cosy- double Hmmmm !  Either they're brilliant, or they're taking
everyone for a ride :-)

> That plus the fact that they're first statement contradicted itself a
> few times, plus that they plan to release it with OS3.5 on 9th Sept,
> which leaves about two weeks for testing the hardware and OS...no I'm
> sorry, even it it was a genuine thing, there is no way they are
> releasing it that soon.

   Good point, look how long it takes P5 to get anything out!

-- 
        Anton Reinauer <anton@ww.co.nz>
      A500,DF1:,0.5MC,8.5MF,60HDD,WB3.1 &1.3/2.0 
    A1200,2M,CD-Rom,25/040,200/PPC ,WB3.0 
          
    Project: UDP_Chat [99%]- an Internet multi-player code, test-bed 
      for my game Pyro-Mid. - Aminet: dev/basic/UDP_Chat.lha (V2.5)
         <http://homepages.paradise.net.nz/ants>



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@ENDNODE
@NODE "Mail_133" "Re: Check this (WOW!)"
Date: Sat, 21 Aug 1999 21:30:05 +0100 (BST)
From: =?iso-8859-1?q?Ayar=20Baboon?= <compiler_monkey@yahoo.co.uk>
Subject: Re: Check this (WOW!)
Encoding: 8bit
X-UIDL: fe34d4fb03be6deeb0357af166dce8a5


> > It's not legit. :(
> > That Web-page was a spoof.
> 
> Yes they are, the company has just released a FAQ
> about the machines and why
> no one has heard of them before. They are also going
> to be releasing the info
> to the press pretty soon.

Ah, it doesn't matter! I'm off to University, and need my money for
baked beans and lagar. At the same time.
_____________________________________________________________
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@ENDNODE
@NODE "Mail_134" "Re: Check this (WOW!)"
From: Donovan Reeve <bubby.lnk@ispi.net>
Date: Sat, 21 Aug 1999 19:35:06 +0500
Subject: Re: Check this (WOW!)
X-UIDL: 27756c108ef5fddedb10eea6c4ea9617

On 21-Aug-99, Rick Hodger flashed:
>I watched as Jake Frederick hammered "Re: Check this (WOW!)" out on their
>keyboard...


>>>>   Should be a sweet machine if it's legit.  I may
>>>> even buy one.
>>> 
>>> It's not legit. :(
>>> That Web-page was a spoof.

>> Yes they are, the company has just released a FAQ about the machines and
>> why no one has heard of them before. They are also going to be releasing
>> the info to the press pretty soon.

>They may exist, but the fact that not even Jim Collas has heard of them
>before, and they claim to have been making Amiga based machines for
>years...sorta says something.

>That plus the fact that they're first statement contradicted itself a few
>times, plus that they plan to release it with OS3.5 on 9th Sept, which
>leaves about two weeks for testing the hardware and OS...no I'm sorry, even
>it it was a genuine thing, there is no way they are releasing it that soon.

  Actually, I have done some checking and it appears that they are legit.
And they never said they have been making Amiga based machines for years.

  What they (the two companys which merged in June to form Iwin) have been
doing is as follows:

  Computer dealer (first with Amigas, later wintel and Macs also, before
that I don't know).

  Software developers (same as above, but their market has been mainly
limited to Austria apparently, until recently).

  Computer manufacturers (wintel clones and their own hybrid designs,
and apparently recently involving a forray into Mac-land.)

  While all this was happening, their real desire was to do something
with the Amiga.  For quite some time they have been planning and
working on the new Amiga clone designs which they have just announced.
They did NOT just start working on them now, but have been designing
them for quit some time.

  What they are planning to market includes at least two machines I
would definately be interested in, especially for the prices quoted.
Shoot, the cheap one will include an "060" and costs less than the
price of a Phase5 "060" accelerator card.  That doesn't even address
the facts that it will also include 3D graphics and better sound and
USB ports.  And the PPC machines will cost only a little more.
Shucks, at those prices (about the same as a trashy wintel cheapo),
I can afford to buy one of theirs now, and still buy a NG Amiga
whin they come out.  And that is probably what I'll do, assuming
that they actually get them built and they are any good.  ;)

  And don't forget, the Iwins will include both PCI slots and Zorro3
slots, as well as USB. and the 1010 comes with SCSI as well!  Also,
both IBM analog and Amiga digital (2) joystick ports will be included.
They claim 100% Amiga compatability (they say they have tested loads
of software including games clear back to Amiga OS 1.2 times.  If
that is true, that is better than the newer real Amigas!).
We shall see.  I hope it's true!

  Actually, since I am in desperate need of a new Amiga with more
power, I will probably be the first one to buy one, so I'll tell
the rest of you whether they are any good.  ;0
My A4000 is broke and it will cost me as much to fix it as to buy
the Iwin A1010 and my A4000 is only an "040" 25mhz.  The power pack
is shot, the sound doesn't work (my son pluged in a modem to the
serial port with the power on and shorted the port, messing up a
chip which is surface mounted), and it has the bad rev9 Buster chip
(also surface mounted).  Because they powerpack is weak, I can't
put any cards in my zorro slots without the computer slowing down,
freezing up, trashing drives and other flakey behavior.  Which
means my SCSI system with the scanner, Zip drive, CDrom drive,
CD writer, M.O. drive, and the hard drive with most of the code
and art for the games I am working on in Blitz is down, as is
my digitizer card and my extra ram.  It will cost about $550 U.S.
to fix it.
  So I am desperate.  But, not quite desperate enough to buy another
A4000 or A1200 with all the add-ons I would need.  Which leaves the
Boxer which I ordered over a year ago an has been put off once again
until November.  I can't be without my computer for that much longer
but I get my fill of wintel and Macs at work and I am NOT!!! going
to have them in my home!  So if Iwin brings these Amiga clones out
they will find me at the head of the queue with my credit card out.
I'll risk buying a new and un-market-proven product in this case.


  The Blitzing MUST GO ON!!!   ;)


cacha later,

Donovan Reeve (bubby.lnk@ispi.net)



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@ENDNODE
@NODE "Mail_135" "Re: Check this (WOW!)"
Date: Sun, 22 Aug 1999 11:31:03 +0100 (BST)
From: =?iso-8859-1?q?Ayar=20Baboon?= <compiler_monkey@yahoo.co.uk>
Subject: Re: Check this (WOW!)
Encoding: 8bit
X-UIDL: fc8c180134e104838e9749dc6ea73c38


>   What they are planning to market includes at least
> two machines I
> would definately be interested in, especially for
> the prices quoted.
> Shoot, the cheap one will include an "060" and costs
> less than the
> price of a Phase5 "060" accelerator card.  That
> doesn't even address
> the facts that it will also include 3D graphics and
> better sound and
> USB ports.  And the PPC machines will cost only a
> little more.
> Shucks, at those prices (about the same as a trashy
> wintel cheapo),
> I can afford to buy one of theirs now, and still buy
> a NG Amiga
> whin they come out.  And that is probably what I'll
> do, assuming
> that they actually get them built and they are any
> good.  ;)

Yeah, $799 seems dirt cheap! And the price has '99' in it, suggesting
they are making a profit! I can only assume they are mass producing
them...

>   Actually, since I am in desperate need of a new
> Amiga with more
> power, I will probably be the first one to buy one,
> so I'll tell
> the rest of you whether they are any good.  ;0
> My A4000 is broke and it will cost me as much to fix
> it as to buy
> the Iwin A1010 and my A4000 is only an "040" 25mhz. 

I simply haven't bought any hardware since 1995 :)
I've been looking at bundle deals, and this one seems incredible.
Getting the OS ROM would be little bother, as I'd be buying crap loads
of new software.

>  So if Iwin brings these
> Amiga clones out
> they will find me at the head of the queue with my
> credit card out.
> I'll risk buying a new and un-market-proven product
> in this case.

Damn! Wish I wasn't leaving home now, I could get a new Amiga! 

Bye
	James
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@ENDNODE
@NODE "Mail_136" "Re: Check this (WOW!)"
From: Rob Hutchinson <loki@sds.in2home.co.uk>
Date: Sun, 22 Aug 1999 08:19:12 +0100
Organization: Satanic Dreams Software.
Subject: Re: Check this (WOW!)
Encoding: binary
X-UIDL: 46d2c1399b65f093d8da3e5abc29af64

Hello Donovan
     Hiya, Donovan... ,on 21-Aug-99 you mailed me about: Re: Check this (WOW!)! So I`ma reply`in...

> On 21-Aug-99, Rick Hodger flashed:
>> I watched as Jake Frederick hammered "Re: Check this (WOW!)" out on their
>> keyboard...
> 
> 
>>>>>   Should be a sweet machine if it's legit.  I may
>>>>> even buy one.
>>>> 
>>>> It's not legit. :(
>>>> That Web-page was a spoof.
> 
>>> Yes they are, the company has just released a FAQ about the machines and
>>> why no one has heard of them before. They are also going to be releasing
>>> the info to the press pretty soon.
> 
>> They may exist, but the fact that not even Jim Collas has heard of them
>> before, and they claim to have been making Amiga based machines for
>> years...sorta says something.
> 
>> That plus the fact that they're first statement contradicted itself a few
>> times, plus that they plan to release it with OS3.5 on 9th Sept, which
>> leaves about two weeks for testing the hardware and OS...no I'm sorry,
>> even it it was a genuine thing, there is no way they are releasing it
>> that soon.
> 
>  Actually, I have done some checking and it appears that they are legit.
> And they never said they have been making Amiga based machines for years.

WHOOOO! Looks like I found my intermediate system ;) $700 for a full
setup wasn`t it? Does that include monitor and GFXCard?

>  The Blitzing MUST GO ON!!!   ;)

Like it wouldn`t anyways ;)

> 

-- 

Rob,
-- 
MAILTO:loki@sds.in2home.co.uk | #ICQ:# 27181384
#FAX:# 0870 0888470
#SDS FOUNDER:# URL: http://www.satanicdreams.freeserve.co.uk/
#PROJECT INFO:# Minimum Safe Distance [####------ 45% ish complete. ]
#HOME OF:# /MorrisTheMaggot, BB2MUIUpdate, TimeSwipe, NIB,/
/CTTM2, BlitzBFB, Prefs2000 & TMS. And too much other stuff./
[ "Dennis!  There's some lovely filth down 'ere!" ]


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@ENDNODE
@NODE "Mail_137" "Re: Check this (WOW!)"
From: Andrew Guard <aMIGA_dUDE@assign.u-net.com>
Date: Sat, 21 Aug 1999 23:27:41 +0000
Organization: ProPassWord
Subject: Re: Check this (WOW!)
Encoding: 8bit
X-UIDL: 6ddd8e20a71691cbb9c8f9fdc57a8060

Hello Jake

On 21-Aug-99, you wrote:

> On 20-Aug-99, Ayar Baboon wrote:
>> 
>>>> I want one! Can anyone see something wrong with
>>> this deal?
>>> 
>>> 
>>>   Should be a sweet machine if it's legit.  I may
>>> even buy one.
>> 
>> It's not legit. :(
>> That Web-page was a spoof.
> 
> Yes they are, the company has just released a FAQ about the machines and
> why no one has heard of them before. They are also going to be releasing
> the info to the press pretty soon.
> 

Well did you know that I am realsing a Amiga aswell.

It has 12 CPU's, 1.2 Gig Ram at 20ns, CD-R/RW, DVD-Ram, USB, 30 Gig HD (Yep
I know it to small, but you have to keep cost's down some how).  All for
$500.  Yep it true as I will have web site with more info about my Amiga.  
Ow didn't I tell you, it 21" Mointer as well.  The real good thing is I
there will be a FAQ, which will tell more about this BS.

Order yours now, there is already waiting list for 4 years!
Regards
-- 
Think about it, ProPassWord. mailto:ppw-subscribe@egroups.com
--
Satanic Dreams Software  http://zap.to/sds  Fax +44 (0)870 0888470 
\\//Amiga\\// Team Amiga RC5 -- 603e+ 233/040 PowerUP, 32 Meg,
BVision, Zip, Ricoh CD-R/RW, Kickstart 3.1 Pace56 External voice, 
ISP http://www.wirenet.co.uk/ 
ICQ 21765436  

- KURT VONNEGUT, JR
We are what we pretend to be. 



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@ENDNODE
@NODE "Mail_138" "Re: Check this (WOW!)"
From: "Tony Rolfe" <edgewater@shoalhaven.net.au>
Organization: Edgewater Motel, Burrill Lake, NSW 2539 Australia
Date: 23 Aug 99 12:40:54 +1000
Subject: Re: Check this (WOW!)
Encoding: 7bit
X-UIDL: 98501b87d723531ca9c9fa376af4cde3

On Thu, 19 Aug 1999 20:59:07 +0500 Donovan Reeve said:
> On 17-Aug-99, Ayar Baboon flashed:
> 
> >> New Amiga 68060 or/and PPC604 PPC750 and lots more.
> 
> >Am I missing something? 8MB chip RAM? 8GB hard drive?
> >$799 !!!!
> 
I've just got back from Amiga Downunder and everyone there things that
it's a hoax  (everyone, that is, including Petro!).

The company has only existed since 14th June 1999.  It apparently
(according to their web site) was a conglomeration of two others,
neither of which actually seem to have existed previously.

Of course, I could be wrong, but I wont be sending them any money.

-- 
Tony Rolfe
Amiga 2000, 68030/25, 1+4Mb
www.shoalhaven.net.au/edgewater

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@ENDNODE
@NODE "Mail_139" "Re: Check this (WOW!)"
From: "Tony Rolfe" <edgewater@shoalhaven.net.au>
Organization: Edgewater Motel, Burrill Lake, NSW 2539 Australia
Date: 23 Aug 99 13:05:40 +1000
Subject: Re: Check this (WOW!)
Encoding: 7bit
X-UIDL: 7b230bb66ab22c218a7d7bf236659335

On Sat, 21 Aug 1999 19:35:06 +0500 Donovan Reeve said:
>   Actually, I have done some checking and it appears that they are legit.
> And they never said they have been making Amiga based machines for years.
Where did you check, Donovan?

>   What they (the two companys which merged in June to form Iwin) have been
> doing is as follows:
> 
>   Computer dealer (first with Amigas, later wintel and Macs also, before
> that I don't know).
> 
>   Software developers (same as above, but their market has been mainly
> limited to Austria apparently, until recently).
> 
>   Computer manufacturers (wintel clones and their own hybrid designs,
> and apparently recently involving a forray into Mac-land.)
> 
>   While all this was happening, their real desire was to do something
> with the Amiga.  For quite some time they have been planning and
> working on the new Amiga clone designs which they have just announced.
> They did NOT just start working on them now, but have been designing
> them for quit some time.

That sounds legit.    However, they have NOT got a licence from Amiga
to use the name and, according to my understanding of what Petro said,
they have not applied for one.   That of itself sounds fishy.
> 
<<SNIPPed  heart-rending tale of woe>>  (That was NOT intended as
sarcasm, I really do feel for your problems.    There but for the
grace.... etc.)

> So if Iwin brings these Amiga clones out
> they will find me at the head of the queue with my credit card out.
> I'll risk buying a new and un-market-proven product in this case.
If you can afford to be the guinea pig (and it sounds like you can't
afford not to be) then I, for one, will be waiting to hear the result.
 I also am desperate for a new machine (but not THAT desperate), so I
may be third or fourth in the queue behind you.

They definitely will NOT be coming out on Sept 9th as the OS3.5 actual
release date has been delayed till LATE september - due to
beta-testing of print drivers and a few other minor bits.
> 
> 
>   The Blitzing MUST GO ON!!!   ;)

Here here!!

Good luck with fixing your problems.  When does your son come out of
hospital??  :-)

Cheers

-- 
Tony Rolfe
Amiga 2000, 68030/25, 1+4Mb
www.shoalhaven.net.au/edgewater

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@ENDNODE
@NODE "Mail_140" "Re: Check this (WOW!)"
From: Donovan Reeve <bubby.lnk@ispi.net>
Date: Mon, 23 Aug 1999 05:45:39 +0500
Subject: Re: Check this (WOW!)
X-UIDL: 201ed5d68a0a4fbcdeb5033d6b61a560

On 22-Aug-99, Andrew Guard flashed:
>Hello Jake

>Well did you know that I am realsing a Amiga aswell.

>It has 12 CPU's, 1.2 Gig Ram at 20ns, CD-R/RW, DVD-Ram, USB, 30 Gig HD (Yep
>I know it to small, but you have to keep cost's down some how).  All for
>$500.  Yep it true as I will have web site with more info about my Amiga.  
>Ow didn't I tell you, it 21" Mointer as well.  The real good thing is I
>there will be a FAQ, which will tell more about this BS.

>Order yours now, there is already waiting list for 4 years!

  And that's just for the 22 million of them that I ordered!

  All you others have to get in line behind MEEEEeeeee!!!



  Don't worry Andrew, I don't think anyone on this list is going to send
Iwin any money untill they actually have a product shipping.

cacha later,

Donovan Reeve (bubby.lnk@ispi.net)



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@ENDNODE
@NODE "Mail_141" "Re: Check this (WOW!)"
From: Donovan Reeve <bubby.lnk@ispi.net>
Date: Mon, 23 Aug 1999 05:51:22 +0500
Subject: Re: Check this (WOW!)
X-UIDL: b485a51106272afc455fe81a8f1d749b

On 22-Aug-99, Rob Hutchinson flashed:
>Hello Donovan


>WHOOOO! Looks like I found my intermediate system ;) $700 for a full

  Well, about $800 actually.  It is $799.

>setup wasn`t it? Does that include monitor and GFXCard?

  No (monitor) and Yes (graphics card)


>>  The Blitzing MUST GO ON!!!   ;)

>Like it wouldn`t anyways ;)

  Yeah, but only in my head until I get another Amiga or fix my A4000.  :(


cacha later,

Donovan Reeve (bubby.lnk@ispi.net)



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@ENDNODE
@NODE "Mail_142" "Competition for Fred..."
From: James L Boyd <jamesboyd@all-hail.freeserve.co.uk>
Date: Fri, 20 Aug 1999 01:52:34 +0100
Subject: Competition for Fred...
X-UIDL: d4c0a4b7bca6107375f5ca869c74afa4

--BOUNDARY.1748688072.2

Shit, here's the actual attachment :) 

See ya,
-- 
<tsb>
<sb>James L Boyd - jamesboyd@all-hail.freeserve.co.uk
<sb>Member of Team *AMIGA*, and *Dogbert's New Ruling Class.*
<sb>Connected from Dundee, Scotland. 
<sb>(http://surf.to/all-hail/)
<tsb>

Millions long for immortality who do not know what to do with 
themselves on a rainy Sunday afternoon.
-- Susan Ertz


--BOUNDARY.1748688072.2
Content-Disposition: attachment; filename="ASMBasic.txt"
Encoding: quoted-printable
Content-Description: ASMBasic

http://www.amiganation.ch/news/default.htm

17.08.1999 New compiler: ASMBasic  =

Daniel Schwab operates itself at present on ASMBasic, a compiler at basic=
 and assembler oriented. Programming takes place in the style of the benu=
zerfreundlichen programming language basic.

The compiler developed because past basic compiler and indicate interpret=
er a disadvantage: Around further instruction to integrate its developer =
had to access a new version or an update to the feather/spring and releas=
en. ASMBasic does not need updates in binary form, because all functions =
or definitions are described in the form of ASCII text. That is called ev=
eryone somewhat with assembler programming is been versed can even new in=
struction insert. These are meant however only for better handling, becau=
se the operating system puts the actual instruction at the disposal. By m=
eans of Include files of the programming language C will become inferred =
these routines and instruction, and these then inserted can ASMBasic all =
instruction contained in it support and directly on processor level head =
for.

In past dialects modern INTERFACES were not only unsatisfactorily merged =
at all or. Which basic supports e.g. MUI or StormWizard? This was so far =
reserved excluding C++, assembler or some few other language programmers.=


ASMBasic brings the following advantages:
Very small independent executable programs
No update of the compiler necessarily for that integrate further instruct=
ion
Use of the Systemroutienen of the operating system.
No Gebastel of universal solutions of program-own instruction
To learn fast
Daniel Schwab reaches the programming language assembler back because the=
se practically to no boundaries encounters, problem-free basic into assem=
bler be converted can and it the fastest language is clear those it gives=
=2E

As assembler (with the agreement of franc will) PhxAss of which is used i=
nto ASMBasic was integrated.

ASMBasic will be Freeware (must be registered however with the Author.)

Presumably will Daniel Schwab ASMBasic in 4 September 1999 in the meeting=
 in Zurich interested to present.

You find further information in addition under http://www.stammertal.ch/a=
smbasic/default.htm.
Who programmed and gladly as beta testers to make itself available wants =
to announce itself or to questions has can directly to Daniel Schwab(schw=
ab@stammertal.ch).=


--BOUNDARY.1748688072.2

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--BOUNDARY.1748688072.2--




@ENDNODE
@NODE "Mail_143" "Competition for Fred?!"
From: James L Boyd <jamesboyd@all-hail.freeserve.co.uk>
Date: Fri, 20 Aug 1999 01:51:44 +0100
Subject: Competition for Fred?!
X-UIDL: 684bcda3691e84f44ebc7a188c1b56d6

Hi all, 

Thought this might be interesting to some here. It's a
translation of a German article describing a new Basic/ASM
compiler...which uses PhxAss, like Fred's PowerBasic (:O

Translated by http://babelfish.altavista.com, so don't blame me!
German readers can go to the site themselves at : 

http://www.amiganation.ch/news/default.htm

See ya,
-- 
<tsb>
<sb>James L Boyd - jamesboyd@all-hail.freeserve.co.uk
<sb>Member of Team *AMIGA*, and *Dogbert's New Ruling Class.*
<sb>Connected from Dundee, Scotland. 
<sb>(http://surf.to/all-hail/)
<tsb>

I think it would be a good idea.
-- Mahatma Gandhi on Western civilization.



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@ENDNODE
@NODE "Mail_144" "cow&chicken maratoOn"
From: Emil Oppeln Bronikowski <opi@amigascne.org>
Date: Fri, 16 Jul 1999 23:59:09 +0100
Organization: calkowiecie nie-zorganizowany
Subject: cow&chicken maratoOn
X-UIDL: 57ade2264aff9d5993e5404a4d938d1b

Yello Ayar

w3333 15-Jul-99, Ayar Baboon naklepal-h:

)-> So are cows and chickens! ;)

do chicken and cows:

talk
they parents are only in half
do they know flem&earl?


)-> There was the episode with the horse, when they all ate hay... you
)-> could eat hay...

no! i can eat only ketchup :) as the red guy with no pants says -
ketchup on the stick

yer old 
 opi.plastic
-- 
                Emil Oppeln Bronikowski <opi@amigascne.org>
                  Developer Team of *TROGLADITE SOFTWARE*
                    http://www.trogsoft.freeserve.co.uk
                       [*God Loves You As You Are*]
                       project: *Write2Amiga* < 6% >


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@ENDNODE
@NODE "Mail_145" "Re: cow&chicken maratoOn (uh-oh, Daniel's gonna go fuken mental!)"
Date: Tue, 17 Aug 1999 10:23:35 +0100 (BST)
From: =?iso-8859-1?q?Ayar=20Baboon?= <compiler_monkey@yahoo.co.uk>
Subject: Re: cow&chicken maratoOn (uh-oh, Daniel's gonna go fuken mental!)
Encoding: 8bit
X-UIDL: ab02c33638f51a2900c8d49f48c9b312


> )-> So are cows and chickens! ;)
> 
> do chicken and cows:
> 
> talk
> they parents are only in half
> do they know flem&earl?

Some of them! Well, none, really. What's your point?

> no! i can eat only ketchup :) as the red guy with no
> pants says -
> ketchup on the stick

In case you haven't noticed, some people have been bitching about my
off-topic nonsense...
I think we should stop this.
Stop on a stick.

Bye
	James

BTW- it was 'Moo-athon' not maratoon.

_____________________________________________________________
DO YOU YAHOO!?
Get your free @yahoo.co.uk address at http://mail.yahoo.co.uk


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@ENDNODE
@NODE "Mail_146" "Crashing"
From: "Neil Bullock" <trogladite@trogsoft.freeserve.co.uk>
Subject: Crashing
Date: Sun, 8 Aug 1999 15:28:16 +0100
Organization: Trogladite Software
	charset="Windows-1252"
Encoding: 7bit
X-Info: Selby College, England
X-UIDL: 7d397480ec936e3a2d168d27d01e502c

My copy of Blitz has started crashing a lot recently. I have no idea why, but
every time it guru's, it does it just after the currently running program has
stopped running, and the debugger is about to show itself. This produces a
corrupt memory list guru. Or it crashes when I interrupt program flow with the
debugger. In this case, it gurus with a 'Invalid Pointer' (or something) guru.

Any ideas why, and what can be done to fix it?

Thanks
Neil

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
  T R O G L A D I T E  -  S O F T W A R E
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     __       Senior Manager - Neil Bullock
__  /// trogladite@trogsoft.freeserve.co.uk
\\\///  http://web.ukonline.co.uk/trogsoft/
 \XX/    NEW IRC: irc.esper.net - #trogsoft
     eGroup: www.egroups.com/list/trog-soft
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


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@ENDNODE
@NODE "Mail_147" "Re: Crashing"
From: Sandy Brownlee <sandy@brownlee99.freeserve.co.uk>
Date: Sun, 08 Aug 1999 16:24:49 +0100
Subject: Re: Crashing
X-UIDL: bfbe8a257228012dc21f682c314d172c

Hello Neil

On 08-Aug-99, you wrote:

> My copy of Blitz has started crashing a lot recently. I have no idea why,
> but every time it guru's, it does it just after the currently running
> program has stopped running, and the debugger is about to show itself.
> This produces a corrupt memory list guru. Or it crashes when I interrupt
> program flow with the debugger. In this case, it gurus with a 'Invalid
> Pointer' (or something) guru.
> 
> Any ideas why, and what can be done to fix it?
> 
> Thanks
> Neil

Join the dead debugger party!   ;-)


Regards,

        Sandy Brownlee

------------------------------

Taglines always lie.


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@ENDNODE
@NODE "Mail_148" "Re: Crashing"
From: "Tony Rolfe" <edgewater@shoalhaven.net.au>
Organization: Edgewater Motel, Burrill Lake, NSW 2539 Australia
Date: 9 Aug 99 11:58:40 +1000
Subject: Re: Crashing
Encoding: 7bit
X-UIDL: 890fbd112dc4bf53a7957e85429bc1df

On Sun, 8 Aug 1999 15:28:16 +0100 Neil Bullock said:
> My copy of Blitz has started crashing a lot recently. I have no idea why, but
> every time it guru's, it does it just after the currently running program has
> stopped running, and the debugger is about to show itself. This produces a
> corrupt memory list guru. Or it crashes when I interrupt program flow with the
> debugger. In this case, it gurus with a 'Invalid Pointer' (or something) guru.

I had a similar problem a while ago.  I think it was because I had
screwed up memory myself and then, when the debugger tried to start,
memory was corrupted enough to cause all sorts of nasties.

My advice is to check recent code mods to ensure that you are not
violating memory.

Of course, if this happens with all programs then I've no idea!


-- 
Tony Rolfe
Amiga 2000, 68030/25, 1+4Mb
www.shoalhaven.net.au/edgewater

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@ENDNODE
@NODE "Mail_149" "Crashing Phone Prog"
From: Bippy M <BippyM@stingent.freeserve.co.uk>
Date: Fri, 13 Aug 1999 21:38:40 +0000
Subject: Crashing Phone Prog
X-UIDL: e914e4a0b2e01d35b017367fcb7061d6

--BOUNDARY.19584728.1

Hiya Guys,

My latest program will be an up2date Dialling Code Program... Anyway, I have
run into a small problem..

I have implemented a simple search routine.. which works in the following
way :

In the GTString you enter either a Place or a Code... or the first letters
of places your looking for eg... entering DER would list all places that
start DER (DEERBY, DERRY) and entering D would list all places beginning
with D...

Anyway when I enter a single letter it hangs??!  I don't know why.. so
attached is the source (Sorry aout the messy code etc..) could one of ya's
have a look and see if you can see what the problem is?!?

Thanks

Mark

-- 
x----------------| BippyM@Stingent.freeserve.co.uk |-----------------x
|                                                                    |
|  Current Projects:                                                 |
|                    Overflow (Pipemania Clone) [..^.......] 30%     |
|                    Packer2Packer Suite        [.^........] 20%     |
|                                                                    |
x----------------| BippyM@Stingent.freeserve.co.uk |-----------------x
--BOUNDARY.19584728.1
Content-Disposition: attachment; filename="PCS.lha"
Encoding: base64

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--BOUNDARY.19584728.1

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--BOUNDARY.19584728.1--




@ENDNODE
@NODE "Mail_150" "Crashing Phone Prog"
From: Bippy M <BippyM@stingent.freeserve.co.uk>
Date: Fri, 13 Aug 1999 21:38:40 +0000
Subject: Crashing Phone Prog
X-UIDL: 196119e0ee2aa89736e89d8813e0aa91

--BOUNDARY.19584728.1

Hiya Guys,

My latest program will be an up2date Dialling Code Program... Anyway, I have
run into a small problem..

I have implemented a simple search routine.. which works in the following
way :

In the GTString you enter either a Place or a Code... or the first letters
of places your looking for eg... entering DER would list all places that
start DER (DEERBY, DERRY) and entering D would list all places beginning
with D...

Anyway when I enter a single letter it hangs??!  I don't know why.. so
attached is the source (Sorry aout the messy code etc..) could one of ya's
have a look and see if you can see what the problem is?!?

Thanks

Mark

-- 
x----------------| BippyM@Stingent.freeserve.co.uk |-----------------x
|                                                                    |
|  Current Projects:                                                 |
|                    Overflow (Pipemania Clone) [..^.......] 30%     |
|                    Packer2Packer Suite        [.^........] 20%     |
|                                                                    |
x----------------| BippyM@Stingent.freeserve.co.uk |-----------------x
--BOUNDARY.19584728.1
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--BOUNDARY.19584728.1

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@ENDNODE
@NODE "Mail_151" "Re: Crashing Phone Prog"
From: Leigh Parry <lparry@free4all.co.uk>
Date: Mon, 16 Aug 1999 08:06:51 +0000
Subject: Re: Crashing Phone Prog
X-UIDL: f1af276d799c7c48e484d6d837a07b81

Hello Bippy

On 13-Aug-99, you wrote:
> Hiya Guys,
> 
> My latest program will be an up2date Dialling Code Program... Anyway, I have
> run into a small problem..
> 
> I have implemented a simple search routine.. which works in the following
> way :
> 
> In the GTString you enter either a Place or a Code... or the first letters
> of places your looking for eg... entering DER would list all places that
> start DER (DEERBY, DERRY) and entering D would list all places beginning
> with D...
> 
> Anyway when I enter a single letter it hangs??!  I don't know why.. so
> attached is the source (Sorry aout the messy code etc..) could one of ya's
> have a look and see if you can see what the problem is?!?
> 
> Thanks
> 
> Mark
>
 
I found the problem, you were creating a SPACE$ that was minus in value

try the following


; at top of program insert this line.

spaces$="                    " ; 20 spaces


; then replace following routine.


.todisp
  areaname$=Left$(areaname$(1)+spaces$,20)
  fsort$(c)=areaname$(i)+pad$+dialcode$(i)+"-"+areacode$(i)+"   "+cityname$(i)
  c+1

RTS




Also, you are mixing the libs, that is using both Chr$ + NChr$, Left$ + NLeft$
this will add to executable length, but you know that ;)

Instead of using the SPACE$ command try doing the above as that will knock
loads of the executable ( if thats the only command from the lib) and also one
version of that command had bugs.

 
Hope these help.

Leigh.

-- 

 A1200T - 040-33Mhz +16MbFast - 3.2Gig HD - 32x CD - ZIP

 EMail: lparry@free4all.co.uk
 URL: http://www.free0024068.free4all.co.uk/

 If it jams - force it. If it brakes, it needed replacing anyway.


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@ENDNODE
@NODE "Mail_152" "Re: Crashing Phone Prog-Whoops"
From: Leigh Parry <lparry@free4all.co.uk>
Date: Mon, 16 Aug 1999 08:13:15 +0000
Subject: Re: Crashing Phone Prog-Whoops
X-UIDL: 1bc43f9d5154b23fd073a1745f74c881

Hello Bippy

This mail is the corrected version.

; then replace following routine.


.todisp
  areaname$=Left$(areaname$(1)+spaces$,20)
  fsort$(c)=areaname$+pad$+dialcode$(i)+"-"+areacode$(i)+"   "+cityname$(i)
  c+1   ; corrected    /\   no (i)

RTS


Sorry.
 
Hope these help., well it would if worked :)

Leigh.

-- 

 A1200T - 040-33Mhz +16MbFast - 3.2Gig HD - 32x CD - ZIP

 EMail: lparry@free4all.co.uk
 URL: http://www.free0024068.free4all.co.uk/

 If it jams - force it. If it brakes, it needed replacing anyway.


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@ENDNODE
@NODE "Mail_153" "Cursor colour"
From: Leigh Parry <lparry@free4all.co.uk>
Date: Wed, 11 Aug 1999 06:18:39 +0000
Subject: Cursor colour
X-UIDL: 71f4c2d69cbc49383190c839b06197ff

Hello,

I'm using Edit$ on my own screen and would like to know if it's possible to
change the colour of the cursor. height of which set with Cursor 4.

I've tried changing the WColour #,# but the cursor remains black. (Colour 0)

Anyone with any help?

Cya,

    Leigh.

-- 

 A1200T - 040-33Mhz +16MbFast - 3.2Gig HD - 32x CD - ZIP

 EMail: lparry@free4all.co.uk
 URL: http://www.free0024068.free4all.co.uk/

 Smile - People will wonder what you're thinking.


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@ENDNODE
@NODE "Mail_154" "Re: Cursor colour"
From: "Vic E Babes" <zalda@home4968.freeserve.co.uk>
Subject: Re: Cursor colour
Date: Wed, 11 Aug 1999 19:46:25 +0100
	charset="iso-8859-1"
Encoding: 7bit
X-UIDL: 5e4c9b366cf9411dae579a1c60214bc1

> I'm using Edit$ on my own screen and would like to know if it's possible
> change the colour of the cursor. height of which set with Cursor 4.
>
> I've tried changing the WColour #,# but the cursor remains black. (Colour
0)
>
> Anyone with any help?

You could print a space with WColour 1,3, however, if you`re using Edit$, it
will disappear after the user has typed the first character, so you`d
probably have to write a routine to read the keys, and print them on screen
yourself by printing the cursor, read a key, print the character, and then
print the cursor again.

VIC



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@ENDNODE
@NODE "Mail_155" "Re: Cursor colour"
From: Curt Esser <camge@ix.netcom.com>
Date: Wed, 11 Aug 1999 18:16:17 -0500
Subject: Re: Cursor colour
X-UIDL: 81b614575075875f45b942a990c63d57

Hi 
>> I'm using Edit$ on my own screen and would like to know if it's possible
> to
>> change the colour of the cursor. height of which set with Cursor 4.
>> 
>> I've tried changing the WColour #,# but the cursor remains black.
>> (Colour
> 0)
>> 
>> Anyone with any help?

You might try messing with the ScreenPens command - you must do this before
you open the screen.

I'm not sure which one (if any) affects the cursor colour - I usually use a
trial & error method, changing one pen at a time until I find the correct
colour parameter for what I'm trying to change.

Later...
-- 

                                    Yours electronically,
                                    Curt Esser
                                    camge@ix.netcom.com
                                    http://members.xoom.com/Curt_Esser/



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@ENDNODE
@NODE "Mail_156" "Re: Cursor colour"
From: "eTeacher" <eteacher@amiga.org.pl>
Subject: Re: Cursor colour
Date: Wed, 11 Aug 1999 08:03:40 -0000
	charset="iso-8859-2"
Encoding: 7bit
X-UIDL: 5feccd48df4ee80e5a401576cb3f0e80

>I'm using Edit$ on my own screen and would like to know if it's possible to
>change the colour of the cursor. height of which set with Cursor 4.


I'm not sure if it's the best solution but...
Cursor is using two last colours from palette - i.e. for 16 colours -
register 14 and 15.
If you are using an OWN screen - set these colours corectly.

Chris, eteacher@amiga.org.pl


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@ENDNODE
@NODE "Mail_157" "Cybergraphics displays :("
From: "Oliver Marks" <oly@enterprise.net>
Organization: Private
Date: 12 Aug 99 18:10:29 +0100
Subject: Cybergraphics displays :(
Encoding: 7bit
X-UIDL: 086365439b63c7598827026c9a89b202

Hi,


I am trying to display a planar bitmap on cybergraphics screen i am
converting the planar display to a chunky display and then trying to
display it using writepixelarray it does not work can anyone tell what
is wrong from the code below?

WBStartup                                             ;start the code without crashing
NoCli
WBenchToFront_
WbToScreen 1

NEWTYPE.SMode             ;store the screen mode here
  DisplayID.l
  DisplayWidth.l
  DisplayHeight.l
  DisplayDepth.w
  OverscanType.w
  ;AutoScroll.w
End NEWTYPE
*SCRvp.ViewPort=0
width=640                                             ;default bitmap width
height=512                                            ;default bitmap height
SCRDisplayID.l = $00021000                                 ;screenmode
SCRoverscan.w=0                                             ;overscan
SCRdepth.w=8                                              ;depth of screen
SCRwidth.l=320                                            ;width of screen
SCRheight.l=256                                            ;height of screen
x = 0                                                 ;x cordinates of bitmap
y = 0                                                 ;y cordinates of bitmap

    smt$="Select A Screen Mode"                       ;title for mode requester
    Dim SMRtags.TagItem(20)                           ;taglist for mode requester

    SMRtags(0)\ti_Tag=#ASLSM_InitialLeftEdge,10       ;these are the position for the
    SMRtags(1)\ti_Tag=#ASLSM_InitialTopEdge,10        ;screenmode requester
    SMRtags(2)\ti_Tag=#ASLSM_InitialWidth,320         ;width of the mode requestor
    SMRtags(3)\ti_Tag=#ASLSM_InitialHeight,200        ;height of mode requestor
    SMRtags(4)\ti_Tag=#ASLSM_InitialDisplayID,imode   ;these are shown as "selected"
    SMRtags(5)\ti_Tag=#ASLSM_InitialDisplayDepth,5    ;when the requester opens
    SMRtags(6)\ti_Tag=#ASLSM_InitialDisplayWidth,320  ;default width of display
    SMRtags(7)\ti_Tag=#ASLSM_InitialDisplayHeight,480 ;default height of display
    SMRtags(8)\ti_Tag=#ASLSM_InitialOverscanType,1    ;default overscan type
    SMRtags(9)\ti_Tag=#ASLSM_InitialAutoScroll,0      ;default for auto scroll
    SMRtags(10)\ti_Tag=#ASLSM_InitialInfoOpened,0     ;no "properties" window

    SMRtags(11)\ti_Tag=#ASLSM_TitleText,&smt$         ;pointer to requester title$

    SMRtags(12)\ti_Tag=#ASLSM_DoDepth,1               ;0 for no depth selector
    SMRtags(13)\ti_Tag=#ASLSM_DoOverscanType,1        ;0 for no OverScan selector
    SMRtags(14)\ti_Tag=#ASLSM_DoWidth,1               ;0 for no width gadget
    SMRtags(15)\ti_Tag=#ASLSM_DoHeight,1              ;0 for no height gadget
    SMRtags(16)\ti_Tag=#ASLSM_DoAutoScroll,1

    SMRtags(17)\ti_Tag=#ASLSM_MinHeight,200           ;minimum height allowed
    SMRtags(18)\ti_Tag=#ASLSM_MinWidth,320            ;minimum width allowed
    SMRtags(19)\ti_Tag=#ASLSM_MinDepth,8              ;minimum depth allowed

    SMRtags(20)\ti_Tag=#TAG_DONE                      ;end of tag list

    *sreq.SMode=0                                     ;Create a requestor structure
    *sreq=AllocAslRequest_(2,&SMRtags(0)\ti_Tag)      ;crete a requestor
    ok.b=AslRequest_(*sreq,&SMRtags(0)\ti_Tag)          ;open the requestor with the specified options
    If ok<>0                                          ;if 0, the cancel gadget was hit
        SCRDisplayID=*sreq\DisplayID                  ;get display id
        SCRoverscan=*sreq\OverscanType                ;get overscan type
        SCRDepth=*sreq\DisplayDepth                   ;get the depth
        SCRwidth=*sreq\DisplayWidth                   ;get the width
        SCRheight=*sreq\DisplayHeight                 ;get the height
        ;SCRautoscroll=*sreq\AutoScroll
    Else
        Request "","Cancelled!","OK"                  ;tell user it was cancelled
    EndIf
    If (*sreq) Then FreeAslRequest_(*sreq)            ;free requestor structure

  ;**************Screen mode stuff *********************

    Dim SCRtags.TagItem(10)
    SCRtags(0)\ti_Tag=#SA_DisplayID,SCRDisplayID      ;use display id from screen mode requestor
    SCRtags(1)\ti_Tag=#SA_Overscan,SCRoverscan        ;use overscan from screen mode requestor
    SCRtags(2)\ti_Tag=#SA_Depth,SCRdepth              ;use depth from screen mode requestor
    SCRtags(3)\ti_Tag=#SA_Width,SCRwidth              ;use width from screen mode requestor
    SCRtags(4)\ti_Tag=#SA_Height,SCRheight            ;use width from screen mode requestor
    SCRtags(5)\ti_Tag=#SA_Top,0                       ;position to the right of the monitor
    SCRtags(6)\ti_Tag=#SA_Left,0                      ;position to the left of the monitor
    SCRtags(7)\ti_Tag=#SA_AutoScroll,1                ;autoscroll is on!
    SCRtags(8)\ti_Tag=#SA_Behind,1                    ;make screen in back of display
    SCRtags(9)\ti_Tag=#SA_ShowTitle,0                 ;
    SCRtags(10)\ti_Tag=#TAG_DONE                      ;end of taglist
    ScreenTags 0,"Asl Requestor Example",& SCRtags(0) ;open the test screen
    ShowScreen 0
    LoadPalette 0,"pallete.col"
    ShowPalette 0
    LoadShape 0,"Buttons/button1.bsh"
    LoadShape 1,"Buttons/button2.bsh"
    LoadShape 2,"Buttons/button3.bsh"
    LoadShape 3,"Buttons/button4.bsh"
    LoadShape 4,"Buttons/button5.bsh"
    LoadShape 5,"Buttons/button6.bsh"
    LoadShape 6,"Buttons/button7.bsh"
    LoadShape 7,"Buttons/button8.bsh"
    ShapeGadget 0,0,0,$0,0,0
    ShapeGadget 0,40,0,$0,1,1
    ShapeGadget 0,80,0,$0,2,2
    ShapeGadget 0,120,0,$0,3,3
    ShapeGadget 0,160,0,$0,4,4
    ShapeGadget 0,200,0,$0,5,5
    ShapeGadget 0,240,0,$0,6,6
    ShapeGadget 0,280,0,$0,7,7
    BitMap 1,640,480,8
    LoadIFF "zones/area1.iff",1
    MBitmap 0,640,480
    MPlanar16ToBitmap 0,1
    Window 0,0,SCRheight-40,SCRwidth,40,$1800,"",0,1,0
    *SCRvp=ViewPort(0)
    WritePixelArray_ MBitmapPtr(0),0,0,MBitmapWidth(0),*SCRvp,0,0,640,480,#RECTFMT_LUT8
Repeat
  Select WaitEvent
    Case $200
      exit =1
    Case $40
      Select GadgetHit
        Case 0
        Case 1
        Case 2
        Case 3
        Case 4
        Case 5
        Case 6
        Case 7
          exit=1
      End Select
  End Select
Until exit=1
     End

-- 
ICQ#:  33315204
Url :  



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@ENDNODE
@NODE "Mail_158" "Re: Cybergraphics displays :("
Date: Thu, 12 Aug 1999 20:23:41 +0100
From: Paul Burkey <burkey@bigfoot.com>
X-Accept-Language: en
Subject: Re: Cybergraphics displays :(
Encoding: 7bit
X-UIDL: e378e856ffd734de3a850d7c27d8db7e

Oliver Marks wrote:
> I am trying to display a planar bitmap on cybergraphics screen i am
> converting the planar display to a chunky display and then trying to
> display it using writepixelarray it does not work can anyone tell what
> is wrong from the code below?

You've got a bitmap and you've got a Window. Why not use BitmapToWindow
?

Cheers,

Paul

-- 
< Paul Burkey http://www.sneech.freeserve.co.uk >

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@ENDNODE
@NODE "Mail_159" "Re: Cybergraphics displays :("
From: "Oliver Marks" <oly@enterprise.net>
Organization: Private
Date: 12 Aug 99 21:45:14 +0100
Subject: Re: Cybergraphics displays :(
Encoding: 7bit
X-UIDL: c4da44451fd208c7fb3829740305d562

> Oliver Marks wrote:
> > I am trying to display a planar bitmap on cybergraphics screen i am
> > converting the planar display to a chunky display and then trying to
> > display it using writepixelarray it does not work can anyone tell what
> > is wrong from the code below?
> 
> You've got a bitmap and you've got a Window. Why not use BitmapToWindow
>?

I want the bitmap attached to the screen. 

the window which is opened has planar shapes attached to it.

Does bitmaptowindow work with chunky bitmaps i assumed it would only
work with planar bitmaps ?
-- 
ICQ#:  33315204
Url :  



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@ENDNODE
@NODE "Mail_160" "Re: Cybergraphics displays :("
From: Curt Esser <camge@ix.netcom.com>
Date: Thu, 12 Aug 1999 18:43:48 -0500
Subject: Re: Cybergraphics displays :(
X-UIDL: d35f6f36364c73d5bf4e753b3fd40a4d

Hi Oliver

On 12-Aug-99, Oliver Marks wrote:
>> Oliver Marks wrote:
>>> I am trying to display a planar bitmap on cybergraphics screen i am
>>> converting the planar display to a chunky display and then trying to
>>> display it using writepixelarray it does not work can anyone tell what
>>> is wrong from the code below?
>> 
>> You've got a bitmap and you've got a Window. Why not use BitmapToWindow
>> ?
> 
> I want the bitmap attached to the screen.

I don't have a GFX board, so somebody who does PLEASE correct me if I'm
wrong...

But it is my understanding that you can't draw or display anything directly
on a GFX card screen - you must always use a window.  

Why not open a full-screen backdrop window - then you can WritePixelArray8_
to that. 
> 
> the window which is opened has planar shapes attached to it.
> 
> Does bitmaptowindow work with chunky bitmaps 
No
> i assumed it would only
> work with planar bitmaps ?

Yes, but you can "BitMapToWindow" a planar bitmap direct to a window on a
GFX card screen.  I know this works - I've had people test it.  It's
certanily not the best way to provide GFX card support, but it is possible.

You can also Wblit to a GFX card window - in fact, any of the Window drawing
commands will work OK.

But since you already have a chunky "bitmap" the best thing is to
WritePixelArray8_ it to a window for GFX cards, and convert it to a planar
bitmap for non-GFX-card systems.
Later...
-- 

                                    Yours electronically,
                                    Curt Esser
                                    camge@ix.netcom.com
                                    http://members.xoom.com/Curt_Esser/



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@ENDNODE
@NODE "Mail_161" "Re: Cybergraphics displays :("
From: Mikkel =?iso-8859-1?Q?L=F8kke?= <flameduck@software.dk>
Date: Sat, 14 Aug 1999 05:58:53 +0200
Organization: M2 productions
Subject: Re: Cybergraphics displays :(
Encoding: 8bit
X-UIDL: bceccf6bf9c09594a82ca9714799fd8b

Hello Oliver.

You wrote:

>> Oliver Marks wrote:
>>> I am trying to display a planar bitmap on cybergraphics screen i am
>>> converting the planar display to a chunky display and then trying to
>>> display it using writepixelarray it does not work can anyone tell what
>>> is wrong from the code below?
>> 
>> You've got a bitmap and you've got a Window. Why not use BitmapToWindow
>> ?

> I want the bitmap attached to the screen. 

I didn't think this was possible using CyberGraphix ???


Greets,
-- 

.---+----- --- -- -  -   -    -     -      -      -
-----------  / /__ ----------- http://www.m2p.dk --
            /_____| Productions

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@ENDNODE
@NODE "Mail_162" "Re: Cybergraphics displays :("
Date: Sat, 14 Aug 1999 05:52:37 +0100
From: Paul Burkey <burkey@bigfoot.com>
X-Accept-Language: en
Subject: Re: Cybergraphics displays :(
Encoding: 7bit
X-UIDL: fe66f340b87bdc33135f632085507cb1

Oliver Marks wrote:
> > > I am trying to display a planar bitmap on cybergraphics screen i am
> > > converting the planar display to a chunky display and then trying to
> > > display it using writepixelarray it does not work can anyone tell what
> > > is wrong from the code below?
> >
> > You've got a bitmap and you've got a Window. Why not use BitmapToWindow
> 
> I want the bitmap attached to the screen.

It depends what you mean by 'attached'. I would imagine attached means
to setup a pointer to your bitmap rather than to copy the contents of
the bitmap to the screen. The "ShowBitmap" command is a classic example
of the attached concept; it is also a good example of what doesn't work
with cybergraphx.

What I could tell from your source code (i didn`t examine it very much)
you had a Window and you had a regular Blitz bitmap. You were converting
the bitmap to a Mildred chunky bitmap and then you were using a CGFX
function to copy the mildred bitmap to your window.

This is exactly what BitmapToWindow would do. It will copy a bitmap
(also works with Blitz bitmaps) to a Window and it does all the
necessary
conversions for you, in this case it will convert the planar bitmap
to the chunky format of the Window - presuming the Window is on
a GFX card screen. The transparent planar to chunky conversion that
is done by CyberGraphX (and indeed Picasso96) is very fast, I doubt
you would get much speed gain by using a custom conversion unless
the speed issue was very important i.e. in a game or something. In
this case you would be wise to avoid planar in the first place.

> Does bitmaptowindow work with chunky bitmaps i assumed it would only
> work with planar bitmaps ?

As Curt mentioned, almost all of the Window functions work on a
GFX card and you can almost ignore the planar/chunky problems as
they are all handled for you.

Cheers,

Paul

-- 
< Paul Burkey http://www.sneech.freeserve.co.uk >


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@ENDNODE
@NODE "Mail_163" "datatypes & using only cols 32+"
From: Leigh Parry <lparry@free4all.co.uk>
Date: Sun, 22 Aug 1999 20:44:52 +0000
Subject: datatypes & using only cols 32+
X-UIDL: a37b1b79cda1bca00ee14e6b27552f65

--BOUNDARY.19731360.1

Hello,

I am using the attached code succesfully in my prog, using RGFX datatype pics,
which are only using cols 32-254

what i would like to know is, if possible how can i change it so that if i use
JPEG pics instead, that only cols 32-254 are used by the image created.
Is there any tags I can use to get desired effect.

I don't particularly want to have to remap the created datatype bitmap to use
those cols, but would like datatypes to do it for me while decoding.

I'm using a screen with 256 cols, 0-10 are set for gui + pens used in prog,
16-19 are mouse pointer, 20-32 are a cycling red fade and 255 is used by the
cursor (using edit$), so i need any graphics loading to only use the colours
32-254.

Using RGFX works very well ( I use GFXCon to change offset of first
col etc. and then DT2RGFX), but each pic is around 12k when thus converted.
(160*128*8). If i use JPEG they then go to around 3-4k.

This would save a lot of space as I currently have around 600 pics, but
finished my prog will have around 5000 !. quite a difference in size.

5000 * 12 k = 60Meg  but  5000 * 4k = 20Meg  BIG DIFFERENCE.

Thanks.

Cya,

    Leigh.

-- 

 A1200T - 040-33Mhz +16MbFast - 3.2Gig HD - 32x CD - ZIP

 EMail: lparry@free4all.co.uk
 URL: http://www.free0024068.free4all.co.uk/

 Please don't ask me what the score is,
 I'm not even sure what the game is.

--BOUNDARY.19731360.1
Content-Disposition: attachment; filename="dt"

_DATATYPE
  redrawn=0
  lock.l=Lock_(&name$,#ACCESS_READ)
  If lock
    *dtn=ObtainDataTypeA_(#DTST_FILE,lock,0)
    If *dtn
      *dth=*dtn\dtn_Header
      GroupID$=Left$(NPeek$(&*dth\dth_GroupID),4)
      If GroupID$="pict"
        *obj.b=NewDTObjectA_(&name$,attrs(1))
        If *obj
          dtf\MethodID=#DTM_FrameBox
          dtf\dtf_ContentsInfo=&fri,&fri,SizeOf.FrameInfo
          DoDTMethodA_ *obj,0,0,&dtf
          gpl\MethodID=#DTM_PROCLAYOUT
          gpl\gpl_GInfo=0
          gpl\gpl_Initial=1
          DoDTMethodA_ *obj,0,0,&gpl
          GetAttr_ #PDTA_CRegs,*obj,&*cregs
          GetAttr_ #PDTA_BitMapHeader,*obj,&*bmhd
          GetAttr_ #PDTA_BitMap,*obj,&*bm
          For i.l=32 To 254
            j.l=i*12
            j+*cregs
            r.l=NPeekB(j  ) MOD 256
            g.l=NPeekB(j+4) MOD 256
            b.l=NPeekB(j+8) MOD 256
            AGAPalRGB #BMCM,i,r,g,b
          Next
          BltBitMapRastPort_ *bm,0,0,RastPort(#WIND),#PICX,#PICY,160,128,$c0
          ShowPalette #BMCM
          redrawn=1
          DisposeDTObject_ *obj
        End If
      End If
      ReleaseDataType_ *dtn
    End If
    UnLock_ lock
  End If
Return



--BOUNDARY.19731360.1

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--BOUNDARY.19731360.1--




@ENDNODE
@NODE "Mail_164" "Re: Datatypes2bitmap"
From: Leigh Parry <lparry@free4all.co.uk>
Date: Fri, 27 Aug 1999 20:10:14 +0000
Subject: Re: Datatypes2bitmap
X-UIDL: aa0821e45f1711870a4fa357ae5329d1

Hello Matt

On 25-Jul-99, Matt Briggs wrote:
> Hiya all
> 
> Has anyone got any BB source coding that converts datatype
> images to bitmap objects? Cheers :)
> 

If you still need this i can provide a couple of examples.

Will it be to Blitz Bitmaps os ones , Remapped etc.

Just mail me, with requirements.

Cya,

 Leigh
-- 

 A1200T - 040-33Mhz +16MbFast - 3.2Gig HD - 32x CD - ZIP

 EMail: lparry@free4all.co.uk
 URL: http://www.free0024068.free4all.co.uk/

 The Answer = 42 = $2A = %101010


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@ENDNODE
@NODE "Mail_165" "Re: Datatypes2bitmap"
From: Matt Briggs <engine9@ukonline.co.uk>
Date: Sat, 28 Aug 1999 14:37:05 +0000
X-SenderInfo: 1; picture="http://www.enginenine.cjb.net/gfx/logo001.gif"
Organization: Engine Nine Design
Subject: Re: Datatypes2bitmap
X-UIDL: 5b1dd4c4cabc2cb314196bc921ba1c49

Hiya Leigh

On 27-Aug-99, you wrote:

>> Hiya all
>> 
>> Has anyone got any BB source coding that converts
>> datatype images to bitmap objects? Cheers :)
>> 
> 
> If you still need this i can provide a couple of examples.
> 
> Will it be to Blitz Bitmaps os ones , Remapped etc.
> 
> Just mail me, with requirements.

Cheets dude. Yeah that'd be grand. Send me owt you have on
this, cheers :)

-- 
Massive regards
M@t Briggs

Visit: http://www.enginenine.cjb.net
Email: engine9@ukonline.co.uk 
E9List: engine9@onelist.com \ Members Wanted!!!
<tsb>
The abuse of greatness is when it disjoins remorse from
power.


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@ENDNODE
@NODE "Mail_166" "Re: Datatypes2bitmap"
From: Leigh Parry <lparry@free4all.co.uk>
Date: Sat, 28 Aug 1999 19:05:48 +0000
Subject: Re: Datatypes2bitmap
Encoding: binary
X-UIDL: 245d0cf2c228c64861eff7519057ffb7

Hello 

 I've uploade my DTLoad code onto my website,(address below).

 There's 4 examples, which load an image through datatypes

  1  remap to WB screen,
  2  remap to own screen (all colours)
  3  remap to own screen (with some colours locked - for own gui colours,mouse etc.)
  4  remap to own screen (as no.3 but copies the image into a NBitMap)

 All do the remaping with the datatypes library, but if you want to do it
yourself, I can re-do the code for no.s 3&4 and then let you remap it yourself. 
 
Any comments etc. please e-mail me.

Regards

    Leigh
-- 

 A1200T - 040-33Mhz +16MbFast - 3.2Gig HD - 32x CD - ZIP

 EMail: lparry@free4all.co.uk
 EMail: lparry@ukonline.co.uk
 URL: http://www.free0024068.free4all.co.uk/
 URL: http://web.ukonline.co.uk/lparry/

 The Answer = 42 = $2A = %101010


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@ENDNODE
@NODE "Mail_167" "Re: Datatypes2bitmap"
From: James L Boyd <jamesboyd@all-hail.freeserve.co.uk>
Date: Sat, 28 Aug 1999 19:31:04 +0100
Subject: Re: Datatypes2bitmap
X-UIDL: ea93bffc7ffe3b62358f138ed913e05c

Leigh Parry churned out *this* drivel:

> There's 4 examples, which load an image through datatypes

Hi Leigh, I've got 'em now thanks, and I'll try them later,
but just to let you know, they're not up on the
web.ukonline.co.uk/lparry site!

See ya,
-- 
<tsb>
<sb>James L Boyd - jamesboyd@all-hail.freeserve.co.uk
<sb>Member of Team *AMIGA*, and *Dogbert's New Ruling Class.*
<sb>Connected from Dundee, Scotland. 
<sb>(http://surf.to/all-hail/)
<tsb>

Silence is argument carried out by other means.
-- Ernesto "Che" Guevara



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@ENDNODE
@NODE "Mail_168" "Re: Datatypes2bitmap"
From: Leigh Parry <lparry@free4all.co.uk>
Date: Sun, 29 Aug 1999 11:58:01 +0000
Subject: Re: Datatypes2bitmap
X-UIDL: 5134399484d55da0462c9b4deebd8088

On 28-Aug-99, James L Boyd wrote:

> Leigh Parry churned out *this* drivel:
> 
>> There's 4 examples, which load an image through datatypes
> 
> Hi Leigh, I've got 'em now thanks, and I'll try them later,
> but just to let you know, they're not up on the
> web.ukonline.co.uk/lparry site!
> 
> See ya,

Well, they were there but UK-Online's filenames have to match cases.

 DTLoad-BB2.lha <> DTLoad-bb2.lha

I've rectified the prob, also added a fifth example, which remaps to wb
screen, or image is to large the opens it's own screen a displays it on that.

I'll put the new example onto Free4All site as soon as poss.

Any one get any other probs?

I forgot to include in readme and .asc files that you need AmigaLibs.res in
compiler options, but most people should work that out.

Cya,

    Leigh 
-- 

 A1200T - 040-33Mhz +16MbFast - 3.2Gig HD - 32x CD - ZIP

 EMail: lparry@free4all.co.uk
 EMail: lparry@ukonline.co.uk
 URL: http://www.free0024068.free4all.co.uk/
 URL: http://web.ukonline.co.uk/lparry/

     Oh do not touch
     "   "  "    "
     "   "  "
     "   "  "
     "   "
     "   "
     "
     "


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@ENDNODE
@NODE "Mail_169" "Re: Datatypes2bitmap"
From: James L Boyd <jamesboyd@all-hail.freeserve.co.uk>
Date: Sun, 29 Aug 1999 22:22:39 +0100
Subject: Re: Datatypes2bitmap
X-UIDL: 39c19b12ad96ba3cfb2765139e65b40d

Leigh Parry churned out *this* drivel:

>>> There's 4 examples, which load an image through datatypes

Well, I've just finished trying them out, and they're excellent
work...very useful stuff :)

If anyone has problems with unrecognised offsets, try using a
different amigalibs.res (I used AmigalibsIII.res, but I can't
remember if that's my numbering or someone else's, maybe Fred's,
from his NewCommands archive?)...this caused me some head-
scratching, but I got there in the end... :)

Great job, Leigh :)

See ya,
-- 
<tsb>
<sb>James L Boyd - jamesboyd@all-hail.freeserve.co.uk
<sb>Member of Team *AMIGA*, and *Dogbert's New Ruling Class.*
<sb>Connected from Dundee, Scotland. 
<sb>(http://surf.to/all-hail/)
<tsb>

The only thing I'd rather own than Windows is English. Then I'd be
able to charge you an upgrade fee every time I add new letters 
like N and T.
-- Scott McNealy, chairman of Sun Microsystems, Inc.



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@ENDNODE
@NODE "Mail_170" "Detector V1.00 + DeBlitzer V1.00 (BlitzToolsV1_00)"
From: Rob Hutchinson <loki@sds.in2home.co.uk>
Date: Mon, 30 Aug 1999 12:23:37 +0100
Organization: Satanic Dreams Software.
Subject: Detector V1.00 + DeBlitzer V1.00 (BlitzToolsV1_00)
X-UIDL: f1a96c97e4dd63dd600262c599198dbb

--BOUNDARY.274110552.20

Hello, and what not,

   Seen as I`m not going to bother releasing them (yet) cos they don't 
really do a lot. And they only took me litterally 30 minutes. I thought I`d
just send them here incase any of you want them ;)

There are 2 exe`s in the archive, Detector and DeBlitzer.

Detector: Detects BlitzBasic executable files.
DeBlitzer: Kills Blitz identifier in executables at ALL offsets.

Type ? after the names in a CLI to get the arguments.

They don`t work on files that don't have anything from acidlibs
compiled in them. 
But on 99% of executables I have tested them on, they have both 
worked fine!

NOTE1 - They`ll crash and burn on 68000 machines!
NOTE2 - Check those EXE`s still work after using DeBlitzer on them.
        I`ve tested it but you can never be too carful!

-- 

Rob,
-- 
MAILTO:loki@sds.in2home.co.uk | #ICQ:# 27181384
#FAX:# 0870 0888470
#SDS FOUNDER:# URL: http://www.satanicdreams.freeserve.co.uk/
#PROJECT INFO:# Minimum Safe Distance [####------ 45% ish complete. ]
#HOME OF:# /MorrisTheMaggot, BB2MUIUpdate, TimeSwipe, NIB,/
/CTTM2, BlitzBFB, Prefs2000 & TMS. And too much other stuff./
[ And this, Wesley, is an airlock. ]

--BOUNDARY.274110552.20
Content-Disposition: attachment; filename="BlitzToolsV1_00.lzx"
Encoding: base64

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@ENDNODE
@NODE "Mail_171" "Display Capture"
X-Originating-IP: [193.113.139.186]
From: "Stephen Sweeney" <bhunachicken@hotmail.com>
Subject: Display Capture
Date: Mon, 02 Aug 1999 07:40:46 GMT
X-UIDL: 7f3a0e328121ef355f8909e014270d99

Okay... I want to take some screenshots of a game I'm making... 
unfortunately I don't know if or how it is possible to capture the Display 
(Blitz Mode) of a dual-playfield with a 256 colour rainbow inserted in the 
back..? I (foolishly) tried the SaveBitmap command and erm... it didn't 
work...

Anyone got any ideas?
(apart from using emulators!)

------------------------

Stephen Sweeney
Parallel Realities
http://members.xoom.com/The_Scarf/


______________________________________________________
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@ENDNODE
@NODE "Mail_172" "Re: Display Capture"
From: Anton Reinauer <anton@ww.co.nz>
Date: Tue, 03 Aug 1999 12:46:15 +1200
Subject: Re: Display Capture
X-UIDL: c3e3041b4786268f10a2e3311430f9de

On 02-Aug-99, Stephen Sweeney wrote:
> Okay... I want to take some screenshots of a game I'm making...
> unfortunately I don't know if or how it is possible to capture the
> Display (Blitz Mode) of a dual-playfield with a 256 colour rainbow
> inserted in the back..? I (foolishly) tried the SaveBitmap command and
> erm... it didn't work...

 Try some of the old bitmap grabbers off Aminet which look for bitmaps
automatically, or manually in chip mem.
 
-- 
        Anton Reinauer <anton@ww.co.nz>
      A500,DF1:,0.5MC,8.5MF,60HDD,WB3.1 &1.3/2.0 
    A1200,2M,CD-Rom,25/040,200/PPC ,WB3.0 
          
    Project: UDP_Chat [99%]- an Internet multi-player code, test-bed 
      for my game Pyro-Mid. - Aminet: dev/basic/UDP_Chat.lha (V2.5)
         <http://www.ww.co.nz/home/anton/>



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@ENDNODE
@NODE "Mail_173" "Re: Display Capture"
From: "David McMinn" <D.Mcminn@eee.rgu.ac.uk>
Organization: The Robert Gordon University, E&EE
Date: Tue, 3 Aug 1999 09:58:54 +0100
Subject: Re: Display Capture
Encoding: 8bit
X-UIDL: f578b4303037970b8a29e2066909a29b

> > Okay... I want to take some screenshots of a game I'm making...
> > unfortunately I don't know if or how it is possible to capture the
> > Display (Blitz Mode) of a dual-playfield with a 256 colour rainbow
> > inserted in the back..? I (foolishly) tried the SaveBitmap command and
> > erm... it didn't work...
> 
>  Try some of the old bitmap grabbers off Aminet which look for bitmaps
> automatically, or manually in chip mem.

It might not work as the display would be created out of the bitmaps (i.e. with 
the copper on the fly). You might need to get some sort of Action Replay type 
cartridge. Or ask on afb, Vost or one of the other writers must know how to do 
it.


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@ENDNODE
@NODE "Mail_174" "Re: Display Capture"
From: Curt Esser <camge@ix.netcom.com>
Date: Tue, 03 Aug 1999 07:12:08 -0500
Subject: Re: Display Capture
X-UIDL: 126bbec15aadd7585a52f20e8c6a5377

Hi,

>>> Okay... I want to take some screenshots of a game I'm making...
>>> unfortunately I don't know if or how it is possible to capture the
>>> Display (Blitz Mode) of a dual-playfield with a 256 colour rainbow
>>> inserted in the back..? I (foolishly) tried the SaveBitmap command and
>>> erm... it didn't work...
>> 
>>  Try some of the old bitmap grabbers off Aminet which look for bitmaps
>> automatically, or manually in chip mem.
> 
> It might not work as the display would be created out of the bitmaps (i.e.
> with the copper on the fly). You might need to get some sort of Action
> Replay type cartridge. Or ask on afb, Vost or one of the other writers
> must know how to do it.

Why not take the easy way out?  Since it's your program, I am assuming you
have all the original graphics.

So, just use a gradient fill in your paint program for the "copper rainbow"
background.  Then just paste on your other images where you want 'em.

Later...
-- 

                                    Yours electronically,
                                    Curt Esser
                                    camge@ix.netcom.com
                                    http://members.xoom.com/Curt_Esser/



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@ENDNODE
@NODE "Mail_175" "Re: Display Capture"
X-Originating-IP: [193.113.139.186]
From: "Stephen Sweeney" <bhunachicken@hotmail.com>
Subject: Re: Display Capture
Date: Tue, 03 Aug 1999 13:00:36 GMT
X-UIDL: e8c4a272b79aae2c473af08ecf2545bf

>Why not take the easy way out?  Since it's your program, I am assuming you
>have all the original graphics.
>
>So, just use a gradient fill in your paint program for the "copper rainbow"
>background.  Then just paste on your other images where you want 'em.
>

Yeah, I guess that's the best way....
Okay everyone thanks for all the help.... :)

Now.... does anyone know how to...<SNIP!>


------------------------

Stephen Sweeney
Parallel Realities
http://members.xoom.com/The_Scarf/


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@ENDNODE
@NODE "Mail_176" "Re: Display Capture"
From: James L Boyd <jamesboyd@all-hail.freeserve.co.uk>
Date: Tue, 03 Aug 1999 17:22:33 +0100
Subject: Re: Display Capture
Encoding: 8bit
X-UIDL: 1f75b0e0e2eb5def2852bf8ec0920a42

Stephen Sweeney churned out *this* drivel:

>> Why not take the easy way out? Since it's your program, I am assuming you
>> have all the original graphics.
 
>> So, just use a gradient fill in your paint program for the "copper
>> rainbow" background. Then just paste on your other images where you want
>> 'em.
 
> Yeah, I guess that's the best way....

Another idea is to write a tiny little program which just shows the (INCBIN'd)
picture and sticks the copper stuff in itself...just make the displayer, which
would be tiny, and change the INCBIN'd picture file for each screenshot...then
people can click on each copy of the "program", which has an icon like a picture
file, and it displays with full copper effect :)

You could do the picture-with-copper-added displayer for stuff
like AF's CD, Aminet distribution, and use the paint-package cheat for
website shots, etc...

See ya,
-- 
<tsb>
<sb>James L Boyd - jamesboyd@all-hail.freeserve.co.uk
<sb>Member of Team *AMIGA*, and *Dogbert's New Ruling Class.*
<sb>Connected from Dundee, Scotland. 
<sb>(http://surf.to/all-hail/)
<tsb>

Sarcasm is the lowest form of wit. It's also the funniest.


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@ENDNODE
@NODE "Mail_177" "Double Buffering"
X-Originating-IP: [194.197.68.41]
From: "Jani Parviainen" <palmtree70@hotmail.com>
Subject: Double Buffering
Date: Fri, 20 Aug 1999 12:06:06 PDT
X-UIDL: e6e126867dec09bbfa0f2d7100e4944a

Hey!

Could someone write a little code for doing a GOOD double buffering.
I mean like that where I can use BLIT and BBLIT commands together that
shapes won't flicker when I use BLIT command. I've tried to do; I'm close, 
but not enough ;)

I also need some GFX-artists if anyone knows??


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@ENDNODE
@NODE "Mail_178" "Re: Double Buffering"
From: Curt Esser <camge@ix.netcom.com>
Date: Fri, 20 Aug 1999 17:15:13 -0500
Subject: Re: Double Buffering
X-UIDL: 2fc6fde1ab0407d581eed0d552c67e7c

Hi Jani

On 20-Aug-99, Jani Parviainen wrote:
> Hey!
> 
> Could someone write a little code for doing a GOOD double buffering. I
> mean like that where I can use BLIT and BBLIT commands together that
> shapes won't flicker when I use BLIT command. I've tried to do; I'm close,
> but not enough ;)

The key to flicker-free double buffering is to make sure all drawing,
Blitting, BBlitting, etc. is being done on the undisplayed bitmap at all
times.

As long as you are doing that, there should never be any flicker.

The full source codes for my games "Crazy8's" and "Dungeon Explorer" are
available on my web-site and on Aminet/dev/basic

Both use flicker-free double-buffering, Blit, BBlit, etc.

The Crazy 8's game has more comments, so it's probably the best choice.

Later...
-- 
Liar: One who tells an unpleasant truth.

                                    Yours electronically,
                                    Curt Esser
                                    camge@ix.netcom.com
                                    http://members.xoom.com/Curt_Esser/



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@ENDNODE
@NODE "Mail_179" "Re: Double Buffering"
From: Rob Hutchinson <loki@sds.in2home.co.uk>
Date: Fri, 20 Aug 1999 20:01:05 +0100
Organization: Satanic Dreams Software.
Subject: Re: Double Buffering
Encoding: binary
X-UIDL: 950753d9d742ad78f907081f2270135c

Hello Jani
     Hiya, Jani... ,on 20-Aug-99 you mailed me about: Double Buffering! So I`ma reply`in...

> Hey!
> 
> Could someone write a little code for doing a GOOD double buffering. I
> mean like that where I can use BLIT and BBLIT commands together that
> shapes won't flicker when I use BLIT command. I've tried to do; I'm close,
> but not enough ;)

It`s pretty simple to fix, if you have BBlit working... Then you got
most of it, if you want to draw to the bitmap without corrupting it
with a normal Blit, you have to do it when unbuffering has taken
place and the bitmap is free of BBlited objects. 
Remember, 1 buffer per bitmap (in your case 2 buffers are needed.)
and that you have to draw to both with your Blits, so you would
setup a flag that is acted upon, ONLY if it`s set and directly
after the Unbuffer, this routine should work twice then set
the flag back to `Off'. (so that it works on both bitmaps.)

If you still cant fix it, send us the code and I`ll have a go ;)

-- 

Rob,
-- 
MAILTO:loki@sds.in2home.co.uk | #ICQ:# 27181384
#FAX:# 0870 0888470
#SDS FOUNDER:# URL: http://www.satanicdreams.freeserve.co.uk/
#PROJECT INFO:# Minimum Safe Distance [####------ 45% ish complete. ]
#HOME OF:# /MorrisTheMaggot, BB2MUIUpdate, TimeSwipe, NIB,/
/CTTM2, BlitzBFB, Prefs2000 & TMS. And too much other stuff./
[ "Paranoia must run in your species, Odo." - Quark ]


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@ENDNODE
@NODE "Mail_180" "Re: Double Buffering"
X-Originating-IP: [194.197.68.44]
From: "Jani Parviainen" <palmtree70@hotmail.com>
Subject: Re: Double Buffering
Date: Mon, 23 Aug 1999 11:30:51 PDT
X-UIDL: f6506cd597f256b06bfc8f9f56e7b789

>From: Curt Esser <camge@ix.netcom.com>
>Reply-To: blitz-list@netsoc.ucd.ie
>To: blitz-list@netsoc.ucd.ie
>Subject: Re: Double Buffering
>Date: Fri, 20 Aug 1999 17:15:13 -0500
>> > Could someone write a little code for doing a GOOD double buffering
> > mean like that where I can use BLIT and BBLIT commands together > shapes 
>won't flicker when I use BLIT command. I've tried to do; I'm close,
> > but not enough ;)
>
>The key to flicker-free double buffering is to make sure all drawing,
>Blitting, BBlitting, etc. is being done on the undisplayed bitmap at all
>times.

Okey. I managed to do working double buffering with bblit and blit, but now 
I want to add a stencil ;) I've tried use Stencil command before main loop 
and SBlit command in mainloop, but these won't work. Can anybody help me, 
again?


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@ENDNODE
@NODE "Mail_181" "DTLoad - as a Function"
From: Leigh Parry <lparry@free4all.co.uk>
Date: Mon, 30 Aug 1999 14:14:33 +0000
Subject: DTLoad - as a Function
X-UIDL: 419a60beb4e7069bdb239d3518767278

Hello,

I've now upladed another LHA onto my site.

Uses Datatypes in a function.

can be called several times, as it stores pointers etc.

Check it out,

I've also done sound Function which uses DT's if any body wants that.
(not currently uploaded)
(XBSound & Blitz' Sound libraries caused problems, e.g. if using 'SongPlayer',
then started a prog with the XB or Blitz sound commands 'Songplayer' halted
and you couldn't quit out of it.) 

Cya,

    Leigh.

P.S. - For James Boyd

If you want to Include it in your Stats&Funcs, please do, all I ask is you
acknowledge me as it's author (and maybe include email & web links).

-- 

 A1200T - 040-33Mhz +16MbFast - 3.2Gig HD - 32x CD - ZIP

 EMail: lparry@free4all.co.uk
 EMail: lparry@ukonline.co.uk
 URL: http://www.free0024068.free4all.co.uk/
 URL: http://web.ukonline.co.uk/lparry/

 The Answer = 42 = $2A = %101010


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@ENDNODE
@NODE "Mail_182" "Re: DTLoad - as a Function"
From: Anton Reinauer <anton@ww.co.nz>
Date: Tue, 31 Aug 1999 13:39:12 +1200
Subject: Re: DTLoad - as a Function
X-UIDL: 4fd12a5d40f140ff55e7bc17e65a50d8

On 31-Aug-99, Leigh Parry wrote:
 
> I've also done sound Function which uses DT's if any body wants that.
> (not currently uploaded) (XBSound & Blitz' Sound libraries caused
> problems, e.g. if using 'SongPlayer', then started a prog with the XB
> or Blitz sound commands 'Songplayer' halted and you couldn't quit out
> of it.)
 
  That's because the Blitz sound commands hit the hardware direct,
rather than use the audio.device, if it used the audio.device, then it
would know those sound channels were already allocated.   

-- 
        Anton Reinauer <anton@ww.co.nz>
      A500,DF1:,0.5MC,8.5MF,60HDD,WB3.1 &1.3/2.0 
    A1200,2M,CD-Rom,25/040,200/PPC ,WB3.0 
          
    Project: UDP_Chat [99%]- an Internet multi-player code, test-bed 
      for my game Pyro-Mid. - Aminet: dev/basic/UDP_Chat.lha (V2.6)
         <http://homepages.paradise.net.nz/ants>



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@ENDNODE
@NODE "Mail_183" "Re: DTLoad - as a Function"
From: Curt Esser <camge@ix.netcom.com>
Date: Mon, 30 Aug 1999 18:44:53 -0500
Subject: Re: DTLoad - as a Function
X-UIDL: 1da11e8894a1b631d28bf7984fd15774

Hi Leigh

On 30-Aug-99, Leigh Parry wrote:
> Hello,
> 
> I've now upladed another LHA onto my site.
> 
> Uses Datatypes in a function.
> 
> can be called several times, as it stores pointers etc.
> 
> Check it out,

Sounds good!
> 
> I've also done sound Function which uses DT's if any body wants that. 

Yes, please!  Or, better, upload it to your site too so everybody can get
it...


Later...
-- 

                                    Yours electronically,
                                    Curt Esser
                                    camge@ix.netcom.com
                                    http://members.xoom.com/Curt_Esser/



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@ENDNODE
@NODE "Mail_184" "Re: DTLoad - as a Function"
From: James L Boyd <jamesboyd@all-hail.freeserve.co.uk>
Date: Wed, 01 Sep 1999 02:40:32 +0100
Subject: Re: DTLoad - as a Function
X-UIDL: 875c1aaa9172d26b3358c5660f1e5d10

Leigh Parry churned out *this* drivel:

> I've also done sound Function which uses DT's if any body wants that. (not
> currently uploaded) (XBSound & Blitz' Sound libraries caused problems,
> e.g. if using 'SongPlayer', then started a prog with the XB or Blitz sound
> commands 'Songplayer' halted and you couldn't quit out of it.)

I'll have a copy if it's not on your site (I'll be going tomorrow for the
other version :)
 
> P.S. - For James Boyd
> 
> If you want to Include it in your Stats&Funcs, please do, all I ask is you
> acknowledge me as it's author (and maybe include email & web links).

Great, thanks...and I always add credits if I know who's done what :)
 
See ya,
-- 
<tsb>
<sb>James L Boyd - jamesboyd@all-hail.freeserve.co.uk
<sb>Member of Team *AMIGA*, and *Dogbert's New Ruling Class.*
<sb>Connected from Dundee, Scotland. 
<sb>(http://surf.to/all-hail/)
<tsb>

640K ought to be enough for anybody.
-- Bill Gates in 1981.



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@ENDNODE
@NODE "Mail_185" "ElmoreDosLib"
From: "David McMinn" <D.Mcminn@eee.rgu.ac.uk>
Organization: The Robert Gordon University, E&EE
Date: Mon, 2 Aug 1999 17:05:01 +0100
Subject: ElmoreDosLib
Encoding: 8bit
X-UIDL: 72246eb2b9be78fab720ab3b66d84ab5

What version of the ElmoreDosLib was there a bug in? Was it the one available 
separately on Aminet?

Thanks.


-- 
|) /\ \/ ][ |)   |\/| © |\/| ][ |\| |\|
 dmcminn@house-of-mojo.freeserve.co.uk
  http://members.xoom.com/David_McMinn
             ICQ=16827694
Evangelist
Anagram: Evil's Agent


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@ENDNODE
@NODE "Mail_186" "Re: ElmoreDosLib"
From: Curt Esser <camge@ix.netcom.com>
Date: Mon, 02 Aug 1999 20:31:16 -0500
Subject: Re: ElmoreDosLib
X-UIDL: a14b4f6a32e017b7be1aea912428290f

--BOUNDARY.1748673560.3

Hi David

On 02-Aug-99, David McMinn wrote:
> What version of the ElmoreDosLib was there a bug in? Was it the one
> available separately on Aminet?

No, it is the one found on BUM 9 (and maybe 10 also?)

That is, if you mean the one where the command "ChangeDir" tokenizes, but no
longer works.  However, you can use the command "Examine" in it's place.

The library was apparently updated, but the docs weren't...

I recently looked through it with a Hex editor and found a lot more commands
than are in the docs - stuff that apparently allows you to read and change
the file bits, pull out the path string from a full file/path string, move
files to different directories, etc.

I've attached the command list.

But by the time I found these, I already had learned to do these things
through the OS, so I never experimented with these new commands to see if
they actually work... 
Later...
-- 


                                    Yours electronically,
                                    Curt Esser
                                    camge@ix.netcom.com
                                    http://members.xoom.com/Curt_Esser/


--BOUNDARY.1748673560.3
Content-Disposition: attachment; filename="Blib.109"

ElmpreDos.library

CHDir
CurrentDir$
MoreEntries
EntryDir
EntryName$
EntryBits$
EntrySize
EntryDate
EntryHour
EntryMins
EntrySecs
EntryComment$
CopyFile
SetCopyBuffer
NameFile
MakeDir
AnalyzeDisk
DiskUnit
DiskErrors
DiskCapacity
DiskUsed
DiskBlocks
DiskFree
MoveFile
GetAssigns
Assign$
Examine
SetFileComment
SetBits
SetWildString
MatchWild
DosError$
DiskState
DiskType$
FilePart$
PathPart$
FullPath$
NoMoreEntries
GetLocal$
GetEnv$
SetLocal
SetEnv
UnSetLocal
UnSetEnv
Run
ComparePaths
Assign
Exec


--BOUNDARY.1748673560.3

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--BOUNDARY.1748673560.3--




@ENDNODE
@NODE "Mail_187" "Re: ElmoreDosLib"
From: "David McMinn" <D.Mcminn@eee.rgu.ac.uk>
Organization: The Robert Gordon University, E&EE
Date: Tue, 3 Aug 1999 09:51:54 +0100
Subject: Re: ElmoreDosLib
Encoding: 8bit
X-UIDL: 37055e7dded13f1dec718b7fb3857efb


> That is, if you mean the one where the command "ChangeDir" tokenizes, but
> no longer works.  However, you can use the command "Examine" in it's
> place.

Yeah, I think that was the one I meant. Funny that, I always thought I had the 
one from BUM9/10 and it seemed to word. Or maybe it was from BUM6.

> The library was apparently updated, but the docs weren't...

In keeping with the whole tradition of Blitz then ;)

> I recently looked through it with a Hex editor and found a lot more
> commands than are in the docs - stuff that apparently allows you to read
> and change the file bits, pull out the path string from a full file/path
> string, move files to different directories, etc.
> 
> I've attached the command list.

Those look like the commands that are in the new ElmoreDosLib on Aminet. The 
docs for those commands are in that archive.


-- 
|) /\ \/ ][ |)   |\/| © |\/| ][ |\| |\|
 dmcminn@house-of-mojo.freeserve.co.uk
  http://members.xoom.com/David_McMinn
             ICQ=16827694
I'd explain it to you, but your brain would explode.


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@ENDNODE
@NODE "Mail_188" "Re: ElmoreDosLib"
From: Curt Esser <camge@ix.netcom.com>
Date: Tue, 03 Aug 1999 07:18:00 -0500
Subject: Re: ElmoreDosLib
X-UIDL: d89ed11cea5400bfadfaf36e64fb1cb7

Hi David

On 03-Aug-99, David McMinn wrote:
> 
>> That is, if you mean the one where the command "ChangeDir" tokenizes, but
>> no longer works.  However, you can use the command "Examine" in it's
>> place.
> 
> Yeah, I think that was the one I meant. Funny that, I always thought I had
> the one from BUM9/10 and it seemed to word. Or maybe it was from BUM6.
> 
>> The library was apparently updated, but the docs weren't...
> 
> In keeping with the whole tradition of Blitz then ;)

Unfortunately, yes  ;)

>> I've attached the command list.
> 
> Those look like the commands that are in the new ElmoreDosLib on Aminet.
> The docs for those commands are in that archive.

Right you are!  Thanks, David.

I looked through the doc - it seems that this version requires WB 3.xx (or
so it says in the doc) - maybe the "bug" really was people unknowingly
trying to use it on 2.xx?

Later...
-- 
The wise shepherd never trusts his flock to a smiling wolf.

                                    Yours electronically,
                                    Curt Esser
                                    camge@ix.netcom.com
                                    http://members.xoom.com/Curt_Esser/



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@ENDNODE
@NODE "Mail_189" "Enforcer hits"
From: "Tony Rolfe" <edgewater@shoalhaven.net.au>
Organization: Edgewater Motel, Burrill Lake, NSW 2539 Australia
Date: 5 Aug 99 13:48:41 +1000
Subject: Enforcer hits
X-UIDL: b7c2a512ee04c042278dcbd17825032c

--=_=8<==MD237A99639-7D70EC11==8<=_=
Encoding: 7bit

Can anyone explain why the Window statement at the end of this program
has enforcer hits.

If you END before the window - no problem.    Remove that END and you
get the attached hits.

Thanks


-- 
Tony Rolfe
Amiga 2000, 68030/25, 1+4Mb
www.shoalhaven.net.au/edgewater


--=_=8<==MD237A99639-7D70EC11==8<=_=
Encoding: plain (7/8 bit)
Content-Disposition: attachment; filename="EnfTest.asc"
X-MD2-FilePath: Blitz2:Motel/converters/EnfTest.asc

; Can anyone explain why this program has enforcer hits
;
;  See the last line for details

WBStartup   ; so we can run from an icon

;============================================================
; First get some info about the user's system

WbToScreen 0

*Main_Screen.Screen   = Peek.l(Addr Screen (0))
Screen_Font$          = Peek$ (*Main_Screen\Font\ta_Name)  ; Screen font's name
Screen_Font_Height.w  = *Main_Screen\Font\ta_YSize         ; ... and height
Screen_Width.w        = *Main_Screen\Width                 ; Screen's width
Screen_Height.w       = *Main_Screen\Height                ; ... and height
Screen_Depth.b        = *Main_Screen\RastPort\BitMap\Depth ; Screen Depth
Screen_Detail_Pen.w   = *Main_Screen\DetailPen AND $FF     ; The drawing pen colours
Screen_Block_Pen.w    = *Main_Screen\BlockPen AND $FF
CloseScreen 0

;============================================================
; The open the screen and a borderless backdrop window.

LoadFont 0,Screen_Font$,Screen_Font_Height

Screen 0,0,0,Screen_Width,Screen_Height,Screen_Depth,-32768,"YAPI Demo",Screen_Detail_Pen,Screen_Block_Pen
*Main_Screen.Screen = Peek.l(Addr Screen (0))
Screen_Bar_Height   = *Main_Screen\BarHeight + 1

End  ; Leave this in - no hits.   Delete it - lots of hits
Window 0,0,0,Screen_Width,Screen_Height,$1980,"",1,2
End

--=_=8<==MD237A99639-7D70EC11==8<=_=
Encoding: plain (7/8 bit)
Content-Disposition: attachment; filename="Hits.asc"
X-MD2-FilePath: Blitz2:Motel/converters/Hits.asc


WORD-READ from 00000006                        PC: 00F8A016
USP:  002FE382 SR: 0004 SW: 0769  (U0)(-)(-)  TCB: 002FD6D8
Data: 00000000 00000000 002EF230 00000102 00000044 00000000 00000005 00000044
Addr: 00000000 0002A320 002F7CD8 002F7CD8 002FE4E6 002FE44E 002094A4 --------
Stck: 00FB4AA6 0020C520 002F7CD8 00000000 0020C520 00000000 002F7CD8 00000000
Stck: 00F81E7A 00FB3776 0020C520 002FE51E 002EF230 0020C520 00FB37AC 00000044
PC-8: 4E757000 1028001B 4E757000 59816A06 30280002 4E755981 6A061028 00054E75
PC *: 0C68805C 0006661E 0C280002 00056D16 2268000C 93E80008 B2FC0000 6708B2D0
Name: "EnforcerTest"  

WORD-READ from 00000000                        PC: 00F8A040
USP:  002FE382 SR: 0019 SW: 0769  (U0)(-)(-)  TCB: 002FD6D8
Data: 00000000 FFFFFFFC 002EF230 00000102 00000044 00000000 00000005 00000044
Addr: 00000000 0002A320 002F7CD8 002F7CD8 002FE4E6 002FE44E 002094A4 --------
Stck: 00FB4AA6 0020C520 002F7CD8 00000000 0020C520 00000000 002F7CD8 00000000
Stck: 00F81E7A 00FB3776 0020C520 002FE51E 002EF230 0020C520 00FB37AC 00000044
PC-8: 00020005 6D162268 000C93E8 0008B2FC 00006708 B2D06204 08C00002 59816A0E
PC *: 32104A80 67022209 E7493001 4E755981 6A4008C0 000348E7 30007400 7202142E
Name: "EnforcerTest"  

WORD-READ from 00000002                        PC: 00F8A006
USP:  002FE382 SR: 0019 SW: 0769  (U0)(-)(-)  TCB: 002FD6D8
Data: 00000000 FFFFFFFC 002EF230 00000102 00000044 00000000 00000005 00000044
Addr: 00000000 0002A320 002F7CD8 002F7CD8 002FE4E6 002FE44E 002094A4 --------
Stck: 00FB4ABE 0020C520 002F7CD8 00000000 0020C520 00000000 002F7CD8 00000000
Stck: 00F81E7A 00FB3776 0020C520 002FE51E 002EF230 0020C520 00FB37AC 00000044
PC-8: 4E757000 1028001A 4E757000 1028001C 4E757000 1028001B 4E757000 59816A06
PC *: 30280002 4E755981 6A061028 00054E75 0C68805C 0006661E 0C280002 00056D16
Name: "EnforcerTest"  

WORD-READ from 00000000                        PC: 00F8F856
USP:  002FE442 SR: 0014 SW: 0769  (U0)(-)(-)  TCB: 002FD6D8
Data: 00000000 00200010 002EF230 00000102 00000044 00000000 00000005 00000044
Addr: 00000000 00000000 002F7CD8 002F7CD8 002FE4E6 002FE44A 002094A4 --------
Stck: 002EF230 002FE532 002FE532 00FB4A66 0020C520 002F7CD8 002EF230 002FE576
Stck: 0020C520 00F88B34 80000000 002EAEA0 002EF230 002F7CD8 00000000 002E90FC
PC-8: 276F0028 0020266D FFA84E5D 4E754E55 FFFC2F0B 2648206B 002093C9 27490020
PC *: 3010E740 48C03228 000248C1 42A74878 00CA2F01 2F002F09 2F092F2B 000C2F09
Name: "EnforcerTest"  

WORD-READ from 00000002                        PC: 00F8F85C
USP:  002FE442 SR: 0004 SW: 0769  (U0)(-)(-)  TCB: 002FD6D8
Data: 00000000 00200010 002EF230 00000102 00000044 00000000 00000005 00000044
Addr: 00000000 00000000 002F7CD8 002F7CD8 002FE4E6 002FE44A 002094A4 --------
Stck: 002EF230 002FE532 002FE532 00FB4A66 0020C520 002F7CD8 002EF230 002FE576
Stck: 0020C520 00F88B34 80000000 002EAEA0 002EF230 002F7CD8 00000000 002E90FC
PC-8: 266DFFA8 4E5D4E75 4E55FFFC 2F0B2648 206B0020 93C92749 00203010 E74048C0
PC *: 32280002 48C142A7 487800CA 2F012F00 2F092F09 2F2B000C 2F092F09 2F082F48
Name: "EnforcerTest"  

WORD-READ from 00000000                        PC: 00F8F808
USP:  002FE63E SR: 0004 SW: 0769  (U0)(F)(-)  TCB: 002FD6D8
Data: FFFF0014 0000FFFF 002FE76C 002EF3E4 00000000 00008050 00208066 00000000
Addr: 00000000 00000000 002EF230 002F7CD8 00000000 002FE696 002094A4 --------
Stck: 002F7CD8 0020E26C 002E0000 00000000 00000000 00000000 00000000 00000000
Stck: 0000FFFF 00FF0100 00000000 FFFF0000 0000CACA CACACACA CACA0000 00000000
PC-8: 4E55FFAC 2F0B2648 43EDFFB2 4EB900F8 6C78206B 00202B48 FFB693C9 27490020
PC *: 3010E740 48C03228 000248C1 487800CA 2F012F00 2F092F09 486DFFB2 2F092F09
Name: "EnforcerTest"  

WORD-READ from 00000002                        PC: 00F8F80E
USP:  002FE63E SR: 0004 SW: 0769  (U0)(F)(-)  TCB: 002FD6D8
Data: 00000000 0000FFFF 002FE76C 002EF3E4 00000000 00008050 00208066 00000000
Addr: 00000000 00000000 002EF230 002F7CD8 00000000 002FE696 002094A4 --------
Stck: 002F7CD8 0020E26C 002E0000 00000000 00000000 00000000 00000000 00000000
Stck: 0000FFFF 00FF0100 00000000 FFFF0000 0000CACA CACACACA CACA0000 00000000
PC-8: 264843ED FFB24EB9 00F86C78 206B0020 2B48FFB6 93C92749 00203010 E74048C0
PC *: 32280002 48C14878 00CA2F01 2F002F09 2F09486D FFB22F09 2F092F2B 000C2F48
Name: "EnforcerTest"  
 

--=_=8<==MD237A99639-7D70EC11==8<=_=

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--=_=8<==MD237A99639-7D70EC11==8<=_=--
(end of MIME multipart message)


@ENDNODE
@NODE "Mail_190" "Re: Enforcer hits"
From: Roger Beausoleil <vision_fx@citenet.net>
Date: Sat, 25 Nov 1995 17:51:28 +0500
Subject: Re: Enforcer hits
X-UIDL: 08b226bd2713ef5556c17512a4971e34

Hi Tony,

The only mistake you did in your code was to omit to find the WorkBench Screen
ViewMode...

First... Add this line in the User's Screen info..

Screen_ViewMode.l = *Main_Screen\ViewPort\ColorMap\VPModeID

Second... Re-Write this Line...

Screen 0,0,0,Screen_Width,Screen_Height,Screen_Depth,Screen_ViewMode, etc...

Roger Beausoleil
Quebec-Canada






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@ENDNODE
@NODE "Mail_191" "Re: Enforcer hits"
From: Curt Esser <camge@ix.netcom.com>
Date: Thu, 05 Aug 1999 07:46:06 -0500
Subject: Re: Enforcer hits
X-UIDL: fd9be7a06447993a68149a476f882295

Hi Tony

On 04-Aug-99, Tony Rolfe wrote:
> Can anyone explain why the Window statement at the end of this program
> has enforcer hits.

Yes, it is the $80 in the window flags you are using.

If I substitute this:
Window 0,0,0,Screen_Width,Screen_Height,$1000|$800|$100,"",1,2

It runs fine - no hits.

What is the $80 in your flags?  I don't find it in the manual, and it is the
one that causes the hits.

Later...
-- 


                                    Yours electronically,
                                    Curt Esser
                                    camge@ix.netcom.com
                                    http://members.xoom.com/Curt_Esser/



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@ENDNODE
@NODE "Mail_192" "Re: Enforcer hits"
From: "David McMinn" <D.Mcminn@eee.rgu.ac.uk>
Organization: The Robert Gordon University, E&EE
Date: Thu, 5 Aug 1999 14:24:51 +0100
Subject: Re: Enforcer hits
Encoding: 8bit
X-UIDL: 59880272428d24c096175cc9454935a2


> What is the $80 in your flags?  I don't find it in the manual, and it is
> the one that causes the hits.

Another undocumented feature :) I think its the superbitmap flag, and you need 
to specify the bitmap (and gadgetlist) parameters if you use it.


-- 
|) /\ \/ ][ |)   |\/| © |\/| ][ |\| |\|
 dmcminn@house-of-mojo.freeserve.co.uk
  http://members.xoom.com/David_McMinn
             ICQ=16827694
You must go to Dagobah, where you will be taught by Yoda, the sly,
sweet mother fucker who taught me this shit.
 - Samuel L. Jackson, Jedi Master


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@ENDNODE
@NODE "Mail_193" "Re: Enforcer hits"
X-Originating-IP: [193.113.139.186]
From: "Stephen Sweeney" <bhunachicken@hotmail.com>
Subject: Re: Enforcer hits
Date: Thu, 05 Aug 1999 13:17:33 GMT
X-UIDL: 469857eeb211e886473123f1b50794d3

>Yes, it is the $80 in the window flags you are using.
>
>If I substitute this:
>Window 0,0,0,Screen_Width,Screen_Height,$1000|$800|$100,"",1,2
>
>It runs fine - no hits.
>
>What is the $80 in your flags?  I don't find it in the manual, and it is 
>the
>one that causes the hits.

$80 is the SuperBitmap flag and was left out of the manual.


______________________________________________________
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@ENDNODE
@NODE "Mail_194" "Re: Enforcer hits"
From: Curt Esser <camge@ix.netcom.com>
Date: Thu, 05 Aug 1999 18:03:53 -0500
Subject: Re: Enforcer hits
X-UIDL: 6baa3ce91b28df5dd2797679fc87d374

Hi David

On 05-Aug-99, David McMinn wrote:
> 
>> What is the $80 in your flags?  I don't find it in the manual, and it is
>> the one that causes the hits.
> 
> Another undocumented feature :) I think its the superbitmap flag, and you
> need to specify the bitmap (and gadgetlist) parameters if you use it.

Aha!  So the hits are probably caused since no gadgetlist and bitmap
parameters were given, then?

BTW, Fred, PLEASE PLEASE PLEASE include a decent manual with PowerBasic   ;)


Later...
-- 
Don't force it, use a bigger hammer.

                                    Yours electronically,
                                    Curt Esser
                                    camge@ix.netcom.com
                                    http://members.xoom.com/Curt_Esser/



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@ENDNODE
@NODE "Mail_195" "Re: Enforcer hits"
From: "Tony Rolfe" <edgewater@shoalhaven.net.au>
Organization: Edgewater Motel, Burrill Lake, NSW 2539 Australia
Date: 6 Aug 99 11:40:43 +1000
Subject: Re: Enforcer hits
Encoding: 7bit
X-UIDL: 2d35456de511c8ed38189c44715d3cdf

On Thu, 05 Aug 1999 07:46:06 -0500 Curt Esser said:
> Hi Tony
> 
> On 04-Aug-99, Tony Rolfe wrote:
> > Can anyone explain why the Window statement at the end of this program
> > has enforcer hits.
> 
> Yes, it is the $80 in the window flags you are using.
> 
> If I substitute this:
> Window 0,0,0,Screen_Width,Screen_Height,$1000|$800|$100,"",1,2
> 
> It runs fine - no hits.
> 
> What is the $80 in your flags?  I don't find it in the manual, and it is the
> one that causes the hits.

Superbitmap.     Hmmm, wonder why I had that there.

Since I don't supply a bitmap, its not surprising that it hits!!

Thanks

-- 
Tony Rolfe
Amiga 2000, 68030/25, 1+4Mb
www.shoalhaven.net.au/edgewater

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@ENDNODE
@NODE "Mail_196" "Re: Enforcer hits"
From: "Tony Rolfe" <edgewater@shoalhaven.net.au>
Organization: Edgewater Motel, Burrill Lake, NSW 2539 Australia
Date: 6 Aug 99 11:42:00 +1000
Subject: Re: Enforcer hits
Encoding: 7bit
X-UIDL: 54b04fb3e2544534422a34c2466acfc8

On Sat, 25 Nov 1995 17:51:28 +0500 Roger Beausoleil said:
> Hi Tony,
> 
> The only mistake you did in your code was to omit to find the WorkBench Screen
> ViewMode...
> 
> First... Add this line in the User's Screen info..
> 
> Screen_ViewMode.l = *Main_Screen\ViewPort\ColorMap\VPModeID
> 
> Second... Re-Write this Line...
> 
> Screen 0,0,0,Screen_Width,Screen_Height,Screen_Depth,Screen_ViewMode, etc...

Many thanks Roger.    That'll fix it.


-- 
Tony Rolfe
Amiga 2000, 68030/25, 1+4Mb
www.shoalhaven.net.au/edgewater

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@ENDNODE
@NODE "Mail_197" "Re: Enforcer hits"
From: Frederic Laboureur <alphasnd@sdv.fr>
Date: Fri, 06 Aug 1999 09:59:53 +0100
Organization: Fantaisie Software
Subject: Re: Enforcer hits
Encoding: 8bit
X-UIDL: d30962fb4bf00821bbd9b79a3eccf274

    Hi Curt, 

>> Another undocumented feature :) I think its the superbitmap flag, and you
>> need to specify the bitmap (and gadgetlist) parameters if you use it.
> 
> Aha!  So the hits are probably caused since no gadgetlist and bitmap
> parameters were given, then?
> 
> BTW, Fred, PLEASE PLEASE PLEASE include a decent manual with PowerBasic ;)

    No prob :). Any volunter ?

            Good bye,

-- 

                        Fred.

--------------------------------------------------------------------------

        /\/\/\/\/\                    Frédéric Laboureur (Fred)
     __/          \_    
    /^ ^  u^ ^n  ^ ^\                  E-Mail : alphasnd@sdv.fr 
   (o o_ /(o o)\ _o o)  
  _/_ /// |   | \\\ _\_              Only Amiga makes it possible
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  `---'   `---'   `---'             
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@ENDNODE
@NODE "Mail_198" "Re: Enforcer hits"
From: "Tony Rolfe" <edgewater@shoalhaven.net.au>
Organization: Edgewater Motel, Burrill Lake, NSW 2539 Australia
Date: 7 Aug 99 13:26:27 +1000
Subject: Re: Enforcer hits
Encoding: 7bit
X-UIDL: fd0488104df03b34af6ff6cb620aaf3e

On Sat, 25 Nov 1995 17:51:28 +0500 Roger Beausoleil said:
> Hi Tony,
> 
> The only mistake you did in your code was to omit to find the WorkBench Screen
> ViewMode...
> 
> First... Add this line in the User's Screen info..
> 
> Screen_ViewMode.l = *Main_Screen\ViewPort\ColorMap\VPModeID

Hi, Roger.

I tried this and it gives me a sort of double-wide low-res screen,
when my WB is PAL high-res  640x256.   The actual value returned by
this line is hex 00029000 which doesn't seem to make sense (at least
to me!)


-- 
Tony Rolfe
Amiga 2000, 68030/25, 1+4Mb
www.shoalhaven.net.au/edgewater

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@ENDNODE
@NODE "Mail_199" "Re: Enforcer hits"
From: Roger Beausoleil <vision_fx@citenet.net>
Date: Sat, 07 Aug 1999 01:08:11 +0500
Subject: Re: Enforcer hits
X-UIDL: e23a7b48858e0d3fa7b777d90e269ddb

On 07-Aug-99, Tony Rolfe wrote:
>On Sat, 25 Nov 1995 17:51:28 +0500 Roger Beausoleil said:
>> Hi Tony,
>> 
>> The only mistake you did in your code was to omit to find the WorkBench
>Screen
>> ViewMode...
>> 
>> First... Add this line in the User's Screen info..
>> 
>> Screen_ViewMode.l = *Main_Screen\ViewPort\ColorMap\VPModeID

>Hi, Roger.

>I tried this and it gives me a sort of double-wide low-res screen,
>when my WB is PAL high-res  640x256.   The actual value returned by
>this line is hex 00029000 which doesn't seem to make sense (at least
>to me!)

Hi Tony,

      The Value $29000 is the right value for your Workbench setup... $29000
means that you have a Workbench in Pal 640x256!

The Line that I tell you to add:
    Screen_ViewMode = *Main_Screen\ViewPort\ColorMap\VPModeID

    ...will return the ViewMode display for from the user's Workbench.

And ...
Screen 0,0,0,Screen_Width,Screen_Height,Screen_Depth,Screen_ViewMode,"",1,0 

... will open a screen with the same Width/Height as the User's Workbench.

The main mistake you did was to try to open a window with 640 pixels width in
a 320 for the Screen ( With a ViewMode as -32768 ). The Enforcer Hit.

I hope this is more clear...

Roger Beausoleil
Quebec-Canada





 





>-- 
>Tony Rolfe
>Amiga 2000, 68030/25, 1+4Mb
>www.shoalhaven.net.au/edgewater

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@ENDNODE
@NODE "Mail_200" "Re: Enforcer hits"
From: Andrew Guard <aMIGA_dUDE@assign.u-net.com>
Date: Fri, 06 Aug 1999 18:21:03 +0000
Organization: ProPassWord
Subject: Re: Enforcer hits
Encoding: 8bit
X-UIDL: bc9bb1880fca89462198709c64c09f28

Hello Tony

On 05-Aug-99, you wrote:

> Can anyone explain why the Window statement at the end of this program
> has enforcer hits.
> 
> If you END before the window - no problem.    Remove that END and you
> get the attached hits.
> 
> Thanks
> 
> 

Do you have blitz beduger active?
Regards
-- 
Think about it, ProPassWord. mailto:ppw-subscribe@egroups.com
--
Satanic Dreams Software  http://zap.to/sds  Fax +44 (0)870 0888470 
\\//Amiga\\// Team Amiga RC5 -- 603e+ 233/040 PowerUP, 32 Meg,
BVision, Zip, DVD, Kickstart 3.1 Pace56 External voice, ISP
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Non-Reciprocal Law of Expectations: Negative expectations yield negative
results. 
Positive expectations yield negative results.



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@ENDNODE
@NODE "Mail_201" "Re: Enforcer hits"
From: "Tony Rolfe" <edgewater@shoalhaven.net.au>
Organization: Edgewater Motel, Burrill Lake, NSW 2539 Australia
Date: 9 Aug 99 11:51:57 +1000
Subject: Re: Enforcer hits
Encoding: 7bit
X-UIDL: 5e5f49263ea7c29c89ba32c58ee31517

On Sat, 07 Aug 1999 01:08:11 +0500 Roger Beausoleil said:
> Hi Tony,
> 
>       The Value $29000 is the right value for your Workbench setup... $29000
> means that you have a Workbench in Pal 640x256!

That is correct.   I was trying to interpret it in light of the short
version "Mode" field, which did not make sense!   Where is the
documentation for this ViewMode?   I cannot find it in the includes
(obviously I am looking in the wrong ones!)
> 
> The Line that I tell you to add:
>     Screen_ViewMode = *Main_Screen\ViewPort\ColorMap\VPModeID
> 
>     ...will return the ViewMode display for from the user's
Workbench.
> 
> And ...
> Screen
0,0,0,Screen_Width,Screen_Height,Screen_Depth,Screen_ViewMode,"",1,0 
> 
> ... will open a screen with the same Width/Height as the User's
Workbench.

Especially when I spell ViewMode correctly in both places!! :-(

Thanks for your help.  All is working perfectly now.


-- 
Tony Rolfe
Amiga 2000, 68030/25, 1+4Mb
www.shoalhaven.net.au/edgewater

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@ENDNODE
@NODE "Mail_202" "Engine Nine Design members"
From: Matt Briggs <engine9@ukonline.co.uk>
Date: Sat, 28 Aug 1999 14:38:45 +0000
X-SenderInfo: 1; picture="http://www.enginenine.cjb.net/gfx/logo001.gif"
Organization: Engine Nine Design
Subject: Engine Nine Design members
X-UIDL: ae57a7bf18da349665ce9eb8dbd1e606

HiYa all

Anyone wanna join our every growing engine nine design amiga
pd group? :) if so, mail me or join the engine9 list at
www.onelist.com .

-- 
Massive regards
M@t Briggs

Visit: http://www.enginenine.cjb.net
Email: engine9@ukonline.co.uk 
E9List: engine9@onelist.com \ Members Wanted!!!
<tsb>
State Farm?  Guard dogs?


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@ENDNODE
@NODE "Mail_203" "Re: Engine Nine Design members"
Date: Sat, 28 Aug 1999 22:26:30 +0100 (BST)
From: =?iso-8859-1?q?Ayar=20Baboon?= <compiler_monkey@yahoo.co.uk>
Subject: Re: Engine Nine Design members
Encoding: 8bit
X-UIDL: 35acaac56e266571e977b67c7bcbcc5a



--- Matt Briggs <engine9@ukonline.co.uk> wrote:
> HiYa all
> 
> Anyone wanna join our every growing engine nine
> design amiga
> pd group? :) if so, mail me or join the engine9 list
> at
> www.onelist.com .

Noooooo!
It's a trap! ;)

(I'm defecting, er, sort of...)
____________________________________________________________
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@NODE "Mail_204" "Re: Engine Nine Design members"
From: Matt Briggs <engine9@ukonline.co.uk>
Date: Sun, 29 Aug 1999 17:56:55 +0000
X-SenderInfo: 1; picture="http://www.enginenine.cjb.net/gfx/logo001.gif"
Organization: Engine Nine Design
Subject: Re: Engine Nine Design members
X-UIDL: 025980118b419caa45a17a39568a0d67

Hiya Ayar

On 28-Aug-99, you wrote:

>> HiYa all
>> 
>> Anyone wanna join our every growing engine nine
>> design amiga
>> pd group? :) if so, mail me or join the engine9 list
>> at
>> www.onelist.com .
> 
> Noooooo!
> It's a trap! ;)

Heh, sssssh! The more members we catch, the more we can
eat... :)

> (I'm defecting, er, sort of...)

Hmm...

-- 
Massive regards
M@t Briggs

Visit: http://www.enginenine.cjb.net
Email: engine9@ukonline.co.uk 
E9List: engine9@onelist.com \ Members Wanted!!!
<tsb>
T-Shirt saying: It isn't easy being a Princess.


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@ENDNODE
@NODE "Mail_205" "Re: Filter stuff (Was: VisualPrefs problems)"
From: "Simon Hitchen" <simon@gadge.u-net.com>
Organization: Gadge Software
Date: 30 Aug 99 09:48:43 +0100
Subject: Re: Filter stuff (Was: VisualPrefs problems)
Encoding: 7bit
X-UIDL: f4128b51e02791d4d8309a7df9b17306

Hello James L Boyd,
 
> Probably the filter thing will be fixed by this too, but
> here's how to turn the filter on and off :
> 
> (Hardware Poke, no Enforcer hits :)
> 
> Poke.b $bfe001,0 - on
> Poke.b $bfe001,2 - off
> 
> Weird thing though - if you Peek this location, it'll read -2 if it's
> on (0 if off), even if you poke it with 2 just before peeking it...anyone
> know why (just out of curiosity)?

'Cos you're peeking the whole byte, the rest of the bits could be 0 or
1 so it could return any byte value IYSWIM :)


You could try this :)


; Record filter setting at the start so we can restore
; it later in a nice user friendly way :)

filtstate.b=Peek.b($bfe001)


; Set the filter on or off as many times as you
; need to in your proggy by using...

BCLR #1,$bfe001   ; filter on

; or....

BSET #1,$bfe001   ; filter off


; Restore the original filter settings at the end

If filtstate AND %10  
  BSET #1,$bfe001     ; filter off 
Else
  BCLR #1,$bfe001     ; filter on 
End If


-- 

Simon

MailTo:simon@gadge.u-net.com
http://www.gadge.u-net.com
ICQ: 22707489

A1200T-060/50-48+4+2MB-CD-HDx2-V90-SVGA-SCSI-ZII-CGX/3D.
Health Warning! - This Amiga Is Genetically Modified(tm)
Revenge AGA:UFO_EU:WB-Tidy:WB-AnimAL:YAMM & other stuff.

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@ENDNODE
@NODE "Mail_206" "Re: Filter stuff (Was: VisualPrefs problems)"
From: James L Boyd <jamesboyd@all-hail.freeserve.co.uk>
Date: Mon, 30 Aug 1999 19:45:34 +0100
Subject: Re: Filter stuff (Was: VisualPrefs problems)
X-UIDL: aa31e1e14c2dac30c9563e211124da23

Simon Hitchen churned out *this* drivel:

>> Weird thing though - if you Peek this location, it'll read -2 if it's
>> on (0 if off), even if you poke it with 2 just before peeking it...anyone
>> know why (just out of curiosity)?
> 
> 'Cos you're peeking the whole byte, the rest of the bits could be 0 or
> 1 so it could return any byte value IYSWIM :)

Ah, I always forget you can read smaller than a byte ;)

> BCLR #1,$bfe001   ; filter on
> 
> ; or....
> 
> BSET #1,$bfe001   ; filter off

^^^ Is the #1 in this the number of the bit then? Not an asm guy ;)

See ya,
-- 
<tsb>
<sb>James L Boyd - jamesboyd@all-hail.freeserve.co.uk
<sb>Member of Team *AMIGA*, and *Dogbert's New Ruling Class.*
<sb>Connected from Dundee, Scotland. 
<sb>(http://surf.to/all-hail/)
<tsb>

The release of atom power has changed everything except our way of
thinking...the solution to this problem lies in the heart of 
mankind. If only I had known, I should have become a watchmaker.
-- Albert Einstein



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@ENDNODE
@NODE "Mail_207" "Re: Filter stuff (Was: VisualPrefs problems)"
From: "Simon Hitchen" <simon@gadge.u-net.com>
Organization: Gadge Software
Date: 31 Aug 99 23:39:02 +0100
Subject: Re: Filter stuff (Was: VisualPrefs problems)
Encoding: 7bit
X-UIDL: 15c1ac5f957218ba989403bff90f3917

Hello James L Boyd,
 
> > BSET #1,$bfe001   ; filter off
> 
> ^^^ Is the #1 in this the number of the bit then? Not an asm guy ;)

Yup!

P.S. I wasn't an "ASM guy" 'till 2 days ago :)


-- 

Simon

MailTo:simon@gadge.u-net.com
http://www.gadge.u-net.com
ICQ: 22707489

A1200T-060/50-48+4+2MB-CD-HDx2-V90-SVGA-SCSI-ZII-CGX/3D.
Health Warning! - This Amiga Is Genetically Modified(tm)
Revenge AGA:UFO_EU:WB-Tidy:WB-AnimAL:YAMM & other stuff.

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@ENDNODE
@NODE "Mail_208" "fmv"
From: Emil Oppeln Bronikowski <opi@amigascne.org>
Date: Tue, 31 Aug 1999 15:22:52 +0100
Organization: calkowiecie nie-zorganizowany
Subject: fmv
X-UIDL: c53ca0e1930055eec5fef97b0efb9c8b

Yello,

im looking for full motion video module for cd32...

zdroofka!
-- 
                    Emil Oppeln Bronikowski - TrogSoft
             opi@amigascne.org http://abyss.lodz.pdi.net/~opi
                             *First Class Mag*


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@ENDNODE
@NODE "Mail_209" "Re: fmv"
From: Rob Hutchinson <loki@sds.in2home.co.uk>
Date: Tue, 31 Aug 1999 18:35:44 +0100
Organization: Satanic Dreams Software.
Subject: Re: fmv
X-UIDL: c18ff478ef637bc647178860ed0486af

Hello Emil
     Hiya, Emil... ,on 31-Aug-99 you mailed me about: fmv! So I`ma reply`in...

> Yello,
> 
> im looking for full motion video module for cd32...

Really? Nice. ;)

> zdroofka!
-- 

Rob,
-- 
MAILTO:loki@sds.in2home.co.uk | #ICQ:# 27181384 | #FAX:# 0870 0888470
#SDS FOUNDER:# URL: http://www.satanicdreams.cjb.net/
#PROJECT INFO:# Minimum Safe Distance [####------ 45% ish complete. ]
#CO-WEBMASTER:# http://www.blitz-2000.freeserve.co.uk/
[ Never have sex with someone in your office. Wait until you get home. ]


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@ENDNODE
@NODE "Mail_210" "Fonts"
From: Bippy M <BippyM@stingent.freeserve.co.uk>
Date: Wed, 25 Aug 1999 21:29:59 +0000
Subject: Fonts
X-UIDL: 0b406ea14cfcc60f3bc8359885eabd1f

Hiya Guys,

How do you find out what system font you are using?

I'm trying to use the stuff from Amigalibs.res file to no avail..

Cheers

mark
-- 
x----------------| BippyM@Stingent.freeserve.co.uk |-----------------x
|                                                                    |
|  Current Projects:                                                 |
|                    Overflow (Pipemania Clone) [..^.......] 30%     |
|                    Packer2Packer Suite        [.^........] 20%     |
|                                                                    |
x----------------| BippyM@Stingent.freeserve.co.uk |-----------------x


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@ENDNODE
@NODE "Mail_211" "Re: Fonts"
From: James L Boyd <jamesboyd@all-hail.freeserve.co.uk>
Date: Thu, 26 Aug 1999 01:06:26 +0100
Subject: Re: Fonts
X-UIDL: 31b32137a1b12ebf6996370c9618a6e1

--BOUNDARY.1749112792.4

Bippy M churned out *this* drivel:

> How do you find out what system font you are using?
> 
> I'm trying to use the stuff from Amigalibs.res file to no avail..

If you mean the Workbench screen's font, see attached...

See ya,
-- 
<tsb>
<sb>James L Boyd - jamesboyd@all-hail.freeserve.co.uk
<sb>Member of Team *AMIGA*, and *Dogbert's New Ruling Class.*
<sb>Connected from Dundee, Scotland. 
<sb>(http://surf.to/all-hail/)
<tsb>

Men talk of killing time, while time quietly kills them.
-- Dion Boucicault 


--BOUNDARY.1749112792.4
Content-Disposition: attachment; filename="GetWBFont.asc"
Content-Description: Shows Workbench font


wb$="Workbench"

*scr.Screen=LockPubScreen_ (&wb$)

If *scr

  *scfont.TextAttr=*scr.Screen\Font
  fname$=Peek$(*scfont.TextAttr\ta_Name)
  fheight.b=*scfont.TextAttr\ta_YSize

  NPrint "Workbench font - ",fname$," : ",fheight

  UnlockPubScreen_ &wb$,*scr

Else NPrint "Failed to lock Workbench screen!"
EndIf

NPrint "":NPrint "Click mouse..."
MouseWait
End


--BOUNDARY.1749112792.4

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@ENDNODE
@NODE "Mail_212" "Re: Fonts"
From: Curt Esser <camge@ix.netcom.com>
Date: Thu, 26 Aug 1999 07:14:21 -0500
Subject: Re: Fonts
X-UIDL: 9449378d4647f267e11cbd3eb41853ce

--BOUNDARY.1748424336.1

Hi Bippy,

On 25-Aug-99, Bippy M wrote:
 
> How do you find out what system font you are using?
> 
> I'm trying to use the stuff from Amigalibs.res file to no avail..

Here is an example that gathers some information about any opened screens. 
Maybe it will help...

Later...
-- 


                                    Yours electronically,
                                    Curt Esser
                                    camge@ix.netcom.com
                                    http://members.xoom.com/Curt_Esser/


--BOUNDARY.1748424336.1
Content-Disposition: attachment; filename="screen.info.asc"

;demo of getting screen information
;last modified JAN 10 1999
;by Curt Esser  <camge@ix.netcom.com>

;====== MUST have Blitzlibs:amigalibs.res  as
;====== resident in your compiler options!

WBStartup
NoCli
WBenchToFront_
FindScreen 0     ;get information on the WB screen to start


;*SCR will point to a Screen structure

*SCR.Screen=Peek.l(Addr Screen (0))

;---- OK, Got it!  Now let's gather some information:

Gosub getScreenInfo

;----- let's make a window, using the WB screen information:

winwidth.w=400
winx.w=(swidth.w-winwidth)/2   ;we'll center it on the screen

winhi.w=sheight.w-20   ;and make it a bit shorter than the screen
winy.w=bheight.b+2     ;and put it just below the title bar

title$="Screen Info :"

Window 0,winx,winy,winwidth,winhi,$8|$400|$1000,title$,dpen.w,bpen.w


;---- now let's print the Screen info's in our window

Repeat

Free IntuiFont 0
LoadFont 0,font$,fontY.w    ;we'll use each screen's font

WindowFont 0

NPrint " "
NPrint " Screen   = ",stitle$
WPrintScroll
NPrint " Font     = ",font$
WPrintScroll
NPrint " Font size= ",fontY
WPrintScroll
NPrint " Width    = ",swidth.w," pixels"
WPrintScroll
NPrint " Height   = ",sheight.w," pixels"
WPrintScroll
NPrint " TitleBar =  ",bheight.b," pixels"
WPrintScroll
NPrint " Front Pen= ",bpen.w
WPrintScroll
NPrint " Back Pen = ",dpen.w
WPrintScroll
NPrint " "
WPrintScroll

If *NXT.Screen
  NPrint " -- Press {RETURN} to continue --"
Else
  NPrint " No other screens opened "
EndIf

WPrintScroll
NPrint " "
WPrintScroll

  ev.l=WaitEvent
  If ev=$400 AND *NXT
    *SCR.Screen=*NXT.Screen
    Gosub getScreenInfo
    NPrint "================================================================"
    WPrintScroll
  Else
    ev=$200  ;if no other screens, fake a close-gadget hit  :)
  EndIf

Until ev=$200 AND EventWindow=0

End

;-------------------------------------------------------------------------

getScreenInfo   ;read information from a screen structure

stitle$=Peek$ (*SCR\Title)      ;the screen's title
font$=Peek$ (*SCR\Font\ta_Name) ;screen font's name
fontY.w=*SCR\Font\ta_YSize      ;font height
swidth.w=*SCR\Width             ;screen's width
sheight.w=*SCR\Height           ;and height
bheight.b=*SCR\BarHeight        ;height of it's title bar
dpen.w=*SCR\DetailPen AND $FF   ;the drawing pen colours
bpen.w=*SCR\BlockPen AND $FF
*NXT.Screen=*SCR\NextScreen     ;pointer to the next screen, if any

Return



--BOUNDARY.1748424336.1

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--BOUNDARY.1748424336.1--




@ENDNODE
@NODE "Mail_213" "Forewarning (sort of) (WAS: Re: GTList problems)"
From: Gaz-JD/FX-s^D <gaz@jokerd.freeserve.co.uk>
Date: Tue, 03 Aug 1999 15:03:02 +0100
Organization: Joker Developments
Subject: Forewarning (sort of) (WAS: Re: GTList problems)
X-UIDL: 9b923c7a73697bf2b012859d58b794d4

Hi,
   I still can't get it workin'. If anyone wants to see what happens
on their system (preferably one with DOpus Magellan 2 installed) mail
me privately and I'll send it your way. Its about 50K.
Cya!
Gaz.
-- 
<tsb>
<tsb>Gareth Griffiths
<tsb>Founder of Joker Developments: 
<tsb>E-Mail: *gaz@jokerd.freeserve.co.uk*
<tsb>WWW: *www.jokerd.freeserve.co.uk*
<tsb>ICQ: *GazChap (31023012)*
<tsb>
<tsb>It ain't over 'til you read the tagline.

<tsb>


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@ENDNODE
@NODE "Mail_214" "Freeze ups"
From: Bippy M <BippyM@stingent.freeserve.co.uk>
Date: Thu, 26 Aug 1999 22:27:37 +0000
Subject: Freeze ups
X-UIDL: 82e9ada58560c89f1522e785dd8abd8f

Hiya Guys,

Thanks to both James and Curt for help regarding the last few queries I
sent, now another..

As you might remember I asked if it was possible to free arrays before my
proggie quits, well i did this dim array$(0), but my program still freezes
when I quit!!

I have about 4 arrays set-up, each is a string array with 20,000 elements
(only 10-11,000 get used atm)..

For some reason when I quit it locks the system up for upto 30seconds
(Depends on CPU) (It even locks the mouse pointer).. any ideas?

Mail me and I'll send the source privately (About 130k)

Cya

Mark

-- 
x----------------| BippyM@Stingent.freeserve.co.uk |-----------------x
|                                                                    |
|  Current Projects:                                                 |
|                    Overflow (Pipemania Clone) [..^.......] 30%     |
|                    Packer2Packer Suite        [.^........] 20%     |
|                                                                    |
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@ENDNODE
@NODE "Mail_215" "Re: Freeze ups"
From: Curt Esser <camge@ix.netcom.com>
Date: Thu, 26 Aug 1999 19:01:50 -0500
Subject: Re: Freeze ups
X-UIDL: 7a994d05baa79f019b9570d641cbf21a

Hi Bippy

On 26-Aug-99, Bippy M wrote:
> Hiya Guys,
> 
> Thanks to both James and Curt for help regarding the last few queries I
> sent, now another..
> 
> As you might remember I asked if it was possible to free arrays before my
> proggie quits, well i did this dim array$(0), but my program still freezes
> when I quit!!
> 
> I have about 4 arrays set-up, each is a string array with 20,000 elements
> (only 10-11,000 get used atm)..
> 
> For some reason when I quit it locks the system up for upto 30seconds
> (Depends on CPU) (It even locks the mouse pointer).. any ideas?

Yes, it is beacuse of the way variable-length strings must be handled.  BTW,
this is NOT Blitz's fault (for once...)

Since normally a string can be of any length, a string array can not
actually have all it's elements stored in one convienient block of memory,
like numeric arrays are kept.

As James pointed out the string array contains 4 bytes per element - but
these are NOT the actual strings - they are simply pointers to where the
actual string is kept in memory. When you
load or alter the string itself, it is copied to somewhere else in memory
and the pointer is updated to show the location. So, when the program ends,
each of the individual chunks of memory being used by the actual strings
must be tracked down and free'd, one at a time.  This could be up to 20,000
x 4 arrays! in your case, depending on how many of the strings were actually
used.

I'm surprised it can be done in only 30 seconds  ;)

The same goes when you re "DIM" the array to "0" - it worked fine for James,
but he probably didn't bother to put any contents into the 20,000
strings....

So, there you see the problem...

The solution?  Well, if you must have these strings adjustable in length
(like a normal string) I know of no way to fix this.

I have a couple of ideas to try if you can set a pre-determined maximum
length for the strings.

It all depends on what you are using them for...
> 
> Mail me and I'll send the source privately (About 130k)

You can send me the source if you like, but I'm afraid I can't help if the
string-length must be adjustable...

Maybe someone smarter than me knows a solution...

Later...
-- 

                                    Yours electronically,
                                    Curt Esser
                                    camge@ix.netcom.com
                                    http://members.xoom.com/Curt_Esser/



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@ENDNODE
@NODE "Mail_216" "Re: Freeze ups"
From: Curt Esser <camge@ix.netcom.com>
Date: Thu, 26 Aug 1999 20:24:32 -0500
Subject: Re: Freeze ups
X-UIDL: ad6f2d4bbff32588e792bdc109a0f228

Hi Again...

On 26-Aug-99, Curt Esser wrote:

{ Yes, I'm talking to myself again - sometimes it helps  ;) }

> The solution?  Well, if you must have these strings adjustable in length
> (like a normal string) I know of no way to fix this.

Of course, after I sent this, I thought of a possible solution - or, really
a "semi-solution":

You could try setting your program to a very low priority just before it
ends.  I don't know if it will help - it will actually make it take LONGER
to free all the strings, but it may free up the processor for other
programs to run while this is happening so the system doesn't seem to
"freeze"  If you have your own screen and windows opened, free them first
so the user isn't left staring at your screen forever while the strings are
being free'd  ;)

The NCS has a command for setting your program's priority, and there is also
a Function for this in James Boyd's StatsFuncts file (if I remember
correctly)


Later...
-- 
All true wisdom is found on T-shirts.

                                    Yours electronically,
                                    Curt Esser
                                    camge@ix.netcom.com
                                    http://members.xoom.com/Curt_Esser/



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@ENDNODE
@NODE "Mail_217" "Future of Amiga"
From: Luca Carminati <toffi@spm.it>
Date: Sat, 28 Aug 1999 20:56:21 -0500
Subject: Future of Amiga
Encoding: 8bit
X-UIDL: 9bc62053af142911b86e9a3d59fe8a1e

Hi Blitzers,

I've not been using my computer for about 3 months, and even during the months before, I was not up-to-date ubout the lot of Amiga. I had heard about OS3.5 and 5.0, as well as new kind of machines, but I have no precise information. Is there anyone who can tell me if the great bosses are trying to keep Amiga computers alive? What I'd like to know is if it's still worth continuing to develope software for the current machines (I've got an A1200/030/WB3.0). Maybe new generation Amigas will be born, but will the current programs be compatible with the new machines?

Thank you very much for any information.


-- 
Best regards,

Luca.

   _____________________________________
  |                                     |
  |    -----  LUKE'S PROJECTS  -----    |
  |                                     |
  |    Luca Carminati <toffi@spm.it>    |
  |    A1200/030/2+4Mb/WB3.0/1.2GbHD    |
  |                                     |
   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


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@ENDNODE
@NODE "Mail_218" "Re: Future of Amiga"
From: Donovan Reeve <bubby.lnk@ispi.net>
Date: Sat, 28 Aug 1999 17:04:53 +0500
Subject: Re: Future of Amiga
X-UIDL: 45de69a4acf7b7cec5ddaf932331bf3c

On 29-Aug-99, Luca Carminati flashed:
>Hi Blitzers,

>I've not been using my computer for about 3 months, and even during the
months
>before, I was not up-to-date ubout the lot of Amiga. I had heard about OS3.5
>and 5.0, as well as new kind of machines, but I have no precise information.
>Is there anyone who can tell me if the great bosses are trying to keep Amiga
>computers alive? What I'd like to know is if it's still worth continuing to
>develope software for the current machines (I've got an A1200/030/WB3.0).
>Maybe new generation Amigas will be born, but will 
>the current programs be compatible with the new machines?

>Thank you very much for any information.


  Hi Luca,

  Any software you write which will run on Amiga OS 3.0-3.5 is guaranteed to
be runable on the NG Amigas because they will have hardware enhanced emulation
of the present generation Amigas.  The new Amigas will of course have a
completely different processor from anything of any type now existing, so NO
software from ANY platform will be directly compatable.  Software of all
types will however run faster on the new Amigas under emulation than on the
machines it was written for.  Software written especially for the new Amigas
will flat FLY!!!
  As for present generation Amigas, they aint dead yet!  In fact, mainly due
to the increasingly easy availability of better processors and modern
periferels for them, they look to make at least a small resergence. Several
companys have very nicely equipt Amiga clones announced and several G3 cards
are under developement for emminent release within the next few months.

  I personally believe that the present generation of Amigas will actually
benifit some from the release of the NG Amigas, and many will continue to
be used for years to come.  However, most people will probably use their
present Amiga software undr emulation on the NG Amigas when they get them.
  Whereas emulation of the present Amigas on wintel machines is basically
a novelty and more trouble than it's worth for most people (sort of like
emulating a wintel on an old Amiga), emulation of a present-generation
Amiga on a NG Amiga will be very good indeed.  Adding a fast processor to
a present generation Amiga will definately make a new machine out of it
though, and adding a G3 PPC to one will make it leave pentiums and Macs
in the dust!  The Amiga OS and software are so much more well optimised
that giving them a ride on a modern processor is like launching them
on a rocket!  I use Art Effects 3 on my Amigas, and Photoshop 5 on a
Mac G3-350mhz tower at work.  Art Effects with a good processor on the
Amiga OS is MUCH faster.  The same can be said for Photogenics,
PageStream, Personal Paint, TV Paint, Alladin 4D, and a growing list of
other things which support PPC.  The best news though, is that even
software written for M680x0 processors can now be run MUCH faster on
a PPC than on the native processor, and the new Amiga OS 3.5 supports
that as standard!  The addition of a good graphics card gives another
great boost to the performance (not to mention the appearance) of
many programs, especially games which support them.

  USB is coming on the NG amigas as well as several of the OG Amiga
clones.  USB is handy and flexible, and will be cheap and ubiquitious,
but SCSI is still king performance-wise.  USB will however serve very
well for most purposes.

  Firewire may be on the NG Amigas (I certainly hope so) and on some
of the OG Amiga clones.  Firewire is MUCH faster than USB, and is
finally catching on somewhat.  It is more flexible than SCSI but not
faster.  In a way it might be said that it combines the better
attributes of USB (simplicity, flexibility and potential economy) with
the speed advantage of SCSI.  I hope it catches on on all platforms.

  Read the Amiga Tech report for a good summary of the expectations
for the first NG Amiga machines which they are calling their MCC
(Multimedia Convergence Computer) and which is but one of a plethoria
of planned products.

  Still no official word on the processor yet except guarded hints and
statements that we "should be pleased".  Scuttlebut and a very few
pieces of circumstantial evidence indicate that the new TransMeta
processor is a very good possibility.  If so, WHOOPEEEEE!!!

  If you haven't heard, the NG OS/OE kernal has been changed from QNX
(which is good, and ready) to Linux which is ready, but not yet good enough
for Amiga.  I believe the decision was a good one as Linux has several
thousand excellent programmers working on it and it will soon surpass QNX.
Also, arrangements are being made to fit it (the kernal) for Amigas needs
and Linus Thorvalds himselfe is working on the TransMeta processor
(presumably to help optimise it for the Linux kernel and vise-versa.

  Actually, things are looking up for both the present generation Amigas
and the NG Amigas.  A present generation Amiga with a fast PPC processor
and the efficient Amiga 3.1 + OS will stomp on anything wintel or Mac
have to offer.  Amigas no longer need to be under powered, and it is now
cheaper to beef up an Amiga with a fast processor and graphics card than
to buy a new Mac or wintel OF EQUAL QUALITY.  The free and nearly free
wintels don't count.  I have (unfortunatly) been exposed to them and they
are TROUBLESOME, LOW QUALITY JUNK, with both compatability problems and
reliability problems.  I regularly use and set up (and curse at) all types
of wintel machines and the latest Macs, and I can say without reservation
that you are better off sticking with the Amigas if you are willing to put
the money in them that you would put into buying something else.  It pisses
me off to see how many people have complained that it costs money to
upgrade an Amiga, so they turn around and spend even more money to get
something else, which they soon have to upgrade also.
  An Amiga with a good processor and graphics card and some ram and
hard-drive space IS A BETTER MACHINE than the alternatives, and there is
no need to pine for software because some of the best productivity
software made is for the Amiga, and emulating a Mac on the Amiga is both
efficient and effective.  Forget windoze, you don't want that trash anyway!
Any software you need is available for the Amiga and/or the Mac (on Amiga).

  "Aha," you say, "what about games?"  Well, things are looking up somewhat,
but there are still a million games which aren't on the Amiga.  How many
thousand of them are you planning on buying?   ;)   OK!  It's up to US to
do something about it (the Amiga programmers).  Not to mention all the
usefull little utilities and stuff we like to make.  People are being
cautiously more hopefull now, and if we respond, it will grow.  Amiga have
been highly encouraging people to upgrade their machines and many are.
Now, let's show them our stuff!!  The main thing we Blitzers need is access
to PPC programing, and Fred (bless his heart) is actively working on that!

  The official language of the NG Amigas will be C++ (basically unchanged
from the present generation) along with Java for network objects.  But
there is still a need for a more strait-forward language like Blitz.
Fred has promised to consider that as well, so let's all be as helpfull
to him as we can in every way that he can use.

  So... don't give up the ship!!!  After all, whatever you do will be
portable one way or the other, and with the path that is being taken I
believe we can expect MUCH larger markets in the future.  Everything Amiga
are doing is aimed at precisely that goal.  It is NOT the stodgy, bloated
applications popular (because people don't know any better) now on other
platforms which will be the money-makers of the future, but rather the
immaginative, inovative and clean applications achievable only by those
who can think for themselves which will be the big wave of the future.
  The big house of cards is about to come crashing down, and when it
does, we Amigans (along with Linux people and a few other free-thinkers)
will be left standing atop the rubble like monuments to determination, with
squared shoulders and bulging muscles ready to build the REAL dream castles!
Bill Gates was once like us, but he sold out to greed and power and now has
much money but no real friends.  I say it is possible to be successful and
still have friends if you are fair, thoughtful and intelligent.  New
oppertunities are about to open up in the electronics age.  Don't miss them.
Resist the dark side Luke.  May the force be with you...   ;)




cacha later,

Donovan Reeve (bubby.lnk@ispi.net)



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@ENDNODE
@NODE "Mail_219" "Re: Future of Amiga"
From: r790@mindless.com
Date: Sat, 28 Aug 1999 19:16:48 -0400 (EDT)
Encoding: 7bit
Subject: Re: Future of Amiga
X-UIDL: 79be401b39358f3443629cb5c24e7041

Hi Luca,

Well, OS3.5 is due for release in late September.

Recently a company called Iwin popped up out of nowhere, alleged to be building Amiga compatible computers at attractive prices. Though no one can verify if they are legit. Personally I don't think so.
Their site is http://www.iwin-corp.com/

A while ago Jim Collas stated that communication was important, and made an effort to keep the community updated. Now they seem to have done another U-turn, and stated "For the next several months, the Amiga staff will be focused on implementing our business and product plans. We will not be discussing or commenting on future company directions during this time. ".

This all sound a bit suspicious, getting closer to a new machine launch you would be expecting them to be shouting a bit more loudly. I understand that they can't or won't release the specs. But this silence hardly inspires confidence.
It wouldn't surprise me at all if bad news is on the way...but then I am a bit of a pessimist. ;)

For more news you could try 
http://www.ann.lu
http://www.amiga-news.de/
http://www.cucug.org


Regards,
   Shane O'Neill


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@ENDNODE
@NODE "Mail_220" "Re: Future of Amiga"
From: Anton Reinauer <anton@ww.co.nz>
Date: Sun, 29 Aug 1999 16:03:36 +1200
Subject: Re: Future of Amiga
X-UIDL: 58a8046d3585bab8e3d21eac34ae5fe9

 
>  Whereas emulation of the present Amigas on wintel machines is
> basically a novelty and more trouble than it's worth for most people
> (sort of like emulating a wintel on an old Amiga), emulation of a
> present-generation Amiga on a NG Amiga will be very good indeed.
> Adding a fast processor to a present generation Amiga will definately
> make a new machine out of it though, and adding a G3 PPC to one will
> make it leave pentiums and Macs in the dust! The Amiga OS and software
> are so much more well optimised that giving them a ride on a modern
> processor is like launching them on a rocket! I use Art Effects 3 on
> my Amigas, and Photoshop 5 on a Mac G3-350mhz tower at work. Art
> Effects with a good processor on the Amiga OS is MUCH faster. The same
> can be said for Photogenics, PageStream, Personal Paint, TV Paint,
> Alladin 4D, and a growing list of other things which support PPC. 

   Yeah, try using Explorer5 on a 266PII- sloooowww. It takes about *2*
seconds to repond to a menu event!!!

  and Thanks for the positive talk! :-)
 

-- 
        Anton Reinauer <anton@ww.co.nz>
      A500,DF1:,0.5MC,8.5MF,60HDD,WB3.1 &1.3/2.0 
    A1200,2M,CD-Rom,25/040,200/PPC ,WB3.0 
          
    Project: UDP_Chat [99%]- an Internet multi-player code, test-bed 
      for my game Pyro-Mid. - Aminet: dev/basic/UDP_Chat.lha (V2.6)
         <http://homepages.paradise.net.nz/ants>



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@ENDNODE
@NODE "Mail_221" "Re: Future of Amiga"
From: r790@mindless.com
Date: Sat, 28 Aug 1999 21:48:40 -0400 (EDT)
Encoding: 7bit
Subject: Re: Future of Amiga
X-UIDL: 278700bcac342299679d3a75e5c47a85

Hi Donovan,

[Big Snip]

> Whereas emulation of the present Amigas on winte  
> machines is basically a novelty and more trouble than 
> it's worth for most people (sort of like emulating a 
> wintel on an old Amiga)

A friend of mine is running Amiga emulation on his PC, he has a 24bit workbench, and 8 Meg. Chip ram.
It runs at about 8 Mips (on AMDK6-II 450), hardly blindlingly fast or anything, though it is more than usable. His A1200 030/50 runs at 9 Mips.

[another big snip]

> Firewire may be on the NG Amigas (I certainly hope so)
> and on some of the OG Amiga clones.  Firewire is MUCH 
> faster than USB, and is finally catching on somewhat.
> It is more flexible than SCSI but not
> faster. In a way it might be said that it combines the
> better attributes of USB (simplicity, flexibility and 
> potential economy) with the speed advantage of SCSI. 
> I hope it catches on on all platforms.

Well, I can't claim to know how well Firewire is taking off. I do know that Apple own this standard, and if they over charge when licencing it out then I'm afraid it's doomed, though I too would like to see it take off.

[Snip...and another huge chunk goes missing]
Christ, you like writing don't you! ;)


> Amigas no longer need to be under powered, and it is 
> now cheaper to beef up an Amiga with a fast processor
> and graphics card than to buy a new Mac or wintel OF 
> EQUAL QUALITY.  

Hmmm...It depends, If you are talking about the lower spec PPC processors,umm...maybe, though if your on about the higher spec. ones then - No way in hell.
I'll be getting a PC within the next month.
I'll be buying the motherboard, processor etc. etc. separately and putting it together my self, which should work out pretty well.
However Linux will be going on it a quickly as possible, and possibly also BeOS. Windows will just be a necessary evil, for games and university work.

> I regularly use and set up (and curse at) all types
> of wintel machines and the latest Macs.

Hey, Me too!
Well, I don't regularly set them up... but I regularly curse at them. ;)

[biggish snip]
 
> "Aha," you say, "what about games?"  Well, things are
> looking up somewhat,
> but there are still a million games which aren't on 
> the Amiga.

hehe, I'll be able to play 'Baldur's Gate', 'Magic and Mayhem' and 'Black & White'. I really want to play those. :)
  

> So... don't give up the ship!!!  

Can't speak for anyone else, but even though I'll have a PC they will have to pry the Amiga from my cold dead hands. ;)


Regards,
  Shane O'Neill


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@ENDNODE
@NODE "Mail_222" "Re: Future of Amiga"
From: Anton Reinauer <anton@ww.co.nz>
Date: Sun, 29 Aug 1999 16:20:49 +1200
Subject: Re: Future of Amiga
X-UIDL: da30c132caab23feb5910cf185b837f3

On 29-Aug-99, r790@mindless.com wrote:
 
> A while ago Jim Collas stated that communication was important, and
> made an effort to keep the community updated. Now they seem to have
> done another U-turn, and stated "For the next several months, the
> Amiga staff will be focused on implementing our business and product
> plans. We will not be discussing or commenting on future company
> directions during this time. ".

> This all sound a bit suspicious, getting closer to a new machine
> launch you would be expecting them to be shouting a bit more loudly. I
> understand that they can't or won't release the specs. But this
> silence hardly inspires confidence. It wouldn't surprise me at all if
> bad news is on the way...but then I am a bit of a pessimist. ;)
 
  Yes, it's a little worrying, either Gateway's on their back for
releasing info, or....   :/

-- 
        Anton Reinauer <anton@ww.co.nz>
      


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@ENDNODE
@NODE "Mail_223" "Re: Future of Amiga"
From: r790@mindless.com
Date: Sat, 28 Aug 1999 22:45:58 -0400 (EDT)
Encoding: 7bit
Subject: Re: Future of Amiga
X-UIDL: 08ffa9a4706a57cceaeda70997bb31d8


Hi Donovan,

[Big Snip]

> Whereas emulation of the present Amigas on wintel 
> machines is basically a novelty and more trouble than
> it's worth for most people (sort of like emulating a 
> wintel on an old Amiga)

A friend of mine is running Amiga emulation on his PC, he has a 24bit workbench, and 8 Meg. Chip ram.
It runs at about 8 Mips (on AMDK6-II 450), hardly blindlingly fast or anything, though it is more than usable. His A1200 030/50 runs at 9 Mips.

[another big snip]

> Firewire may be on the NG Amigas (I certainly hope so)
> and on some of the OG Amiga clones.  Firewire is MUCH
> faster than USB, and is finally catching on somewhat.
> It is more flexible than SCSI but not
> faster. In a way it might be said that it combines the
> better attributes of USB (simplicity, flexibility and
> potential economy) with the speed advantage of SCSI. 
> I hope it catches on on all platforms.

Well, I can't claim to know how well Firewire is taking off. I do know that Apple own this standard, and if they over charge when licencing it out then I'm afraid it's doomed, though I too would like to see it take off.

[Snip...and another huge chunk goes missing]
Christ, you like writing don't you! ;)


> Amigas no longer need to be under powered, and it is 
> now cheaper to beef up an Amiga with a fast processor
> and graphics card than to buy a new Mac or wintel OF 
> EQUAL QUALITY.  

Hmmm...It depends, If you are talking about the lower spec PPC processors,umm...maybe, though if your on about the higher spec. ones then - No way in hell.
I'll be getting a PC within the next month.
I'll be buying the motherboard, processor etc. etc. separately and putting it together my self, which should work out pretty well.
However Linux will be going on it a quickly as possible, and possibly also BeOS. Windows will just be a necessary evil, for games and university work.

> I regularly use and set up (and curse at) all types
> of wintel machines and the latest Macs.

Hey, Me too!
Well, I don't regularly set them up... but I regularly curse at them. ;)

[biggish snip]
 
> "Aha," you say, "what about games?"  Well, things are
> looking up somewhat,
> but there are still a million games which aren't on 
> the Amiga.

hehe, I'll be able to play 'Baldur's Gate', 'Magic and Mayhem' and Black & White. I really want to play those. :)
  

> So... don't give up the ship!!!  

Can't speak for anyone else, but even though I'll have a PC they will have to pry the Amiga from my cold dead hands. ;)


Regards,
  Shane O'Neill


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@ENDNODE
@NODE "Mail_224" "Re: Future of Amiga"
From: Alex Barten <bartman@sp-plus.nl>
Date: Sun, 29 Aug 1999 12:23:55 +0200
X-SenderInfo: 1; street="Van Gentstraat 57-1"; city="1055 PD Amsterdam";
   country="The Netherlands"; phone="+3120-6880756"; dob=6071972
Subject: Re: Future of Amiga
Encoding: 8bit
X-UIDL: 4ed91a4501aa346dc14c8c0977ad2eb1

Ave Donovan

On 28-aug-99, you wrote:


DR>  Hi Luca,
DR> 
DR>  Any software you write which will run on Amiga OS 3.0-3.5 is guaranteed to
DR> be runable on the NG Amigas because they will have hardware enhanced emulation
DR> of the present generation Amigas.  The new Amigas will of course have a
DR> completely different processor from anything of any type now existing, so NO
DR> software from ANY platform will be directly compatable.  Software of all
DR> types will however run faster on the new Amigas under emulation than on the
DR> machines it was written for.  Software written especially for the new Amigas
DR> will flat FLY!!!
DR> [cut]
DR>  I personally believe that the present generation of Amigas will actually
DR> benifit some from the release of the NG Amigas, and many will continue to
DR> be used for years to come.  However, most people will probably use their
DR> present Amiga software undr emulation on the NG Amigas when they get them.
DR>  Whereas emulation of the present Amigas on wintel machines is basically
DR> a novelty and more trouble than it's worth for most people (sort of like
DR> emulating a wintel on an old Amiga), emulation of a present-generation
DR> Amiga on a NG Amiga will be very good indeed.  Adding a fast processor to
DR> a present generation Amiga will definately make a new machine out of it
DR> though, and adding a G3 PPC to one will make it leave pentiums and Macs
DR> in the dust!  The Amiga OS and software are so much more well optimised
DR> that giving them a ride on a modern processor is like launching them
DR> on a rocket! 

Being off topic can be interesting ;-) But how do you know all these facts (or are these expectations) from the AmigaNG? I for one are *very* suspicious about the new computer and especially its proclaimed Amiga-emulator.

Will it be faster than UAE on a PC? Will it really run any software? Will I be able to use Blitz under emulation? And if not, will there be somebody to write a new superbasic variant? (or port the E-compiler ;-) Questions nobody of us can answer at the moment, as we don't know how far Amiga Inc have progressed with their job.

So I'll cross my fingers!

Kind regards

-- 
Always remember that you are unique.  Just like everyone else.

+---------------------------------------------------+
|Alex Barten / bartman@sp-plus.nl                   |
|Biker:Koga Miyata Granwinner Alloy Ultegra/DuraAce |
|      Giant Terrago 98 Magura / Giant X-1500       |
|Amiga freak:Amiga1230/882/18mb/CD/ZIP/tower/C=1960 |
+---------------------------------------------------+

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@ENDNODE
@NODE "Mail_225" "Re: Future of Amiga"
From: Toby Zuijdveld <hotcakes@a1bbs.net.au>
Date: Sun, 29 Aug 1999 20:59:44 +1000
X-SenderInfo: 1;
   picture="http://www.geocities.com/SunsetStrip/6865/a1people/tobyzuij.gif"
Organization: Crash'n'Burn Incinerated, Satanic Dreams Software
Subject: Re: Future of Amiga
X-UIDL: 0ce2d48f76533a15a1f950b750f74d1b

Hello Luca

On 29-Aug-99, you wrote:

LC> it's still worth continuing to develope software for the current

Just write software for the fun of it like the rest of us.  You can't expect
any big bucks to be in it for a few years yet =]

Regards
-- 

       Toby  Zuijdveld

http://a1bbs.net.au/hotcakes
mailto:hotcakes@a1bbs.net.au
icq:222222555777111555111555

to the value of equipment destroyed.
-- Carolyn Scheppner



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@ENDNODE
@NODE "Mail_226" "Re: Future of Amiga"
From: "Vic E Babes" <zalda@home4968.freeserve.co.uk>
Subject: Re: Future of Amiga
Date: Sun, 29 Aug 1999 15:41:27 +0100
	charset="iso-8859-1"
Encoding: 7bit
X-UIDL: 3548ba13d5f33a8b94feb1f70a581ccb

As far as the current Amiga is concerned, Amiga Format printed a statement
that if OS3.5 doesn`t sell well, then OS4.0 (for current Amigas) won`t be
developed - sounded like a threat to me.  However, it was also stated that
OS4.0 (if developed) would include new ROMs.  I suppose it depends on how
many current Amiga Users upgrade to the NG - personally, unless I get a job
soon, I won`t be able to afford one, so I`ll be coding useless programs on
my current Amiga, while the rest of the world is using their`s to switch the
Microwave on, etc.

I personally think that when Digital TV takes off, there will be a decline
in the market for computers in general, the boom in PCs started with DOOM,
and has continued with interest in the Internet - but once people can have
the Internet all day long on their TVs, I think people will go back to using
consoles for games.  That should be good for the Amiga, as it will leave the
market to dedicated computer users who won`t put up with crap operating
systems, and PCs will go back to being business machines.

On the subject of consoles, I wonder how the Dreamcast copes with the
difference between NTSC and PAL when hooked up to the NET for online gaming?

VIC



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@ENDNODE
@NODE "Mail_227" "Re: Future of Amiga"
From: Rick Hodger <rick.thehub@bigfoot.com>
Date: Sun, 29 Aug 1999 17:30:33 +0100
Organization: Pagan Software
Subject: Re: Future of Amiga
X-UIDL: c764c65926ed6aa1c8dadf9c0ad698fb

I watched as Anton Reinauer hammered "Re: Future of Amiga" out on their
keyboard...

>   Yeah, try using Explorer5 on a 266PII- sloooowww. It takes about *2*
> seconds to repond to a menu event!!!

Gets even better, apparently the latest beta version of Windows 2000 needs
somewhere in the region of a gigabyte of hard-disk and around 64mb of RAM
just to run Microsoft's own Web server (IIS), which is frankly a heap of
shite and piss slow.

-- 
<sb>Rick Hodger - Programmer for #Pagan Software#
<sb>Visit us at http://www.pagan-games.com
<sb>
<sb>SimpleFTP v1.3 - Now available!
<sb>http://www.thehub.u-net.com/
<sb>
<sb>ICQ:12861907 / IRCNet - #AmiGames - Rick
<sb>Team *AMIGA*
<sb>
<sb>Abandon the search for Truth; settle for a good fantasy.



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@ENDNODE
@NODE "Mail_228" "RE: Future of Amiga"
From: "Jonas Thorell" <jonasth@bahnhof.se>
Subject: RE: Future of Amiga
Date: Sun, 29 Aug 1999 23:49:27 +0200
	charset="iso-8859-1"
Encoding: 7bit
Importance: Normal
X-UIDL: 0d015bbe61e1bca7da305fb6c2bf555f


Rick Hodger wrote:

> Gets even better, apparently the latest beta version of Windows 2000 needs
> somewhere in the region of a gigabyte of hard-disk and around 64mb of RAM
> just to run Microsoft's own Web server (IIS), which is frankly a heap of
> shite and piss slow.

Hm, that's nothing. That's what the server version of Windows 2000 more or
less requires without taking IIS into consideration. Not that it would run
comfortably on that configuration. It needs more memory! It does run, well
crawls more like it. But I seriously don't think that is something to
complain
about really. Everyone with a PC already has got that equipment or better.
It's rather hard finding harddisks smaller than approx. 6 gig anyway (new
ones
that is).

Don't get me wrong here, I'm not a fan of Microsoft (okay, this is written
in a
Microsoft application but what the...my Amiga isn't working at the moment -
and this
PC can do things I can only dream of achivieng on the Amiga, sad but true)
by any
stretch of imagination but complaining over a server-OS taking more
resources than a
"home-OS" seems rather silly. True, Linux or VMS for example are more
efficient
(not to mention stable) OS's but as far as requirement goes, the above specs
is low-end.

/Jonas


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@ENDNODE
@NODE "Mail_229" "RE: Future of Amiga"
From: amorel <amorel@xs4all.nl>
Date: Mon, 30 Aug 1999 02:57:26 +0500
Subject: RE: Future of Amiga
X-UIDL: c54fb1edb808227fd3d9299ea47a57af

On 30-Aug-99, Jonas Thorell wrote:

C=(not to mention stable) OS's but as far as requirement goes, the above specs
C=is low-end.

Well duh!!!! It IS low end cause the OS needs ever more excessive amounts of
resources. In other words, the OS and other bulk programs up the `low-end`
level with blinding speed. I recall a webserver/site based on a C=64 or C=128.
The stupidity of especially the pc world is terrible and I will never spend my
$$ on it. 

Regards

-- 
-*AMOREL*- musician/programmer     \ \ Amiga 1200T/PPC/040/32/2g more shit
http://www.xs4all.nl/~amorel        \ \ Good old C=64 and an attitude!
Will program/compose for food        \ \  / /Half a decent studio
Ever tried:                           \ \/ /Contact me for bookings,
http://www.xs4all.nl/~amorel/wendy.html\/\/productions,demos,programs...

-*Oscillating filter if registered! Amoralplayer1.3, a no fuss audioplayer*-  
 
     


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@ENDNODE
@NODE "Mail_230" "Re: Future of Amiga"
From: Donovan Reeve <bubby.lnk@ispi.net>
Date: Mon, 30 Aug 1999 06:17:16 +0500
Subject: Re: Future of Amiga
X-UIDL: 8c57c2309fdd23515ffa81cc64ee6e58

On 29-Aug-99, r790@mindless.com flashed:
>Hi Luca,

>Well, OS3.5 is due for release in late September.

>Recently a company called Iwin popped up out of nowhere, alleged to be
>building Amiga compatible computers at attractive prices. Though no one can
>verify if they are legit. Personally I don't think so.
>Their site is http://www.iwin-corp.com/

>A while ago Jim Collas stated that communication was important, and made an
>effort to keep the community updated. Now they seem to have done another
>U-turn, and stated "For the next several months, the Amiga staff will be
>focused on implementing our business and product plans. We will not be
>discussing or commenting on future company directions during this time. ".

>This all sound a bit suspicious, getting closer to a new machine launch you
>would be expecting them to be shouting a bit more loudly. I understand that
>they can't or won't release the specs. But this silence hardly inspires
>confidence.


  Naw, it's not suspicious.  All the blow by QNX, Phase 5, Iwin, etc. has
shook them a bit and they have decided to make an all-out effort to move as
quickly as possible to get new Amigas out that will appeal to us Amigans.
They don't have time to stop and talk.  It's a race.
  Frankly, I'd be more worryed if they HADN'T reacted to it all because then
I'd know that what Amigans thought didn't matter to them.  They got a lot of
feedback from us, in fact they heard the same things over and over a million
times.  Now they are trying to DO something about it.  Besides, the
compitition is also moving very fast, and that is even more scarey to them
(and me).
  Also, don't forget that is't mainly the executive-level coms that have been
put aside for now... the rest of their web-site still remains the same
including the feed-back forums run by Derick.

  Jim just doesn't want the intro date to slip any further which it would if
they spent all their time explaining every move and answering the same dumb
questions countless times.  In late November we will hear more.


cacha later,

Donovan Reeve (bubby.lnk@ispi.net)



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@ENDNODE
@NODE "Mail_231" "RE: Future of Amiga"
Date: Mon, 30 Aug 1999 13:31:44 +0200 (MET DST)
From: Jonas Thorell <jonasth@bahnhof.se>
Subject: RE: Future of Amiga
X-UIDL: f035aefc5ac721d9add5beee3bf8aeed



On Mon, 30 Aug 1999, amorel wrote:

> C=(not to mention stable) OS's but as far as requirement goes, the above specs
> C=is low-end.
> 
> Well duh!!!! It IS low end cause the OS needs ever more excessive 
> amounts of resources. 

Call me crazy if you like but I call 64 meg and 1 gig harddisk low-end
even on our so-called efficient AmigaOS.

/Jonas


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@ENDNODE
@NODE "Mail_232" "Re: Future of Amiga"
From: Toby Zuijdveld <hotcakes@a1bbs.net.au>
Date: Mon, 30 Aug 1999 22:43:59 +1000
X-SenderInfo: 1;
   picture="http://www.geocities.com/SunsetStrip/6865/a1people/tobyzuij.gif"
Organization: Crash'n'Burn Incinerated, Satanic Dreams Software
Subject: Re: Future of Amiga
X-UIDL: de9ed65a1b433658a4d968847aa1a47f

Hello Jonas

On 30-Aug-99, you wrote:

JT>> C=(not to mention stable) OS's but as far as requirement goes, the
JT>> above specs C=is low-end.

JT>> Well duh!!!! It IS low end cause the OS needs ever more excessive 
JT>> amounts of resources. 

JT> Call me crazy if you like but I call 64 meg and 1 gig harddisk low-end
JT> even on our so-called efficient AmigaOS.

OK, Mr Crazy =]

Regards
-- 

       Toby  Zuijdveld

http://a1bbs.net.au/hotcakes
mailto:hotcakes@a1bbs.net.au
icq:222222555777111555111555

Keyboard not connected, press <F1> to continue.



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@ENDNODE
@NODE "Mail_233" "Re: Future of Amiga"
From: Rick Hodger <rick.thehub@bigfoot.com>
Date: Mon, 30 Aug 1999 13:01:10 +0100
Organization: Pagan Software
Subject: Re: Future of Amiga
X-UIDL: 0921e857b8966251506d851148a6f956

I watched as Jonas Thorell hammered "RE: Future of Amiga" out on their
keyboard...

>> Gets even better, apparently the latest beta version of Windows 2000
>> needs somewhere in the region of a gigabyte of hard-disk and around 64mb
>> of RAM just to run Microsoft's own Web server (IIS), which is frankly a
>> heap of shite and piss slow.

> Hm, that's nothing. That's what the server version of Windows 2000 more or
> less requires without taking IIS into consideration. Not that it would run
> comfortably on that configuration. It needs more memory! It does run, well
> crawls more like it. But I seriously don't think that is something to
> complain
> about really. Everyone with a PC already has got that equipment or better.
> It's rather hard finding harddisks smaller than approx. 6 gig anyway (new
> ones
> that is).

Erm....no it's not (Lifts a PC mag) ...4 Gb Fujitsu drive costs  61 ex VAT
(flips a few pages) Seagate 1.2 Gb for  45 ex VAT.

> Don't get me wrong here, I'm not a fan of Microsoft (okay, this is written
> in a
> Microsoft application but what the...my Amiga isn't working at the moment
> - and this
> PC can do things I can only dream of achivieng on the Amiga, sad but true)
> by any
> stretch of imagination but complaining over a server-OS taking more
> resources than a
> "home-OS" seems rather silly. True, Linux or VMS for example are more
> efficient
> (not to mention stable) OS's but as far as requirement goes, the above
> specs is low-end.

But the point is that Microsoft have steadily increased the need for
resources over the years to force people to upgrade, and you essentially
don't get much benefit, plus I really wouldn't want to touch an OS that
needs over a gigabyte of hard-disk....if something went wrong software wise
you'd be better off just flattening the thing and starting over from
scratch.

We have an Linux machine in work, a P120 with 32Mb of RAM and a 4.3Gb
hard-disk, and it quite happily manages to run X-Windows, web-server, mail
server, ftp server, serve two websites getting somewhere in the region of
1-2000 hits a day *and* run 3 SQL databases which can be searched via the
web-sites (each database having a few thousand entries)....it can do all
that plus have some memory left over for us to test perl scripts on.

The Microsoft equivelent going by Windows2000 standards would need to be PII
550 with 256Mb of RAM and a probably need at least a 10 Gb hard-disk...and
it would still probably be slow, not to mention the fact that Windows2000
is amazingly unstable (just check the logfile on www.windows2000test.com if
you want to see for yourself, crashed 9 times in 2 days) and it is
*amazingly* slow, not to mention the amazing amount of security bugs that
Windows2000/WindowsNT/Windows9x have, I've read one story of how a
WindowsNT4 machine running just a web server and a SSH daemon were broken
into in a mere 8 seconds via the internet.

Oh, and don't you know that Microsoft plan to use the same Windows2000 to
sell to the home market?  This is half the fun, they want to merge
Windows98 and Windows NT so they don't have to spend as much.

-- 
<sb>Rick Hodger - Programmer for #Pagan Software#
<sb>Visit us at http://www.pagan-games.com
<sb>
<sb>SimpleFTP v1.3 - Now available!
<sb>http://www.thehub.u-net.com/
<sb>
<sb>ICQ:12861907 / IRCNet - #AmiGames - Rick
<sb>Team *AMIGA*
<sb>
<sb>You're being followed; cut out the hanky-panky for a few days.



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@ENDNODE
@NODE "Mail_234" "RE: Future of Amiga"
From: "Jonas Thorell" <jonasth@bahnhof.se>
Subject: RE: Future of Amiga
Date: Tue, 31 Aug 1999 00:55:36 +0200
	charset="iso-8859-1"
Encoding: 7bit
Importance: Normal
X-UIDL: 1f3a9855233aa1ccc7c3c9c71672db59



Rick Hodger wrote:

>> But I seriously don't think that is something to
>> complain about really. Everyone with a PC already has got
>> that equipment or better. It's rather hard finding harddisks
>> smaller than approx. 6 gig anyway (new ones
>> that is).

> Erm....no it's not (Lifts a PC mag) ...4 Gb Fujitsu drive costs  61 ex VAT
> (flips a few pages) Seagate 1.2 Gb for  45 ex VAT.

Depends on where you live I suppose. Here it is, or getting there at
any rate. The retailers dumps them at a fast rate. We can get 6 gig drives
for that price. Or almost. I bought one for work yesterday for 69 plus VAT.
No discount or anything.

> > (not to mention stable) OS's but as far as requirement goes, the above
> > specs is low-end.

> But the point is that Microsoft have steadily increased the need for
> resources over the years

And other platforms have suffered the same, without Microsoft or the
OS-maker
being responsible. A couple of years ago I could comfortably use my Amiga
with 8 megs of fast. Today, that's practically nothing. There's a reason I
have 100 megs of FAST nowadays. Memory requirement goes up as the hardware
and
software gets better.

> to force people to upgrade, and you essentially
> don't get much benefit, plus I really wouldn't want to touch an OS that
> needs over a gigabyte of hard-disk....

It doesn't either. Microsoft states it but it does runs on smaller sized
disks
at well.

> if something went wrong  software wise
> you'd be better off just flattening the thing and starting over from
> scratch.

Or being wise enugh to have a ghost-image of it.

> The Microsoft equivelent going by Windows2000 standards would
> need to be PII 550 with 256Mb of RAM and a probably need at least a 10 Gb
hard-disk...

I know perfectly well that Linux is more efficient than Windows. I work with
both
at work, and have some experience with OpenVMS as well. Windows is number
three
performance-wise of those three. And as far as I know, there are no 550 Mhz
versions
of the PII. 450, yes. I know, I'm being picky...

> and it would still probably be slow, not to mention the fact that
Windows2000
> is amazingly unstable (just check the logfile on
> www.windows2000test.com if you want to see for yourself, crashed 9 times
in 2 days)

Haven't checked that site but that number seems a little too high, although
it
isn't the most stable of systems. I've even managed to crash NTFS myself...

>Oh, and don't you know that Microsoft plan to use the same Windows2000 to
>sell to the home market?  This is half the fun, they want to merge
>Windows98 and Windows NT so they don't have to spend as much.

I do know that they intend to use the 2000 kernel in the home-market arena
but that it otherwise will be a stripped-down 2000. How much stripped down
I do not know but the GUI is more or less going to  be Internet Explorer.
Yup, that's right. They are that stupid.

/Jonas


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@ENDNODE
@NODE "Mail_235" "Re: Future of Amiga"
From: Anton Reinauer <anton@ww.co.nz>
Date: Tue, 31 Aug 1999 12:42:49 +1200
Subject: Re: Future of Amiga
X-UIDL: 9c0a7a323570c1786900a6a7d2f192ca

On 29-Aug-99, Toby Zuijdveld wrote:
> Hello Luca

> On 29-Aug-99, you wrote:

>> it's still worth continuing to develope software for the current

> Just write software for the fun of it like the rest of us. You can't
> expect any big bucks to be in it for a few years yet =]

  Or teach yourself what you need to know on a user-friendly platform,
with lots of support! :)

-- 
        Anton Reinauer <anton@ww.co.nz>
      A500,DF1:,0.5MC,8.5MF,60HDD,WB3.1 &1.3/2.0 
    A1200,2M,CD-Rom,25/040,200/PPC ,WB3.0 
          
    Project: UDP_Chat [99%]- an Internet multi-player code, test-bed 
      for my game Pyro-Mid. - Aminet: dev/basic/UDP_Chat.lha (V2.6)
         <http://homepages.paradise.net.nz/ants>



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@ENDNODE
@NODE "Mail_236" "Re: Future of Amiga"
From: Anton Reinauer <anton@ww.co.nz>
Date: Tue, 31 Aug 1999 13:37:05 +1200
Subject: Re: Future of Amiga
X-UIDL: ab451f7d282ac79d14cfa7a2667dbedf

On 30-Aug-99, Vic E Babes wrote:
 
> On the subject of consoles, I wonder how the Dreamcast copes with the
> difference between NTSC and PAL when hooked up to the NET for online
> gaming?

  The same way Quake does, you have a timer that counts real time, and
events are logged on time not frames (as Quake's frame rate varies on
screen res, and complexity of scene). 
 
-- 
        Anton Reinauer <anton@ww.co.nz>
      A500,DF1:,0.5MC,8.5MF,60HDD,WB3.1 &1.3/2.0 
    A1200,2M,CD-Rom,25/040,200/PPC ,WB3.0 
          
    Project: UDP_Chat [99%]- an Internet multi-player code, test-bed 
      for my game Pyro-Mid. - Aminet: dev/basic/UDP_Chat.lha (V2.6)
         <http://homepages.paradise.net.nz/ants>



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@ENDNODE
@NODE "Mail_237" "Getting slightly off-topic (was Re: AHI the revenge!)"
Date:  Tue, 10 Aug 1999 18:53:48 -0300 (ADT)
Sender: John Mason <ah210@chebucto.ns.ca>
From: John Mason <ah210@chebucto.ns.ca>
Subject: Getting slightly off-topic (was Re: AHI the revenge!)
X-UIDL: 4ec9705c952cfc9ffd1afd8ee915ef8b

On Tue, 10 Aug 1999, Paul Burkey wrote:

> > Unfortunately, loading one isn't quite so simple, since a wav can be 8, 16,
> > or 32bit (and apparently anything in between also), as well as mono/stereo
> > and can be compressed in numerous ways...
> 
> I've been using Sound Forge XP (Windows app) to edit sound data lately
> and I
> noticed the WAV saving options are huge. I think WAV has become a little
> more like IFF where the IFF standard supports many different types of
> data.
> While IFF supports sound, graphics, palettes, anims, music etc. WAV is
> still
> only a sound format but it can contain many different types of sound

Does anyone know if there's a difference between normal WAV files and
RIFF-WAV files?  I have one of these and it won't play with anything I've
tried (Play16, SongPlayer, etc).  It almost seems like it's compressed in
some way.

-- 

John Mason   --   ICQ 17931257
http://chebucto.ns.ca/~ah210/Profile.html
Home of NewStuff and Reminder!



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@ENDNODE
@NODE "Mail_238" "Re: Getting slightly off-topic (was Re: AHI the revenge!)"
From: Gaz-JD/FX-s^D <gaz@jokerd.freeserve.co.uk>
Date: Tue, 10 Aug 1999 23:33:46 +0100
Organization: Joker Developments
Subject: Re: Getting slightly off-topic (was Re: AHI the revenge!)
Encoding: binary
X-UIDL: a198b8a98a7afa793ec299816a5ce2a4

Hi John
On the 10-Aug-99 you said something about Getting slightly off-topic (was Re: AHI the revenge!) so now I am going to offer a witty retort (well maybe :)

> Does anyone know if there's a difference between normal WAV files
> and RIFF-WAV files? I have one of these and it won't play with
> anything I've tried (Play16, SongPlayer, etc). It almost seems like
> it's compressed in some way.

Its probably compressed by MP3. A lot of WAV's from large sites (like
MontyPython.net) have been compressed with MP3, to save space. But you
say that it still won't work in songplayer! Conseuqnelty, I can't help
ya. Try AMPlifeier, that might work (its on aminet) 
-- 
<tsb>
<tsb>Gareth Griffiths
<tsb>Founder of Joker Developments: 
<tsb>E-Mail: *gaz@jokerd.freeserve.co.uk*
<tsb>WWW: *www.jokerd.freeserve.co.uk*
<tsb>ICQ: *GazChap (31023012)*
<tsb>
<tsb>Government's like a septic tank. Big chunks rise to top.

<tsb>


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@ENDNODE
@NODE "Mail_239" "Re: Getting slightly off-topic (was Re: AHI the revenge!)"
Date: Wed, 11 Aug 1999 02:14:43 +0100
From: Paul Burkey <burkey@bigfoot.com>
X-Accept-Language: en
Subject: Re: Getting slightly off-topic (was Re: AHI the revenge!)
Encoding: 7bit
X-UIDL: eb8bc67ba953ad83b1b17a35e9646ad1

John Mason wrote:
> On Tue, 10 Aug 1999, Paul Burkey wrote:
> 
> > > Unfortunately, loading one isn't quite so simple, since a wav can be 8, 16,
> > > or 32bit (and apparently anything in between also), as well as mono/stereo
> > > and can be compressed in numerous ways...
> >
> > I've been using Sound Forge XP (Windows app) to edit sound data lately
> > and I noticed the WAV saving options are huge. I think WAV has become
> > a little more like IFF where the IFF standard supports many different
> > types of data. While IFF supports sound, graphics, palettes, anims,
> > music etc. WAV is still only a sound format but it can contain many
> > different types of sound
> 
> Does anyone know if there's a difference between normal WAV files and
> RIFF-WAV files?  I have one of these and it won't play with anything I've
> tried (Play16, SongPlayer, etc).  It almost seems like it's compressed in
> some way.

It might be an ADPCM sample. I remember downloading lots of wavs from
a web site once and I couldn`t play them on any Amiga software. The
first four bytes of the file were 'RIFF' which is exactly what a ADPCM
WAV uses. It may also be a way of notifying that it's not a traditional
WAV file (the usual PCM format) but rather a modern wav with anything
from MP3 to microsofts own Windows Media Audio.

Cheers,

Paul

-- 
< Paul Burkey http://www.sneech.freeserve.co.uk >



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@ENDNODE
@NODE "Mail_240" "Re: Getting slightly off-topic (was Re: AHI the revenge!)"
From: Curt Esser <camge@ix.netcom.com>
Date: Wed, 11 Aug 1999 06:37:54 -0500
Subject: Re: Getting slightly off-topic (was Re: AHI the revenge!)
X-UIDL: 8885f94a285d2dde09fcf76a8a547721

Hi Paul

On 10-Aug-99, Paul Burkey wrote:
> John Mason wrote:

>> 
>> Does anyone know if there's a difference between normal WAV files and
>> RIFF-WAV files?  I have one of these and it won't play with anything I've
>> tried (Play16, SongPlayer, etc).  It almost seems like it's compressed in
>> some way.
> 
> It might be an ADPCM sample. I remember downloading lots of wavs from
> a web site once and I couldn`t play them on any Amiga software. The
> first four bytes of the file were 'RIFF' which is exactly what a ADPCM
> WAV uses. It may also be a way of notifying that it's not a traditional
> WAV file (the usual PCM format) but rather a modern wav with anything
> from MP3 to microsofts own Windows Media Audio.

Well, Paul is right - the .wav format supports all sorts of different
compression methods.

But, in fact, the first 4 bytes of any .wav sample header are always RIFF,
just as the first 4 bytes of our 8svx samples are always FORM.

The compression information (if it is compressed) is found elsewhere in the
header. I can send you the .wav doc if you want it.

But the best solution (I think) would be to get someone with a PC to convert
the sample to an uncompressed 8bit or 16bit .wav for you...

Later...
-- 
All monsters are created evil, but some are more evil than others.

                                    Yours electronically,
                                    Curt Esser
                                    camge@ix.netcom.com
                                    http://members.xoom.com/Curt_Esser/



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@ENDNODE
@NODE "Mail_241" "Re: gfx-board and blitz"
From: Mikkel =?iso-8859-1?Q?L=F8kke?= <flameduck@software.dk>
Date: Mon, 02 Aug 1999 15:07:19 +0200
Organization: M2 productions
Subject: Re: gfx-board and blitz
Encoding: 8bit
X-UIDL: da278c7635f832dacd26bc4cc62d649f

Hello Roman.

You wrote:

> just a quick question:

> is it possible to open a screen(coplist) on a gfx-board in blitz-mode? if
> yes, how can i do that?

The short answer : NO !


Greets,
-- 

.---+----- --- -- -  -   -    -     -      -      -
-----------  / /__ ----------- http://www.m2p.dk --
            /_____| Productions

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@ENDNODE
@NODE "Mail_242" "GOD DAMN PHUCK!NG MUI !!!"
From: Matt Briggs <engine9@ukonline.co.uk>
Date: Mon, 02 Aug 1999 17:38:37 +0000
X-SenderInfo: 1; picture="http://www.enginenine.cjb.net/gfx/logo001.gif"
Organization: Engine Nine Design
Subject: GOD DAMN PHUCK!NG MUI !!!
X-UIDL: b8b221afbef707738dee3338b7f44b8c

Hiya all!

Right; MUI. It's driving me absolutely INSANE!!!! What I am
trying to do, is create a vertical group that contains
bitmap objects, text objects and gadgets. I am able to do
this, and attach it to an MUI window, however when I attach
a scroll bar to it (using scrollgroup.mui) the bars do not
size accordingly, and I am not able to scroll the group.
Does anyone know how to solve this, or indeed does anyone
know what the hell I am on about? :)

Example code anyone? :)

Secondly, does anyone wanna join Engine Nine Design? We are
currently looking for new members! Mail me for more
details.

-- 
Best regards, 
Matt Briggs

Visit: http://www.enginenine.cjb.net
Email: engine9@ukonline.co.uk 
<tsb>
T-Shirt saying: Dinner is ready when the smoke alarm goes
off.


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@ENDNODE
@NODE "Mail_243" "GTList problems"
From: Gaz-JD/FX-s^D <gaz@jokerd.freeserve.co.uk>
Date: Mon, 02 Aug 1999 12:28:17 +0100
Organization: Joker Developments
Subject: GTList problems
X-UIDL: 6348c140edb68df9c7973daa76ffd12d

Hi,
   OK, get this for a problem:

If I run my program WITHOUT workbench (i.e. boot with no
startup-sequence) then it is perfectly alright. All the gadgets work,
and all the windows open when they should.

BUT!

If I run it with workbench open (ie I booted as normal!) then the
About gadget doesn't work, and the Change Hotspot gadget doesn't work.
It brings up "GTList already attached to window" errors. The program
opens the window everytime you click the gadget, and Free's it everytime
you close that window. Mail me if you want the EXE and I'll mail it
you privately (don't wanna get it any more trouble!)

But for now, has anyone got any idea why this happens? All the windows
etc. are on their own screen!
Cya!
Gaz.
-- 
<tsb>
<tsb>Gareth Griffiths
<tsb>Founder of Joker Developments: 
<tsb>E-Mail: *gaz@jokerd.freeserve.co.uk*
<tsb>WWW: *www.jokerd.freeserve.co.uk*
<tsb>ICQ: *GazChap (31023012)*
<tsb>
<tsb>Never fire a laser at a mirror.

<tsb>


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@ENDNODE
@NODE "Mail_244" "GTList problems"
From: Gaz-JD/FX-s^D <gaz@jokerd.freeserve.co.uk>
Date: Mon, 02 Aug 1999 12:28:17 +0100
Organization: Joker Developments
Subject: GTList problems
X-UIDL: 1d8e4150fc57b3dc161dd14e5e5f2757

Hi,
   OK, get this for a problem:

If I run my program WITHOUT workbench (i.e. boot with no
startup-sequence) then it is perfectly alright. All the gadgets work,
and all the windows open when they should.

BUT!

If I run it with workbench open (ie I booted as normal!) then the
About gadget doesn't work, and the Change Hotspot gadget doesn't work.
It brings up "GTList already attached to window" errors. The program
opens the window everytime you click the gadget, and Free's it everytime
you close that window. Mail me if you want the EXE and I'll mail it
you privately (don't wanna get it any more trouble!)

But for now, has anyone got any idea why this happens? All the windows
etc. are on their own screen!
Cya!
Gaz.
-- 
<tsb>
<tsb>Gareth Griffiths
<tsb>Founder of Joker Developments: 
<tsb>E-Mail: *gaz@jokerd.freeserve.co.uk*
<tsb>WWW: *www.jokerd.freeserve.co.uk*
<tsb>ICQ: *GazChap (31023012)*
<tsb>
<tsb>Never fire a laser at a mirror.

<tsb>


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@ENDNODE
@NODE "Mail_245" "Re: GTList problems"
From: Curt Esser <camge@ix.netcom.com>
Date: Mon, 02 Aug 1999 20:30:37 -0500
Subject: Re: GTList problems
X-UIDL: 2d13fbaea6f586ddd5d63be106ffa8c8

Hi Gaz-JD/FX-s^D

On 02-Aug-99, Gaz-JD/FX-s^D wrote:

> It brings up "GTList already attached to window" errors. The program
> opens the window everytime you click the gadget, and Free's it everytime
> you close that window. Mail me if you want the EXE and I'll mail it
> you privately (don't wanna get it any more trouble!)

The problem is this:  Once you attach a GTlist to a window, it stays
attached even if you close (free) the window.

Do this:

DetachGTlist (whatever...)
FreeWindow (whatever...)

Now, it is safe to attach it again the next time you open the window.


Also, the GTlist should only be created once during the "life" of the
program, unless you first "Detach" it, then "Free" it.

You can "Attach" and "Detach" it as many times as you like - you can even
"Attach" the same GTlist to another window if it suits your purposes...

Later...
-- 


                                    Yours electronically,
                                    Curt Esser
                                    camge@ix.netcom.com
                                    http://members.xoom.com/Curt_Esser/



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@ENDNODE
@NODE "Mail_246" "Re: GTList problems"
From: Gaz-JD/FX-s^D <gaz@jokerd.freeserve.co.uk>
Date: Tue, 03 Aug 1999 13:14:00 +0100
Organization: Joker Developments
Subject: Re: GTList problems
Encoding: binary
X-UIDL: 16095363545e382a11d45496c870ba79

Hi Curt
On the 03-Aug-99 you said something about Re: GTList problems so now I am going to offer a witty retort (well maybe :)

> Do this:
> 
> DetachGTlist (whatever...)
> FreeWindow (whatever...)

Already tried that. You see, the point is, I haven't previously
attached it to the window! So when I execute a DetachGTList at that
point is says GTList not attached to window or something like that.
Like I say, this only happens when Workbench (Magellan II to be
specific) is loaded. It didn't happen b4, but now it does! Its like
when Exists was giving me GURU! Illegal Instruction errors!

And why isn't DetachGTList in the f**king manual? ;)
-- 
<tsb>
<tsb>Gareth Griffiths
<tsb>Founder of Joker Developments: 
<tsb>E-Mail: *gaz@jokerd.freeserve.co.uk*
<tsb>WWW: *www.jokerd.freeserve.co.uk*
<tsb>ICQ: *GazChap (31023012)*
<tsb>
<tsb>Socialism is the equal distribution of poverty.

<tsb>


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@ENDNODE
@NODE "Mail_247" "Re: GTList problems"
From: "David McMinn" <D.Mcminn@eee.rgu.ac.uk>
Organization: The Robert Gordon University, E&EE
Date: Tue, 3 Aug 1999 15:29:55 +0100
Subject: Re: GTList problems
Encoding: 8bit
X-UIDL: 6d3934fe7361a975077c745726e1f778

> Already tried that. You see, the point is, I haven't previously

Are you using <OS3.0? I can't remember the original post but if you have a 
GTListView gadget, under OS2, all your gadget IDs get screwed and that stops 
your gadgets from working. I think you need to set your gadget IDs to more than 
50 and have the GTListViews at the end of the list or something lame like that.

> And why isn't DetachGTList in the f**king manual? ;)

Because the manual is crap? Acid were too busy fixing their buggy libraries to 
do any documentation? Guildhall are just lame? Take your pick.


-- 
|) /\ \/ ][ |)   |\/| © |\/| ][ |\| |\|
 dmcminn@house-of-mojo.freeserve.co.uk
  http://members.xoom.com/David_McMinn
             ICQ=16827694
Hand me my lightsaber... it's the one that says, 'Bad Mother Fucker.'
 - Samuel L. Jackson, Jedi Master


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@ENDNODE
@NODE "Mail_248" "Re: GTList problems"
Date: Tue, 03 Aug 1999 21:37:36 +0100
From: BootBlock/s^D <BootBlock@Bigfoot.com>
Organization: Satanic Dreams Software
X-Accept-Language: en
Subject: Re: GTList problems
Encoding: 7bit
X-UIDL: 49e37fd6caf876c7d4fc6e1619684220

Gaz-JD/FX-s^D wrote:
> Already tried that. You see, the point is, I haven't previously
> attached it to the window! So when I execute a DetachGTList at that
> point is says GTList not attached to window or something like that.

Right, ages ago I had a problem similar to this. It kept blabbing
on that the GTList was already attached when there wasn't one! The
cause of it was that the window wasn't actually being opened / partly
off the screen.

So try making the window a lot smaller (say 10x10) and see if that
works. If so, then er.. you've gotta resize your window laddy!

If NOT, then.. er..  I dunno! :)


> And why isn't DetachGTList in the f**king manual? ;)

Wasn't it a late command or summat that came with one of
the BUMs?

-- 
BootBlock/Satanic Dreams, from Grimsby, England. - ICQ#: 14864929
HTTP://Fly.to/ParpsVille - LAST UPDATED: ??/07/1999.


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@ENDNODE
@NODE "Mail_249" "Re: GTList problems"
From: Gaz-JD/FX-s^D <gaz@jokerd.freeserve.co.uk>
Date: Wed, 04 Aug 1999 11:55:33 +0100
Organization: Joker Developments
Subject: Re: GTList problems
X-UIDL: 3a912b2ac4767b713e64fb727632ea7b

Hi BootBlock/s^D,
                 OK, this comment does not mean that I am of the
homosexual variety, it is simply a comment of extreme gratitude ;)

I love you! (OK, just cleared that up, i AM NOT GAY, soo if HawkEye is
reading, DO NOT START IT UP AGAIN!!!!) I traced the problem to this
after following your suggestion of changin the window size:

I had set the code which centres the window like this

centrex=WBWidth/2 : centrey=WBHeight/2

and the screen which the prog operates on is 640x256 HiRes.
Consequently, booting with no startup sequennce works fine because the
Workbench screen is 640x256 HiRes as well, but my proper workbench is
640x512 HiRes Laced, so it was attemping to place the window right
near the bootom of the 640x256 screen (ie where the window would be
centered had it been 640x512)

So I've changed it now and is working fiine. Cheers m8.
Cya!
Gaz.
-- 
<tsb>
<tsb>Gareth Griffiths
<tsb>Founder of Joker Developments: 
<tsb>E-Mail: *gaz@jokerd.freeserve.co.uk*
<tsb>WWW: *www.jokerd.freeserve.co.uk*
<tsb>ICQ: *GazChap (31023012)*
<tsb>
<tsb>NAK NAK  Who's there?  #E)  NO CARRIER

<tsb>


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@ENDNODE
@NODE "Mail_250" "GTshape"
From: amorel <amorel@xs4all.nl>
Date: Sun, 15 Aug 1999 01:19:11 +0500
Subject: GTshape
X-UIDL: 8d45e10fe78d7534d259f8b47d9cc1ac

Thanks for the help with this, but I havent had much luck. Using regular shape
gadgets works, but they have different positioning as gtgadgets and dont
adjust their position when for example the title bar is bigger(visualprefs
etc). I also tried the BSS acidlibs with the new gadtools library. Well that
one fixed the image problem but introduced bugs when quitting. My prog just
kept on crashing on quit. While it never did that b4. So for now I`m stuck :-\

Regards

-- 
-*AMOREL*- musician/programmer     \ \ Amiga 1200T/PPC/040/32/2g more shit
http://www.xs4all.nl/~amorel        \ \ Good old C=64 and an attitude!
Will program/compose for food        \ \  / /Half a decent studio
Ever tried:                           \ \/ /Contact me for bookings,
http://www.xs4all.nl/~amorel/wendy.html\/\/productions,demos,programs...

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@ENDNODE
@NODE "Mail_251" "Re: GTshape"
From: Curt Esser <camge@ix.netcom.com>
Date: Sun, 15 Aug 1999 10:12:23 -0500
Subject: Re: GTshape
X-UIDL: 8238c6cfa96042e31007c413050fa333

Hi amorel

On 14-Aug-99, amorel wrote:
> Thanks for the help with this, but I havent had much luck. Using regular
> shape gadgets works, but they have different positioning as gtgadgets and
> dont adjust their position when for example the title bar is
> bigger(visualprefs etc). I also tried the BSS acidlibs with the new
> gadtools library. Well that one fixed the image problem but introduced
> bugs when quitting. My prog just kept on crashing on quit. While it never
> did that b4. So for now I`m stuck :-\

If you are using VisualPrefs, you will need to use the visualprefs exit-fix
that David McMinn posted recently.

Or the empty error-trap VP fix to avoid the exit crash.

Later...
-- 

                                    Yours electronically,
                                    Curt Esser
                                    camge@ix.netcom.com
                                    http://members.xoom.com/Curt_Esser/



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@ENDNODE
@NODE "Mail_252" "Re: GTshape"
From: amorel <amorel@xs4all.nl>
Date: Mon, 16 Aug 1999 03:12:42 +0500
Subject: Re: GTshape
X-UIDL: 45465c65498a4ea4b66de4ff406c532f

On 15-Aug-99, Curt Esser wrote:

C=If you are using VisualPrefs, you will need to use the visualprefs exit-fix
C=that David McMinn posted recently.

Well, I use that(VP) to test my program. Where`s that program of David M.
you mentioned, I checked both your and his site to no avail. Also I
checked the blitz2000 zite on freeserve. It seems that at least 2
libraries cannot be downloaded, the http link for downloading the actual
file doesnt work. I think its the case with more or all links.

Regards

-- 
-*AMOREL*- musician/programmer     \ \ Amiga 1200T/PPC/040/32/2g more shit
http://www.xs4all.nl/~amorel        \ \ Good old C=64 and an attitude!
Will program/compose for food        \ \  / /Half a decent studio
Ever tried:                           \ \/ /Contact me for bookings,
http://www.xs4all.nl/~amorel/wendy.html\/\/productions,demos,programs...

-*Oscilating filter if registered! Amoralplayer1.3, a no fuss audioplayer*-   

     


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@ENDNODE
@NODE "Mail_253" "Re: GTshape"
From: David McMinn <dmcminn@house-of-mojo.freeserve.co.uk>
Date: Mon, 16 Aug 1999 12:53:31 +0000
Organization: International House Of Mojo
Subject: Re: GTshape
X-UIDL: 3d72b6b4bce118adaad80e6ca0aab53e

--BOUNDARY.2016215120.2
Encoding: quoted-printable

Hi Amorel

> C=3DIf you are using VisualPrefs, you will need to use the visualprefs =
exit-fix
> C=3Dthat David McMinn posted recently.
> =

> Well, I use that(VP) to test my program. Where`s that program of David =
M.
> you mentioned, I checked both your and his site to no avail. Also I
> checked the blitz2000 zite on freeserve. It seems that at least 2
> libraries cannot be downloaded, the http link for downloading the actua=
l
> file doesnt work. I think its the case with more or all links.

I've attached it to this mail. The reason it is not on the web anywhere i=
s
because I had not tested it with any gadgets other than a gtlistview. I w=
as
going to test GTShapes, but have not had the opportunity yet, as I though=
t they
might cause problems. Guess I'll find out soon though.

I'll have a look at the B2000 site, as this is a bit worrying. I've proba=
bly
managed to do something really stupid though. I'm good at that :)

Bye
-- =

[) /\ \/ ][ [)   |\/| =A9 |\/| ][ |\| |\|
 dmcminn@house-of-mojo.freeserve.co.uk
  http://members.xoom.com/David_McMinn
            ICQ =3D 16827694

Microsoft - 'embrace and enhance'
The Borg - 'assimilate and conquer'

--BOUNDARY.2016215120.2
Content-Disposition: attachment; filename="freegtlistfix.bb2"

WBStartup

NEWTYPE.arse
  pad.w
  text.s
End NEWTYPE

NEWTYPE.gtl
  glist.l
  vi.l
  current.l
  windowptr.l
End NEWTYPE

Statement FreeGTList{gt.w}
  *g.gtl = Addr GTList(gt)
  If *g\glist
    FreeGadgets_ *g\glist
    *g\glist = 0
    FreeVisualInfo_ *g\vi
  End If
End Statement

Dim List test.arse(100)
While AddItem(test())
  test()\text = String$(Chr$(Rnd(26)+65),10)
Wend

WbToScreen 0
AddIDCMP #LISTVIEWIDCMP
Window 0,0,0,320,200,$100f,"AAA",-1,-1
GTListView 0,0,10,10,290,170,"",0,test()

AttachGTList 0,0

While WaitEvent<>$200
Wend

DetachGTList 0
;seterr:end seterr
;Free GTList 0
;clrerr
FreeGTList{0}
End



--BOUNDARY.2016215120.2

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@ENDNODE
@NODE "Mail_254" "Re: GTshape"
From: James L Boyd <jamesboyd@all-hail.freeserve.co.uk>
Date: Tue, 17 Aug 1999 18:41:10 +0100
Subject: Re: GTshape
X-UIDL: e9f69d5cb02dc96157baeb0030ca8ddc

David McMinn churned out *this* drivel:

[David's VP GTList fix]

I must've missed a meeting - is this something specifically needed
for GTLists, ie do you use it /as well as/ the other (SetErr...) fix?

See ya,
-- 
<tsb>
<sb>James L Boyd - jamesboyd@all-hail.freeserve.co.uk
<sb>Member of Team *AMIGA*, and *Dogbert's New Ruling Class.*
<sb>Connected from Dundee, Scotland. 
<sb>(http://surf.to/all-hail/)
<tsb>

Silence is argument carried out by other means.
-- Ernesto "Che" Guevara



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@ENDNODE
@NODE "Mail_255" "Re: GTshape"
From: Curt Esser <camge@ix.netcom.com>
Date: Thu, 19 Aug 1999 06:37:00 -0500
Subject: Re: GTshape
X-UIDL: 17f5e421d99185be7371f22e8f8e7d9d
Status: U

Hi James

On 17-Aug-99, James L Boyd wrote:

> [David's VP GTList fix]
> 
> I must've missed a meeting - is this something specifically needed
> for GTLists, ie do you use it /as well as/ the other (SetErr...) fix?

I think you could use either one - either by itself should work.

Later...
-- 

                                    Yours electronically,
                                    Curt Esser
                                    camge@ix.netcom.com
                                    http://members.xoom.com/Curt_Esser/



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@ENDNODE
@NODE "Mail_256" "gtshapegadget"
From: amorel <amorel@xs4all.nl>
Date: Tue, 10 Aug 1999 22:23:23 +0500
Subject: gtshapegadget
X-UIDL: 0d9e351ea77e8c748ece60b978ad9e93

I am busy using gtshape gadgets in my program. I declare the gtshape so that
it has 2 shapes, one for not pressed and one for pressed. Well if I declare
another one with also 2 shapes, but 2 different ones ofcourse, then the
last(pressed) shape of the second gadget suddenly also becomes the
last(pressed) shape of first gadget.

Ofcourse I have loaded in and declared the shapes the proper way(initshape 
and loadshape). For this I used 4 shapes numbered 1 to 4 and gadget 1 has
shapes 1 and 2 and gadget 2 has shapes 3 and 4.

Any idea what causes this?

Regards

-- 
-*AMOREL*- musician/programmer     \ \ Amiga 1200T/PPC/040/32/2g more shit
http://www.xs4all.nl/~amorel        \ \ Good old C=64 and an attitude!
Will program/compose for food        \ \  / /Half a decent studio
Ever tried:                           \ \/ /Contact me for bookings,
http://www.xs4all.nl/~amorel/wendy.html\/\/productions,demos,programs...

-*Oscilating filter if registered! Amoralplayer1.3, a no fuss audioplayer*-   

     


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@ENDNODE
@NODE "Mail_257" "Re: gtshapegadget"
From: Curt Esser <camge@ix.netcom.com>
Date: Tue, 10 Aug 1999 19:59:16 -0500
Subject: Re: gtshapegadget
X-UIDL: b57a56501240f27adb86bf3f67a66b9b

Hi Curt

On 10-Aug-99, Curt Esser wrote:
> Hi amorel
> 
> On 10-Aug-99, amorel wrote:
>> I am busy using gtshape gadgets in my program. I declare the gtshape so
>> that it has 2 shapes, one for not pressed and one for pressed. Well if I
>> declare another one with also 2 shapes, but 2 different ones ofcourse,
>> then the last(pressed) shape of the second gadget suddenly also becomes
>> the last(pressed) shape of first gadget.
>> 
>> Ofcourse I have loaded in and declared the shapes the proper
>> way(initshape and loadshape).

You shouldn't use "InitShape" before loading them - "InitShape" is only used
if you are going to draw the shape yourself within the program using the
"ShapesBitMap" command.

"LoadShape" automatically initials it first...

This is not the cause of the problem, but it will waste memory.  

>>For this I used 4 shapes numbered 1 to 4
>> and gadget 1 has shapes 1 and 2 and gadget 2 has shapes 3 and 4.
>> 
>> Any idea what causes this?
> 
 Yes, you have an old version of the Blitz GTlibrary. This was fixed at
 some point, but I'm not sure when. I know the version that comes with the
 BSS works OK.
 
 You could try looking in Aminet/dev/basic for an updated version.
 
 Or maybe someone else knows when this was fixed, and where the updated
 version is found?
 
 Another solution is to use Freds NCS library.  This will allow you to use
shapes of more than 4 colours as GTshapes.
 
 Or even use the standard shapegadgets instead.  Standard shapegadgets are
 actually more flexible (you can have a set of MX shapegadgets) and since
 you are defining the images yourself, they will look exactly the same...
 

Later...
-- 
A nuclear war can ruin your whole day.

                                    Yours electronically,
                                    Curt Esser
                                    camge@ix.netcom.com
                                    http://members.xoom.com/Curt_Esser/



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@ENDNODE
@NODE "Mail_258" "Re: gtshapegadget"
From: "David McMinn" <D.Mcminn@eee.rgu.ac.uk>
Organization: The Robert Gordon University, E&EE
Date: Wed, 11 Aug 1999 10:20:07 +0100
Subject: Re: gtshapegadget
Encoding: 8bit
X-UIDL: 78c324a6e184a3496a9b28b2579faa77



On 10 Aug 99, at 19:59, Curt Esser wrote:

> Hi Curt
> 
> On 10-Aug-99, Curt Esser wrote:

Curt, are you speaking to yourself again? ;)

> >> I am busy using gtshape gadgets in my program. I declare the gtshape so
> >> that it has 2 shapes, one for not pressed and one for pressed. Well if I
> >> declare another one with also 2 shapes, but 2 different ones ofcourse,
> >> then the last(pressed) shape of the second gadget suddenly also becomes
> >> the last(pressed) shape of first gadget.

> >> Any idea what causes this?
> > 
>  Yes, you have an old version of the Blitz GTlibrary. This was fixed at
>  some point, but I'm not sure when. I know the version that comes with the
>  BSS works OK.

I think the only fixed version came with BSS.

And an alternative to Curt's suggestions would be to download 
Aminet/dev/basic/gtshape.lha which shows you how to fix the problem and also 
fixes the "GTShape always being 4 colour" problem.


-- 
|) /\ \/ ][ |)   |\/| © |\/| ][ |\| |\|
 dmcminn@house-of-mojo.freeserve.co.uk
  http://members.xoom.com/David_McMinn
             ICQ=16827694
Some things in life just suck. Your mother is one.


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@ENDNODE
@NODE "Mail_259" "Re: gtshapegadget"
From: amorel <amorel@xs4all.nl>
Date: Wed, 11 Aug 1999 13:52:40 +0500
Subject: Re: gtshapegadget
X-UIDL: 370e6741a47adc29d0f585316a98a9c0

On 11-Aug-99, David McMinn wrote:

C=Aminet/dev/basic/gtshape.lha which shows you how to fix the problem and also

C=fixes the "GTShape always being 4 colour" problem.

I have that since ages.  ot that it works now, it cant find some constants.
Different amigalibs.res I have now I reckon. But that source uses some
pointers and peeking around iirc and I will NOT use pointers unless theres no
other way(and I yet have to find a situation like that, well only had this on
pc to overcome Pascal`s 16 bit variable limit :)

I do have the blitz cd so I`ll check the BSS lib mentioned. 

To Curt:
I tried the normal shapegadget but it doesnt work when you just list it in
your normal gtgadget list. I guess you need a seperate list for non gtgadgets.


Actually I`m using 2 gtlists and one can change that through the menu. The
only crashfree way I found is to free, detach etc and then rebuild the window
and attach etc the new gtlist. Am I right into thinking that a window can only
have 1 gtlist attached to it? As I couldnt attach 2 lists, when I tried I got
this privallege violation too =)

Regards

-- 
-*AMOREL*- musician/programmer     \ \ Amiga 1200T/PPC/040/32/2g more shit
http://www.xs4all.nl/~amorel        \ \ Good old C=64 and an attitude!
Will program/compose for food        \ \  / /Half a decent studio
Ever tried:                           \ \/ /Contact me for bookings,
http://www.xs4all.nl/~amorel/wendy.html\/\/productions,demos,programs...

-*Oscilating filter if registered! Amoralplayer1.3, a no fuss audioplayer*-   

     


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@ENDNODE
@NODE "Mail_260" "Re: gtshapegadget"
From: "David McMinn" <D.Mcminn@eee.rgu.ac.uk>
Organization: The Robert Gordon University, E&EE
Date: Wed, 11 Aug 1999 15:08:42 +0100
Subject: Re: gtshapegadget
Encoding: 8bit
X-UIDL: 6321de87f6859e1ba8727ef4f55c9ac4

> I have that since ages.  ot that it works now, it cant find some constants.
> Different amigalibs.res I have now I reckon. But that source uses some
> pointers and peeking around iirc and I will NOT use pointers unless theres no
> other way(and I yet have to find a situation like that, well only had this on
> pc to overcome Pascal`s 16 bit variable limit :)

Whats the difference between you using pointers and pointers being used 
internally in a Blitz library?

> I do have the blitz cd so I`ll check the BSS lib mentioned. 

The BSS installer should fix the bbgtlib at some point.

> To Curt:
> I tried the normal shapegadget but it doesnt work when you just list it in
> your normal gtgadget list. I guess you need a seperate list for non gtgadgets.

You need to attach the normal gadgetlist to a window using the gadgetlist 
parameter when you open the window. Obviously you need to define the 
ShapeGadgets before-hand.

> Actually I`m using 2 gtlists and one can change that through the menu. The
> only crashfree way I found is to free, detach etc and then rebuild the window
> and attach etc the new gtlist. Am I right into thinking that a window can only
> have 1 gtlist attached to it? As I couldnt attach 2 lists, when I tried I got
> this privallege violation too =)

Yeah, thats probably right, Blitz would go nuts otherwise. You may just need to 
detach the old gtlist and then attach the new one.


-- 
|) /\ \/ ][ |)   |\/| © |\/| ][ |\| |\|
 dmcminn@house-of-mojo.freeserve.co.uk
  http://members.xoom.com/David_McMinn
             ICQ=16827694
For Sale: Parachute. Only used once, never  opened, small stain.


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@ENDNODE
@NODE "Mail_261" "Re: gtshapegadget"
From: Mikkel =?iso-8859-1?Q?L=F8kke?= <flameduck@software.dk>
Date: Thu, 12 Aug 1999 03:51:34 +0200
Organization: M2 productions
Subject: Re: gtshapegadget
Encoding: 8bit
X-UIDL: a7ebaa1540a96681027f76ddd4ff5dcf

Hello amorel.

You wrote:
> Different amigalibs.res I have now I reckon. But that source uses some
> pointers and peeking around iirc and I will NOT use pointers unless theres no
> other way(and I yet have to find a situation like that, well only had this on

Firstly, AFAIK, in Blitz, pointers and variables work in the same way.

Secondly, in C at least (and possibly other languages), bluntly refusing to use pointers, means you've crippled yourself, pointlessly.


Greets,
-- 

.---+----- --- -- -  -   -    -     -      -      -
-----------  / /__ ----------- http://www.m2p.dk --
            /_____| Productions/

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@ENDNODE
@NODE "Mail_262" "Re: Guru Type."
From: "Vic E Babes" <zalda@home4968.freeserve.co.uk>
Subject: Re: Guru Type.
Date: Sun, 1 Aug 1999 12:42:15 +0100
	charset="iso-8859-1"
Encoding: 7bit
X-UIDL: 58b68fd22d35fdc6e251038b33c9edfc

> another question from me:
> 
> how do i create some kind of an indexed variable?
> 
> for example:
> 
> for x=0 to 100 
> test[x]$="blabla"
> next x
> 
> this code should repeat test1$= ... test2$=... and so on...
> 
> thanx for any help

DIM test$(n)

where n is the number you require.  Then do your loop.

 for x=0 to 100 
    test$[x]="blabla"
 next x

note the $ symbol goes before the brackets.

VIC



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@ENDNODE
@NODE "Mail_263" "Re: Guru Type."
From: Emil Oppeln Bronikowski <opi@amigascne.org>
Date: Sat, 17 Jul 1999 00:02:52 +0100
Organization: calkowiecie nie-zorganizowany
Subject: Re: Guru Type.
X-UIDL: 8f0cfbf91b37c28688e87bca7642ceb2

Yello Ayar

w3333 15-Jul-99, Ayar Baboon naklepal-h:

)-> Good idea. And do you mean UAE on the Amiga? Why make UAE FOR the
)-> Amiga?
)-> That's voyuerism ;)
)-> Sort of...

well having a good amiga (with ppc+gfx cart) forcing u to forget
about some old software (mostly games). Now i can play
settlers,walker,or superfrog in window :-)
Or just for testing programs ;)

yer old 
 opi.plastic
-- 
                Emil Oppeln Bronikowski <opi@amigascne.org>
                  Developer Team of *TROGLADITE SOFTWARE*
                    http://www.trogsoft.freeserve.co.uk
                       [*God Loves You As You Are*]
                       project: *Write2Amiga* < 6% >


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@ENDNODE
@NODE "Mail_264" "HEX problems (again, for the third time this year!)"
From: Gaz-JD/FX-s^D <gaz@jokerd.freeserve.co.uk>
Date: Thu, 19 Aug 1999 01:05:25 +0100
Organization: JokerD/FX
Subject: HEX problems (again, for the third time this year!)
Encoding: 8bit
X-UIDL: a230a068d935f1f369c217de1222571e

Hi,
   Try this on your machine. Hex-edit a file (preferably a backup ;)
and change one of the bytes to 0A (10 in decimal)

Now FileSeek to the exact same position in Blitz, and read in that byte, and
convert it to decimal using whatever means necessary. Does Blitz return 0
instead of 10?

It does on mine.

If I change it to 09 or 0B (9 and 11 respectively) it comes out fine, but as
son as I put it back to 0A, it returns 0 again.

Why? Any ideas? Please help if you can, because its driving me insane. Hex
edit problems have been a real factor in my life so far ;)

Thanx in advance.
Cya!
-- 
    ®®       ®®                ®®®®®   --=» *Gareth Griffiths* «=--
    ®®  ®®®  ®® ®®  ®®®   ®®®® ®®  ®®                             
    ®® ®® ®® ®® ®® ®® ®® ®®    ®®  ®®  gaz@jokerd.freeserve.co.uk
®®  ®® ®® ®® ®®®®  ®®®®® ®®    ®®  ®®  www.jokerd.freeserve.co.uk
®®  ®® ®® ®® ®® ®® ®®    ®®    ®®  ®®                             
 ®®®®   ®®®  ®® ®®  ®®®® ®®    ®®®®®   A1200/030, 18Mb RAM, HD/CD

A well-written life is as rare as a well-spent one.



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@ENDNODE
@NODE "Mail_265" "Re: HEX problems (again, for the third time this year!)"
Sender: parnaudeau@wanadoo.fr
Date: Thu, 19 Aug 1999 22:07:12 +0200
From: Mathias PARNAUDEAU <mathias.p@wanadoo.fr>
Organization: wanadoo.fr
Subject: Re: HEX problems (again, for the third time this year!)
Encoding: 7bit
X-UIDL: aa11c9681ff9ff62a1ee8d88cf1c776f

Gaz-JD/FX-s^D wrote:
> 
> Hi,
>    Try this on your machine. Hex-edit a file (preferably a backup ;)
> and change one of the bytes to 0A (10 in decimal)
> 
> Now FileSeek to the exact same position in Blitz, and read in that byte, and
> convert it to decimal using whatever means necessary. Does Blitz return 0
> instead of 10?
> 
> It does on mine.
> 
> If I change it to 09 or 0B (9 and 11 respectively) it comes out fine, but as
> son as I put it back to 0A, it returns 0 again.
> 
> Why? Any ideas? Please help if you can, because its driving me insane. Hex
> edit problems have been a real factor in my life so far ;)

Hi !

Would you give more details  ? How do you read, and convert, and print
the byte ?

Because, now, it's not enough to help :-(

Cheers,

			Mathias

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@ENDNODE
@NODE "Mail_266" "Re: HEX problems (again, for the third time this year!)"
From: Gaz-JD/FX-s^D <gaz@jokerd.freeserve.co.uk>
Date: Thu, 19 Aug 1999 22:26:38 +0100
Organization: JokerD/FX
Subject: Re: HEX problems (again, for the third time this year!)
Encoding: 8bit
X-UIDL: 33abc63f9fb7a022c98b778e77793ff2

Hi Mathias
On the 19-Aug-99 you said something about Re: HEX problems (again, for the third time this year!) so now I am going to offer a witty retort (well maybe :)

> Would you give more details  ? How do you read, and convert, and print
> the byte ?

I FileSeek to the position of it, and then read it in using edit$ and
convert it to an integer it hink using Cvi. Like this

FileSeek 0,1425:tmp$=Edit$(2):skills(1)=Cvi(tmp$)

Note that 1425 is a made up offset.

Then it returns 0 instead of 10.

And I use OpenFile, not ReadFIle or WriteFile
-- 
    ®®       ®®                ®®®®®   --=» *Gareth Griffiths* «=--
    ®®  ®®®  ®® ®®  ®®®   ®®®® ®®  ®®                             
    ®® ®® ®® ®® ®® ®® ®® ®®    ®®  ®®  gaz@jokerd.freeserve.co.uk
®®  ®® ®® ®® ®®®®  ®®®®® ®®    ®®  ®®  www.jokerd.freeserve.co.uk
®®  ®® ®® ®® ®® ®® ®®    ®®    ®®  ®®                             
 ®®®®   ®®®  ®® ®®  ®®®® ®®    ®®®®®   A1200/030, 18Mb RAM, HD/CD

Remember that silence is sometimes the best answer.



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@ENDNODE
@NODE "Mail_267" "Re: HEX problems (again, for the third time this year!)"
From: Curt Esser <camge@ix.netcom.com>
Date: Thu, 19 Aug 1999 19:03:06 -0500
Subject: Re: HEX problems (again, for the third time this year!)
X-UIDL: af86b02e948bddb005ce5d38b3539302

Hi Gaz-JD/FX-s^D

On 18-Aug-99, Gaz-JD/FX-s^D wrote:
> Hi,
>   Try this on your machine. Hex-edit a file (preferably a backup ;)
> and change one of the bytes to 0A (10 in decimal)
> 
> Now FileSeek to the exact same position in Blitz, and read in that byte,
> and convert it to decimal using whatever means necessary. Does Blitz
> return 0 instead of 10?
> 
> It does on mine.

Yes - the problem is using Edit$ to read the byte!  
Check the manual, you will find out that using Edit$(x) to read from a file
will read in "x" characters, OR UNTIL IT READS AN End-of-line CHARACTER,
which is chr$(10) (or $0A in hex) so your byte of 0A is terminating the
input - in other words, it becomes the end-of-string character chr$(0) (or
simply "0" in decimal)

The fix is simple - use either of these to read in any byte, regardless of
it's value:

OpenFile 0,"whatever"

byte.b=asc(inkey$(1))        ;inkey$ always reads the specified number

or (faster method):

byte.b=0                     ;just do this once to set it in memory

OpenFile 0,"whatever"
ReadMem 0,&byte,1            ;reads the next byte into variable "byte" 

Later...
-- 
He who laughs, lasts.

                                    Yours electronically,
                                    Curt Esser
                                    camge@ix.netcom.com
                                    http://members.xoom.com/Curt_Esser/



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@ENDNODE
@NODE "Mail_268" "Re: HEX problems (again, for the third time this year!)"
Sender: parnaudeau@wanadoo.fr
Date: Fri, 20 Aug 1999 10:24:01 +0200
From: Mathias PARNAUDEAU <mathias.p@wanadoo.fr>
Organization: wanadoo.fr
Subject: Re: HEX problems (again, for the third time this year!)
Encoding: 7bit
X-UIDL: 59b2df1a7bbce6616725d5264202b58b

Curt Esser wrote:
> 
> Yes - the problem is using Edit$ to read the byte!
> Check the manual, you will find out that using Edit$(x) to read from a file
> will read in "x" characters, OR UNTIL IT READS AN End-of-line CHARACTER,
> which is chr$(10) (or $0A in hex) so your byte of 0A is terminating the
> input - in other words, it becomes the end-of-string character chr$(0) (or
> simply "0" in decimal)

Curt is right : $0a is the EOL value. You should use Edit$ and other xx$
functions to work with text files. But I think it's better to use memory
access with Readmem function for example (or Read_ system function). I
use to load files in memory and work with the Peek/Poke couple.

Cheers,

			Mathias

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@ENDNODE
@NODE "Mail_269" "HTTP..."
From: James L Boyd <jamesboyd@all-hail.freeserve.co.uk>
Date: Sun, 29 Aug 1999 23:46:21 +0100
Subject: HTTP...
X-UIDL: 8af4509f37c804f28e27c1412848cff2

Hi all, 

Does anyone have any code for downloading files from the internet (http)?

I seem to remember there was some code for this, but can't find it...

See ya,
-- 
<tsb>
<sb>James L Boyd - jamesboyd@all-hail.freeserve.co.uk
<sb>Member of Team *AMIGA*, and *Dogbert's New Ruling Class.*
<sb>Connected from Dundee, Scotland. 
<sb>(http://surf.to/all-hail/)
<tsb>

Institutionalised cruelty is one thing,but the /twisted brain-wrong/
of a one-off man-mental is quite another.
-- Chris Morris, /Brass Eye/



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@ENDNODE
@NODE "Mail_270" "Re: HTTP..."
From: "Gaz Griffiths (GazChap)" <gaz@jokerd.freeserve.co.uk>
Date: Mon, 30 Aug 1999 07:34:39 +0100
Organization: JokerD/FX
Subject: Re: HTTP...
X-UIDL: 040e156be5820d2851cf5d3d8b9951de

Hi,
   I want this code as well! =]
   Soz to James who may have thought that this was the answer...

=]
Cya!
-- 
<tsb>*Gareth Griffiths*: gaz@jokerd.freeserve.co.uk
<tsb>Founder of *Joker Developments*: http://www.jokerd.freeserve.co.uk
<tsb>*ICQ*: 31023012 
<tsb>
<tsb>Is your church on the B.A.T.F hit-list?



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@ENDNODE
@NODE "Mail_271" "Re: HTTP..."
From: "David McMinn" <D.Mcminn@eee.rgu.ac.uk>
Organization: The Robert Gordon University, E&EE
Date: Mon, 30 Aug 1999 09:08:24 +0100
Subject: Re: HTTP...
Encoding: 8bit
X-UIDL: 098d04f8c3b402521535ff228225a823



> Hi,
>    I want this code as well! =]
>    Soz to James who may have thought that this was the answer...

Its called BlitzGet.lzx and I think its on Rui's site.


-- 
|) /\ \/ ][ |)   |\/| © |\/| ][ |\| |\|
 dmcminn@house-of-mojo.freeserve.co.uk
  http://members.xoom.com/David_McMinn
             ICQ=16827694
Don't eat yellow snow. I don't care how good it tastes, just don't.


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@ENDNODE
@NODE "Mail_272" "Re: HTTP..."
From: James L Boyd <jamesboyd@all-hail.freeserve.co.uk>
Date: Mon, 30 Aug 1999 19:36:50 +0100
Subject: Re: HTTP...
X-UIDL: 5b592a18df13cb8d0eda6488707a127b

David McMinn churned out *this* drivel:

>>    I want this code as well! =]
>>    Soz to James who may have thought that this was the answer...
> 
> Its called BlitzGet.lzx and I think its on Rui's site.

Cheers, David...and for Gaz, it's at :

http://homepage.esoterica.pt/~grim/archive/BlitzGet.lzx

Remove the archive/BlitzGet.lzx for the main site (is this
Rui's site? I didn't see a name anywhere...).

See ya,
-- 
<tsb>
<sb>James L Boyd - jamesboyd@all-hail.freeserve.co.uk
<sb>Member of Team *AMIGA*, and *Dogbert's New Ruling Class.*
<sb>Connected from Dundee, Scotland. 
<sb>(http://surf.to/all-hail/)
<tsb>

Fool me once, shame on you; fool me twice, shame on me.



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@ENDNODE
@NODE "Mail_273" "Re: I hate Planar"
From: Jake Frederick <gonzo@acadia.net>
Date: Sun, 01 Aug 1999 18:31:11 +0500
Subject: Re: I hate Planar
X-UIDL: d42d4aa681dbc46243bec8f056a9c950

On 01-Aug-99, ZimZum wrote:


> Can most graphics cards do such a small resolution such as 320x256 in 8 bit
> or would I have to move up to 640x400x16 or something? 

Most graphics cards use a 320x240 mode for lo-res which can be in 8 bit.
-- 
-If the doors of perception were cleansed everything would appear to man as it
truly is, infinite.-


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@ENDNODE
@NODE "Mail_274" "I hate Planar"
From: ZimZum <David@tara-1.demon.co.uk>
Date: Sun, 01 Aug 1999 15:56:50 +0100
Subject: I hate Planar
X-UIDL: 1198795811035f41cbfd53801d1819fc

Hi,

Surprise... got a problem. And, Hey its another Graphics/Screenmode Related
one. Oh well at least it's got something to do with Blitz ;-))

I want my program to run on a 320x256x8 display, with part of a Superbitmap
displayed inside this (prolly 640x256 or something). I've had no problems
doing this using Blitz mode Copperlists and Mildred, but I want the program
to be able to be displayed on GFX cards as well as AGA, which, as far as I
know, means Amiga Mode.  

If I open a screenmode requester I would only want 8 bit modes that are
320x256 and nothing else. Is there any way I can filter out the other modes
that I dont want? 

Can most graphics cards do such a small resolution such as 320x256 in 8 bit
or would I have to move up to 640x400x16 or something? 

I can get screens opened alright using the Screen command, but I dont know
how to get this to use higher Fetchmodes (x3?). Is this possible or do I
have to use Screentags? If so can anyone tell me how.

Once I have a screen opened, which is the best way to transfer a Mbitmap
onto it without flicker? 

and one last thing... If I'm using the normal Planar blitz drawing commands
to get the Chunky buffer onto the screen.. will this still work properly if
the screen is opened on the graphics card? Or is there a special set of
commands I need for RTG ?

Cheerz in advance

Dave




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@ENDNODE
@NODE "Mail_275" "I hate Planar"
From: ZimZum <David@tara-1.demon.co.uk>
Date: Sun, 01 Aug 1999 15:56:50 +0100
Subject: I hate Planar
X-UIDL: 64faad0ca3f4ab3f80458df679b7e7ef

Hi,

Surprise... got a problem. And, Hey its another Graphics/Screenmode Related
one. Oh well at least it's got something to do with Blitz ;-))

I want my program to run on a 320x256x8 display, with part of a Superbitmap
displayed inside this (prolly 640x256 or something). I've had no problems
doing this using Blitz mode Copperlists and Mildred, but I want the program
to be able to be displayed on GFX cards as well as AGA, which, as far as I
know, means Amiga Mode.  

If I open a screenmode requester I would only want 8 bit modes that are
320x256 and nothing else. Is there any way I can filter out the other modes
that I dont want? 

Can most graphics cards do such a small resolution such as 320x256 in 8 bit
or would I have to move up to 640x400x16 or something? 

I can get screens opened alright using the Screen command, but I dont know
how to get this to use higher Fetchmodes (x3?). Is this possible or do I
have to use Screentags? If so can anyone tell me how.

Once I have a screen opened, which is the best way to transfer a Mbitmap
onto it without flicker? 

and one last thing... If I'm using the normal Planar blitz drawing commands
to get the Chunky buffer onto the screen.. will this still work properly if
the screen is opened on the graphics card? Or is there a special set of
commands I need for RTG ?

Cheerz in advance

Dave




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@ENDNODE
@NODE "Mail_276" "Re: I hate Planar"
From: Anton Reinauer <anton@ww.co.nz>
Date: Mon, 02 Aug 1999 11:54:53 +1200
Subject: Re: I hate Planar
X-UIDL: 5479cbf6169deae8c8221f6f1bd625a3

On 02-Aug-99, ZimZum wrote:
 
> Can most graphics cards do such a small resolution such as 320x256 in
> 8 bit or would I have to move up to 640x400x16 or something?

  They all tend to go down to 320*240 :)  So do you can do it for AGA
and GFX cards at that res -just open a 320*256 in AGA, and use only 240
of it. :-)
 
-- 
        Anton Reinauer <anton@ww.co.nz>
      A500,DF1:,0.5MC,8.5MF,60HDD,WB3.1 &1.3/2.0 
    A1200,2M,CD-Rom,25/040,200/PPC ,WB3.0 
          
    Project: UDP_Chat [99%]- an Internet multi-player code, test-bed 
      for my game Pyro-Mid. - Aminet: dev/basic/UDP_Chat.lha (V2.5)
         <http://www.ww.co.nz/home/anton/>



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@ENDNODE
@NODE "Mail_277" "Re: I hate Planar"
From: Curt Esser <camge@ix.netcom.com>
Date: Sun, 01 Aug 1999 22:37:31 -0500
Subject: Re: I hate Planar
X-UIDL: 9b03595577d0d5b22c279fd7987ef1ea

--BOUNDARY.1748638456.1

Hi ZimZum

On 01-Aug-99, ZimZum wrote:

> I want my program to run on a 320x256x8 display, with part of a
> Superbitmap displayed inside this (prolly 640x256 or something). I've had
> no problems doing this using Blitz mode Copperlists and Mildred, but I
> want the program to be able to be displayed on GFX cards as well as AGA,
> which, as far as I know, means Amiga Mode.

Yes.
> 
> If I open a screenmode requester I would only want 8 bit modes that are
> 320x256 and nothing else. Is there any way I can filter out the other
> modes that I dont want?

Yes again, thanks to David McMinn's hook function.  See the attached
example.
I cut it out of my program, but you should get the idea.

> I can get screens opened alright using the Screen command, but I dont know
> how to get this to use higher Fetchmodes (x3?). Is this possible or do I
> have to use Screentags? If so can anyone tell me how.

I think you'll have to use a taglist anyway, to get GFX card modes.

There is an example on my web site of opening a screen using a taglist.

As far as the fetchmode, I think in AGA it is just a matter of making sure
your screen opens at a Y location of 0, and is an even multiple of 64 wide
(or is it 32?)
On a GFX card, I think fetchmode is irrelevant, since the blitter is not
used.
> 
> Once I have a screen opened, which is the best way to transfer a Mbitmap
> onto it without flicker?  

You'll have to transfer it to double-buffered planar bitmaps for AGA. 
> 
> and one last thing... If I'm using the normal Planar blitz drawing
> commands to get the Chunky buffer onto the screen.. will this still work
> properly if the screen is opened on the graphics card?

No. 

> Or is there a
> special set of commands I need for RTG ?

Mainly, it must be sent to a window somehow.

Later...
-- 
Once you understand how to write a program,
get someone else to write it.

                                    Yours electronically,
                                    Curt Esser
                                    camge@ix.netcom.com
                                    http://members.xoom.com/Curt_Esser/


--BOUNDARY.1748638456.1
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@ENDNODE
@NODE "Mail_278" "I'm away"
From: Frederic Laboureur <alphasnd@sdv.fr>
Date: Sun, 08 Aug 1999 11:20:12 +0100
Organization: Fantaisie Software
Subject: I'm away
Encoding: 8bit
X-UIDL: 1f18cedf8c475f3d80a828fcf84b5e74


    Hi all,

    I'm will be away until the 27th august, so don't expect any news until
that. I will unscribscribe the list else, I will have to check the 10000
mails recieved :)

        Good bye,

-- 

                        Fred.

--------------------------------------------------------------------------

        /\/\/\/\/\                    Frédéric Laboureur (Fred)
     __/          \_    
    /^ ^  u^ ^n  ^ ^\                  E-Mail : alphasnd@sdv.fr 
   (o o_ /(o o)\ _o o)  
  _/_ /// |   | \\\ _\_              Only Amiga makes it possible
 (o_o)//  (o o)  \\(o_o)            Quality software for the Amiga
  `---'   `---'   `---'             
 F-Base  TheBoss  F-Bench         AlphaSOUND - FANTAISIE Software (1999)

PowerBasic - The Ultimate Programming Language Is On The Way - 92% Done.

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@ENDNODE
@NODE "Mail_279" "IFF Loading"
From: "Neil Bullock" <tsoft@tsoft.screaming.net>
Subject: IFF Loading
Date: Mon, 16 Aug 1999 21:01:47 +0100
	charset="Windows-1252"
Encoding: 7bit
X-UIDL: 41b457b25336bc1a8c3a9050c7a8cfd0

Hi,
Could someone just give me a small snippet of code that opens a
screen/bitmap/slice in Blitzmode and loads in an IFF picture file. I've
written one, but it crashes, and I just wanna make sure that I'm doing it
right.

Thanks

 --------------------------------------------------------------------------
 / Neil Bullock, Trogladite Software      /  Current Projects             /
 / Website: http://trogsoft.tsx.org/      /  Reovery:2190 - [#.........]  /
 / IRC: irc.afternet.org - #trogsoft      /  Command Centre [########..]  /
 / trogladite@trogsoft.freeserve.co.uk    /  UnInstaller 2  [########..]  /
 --------------------------------------------------------------------------
  Pentiums melt in your PC, not in your hand.




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@ENDNODE
@NODE "Mail_280" "Re: IFF Loading"
Sender: parnaudeau@wanadoo.fr
Date: Mon, 16 Aug 1999 22:08:26 +0200
From: Mathias PARNAUDEAU <mathias.p@wanadoo.fr>
Organization: wanadoo.fr
Subject: Re: IFF Loading
Encoding: 7bit
X-UIDL: d2e7a83d13eaaf560ff635008ed50eae

Neil Bullock wrote:
> 
> Hi,
> Could someone just give me a small snippet of code that opens a
> screen/bitmap/slice in Blitzmode and loads in an IFF picture file. I've
> written one, but it crashes, and I just wanna make sure that I'm doing it
> right.

Why do you use BlitzMode instead AmigaMode ? It's so easy to program ...

Cheers,

			Mathias

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@ENDNODE
@NODE "Mail_281" "Include problems."
From: r790@mindless.com
Date: Thu, 19 Aug 1999 21:02:32 -0400 (EDT)
Encoding: 7bit
Subject: Include problems.
X-UIDL: fab538034469fd3e87eae2d94426e9d9

Does anyone know why the Blitz Amiga include files won't include when I try to compile them?
'Duplicate Type', Apparently.

Oh, by the way, if anyone wants to find out who their Star Wars twin is go along to http://outofservice.com/starwars/
There's a personality test, just select answers from pull-down menus, and it will tell you who you are like from Star Wars along with a description. Good fun.

Mine are:

Open to New Experiences - Low
Uncle Owen and Aunt Beru

Conscientious - Very Low
Han Solo

Extraverted - Very Low
Wampas

Nervous / High-Strung - Low
R2-D2

Agreeable - Very Low
Emperor Palpatine

Well ....I'm off to plot Global Domination. Muahahaha

Regards,
  Shane O'Neill


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@ENDNODE
@NODE "Mail_282" "Re: Include problems."
From: Rob Hutchinson <loki@sds.in2home.co.uk>
Date: Fri, 20 Aug 1999 04:31:15 +0100
Organization: Satanic Dreams Software.
Subject: Re: Include problems.
Encoding: binary
X-UIDL: ed530e2a3a061366005e2934971c915d

Hello r790@mindless.com
     Hiya, r790@mindless.com... ,on 20-Aug-99 you mailed me about: Include problems.! So I`ma reply`in...

> Does anyone know why the Blitz Amiga include files won't include when I
> try to compile them? 'Duplicate Type', Apparently.

This is just a ploy to get that Star-Wars crap in wasn`t it? ;)

[ Cut spammy star-wars crap ;) ]

-- 

Rob,
-- 
MAILTO:loki@sds.in2home.co.uk | #ICQ:# 27181384
#FAX:# 0870 0888470
#SDS FOUNDER:# URL: http://www.satanicdreams.freeserve.co.uk/
#PROJECT INFO:# Minimum Safe Distance [####------ 45% ish complete. ]
#HOME OF:# /MorrisTheMaggot, BB2MUIUpdate, TimeSwipe, NIB,/
/CTTM2, BlitzBFB, Prefs2000 & TMS. And too much other stuff./
[ Visit your money this year: vacation in Washington, D.C. ]


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@ENDNODE
@NODE "Mail_283" "Re: Include problems."
From: r790@mindless.com
Date: Fri, 20 Aug 1999 19:12:50 -0400 (EDT)
Encoding: 7bit
Subject: Re: Include problems.
X-UIDL: 715276e7b2ee658093cb1cfea89c2b95


Hi Rob,

> This is just a ploy to get that Star-Wars crap in wasn`t it? ;)

Maybe most of the mail was taken up by that Star Wars stuff, but no, I really can't get the includes to ... Well, include.
I either get a Garbage at end of line or a duplicate type error. I may go through the includes sometime to see what the hell is going on, but at the moment I doing other things.

I was going to write the program you suggested (I think it was you, can't really remember :) ) which would report which library a command belongs to in Blitz, though I couldn't get the files to include, so I started it in 'C', which initally I had a problem with, though Damir sorted that out.
It's unlikely that it will be finished during this weekend as I feel I need to spend some quality time in the pub. ;)

P.S.
Star Wars isn't crap :)
Moooooooooooo.

Regards,
   Shane O'Neill

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@ENDNODE
@NODE "Mail_284" "Re: Include problems."
From: r790@mindless.com
Date: Fri, 20 Aug 1999 19:20:10 -0400 (EDT)
Encoding: 7bit
Subject: Re: Include problems.
X-UIDL: f2f66077752aecae2740be0768dd5e3c


Hi Rob,

> This is just a ploy to get that Star-Wars crap in wasn`t it? ;)

Maybe most of the mail was taken up by that Star Wars stuff, but no, I really can't get the includes to ... Well, include.
I either get a Garbage at end of line or a duplicate type error. I may go through the includes sometime to see what the hell is going on, but at the moment I doing other things.

I was going to write the program you suggested (I think it was you, can't really remember :) ) which would report which library a command belongs to in Blitz, though I couldn't get the files to include, so I started it in 'C', which initally I had a problem with, though Damir sorted that out.
It's unlikely that it will be finished during this weekend as I feel I need to spend some quality time in the pub. ;)

P.S.
Star Wars isn't crap :)
Moooooooooooo.

Regards,
   Shane O'Neill

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@ENDNODE
@NODE "Mail_285" "Re: Include problems."
From: David McMinn <dmcminn@house-of-mojo.freeserve.co.uk>
Date: Sun, 22 Aug 1999 13:11:41 +0000
Organization: International House Of Mojo
Subject: Re: Include problems.
Encoding: 8bit
X-UIDL: 7546a67585946e14760495db279a7203


>> Does anyone know why the Blitz Amiga include files won't include when I
>> try to compile them? 'Duplicate Type', Apparently.

You may have amigalibs.res included as a resident at the same time. It contains
all the stuff from the Blitz OS includes, and you should use it because it
doesn't need to get recompiled everytime, like the separate files.

Or you may have defined a newtype with the same name as another one thats
already in those files.

> This is just a ploy to get that Star-Wars crap in wasn`t it? ;)
> 
> [ Cut spammy star-wars crap ;) ]


Bye
-- 
[) /\ \/ ][ [)   |\/| © |\/| ][ |\| |\|
 dmcminn@house-of-mojo.freeserve.co.uk
  http://members.xoom.com/David_McMinn
            ICQ = 16827694

Some things in life just suck. Your mother is one.


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@ENDNODE
@NODE "Mail_286" "Re: Include problems."
From: Rob Hutchinson <loki@sds.in2home.co.uk>
Date: Sun, 22 Aug 1999 16:39:56 +0100
Organization: Satanic Dreams Software.
Subject: Re: Include problems.
Encoding: binary
X-UIDL: 41997ff338e2dcdbb2f84e7036abbeee

Hello r790@mindless.com
     Hiya, r790@mindless.com... ,on 21-Aug-99 you mailed me about: Re: Include problems.! So I`ma reply`in...


> P.S.
> Star Wars isn't crap :)
> Moooooooooooo.

At least not to younger audiences... ;)))

-- 

Rob,
-- 
MAILTO:loki@sds.in2home.co.uk | #ICQ:# 27181384
#FAX:# 0870 0888470
#SDS FOUNDER:# URL: http://www.satanicdreams.freeserve.co.uk/
#PROJECT INFO:# Minimum Safe Distance [####------ 45% ish complete. ]
#HOME OF:# /MorrisTheMaggot, BB2MUIUpdate, TimeSwipe, NIB,/
/CTTM2, BlitzBFB, Prefs2000 & TMS. And too much other stuff./
[ Hobbes, we're dealing with a pro - Calvin ]


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@ENDNODE
@NODE "Mail_287" "Re: Include problems."
From: Rob Hutchinson <loki@sds.in2home.co.uk>
Date: Sun, 22 Aug 1999 19:34:26 +0100
Organization: Satanic Dreams Software.
Subject: Re: Include problems. 
Encoding: 8bit
X-UIDL: b9a5c2e6bab141f6250f53d1d988fbb6

Hello, and what not,

   Opps, wrong addy Dave.
Yeah ok, StarWars is for those who like that kind of stuff,
at risk of starting more starwars mails and arguing. ;)

*** FORWARDED MESSAGE ***
  Original author: David McMinn
  Written on: 22-Aug-99
*** Begin of forwarded message ***

>> P.S.
>> Star Wars isn't crap :)
>> Moooooooooooo.
> 
> At least not to younger audiences... ;)))

I liked it. Didn't like it when I was younger though.

Anyway, Shane, about the thing saying Garbage at end of line, its because you
are trying to include a file which has been saved as ASCII, just load it into
Blitz and then save it as you would a normal source file.

Bye
-- 
[) /\ \/ ][ [)   |\/| © |\/| ][ |\| |\|
 dmcminn@house-of-mojo.freeserve.co.uk
  http://members.xoom.com/David_McMinn
            ICQ = 16827694

A crab in the hand is worth two in the bush.



*** End of forwarded message ***

-- 

Rob,
-- 
MAILTO:loki@sds.in2home.co.uk | #ICQ:# 27181384
#FAX:# 0870 0888470
#SDS FOUNDER:# URL: http://www.satanicdreams.freeserve.co.uk/
#PROJECT INFO:# Minimum Safe Distance [####------ 45% ish complete. ]
#HOME OF:# /MorrisTheMaggot, BB2MUIUpdate, TimeSwipe, NIB,/
/CTTM2, BlitzBFB, Prefs2000 & TMS. And too much other stuff./
[ Sex on TV won't hurt you a bit, Unless you fall off. ]


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@ENDNODE
@NODE "Mail_288" "Re: Include problems."
From: "Tony Rolfe" <edgewater@shoalhaven.net.au>
Organization: Edgewater Motel, Burrill Lake, NSW 2539 Australia
Date: 23 Aug 99 12:53:18 +1000
Subject: Re: Include problems.
Encoding: 7bit
X-UIDL: a53e0cbe0dac27385669dc379ecf4c4b

On Fri, 20 Aug 1999 19:12:50 -0400 (EDT)  said:
> 
> Hi Rob,
> 
> > This is just a ploy to get that Star-Wars crap in wasn`t it? ;)
> 
> Maybe most of the mail was taken up by that Star Wars stuff, but no, I really can't get the includes to ... Well, include.
> I either get a Garbage at end of line or a duplicate type error. I may go through the includes sometime to see what the hell is going on, but at the moment I doing other things.
> 
You will (or at least I do) get "Garbage at end of Line" if you save
the includes as ASCII (i.e. if you do the "Edit/Save Block As...) menu
command.    I always highlight the block, Cut it out of the mainline,
flip to the next Blitz window, make sure that is empty with the
Project/New command, paste the block in and then do a Project/Save
from that file.

PS  Anyone got a neater way?

Cheers

-- 
Tony Rolfe
Amiga 2000, 68030/25, 1+4Mb
www.shoalhaven.net.au/edgewater

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@ENDNODE
@NODE "Mail_289" "Re: Include problems."
From: r790@mindless.com
Date: Mon, 23 Aug 1999 19:57:02 -0400 (EDT)
Encoding: 7bit
Subject: Re: Include problems.
X-UIDL: 08b0be4ba554372b848c446c8610cdaa

Hi.
 

Tony wrote:

> You will (or at least I do) get "Garbage at end of  > Line" if you save
> the includes as ASCII (i.e. if you do the "Edit/Save  > Block As...) menu command.    I always highlight the  > block, Cut it out of the mainline, flip to the next > Blitz window, make sure that is empty with the
> Project/New command, paste the block in and then do a > Project/Save from that file.

Cheers, I give it a go.

Regards,
   Shane O'Neill

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@ENDNODE
@NODE "Mail_290" "Indirect Gosub"
From: "Tony Rolfe" <edgewater@shoalhaven.net.au>
Organization: Edgewater Motel, Burrill Lake, NSW 2539 Australia
Date: 10 Aug 99 09:50:20 +1000
Subject: Indirect Gosub
Encoding: 7bit
X-UIDL: 32f291717916ad7922497cb10a3eb4a6

Hi,

Is there any way to store the address of a routine in a variable and
then gosub the routine based on the variable?   

Something like:

Routine_Address.l = &Routine1
gosub main_routine

Routine_Address = &Routine2
gosub main_routine

end

main_routine
...
gosub <<routine whose address is contained in>>Routine_Address
...
return
Routine1
...
return
Routine2
...
return

I don't want to do an On... Gosub, because that means I have to change
the main routine each time I add a new calling routine.   

Thanks in advance

-- 
Tony Rolfe
Amiga 2000, 68030/25, 1+4Mb
www.shoalhaven.net.au/edgewater

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@ENDNODE
@NODE "Mail_291" "Re: Indirect Gosub"
From: r790@mindless.com
Date: Mon, 9 Aug 1999 20:59:10 -0400 (EDT)
Encoding: 7bit
Subject: Re: Indirect Gosub
X-UIDL: 94e00ef600cf113c2cada0e5a991cdd8


Hi Tony,


> Is there any way to store the address of a routine in a variable and
> then gosub the routine based on the variable?   



There is no way that you can do that with a gosub anyway, as gosub takes a label.
A label in a program represents an absolute memory location in the program code(It relative compared with RAM as exec relocates the code 
anyway, but it's an absolute offset in to the code).
When a compiler sees a label it converts it to an address, and all subsequent calls to the label are filled in with the appropriate
address.


> I don't want to do an On... Gosub, because that means I have to change
> the main routine each time I add a new calling routine.   

Why would on - gosub be inconvenient?
If you considered using on - gosub, then I assume you need to test an expression before the routine is called.
Either way I can't really see the benefit in loading a variable with a routine address, Why not just use functions or statements?
Though if it's speed that your worried about then I can't really see anything faster than on - gosub, as loading a variable with an address
after testing an expression would only result in more clock cycles.

Well, maybe it's just me?
Though I don't fully understand what your trying to accomplish.

Regards,
   Shane O'Neill.


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@ENDNODE
@NODE "Mail_292" "Re: Indirect Gosub"
From: "Dave" <dave@nbsamiga.demon.co.uk>
Subject: Re: Indirect Gosub
Date: Tue, 10 Aug 1999 02:27:57 +0100
	charset="iso-8859-1"
Encoding: 7bit
X-UIDL: bd51f369f72f2eafb89057f32f0bbd41

Hi Tony,

 You could probably do something like the following

getreg a0,addressofroutine.l
movem.l d0-d7/a0-a6,-(a7)
jsr (a0)                        ;or is it jsr a0 ?? I can never remember
movem.l (a7)+,d0-d7/a0-a6                        ;just to make sure, as the
blitz compiler keeps track of certain

;reg`s linearly


or maybe not...possible need to find exactly what the gosub statement
trantslates into...but I can`t access blitz at the moment....


Good luck,

Dave



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@ENDNODE
@NODE "Mail_293" "RE: Indirect Gosub"
From: Roger Beausoleil <vision_fx@citenet.net>
Date: Sat, 25 Nov 1995 17:22:07 +0500
Subject: RE: Indirect Gosub
X-UIDL: c10dd78e53ac811a978807122302d570

--BOUNDARY.6537.357.287387792.1

Hi Tony,

       You should write something like this following with the help of the Asm
to Use the Indirect Gosub:

WbToScreen 0
Window 0,0,0,320,200,$140F,"",1,0

SubCallRoutine.l = ?Routine_1

Main:
   Movem.l   D0-D7/A0-A6,-(a7)
   GetReg   A0, SubCallRoutine
   JSR      (A0)
   Movem.l  (A7)+, D0-D7/A0-A6

   if SubCallRoutine <> 0
       Bra Main
   Endif

   Mousewait
   end

Routine_1
   Nprint "Blitz is"
   SubCallRoutine = ?Routine_2
   RTS

Routine_2
   Nprint "Marvelous!"
   SubCallRoutine = 0
   RTS


   Try it! See you...

Roger Beausoleil
Blitz-Asm-C Coder
Quebec - Canada

--BOUNDARY.6537.357.287387792.1
Encoding: base64

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@ENDNODE
@NODE "Mail_294" "Re: Indirect Gosub"
From: "Tony Rolfe" <edgewater@shoalhaven.net.au>
Organization: Edgewater Motel, Burrill Lake, NSW 2539 Australia
Date: 11 Aug 99 13:40:22 +1000
Subject: Re: Indirect Gosub
Encoding: 7bit
X-UIDL: 2a75c06c48735a0e09582ba980ccddab

On Mon, 9 Aug 1999 20:59:10 -0400 (EDT)  said:
> 
> Hi Tony,
> 
> 
> > Is there any way to store the address of a routine in a variable and
> > then gosub the routine based on the variable?   
> 
> 
> 
> There is no way that you can do that with a gosub anyway, as gosub takes a label.
> A label in a program represents an absolute memory location in the program code(It relative compared with RAM as exec relocates the code 
> anyway, but it's an absolute offset in to the code).
> When a compiler sees a label it converts it to an address, and all subsequent calls to the label are filled in with the appropriate
> address.
> 
> 
> > I don't want to do an On... Gosub, because that means I have to change
> > the main routine each time I add a new calling routine.   
> 
> Why would on - gosub be inconvenient?
> If you considered using on - gosub, then I assume you need to test an expression before the routine is called.
> Either way I can't really see the benefit in loading a variable with a routine address, Why not just use functions or statements?
> Though if it's speed that your worried about then I can't really see anything faster than on - gosub, as loading a variable with an address
> after testing an expression would only result in more clock cycles.
> 
> Well, maybe it's just me?
> Though I don't fully understand what your trying to accomplish.
Ok, what I really want to do.

I currently have a common routine which is gosubbed by over 50 outher
routines, passing a DIM LIST array and a report number to allow me to
keep track of which list I'm using at the time.

This is being converted to use david Newton's DLL routines.     The
original had eight select statements of the form
Select report_number
   case #CustomerList
        NextItem Customers()
   case #SupplierList
        NextItem Suppliers()
   etc.

Of course the NextItem is actually many different things, depending on
the context.

This has the consequence that, every time I add a new report, I have
to go in and update the eight select statements to add the new array.

Using DLL, I have eliminated all but two of the Selects.   I Simply do
*TheList = *CustomerList  or whatever
 before calling the routine and the case statement simply becomes
NEXT_ITEM{*TheList}

The two I can't replace both use gosub somewhere different for each
array.

What I want to do is Header_Routine.l = Customer_headings (or whatever
the specific heading routine is called) before calling the routine.  
Then I should be able to do something like 
MOVE.L a0,Header_Routine
JSR 0(a0)

but me no speak 680x0 assembler.

There we are.

Cheers

-- 
Tony Rolfe
Amiga 2000, 68030/25, 1+4Mb
www.shoalhaven.net.au/edgewater

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@ENDNODE
@NODE "Mail_295" "Re: Indirect Gosub"
From: "Tony Rolfe" <edgewater@shoalhaven.net.au>
Organization: Edgewater Motel, Burrill Lake, NSW 2539 Australia
Date: 11 Aug 99 13:43:11 +1000
Subject: Re: Indirect Gosub
Encoding: 7bit
X-UIDL: 82e4cb0e369f8011f98e72caacece62c

On Sat, 25 Nov 1995 17:22:07 +0500 Roger Beausoleil said:
> Hi Tony,
> 
>        You should write something like this following with the help of the Asm
> to Use the Indirect Gosub:
Thanks Roger, I'll give it a go and let you know how it went.

That looks exactly what I need.


-- 
Tony Rolfe
Amiga 2000, 68030/25, 1+4Mb
www.shoalhaven.net.au/edgewater

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@ENDNODE
@NODE "Mail_296" "Re: Indirect Gosub"
From: "Tony Rolfe" <edgewater@shoalhaven.net.au>
Organization: Edgewater Motel, Burrill Lake, NSW 2539 Australia
Date: 12 Aug 99 10:59:01 +1000
Subject: Re: Indirect Gosub
Encoding: 7bit
X-UIDL: b0bf96f01b247f009e80c289314356dd

On Sat, 25 Nov 1995 17:22:07 +0500 Roger Beausoleil said:
> Hi Tony,
> 
>        You should write something like this following with the help of the Asm
> to Use the Indirect Gosub:
> 
> WbToScreen 0
> Window 0,0,0,320,200,$140F,"",1,0
> 
> SubCallRoutine.l = ?Routine_1
> 
> Main:
>    Movem.l   D0-D7/A0-A6,-(a7)
>    GetReg   A0, SubCallRoutine
>    JSR      (A0)
>    Movem.l  (A7)+, D0-D7/A0-A6
> 
>    if SubCallRoutine <> 0
>        Bra Main
>    Endif
> 
>    Mousewait
>    end
Yes, Roger that worked perfectly.

Two things I don't understand

1.  In this text you saved and restored registers, but in the example
you did not.    The example code works fine (as far as I can tell).  
Is it really OK to not save the registers?

2.   The Blitz reference manual says the you should only use GetReg
with data registers.    Is this another case of the manual getting it
wrong or is a0 a special case?

Thanks again for your help


-- 
Tony Rolfe
Amiga 2000, 68030/25, 1+4Mb
www.shoalhaven.net.au/edgewater

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@ENDNODE
@NODE "Mail_297" "Re: Indirect Gosub"
From: Roger Beausoleil <vision_fx@citenet.net>
Date: Sat, 25 Nov 1995 17:03:35 +0500
Subject: Re: Indirect Gosub
X-UIDL: 30a3521dc0a07fef9930e69a6b6ea759

On 12-Aug-99, Tony Rolfe wrote:
>On Sat, 25 Nov 1995 17:22:07 +0500 Roger Beausoleil said:
>> Hi Tony,
>> 
>>        You should write something like this following with the help of the
>Asm
>> to Use the Indirect Gosub:
>> 
>> WbToScreen 0
>> Window 0,0,0,320,200,$140F,"",1,0
>> 
>> SubCallRoutine.l = ?Routine_1
>> 
>> Main:
>>    Movem.l   D0-D7/A0-A6,-(a7)
>>    GetReg   A0, SubCallRoutine
>>    JSR      (A0)
>>    Movem.l  (A7)+, D0-D7/A0-A6
>> 
>>    if SubCallRoutine <> 0
>>        Bra Main
>>    Endif
>> 
>>    Mousewait
>>    end
>Yes, Roger that worked perfectly.

>Two things I don't understand

Hi Tony, 


>1.  In this text you saved and restored registers, but in the example
>you did not.    The example code works fine (as far as I can tell).  
>Is it really OK to not save the registers?

A. Saving the registers is the best and safety way, at least for register a3
to a6, because Blitz use thoses registers for its own applications... and it
is safe too for your own. 



>2.   The Blitz reference manual says the you should only use GetReg
>with data registers.    Is this another case of the manual getting it
>wrong or is a0 a special case?

B. The Blitz manual got somes mistakes as you should already know... you can
use GetReg/PutReg for every registers.

>Thanks again for your help


>-- 
>Tony Rolfe
>Amiga 2000, 68030/25, 1+4Mb
>www.shoalhaven.net.au/edgewater

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@ENDNODE
@NODE "Mail_298" "IRC"
From: Gaz-JD/FX-s^D <gaz@jokerd.freeserve.co.uk>
Date: Sat, 21 Aug 1999 16:07:57 +0100
Organization: JokerD/FX
Subject: IRC
Encoding: 8bit
X-UIDL: 9d37f41f814659a928342e569e9e0031

Hi,
   OK, EVERYONE must turn up tonite ;)
   8pm (or 9pm if you must) on irc.esper.net port 6667. Chanel #blitz.

I may not be able to get there at all tonite (thats hypocritical for you)
because I'm helping my m8 fix his computer (should be a laff, it won't
recognise his COM Ports ;)

I will TRY and get there tho ;)

And I do put the effort in every week anyway, so I deserve a break :)
Cya!
-- 
    ®®       ®®                ®®®®®   --=» *Gareth Griffiths* «=--
    ®®  ®®®  ®® ®®  ®®®   ®®®® ®®  ®®                             
    ®® ®® ®® ®® ®® ®® ®® ®®    ®®  ®®  gaz@jokerd.freeserve.co.uk
®®  ®® ®® ®® ®®®®  ®®®®® ®®    ®®  ®®  www.jokerd.freeserve.co.uk
®®  ®® ®® ®® ®® ®® ®®    ®®    ®®  ®®                             
 ®®®®   ®®®  ®® ®®  ®®®® ®®    ®®®®®   A1200/030, 18Mb RAM, HD/CD

For people who like peace and quiet - a phoneless cord



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@ENDNODE
@NODE "Mail_299" "Re: IRC"
From: Rob Hutchinson <loki@sds.in2home.co.uk>
Date: Sat, 21 Aug 1999 19:50:52 +0100
Organization: Satanic Dreams Software.
Subject: Re: IRC
Encoding: binary
X-UIDL: 886f5ae3211bd3545ebba39012027d96

Hello Gaz-JD/FX-s^D
     Hiya, Gaz-JD/FX-s^D... ,on 21-Aug-99 you mailed me about: IRC! So I`ma reply`in...

> Hi,
>   OK, EVERYONE must turn up tonite ;)
>   8pm (or 9pm if you must) on irc.esper.net port 6667. Chanel #blitz.
> 
> I may not be able to get there at all tonite (thats hypocritical for you)
> because I'm helping my m8 fix his computer (should be a laff, it won't
> recognise his COM Ports ;)
> 
> I will TRY and get there tho ;)
> 
> And I do put the effort in every week anyway, so I deserve a break :)
> Cya!

You cant say "Ok, EVERYONE must turn up tonite"
and then in the next sentence say: "I may not be able to get there at
all tonite". Hypocritical is an understatement!.. Your just asking
for people not to turn up!

I`m not going anyways, when people do turn up we rarely have anything
spectacular to talk about that doesn`t come up on the list anyway,.. 

-- 

Rob,
-- 
MAILTO:loki@sds.in2home.co.uk | #ICQ:# 27181384
#FAX:# 0870 0888470
#SDS FOUNDER:# URL: http://www.satanicdreams.freeserve.co.uk/
#PROJECT INFO:# Minimum Safe Distance [####------ 45% ish complete. ]
#HOME OF:# /MorrisTheMaggot, BB2MUIUpdate, TimeSwipe, NIB,/
/CTTM2, BlitzBFB, Prefs2000 & TMS. And too much other stuff./
[ Gravity:  Not just a good idea, it's the law. ]


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@ENDNODE
@NODE "Mail_300" "Re: IRC"
From: Anton Reinauer <anton@ww.co.nz>
Date: Sun, 22 Aug 1999 07:49:21 +1200
Subject: Re: IRC
X-UIDL: df1b49d067d95ff3857287468b95de25

On 22-Aug-99, Gaz-JD/FX-s^D wrote:
 
> And I do put the effort in every week anyway, so I deserve a break :)

  Keep up the good work Gaz! :)
 
-- 
        Anton Reinauer <anton@ww.co.nz>
      


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@ENDNODE
@NODE "Mail_301" "Re: IRC"
From: Rob Hutchinson <loki@sds.in2home.co.uk>
Date: Sat, 21 Aug 1999 20:53:39 +0100
Organization: Satanic Dreams Software.
Subject: Re: IRC
Encoding: binary
X-UIDL: 789c88fab501499c721020df70e1b47c

Hello Anton
     Hiya, Anton... ,on 21-Aug-99 you mailed me about: Re: IRC! So I`ma reply`in...

> On 22-Aug-99, Gaz-JD/FX-s^D wrote:
> 
>> And I do put the effort in every week anyway, so I deserve a break :)
> 
>  Keep up the good work Gaz! :)

Ahahahahaha LOL!

-- 

Rob,
-- 
MAILTO:loki@sds.in2home.co.uk | #ICQ:# 27181384
#FAX:# 0870 0888470
#SDS FOUNDER:# URL: http://www.satanicdreams.freeserve.co.uk/
#PROJECT INFO:# Minimum Safe Distance [####------ 45% ish complete. ]
#HOME OF:# /MorrisTheMaggot, BB2MUIUpdate, TimeSwipe, NIB,/
/CTTM2, BlitzBFB, Prefs2000 & TMS. And too much other stuff./
[ Borgasm, n.  The ecstacy of being assimilated ]


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@ENDNODE
@NODE "Mail_302" "IRC"
From: Gaz-JD/FX-s^D <gaz@jokerd.freeserve.co.uk>
Date: Fri, 27 Aug 1999 23:06:18 +0100
Organization: JokerD/FX
Subject: IRC
Encoding: 8bit
X-UIDL: c32ad1559e2215ac3282d7a57f973170

Hi,
   Don't forget the meet tommorrow. 8pm as always, #blitz on irc.esper.net

I won't be there till about 10:30. Gotta keep my phone bills down...
Cya!
-- 
    ®®        ®®                  ®®®®®   --=» *Gareth Griffiths* «=--
    ®®  ®®®®  ®®  ®®  ®®®®   ®®®® ®®  ®®                             
    ®® ®®  ®® ®®  ®® ®®  ®® ®®    ®®  ®®  gaz@jokerd.freeserve.co.uk
®®  ®® ®®  ®® ®®®®®  ®®®®®  ®®    ®®  ®®  www.jokerd.freeserve.co.uk
®®  ®® ®®  ®® ®®  ®® ®®     ®®    ®®  ®®                             
 ®®®®   ®®®®  ®®  ®®  ®®®®  ®®    ®®®®®   A1200/030, 18Mb RAM, HD/CD

If at first you don't succeed, forget skydiving.



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@ENDNODE
@NODE "Mail_303" "IRC meets"
From: Gaz-JD/FX-s^D <gaz@jokerd.freeserve.co.uk>
Date: Sat, 14 Aug 1999 20:33:31 +0100
Organization: JokerD/FX
Subject: IRC meets
Encoding: 8bit
X-UIDL: 9c9ac3d1ddc248b1128402b6129fbff5

Hi,
   I think the reason that noone turns up is that noone nows about it!
SO from now on, I'll be posting a reminder every Friday, id I remember ;)
Cya!
-- 
    ®®       ®®                ®®®®®   --=» *Gareth Griffiths* «=--
    ®®  ®®®  ®® ®®  ®®®   ®®®® ®®  ®®                             
    ®® ®® ®® ®® ®® ®® ®® ®®    ®®  ®®   gaz@jokerd.freeserve.co.uk
®®  ®® ®® ®® ®®®®  ®®®®® ®®    ®®  ®®   www.jokerd.freeserve.co.uk
®®  ®® ®® ®® ®® ®® ®®    ®®    ®®  ®®                             
 ®®®®   ®®®  ®® ®®  ®®®® ®®    ®®®®®    A1200/030, 18Mb RAM, HD/CD

I wish life had a scroll-back -- with cut and paste.



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@ENDNODE
@NODE "Mail_304" "Re: IRC meets"
From: Rob Hutchinson <loki@sds.in2home.co.uk>
Date: Sat, 14 Aug 1999 19:58:04 +0100
Organization: Satanic Dreams Software.
Subject: Re: IRC meets
Encoding: binary
X-UIDL: 8adfc34634cfedb5cdff91ba245c80cb

Hello Gaz-JD/FX-s^D
     Hiya, Gaz-JD/FX-s^D... ,on 14-Aug-99 you mailed me about: IRC meets! So I`ma reply`in...

> Hi,
>   I think the reason that noone turns up is that noone nows about it!
> SO from now on, I'll be posting a reminder every Friday, id I remember ;)

Type to send it with a few less typos, so we can read it, hahaha!

> Cya!
-- 

Rob,
-- 
MAILTO:loki@sds.in2home.co.uk | #ICQ:# 27181384
#FAX:# 0870 0888470
#SDS FOUNDER:# URL: http://www.satanicdreams.freeserve.co.uk/
#PROJECT INFO:# Minimum Safe Distance [####------ 45% ish complete. ]
#HOME OF:# /MorrisTheMaggot, BB2MUIUpdate, TimeSwipe, NIB,/
/CTTM2, BlitzBFB, Prefs2000 & TMS. And too much other stuff./
[ "You're underestimating my comeback potential!" - Dazzler ]


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@ENDNODE
@NODE "Mail_305" "Re: IRC meets"
From: amorel <amorel@xs4all.nl>
Date: Sat, 14 Aug 1999 23:10:49 +0500
Subject: Re: IRC meets
X-UIDL: 4ab536f693fb79d25f43aa9294592af4

On 15-Aug-99, Gaz-JD/FX-s^D wrote:
C=Hi,
C=   I think the reason that noone turns up is that noone nows about it!

Maybe some people dont like to meet a guy who`s girlfriend pukes on?


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@ENDNODE
@NODE "Mail_306" "Is there a utility that......"
From: Rob Hutchinson <loki@sds.in2home.co.uk>
Date: Mon, 16 Aug 1999 15:56:19 +0100
Organization: Satanic Dreams Software.
Subject: Is there a utility that......
X-UIDL: 9a348699c9da86ca9b2b9d9373af7b26

Hello, and what not,

    You can give a command name and then it scans your blitzlibs
to find out which library the command belongs to?

Now that would be useful.
I know Curts investigator tells you which libraries you are
using in your source? Does it do this aswell?

Anyway, just a thought.

-- 

Rob,
-- 
MAILTO:loki@sds.in2home.co.uk | #ICQ:# 27181384
#FAX:# 0870 0888470
#SDS FOUNDER:# URL: http://www.satanicdreams.freeserve.co.uk/
#PROJECT INFO:# Minimum Safe Distance [####------ 45% ish complete. ]
#HOME OF:# /MorrisTheMaggot, BB2MUIUpdate, TimeSwipe, NIB,/
/CTTM2, BlitzBFB, Prefs2000 & TMS. And too much other stuff./
[ I LOVE this game! ]


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@ENDNODE
@NODE "Mail_307" "Re: Is there a utility that......"
From: Curt Esser <camge@ix.netcom.com>
Date: Mon, 16 Aug 1999 18:32:57 -0500
Subject: Re: Is there a utility that......
X-UIDL: 95e043959772f3a9cabbaa45b2f07aeb

Hi Rob

On 16-Aug-99, Rob Hutchinson wrote:
> Hello, and what not,
> 
>    You can give a command name and then it scans your blitzlibs
> to find out which library the command belongs to?
> 
> Now that would be useful.
> I know Curts investigator tells you which libraries you are
> using in your source? Does it do this aswell?

Sort of...  It reads thru your libraries, and saves a master data list (for
it's own use) that contains the Lib name and command list for each library
you have.
This is a plain text file, so you could load it up in a text reader or
editor and do a search for the command you want.

The only problem is that the libs in AcidLibs are not named, so the data
list only shows the lib number for them - sorry, but this is because the
library's names are not included in the AcidLibs file...


Or, you could just make a list of the command names you want to find out
about in the Blitz editor, save this as a source code, and run the
Investigator on it...


<sb>


There is also another utility on my website that will give you a listing of
the commands from any selected libraries (including AcidLibs and DefLibs) -
it's output can be sent to your printer, to disk, or simply be displayed in
a window.
This one can also be used as a Super-Ted plug-in module  (you can call it
from the SuperTed menu, and the window will open on SuperTed's screen)

Although neither of these does exactly what you want, the full source is
included with both, so you could probably hack 'em up to do what you
suggest.

Later...
-- 

                                    Yours electronically,
                                    Curt Esser
                                    camge@ix.netcom.com
                                    http://members.xoom.com/Curt_Esser/



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@ENDNODE
@NODE "Mail_308" "Just incase anyone cares....? ;)"
From: Rob Hutchinson <loki@sds.in2home.co.uk>
Date: Tue, 17 Aug 1999 04:57:04 +0100
Organization: Satanic Dreams Software.
Subject: Just incase anyone cares....? ;)
X-UIDL: 7700327c44eeded003c91011e5e451c6

Hello, and what not,

   I`ve just slightly updated, MUICustomRequest[V1.2]
and NewIconsBlitz[V1.10], both will be on aminet within
a day or so. NewIconsBlitz now has some bugs fixed
and 2 examples of using it with GTShape gadgets.
MUICustomRequest now works with 0-transparency.

I think I`m also going to release all my small and/or failed
old programs soon too, why not? And last time I sent one
to the list (that crappy holo-player thing), I got some
good responses and requests from people.
But really most of it is old and not very advanced.
Still it might be of use to someone.

-- 

Rob,
-- 
MAILTO:loki@sds.in2home.co.uk | #ICQ:# 27181384
#FAX:# 0870 0888470
#SDS FOUNDER:# URL: http://www.satanicdreams.freeserve.co.uk/
#PROJECT INFO:# Minimum Safe Distance [####------ 45% ish complete. ]
#HOME OF:# /MorrisTheMaggot, BB2MUIUpdate, TimeSwipe, NIB,/
/CTTM2, BlitzBFB, Prefs2000 & TMS. And too much other stuff./
[ I am Pooh of Borg: I think I'll assimilate a little something today. ]


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@ENDNODE
@NODE "Mail_309" "loki@satanicdreams.cjb.net"
From: Rob Hutchinson <loki@sds.in2home.co.uk>
Date: Tue, 24 Aug 1999 22:48:07 +0100
Organization: Satanic Dreams Software.
Subject: loki@satanicdreams.cjb.net
X-UIDL: 8f33908c22cc58730af2c59fdfd5e2a9

Hello, and what not,

-- 

Rob,
-- 
MAILTO:loki@sds.in2home.co.uk | #ICQ:# 27181384
#FAX:# 0870 0888470
#SDS FOUNDER:# URL: http://www.satanicdreams.freeserve.co.uk/
#PROJECT INFO:# Minimum Safe Distance [####------ 45% ish complete. ]
#HOME OF:# /MorrisTheMaggot, BB2MUIUpdate, TimeSwipe, NIB,/
/CTTM2, BlitzBFB, Prefs2000 & TMS. And too much other stuff./
[ Cogito, ergo sum conservative. ]


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@ENDNODE
@NODE "Mail_310" "MagicWB Daemon"
From: "Lee McCormick" <lee@wssoftwarelee.freeserve.co.uk>
Subject: MagicWB Daemon
Date: Mon, 9 Aug 1999 23:05:37 +0100
	boundary="----=_NextPart_000_002C_01BEE2BB.B1311C20"
X-UIDL: 623c2529d3adc9b59bbf4ae02f2c0c68

------=_NextPart_000_002C_01BEE2BB.B1311C20
	charset="iso-8859-1"
Encoding: quoted-printable

Hi everyone.
=20
Does anyone have any idea how I can detect whether the user is running =
the MagicWB daemon or not.   Its so I know to load images into the =
backgrounds of windows.
=20
Thanks
=20
Lee
=20
---

Lee McCormick
White Star Software
E-M@il =3D lee@wssoftwarelee.freeserve.co.uk
URL =3D www.wssoftwarelee.freeserve.co.uk
ICQ =3D 38717152

"They always say that bread lands butter side down.  Well the thing to =
do is just wait until the bread hits the floor and then butter it." - =
Lee Evans

------=_NextPart_000_002C_01BEE2BB.B1311C20
	charset="iso-8859-1"
Encoding: quoted-printable

<!DOCTYPE HTML PUBLIC "-//W3C//DTD W3 HTML//EN">
<HTML>
<HEAD>

<META content=3Dtext/html;charset=3Diso-8859-1 =
http-equiv=3DContent-Type><!DOCTYPE HTML PUBLIC "-//W3C//DTD W3 =
HTML//EN">
<META content=3D'"MSHTML 4.72.3110.7"' name=3DGENERATOR>
</HEAD>
<BODY bgColor=3D#a8ccf0>
<DIV><FONT color=3D#000000 size=3D2>Hi everyone.</FONT></DIV>
<DIV><FONT color=3D#000000 size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT color=3D#000000 size=3D2>Does anyone have any idea how I can =
detect=20
whether the user is running the MagicWB daemon or not.&nbsp;&nbsp; Its =
so I know=20
to load images into the backgrounds of windows.</FONT></DIV>
<DIV><FONT color=3D#000000 size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT color=3D#000000 size=3D2>Thanks</FONT></DIV>
<DIV><FONT color=3D#000000 size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT color=3D#000000 size=3D2>Lee</FONT></DIV>
<DIV><FONT color=3D#000000 size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT color=3D#000000 size=3D2>---</FONT></DIV>
<DIV><FONT color=3D#000000 size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT color=3D#000000 size=3D2>Lee McCormick<BR>White Star =
Software<BR>E-M@il =3D=20
<A=20
href=3D"mailto:lee@wssoftwarelee.freeserve.co.uk">lee@wssoftwarelee.frees=
erve.co.uk</A><BR>URL=20
=3D <A=20
href=3D"http://www.wssoftwarelee.freeserve.co.uk">www.wssoftwarelee.frees=
erve.co.uk</A><BR>ICQ=20
=3D 38717152</FONT></DIV>
<DIV><FONT color=3D#000000 size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT color=3D#000000 size=3D2>&quot;They always say that bread =
lands butter=20
side down.&nbsp; Well the thing to do is just wait until the bread hits =
the=20
floor and then butter it.&quot; - Lee Evans</FONT></DIV></BODY></HTML>

------=_NextPart_000_002C_01BEE2BB.B1311C20--



@ENDNODE
@NODE "Mail_311" "Map Editors"
From: r790@mindless.com
Date: Mon, 9 Aug 1999 19:52:56 -0400 (EDT)
Encoding: 7bit
Subject: Map Editors
X-UIDL: 258e371ad95c8cac0d9976e05abb4d9a


Arse! Altavista is F*&!%ng me around again.
I'didn't think the first response to Amorel got through,
as it told me my login had expired and I had to re-login.

Anyway, can anyone recommend any really good Map Editors?

Cheers,
  Shane O'Neill


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@ENDNODE
@NODE "Mail_312" "Re: Map Editors"
From: Anton Reinauer <anton@ww.co.nz>
Date: Tue, 10 Aug 1999 13:24:00 +1200
Subject: Re: Map Editors
X-UIDL: 87539d4c9d8178f14ce896b525069a6a

On 10-Aug-99, r790@mindless.com wrote:

> Arse! Altavista is F*&!%ng me around again.
> I'didn't think the first response to Amorel got through,
> as it told me my login had expired and I had to re-login.

> Anyway, can anyone recommend any really good Map Editors?
  
  The Red map editor in BSS, and I prefer Liz's BlitzMap in dev/basic on
Aminet.

-- 
        Anton Reinauer <anton@ww.co.nz>
      A500,DF1:,0.5MC,8.5MF,60HDD,WB3.1 &1.3/2.0 
    A1200,2M,CD-Rom,25/040,200/PPC ,WB3.0 
          
    Project: UDP_Chat [99%]- an Internet multi-player code, test-bed 
      for my game Pyro-Mid. - Aminet: dev/basic/UDP_Chat.lha (V2.5)
         <http://www.ww.co.nz/home/anton/>



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@ENDNODE
@NODE "Mail_313" "Memory Problem (fixed)"
From: "Tony Rolfe" <edgewater@shoalhaven.net.au>
Organization: Edgewater Motel, Burrill Lake, NSW 2539 Australia
Date: 24 Aug 99 19:13:07 +1000
Subject: Memory Problem (fixed)
Encoding: 7bit
X-UIDL: 2e89eba74bafe6c053a7bbe6b741b57d

The cause of my memory problems was a patch called MemSpeed which slowed my system down
by a factor of 4.  Anyone who is using it may want to do a sysinfo speed test
with and without it.

I was lucky enough to win a copy of WB3.5 pre-release.   If anyone
wants info on this, let me know & I'll post here or privately,
depending on what the group thinks


-- 
Tony Rolfe
Amiga 2000, 68030/25, 1+4Mb
www.shoalhaven.net.au/edgewater

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@ENDNODE
@NODE "Mail_314" "Re: Memory Problem (fixed)"
From: Curt Esser <camge@ix.netcom.com>
Date: Tue, 24 Aug 1999 17:06:33 -0500
Subject: Re: Memory Problem (fixed)
X-UIDL: c44200a611ceea6d58a63df72c7cae6e

Hi Tony

On 24-Aug-99, Tony Rolfe wrote:

> I was lucky enough to win a copy of WB3.5 pre-release.   If anyone
> wants info on this, let me know & I'll post here or privately,
> depending on what the group thinks

I'm interested and I'm sure everybody else is too?  If not, please send it
to me, anyway...
> 
> 
Later...
-- 
You don't have to rehearse to be yourself.

                                    Yours electronically,
                                    Curt Esser
                                    camge@ix.netcom.com
                                    http://members.xoom.com/Curt_Esser/



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@ENDNODE
@NODE "Mail_315" "Re: Memory Problem (fixed)"
X-Originating-IP: [193.113.139.186]
From: "Stephen Sweeney" <bhunachicken@hotmail.com>
Subject: Re: Memory Problem (fixed)
Date: Wed, 25 Aug 1999 07:33:49 GMT
X-UIDL: 8c11c67e51d77f6215d2e02b899cb18f

> > I was lucky enough to win a copy of WB3.5 pre-release.   If anyone
> > wants info on this, let me know & I'll post here or privately,
> > depending on what the group thinks
>
>I'm interested and I'm sure everybody else is too?  If not, please send it
>to me, anyway...
> >

Sorry, but doesn't this count as piracy..?

------------------------

Stephen Sweeney
Parallel Realities
http://members.xoom.com/The_Scarf/


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@ENDNODE
@NODE "Mail_316" "Re: Memory Problem (fixed)"
From: Rob Hutchinson <loki@sds.in2home.co.uk>
Date: Wed, 25 Aug 1999 08:20:09 +0100
Organization: Satanic Dreams Software.
Subject: Re: Memory Problem (fixed)
Encoding: binary
X-UIDL: cabb37e66d48def0ac5c7b7e340bea8c

Hello Stephen
     Hiya, Stephen... ,on 25-Aug-99 you mailed me about: Re: Memory Problem (fixed)! So I`ma reply`in...

>>> I was lucky enough to win a copy of WB3.5 pre-release.   If anyone
>>> wants info on this, let me know & I'll post here or privately,
>>> depending on what the group thinks
>> 
>> I'm interested and I'm sure everybody else is too? If not, please send it
>> to me, anyway...
>>> 
> 
> Sorry, but doesn't this count as piracy..?

Erm, what? Telling us what it`s like? 
Yeah, they`ll lock you and throw away the key for that! ;)

-- 

Rob,
-- 
MAILTO:loki@sds.in2home.co.uk | #ICQ:# 27181384
#FAX:# 0870 0888470
#SDS FOUNDER:# URL: http://www.satanicdreams.freeserve.co.uk/
#PROJECT INFO:# Minimum Safe Distance [####------ 45% ish complete. ]
#HOME OF:# /MorrisTheMaggot, BB2MUIUpdate, TimeSwipe, NIB,/
/CTTM2, BlitzBFB, Prefs2000 & TMS. And too much other stuff./
[ * * * <- Tribbles  * * * <- after the wash cycle ]


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@ENDNODE
@NODE "Mail_317" "Re: Memory Problem (fixed)"
From: Toby Zuijdveld <hotcakes@a1bbs.net.au>
        Blitz Lust <blitz-list@netsoc.ucd.ie>
Date: Wed, 25 Aug 1999 21:10:13 +1000
X-SenderInfo: 1;
   picture="http://www.geocities.com/SunsetStrip/6865/a1people/tobyzuij.gif"
Organization: Crash'n'Burn Incinerated, Satanic Dreams Software
Subject: Re: Memory Problem (fixed)
X-UIDL: 657b367afa7bf0fe3901539bbb9f9f5a

Hello Rob

On 25-Aug-99, you wrote:

RH>>>> I was lucky enough to win a copy of WB3.5 pre-release.   If anyone
RH>>>> wants info on this, let me know & I'll post here or privately,
RH>>>> depending on what the group thinks

RH>>> I'm interested and I'm sure everybody else is too? If not, please send
RH>>> it to me, anyway...
RH>> 
RH>> Sorry, but doesn't this count as piracy..?

RH> Erm, what? Telling us what it`s like? 
RH> Yeah, they`ll lock you and throw away the key for that! ;)

That does it!  I'm boycotting all Review mags!!!

Amiga Format is evil!  Shoot them all!

Regards
-- 

       Toby  Zuijdveld

http://a1bbs.net.au/hotcakes
mailto:hotcakes@a1bbs.net.au
icq:222222555777111555111555

Silence cannot be misquoted.  Except by Rush Limbaugh, that is...



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@ENDNODE
@NODE "Mail_318" "Re: Memory Problem (fixed)"
From: Donovan Reeve <bubby.lnk@ispi.net>
Date: Wed, 25 Aug 1999 05:49:17 +0500
Subject: Re: Memory Problem (fixed)
X-UIDL: a3fb47770e739ac710e5e22dcbccaf8c

On 24-Aug-99, Tony Rolfe flashed:
>The cause of my memory problems was a patch called MemSpeed which slowed my
>system down
>by a factor of 4.  Anyone who is using it may want to do a sysinfo speed test
>with and without it.

>I was lucky enough to win a copy of WB3.5 pre-release.   If anyone
>wants info on this, let me know & I'll post here or privately,
>depending on what the group thinks

  I would like info on it.  I don't mind it being posted if others are
interested, privately is fine also.  Also, would you mind answering a couple
of specific questions about it if you can?

cacha later,

Donovan Reeve (bubby.lnk@ispi.net)



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@ENDNODE
@NODE "Mail_319" "Re: Memory Problem (fixed)"
From: Donovan Reeve <bubby.lnk@ispi.net>
Date: Wed, 25 Aug 1999 06:08:53 +0500
Subject: Re: Memory Problem (fixed)
X-UIDL: 95fb5a8b070df42c1c608b8516df86da

On 25-Aug-99, Stephen Sweeney flashed:
>> > I was lucky enough to win a copy of WB3.5 pre-release.   If anyone
>> > wants info on this, let me know & I'll post here or privately,
>> > depending on what the group thinks
>>
>>I'm interested and I'm sure everybody else is too?  If not, please send it
>>to me, anyway...
>> >

>Sorry, but doesn't this count as piracy..?


  No!  Definately not!!!  He is only offering to tell us about it,
not give it to us.


cacha later,

Donovan Reeve (bubby.lnk@ispi.net)



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@ENDNODE
@NODE "Mail_320" "Re: Memory Problem (fixed)"
From: Andrew Guard <aMIGA_dUDE@assign.u-net.com>
Date: Sat, 28 Aug 1999 07:43:23 +0000
Organization: ProPassWord
Subject: Re: Memory Problem (fixed)
Encoding: 8bit
X-UIDL: 32a898b894befcff77ded561a1ee80d5

Hello Stephen

On 25-Aug-99, you wrote:

>>> I was lucky enough to win a copy of WB3.5 pre-release.   If anyone
>>> wants info on this, let me know & I'll post here or privately,
>>> depending on what the group thinks
>> 
>> I'm interested and I'm sure everybody else is too? If not, please send it
>> to me, anyway...
>>> 
> 
> Sorry, but doesn't this count as piracy..?
> 
If it just info/review ie (Text) no, but if exe or doc's from 3.5 then yes.
Regards
-- 
Think about it, ProPassWord. mailto:ppw-subscribe@egroups.com
--
Satanic Dreams Software  http://zap.to/sds  Fax +44 (0)870 0888470 
\\//Amiga\\// Team Amiga RC5 -- 603e+ 233/040 PowerUP, 32 Meg,
BVision, Zip, Ricoh CD-R/RW, Kickstart 3.1 Pace56 External voice, 
ISP http://www.wirenet.co.uk/ 
ICQ 21765436  

- Montaigne.
I prefer the company of peasants because they have not been educated 
sufficiently to reason incorrectly. 



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@ENDNODE
@NODE "Mail_321" "Memory problems"
From: "Tony Rolfe" <edgewater@shoalhaven.net.au>
Organization: Edgewater Motel, Burrill Lake, NSW 2539 Australia
Date: 23 Aug 99 13:13:40 +1000
Subject: Memory problems
Encoding: 7bit
X-UIDL: c5866678a3ead1e36451a7a393173933

I boought a Z2 Memory board with 4Mb on board at ADU on Saturday,
plugged it in an all seems well...

Except, the machine is now half the speed it was.

I had assumed that the machine would pick up the 32-bit memory first
and only slow down when it ran out and started to use the z2 stuff.

SYSINFO shows 1Meg Chip ram and one chunk of 8Meg of 24Bit DMA.

The board has nothing interesting showing up on it, but SYSINFO says
that it is SupraRAM, by SUPRA CORP

Anyone got any ideas how I can split the memory into two chunks?




-- 
Tony Rolfe
Amiga 2000, 68030/25, 1+4Mb
www.shoalhaven.net.au/edgewater

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@ENDNODE
@NODE "Mail_322" "Mildred site on the move...."
From: Rob Hutchinson <loki@sds.in2home.co.uk>
Date: Thu, 19 Aug 1999 19:29:04 +0100
Organization: Satanic Dreams Software.
Subject: Mildred site on the move....
X-UIDL: f5fe51a98c1d99cd4612d139b5c88350

Hello, and what not,

   Right, Mildred site has been moved to the Blitz-2000 site,
the original Mildred site will remain open for the moment.
Paul has said that it when he decides to use his webspace
for somthing else, it will close.

If there is anything you want adding to the section, please
contact me or David and it shall be added.

Cya...

-- 

Rob,
-- 
MAILTO:loki@sds.in2home.co.uk | #ICQ:# 27181384
#FAX:# 0870 0888470
#SDS FOUNDER:# URL: http://www.satanicdreams.freeserve.co.uk/
#PROJECT INFO:# Minimum Safe Distance [####------ 45% ish complete. ]
#HOME OF:# /MorrisTheMaggot, BB2MUIUpdate, TimeSwipe, NIB,/
/CTTM2, BlitzBFB, Prefs2000 & TMS. And too much other stuff./
[ Being normal isn't one of my strengths, but being a redhead is!! ]


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@ENDNODE
@NODE "Mail_323" "Re: Module converter"
From: Emil Oppeln Bronikowski <opi@amigascne.org>
Date: Sat, 17 Jul 1999 00:31:49 +0100
Organization: calkowiecie nie-zorganizowany
Subject: Re: Module converter
X-UIDL: 5d298e71b0d3f2d1d407d8b052e5d0c5

--BOUNDARY.5062688.9

Yello Ayar

w3333 15-Jul-99, Ayar Baboon naklepal-h:


)-> True. I suppose you could compose without actually loading any
)-> instruments. ;)

a bit of topic:

some of new scene intros like gush by potion (64k) and grid by nature (40k)
have routines to precalculate samples for module.
Orginal module for gush is 8 ch. digibooster size 1.2mb
and in grid we have 2 modules one 1.7mb second 700k
and i have a 4 kb intro :D look

yer old 
 opi.plastic
-- 
                Emil Oppeln Bronikowski <opi@amigascne.org>
                  Developer Team of *TROGLADITE SOFTWARE*
                    http://www.trogsoft.freeserve.co.uk
                       [*God Loves You As You Are*]
                       project: *Write2Amiga* < 6% >

--BOUNDARY.5062688.9
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@ENDNODE
@NODE "Mail_324" "Mouse movements"
From: Gaz-JD/FX-s^D <gaz@jokerd.freeserve.co.uk>
Date: Tue, 24 Aug 1999 10:47:51 +0100
Organization: JokerD/FX
Subject: Mouse movements
Encoding: 8bit
X-UIDL: 3a92e871c7591bec21c7380f7d22a900

Hi,
   Is there any way to actually move the mouse in Blitz. I see that SMouseX
and SMouseY actually find the x position and yposition of rht emouse, but it
cannot set it, can it?

If only for something like AM*S's X Mouse=blah.
Cya!
-- 
    ®®       ®®                ®®®®®   --=» *Gareth Griffiths* «=--
    ®®  ®®®  ®® ®®  ®®®   ®®®® ®®  ®®                             
    ®® ®® ®® ®® ®® ®® ®® ®®    ®®  ®®  gaz@jokerd.freeserve.co.uk
®®  ®® ®® ®® ®®®®  ®®®®® ®®    ®®  ®®  www.jokerd.freeserve.co.uk
®®  ®® ®® ®® ®® ®® ®®    ®®    ®®  ®®                             
 ®®®®   ®®®  ®® ®®  ®®®® ®®    ®®®®®   A1200/030, 18Mb RAM, HD/CD

Confuse everyone -- smile all day on Monday!



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@ENDNODE
@NODE "Mail_325" "Re: Mouse movements"
From: "David McMinn" <D.Mcminn@eee.rgu.ac.uk>
Organization: The Robert Gordon University, E&EE
Date: Tue, 24 Aug 1999 12:50:48 +0100
Subject: Re: Mouse movements
Encoding: 8bit
X-UIDL: 163aa12db7837defeed766caf5ab82cd



> Hi,
>    Is there any way to actually move the mouse in Blitz. I see that
>    SMouseX
> and SMouseY actually find the x position and yposition of rht emouse, but
> it cannot set it, can it?

You can use AbsMouse and RelMouse, btu as they're both crap, you should use 
BSetMouse (or similar) function in James Boyd's Stats&Funcs archive on Aminet.


-- 
|) /\ \/ ][ |)   |\/| © |\/| ][ |\| |\|
 dmcminn@house-of-mojo.freeserve.co.uk
  http://members.xoom.com/David_McMinn
             ICQ=16827694
Snooze Alarms
Anagram: Alas! No More Z's


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@ENDNODE
@NODE "Mail_326" "Re: Mouse movements"
Date: Sat, 28 Aug 1999 17:47:29 -0700 (PDT)
From: =?iso-8859-1?q?Wiremu=20TeKani?= <tekani@yahoo.com>
Subject: Re: Mouse movements
Encoding: 8bit
X-UIDL: d2b5f2a15cdfd55c5025fbeebb293f7e

Hello, Wiremu here.

--- Gaz-JD/FX-s^D <gaz@jokerd.freeserve.co.uk> wrote:
> Hi,
>    Is there any way to actually move the mouse in Blitz. I see that SMouseX
> and SMouseY actually find the x position and yposition of rht emouse, but it
> cannot set it, can it?

I was just thinking about it; In blitz the mouse pointer is just Sprite 0,
right? So if you want the sprite to move independantly of the mouse wouldn't
you just do something like this?

Display Sprite 0,x,y,0

And then you use your SMouseX/Y command to regain control with the mouse.
Having said that, this is just THEORY, and I think we all know how reliable
theory is...

Bye,
===
-----------Wiremu TeKani------------------------------------
EM: tekani@yahoo.com
"Die soon and fail"
      ---AntiSpock
Uhu glue, yehar woo, Whooo! Spew, through and through, Skew, 
I only wanna be with you, Girl you know it's true, Tree trunks
jibber jabber joo, number two, Dr Who, Winnie the Pooh, Ooo,
__________________________________________________
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Bid and sell for free at http://auctions.yahoo.com


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@ENDNODE
@NODE "Mail_327" "MUI coding"
From: Anton Reinauer <anton@ww.co.nz>
Date: Wed, 25 Aug 1999 13:22:28 +1200
Subject: MUI coding
X-UIDL: 5126eb338ee5ee0748645935b51dae89

 Here's something /very/ interesting from Holger Kruse on MUI
programming, from ANN:  http://ann.lu/old/9908/articles/990813c.txt

;********************************************************* 

Subject: Re: OS 3.5 improvements (BGUI/ClassAct/MUI)
From: "Holger Kruse" <kruse@nordicglobal.com>
Newsgroups: comp.sys.amiga.misc
Date: Thu, 12 Aug 1999 14:36:49 GMT

"SV" == "Staf Verhaegen" writes:

SV> The major difference between BGUI/Classact on one side and MUI on
SV> the other is that BGUI/Classact is based on the gadget.class from
SV> BOOPSI and MUI not. As a consequence the event handling of
SV> BGUI/Classact programs is done on the task priority of the
SV> input.device (20) and for MUI the default user task priority (0).

Not the default user task priority, but rather the priority of the
task that runs the MUI event loop. That could be ANY task in the
system, not necessarily the main application task, and it could run
at any priority. It is usually a good idea to set the priority of
that task higher than zero, but this is the programmer's
responsibility.

ClassAct essentially forces a lot of event handling to occur at
priority 20, limiting its scalability, whereas MUI allows the
programmer to freely set the priority of event handling to whatever
is appropriate, allowing object hierarchies to scale arbitrarily.

Note also that even the ClassAct programmers have realized that doing
all the work within input.device is NOT a good thing, and recent
versions of ClassAct have an option that allows programmers to defer
many things (e.g. layout changes) from input.device to the
application task, like MUI.

It is unfortunate that the usefulness of using a separate MUI task at
a higher priority and separating it from the main application is
something the MUI docs do not point out, and therefore a lot of
programmers don't do it, leading to the "event handling at priority
0" syndrome, and perceived slow responses, even in situations where
this could easily be avoided.

It is also worth pointing out that GUI engines which allow
input.device to directly access object data structures (e.g. for
event handling) MUST use some kind of mutual exclusion mechanisms
(e.g. semaphores) within each class, to avoid race conditions if
input.device and the main application try to access the same object
at the same time. One example of this is the dreaded ObtainGIRPort()
issue, which has caused a lot of grief in the past. (Arguably, deeply
rooted in the theory of computer science, semaphores and
object-oriented programming don't go well together, so object trees
should never be multi-threaded in the first place, but that would be
a topic for a separate thread.)

Compared to that, MUI with its single-threaded object tree, does not
require explicit resource locking when accessing an object, because
the single thread that is allowed to do that owns all resources by
default. As a result a lot of CPU time that ClassAct and similar
engines have to spend on resource locking (semaphores and the implied
Forbid()/ Permit() calls) is saved, which may at least in part
explain why in my experience MUI tends to be faster than ClassAct,
assuming identical GUI designs.
-- 
Holger Kruse   kruse@nordicglobal.com
               http://www.nordicglobal.com

;*****************************************************

    Seeya- Anton
-- 
        Anton Reinauer <anton@ww.co.nz>
      A500,DF1:,0.5MC,8.5MF,60HDD,WB3.1 &1.3/2.0 
    A1200,2M,CD-Rom,25/040,200/PPC ,WB3.0 
          
    Project: UDP_Chat [99%]- an Internet multi-player code, test-bed 
      for my game Pyro-Mid. - Aminet: dev/basic/UDP_Chat.lha (V2.5)
         <http://homepages.paradise.net.nz/ants>



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@ENDNODE
@NODE "Mail_328" "Re: MUI coding"
From: amorel <amorel@xs4all.nl>
Date: Thu, 26 Aug 1999 01:26:19 +0500
Subject: Re: MUI coding
X-UIDL: 51ebe71a7dbb2443dd6e62a9334cea79

On 25-Aug-99, Anton Reinauer wrote:
C= Here's something /very/ interesting from Holger Kruse on MUI
C=programming, from ANN:  http://ann.lu/old/9908/articles/990813c.txt

I read that, he has a way of being vey unclear. But oh well, its just some
rant of classact versus mui actually. I didnt find it very interesting.

Regards

-- 
-*AMOREL*- musician/programmer     \ \ Amiga 1200T/PPC/040/32/2g more shit
http://www.xs4all.nl/~amorel        \ \ Good old C=64 and an attitude!
Will program/compose for food        \ \  / /Half a decent studio
Ever tried:                           \ \/ /Contact me for bookings,
http://www.xs4all.nl/~amorel/wendy.html\/\/productions,demos,programs...

-*Oscillating filter if registered! Amoralplayer1.3, a no fuss audioplayer*-  
 
     


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@ENDNODE
@NODE "Mail_329" "Re: MUI coding"
From: Anton Reinauer <anton@ww.co.nz>
Date: Fri, 27 Aug 1999 13:58:07 +1200
Subject: Re: MUI coding
X-UIDL: 1c7d53bbb0c15d20dbf3fdbb07588733

On 26-Aug-99, amorel wrote:
> On 25-Aug-99, Anton Reinauer wrote:
> C= Here's something /very/ interesting from Holger Kruse on MUI
> C=programming, from ANN:  http://ann.lu/old/9908/articles/990813c.txt

> I read that, he has a way of being vey unclear. But oh well, its just
> some rant of classact versus mui actually. I didnt find it very
> interesting.
   
  The bit that interested me was the fact the MUI programs seem slow, is
because they weren't coded properly (the MUI GUI task needs it's
priority to be set above the usual 0), I thought MUI programmers should
know about it- that's all :-) 

-- 
        Anton Reinauer <anton@ww.co.nz>
      A500,DF1:,0.5MC,8.5MF,60HDD,WB3.1 &1.3/2.0 
    A1200,2M,CD-Rom,25/040,200/PPC ,WB3.0 
          
    Project: UDP_Chat [99%]- an Internet multi-player code, test-bed 
      for my game Pyro-Mid. - Aminet: dev/basic/UDP_Chat.lha (V2.6)
         <http://homepages.paradise.net.nz/ants>



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@ENDNODE
@NODE "Mail_330" "Re: MUI coding"
From: amorel <amorel@xs4all.nl>
Date: Fri, 27 Aug 1999 14:28:18 +0500
Subject: Re: MUI coding
X-UIDL: 97e09e71cfceae10d8a66a207bce00a3

On 27-Aug-99, Anton Reinauer wrote:

C=  The bit that interested me was the fact the MUI programs seem slow, is
C=because they weren't coded properly (the MUI GUI task needs it's
C=priority to be set above the usual 0), I thought MUI programmers should

That means every mui programmer did it wrong and the mui creator never really
told them. Or never said how to do it right, then? Well I think it doesnt
matter how well you program in mui, it`ll always be slow. 

Regards

-- 
-*AMOREL*- musician/programmer     \ \ Amiga 1200T/PPC/040/32/2g more shit
http://www.xs4all.nl/~amorel        \ \ Good old C=64 and an attitude!
Will program/compose for food        \ \  / /Half a decent studio
Ever tried:                           \ \/ /Contact me for bookings,
http://www.xs4all.nl/~amorel/wendy.html\/\/productions,demos,programs...

-*Oscillating filter if registered! Amoralplayer1.3, a no fuss audioplayer*-  
 
     


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@ENDNODE
@NODE "Mail_331" "Mui-Prefs"
From: Leigh Parry <lparry@free4all.co.uk>
Date: Tue, 10 Aug 1999 18:01:21 +0000
Subject: Mui-Prefs
X-UIDL: bea10d1b9e8ddefd13b318a589370038

Hello,

I would like to know if it's possible to call the MUI-Prefs prog from your
blitz-compiled prog. Preferably with an example, if someone can do that.

Just a small prog which opens say a window with a couple of gadgets (anykind)
with a NListview and a menu item, which when selected calls the MUI prefs
prog, so that you can save the settings for your progr.

Anyone know how?

Cya,

    Leigh.

-- 

 A1200T - 040-33Mhz +16MbFast - 3.2Gig HD - 32x CD - ZIP

 EMail: lparry@free4all.co.uk
 URL: http://www.free0024068.free4all.co.uk/

 Be alert - your country needs lerts.


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@ENDNODE
@NODE "Mail_332" "Re: Mui-Prefs"
Sender: C_LECLERC@csi.com
From: "Christophe" <C_LECLERC@csi.com>
Subject: Re: Mui-Prefs
Date: Wed, 11 Aug 1999 08:09:12 +0200
	charset="iso-8859-1"
Encoding: 7bit
X-UIDL: 4cda1c11e1c709f4b3951d61cc35ed4a


>Hello,
>
>I would like to know if it's possible to call the MUI-Prefs prog from your
>blitz-compiled prog. Preferably with an example, if someone can do that.
>
>Just a small prog which opens say a window with a couple of gadgets
(anykind)
>with a NListview and a menu item, which when selected calls the MUI prefs
>prog, so that you can save the settings for your progr.
>
>Anyone know how?
>
>Cya,
>

At the beginning of your program, you must have :
    If MUICreateApplication <> True Then End
    MUIApplicationObj FApp
    MUIOpenWindow FPri

with FApp the number of the application according to MUI and FPri the number
of the window from which you call the MUIPrefs

On an event (connected to a gadget) just call the following code:


      MUIDoMethod FApp, #MUIM_Application_OpenConfigWindow, MUIObjLoc(FPri)

Christophe





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@ENDNODE
@NODE "Mail_333" "Re: Mui-Prefs"
From: Toby Zuijdveld <hotcakes@a1bbs.net.au>
Date: Wed, 11 Aug 1999 23:41:42 +1000
X-SenderInfo: 1;
   picture="http://www.geocities.com/SunsetStrip/6865/a1people/tobyzuij.gif"
Organization: Crash'n'Burn Incinerated, Satanic Dreams Software
Subject: Re: Mui-Prefs
X-UIDL: 5b3cd4a33fb11249a6ffab194006480d

Hello Leigh

On 11-Aug-99, you wrote:

LP> Just a small prog which opens say a window with a couple of gadgets
LP> (anykind) with a NListview and a menu item, which when selected calls
LP> the MUI prefs prog, so that you can save the settings for your progr.

This is very simple.  When the user clicks on the appropriate gDGET, or
whatever, when it comes time to boot up the prefs, do this:

#Execute_# "mui:mui",0,0

or

#Execute_# "run <>nil: mui:mui",0,0

if you need them to run asynchronously.  =]

Regards
-- 

       Toby  Zuijdveld

http://abacus.net.au/hotcakes
mailto:hotcakes@abacus.net.au
 icq : 2  2  5  7  1  5  1  5

The only thing that stops God from sending another flood is that
the first one was useless.
-- Chamfort



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@ENDNODE
@NODE "Mail_334" "Re: Mui-Prefs"
From: Rick Hodger <rick.thehub@bigfoot.com>
Date: Wed, 11 Aug 1999 19:14:23 +0100
Organization: Pagan Software
Subject: Re: Mui-Prefs
X-UIDL: f9047fb9727a776386840c5a0b63c56b

I watched as Toby Zuijdveld hammered "Re: Mui-Prefs" out on their
keyboard...

>> Just a small prog which opens say a window with a couple of gadgets
>> (anykind) with a NListview and a menu item, which when selected calls
>> the MUI prefs prog, so that you can save the settings for your progr.

> This is very simple.  When the user clicks on the appropriate gDGET, or
> whatever, when it comes time to boot up the prefs, do this:

> #Execute_# "mui:mui",0,0

> or

> #Execute_# "run <>nil: mui:mui",0,0

> if you need them to run asynchronously.  =]

Gawd please don't use this! MUI has special calls that allow you to run the
prefs window specially for your MUI program, running "MUI:MUI" will only
let you edit the global prefs, not your own programs!

-- 
<sb>Rick Hodger - Programmer for #Pagan Software#
<sb>
<sb>Visit us at http://www.pagan-games.com
<sb>EMail us at /bloodline@pagan-games.com/
<sb>"Dafel: Bloodline" - The most acomplished RPG ever!
<sb>
<sb>ICQ:12861907 / IRCNet - #AmiGames - Rick
<sb>Team *AMIGA*
<sb>
<sb>Never count your chickens before they rip your lips off.



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@ENDNODE
@NODE "Mail_335" "Re: Mui-Prefs"
From: Emil Oppeln Bronikowski <opi@amigascne.org>
Date: Thu, 19 Aug 1999 16:20:50 +0100
Organization: calkowiecie nie-zorganizowany
Subject: Re: Mui-Prefs
X-UIDL: 669baee422a2aa5d247e988d6c4ae94b

Yello Rick

w3333 18-Aug-99, Rick Hodger naklepal-h:

)-> There always is, unless you've farted around with your MUI setup

hmmm... config for mui proggys is hidden in env:mui, and imho
all u need to do is add libs form mui to your libs: assign

assign libs: oesik:mui/libs add

and i dont need to have mui:!!!

yer old 
 opi.plastic
-- 
                    Emil Oppeln Bronikowski - TrogSoft
             opi@amigascne.org http://abyss.lodz.pdi.net/~opi


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@ENDNODE
@NODE "Mail_336" "My little proggie"
Comments: Authenticated sender is <childm@vax.sbu.ac.uk>
From: "Mike Child" <mike.child@sbu.ac.uk>
Date: Mon, 23 Aug 1999 16:53:35 +0000
Encoding: 7BIT
Subject: My little proggie
X-UIDL: 048486558e8b47e777efd9799feb1a39


Hello there

I've been writing a little clock calender type prog which runs on WB. 
It has up to 4 analog clock faces for showing different time zones 
(which is what I couldn't find on aminet - hence I wrote this).

Anyway, at the moment I use a loop like this to check for gadget 
events and keep the clocks updated (pseudo code):

repeat
 sd=SystemDate:smins=Mins
 if omins<>smins then UPDATECLOCKS{}:omins=smins
 ev=Event:evw=EventWindow
 if evw=mywindow
  select ev
   case...
   case...
 end select
 endif
until closegadgetwashit

This updates the clocks when the minutes change, and acts on events. 
However, is it taking up an unneccessary amount of CPU time? Should I 
add a vwait to the loop, or should I use WaitEvent and set an 
interrupt to check the number of mins (chose not to use interrupt 
because up to four clocks may need drawing and putting in the window 
and I don't know if that might take longer than a vblank). Or do I 
need to give my program a low priority so it won't hog resources?

The other little thing is that I noticed that the list array 
functions don't seem to work properly when combined with other 
conditions. Is that a bug in Blitz, or am I missing some subtlety of 
how they work? This is what I mean:

Copying items from list array LST1 to list array LST2 -

while nextitem(LST1()) and additem(LST2())
 LST2()=LST1()
wend

does not work as intended (copying all items) but the following does:

while nextitem(LST1())
 if additem(LST2())
  LST2()=LST1()
 endif
wend

Obviously I solved the problem, but as far as I can see both should 
do the same. Is it a known bug that the first won't work properly, or 
am I missing something?

Cheers

Mike Child

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@ENDNODE
@NODE "Mail_337" "Re: My little proggie"
From: "David McMinn" <D.Mcminn@eee.rgu.ac.uk>
Organization: The Robert Gordon University, E&EE
Date: Mon, 23 Aug 1999 17:14:04 +0100
Subject: Re: My little proggie
Encoding: 8bit
X-UIDL: d7d67090cebcb848e12d85d9a73e1cbc

Hi Mike

> This updates the clocks when the minutes change, and acts on events.
> However, is it taking up an unneccessary amount of CPU time? Should I add
> a vwait to the loop, or should I use WaitEvent and set an interrupt to

You can use Delay_ to put your program to sleep for a specified number of 50ths 
of a second, which is more system friendly than VWait. So, to wait for 1/50th 
of a second, you'd do Delay_ 1. To wait for a tenth of a second you'd have 
Delay_ 5, and so on. Its up to you as far as the balance between GUI 
responsiveness and CPU usage goes.

Another alternative would be to get the timer.device or something to send you 
messages every minute, but this would mean getting into processing system 
messages yourself and is probably more hassle than its worth. I think the 
Delay_ thing is the easiest and best solution.


-- 
|) /\ \/ ][ |)   |\/| © |\/| ][ |\| |\|
 dmcminn@house-of-mojo.freeserve.co.uk
  http://members.xoom.com/David_McMinn
             ICQ=16827694
The more you complain, the longer God makes you live.


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@ENDNODE
@NODE "Mail_338" "Re: My little proggie"
From: Curt Esser <camge@ix.netcom.com>
Date: Mon, 23 Aug 1999 18:19:59 -0500
Subject: Re: My little proggie
X-UIDL: 12213a6169ca4e0a1bc652f19c8801fc

Hi Mike

On 23-Aug-99, Mike Child wrote:
> 
> Hello there
> 
> I've been writing a little clock calender type prog which runs on WB. 
> It has up to 4 analog clock faces for showing different time zones 
> (which is what I couldn't find on aminet - hence I wrote this).

Hey, GREAT!  I thought of doing something like this once, but I don't know
the math for drawing the hands on the clock faces...
> 
> Anyway, at the moment I use a loop like this to check for gadget 
> events and keep the clocks updated (pseudo code):
> 
> repeat
> sd=SystemDate:smins=Mins
> if omins<>smins then UPDATECLOCKS{}:omins=smins
> ev=Event:evw=EventWindow
> if evw=mywindow
>  select ev
>   case...
>   case...
> end select
> endif
> until closegadgetwashit
> 
> This updates the clocks when the minutes change, and acts on events. 
> However, is it taking up an unneccessary amount of CPU time? 

YES!  It looks like your are only updating the clocks once per minute?

> Should I 
> add a vwait to the loop, or should I use WaitEvent and set an 
> interrupt to check the number of mins (chose not to use interrupt 
> because up to four clocks may need drawing and putting in the window 
> and I don't know if that might take longer than a vblank). 

Why not add at least a vwait 50 - it's an application, not a game  ;)  so I
don't think anyone will complain if it doesn't respond instantly.  This
would save a lot of processor time.

Or, better yet (but more work) would be to launch the clock updating part as
a separate task that would only be called once per minute.  And then just
put a WaitEvent in the other part.

> The other little thing is that I noticed that the list array 
> functions don't seem to work properly when combined with other 
> conditions. Is that a bug in Blitz, or am I missing some subtlety of 
> how they work? This is what I mean:
> 
> Copying items from list array LST1 to list array LST2 -
> 
> while nextitem(LST1()) and additem(LST2())
> LST2()=LST1()
> wend
> 
> does not work as intended (copying all items) but the following does:
> 
> while nextitem(LST1())
> if additem(LST2())
>  LST2()=LST1()
> endif
> wend
> 
> Obviously I solved the problem, but as far as I can see both should 
> do the same. Is it a known bug that the first won't work properly, or 
> am I missing something?

I have no idea - but if the second method works, just use it ;)
(Curt's theory of "Least Resistance")

Later...
-- 


                                    Yours electronically,
                                    Curt Esser
                                    camge@ix.netcom.com
                                    http://members.xoom.com/Curt_Esser/



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@ENDNODE
@NODE "Mail_339" "Re: My little proggie"
Comments: Authenticated sender is <childm@vax.sbu.ac.uk>
From: "Mike Child" <mike.child@sbu.ac.uk>
Date: Tue, 24 Aug 1999 14:50:52 +0000
Encoding: 7BIT
Subject: Re: My little proggie
X-UIDL: 36f2253bdfe3c3464de595e7d98bdfcc

Hi Curt

> Hey, GREAT!  I thought of doing something like this once, but I don't know
> the math for drawing the hands on the clock faces...

Well you're welcome to have it + source, its nothing special - just 
wrote it for my own use but will probably stick it on aminet in a 
couple of weeks. A couple of things need polishing but when I have 
I'll mail it to you if you like, to see if it works OK on your system 
etc.

The only maths you need for clock hands is to calculate the x,y 
co-ordinate of a point on a circle radius r at a degree d round the 
circle, which you do like this:

x=centrex+radius*sin(degree/180*Pi)
y=centrey+radius*cos(degree/180*Pi)

You can swap the sin & cos between the x & y and make the + in each 
of the above either + or - independently. The various combinations 
change whether "degree" is measured clockwis or anticlockwise around 
the circle and whether 0 degrees is the top, bottom, left or right of 
the circle. (The expression in the sin & cos brackets just converts 
degrees into radians).


> YES!  It looks like your are only updating the clocks once per minute?

Yes, I decided I didn't really need running seconds, so theres no 
second hands (there is a 24 hour digital time below each clockface, 
and a little DST indicator too), but no seconds. Running seconds look 
nice but I didn't consider them necessary.


> Why not add at least a vwait 50 - it's an application, not a game  ;)  so I
> don't think anyone will complain if it doesn't respond instantly.  This
> would save a lot of processor time.

See my reply to David. I'll use a variable delay!

> Or, better yet (but more work) would be to launch the clock updating part as
> a separate task that would only be called once per minute.  And then just
> put a WaitEvent in the other part.

Program's too near completion to do that now!

[list oddities]
> > Obviously I solved the problem, but as far as I can see both should 
> > do the same. Is it a known bug that the first won't work properly, or 
> > am I missing something?
> 
> I have no idea - but if the second method works, just use it ;)
> (Curt's theory of "Least Resistance")

Well yes! I was just curious as to whether it was just me or not! :)

Cheers

Anyone who wants a look at it can have it in a week or so..

Mike Child

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@ENDNODE
@NODE "Mail_340" "Re: My little proggie"
Comments: Authenticated sender is <childm@vax.sbu.ac.uk>
From: "Mike Child" <mike.child@sbu.ac.uk>
Date: Tue, 24 Aug 1999 14:50:52 +0000
Encoding: 7BIT
Subject: Re: My little proggie
X-UIDL: 4e44d3bcae13e70647ad82e745b4f101



> You can use Delay_ to put your program to sleep for a specified number of 50ths
> of a second, which is more system friendly than VWait. So, to wait for 1/50th
> of a second, you'd do Delay_ 1. To wait for a tenth of a second you'd have
> Delay_ 5, and so on. Its up to you as far as the balance between GUI
> responsiveness and CPU usage goes.
> 
> Another alternative would be to get the timer.device or something to send you
> messages every minute, but this would mean getting into processing system
> messages yourself and is probably more hassle than its worth. I think the
> Delay_ thing is the easiest and best solution.

Yep so do I! Good its all OK in principle then. I think I might use a 
variable for the delay, and let it get bigger when no gadget has been 
hit for a while (so when the progs just ticking over it uses least 
CPU time) but as soon as a gadget is hit cut the delay down to get a 
responsive GUI - there's two parts to the window, the clocks and the 
calender, clicking a date in the calender gives you the opportunity 
to add short notes to that day, so when you're working on the 
calender you want instant response, but when its just sitting there 
being a clock its not necessary.

Cheers 

Mike Child

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@ENDNODE
@NODE "Mail_341" "Re: My little proggie"
From: Sami =?iso-8859-1?Q?N=E4=E4t=E4nen?= <sami.naatanen@dlc.fi>
Date: Tue, 24 Aug 1999 22:12:42 +0300
Subject: Re: My little proggie
X-UIDL: 5a68ccf33260b9062cdbb41a759a833a

--BOUNDARY.1716956072.1
Encoding: quoted-printable

On 24-Aug-99, Mike Child wrote.

<Clipped some intellectual text>

Well I think there is a better way!

So the idea is that you use Wait_() to wait a specific signal which is
allocated using AllocSignal_()
and then we have interrupt code which increases counter or even reads the=

clock value. I have used BattClock.resource for the time, but I can't see=

why you couldn't use some other ways. And if Autodocs aren't forbidding
the call to the time resource you are using then you can call it directly=

from the interrupt and just signal the task to update the GFX.

I included my small wb background clock source so every body can try to
figure what the hell the code is doing. :)

-- =


       Sami N=E4=E4t=E4nen
       EMail: sami.naatanen@dlc.fi


--BOUNDARY.1716956072.1
Content-Disposition: attachment; filename="WBClock.lha"
Encoding: base64
Content-Description: WBClock source

IrotbGg1LVUEAAD9CAAASbAYJwAADFdCQ2xvY2syLmFzY+O2A+Bruu6NpuQ+fvgDyZFVIjpK
2wsDFTEgCRUEBRElrWSFhdG+hGo42JvnZJrb8bv3/ubhJrtVvLvDtsoFjbjUh58S00Lq9Dd0
/RLIY29QpMeRK1xSzxZ4Lrz5t5OjW/Glaiyum3sgYs8Fp5110N+WSaNaaQ1P/pwhrlDvTJ5z
JlCF++besycD/CY3dghx/r34L3QUd6UrSalUV7SbRJMPuaeqgskadZfp5l5h/1qSSXS1Lgmj
PXBTGh51TRZsc+GgNfkf/fe/QnOo9NVCjwz0Z8hPp5KTQ5Mc+KKhSpjun//3v81LPp2QGlj0
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v+GkLhKX/2GI1S5Ja5t2SZKE0axNSSSL13pWoXEOshRJrJphGtbJSIPcPyMjpXNEOwi7GMYv
K2Hk2mSMac4PdfNmVIWEX7EO7qtHemimB8xzxagn+aZbYQ2rb1y4SPXuRvhHglpVY2W4eeGS
Nea6I7c9r9jeE3wVJ55l3RKyTjSvVlMbFJ+6uyTRIuk4cEBYiv+WiotXLthzdwxaoNqNjLr5
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01WwCywOitWhQzEctgefq0TKGgpQ0Rsv3Gl+34/PB23pTp4bqb6LttPEL2NTBKeN5EfFuzvo
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Yo5vShiIdUDnXVN6qOuqUIuarzH3Er09VHxiHHs53T/QfelUTglgp7TsX9s5SrHUofYVRljz
VFPKJChSSfcRSkwA


--BOUNDARY.1716956072.1

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@ENDNODE
@NODE "Mail_342" "NCS close screen trouble"
From: "eTeacher" <eteacher@amiga.org.pl>
Subject: NCS close screen trouble
Date: Tue, 24 Aug 1999 11:39:09 -0000
	charset="iso-8859-2"
Encoding: 7bit
X-UIDL: 474b78c773266f7202a2bd2128c90c7e

I've trouble with NCS v1.90 :-(
Look at the modified a bit Fred's example:

; *********************************************************
;                     Example 2
;           Open a Workbench like screen...
; *********************************************************

WBStartup
NInitScreen 1
NInitWindow 0
TgList.l = NInitTagList(2)

If NWbToScreen(1)
  NResetTagList #SA_LikeWorkbench , 1
  If NScreen(0, NScreenWidth, NScreenHeight, NScreenDepth, TgList)
    NResetTagList #WA_CustomScreen , NScreenID
    NWindow 0, 0, NSBarHeight+1, 300, 200, TgList
  Else
    NPrint "Unable to open this screen !"
  EndIf
Else
  NPrint "Can't lock the WBScreen"
EndIf
NPrint "Left mouse button to quit."
NMouseWait
NCloseScreen(0)
zz=Request("Simple requester","Check if the opened screen|is now
closed...","Click me")
End

After the END instruction all resources are freed but when I WANT to close
NCS screen I can't do that. The screen is still opened :-(
I'm not sure if I've made a mistake or it is a bug inside the NCS v1.90. Any
ideas?

Chris, eteacher@amiga.org.pl



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@ENDNODE
@NODE "Mail_343" "ncs!"
From: Emil Oppeln Bronikowski <opi@amigascne.org>
Date: Thu, 26 Aug 1999 09:36:42 +0100
Organization: calkowiecie nie-zorganizowany
Subject: ncs!
X-UIDL: a7ff9fc9b4fc98c4b90f0bc2f1d1e7d9

Yello,

litte question to Fred (master on *NCS*;)

Why i can't use NSetClipText whit empty string inside?

NSetClipText "" ; Leave old clipboard...
NSetClipText " " ; it is work... but setting clipboard content
                   space

any help?

BTW: a least i forced myself to take a close look a ncs... they RULES :)

zdroofka!
-- 
                    Emil Oppeln Bronikowski - TrogSoft
             opi@amigascne.org http://abyss.lodz.pdi.net/~opi
                             *First Class Mag*


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@ENDNODE
@NODE "Mail_344" "ncs.... again"
From: Emil Oppeln Bronikowski <opi@amigascne.org>
Date: Thu, 26 Aug 1999 10:29:56 +0100
Organization: calkowiecie nie-zorganizowany
Subject: ncs.... again
X-UIDL: 7fdbcb707ab7a4e6fbf94d6b42f47d18

--BOUNDARY.3695416.1

Yello,

yet-another-ncs-problem :)

could somebody take a look at attached scr and explain me my error? :)

zdroofka!
-- 
                    Emil Oppeln Bronikowski - TrogSoft
             opi@amigascne.org http://abyss.lodz.pdi.net/~opi
                             *First Class Mag*
--BOUNDARY.3695416.1
Content-Disposition: attachment; filename="fixme"

WBStartup

FindScreen 0
NInitWindow 0
TagList.l = NInitTagList(2)

Title.s = "Obtain Pens Demo"

NResetTagList #WA_Flags , #WFLG_CLOSEGADGET | #WFLG_DEPTHGADGET | #WFLG_DRAGBAR
      NAddTag #WA_IDCMP , #IDCMP_CLOSEWINDOW
      NAddTag #WA_Title , &Title
If NWindow(0, 10, 80, 200, 150, TagList)   ; If our window is opened...

  rred.w=NObtainBestPen(255,0,0,-1)
  ggreen.w=NObtainBestPen(0,255,0,-1)
  bblue.w=NObtainBestPen(0,0,255,-1)

  NFrontColour(rred)
  NDPrint("This is our red text :-) []-[]")
  NFrontColour(bblue)
  NDPrint("and this is blue text.... []-[]")
  NFrontColour(ggreen)
  NDPrint("and green []-[]")
    Repeat
    idcmp.l = NWaitWindowEvent
  Until idcmp = #IDCMP_CLOSEWINDOW
  NCloseWindow (0)
  NReleasePen(rred)
  NReleasePen(bblue)
  NReleasePen(ggreen)
  End
Else
  NDPrint "Fail to open window ;("
  End
EndIf



--BOUNDARY.3695416.1

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--BOUNDARY.3695416.1--




@ENDNODE
@NODE "Mail_345" "New web site"
From: Anton Reinauer <anton@ww.co.nz>
Date: Fri, 27 Aug 1999 14:00:38 +1200
Subject: New web site
X-UIDL: 8d4f3b22015dcca89ce31e78e8dad946

  My website is now at  <http://homepages.paradise.net.nz/ants>. I can
have binaries on it, so I'll be putting small UDP_Chat updates on it. 

    Seeya- Anton
-- 
        Anton Reinauer <anton@ww.co.nz>
      A500,DF1:,0.5MC,8.5MF,60HDD,WB3.1 &1.3/2.0 
    A1200,2M,CD-Rom,25/040,200/PPC ,WB3.0 
          
    Project: UDP_Chat [99%]- an Internet multi-player code, test-bed 
      for my game Pyro-Mid. - Aminet: dev/basic/UDP_Chat.lha (V2.6)
         <http://homepages.paradise.net.nz/ants>



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@ENDNODE
@NODE "Mail_346" "Oh! NO! not more AHI!?"
From: Chris Deeney <chris@addnet.demon.co.uk>
Date: Sat, 28 Aug 1999 13:22:34 +0000
Organization: personal
Subject: Oh! NO! not more AHI!?
X-UIDL: d4d497197f310b8cb6029129f1130f06

hi,

Ive managed to get my hands on Paul Burkeys AHI functions (cheers Anton m8
They seem to work, but rather dodgyly. I need to be able to play a sound and
change it's frequency and volume while its playing, can any one help?

Cheers,

Chris.
-- 
                                    Chris "PrinceD" Deeney
                                  #chris@addnet.demon.co.uk#

                                       Powered by_
                                       ........./-\MIGA

                                 */#irc.dal.net amirc ungabunga#*/
                       +---------------------coding--------------------+
                       | *Powder Burnz*  | 0000159 lines | 003% complete |
                       +-----------------------------------------------+
                       |   *Critters*    | 0000465 lines | 050% complete |
                       +-----------------------------------------------+


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@ENDNODE
@NODE "Mail_347" "Re: Oh! NO! not more AHI!?"
From: Donovan Reeve <bubby.lnk@ispi.net>
Date: Sat, 28 Aug 1999 12:30:00 +0500
Subject: Re: Oh! NO! not more AHI!?
X-UIDL: 7bf0f914e8a4c70a185b46c4cd0ce675

On 28-Aug-99, Chris Deeney flashed:
>hi,

>Ive managed to get my hands on Paul Burkeys AHI functions (cheers Anton m8
>:)
>They seem to work, but rather dodgyly. I need to be able to play a sound and
>change it's frequency and volume while its playing, can any one help?


  If you figure this out, please let me know as I have been trying to solve
this problem for quite some time.  If I find anything I will share it also.

 Thanks.

cacha later,

Donovan Reeve (bubby.lnk@ispi.net)



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@ENDNODE
@NODE "Mail_348" "Re: Ohhh"
From: "Roseanne Hodge" <rosie@ihug.co.nz>
Date: Mon, 30 Aug 1999 19:40:13 +1200
encoding: 7BIT
Subject: Re: Ohhh
X-Confirm-Reading-To: "Roseanne Hodge" <rosie@ihug.co.nz>
X-pmrqc: 1
X-UIDL: 8be58e58c37d1382b4e0c55dd4732023

I've know this one for AGES!

> 
> 
>      Oh do not touch
>      "   "  "    "
>      "   "  "
>      "   "  "
>      "   "
>      "   "
>      "
>      "
> 
> 
>     Seeya- Anton
> 
> 
> 


__________________________________________________________
HI THERE from Roseanne Hodge :-)
To reply to this e-mail: rosie@ihug.co.nz
Or reply to me at work: roseanneh@hoddermoa.co.nz
Travel e-mail: roseanne@postmaster.co.uk
ICQ#: 14837465
http://werewolfs.armpits.homepage.com 
"Better a shrew than a sheep"
(17th century English proverb)

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@ENDNODE
@NODE "Mail_349" "OpenScreenTagList_ (LikeWB :)"
From: James L Boyd <jamesboyd@all-hail.freeserve.co.uk>
Date: Sun, 08 Aug 1999 14:45:37 +0100
Subject: OpenScreenTagList_ (LikeWB :)
X-UIDL: d23c2435a17491f6f06742a11a8132ad

--BOUNDARY.1749179592.1

Hi all, 

Can anyone get this little piece of code to work? I'm trying
to port a piece of C code to make an AGA copper list, but I'm
stuck on just opening the damn screen properly!

It's supposed to have the same properties as the WB screen,
but comes out in 2 colours. It would help if I knew how to use
tags (ti_Tag, ti_Data, etc) properly ;)

I'd like to use the OpenScreenTaglist_ () command, just for the sake
of /making/ it work really!

See ya,
-- 
<tsb>
<sb>James L Boyd - jamesboyd@all-hail.freeserve.co.uk
<sb>Member of Team *AMIGA*, and *Dogbert's New Ruling Class.*
<sb>Connected from Dundee, Scotland. 
<sb>(http://surf.to/all-hail/)
<tsb>

Some men see things as they are and ask why. Others dream things
that never were and ask why not.
-- George Bernard Shaw

--BOUNDARY.1749179592.1
Content-Disposition: attachment; filename="OpenScreen.asc"
Content-Description: Fix Me!

Function OpenScreen {}

  Dim ScTags.TagItem (4)

  t$="Just like the Workbench screen!"
  ScTags(0)\ti_Tag=#SA_Title,&t$

;   ScTags(1)\ti_Tag=#SA_LikeWorkbench,1

  ScTags(1)\ti_Tag=#SA_LikeWorkbench
  ScTags(2)\ti_Data=1
  ScTags(3)\ti_Tag=#TAG_DONE

  *scr.Screen=OpenScreenTagList_ (0,&ScTags)

  If *scr

;    If(Copper())
;    {
;      // Let's Wait a While ...

    MouseWait
;      // OK, we leave ...
;      ViewPort=&Screen->ViewPort;
;      If (Null!=ViewPort->UCopIns)
;      {
;        FreeVPortCopLists(ViewPort);
;        RemakeDisplay();
;      }
;    }

    CloseScreen_ *scr
    Function Return -1

  Else Function Return 0
  EndIf

End Function

dummy=OpenScreen {}
End



--BOUNDARY.1749179592.1

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@ENDNODE
@NODE "Mail_350" "RE: OpenScreenTagList_ (LikeWB :)"
From: Roger Beausoleil <vision_fx@citenet.net>
Date: Sun, 08 Aug 1999 20:35:25 +0500
Subject: RE: OpenScreenTagList_ (LikeWB :)
X-UIDL: ccb28b74141939c2d3db92144ab9724e

--BOUNDARY.7889.1278.286093120.1

Hi James,

    With this revised source code, you'll be now able to understand the little
mistake that you did and, finally open a screen as the Workbench like you
expected for...

Deftype.Screen *Scrn

Function.l OpenScreen{}
Shared *Scrn.Screen

   *AsWBench.b = "Just Like The Workbench Screen"
   Dim ScrnTags.TagItem(3)

   ScrnTags(0)\ti_Tag = #SA_LikeWorkbench, 1
   ScrnTags(1)\ti_Tag = #SA_Title,            *AsWBench
   ScrnTags(2)\ti_Tag = #TAG_DONE,          0

   *Scrn = OpenScreenTagList_( 0,&ScrnTags(0 )
   Function return *Scrn
end function

if OpenScreen{}
   MouseWait
   CloseScreen_ *Scrn
   *Scrn = 0
Endif

end

I hope this will help your development...

Roger Beausoleil
Blitz/Asm/C Coder
Quebec-Canada
  
--BOUNDARY.7889.1278.286093120.1
Encoding: base64

AACAMy5TY3JlZW4gKlNjcm4AAACACS5sIE9wZW5TY3JlZW57fQCAFSAqU2Nybi5TY3JlZW4A
ACAgICAgICAqQXNXQmVuY2guYiA9ICJKdXN0IGxpa2UgdGhlIFdvcmtiZW5jaCBTY3JlZW4h
IgAgICAgICAggAQgU2NyblRhZ3MuVGFnSXRlbSggMyApACAgICAgICAgICAgICAgICAgICAg
ICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAg
ICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAA
ACAgICAgICBTY3JuVGFncygwKVx0aV9UYWcgPSAjU0FfTGlrZVdvcmtiZW5jaCwgMQAgICAg
ICAgU2NyblRhZ3MoMSlcdGlfVGFnID0gI1NBX1RpdGxlLCAqQXNXQmVuY2gAICAgICAgIFNj
cm5UYWdzKDIpXHRpX1RhZyA9ICNUQUdfRE9ORSwgMAAAICAgICAgICpTY3JuID0g/+EoIDAs
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ZW57fQAgICCACgAgICD/hyAqU2NybgAgICAqU2NybiA9IDAAgMAAAIACAAAA


--BOUNDARY.7889.1278.286093120.1

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@ENDNODE
@NODE "Mail_351" "Re: OpenScreenTagList_ (LikeWB :)"
From: Daniel Allsopp <daniel@thesnakepit.demon.co.uk>
Date: Sun, 08 Aug 1999 18:12:35 +0100
Subject: Re: OpenScreenTagList_ (LikeWB :)
X-UIDL: c360a61627f965fb2c160f56007f128c

--BOUNDARY.139270384.1

Hi James,

On 08-Aug-99, you wrote:

> Hi all, 
> 
> Can anyone get this little piece of code to work? I'm trying
> to port a piece of C code to make an AGA copper list, but I'm
> stuck on just opening the damn screen properly!
> 
> It's supposed to have the same properties as the WB screen,
> but comes out in 2 colours. It would help if I knew how to use
> tags (ti_Tag, ti_Data, etc) properly ;)

well the bit after the ti_Tag is the actual tag and then after the comma
it's the data for that tag

ti_Tag=#SA_LikeWorkbench,1

> I'd like to use the OpenScreenTaglist_ () command, just for the sake
> of /making/ it work really!

You where nearly there.....but you forgot this (0) part at the end of the
array.

i.e.

&ScTags should have been &ScTags(0) so it points to the start of the array
data.

Here's a working version I finished off for you. It works on my
cybergraphics system but it returns the depth to be 8bit instead of 16bit.
Don't know why...must be an error in the OS cause I'm getting the depth from
the BitMap attached to the RastPort of the window.

Anyway, have a look.

-- 
Cheers,
    Daniel

<tsb>E-Mail: daniel@thesnakepit.demon.co.uk
<tsb>URL: http://www.thesnakepit.demon.co.uk/
<tsb>ICQ Number : 20783863
<tsb>
- "Windows 95 is Bug Free" - Bill Gates in 1995
- "We fixed 5000 bugs since the release of Windows 95!" - Bill Gates on Windows 98
--BOUNDARY.139270384.1
Content-Disposition: attachment; filename="OpenScreen.asc"
Encoding: quoted-printable


Function.l OpenScreen{}                           ; Make sure function is=
 a LONG type
  SHARED scr_copper.l,scr_viewport.l,scr_depth.w  ; Make the variables yo=
i're interested in SHARED
                                                  ; so you can use them a=
nywhere in your program.

  Dim ScTags.TagItem(3)                           ; Three is enough

  t$=3D"Just like the Workbench screen! - Press Mouse Button To Exit"
  ScTags(0)\ti_Tag=3D#SA_Title,&t$
  ScTags(1)\ti_Tag=3D#SA_LikeWorkbench,True
  ScTags(2)\ti_Tag=3D#TAG_DONE

  *scr.Screen=3DOpenScreenTagList_ (0,&ScTags(0))   ; Include the (0) bit=


  If *scr

    scr_viewport=3D*scr\ViewPort
    scr_depth=3D*scr\RastPort\BitMap\Depth

    If scr_viewport
      scr_copper=3D*scr\ViewPort\UCopIns
      Function Return *scr
    Else
      Function Return False
    End If

  Else

    Function Return False

  EndIf

End Function

;----

WBStartup

*dummy.l=3DOpenScreen{}

If *dummy
  MouseWait
  CloseScreen_ *dummy
Else
  req=3DRequest("Error...","Couldn't open screen or get data","Ok")
EndIf

End





--BOUNDARY.139270384.1

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@ENDNODE
@NODE "Mail_352" "Re: OS 3.5"
From: James L Boyd <jamesboyd@all-hail.freeserve.co.uk>
Date: Thu, 26 Aug 1999 01:20:50 +0100
Subject: Re: OS 3.5
X-UIDL: 33a535d71c9d57d3ff3488792e7604f3

Curt Esser churned out *this* drivel:

>> finally be able to open drawers on the Workbench from our own programs,
>> which will be cool (except every drawer in the path MUST have an icon
 
> So, you mean that you can cause "drawer" windows to open as if their icon
> had been clicked?

Yes, just like clicking on the drawer from Workbench :)
 
>> Manuals will be in PDF and HTML format (and if you don't know, aPDF is a
>> great new PDF reader :)
> 
> And what the hell is PDF, then?

It's a big, inefficient file format used for manuals, but it's designed to
be printed out into "proper" paper manuals (and look good). All previous
Amiga readers have sucked big-time. aPDF is slow, but that can't really
be helped...gotta render each page (cos they have graphics and stuff).

> And does the standard printer output now support 24bit output?

Yes, as standard.

> Is there a way to add menus and menu items to the WB (like ToolsDaemon?) I
> surely would miss that...

Hmm, dunno, but apparently, most hacks will still function just fine...just
that you won't need some of them...

> And have they updated the ASLrequesters and system Requesters  (in other
> words, can you set preferences for 'em like ReqTools does now?)

Not sure, but there are new commands for aborting ASL requesters under
program control (if I read it right)...can't see much use for that though.

BTW I don't actually have the pre-release, just a few of the developer
docs...most of my info's from AF and the 'net...

See ya,
-- 
<tsb>
<sb>James L Boyd - jamesboyd@all-hail.freeserve.co.uk
<sb>Member of Team *AMIGA*, and *Dogbert's New Ruling Class.*
<sb>Connected from Dundee, Scotland. 
<sb>(http://surf.to/all-hail/)
<tsb>

The only way to get rid of a temptation is to yield to it.
-- Oscar Wilde



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@ENDNODE
@NODE "Mail_353" "Re: OS 3.5"
From: Blitzwing <blitzwing@goldweb.com.au>
Date: Thu, 26 Aug 1999 11:28:38 +1000
Subject: Re: OS 3.5
X-UIDL: ff86638550a7dd06322b481fe1fd3066

Greetings r790@mindless.com you were dribbling something about 

On 26-Aug-99, you wrote:

Anyone interested in os 3.5 documentation, drop me an e and I'll see what I
can find out having spoken to Jurgen quite a bit over the last weekend
(btw, did you know we can install 3.5 over a network :) )

Blitzwing

-- 
It is better to have tried and failed than to have failed to try, but
the result's the same.
-- Mike Dennison



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@ENDNODE
@NODE "Mail_354" "Re: OS 3.5"
Date: 	Thu, 26 Aug 1999 08:35:02 -0300 (ADT)
Sender: John Mason <ah210@chebucto.ns.ca>
From: John Mason <ah210@chebucto.ns.ca>
Subject: Re: OS 3.5
X-UIDL: 18afc37ac9065bf84f1fa0d968757da9

On Thu, 26 Aug 1999, Blitzwing wrote:

> Anyone interested in os 3.5 documentation, drop me an e and I'll see what I
> can find out having spoken to Jurgen quite a bit over the last weekend
> (btw, did you know we can install 3.5 over a network :) )

Hehe :)  Yeah, sure if it's okay with Amiga / H&P, I'd love to take a look
at the docs!

Thanks.

-- 

John Mason   --   ICQ 17931257
http://chebucto.ns.ca/~ah210/Profile.html
Home of NewStuff and Reminder!



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@ENDNODE
@NODE "Mail_355" "Re: OS 3.5"
From: Rick Hodger <rick.thehub@bigfoot.com>
Date: Thu, 26 Aug 1999 19:06:31 +0100
Organization: Pagan Software
Subject: Re: OS 3.5
X-UIDL: d7b240613ea69f41ba5b335965e23fef

I watched as James L Boyd hammered "Re: OS 3.5" out on their keyboard...

>> Is there a way to add menus and menu items to the WB (like ToolsDaemon?)
>> I surely would miss that...

> Hmm, dunno, but apparently, most hacks will still function just
> fine...just that you won't need some of them...

When they were talking about it at WoA, this exact question came up and as
it turns out the developers can't live without ToolsDaemon either...and it
still works just fine.  Support can't be added into the OS for it tho
because of they way it works...

-- 
<sb>Rick Hodger - Programmer for #Pagan Software#
<sb>Visit us at http://www.pagan-games.com
<sb>
<sb>SimpleFTP v1.3 - Now available!
<sb>http://www.thehub.u-net.com/
<sb>
<sb>ICQ:12861907 / IRCNet - #AmiGames - Rick
<sb>Team *AMIGA*
<sb>
<sb>You know it's a bad day when your pet rock snaps at you.



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@ENDNODE
@NODE "Mail_356" "Re: OS 3.5"
From: Anton Reinauer <anton@ww.co.nz>
Date: Fri, 27 Aug 1999 13:57:50 +1200
Subject: Re: OS 3.5
X-UIDL: b4ba16fc71ef4deb613ef2d43149416a

On 26-Aug-99, James L Boyd wrote:
  
>> And what the hell is PDF, then?

> It's a big, inefficient file format used for manuals, but it's
> designed to be printed out into "proper" paper manuals (and look
> good). All previous Amiga readers have sucked big-time. aPDF is slow,
> but that can't really be helped...gotta render each page (cos they
> have graphics and stuff).
 
  I've got aPDF off the internet (V1.3), it's very good so far- though
even the PPC version takes about 5 seconds to display a page.

-- 
        Anton Reinauer <anton@ww.co.nz>
      A500,DF1:,0.5MC,8.5MF,60HDD,WB3.1 &1.3/2.0 
    A1200,2M,CD-Rom,25/040,200/PPC ,WB3.0 
          
    Project: UDP_Chat [99%]- an Internet multi-player code, test-bed 
      for my game Pyro-Mid. - Aminet: dev/basic/UDP_Chat.lha (V2.6)
         <http://homepages.paradise.net.nz/ants>



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@ENDNODE
@NODE "Mail_357" "Re: OS 3.5"
From: "Tony Rolfe" <edgewater@shoalhaven.net.au>
Organization: Edgewater Motel, Burrill Lake, NSW 2539 Australia
Date: 28 Aug 99 15:02:30 +1000
Subject: Re: OS 3.5
Encoding: 7bit
X-UIDL: d0e55fba0f81ddded47beef948f905d3

On Thu, 26 Aug 1999 19:06:31 +0100 Rick Hodger said:
> I watched as James L Boyd hammered "Re: OS 3.5" out on their keyboard...
> 
> >> Is there a way to add menus and menu items to the WB (like ToolsDaemon?)
> >> I surely would miss that...
> 
> > Hmm, dunno, but apparently, most hacks will still function just
> > fine...just that you won't need some of them...
> 
> When they were talking about it at WoA, this exact question came up and as
> it turns out the developers can't live without ToolsDaemon either...and it
> still works just fine.  Support can't be added into the OS for it tho
> because of they way it works...
I can confirm this.    I have ToolsDaemon running on my test OS3.5
pre-release system.    

-- 
Tony Rolfe
Amiga 2000, 68030/25, 1+8Mb
www.shoalhaven.net.au/edgewater

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@ENDNODE
@NODE "Mail_358" "Re: OS 3.5 WAS Memory Problem"
From: Curt Esser <camge@ix.netcom.com>
Date: Wed, 25 Aug 1999 16:12:56 -0500
Subject: Re: OS 3.5 WAS Memory Problem 
X-UIDL: cf8cecd42b57be524e74cb1c17838d36

Hi James and Tony (and anybody else who has the 3.5 pre-release?)

On 25-Aug-99, James L Boyd wrote:
> Curt Esser churned out *this* drivel:
> 
>> I'm interested and I'm sure everybody else is too? If not, please send it
>> to me, anyway...

> As far as the stuff that guy posted on the list goes, it's all correct
> AFAIK, but Miami is a cut-down version of Miami Deluxe, and AWeb is a
> "subset" of the latest AWeb (whatever that means, but JavaScript is in).
> The email client is fairly simple, but uses the new email/comms library,
> so you can "roll-your-own". I read that copies via WB will have a progress
> bar, but will still be only one-at-a-time for now :(
> 
> According to the autodocs that are in the FTP release I got (not complete
> as far as I can tell, mostly stuff to do with prefs programs, as well as
> developer stuff for the new icon.library and workbench.library), we'll
> finally be able to open drawers on the Workbench from our own programs,
> which will be cool (except every drawer in the path MUST have an icon
> attached). This same command runs WB programs, like wbstart.library does
> too.
> 
> Dammit, just read that the other limitation is that all drawers in the
> path open too :( That sucks! Want to see it anyway...

So, you mean that you can cause "drawer" windows to open as if their icon
had been clicked?
> 
> The icon system sounds cool, with a couple of extra commands in the
> library, like remapping icons to specified screens, blitting them straight
> to rastports, etc. Also, AF said that the new icon editor will fix MWB and
> NI icons to use the new format, and automatically add the "glow" if
> required :)
> 
> You can now attach up to 10 printers apparently, using various different
> ports (wow, handy...), dragging Workbench window scrollbars will show the
> icons moving, rather than waiting till you let go (like now), windows can
> resize to fit around the icons in them and the Clean Up menu option has
> various methods for doing it now.
> 
> Manuals will be in PDF and HTML format (and if you don't know, aPDF is a
> great new PDF reader :)

And what the hell is PDF, then?
> 
> Hmm, what else? The printer prefs program has a realtime-updated (I
> believe) photo of AI's Nicole Godfried (sp?)...(quite easy on the eye ;)
> which shows how your preferences will affect the output, 

And does the standard printer output now support 24bit output?


> Very interesting stuff...and you heard none of it from me ;)

A couple more questions:

Is there a way to add menus and menu items to the WB (like ToolsDaemon?)  I
surely would miss that...

And have they updated the ASLrequesters and system Requesters  (in other
words, can you set preferences for 'em like ReqTools does now?)

Later...
-- 


                                    Yours electronically,
                                    Curt Esser
                                    camge@ix.netcom.com
                                    http://members.xoom.com/Curt_Esser/



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@ENDNODE
@NODE "Mail_359" "Re: OS 3.5 WAS Memory Problem"
From: "David McMinn" <D.Mcminn@eee.rgu.ac.uk>
Organization: The Robert Gordon University, E&EE
Date: Thu, 26 Aug 1999 11:57:35 +0100
Subject: Re: OS 3.5 WAS Memory Problem 
Encoding: 8bit
X-UIDL: 7fc05521ccecf3304476ce48a8188caf

> > According to the autodocs that are in the FTP release I got (not

Are they available for general download? If so where?


-- 
|) /\ \/ ][ |)   |\/| © |\/| ][ |\| |\|
 dmcminn@house-of-mojo.freeserve.co.uk
  http://members.xoom.com/David_McMinn
             ICQ=16827694
Always remember you're unique...Just like everyone else.


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@ENDNODE
@NODE "Mail_360" "OS3.5"
From: "Tony Rolfe" <edgewater@shoalhaven.net.au>
Organization: Edgewater Motel, Burrill Lake, NSW 2539 Australia
Date: 25 Aug 99 17:52:32 +1000
Subject: OS3.5
Encoding: 7bit
X-UIDL: 7ffe55e0413dd453965b90932346b8d3

Hi, all

A few people replied about 3.5 so I'll give as much info as I can.

First of all, I run a very vanilla system, very few patches, no newicons etc so I can't really say how much of 3.5 is simply emulation of existing patches.

It has a newicons style icon system, but the images are actually in the file (not in tooltypes)
Apparently the library calls are different so OPUS will have to be (slightly) modified to work fully with it.

There is a new preference for WB which looks good (allows customisation of the GUI)

A new preference for Reaction (whatever that is)  I think it is Class-act under a different name)
<but since I don't know what class act is I may be wrong>

Supports disk drives up to 2 terabytes (If anyone has a 3 terabyte drive - tough!)

PPC support

Built-in CD-Rom support  (You actually need an existing CD-rom drive to load it)

Built-in Miami and AWEB  (current full versions, so I am lead to believe)

modern printer drivers, True colour support

My own opinion...    I like it.    

I don't like using third-party patches, so getting things like newicons built into the system is good

Should you get it?   I dunno.  

It sounds like good value for money (around 30 quid or 50 USD or 85AUD).   I really can't see any reason not to.

Any specific questions?   I'll do my best to answer them.

Cheers


   
-- 
Tony Rolfe
Amiga 2000, 68030/25, 1+4Mb
www.shoalhaven.net.au/edgewater

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@ENDNODE
@NODE "Mail_361" "Re: OS3.5"
From: Andrew Guard <aMIGA_dUDE@assign.u-net.com>
Date: Sat, 28 Aug 1999 07:48:02 +0000
Organization: ProPassWord
Subject: Re: OS3.5
Encoding: 8bit
X-UIDL: a692bf79951ecedf161d05a9a804a9cf

Hello Tony

On 25-Aug-99, you wrote:


> Built-in Miami and AWEB  (current full versions, so I am lead to believe)
> 

Miami is basic version try MiamiDX wow this is lot better.

AWeb (No-JavaScript) etc.  this was boo at when it was show on the big
screen at WoA when Amiga had public meating.  A-Web isn't that popular in
Amiga sean.  Anyway I think Voyager is best there is now then IBrowse.  

Closely folled by AmigaGuide and then Type after that A-Web. LOL 
   
Regards
-- 
Think about it, ProPassWord. mailto:ppw-subscribe@egroups.com
--
Satanic Dreams Software  http://zap.to/sds  Fax +44 (0)870 0888470 
\\//Amiga\\// Team Amiga RC5 -- 603e+ 233/040 PowerUP, 32 Meg,
BVision, Zip, Ricoh CD-R/RW, Kickstart 3.1 Pace56 External voice, 
ISP http://www.wirenet.co.uk/ 
ICQ 21765436  

Stewart's Law of Retroaction: It is easier to get forgiveness than
permission.



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@ENDNODE
@NODE "Mail_362" "Re: OS3.5"
From: amorel <amorel@xs4all.nl>
Date: Mon, 30 Aug 1999 02:04:58 +0500
Subject: Re: OS3.5
X-UIDL: 18fafc60709b1af8b492455af60d29ca

On 28-Aug-99, Andrew Guard wrote:

C=Closely folled by AmigaGuide and then Type after that A-Web. LOL 

Well, it strikes me people prefer to use unstable software instead of stable
software, which perhaps hasnt as good looks. But dont most go on the web to
read, or what? The author of Voyager is imho a bad coder with all these bugs
and slowness. Ibrowse is a same story.

Regards

-- 
-*AMOREL*- musician/programmer     \ \ Amiga 1200T/PPC/040/32/2g more shit
http://www.xs4all.nl/~amorel        \ \ Good old C=64 and an attitude!
Will program/compose for food        \ \  / /Half a decent studio
Ever tried:                           \ \/ /Contact me for bookings,
http://www.xs4all.nl/~amorel/wendy.html\/\/productions,demos,programs...

-*Oscillating filter if registered! Amoralplayer1.3, a no fuss audioplayer*-  
 
     


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@ENDNODE
@NODE "Mail_363" "Re: OS3.5"
From: Toby Zuijdveld <hotcakes@a1bbs.net.au>
Date: Mon, 30 Aug 1999 17:13:08 +1000
X-SenderInfo: 1;
   picture="http://www.geocities.com/SunsetStrip/6865/a1people/tobyzuij.gif"
Organization: Crash'n'Burn Incinerated, Satanic Dreams Software
Subject: Re: OS3.5
X-UIDL: 307f5d0fe26e92251337dd405087faf0

Hello amorel

On 30-Aug-99, you wrote:

a> C=Closely folled by AmigaGuide and then Type after that A-Web. LOL 

a> Well, it strikes me people prefer to use unstable software instead of
a> stable software, which perhaps hasnt as good looks. But dont most go on
a> the web to read, or what? The author of Voyager is imho a bad coder with
a> all these bugs and slowness. Ibrowse is a same story.

Dunno about anyone else but I had more problems keeping AWeb from crashing
than I did the others...  IBrowse was the worst, tho.  Same Voyager sucks
feature wise ;]

Regards
-- 

       Toby  Zuijdveld

http://a1bbs.net.au/hotcakes
mailto:hotcakes@a1bbs.net.au
icq:222222555777111555111555

Anything is possible, unless it's not.



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@ENDNODE
@NODE "Mail_364" "OS3.5 screenshots, etc"
From: James L Boyd <jamesboyd@all-hail.freeserve.co.uk>
Date: Sat, 28 Aug 1999 19:25:57 +0100
Subject: OS3.5 screenshots, etc
X-UIDL: 02619e172fb1989e62269a55a4cf7594

Hi all, 

New OS3.5 page here :

http://www2.tpg.com.au/users/stevez/AOS3_5.html

Looks good to me :)

See ya,
-- 
<tsb>
<sb>James L Boyd - jamesboyd@all-hail.freeserve.co.uk
<sb>Member of Team *AMIGA*, and *Dogbert's New Ruling Class.*
<sb>Connected from Dundee, Scotland. 
<sb>(http://surf.to/all-hail/)
<tsb>

We don't like their sound, and guitar music is on the way out.
-- Decca Recording Co. rejecting the Beatles, 1962.



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@ENDNODE
@NODE "Mail_365" "Re: OS3.5 screenshots, etc"
From: "Vic E Babes" <zalda@home4968.freeserve.co.uk>
Subject: Re: OS3.5 screenshots, etc
Date: Sun, 29 Aug 1999 15:43:47 +0100
	charset="iso-8859-1"
Encoding: 7bit
X-UIDL: faa05d40c88781fe15134b288bd94dcc

I saw the screenshots at Amiga`s Website, looked okay, except that the
ReActor GUI appears to have a SPLASH screen - one of the things that annoys
me about PCs (I stress ONE of the things).

VIC



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@ENDNODE
@NODE "Mail_366" "Re: OS3.5 screenshots, etc"
From: Curt Esser <camge@ix.netcom.com>
Date: Sun, 29 Aug 1999 12:40:31 -0500
Subject: Re: OS3.5 screenshots, etc
X-UIDL: c494a789c280de99772a7f27e227431e

Hi Vic

On 29-Aug-99, Vic E Babes wrote:
> I saw the screenshots at Amiga`s Website, looked okay, except that the
> ReActor GUI appears to have a SPLASH screen - one of the things that
> annoys me about PCs (I stress ONE of the things).

OK, I give up - what's a "splash" screen?  Do you mean that
rainbow-background thing?  I hope that's just something he threw in as a
background - I would imagine that the 3.5 prefs programs will simply open
on the WB like they do now, rather than on a custom screen...

BTW, I thought PC's only had the one screen available (the DeskTop, or
whatever it's called) - was I mistaken?

I am glad to see they finally give you some pref settings for the ASL
requesters too - it's about time they caught up with ReqTools...

I hope the OS requesters aren't still going to be stuck permanently to the
top-left of the screen.

And that stuff like "MagicMenus" will still work - I'd hate to have to go
back to using the standard menus... 

Later...
-- 

                                    Yours electronically,
                                    Curt Esser
                                    camge@ix.netcom.com
                                    http://members.xoom.com/Curt_Esser/



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@ENDNODE
@NODE "Mail_367" "Re: OS3.5 screenshots, etc"
From: Toby Zuijdveld <hotcakes@a1bbs.net.au>
Date: Mon, 30 Aug 1999 17:08:41 +1000
X-SenderInfo: 1;
   picture="http://www.geocities.com/SunsetStrip/6865/a1people/tobyzuij.gif"
Organization: Crash'n'Burn Incinerated, Satanic Dreams Software
Subject: Re: OS3.5 screenshots, etc
X-UIDL: dcf445c9b4d060eeb7a54a0a325cb3b5

Hello Curt

On 30-Aug-99, you wrote:

CE>> I saw the screenshots at Amiga`s Website, looked okay, except that the
CE>> ReActor GUI appears to have a SPLASH screen - one of the things that
CE>> annoys me about PCs (I stress ONE of the things).

CE> BTW, I thought PC's only had the one screen available (the DeskTop, or
CE> whatever it's called) - was I mistaken?

Not mistaken.  Windoze can open windows without a border occupying the whole
screen, which -looks- like a new screen is opened =]

Regards
-- 

       Toby  Zuijdveld

http://a1bbs.net.au/hotcakes
mailto:hotcakes@a1bbs.net.au
icq:222222555777111555111555

For more information, send a self-obsessed stomped elephant.



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@ENDNODE
@NODE "Mail_368" "Re: OS3.5 screenshots, etc"
From: amorel <amorel@xs4all.nl>
Date: Mon, 30 Aug 1999 14:32:24 +0500
Subject: Re: OS3.5 screenshots, etc
X-UIDL: f7529bf0905a89ae427b50b6495b7728

On 30-Aug-99, Toby Zuijdveld wrote:

C=Not mistaken.  Windoze can open windows without a border occupying the whole
C=screen, which -looks- like a new screen is opened =]

Guess so, but they cant be a different resolution. And dragging is also out of
the question. 

Regards

-- 
-*AMOREL*- musician/programmer     \ \ Amiga 1200T/PPC/040/32/2g more shit
http://www.xs4all.nl/~amorel        \ \ Good old C=64 and an attitude!
Will program/compose for food        \ \  / /Half a decent studio
Ever tried:                           \ \/ /Contact me for bookings,
http://www.xs4all.nl/~amorel/wendy.html\/\/productions,demos,programs...

-*Oscillating filter if registered! Amoralplayer1.3, a no fuss audioplayer*-  
 
     


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@ENDNODE
@NODE "Mail_369" "Re: OS3.5 screenshots, etc"
From: Toby Zuijdveld <hotcakes@a1bbs.net.au>
Date: Mon, 30 Aug 1999 22:26:44 +1000
X-SenderInfo: 1;
   picture="http://www.geocities.com/SunsetStrip/6865/a1people/tobyzuij.gif"
Organization: Crash'n'Burn Incinerated, Satanic Dreams Software
Subject: Re: OS3.5 screenshots, etc
Encoding: binary
X-UIDL: af4887d83054c289f0c8d9855422791d

Hello amorel

On 30-Aug-99, you wrote:

a> C=Not mistaken. Windoze can open windows without a border occupying the
a> whole C=screen, which -looks- like a new screen is opened =]

a> Guess so, but they cant be a different resolution. And dragging is also
a> out of the question.

Yeh, well it's not a screen, that's why...  it's exactly the same as opening
up a window on an amiga screen without a border and in the backdrop...  it
looks like an empty screen =]

Regards
-- 

       Toby  Zuijdveld

http://a1bbs.net.au/hotcakes
mailto:hotcakes@a1bbs.net.au
icq:222222555777111555111555

(fighting the Mutton Vindaloo Beast) Lister: Of course! Lager -- the only thing that can kill a vindaloo!



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@ENDNODE
@NODE "Mail_370" "Re: OS3.5 screenshots, etc"
From: "Vic E Babes" <zalda@home4968.freeserve.co.uk>
Subject: Re: OS3.5 screenshots, etc
Date: Mon, 30 Aug 1999 19:23:11 +0100
	charset="iso-8859-1"
Encoding: 7bit
X-UIDL: 29634842aa44f56477bf4216bbbe1066

> OK, I give up - what's a "splash" screen?  Do you mean that
> rainbow-background thing?  I hope that's just something he threw in as a
> background - I would imagine that the 3.5 prefs programs will simply open
> on the WB like they do now, rather than on a custom screen...

A dated term (like `dialling` telephone numbers when most telephones have
buttons to press nowadays).  What I meant was 24-bit pictures displaying a
logo/picture, before the program loads - it annoys me to have to wait for
these pics to be loaded/displayed, before the program runs - Microsoft are
the worst offenders, natch.

VIC



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@ENDNODE
@NODE "Mail_371" "Re: OS3.5 screenshots, etc"
From: James L Boyd <jamesboyd@all-hail.freeserve.co.uk>
Date: Mon, 30 Aug 1999 19:32:17 +0100
Subject: Re: OS3.5 screenshots, etc
X-UIDL: b2a6483d3f0ee9fa1d82ae3a1f38062d

Curt Esser churned out *this* drivel:

> OK, I give up - what's a "splash" screen?  Do you mean that

Just a window (hence the name "splash-screen" ;) with a logo or whatever
on it...

> rainbow-background thing?  I hope that's just something he threw in as a
> background - I would imagine that the 3.5 prefs programs will simply open
> on the WB like they do now, rather than on a custom screen...

I believe the background gradients are a feature of the Reactor GUI creator,
if that's what you mean...

> And that stuff like "MagicMenus" will still work - I'd hate to have to go
> back to using the standard menus... 

I've read that MagicMenus /does/ still work...cos I think Olaf Barthel did
MagicMenus, and he did most of OS3.5 too ;) I guess that most patches will
work, but you'll just have to reinstall them one-at-a-time to make sure,
like you do for the current OS...

See ya,
-- 
<tsb>
<sb>James L Boyd - jamesboyd@all-hail.freeserve.co.uk
<sb>Member of Team *AMIGA*, and *Dogbert's New Ruling Class.*
<sb>Connected from Dundee, Scotland. 
<sb>(http://surf.to/all-hail/)
<tsb>

There is no reason anyone would want a computer in their home.
-- Ken Olson, president, chairman and founder of DEC, 1977.



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@ENDNODE
@NODE "Mail_372" "Re: OS3.5 screenshots, etc"
From: amorel <amorel@xs4all.nl>
Date: Tue, 31 Aug 1999 01:17:53 +0500
Subject: Re: OS3.5 screenshots, etc
X-UIDL: cb2ddc72caf2f79dac5f9e686154c45b

On 30-Aug-99, Toby Zuijdveld wrote:

C=Yeh, well it's not a screen, that's why...  it's exactly the same as opening

I know its not a screen, but screens like on Amiga are not possible and that
is lame. Thats what I meant =)

Regards

-- 
-*AMOREL*- musician/programmer     \ \ Amiga 1200T/PPC/040/32/2g more shit
http://www.xs4all.nl/~amorel        \ \ Good old C=64 and an attitude!
Will program/compose for food        \ \  / /Half a decent studio
Ever tried:                           \ \/ /Contact me for bookings,
http://www.xs4all.nl/~amorel/wendy.html\/\/productions,demos,programs...

-*Oscillating filter if registered! Amoralplayer1.3, a no fuss audioplayer*-  
 
     


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@ENDNODE
@NODE "Mail_373" "Re: OS3.5 screenshots, etc"
Date: Tue, 31 Aug 1999 08:56:24 +0200 (MET DST)
From: Jonas Thorell <jonasth@bahnhof.se>
Subject: Re: OS3.5 screenshots, etc
X-UIDL: d59b3dc02705b4f408c257c57e64e8f0



On Tue, 31 Aug 1999, amorel wrote:

> C=Yeh, well it's not a screen, that's why...  it's exactly the same as opening

> I know its not a screen, but screens like on Amiga are not possible and 
> that is lame. Thats what I meant =)

Of course it's possible, just that no one has bothered to write it for
Windows (none that I've heard of anyway).  If it's possible on
CyberGraphX (which it is) it's possible in Windows. The Amiga
gfx-cards uses chips found on older PC-cards and CyberGraphX does
it through software. 

/Jonas


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@ENDNODE
@NODE "Mail_374" "Re: OS3.5 screenshots, etc"
From: "David McMinn" <D.Mcminn@eee.rgu.ac.uk>
Organization: The Robert Gordon University, E&EE
Date: Tue, 31 Aug 1999 09:18:32 +0100
Subject: Re: OS3.5 screenshots, etc
Encoding: 8bit
X-UIDL: b93789f60f6432dcb6a0055c42d11230

> Of course it's possible, just that no one has bothered to write it for
> Windows (none that I've heard of anyway).  If it's possible on
> CyberGraphX (which it is) it's possible in Windows. The Amiga
> gfx-cards uses chips found on older PC-cards and CyberGraphX does
> it through software. 

You used to get things like that for Win31, where it gave you separate 
workspaces, like most X-Windows managers. Don't think I've ever seen it for 
9x/NT.


-- 
|) /\ \/ ][ |)   |\/| © |\/| ][ |\| |\|
 dmcminn@house-of-mojo.freeserve.co.uk
  http://members.xoom.com/David_McMinn
             ICQ=16827694
Some things in life just suck. Your mother is one.


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@ENDNODE
@NODE "Mail_375" "Re: OS3.5 screenshots, etc"
Date: Tue, 31 Aug 1999 12:49:39 +0200 (MET DST)
From: Jonas Thorell <jonasth@bahnhof.se>
Subject: Re: OS3.5 screenshots, etc
X-UIDL: cf66c71d076520c00588a7afed14468a



On Tue, 31 Aug 1999, David McMinn wrote:

> You used to get things like that for Win31, where it gave you separate 
> workspaces, like most X-Windows managers. Don't think I've ever seen it for 
> 9x/NT.

There are different alternative desktops available but I can't
recall seeing one that was anywhere near stable unfortunately.
There is one (can't recall the name) directly derived from some
X-Window manager though.

/Jonas


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@ENDNODE
@NODE "Mail_376" "Re: OS3.5 screenshots, etc"
From: Anton Reinauer <anton@ww.co.nz>
Date: Wed, 01 Sep 1999 11:54:36 +1200
Subject: Re: OS3.5 screenshots, etc
X-UIDL: 503c2d08654e46026a5b0cb8d960e82e

On 31-Aug-99, Jonas Thorell wrote:
 
>> C=Yeh, well it's not a screen, that's why... it's exactly the same as
>> opening

>> I know its not a screen, but screens like on Amiga are not possible
>> and that is lame. Thats what I meant =)

> Of course it's possible, just that no one has bothered to write it for
> Windows (none that I've heard of anyway).  If it's possible on
> CyberGraphX (which it is) it's possible in Windows. The Amiga
> gfx-cards uses chips found on older PC-cards and CyberGraphX does
> it through software. 
  
   Someone told me of a patch that allows multiple screens on Win95/98.
Don't know what it's called though.

-- 
        Anton Reinauer <anton@ww.co.nz>
     


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@ENDNODE
@NODE "Mail_377" "Re: OS3.5 screenshots, etc"
From: Gaz Griffiths <gaz@jokerd.freeserve.co.uk>
Date: Wed, 01 Sep 1999 08:56:09 +0100
Organization: JokerD/FX
Subject: Re: OS3.5 screenshots, etc
Encoding: binary
X-UIDL: df213b6f1d38cd665d1f62fab19ece70

Hi Anton <anton@ww.co.nz>,

On the 01-Sep-99 you muttered something about Re: OS3.5 screenshots, etc if I remember correctly, so I thought I would reply! Nice of me wasn't it?

>   Someone told me of a patch that allows multiple screens on Win95/98.
> Don't know what it's called though.

Yeah, its called WinUAE =]
 

Cya d00d
GazChap.
-- 
<tsb>*Gareth Griffiths*: gaz@jokerd.freeserve.co.uk
<tsb>Founder of *Joker Developments*: http://www.jokerd.freeserve.co.uk
<tsb>*ICQ*: 31023012    *IRC*: GazChap/#AmIRC (Undernet)
<tsb>
<tsb>If you knew what Mona Lisa knew, you'd smile too.


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@ENDNODE
@NODE "Mail_378" "PDF & OS 3.5 Muhahaha"
From: r790@mindless.com
Date: Wed, 25 Aug 1999 20:35:20 -0400 (EDT)
Encoding: 7bit
Subject: PDF & OS 3.5 Muhahaha
X-UIDL: 992322f3c2ad3fbd86527a3d6080bae3


Hi, Curt.

> And what the hell is PDF, then?

PDF is Abobe's Portable Document Format.
The first time I came across it I thought it was a 'Word' document I was looking at.
It is quite a nice and useful format though.

Don't know that much about OS 3.5, even though I was at WOA watching the demonstration. ;)
As far as I can remember there is support for 24bit printing....And the GUI looks nicer.
The demonstration was certainly ammusing as the guy explaining about its features was German and frequently struggled to find suitable words, even turning to the on-lookers for help.
Damn wish I had a photographic memory. ;)


Regards,
   Shane O'Neill

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@ENDNODE
@NODE "Mail_379" "Re: PDF & OS 3.5 Muhahaha"
From: Rick Hodger <rick.thehub@bigfoot.com>
Date: Thu, 26 Aug 1999 19:07:44 +0100
Organization: Pagan Software
Subject: Re: PDF & OS 3.5 Muhahaha
X-UIDL: 4632d192091143b5892feb7776d4d523

I watched as r790@mindless.com hammered "PDF & OS 3.5 Muhahaha" out on their
keyboard...

> Don't know that much about OS 3.5, even though I was at WOA watching the
> demonstration. ;) As far as I can remember there is support for 24bit
> printing....And the GUI looks nicer. The demonstration was certainly
> ammusing as the guy explaining about its features was German and
> frequently struggled to find suitable words, even turning to the
> on-lookers for help. Damn wish I had a photographic memory. ;)

Damn...there was me with my digital camera snapping away, the pics aren't
the greatest tho, was a bit too far away :)

-- 
<sb>Rick Hodger - Programmer for #Pagan Software#
<sb>Visit us at http://www.pagan-games.com
<sb>
<sb>SimpleFTP v1.3 - Now available!
<sb>http://www.thehub.u-net.com/
<sb>
<sb>ICQ:12861907 / IRCNet - #AmiGames - Rick
<sb>Team *AMIGA*
<sb>
<sb>Amnesia used to be my favorite word, but then I forgot it.



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@ENDNODE
@NODE "Mail_380" "Percentage Problems"
From: James L Boyd <jamesboyd@all-hail.freeserve.co.uk>
Date: Wed, 18 Aug 1999 18:27:59 +0100
Subject: Percentage Problems
X-UIDL: b0aa65c90f89552e53ab1209a6868a26

Hi all, 

I need help on what should be a really simple mathematical problem...

How do I find what percentage one number is of another?

For example, how would I find x here :

The number 14 is x% of 76.

Anyone? This is driving me nuts - it looks so easy!

See ya,
-- 
<tsb>
<sb>James L Boyd - jamesboyd@all-hail.freeserve.co.uk
<sb>Member of Team *AMIGA*, and *Dogbert's New Ruling Class.*
<sb>Connected from Dundee, Scotland. 
<sb>(http://surf.to/all-hail/)
<tsb>

Fool me once, shame on you; fool me twice, shame on me.



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@ENDNODE
@NODE "Mail_381" "SV: Percentage Problems"
From: "Robert Kihl" <robert_@oreline.net>
Subject: SV: Percentage Problems
Date: Wed, 18 Aug 1999 19:45:55 +0200
	charset="iso-8859-1"
Encoding: 8bit
X-UIDL: 04f0e007bf3532cf418755cb58bbe52f


> The number 14 is x% of 76.

If i understand this right you should do: 14/76 to get 0.184... 18%

Quite simple...eh?

Regards
--
Robert Kihl


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@ENDNODE
@NODE "Mail_382" "Re: Percentage Problems"
From: James L Boyd <jamesboyd@all-hail.freeserve.co.uk>
Date: Wed, 18 Aug 1999 19:46:56 +0100
Subject: Re: Percentage Problems
X-UIDL: a99e0be86d85c278ba5173fa271b20db

--BOUNDARY.1748143232.1

Robert Kihl churned out *this* drivel:

>> The number 14 is x% of 76.
> 
> If i understand this right you should do: 14/76 to get 0.184... 18%
> 
> Quite simple...eh?

Very simple, just as I thought it would be, but being so simple, there
was no way I was /ever/ going to work it out on my own;)

I've attached the function-ised version, for anyone who may find it
useful (I can finally do some DiskFull-type functions, with %-age
output :)

Oh, thanks to Rick, but I think you'll be needing this - you made
the same mistake I did :P

See ya,
-- 
<tsb>
<sb>James L Boyd - jamesboyd@all-hail.freeserve.co.uk
<sb>Member of Team *AMIGA*, and *Dogbert's New Ruling Class.*
<sb>Connected from Dundee, Scotland. 
<sb>(http://surf.to/all-hail/)
<tsb>

Fall apart my bleeding heart/Nothing left to do
Once in love/I'll be the death of you.
-- My Bloody Valentine, /Blown a Wish/


--BOUNDARY.1748143232.1
Content-Disposition: attachment; filename="Percent.asc"
Content-Description: "x is y% of z"

; Function : Percent {}

; Author : James L Boyd - jamesboyd@all-haih'NXeeserve.co.uk

; "Algorithm" pointed out by Robert Kihl - robert_@oreline.net
; (with a "duh"...thanks, Robert ;)

; Returns the percentage which one value makes up of another.

; That sounds a bit complicated - this would help you find
; out, eg. what percentage 24 is of 72 (it's a 3rd, so that
; we can say : NPrint "24 is ",Percent { 24,72 }," of 72",
; which prints out as "24 is 33.333% of 72", y'see :)

Function.f Percent {outof.f,total.f}
  ans.f=100*(outof/total)
Function Return ans
End Function

; demo :

; whole=72
; part=24

; NPrint part," is ",Percent {part,whole},"% of ",whole,"."
; MouseWait:End


--BOUNDARY.1748143232.1

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@ENDNODE
@NODE "Mail_383" "Re: Percentage Problems"
From: "Tony Rolfe" <edgewater@shoalhaven.net.au>
Organization: Edgewater Motel, Burrill Lake, NSW 2539 Australia
Date: 19 Aug 99 10:00:37 +1000
Subject: Re: Percentage Problems
Encoding: 7bit
X-UIDL: 386e93e0eef95cc3d1977e4fe1563084

On Wed, 18 Aug 1999 18:27:59 +0100 James L Boyd said:
> Hi all, 
> 
> I need help on what should be a really simple mathematical problem...
> 
> How do I find what percentage one number is of another?
> 
> For example, how would I find x here :
> 
> The number 14 is x% of 76.
> 
I always do x = 14 x 10000 / 76 

which gives the answer 100 times bigger than needed and then I stuff a
decimal point two characters from the right.

Of course, that is only needed coz I'm using long variables.   If you
are using floats, just do x = 14 x 100 / 76.

Hope that helps


-- 
Tony Rolfe
Amiga 2000, 68030/25, 1+4Mb
www.shoalhaven.net.au/edgewater

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@ENDNODE
@NODE "Mail_384" "Re: SV: Percentage Problems"
X-Originating-IP: [193.113.139.186]
From: "Stephen Sweeney" <bhunachicken@hotmail.com>
Subject: Re: SV: Percentage Problems
Date: Thu, 19 Aug 1999 08:00:09 GMT
X-UIDL: 6447f9d399690e807d2eebd210fbec1b
Status: U

> > The number 14 is x% of 76.
>
>If i understand this right you should do: 14/76 to get 0.184... 18%
>

So it's a case of,

( #num1 / #num2  ) * 100 to get a Percentage. :)

Just like how exam papers are marked. :) Anyone getting A-Level results 
today, Good Luck. :)

------------------------

Stephen Sweeney
Parallel Realities
http://members.xoom.com/The_Scarf/


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@ENDNODE
@NODE "Mail_385" "Re: Percentage Problems"
Sender: parnaudeau@wanadoo.fr
Date: Thu, 19 Aug 1999 10:45:29 +0200
From: Mathias PARNAUDEAU <mathias.p@wanadoo.fr>
Organization: wanadoo.fr
Subject: Re: Percentage Problems
Encoding: 7bit
X-UIDL: 71b332a17b4afa7b302c61b41e5edab0
Status: U

James L Boyd wrote:
> 
> Robert Kihl churned out *this* drivel:
> 
> >> The number 14 is x% of 76.
> >
> > If i understand this right you should do: 14/76 to get 0.184... 18%
> >
> > Quite simple...eh?
> 
> Very simple, just as I thought it would be, but being so simple, there
> was no way I was /ever/ going to work it out on my own;)
> 
> I've attached the function-ised version, for anyone who may find it
> useful (I can finally do some DiskFull-type functions, with %-age
> output :)

Function.f Percent {outof.f,total.f}
  ans.f=100*(outof/total)
Function Return ans
End Function

Hi James,

this function works perfectly on my system. I just use :

NPrint Percent{part,whole} and it prints 33.3333. Did you try to just
print the value returned by the foncion, without include it between text
?

Or try to change the formula : ans.f=outof.f*100/total.f

Or check the variable types ...

I don't know why it would work better, but ...

Cheers,

		Mathias

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@ENDNODE
@NODE "Mail_386" "Re: Percentage Problems"
X-Originating-IP: [194.238.50.23]
From: "James Jaffrey" <jamffrey@hotmail.com>
Subject: Re: Percentage Problems
Date: Thu, 19 Aug 1999 11:50:17 GMT
X-UIDL: 3ec01abe80a261de6dfdbeff01b02ae3
Status: U

On Wed, 18 Aug 1999 James Boyd wrote the following can of tuna:

>Hi all,
>
>I need help on what should be a really simple mathematical problem...
>
>How do I find what percentage one number is of another?
>
>For example, how would I find x here :
>
>The number 14 is x% of 76.
>
>Anyone? This is driving me nuts - it looks so easy!

Yep. Your right. It is very simple.

Do simply the following (14 / 76) * 100 to find the percentage 14 is of 76 
(Which is 18.421052631578947368421052631579% - You might want to round 
that!!!)

Thats it.

(Formula: (score / fixedvalue) * 100 = percentage out of 100, where score=14 
and fixedvalue=76)


James Jaffrey.


Error #437843545453. User dead.


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@ENDNODE
@NODE "Mail_387" "Phonecode Dilemma"
From: Bippy M <BippyM@stingent.freeserve.co.uk>
Date: Sat, 28 Aug 1999 16:43:57 +0000
Subject: Phonecode Dilemma
X-UIDL: 9fe3d75ede50d9e18f23b27aa5f19b99

Hiya Guys,

Okay I've sorta finished v1 of my phonecode proggie, and am now on v2 which
will have many more features :)

Anyway, I'd like your opinions!!

I am basically reading the phonecodes into different arrays, I setup 20,000
array elements in each array (I use about 10200 in each).. This obviously
requires ALOT of memory, so what would be the best way arounf this..
basically the arrays are:

codes$ (20000)
subcode$ (20000)
areacode$(20000)
display$ (20000)

now each holds info codes holds the dialling code, and subcode holds all the
little sub codes (eg 0181 (dial code) -897 (0181-897))..

areacode$ holds the name of the area, and lastly display$ holds the info to
be displayed!! 

I thought about reading codes into 1 array, and then using left$/Mid$ to get
the info and compare it eg...

suppose the following is a line from the codes.txt file:

0181   <20 spaces> London (greater)

I could do a check for either

if mid$(testline$(i),20,max_len_of_area)=inputted_area$) then dosomething

would this be better??

I'll try it I think :)

Anyway, Ideas would be appreciated :)

Cya

Mark
-- 
x----------------| BippyM@Stingent.freeserve.co.uk |-----------------x
|                                                                    |
|  Current Projects:                                                 |
|                    Overflow (Pipemania Clone) [..^.......] 30%     |
|                    Packer2Packer Suite        [.^........] 20%     |
|                                                                    |
x----------------| BippyM@Stingent.freeserve.co.uk |-----------------x


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@ENDNODE
@NODE "Mail_388" "Re: Phonecode Dilemma"
From: Dobbin <dobbin@thenet.co.uk>
Date: Sat, 28 Aug 1999 16:52:33 +0000
Subject: Re: Phonecode Dilemma
X-UIDL: abed13c6fbbdececc19b7e5691bc75ac

On 28-Aug-99, Bippy M wrote:
> Hiya Guys,
> 
> Okay I've sorta finished v1 of my phonecode proggie, and am now on v2 which
> will have many more features :)
> 
> Anyway, I'd like your opinions!!
> 
> I am basically reading the phonecodes into different arrays, I setup 20,000
> array elements in each array (I use about 10200 in each).. This obviously
> requires ALOT of memory, so what would be the best way arounf this..
> basically the arrays are:
> 
> codes$ (20000)
> subcode$ (20000)
> areacode$(20000)
> display$ (20000)
> 
> now each holds info codes holds the dialling code, and subcode holds all the
> little sub codes (eg 0181 (dial code) -897 (0181-897))..
> 
> areacode$ holds the name of the area, and lastly display$ holds the info to
> be displayed!! 
> 
> I thought about reading codes into 1 array, and then using left$/Mid$ to get
> the info and compare it eg...
> 
> suppose the following is a line from the codes.txt file:
> 
> 0181   <20 spaces> London (greater)
> 
> I could do a check for either
> 
> if mid$(testline$(i),20,max_len_of_area)=inputted_area$) then dosomething
> 
> would this be better??
> 
> I'll try it I think :)
> 
> Anyway, Ideas would be appreciated :)
> 

Zoinkz!

Use random access files instead of arrays.

Regards,
Dobbin
/=-------------------------------------------------------------------=\
| Dobbin  <dobbin@thenet.co.uk>   -   http://www.thenet.co.uk/~dobbin |
| A1200T PPC166 040/25 34Mb 2.1Gb 24xCD BVisionPPC USR-33.6 BossDS330 |
| DNRC: "Secretary of State for Propagandizing the Amiga" - TeamAmiga |
\=-------------------------------------------------------------------=/


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@ENDNODE
@NODE "Mail_389" "Re: Phonecode Dilemma"
From: "Vic E Babes" <zalda@home4968.freeserve.co.uk>
Subject: Re: Phonecode Dilemma
Date: Sat, 28 Aug 1999 17:44:32 +0100
	charset="iso-8859-1"
Encoding: 7bit
X-UIDL: c1802ba4339660ac373a338835450fff


----- Original Message -----
From: Dobbin <dobbin@thenet.co.uk>
Sent: Saturday, August 28, 1999 5:52 PM
Subject: Re: Phonecode Dilemma


> On 28-Aug-99, Bippy M wrote:
> > Hiya Guys,
> >
> > Okay I've sorta finished v1 of my phonecode proggie, and am now on v2
which
> > will have many more features :)
> >
> > Anyway, I'd like your opinions!!
> >
> > I am basically reading the phonecodes into different arrays, I setup
20,000
> > array elements in each array (I use about 10200 in each).. This
obviously
> > requires ALOT of memory, so what would be the best way arounf this..
> > basically the arrays are:
> >
> > codes$ (20000)
> > subcode$ (20000)
> > areacode$(20000)
> > display$ (20000)
> >
> > now each holds info codes holds the dialling code, and subcode holds all
the
> > little sub codes (eg 0181 (dial code) -897 (0181-897))..
> >
> > areacode$ holds the name of the area, and lastly display$ holds the info
> > be displayed!!
> >
> > I thought about reading codes into 1 array, and then using left$/Mid$ to
get
> > the info and compare it eg...
> >
> > suppose the following is a line from the codes.txt file:
> >
> > 0181   <20 spaces> London (greater)
> >
> > I could do a check for either
> >
> > if mid$(testline$(i),20,max_len_of_area)=inputted_area$) then
dosomething
> >
> > would this be better??
> >
> > I'll try it I think :)
> >
> > Anyway, Ideas would be appreciated :)
> >
>
> Zoinkz!
>
> Use random access files instead of arrays.

Yeah, or dynamically linked-lists.  The problem with these is that you might
want to look something up by code, or by name, so I think I`d setup a
newtype as follows:

NEWTYPE .record
    Code$
    SubCode$
    AreaCode$
    Display$
    NextCode.l
    PrevCode.l
    NextDisplay.l
    PrevDisplay.l
END NEWTYPE

Then you could create a linked list, with NextCode pointing to the record
that would come (numerically) next, and the NextDisplay pointing to the
record that would come (alphabetically) next - as these would presumably be
different records.  You might also have an array of 26 pointers, each of
which points to the first `A` record, `B` record, `C` record etc, and
something similar for the numbers - though you may want to extend this
further if the entries are large, to the first `An` record etc.

I`ve put off looking at DLLs in Blitz because they look complicated.
Someone on the list posted a DLL thing, I did have it archived, but when
looking for it recently, I couldn`t find it, as I`m in need of DLLs at the
moment.  Could whoever it was send me a copy again privately?

Thanks,

VIC



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@ENDNODE
@NODE "Mail_390" "Re: Phonecode Dilemma"
From: "Tony Rolfe" <edgewater@shoalhaven.net.au>
Organization: Edgewater Motel, Burrill Lake, NSW 2539 Australia
Date: 29 Aug 99 15:24:58 +1000
Subject: Re: Phonecode Dilemma
Encoding: 7bit
X-UIDL: 06e6a75d8740df1328291f98ac21d78a

On Sat, 28 Aug 1999 16:43:57 +0000 Bippy M said:
> Hiya Guys,
> 
> Okay I've sorta finished v1 of my phonecode proggie, and am now on v2 which
> will have many more features :)
> 
> Anyway, I'd like your opinions!!
> 
> I am basically reading the phonecodes into different arrays, I setup 20,000
> array elements in each array (I use about 10200 in each).. This obviously
> requires ALOT of memory, so what would be the best way arounf this..
> basically the arrays are:
> 
> codes$ (20000)
> subcode$ (20000)
> areacode$(20000)
> display$ (20000)
> 
Use random files rather than arrays.

Simply put, store the information for the code at the record number
corresponding to the area code e.g, for a 0174 area code, store that
information at record number 174 (Always assuming that there is no 174
or 00174 area code (which would screw up things a bit.)  I've used
LOTS of RRN files in my program so mail me privately if you need help.
24 hour turn-round as I only go online once a day (usually).

Cheers

-- 
Tony Rolfe
Amiga 2000, 68030/25, 1+8Mb
www.shoalhaven.net.au/edgewater

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@ENDNODE
@NODE "Mail_391" "Pointers as arrays"
Date:  Sun, 1 Aug 1999 14:24:06 -0300 (ADT)
Sender: John Mason <ah210@chebucto.ns.ca>
From: John Mason <ah210@chebucto.ns.ca>
Subject: Pointers as arrays
X-UIDL: b75308142ee639193639c9be1f726d24


Hi all,

  Isn't there a way in Blitz to treat a pointer to some block of memory as
a pointer?  Something like:

  *ptr.l = allocmem_(1000, #MEMF_FAST)
  *ptr(1) = 1
  *ptr(2) = 2
  ...etc

I just tried this and I keep getting everyone's favourite error message,
"Garbage at end of line" :)  
 
Thanks in advance, 

-- 

John Mason   --   ICQ 17931257
http://chebucto.ns.ca/~ah210/Profile.html
Home of NewStuff and Reminder!



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@ENDNODE
@NODE "Mail_392" "Re: Pointers as arrays"
From: James L Boyd <jamesboyd@all-hail.freeserve.co.uk>
Date: Sun, 01 Aug 1999 19:40:28 +0100
Subject: Re: Pointers as arrays
X-UIDL: 21b27658db934121ee5497bb8d2a28fd

John Mason churned out *this* drivel:

>  Isn't there a way in Blitz to treat a pointer to some block of memory as
> a pointer?  Something like:
> 
>  *ptr.l = allocmem_(1000, #MEMF_FAST)
>  *ptr(1) = 1
>  *ptr(2) = 2
>  ...etc
> 

Hmm, I'm no expert on this, but I think you'd have to do
something like :

  *ptr.l = #AllocMem_# (1000, #MEMF_FAST)
  #Poke#.b *ptr+1 = 1
  #Poke#.b *ptr+2 = 2
  ...etc

See ya,
-- 
<tsb>
<sb>James L Boyd - jamesboyd@all-hail.freeserve.co.uk
<sb>Member of Team *AMIGA*, and *Dogbert's New Ruling Class.*
<sb>Connected from Dundee, Scotland. 
<sb>(http://surf.to/all-hail/)
<tsb>

I don't care to belong to a club that accepts people like me as 
members.
-- Groucho Marx


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@ENDNODE
@NODE "Mail_393" "Re: Pointers as arrays"
From: "David McMinn" <dmcminn@house-of-mojo.freeserve.co.uk>
Organization: International House of Mojo
Date: Sun, 1 Aug 1999 21:00:45 +0100
Subject: Re: Pointers as arrays
Encoding: 8bit
X-UIDL: 0f5c944c8375bbb021c05f11d29569ae


>   Isn't there a way in Blitz to treat a pointer to some block of memory as
> a pointer?  Something like:

Yup, its kinda sneaky though.

NEWTYPE.screwublitz
    fake.w[0]
END NEWTYPE

*ptr.screwublitz = AllocMem(...)

*ptr\fake[1] = 1
*ptr\fake[2] = 2

etc


-- 
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@ENDNODE
@NODE "Mail_394" "Re: Pointers as arrays"
From: Rob Hutchinson <loki@sds.in2home.co.uk>
Date: Sun, 01 Aug 1999 22:00:50 +0100
Organization: Satanic Dreams Software.
Subject: Re: Pointers as arrays
Encoding: binary
X-UIDL: 534de2de01cf73e6eabde6cd1c0d9984

Hello James
     Hiya, James... ,on 01-Aug-99 you mailed me about: Re: Pointers as arrays! So I`ma reply`in...

> John Mason churned out *this* drivel:
> 
>> Isn't there a way in Blitz to treat a pointer to some block of memory as
>> a pointer?  Something like:
>> 
>> *ptr.l = allocmem_(1000, #MEMF_FAST)
>> *ptr(1) = 1
>> *ptr(2) = 2
>> ...etc
>> 
> 
> Hmm, I'm no expert on this, but I think you'd have to do
> something like :
> 
>  *ptr.l = #AllocMem_# (1000, #MEMF_FAST)
>  #Poke#.b *ptr+1 = 1
>  #Poke#.b *ptr+2 = 2
>  ...etc
> 
> See ya,

Why cant you just do what I did in that shape thing:

Dim *SHPS.shape(800)

?

Oh well, theres probably a good reason why you cant do that so
ignore above. :) hoho

-- 

Rob,
-- 
MAILTO:loki@sds.in2home.co.uk | #ICQ:# 27181384
#FAX:# 0870 0888470
#SDS FOUNDER:# URL: http://www.satanicdreams.freeserve.co.uk/
#PROJECT INFO:# Minimum Safe Distance [####------ 40% ish complete. ]
#HOME OF:# /MorrisTheMaggot, BB2MUIUpdate, TimeSwipe, NIB,/
/CTTM2, BlitzBFB, Prefs2000 & TMS. And too much other stuff./
[ Sex isn't the best nor the worst thing in the world. ]


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@ENDNODE
@NODE "Mail_395" "Re: Pointers as arrays"
From: Curt Esser <camge@ix.netcom.com>
Date: Sun, 01 Aug 1999 22:13:53 -0500
Subject: Re: Pointers as arrays
X-UIDL: 687805eb9e7fd77a80aa2829cd48441d

Hi John

On 01-Aug-99, John Mason wrote:
> 
> Hi all,
> 
>  Isn't there a way in Blitz to treat a pointer to some block of memory as
> a pointer?  Something like:
> 
>  *ptr.l = allocmem_(1000, #MEMF_FAST)
>  *ptr(1) = 1
>  *ptr(2) = 2
>  ...etc
> 
> I just tried this and I keep getting everyone's favourite error message,
> "Garbage at end of line" :)

Why not just do it as a standard array?

Dim ptr.b(999)  will allocate the 1000 bytes.

If you want to load a block of memory into it or save the block out, &ptr(0)
will give the address.  Or *pntr.l = &ptr(0) if you prefer.

And then you could then access the elements in the normal way.

Or am I missing the point?  

Later...
-- 

                                    Yours electronically,
                                    Curt Esser
                                    camge@ix.netcom.com
                                    http://members.xoom.com/Curt_Esser/



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@ENDNODE
@NODE "Mail_396" "Re: Pointers as arrays"
From: "David McMinn" <D.Mcminn@eee.rgu.ac.uk>
Organization: The Robert Gordon University, E&EE
Date: Mon, 2 Aug 1999 09:43:37 +0100
Subject: Re: Pointers as arrays
Encoding: 8bit
X-UIDL: 98fe67d2721eb99a67446fd5fbce6c7d


> Or am I missing the point?  

If you get something from the OS, you don't really want to waste time copying 
it to a Blitz array, such as the pens array in the drawinfo structure. Its 
stored as a pointer to the array. Same goes for the tooltypes array in the 
diskobject structure.


-- 
|) /\ \/ ][ |)   |\/| © |\/| ][ |\| |\|
 dmcminn@house-of-mojo.freeserve.co.uk
  http://members.xoom.com/David_McMinn
             ICQ=16827694
Mother-in-law
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@ENDNODE
@NODE "Mail_397" "Re: Pointers as arrays"
From: "David McMinn" <D.Mcminn@eee.rgu.ac.uk>
Organization: The Robert Gordon University, E&EE
Date: Mon, 2 Aug 1999 14:06:24 +0100
Subject: Re: Pointers as arrays
Encoding: 8bit
X-UIDL: 5bef8a68075d98b6d6a577fa962d0e58

Whoa, bizarro time-lag problems on the Blitz list?


-- 
|) /\ \/ ][ |)   |\/| © |\/| ][ |\| |\|
 dmcminn@house-of-mojo.freeserve.co.uk
  http://members.xoom.com/David_McMinn
             ICQ=16827694
Accept that some days you're the pigeon, and some days you're the statue.


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@ENDNODE
@NODE "Mail_398" "Re: Pointers as arrays"
Date:  Mon, 2 Aug 1999 11:32:20 -0300 (ADT)
Sender: John Mason <ah210@chebucto.ns.ca>
From: John Mason <ah210@chebucto.ns.ca>
Subject: Re: Pointers as arrays
X-UIDL: b3499bc297cebc95336fd3e1be0812f7

Hi Curt,

> > I just tried this and I keep getting everyone's favourite error message,
> > "Garbage at end of line" :)

> Why not just do it as a standard array?
> Dim ptr.b(999)  will allocate the 1000 bytes.
> 
> If you want to load a block of memory into it or save the block out, &ptr(0)
> will give the address.  Or *pntr.l = &ptr(0) if you prefer.
> And then you could then access the elements in the normal way.
> Or am I missing the point?  

Sort of... :) I'm already allocating an array of the size I want, but what
I have is a newtype that contains a pointer to that array, so I can say
newtype\pointer(1), etc., or so I had hoped.  I wanted it to work this way
so that I could set up multiple variables of this type, and be able to
access the array in each one as \pointer(1).  I realize I could do this
using pointer[1000], but it needs to be a dynamically allocated array.  I
managed to get it working the way I wanted by using peek and poke,
although that's a little more complicated that using an array index would
have been.  Oh well.. :)  

Thanks for all the replies,

-- 

John Mason   --   ICQ 17931257
http://chebucto.ns.ca/~ah210/Profile.html
Home of NewStuff and Reminder!



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@ENDNODE
@NODE "Mail_399" "Re: PowerBasic"
From: Emil Oppeln Bronikowski <opi@amigascne.org>
Date: Sat, 17 Jul 1999 09:49:42 +0100
Organization: calkowiecie nie-zorganizowany
Subject: Re: PowerBasic
X-UIDL: 2cb3647ef255784a2e214470124488c8

Yello Mathias

w3333 16-Jul-99, Mathias PARNAUDEAU naklepal-h:

[sniff - .fr stuff]

<Polish>

No, chcialbym zobaczyc tego powerbasica, i mam nadzieje ze nie
rozkradna go tak szybko jak blitza, jezeli chodzi o 
zabezpieczenie zapytaj Krzysia jest gdzies tu na liscie

</polish>


yer old 
 opi.plastic
-- 
                Emil Oppeln Bronikowski <opi@amigascne.org>
                  Developer Team of *TROGLADITE SOFTWARE*
                    http://www.trogsoft.freeserve.co.uk
                       [*God Loves You As You Are*]
                       project: *Write2Amiga* < 6% >


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@ENDNODE
@NODE "Mail_400" "PowerPC (WarpOS) asm coder wanted.."
From: Frederic Laboureur <alphasnd@sdv.fr>
Date: Tue, 03 Aug 1999 22:43:03 +0100
Organization: Fantaisie Software
Subject: PowerPC (WarpOS) asm coder wanted..
Encoding: 8bit
X-UIDL: 4efe73c8d044034c926bab68f07acfe5


    Hello blitzers,

    I would to know if anybody of you, talented guys, know the ppc
asm and if he could help me to debug the ppc part of the PowerBasic.
Or if you know a person which could do that..

    Else, the things are going on, and the debugger is fully working.
It's fun to develop a software with the debugger help :-).

        See you,
    
-- 

                        Fred.

--------------------------------------------------------------------------

        /\/\/\/\/\                    Frédéric Laboureur (Fred)
     __/          \_    
    /^ ^  u^ ^n  ^ ^\                  E-Mail : alphasnd@sdv.fr 
   (o o_ /(o o)\ _o o)  
  _/_ /// |   | \\\ _\_              Only Amiga makes it possible
 (o_o)//  (o o)  \\(o_o)            Quality software for the Amiga
  `---'   `---'   `---'             
 F-Base  TheBoss  F-Bench         AlphaSOUND - FANTAISIE Software (1999)

PowerBasic - The Ultimate Programming Language Is On The Way - 92% Done.

--------------------------------------------------------------------------


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@ENDNODE
@NODE "Mail_401" "Re: PowerPC (WarpOS) asm coder wanted.."
Date: Wed, 4 Aug 1999 12:32:08 +0200 (MET DST)
From: Anders Hasselqvist <hassel@acc.umu.se>
Subject: Re: PowerPC (WarpOS) asm coder wanted..
X-UIDL: b6933be655a64d6ae681f0f1cfafdd23

On Tue, 3 Aug 1999, Frederic Laboureur wrote:

> 
>     Hello blitzers,
> 
>     I would to know if anybody of you, talented guys, know the ppc
> asm and if he could help me to debug the ppc part of the PowerBasic.
> Or if you know a person which could do that..
> 
>     Else, the things are going on, and the debugger is fully working.
> It's fun to develop a software with the debugger help :-).
> 
>         See you,
>     
> 


I guess Frank Wille (phxass) know ppc asm since he has made a
ppc assembler. He is also responsible for the WarpUP support
for VBCC.

Bye,

Anders Hasselqvist
hassel@acc.umu.se



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@ENDNODE
@NODE "Mail_402" "Re: PowerPC (WarpOS) asm coder wanted.."
From: Andre Beer <j.beer@abo.freiepresse.de>
Date: Thu, 05 Aug 1999 23:14:30 +0100
Organization: BEER PRODUCTIONS - Software for Amiga
Subject: Re: PowerPC (WarpOS) asm coder wanted..
Encoding: 8bit
X-UIDL: 996370aeaba27f0df90d6f18bd4c1350

Hi Fred,

>    I would to know if anybody of you, talented guys, know the ppc
>asm and if he could help me to debug the ppc part of the PowerBasic.
>Or if you know a person which could do that..

Sorry I have the hardware, but not the talent for ASM... ;-)

>    Else, the things are going on, and the debugger is fully working.
>It's fun to develop a software with the debugger help :-).

This means PowerBasic would be using PPC already in the first release? This
would be really great!!! I want to buy it!!!!

Do you using/supporting the PowerUp or the WarpOS kernel? Or something
different?

Are you thinking about built in AmigaNG support later? I think this could be
an important reason (also for non blitzers) to buy PowerBasic. Writing PPC
programs now and easily compiling for the NG later... Sounds great - and could
make PB a bestseller :-).

-- 
Bye now!

Andre

----------------------------------------------------------------
   __    B  E  E  R      P  R  O  D  U  C  T  I  O  N  S
  /// André + Ronny Beer, Siedlung 6, 09548 Deutscheinsiedel
\/// Tel. 037362/76934  -   EMail j.beer@abo.freiepresse.de  :-)
\//     Homepage: http://www.freiepresse.de/home/jubee
        Projects: GeoWorld - Geography on your Amiga
                  BlitzBasic-Developer-Site
----------------------------------------------------------------


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@ENDNODE
@NODE "Mail_403" "Re: PowerPC (WarpOS) asm coder wanted.."
From: Rick Hodger <rick.thehub@bigfoot.com>
Date: Fri, 06 Aug 1999 18:24:08 +0100
Organization: Pagan Software
Subject: Re: PowerPC (WarpOS) asm coder wanted..
X-UIDL: 566241b31de52147f2aae1923d05eb65

I watched as Andre Beer hammered "Re: PowerPC (WarpOS) asm coder wanted.."
out on their keyboard...

> This means PowerBasic would be using PPC already in the first release?
> This would be really great!!! I want to buy it!!!!

> Do you using/supporting the PowerUp or the WarpOS kernel? Or something
> different?

> Are you thinking about built in AmigaNG support later? I think this could
> be an important reason (also for non blitzers) to buy PowerBasic. Writing
> PPC programs now and easily compiling for the NG later... Sounds great -
> and could make PB a bestseller :-).

Going by what Fred has said, the editor is independent of the final
compilation.  The ASM code is taken from different modules and passed to an
ASM compiler.  This would mean that the editor/pre-compiler could run on
the Classic Amiga Emulation that should be in the AmigaNG machine, all it
would take would be for someone to make the neccessary modules for the
final compilation. I think. Maybe. :)

-- 
<sb>Rick Hodger - Programmer for #Pagan Software#
<sb>
<sb>Visit us at http://www.pagan-games.com
<sb>EMail us at /bloodline@pagan-games.com/
<sb>"Dafel: Bloodline" - The most acomplished RPG ever!
<sb>
<sb>ICQ:12861907 / IRCNet - #AmiGames - Rick
<sb>Team *AMIGA*
<sb>
<sb>Reality is a nice place, but I wouldn't want to live there.



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@ENDNODE
@NODE "Mail_404" "Re: PowerPC (WarpOS) asm coder wanted.."
From: Frederic Laboureur <alphasnd@sdv.fr>
Date: Sat, 07 Aug 1999 15:36:05 +0100
Organization: Fantaisie Software
Subject: Re: PowerPC (WarpOS) asm coder wanted..
Encoding: 8bit
X-UIDL: 1e56410b41d2c91e90c9bb61671f11ac

    Hi Rick, 

> Going by what Fred has said, the editor is independent of the final
> compilation. The ASM code is taken from different modules and passed to an
> ASM compiler. This would mean that the editor/pre-compiler could run on
> the Classic Amiga Emulation that should be in the AmigaNG machine, all it
> would take would be for someone to make the neccessary modules for the
> final compilation. I think. Maybe. :)

    It's exactly that :)

-- 

                        Fred.

--------------------------------------------------------------------------

        /\/\/\/\/\                    Frédéric Laboureur (Fred)
     __/          \_    
    /^ ^  u^ ^n  ^ ^\                  E-Mail : alphasnd@sdv.fr 
   (o o_ /(o o)\ _o o)  
  _/_ /// |   | \\\ _\_              Only Amiga makes it possible
 (o_o)//  (o o)  \\(o_o)            Quality software for the Amiga
  `---'   `---'   `---'             
 F-Base  TheBoss  F-Bench         AlphaSOUND - FANTAISIE Software (1999)

PowerBasic - The Ultimate Programming Language Is On The Way - 92% Done.

--------------------------------------------------------------------------


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@ENDNODE
@NODE "Mail_405" "Printing."
From: "Tony Rolfe" <edgewater@shoalhaven.net.au>
Organization: Edgewater Motel, Burrill Lake, NSW 2539 Australia
Date: 16 Aug 99 10:20:32 +1000
Subject: Printing.
Encoding: 7bit
X-UIDL: 76dfb13c64e7d135fd21d1d546dde300

Can anyone point me in the right direction.

How do I get the user's printer preferences (margins, page length
etc.)?   Also, where is the documentation regarding printing to Prt:,
how do I change fonts, etc?

Of course, sample code would always be appreciated!!

Thanks

-- 
Tony Rolfe
Amiga 2000, 68030/25, 1+4Mb
www.shoalhaven.net.au/edgewater

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@ENDNODE
@NODE "Mail_406" "Re: Printing."
From: James L Boyd <jamesboyd@all-hail.freeserve.co.uk>
Date: Mon, 16 Aug 1999 19:06:13 +0100
Subject: Re: Printing.
X-UIDL: 2e3c3b7538e775e98f86840f808d8a87

--BOUNDARY.1749130824.1

Tony Rolfe churned out *this* drivel:

> How do I get the user's printer preferences (margins, page length
> etc.)?   Also, where is the documentation regarding printing to Prt:,
> how do I change fonts, etc?
> 
> Of course, sample code would always be appreciated!!

GetPrefs_() returns the prefs structure, which contains printer settings,
but read the autodocs (Intuition section) because it's not perfect
(apparently).

I've also attached a little test program, which will hopefully output
some stuff to your printer, but I can't test it to be sure (so please
let me know if it works :) I've used something similar in another program
and been told it works (at least, the plain text)...the function in the
program is aimed at CLI use, so you obviously can't use stuff like white
text etc, but the italic/bold kind of stuff should work...

See ya,
-- 
<tsb>
<sb>James L Boyd - jamesboyd@all-hail.freeserve.co.uk
<sb>Member of Team *AMIGA*, and *Dogbert's New Ruling Class.*
<sb>Connected from Dundee, Scotland. 
<sb>(http://surf.to/all-hail/)
<tsb>

Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn.
-- The Call of Cthulhu, /H.P. Lovecraft/


--BOUNDARY.1749130824.1
Content-Disposition: attachment; filename="PRTTest.asc"
Encoding: quoted-printable
Content-Description: Printer test.

; attempted printer output...

; TextMode {} function from StatsFuncs.lha...

; If no printer is connected, wait for around 10-15 seconds, and the
; OS will throw up a "Printer trouble, Retry/Cancel" requester...

; Might be best to let your users know of this, cos it can look like
; nothing's happening!

; Function : TextMode { style }

; Author : James L Boyd - jamesboyd@all-hail.freeserve.co.uk

; CLI-only :(

; Returns a string containing appropriate style tags, so
; you can print in Bold, Italic, etc in the shell. Won't
; work in windows, but may work with printers (at least the bold
; and italic (not the colours!)...

; These are only a few of the codes available, but the most
; common...

; Just call TextMode {} with whatever style you want...

#ClearAndModesOff=3D1     ; clear shell window, all modes off
#ModesOff=3D2             ; all modes off
#Bold=3D3                 ; bold text
#FirstCol2=3D4            ; text uses colour 2 (black)
#Italic=3D5               ; italic text
#TextCol0=3D6             ; text colour 0
#TextCol1=3D7             ; text colour 1
#TextCol2=3D8             ; text colour 2
#TextCol3=3D9             ; text colour 3
#Underline=3D10           ; underlined text
#BackCol0=3D11            ; background colour 0
#BackCol1=3D12            ; background colour 1
#BackCol2=3D13            ; background colour 2
#BackCol3=3D14            ; background colour 3
#Inverse=3D15             ; inverse mode text
#Invisible=3D16           ; blue on blue invisible text

Function$ TextMode {mode.b}
  Restore codes
  If mode<1 OR mode>16 Then Function Return ""
  For a.b=3D1 To mode
    Read mode$
  Next a
  mode$=3DChr$(27)+"["+mode$
  Function Return mode$
  codes:
  Data$ "c","0m","1m","2m","3m","30m","31m","32m","33m","4m","40m","41m",=
"42m","43m","7m",8m
End Function

If OpenFile (0,"PRT:")

  FileOutput 0

  NPrint "Hello, I'm a test program."
  NPrint ""
  NPrint TextMode {#Bold},"I should be in bold text."
  NPrint TextMode {#ModesOff},"I should be normal."
  NPrint TextMode {#Italic},"I should be in italic text."
  NPrint TextMode {#ModesOff},"I should be normal."
  NPrint TextMode {#Bold},TextMode {#Italic},"I should be in bold, italic=
 text."
  NPrint TextMode {#ModesOff},"I should be normal."
  NPrint TextMode {#Underline},"I should be underlined."
  NPrint TextMode {#ModesOff},"I should be normal."

  CloseFile 0:DefaultOutput

Else Request "","Couldn't get printer port!","OK"
EndIf

End


--BOUNDARY.1749130824.1

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--BOUNDARY.1749130824.1--




@ENDNODE
@NODE "Mail_407" "Re: Printing."
From: Curt Esser <camge@ix.netcom.com>
Date: Mon, 16 Aug 1999 19:04:36 -0500
Subject: Re: Printing.
X-UIDL: d11361cb53b4b972b348ed2f5aa996f0

Hi James

On 16-Aug-99, James L Boyd wrote:

> I've also attached a little test program, which will hopefully output
> some stuff to your printer, but I can't test it to be sure (so please
> let me know if it works :)

It works OK here - the printing does print in bold, italic, or whatever,
just as it says.  That's on my ancient Epson dot-matrix printer   ;)

Later...
-- 
You will be amazed how many people agree with you
if you keep your mouth shut.

                                    Yours electronically,
                                    Curt Esser
                                    camge@ix.netcom.com
                                    http://members.xoom.com/Curt_Esser/



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@ENDNODE
@NODE "Mail_408" "Re: Printing."
From: "Tony Rolfe" <edgewater@shoalhaven.net.au>
Organization: Edgewater Motel, Burrill Lake, NSW 2539 Australia
Date: 18 Aug 99 15:10:12 +1000
Subject: Re: Printing.
Encoding: 7bit
X-UIDL: 339f4dea56647da6a2dab15b0d88a4ce

On Mon, 16 Aug 1999 19:06:13 +0100 James L Boyd said:
> Tony Rolfe churned out *this* drivel:
> 
> > How do I get the user's printer preferences (margins, page length
> > etc.)?   Also, where is the documentation regarding printing to Prt:,
> > how do I change fonts, etc?
> > 
> > Of course, sample code would always be appreciated!!
> 
> GetPrefs_() returns the prefs structure, which contains printer settings,
> but read the autodocs (Intuition section) because it's not perfect
> (apparently).
Since I don't speak C, I assume that what I do is
Prefs.Preferences = GetPrefs_(Prefs.Preferences, sizeof .Preferences)
or something similar?
> 
> I've also attached a little test program, which will hopefully output
> some stuff to your printer, but I can't test it to be sure (so please
> let me know if it works :) I've used something similar in another program
> and been told it works (at least, the plain text)...the function in the
> program is aimed at CLI use, so you obviously can't use stuff like white
> text etc, but the italic/bold kind of stuff should work...
Yeah, it worked fine on my HP500C.   Italics came out as italic - etc,
Thanks for the help.
> 
> See ya,
See ya

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@ENDNODE
@NODE "Mail_409" "Re: Printing."
From: James L Boyd <jamesboyd@all-hail.freeserve.co.uk>
Date: Wed, 18 Aug 1999 15:32:37 +0100
Subject: Re: Printing.
X-UIDL: fdb8c7300945966f753092be327c3864

--BOUNDARY.1748325768.3

Tony Rolfe churned out *this* drivel:

>> GetPrefs_() returns the prefs structure, which contains printer settings,
>> but read the autodocs (Intuition section) because it's not perfect
>> (apparently).

> Since I don't speak C, I assume that what I do is
> Prefs.Preferences = GetPrefs_(Prefs.Preferences, sizeof .Preferences)
> or something similar?

Gald to hear that the italic/bold stuff worked - I was programming "blind" ;)

OK, I've spent a couple of hours wading through the includes to write
this little test program, which outputs your prefs settings (up to the
point where I gave up - keep on through the includes to find the printer
graphics settings if you need 'em, and just read them like all of the stuff
I've done).

There are a couple of things I wasn't 100% sure about (eg. the result for
pointer and Workbench colours), and you should also read the autodocs for
SetPrefs, which tells you what stuff you shouldn't rely on, further down).
 
Hope this helps...I discovered some interesting stuff anyway :)

Now I know that SetPrefs should help in outputting stuff to the printer
(eg in Draft or Letter quality, etc), though I've yet to try SetPrefs -
don't have a printer here y'see :) I think you'd just make a copy of the
preferences structure, like I've done here, and just change whatever you
want, then feed the modified structure back to SetPrefs...

Oh, make sure to read the comments ;)

See ya,
-- 
<tsb>
<sb>James L Boyd - jamesboyd@all-hail.freeserve.co.uk
<sb>Member of Team *AMIGA*, and *Dogbert's New Ruling Class.*
<sb>Connected from Dundee, Scotland. 
<sb>(http://surf.to/all-hail/)
<tsb>

Great spirits have always found violent opposition from 
mediocrities. The latter cannot understand it when a man does not 
thoughtlessly submit to hereditary prejudices but honestly and 
courageously uses his intelligence.
-- Albert Einstein


--BOUNDARY.1748325768.3
Content-Disposition: attachment; filename="GetPrefs.asc"
Encoding: quoted-printable
Content-Description: Shows system preferences


; Show system preferences information

; By James L Boyd - jamesboyd@all-hail.freeserve.co.uk

; create executable, run it as (eg.) :

; CLI> GetPrefs >Ram:PrefsInfo.txt

; The information is apparently not 100% reliable,
; but the includes say to see the SetPrefs_() autodocs
; for what you can't rely on. Everything checked out
; fine with my Printer and PrinterGfx program (Sys:Prefs/)
; settings though :)

DEFTYPE.Preferences *ReturnedPrefs, PrefsBuffer

*ReturnedPrefs=3DGetPrefs_(&PrefsBuffer,SizeOf.Preferences)

NPrint ""
NPrint "System Preferences (selected entries) :"
NPrint "---------------------------------------"
NPrint ""

=2EDefFont
NPrint "System default font height  : ",*ReturnedPrefs\FontHeight

NPrint ""

=2EPrinterPort

Print "Printer port                : "

Select *ReturnedPrefs\PrinterPort
  Case #PARALLEL_PRINTER
    NPrint "Parallel"
  Case #SERIAL_PRINTER
    NPrint "Serial"
  Default
    NPrint "Error"
End Select

NPrint ""

=2EBaudRate

Print "Baud rate                   : "

Select *ReturnedPrefs\BaudRate
  Case #BAUD_110
    NPrint "110 bytes/second"
  Case #BAUD_300
    NPrint "300 bytes/second"
  Case #BAUD_1200
    NPrint "1200 bytes/second"
  Case #BAUD_2400
    NPrint "2400 bytes/second"
  Case #BAUD_4800
    NPrint "4800 bytes/second"
  Case #BAUD_9600
    NPrint "9600 bytes/second"
  Case #BAUD_19200
    NPrint "19200 bytes/second"
  Case #BAUD_MIDI
    NPrint "Default MIDI setting (?!)"
  Default
    NPrint "Error!"
End Select

NPrint ""

=2ETimingRates

Print "Key repeat speed            : "
NPrint *ReturnedPrefs\KeyRptSpeed\tv_secs,".",1000000/*ReturnedPrefs\KeyR=
ptSpeed\tv_micro," seconds"

Print "Key repeat delay            : "
NPrint *ReturnedPrefs\KeyRptDelay\tv_secs,".",1000000/*ReturnedPrefs\KeyR=
ptDelay\tv_micro," seconds"

Print "Double click timeout        : "
NPrint *ReturnedPrefs\DoubleClick\tv_secs,".",1000000/*ReturnedPrefs\Doub=
leClick\tv_micro," seconds"

NPrint ""

=2EPointer

NPrint "Pointer data location       : ",&*ReturnedPrefs\PointerMatrix
NPrint "------> size                : ",# POINTERSIZE," bytes"
NPrint "------> X hotspot           : ",*ReturnedPrefs\XOffset
NPrint "------> Y hotspot           : ",*ReturnedPrefs\YOffset

; Not sure how to deal with this :

; NPrint "------> colour 0            : ",*ReturnedPrefs\color17
; NPrint "------> colour 1            : ",*ReturnedPrefs\color18
; NPrint "------> colour 2            : ",*ReturnedPrefs\color19

NPrint "------> ticks (sensitivity) : ",*ReturnedPrefs\PointerTicks

NPrint ""

=2EPrinter

Print "Printer type                : "

Select *ReturnedPrefs\PrinterType

  Case #CUSTOM_NAME
    NPrint "Custom"
  Case #ALPHA_P_101
    NPrint "Alpha P-101"
  Case #BROTHER_15XL
    NPrint "Brother 15XL"
  Case #CBM_MPS1000
    NPrint "Commodore MPS1000"
  Case #DIAB_630
    NPrint "DIAB 630"
  Case #DIAB_ADV_D25
    NPrint "DIAB ADV D25"
  Case #DIAB_C_150
    NPrint "DIAB C150"
  Case #EPSON
    NPrint "Epson"
  Case #EPSON_JX_80
    NPrint "Epson JX80"
  Case #OKIMATE_20
    NPrint "Okimate 20"
  Case #QUME_LP_20
    NPrint "Qume LP20"
  Case #HP_LASERJET
    NPrint "Hewlett-Packard LaserJet"
  Case #HP_LASERJET_PLUS
    NPrint "Hewlett-Packard LaserJet+"
  Default
    NPrint "Not in ye olde Commodore listing!"
End Select

NPrint "Printer filename            : ",Peek$(&*ReturnedPrefs\PrinterFile=
name)

Print "Printer pitch               : "

Select *ReturnedPrefs\PrintPitch
  Case #PICA
    NPrint "Pica"
  Case #ELITE
    NPrint "Elite"
  Case #FINE
    NPrint "Fine"
  Default
    NPrint "Error!"
End Select

Print "Printer quality             : "

Select *ReturnedPrefs\PrintQuality
  Case #DRAFT
    NPrint "Draft"
  Case #LETTER
    NPrint "Letter"
  Default
    NPrint "Error!"
End Select

Print "Printer LPI                 : "

Select *ReturnedPrefs\PrintSpacing
  Case #SIX_LPI
    NPrint "6 lines per inch"
  Case #EIGHT_LPI
    NPrint "8 lines per inch"
  Default
    NPrint "Error!"
End Select

NPrint "Left margin (characters)    : ",*ReturnedPrefs\PrintLeftMargin
NPrint "Right margin (characters)   : ",*ReturnedPrefs\PrintRightMargin

Print "Positive/negative printing  : "

Select *ReturnedPrefs\PrintImage
  Case #IMAGE_POSITIVE
    NPrint "Positive"
  Case #IMAGE_NEGATIVE
    NPrint "Negative"
  Default
    NPrint "Error!"
End Select

Print "Print aspect                : "

Select *ReturnedPrefs\PrintAspect
  Case #ASPECT_HORIZ
    NPrint "Horizontal"
  Case #ASPECT_VERT
    NPrint "Vertical"
  Default
    NPrint "Error!"
End Select

Print "Print shade                 : "

Select *ReturnedPrefs\PrintShade
  Case #SHADE_BW
    NPrint "Black and white"
  Case #SHADE_GREYSCALE
    NPrint "Greyscale"
  Case #SHADE_COLOR
    NPrint "Colour"
  Default
    NPrint "Error!"
End Select

NPrint "Print threshold             : ",*ReturnedPrefs\PrintThreshold

Print "Paper size                  : "

Select *ReturnedPrefs\PaperSize
  Case #US_LETTER
    NPrint "US Letter"
  Case #US_LEGAL
    NPrint "US Legal"
  Case #N_TRACTOR
    NPrint "Narrow tractor feed"
  Case #W_TRACTOR
    NPrint "Wide tractor feed"
  Case #CUSTOM
    NPrint "Custom size"
  Case #EURO_A0
    NPrint "Euro A0 : 841 x 1189 mm"
  Case #EURO_A1
    NPrint "Euro A1 : 594 x 841 mm"
  Case #EURO_A2
    NPrint "Euro A2 : 420 x 594 mm"
  Case #EURO_A3
    NPrint "Euro A3 : 297 x 420 mm"
  Case #EURO_A4
    NPrint "Euro A4 : 210 x 297 mm"
  Case #EURO_A5
    NPrint "Euro A5 : 148 x 210 mm"
  Case #EURO_A6
    NPrint "Euro A6 : 105 x 148 mm"
  Case #EURO_A7
    NPrint "Euro A7 : 74 x 105 mm"
  Case #EURO_A8
    NPrint "Euro A8 : 52 x 74 mm"
  Default
    NPrint "Error!"
End Select

NPrint "Paper length (lines)        : ",*ReturnedPrefs\PaperLength

Print "Paper type                  : "

Select *ReturnedPrefs\PaperType
  Case #FANFOLD
    NPrint "Fanfold (continuous)"
  Case #SINGLE
    NPrint "Single sheet"
  Default
    NPrint "Error!"
End Select

NPrint ""
NPrint "And this is where I gave up - see Blitz2:Developers/AmigaIncludes=
/Intuition/Preferences.bb2 !"
NPrint ""
NPrint "You should be able to use SetPrefs_() to change this stuff to sui=
t..."
NPrint ""

End


--BOUNDARY.1748325768.3

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@ENDNODE
@NODE "Mail_410" "Re: Printing."
From: "Tony Rolfe" <edgewater@shoalhaven.net.au>
Organization: Edgewater Motel, Burrill Lake, NSW 2539 Australia
Date: 19 Aug 99 09:55:56 +1000
Subject: Re: Printing.
Encoding: 7bit
X-UIDL: ceb32ad10def73091ae712de5f9c5371

On Wed, 18 Aug 1999 15:32:37 +0100 James L Boyd said:
> Tony Rolfe churned out *this* drivel:
> 
> >> GetPrefs_() returns the prefs structure, which contains printer settings,
> >> but read the autodocs (Intuition section) because it's not perfect
> >> (apparently).
> 
> > Since I don't speak C, I assume that what I do is
> > Prefs.Preferences = GetPrefs_(Prefs.Preferences, sizeof .Preferences)
> > or something similar?
> 
> Gald to hear that the italic/bold stuff worked - I was programming "blind" ;)
> 
> OK, I've spent a couple of hours wading through the includes to write
> this little test program, which outputs your prefs settings (up to the
> point where I gave up - keep on through the includes to find the printer
> graphics settings if you need 'em, and just read them like all of the stuff
> I've done).

Wow, that's great!  Exactly what I needed.

Thanks for spending all that time.

Cheers

-- 
Tony Rolfe
Amiga 2000, 68030/25, 1+4Mb
www.shoalhaven.net.au/edgewater

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@ENDNODE
@NODE "Mail_411" "Problems with 'Bounce9' from Mildred package"
X-Originating-IP: [194.137.53.190]
From: "Arto Ekman" <aekman82@hotmail.com>
Subject: Problems with 'Bounce9' from Mildred package
Date: Tue, 31 Aug 1999 02:22:55 PDT
X-UIDL: b1d6bf68a24e52a7e0dc946e30e1b80b

I have a problem with 'Bounce9' example from Mildred package.
Blitz gives an error message 'Type not found' and points to
the line '*ScrVP._ViewPort=0'.
Have I forget to install something?

>WBStartup
>.Variables
>CPUminimum.b=Processor
>PrefDisplayDepth.w=8
>*ScrVP._ViewPort=0

regards,
Arto Ekman.


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@ENDNODE
@NODE "Mail_412" "Re: Problems with 'Bounce9' from Mildred package"
From: "David McMinn" <D.Mcminn@eee.rgu.ac.uk>
Organization: The Robert Gordon University, E&EE
Date: Tue, 31 Aug 1999 11:05:39 +0100
Subject: Re: Problems with 'Bounce9' from Mildred package
Encoding: 8bit
X-UIDL: 4129faaefe2d671856ed943160ad9723



> I have a problem with 'Bounce9' example from Mildred package.
> Blitz gives an error message 'Type not found' and points to
> the line '*ScrVP._ViewPort=0'.
> Have I forget to install something?

Make sure that you have set "blitzlibs:amigalibs.res" as a resident in the 
Compiler Options window. If you have amigalibsII.res (on Aminet in dev/basic) 
then use that. If you have the original amigalibs.res, or the amigalibs.res 
from the NewCommandSet.lha archive (Aminet/dev/basic), then you should also 
remove the underscore from the front of ViewPort.


-- 
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@ENDNODE
@NODE "Mail_413" "Qblit"
From: Roman Schaub <roman@ancor.ch>
Date: Tue, 24 Aug 1999 20:41:10 +0100
Organization: ANCOR 
Subject: Qblit
X-UIDL: b1d6f65f97111045ac1aa1efd5269c79

Hello 

once again a question from me:
Is it possible to set a color of a shape to transparent to blit it with
"Qblit" onto a
background (in order to let the background "shine through" at some places)
?

thanks in advance (once again...);-))

greetings
Roman Schaub
-- 
<tsb>
greetinX

<tsb>################Roman Schaub################
<tsb>roman@ancor.ch
<tsb>www.ancor.ch


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@ENDNODE
@NODE "Mail_414" "Re: Qblit"
From: Daniel Allsopp <daniel@thesnakepit.demon.co.uk>
Date: Tue, 24 Aug 1999 23:17:37 +0100
Subject: Re: Qblit
X-UIDL: 98dd9f2a5eb55d9433cd8913dc35e17a

Hi Roman,

On 24-Aug-99, you wrote:

> Hello 
> 
> once again a question from me:
> Is it possible to set a color of a shape to transparent to blit it with
> "Qblit" onto a
> background (in order to let the background "shine through" at some places)
> ?
> 
> thanks in advance (once again...);-))

Not with normal Blitz commands. I'm sure Mildred can do it but you need a
table setup so your transparent colours are correct, therefore your palette
needs to be well thought out.

I've been doing this with 16Bit lately and it's a joy to work
with...no palette problems at all and perfect transparencies and lighting
effects.

The code for my work is in C++ but it shouldn't be too hard to do it in
Blitz. 16Bit for Blitz....one of my MANY things I've got to
do/finish....well sometime maybe ;)

-- 
Cheers,
    Daniel

<tsb>E-Mail: daniel@thesnakepit.demon.co.uk
<tsb>URL: http://www.thesnakepit.demon.co.uk/
<tsb>ICQ Number : 20783863
<tsb>
- "Windows 95 is Bug Free" - Bill Gates in 1995
- "We fixed 5000 bugs since the release of Windows 95!" - Bill Gates on Windows 98


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@ENDNODE
@NODE "Mail_415" "Re: Qblit"
From: Curt Esser <camge@ix.netcom.com>
Date: Tue, 24 Aug 1999 18:11:54 -0500
Subject: Re: Qblit
X-UIDL: 1c2913aa0ecdafc53839a1924f97ef20

Hi Roman

On 24-Aug-99, Roman Schaub wrote:
> Hello 
> 
> once again a question from me:
> Is it possible to set a color of a shape to transparent to blit it with
> "Qblit" onto a
> background (in order to let the background "shine through" at some places)
> ?
> 
> thanks in advance (once again...);-))

I have never actually used Qblit, but I believe that it works the same as
the other Blit commands - ie, colour #0 of your shape is always
"transparent", unless you purposely change the BlitMode (minterm to you OS
guys) to force colour 0 to be blitted also.

But maybe the problem is really the "UnQue"?  If you UnQue blits without the
optional extra bitmap parameter, the rectangular area that the shape was
Qblitted onto is simply erased, including any background that was under
it...

In other words, a rectangle of colour 0 is drawn on the bitmap where the
Qblitted shape was.

Could this be the problem?

Later...
-- 
As long as the answer is right, who cares if the question is wrong?

                                    Yours electronically,
                                    Curt Esser
                                    camge@ix.netcom.com
                                    http://members.xoom.com/Curt_Esser/



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@ENDNODE
@NODE "Mail_416" "Re:PowerBasicManual"
From: Donovan Reeve <bubby.lnk@ispi.net>
        Blitz-list <blitz-list@netsoc.ucd.ie>
Date: Sat, 07 Aug 1999 07:11:48 +0500
Subject: Re:PowerBasicManual
X-UIDL: 5989eb7d931820f14c8027bbc99b9aa3

On 06-Aug-99, Frederic Laboureur flashed:
>    Hi Curt, 

>>> Another undocumented feature :) I think its the superbitmap flag, and you
>>> need to specify the bitmap (and gadgetlist) parameters if you use it.
>> 
>> Aha!  So the hits are probably caused since no gadgetlist and bitmap
>> parameters were given, then?
>> 
>> BTW, Fred, PLEASE PLEASE PLEASE include a decent manual with PowerBasic ;)

>    No prob :). Any volunter ?


  I would be very happy to help by proof-reading and polishing up.
I may be able to write some of it also, but certainly not all of it as I
am pretty swamped.  I would love to help where I can though, and proofing
is an area I deal with professionally.

  Last time I volunteered to write some docs for you I could never get the
info to come through to me un-mangled due to problems at the time with file
attachments being messed up by my server.  If I could download the files it
works much better for me.





cacha later,

Donovan Reeve (bubby.lnk@ispi.net)



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@ENDNODE
@NODE "Mail_417" "Redirect"
From: Scott <scott@the-madhouse.co.uk>
Date: Sun, 01 Aug 1999 11:50:01 +0000
Organization: aMiGa wORlD oRDER
Subject: Redirect
Encoding: 8bit
X-UIDL: 8c00d05c4e0f9d48067ddcd24526a64b

Hello,

Anyone help, im trying to convert a rexx program i coded in rexx a few 
years a go.

i nead to get the output from lha and read it in to a blitz program.

eg.

1. run lha from blitz
2. read any output from lha .

so i nead to read what would normaly be outputed to the cli/sheel 
window as it happens in to the blitz program.

All The Best, 
-- 
                                        /
   .----------------------------------//------------------------------.
   ¡ .---. .---. .---. .---. .---.   //  FidoNet(xxx/xxx.xx)FidoNet   ¡
   ¡ `---. ¡     ¡   ¡   ¡     |    //  http://www.the-madhouse.co.uk ¡
   | `---' `---' `---'   ·     ·   //  MailTo:scott@the-madhouse.co.uk|
   `------------------------------//----------------------------------'
                                  /

Experience is directly proportional to the value of equipment destroyed.
-- Carolyn Scheppner



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@ENDNODE
@NODE "Mail_418" "Re: Redirect"
From: Bippy M <BippyM@stingent.freeserve.co.uk>
Date: Sun, 01 Aug 1999 12:48:29 +0000
Subject: Re: Redirect
X-UIDL: b5f3a41b80f8d4d3ee2e98cb26465620

Howdy Scott

On 01-Aug-99, Scott wrote:

S> Hello,

S> Anyone help, im trying to convert a rexx program i coded in rexx a few 
S> years a go.

S> i nead to get the output from lha and read it in to a blitz program.

S> eg.

S> 1. run lha from blitz
S> 2. read any output from lha .

output it to a file in ram: eg.. Lha x file >ram:ouputfile

and then read the file into blitz!!


Cya
Mark
-- 
x----------------| BippyM@Stingent.freeserve.co.uk |-----------------x
|                                                                    |
|  Current Projects:                                                 |
|                    Overflow (Pipemania Clone) [..^.......] 30%     |
|                    Packer2Packer Suite        [.^........] 20%     |
|                                                                    |
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@ENDNODE
@NODE "Mail_419" "Registers."
From: Rob Hutchinson <loki@sds.in2home.co.uk>
Date: Fri, 27 Aug 1999 13:40:56 +0100
Organization: Satanic Dreams Software.
Subject: Registers.
X-UIDL: 7e8ebb057405dd0a265bd2f77a0a4a80

Hello, and what not,

   Erm, I keep noticing that D7 very regularly equals: 
624C745A: bLtZ

Is that a coincidence, something the debugger slaps in or
something acid put in to identify Blitz executables.....
OR, is it my imagination ;)

-- 

Rob,
-- 
MAILTO:loki@sds.in2home.co.uk | #ICQ:# 27181384
#FAX:# 0870 0888470
#SDS FOUNDER:# URL: http://www.satanicdreams.freeserve.co.uk/
#PROJECT INFO:# Minimum Safe Distance [####------ 45% ish complete. ]
#HOME OF:# /MorrisTheMaggot, BB2MUIUpdate, TimeSwipe, NIB,/
/CTTM2, BlitzBFB, Prefs2000 & TMS. And too much other stuff./
[ Oxymoron: Marijuana initiative. ]


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@ENDNODE
@NODE "Mail_420" "Regular shape gadgets"
From: amorel <amorel@xs4all.nl>
Date: Mon, 23 Aug 1999 15:23:08 +0500
Subject: Regular shape gadgets
X-UIDL: f9562f411acc3dca9304871f72ae35d0

The BSS acidlibs makes the whole thing too unstable, not just with vprefs, but
it just starts to randomly crash. So I give up gtshape and will try the other
ones. 

With gtgadgets I can first open a window, read the dimensions of the window
and if different than normal, readjust gadget/border positions(gtgadgets
readjust themselves, borders dont and maybe listview doesnt either, too lazy
to check :), cause you can declare and initialise gtgadgets after window
opening.  See, visualprefs has this option to make the window bar bigger, but
if u check window size after opening and b4 drawing anything in it you can
adjust the drawing positions. Well, with regular (shape) gadgets thats
impossible, as they are initialised and thus positioned prior to opening a
window. The only way I figured to adjust normal gadgets is to open the window,
check its dimensions free it and reopen them, now with gadgets initilaised
with proper dimensions. This is a bit bad, executing my player, seeing a
window flash up and close and than the final window appearing. So I wonder, is
there another way to do this, or is there a way to disguise the first window
opening.

Regards

-- 
-*AMOREL*- musician/programmer     \ \ Amiga 1200T/PPC/040/32/2g more shit
http://www.xs4all.nl/~amorel        \ \ Good old C=64 and an attitude!
Will program/compose for food        \ \  / /Half a decent studio
Ever tried:                           \ \/ /Contact me for bookings,
http://www.xs4all.nl/~amorel/wendy.html\/\/productions,demos,programs...

-*Oscillating filter if registered! Amoralplayer1.3, a no fuss audioplayer*-  
 
     


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@ENDNODE
@NODE "Mail_421" "Re: Regular shape gadgets"
From: "David McMinn" <D.Mcminn@eee.rgu.ac.uk>
Organization: The Robert Gordon University, E&EE
Date: Mon, 23 Aug 1999 15:24:29 +0100
Subject: Re: Regular shape gadgets
X-UIDL: c651b4fdb7991707732fdd40ea02e00e

--Message-Boundary-10920
encoding: Quoted-printable
Content-description: Mail message body

> to check :), cause you can declare and initialise gtgadgets after window
> opening.  See, visualprefs has this option to make the window bar bigger=
, but
> if u check window size after opening and b4 drawing anything in it you c=
an
> adjust the drawing positions. Well, with regular (shape) gadgets thats
> impossible, as they are initialised and thus positioned prior to opening=
 a
> window. The only way I figured to adjust normal gadgets is to open the w=
indow,
> check its dimensions free it and reopen them, now with gadgets initilais=
ed

I posted a routine to the list a while ago to find this out, thanks to VP 
author Massimo Tantignone. I thought I'd uploaded it to Aminet and my site=
, but 
I haven't, so its attached again here (saved as ASCII). I will update my s=
ite 
at some point, honest.

It uses pointers so it may not be of any use to you ;)


-- 
|) /\ \/ ][ |)   |\/| =A9 |\/| ][ |\| |\|
 dmcminn@house-of-mojo.freeserve.co.uk
  http://members.xoom.com/David_McMinn
             ICQ=3D16827694
Bumper sticker #1.
  Could you drive any better if I shoved that cell phone up your ASS?



--Message-Boundary-10920
encoding: 7BIT
Content-description: Text from file 'border.bb2'

; Description:      Shows how to get the various border sizes of a window *before* it
;                   is opened
;
; Type:             Intuition
;
; Last updated:     27th May 1999
;
; Author:           David McMinn, from example by Massimo Tantignone
;
; Requires:         amigalibs.res
;

WBStartup
WbToScreen 0
*scr.Screen = Peek.l(Addr Screen(0))


; You pass the address of the variables you want to store the result in, they must be
; longword variables (.l type). If you do not want one of the sizes returned, then you
; can pass 0 as the parameter, and it will be ignored.
; NB: You MUST have a currently used screen before calling this statement
;
Statement SizeGadBorders{*right.l,*bottom.l}
    DEFTYPE.Screen      *scr    ; Pointer to a screen
    DEFTYPE.DrawInfo    *dri    ; The drawing information of that screen
    DEFTYPE.Image       *img    ; An image which represents the size gadget
    DEFTYPE.l           sis     ; Size of image for either medium res or lo res screens
    DEFTYPE.l           rightborderthickness  ; The thickness the borders would be if
    DEFTYPE.l           bottomborderthickness ; a size gadget is on the window
    Dim                 tags.TagItem(4) ; Tags for getting the size gadget image

    ; Initial fallback values
    rightborderthickness = 18
    bottomborderthickness = 10

    ; Get address of currently used screen and then the drawing information for it
    *scr = Peek.l(Addr Screen(Used Screen))
    *dri = GetScreenDrawInfo_(*scr)

    If *dri
        ; If we got a pointer to the drawing information, check what size of image
        ; the size gadget will be.
        If (*scr\Flags & #SCREENHIRES) Then sis=#SYSISIZE_MEDRES Else sis=#SYSISIZE_LOWRES

        ; Create tags for getting size gadget image and then get the image (using BOOPSI)
        tags(0)\ti_Tag = #SYSIA_DrawInfo,*dri
        tags(1)\ti_Tag = #SYSIA_Which,#SIZEIMAGE
        tags(2)\ti_Tag = #SYSIA_Size,sis
        tags(3)\ti_Tag = #TAG_DONE
        *img = NewObjectA_(0,"sysiclass",&tags(0))
        If *img
            ; If we got the image, then we get the width and height of the image, which
            ; turn out to be the width and height of the right and bottom borders.
            ; We don't need the image after this, so get rid of it as well
            rightborderthickness = *img\Width
            bottomborderthickness = *img\Height
            DisposeObject_ *img
        End If

        ; Free the drawing information for the screen
        FreeScreenDrawInfo_ *scr,*dri
    End If

    ; Store the values, only if the parameter passed was not 0. Poke is used here
    ; (even though I think it looks untidy) because of the way Blitz handles
    ; pointers (i.e. poorly) to the basic types, in this case a .l
    If *right Then Poke.l *right,rightborderthickness
    If *bottom Then Poke.l *bottom,bottomborderthickness
End Statement


; Print values of window borders to default output *before* opening a window
NPrint "Values calculated before opening window"
NPrint "Left border = ",*scr\WBorLeft
NPrint "Top border = ",*scr\WBorTop
NPrint "Right border = ",*scr\WBorRight
NPrint "Bottom border =",*scr\WBorBottom

NPrint ""

NPrint "Title bar height = ",*scr\WBorTop + *scr\Font\ta_YSize + 1
DEFTYPE.l r,b
SizeGadBorders{&r,&b}
NPrint "Right border width (with size gadget) = ",r
NPrint "Bottom border height (with size gadget) = ",b

NPrint ""

; You can check the different styles of border by using ONLY ONE of these lines
;Window 0,0,0,200,200,$100f,"Test",-1,-1                                     ; Size gadget, right border
;Window 0,0,0,200,200,$100f|#WFLG_SIZEBBOTTOM,"Test",-1,-1                   ; Size gadget, bottom border
Window 0,0,0,200,200,$100f|#WFLG_SIZEBBOTTOM|#WFLG_SIZEBRIGHT,"Test",-1,-1  ; Size gadget, right border


*win.Window = Peek.l(Addr Window(0))
DefaultOutput

NPrint "Values found after opening window"
NPrint "Left border = ",*win\BorderLeft
NPrint "Top border = ",*win\BorderTop
NPrint "Right border = ",*win\BorderRight
NPrint "Bottom border = ",*win\BorderBottom

While ev.l<>#IDCMP_CLOSEWINDOW
    ev=WaitEvent
Wend
End



--Message-Boundary-10920

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--Message-Boundary-10920--


@ENDNODE
@NODE "Mail_422" "Re: Regular shape gadgets"
From: Anton Reinauer <anton@ww.co.nz>
Date: Tue, 24 Aug 1999 13:11:09 +1200
Subject: Re: Regular shape gadgets
X-UIDL: 6ad1be5386666740ec68ee59d277a1c3

On 23-Aug-99, amorel wrote:

> With gtgadgets I can first open a window, read the dimensions of the
> window and if different than normal, readjust gadget/border
> positions(gtgadgets readjust themselves, borders dont and maybe
> listview doesnt either, too lazy to check :), cause you can declare
> and initialise gtgadgets after window opening. See, visualprefs has
> this option to make the window bar bigger, but if u check window size
> after opening and b4 drawing anything in it you can adjust the drawing
> positions. Well, with regular (shape) gadgets thats impossible, as
> they are initialised and thus positioned prior to opening a window.
> The only way I figured to adjust normal gadgets is to open the window,
> check its dimensions free it and reopen them, now with gadgets
> initilaised with proper dimensions. This is a bit bad, executing my
> player, seeing a window flash up and close and than the final window
> appearing. So I wonder, is there another way to do this, or is there a
> way to disguise the first window opening.
 
  Well you could always use MUI...   ;-)

-- 
        Anton Reinauer <anton@ww.co.nz>
      


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@ENDNODE
@NODE "Mail_423" "Re: Regular shape gadgets"
From: amorel <amorel@xs4all.nl>
Date: Tue, 24 Aug 1999 23:13:39 +0500
Subject: Re: Regular shape gadgets
X-UIDL: fd2689fb3697c99526f6bd7476b3074b

On 24-Aug-99, Anton Reinauer wrote:
 
C=  Well you could always use MUI...   ;-)

Argh :-} Quiet!
Though i did compile a version which is with mui. Just couldnt figure out
really how to do read only gadgets(stupid eh?). So I used r/w gadgets, they
are also the same size. I hate the lack of control in mui and the most
pathetic oo implementation since vbasic.

Regards

-- 
-*AMOREL*- musician/programmer     \ \ Amiga 1200T/PPC/040/32/2g more shit
http://www.xs4all.nl/~amorel        \ \ Good old C=64 and an attitude!
Will program/compose for food        \ \  / /Half a decent studio
Ever tried:                           \ \/ /Contact me for bookings,
http://www.xs4all.nl/~amorel/wendy.html\/\/productions,demos,programs...

-*Oscillating filter if registered! Amoralplayer1.3, a no fuss audioplayer*-  
 
     


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@ENDNODE
@NODE "Mail_424" "Reinstalling Blitz"
From: Blitzwing <blitzwing@goldweb.com.au>
Date: Wed, 25 Aug 1999 18:07:58 +1000
Subject: Reinstalling Blitz
X-UIDL: 599acb50e6b529647cd61b268838f162

Guys, I've had an eek attack,

can someone give me a quick run down of the dir layout of a Blitz install
plus the Assigns, I can't find anything about the installation of Blitz :(
which makes me wonder how I installed it in the first place....

Blitzwing
-- 
Some people hope to achieve immortality through their works or their
children.  I would prefer to achieve it by not dying.
-- Woody Allen



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@ENDNODE
@NODE "Mail_425" "Re: Reinstalling Blitz"
From: Curt Esser <camge@ix.netcom.com>
Date: Wed, 25 Aug 1999 07:22:14 -0500
Subject: Re: Reinstalling Blitz
X-UIDL: 9c15cf95efeed945cc2861add5fb987c

Hi Blitzwing

On 25-Aug-99, Blitzwing wrote:
> Guys, I've had an eek attack,
> 
> can someone give me a quick run down of the dir layout of a Blitz install
> plus the Assigns, I can't find anything about the installation of Blitz :(
> which makes me wonder how I installed it in the first place....

IMPORTANT!!!  Before re-installing, it is a good idea to load up any program
codes you have and save them as ascii in case any library numbers change...


This applies to Blitz v2:

First, if you have the CD version, just get David McMinn's revised installer
script from Aminet - it takes care of everything for you.

If you have the disks:

First, unpack the "LibsDev.lha" file.  It has all the 3rd party libraries
and docs in it.

Make a main "Blitz/" directory.  Assign "Blitz2:" to it.
Inside this directory, make a directory "Blitzlibs/"  Assign "Blitzlibs:" to
it.
Inside the Blitzlibs/ directory, make 2 directories  "Amigalibs/" and
"Otherlibs/"

So you should have:

Blitz/

Blitz/Blitzlibs/

Blitz/Blitzlibs/Amigalibs/

Blitz/Blitzlibs/OtherLibs/


Now, copy the files like this

Blitz/
  Blitz2  (the compiler)
  Ted or SuperTed  (the editor)
  Acidlibs


Blitzlibs/
  All the .res  files


Blitzlibs/Amigalibs/
  All the libraries that end with ".library1" or ".library2"
  there must be nothing else in here - no icons, text files, or anything but
  libraries!

Blitzlibs/Otherlibs/
  All other libraries  -  again NOTHING but libraries

Inside the main Blitz/ drawer you can also put anything else you like, and
create subdirectiories for your program codes, tools, docs, examples,
etc...

Also, now you would add any other libraries you have made or gotten into the
Blitzlibs/Otherlibs/ drawer.


Now run "makedeflibs" or use BlitzLibMan or DefLibMan to create your deflibs
file, and you should be ready to go.
  




-- 
Free speech has no limits, for those who can afford the fines.

                                    Yours electronically,
                                    Curt Esser
                                    camge@ix.netcom.com
                                    http://members.xoom.com/Curt_Esser/



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@ENDNODE
@NODE "Mail_426" "Re: Reinstalling Blitz"
Date: Fri, 27 Aug 1999 12:47:05 +0100 (BST)
From: =?iso-8859-1?q?Ayar=20Baboon?= <compiler_monkey@yahoo.co.uk>
Subject: Re: Reinstalling Blitz
Encoding: 8bit
X-UIDL: 4ac4092a9101e3b9be31906f7db8fdf8



--- Blitzwing <blitzwing@goldweb.com.au> wrote:
> Guys, I've had an eek attack,
> 
> can someone give me a quick run down of the dir
> layout of a Blitz install
> plus the Assigns, I can't find anything about the
> installation of Blitz :(
> which makes me wonder how I installed it in the
> first place....

Oh no, not again!

Bye
	James
____________________________________________________________
Do You Yahoo!?
Get your free @yahoo.co.uk address at http://mail.yahoo.co.uk
or your free @yahoo.ie address at http://mail.yahoo.ie


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@ENDNODE
@NODE "Mail_427" "Reset Handler nearly there..."
From: James L Boyd <jamesboyd@all-hail.freeserve.co.uk>
Date: Thu, 26 Aug 1999 00:38:22 +0100
Subject: Reset Handler nearly there...
X-UIDL: 316916166b75cbe49f31ca4dcaadf325

--BOUNDARY.1747774936.2

Hi all, 

OK, I've got a real techy one here :

I've ported the Reset Handler from the recently-released VMM source,
which detects a "three-key salute" and calls a function when it's
received (eg. so you can stop writing to a file or whatever).

Anyway, it seems to be installing and removing the handler as it's
supposed to, but I'm having trouble with the function-call.

Does anyone know how to get the address of a Statement or Function (if
there is a fixed address, like with variables(?)) or some other way to
do this (I've just made a sub-routine and given the function address
as ?SubRoutine, which I don't think is right ;) Maybe it's a "hook" kind
of thing?

Anyway, when the Ctrl-Amiga-Amiga combination is pressed, this just freezes
the system (but I think it's just trying to run the function from my wrong
address), but it can remove the handler OK.

Be warned - this could screw things up if you haven't saved your work!

Also note that you need to comment out "End" at the top to run it! This
just helps with syntax checking without actually running ;) Oh, and the
comments at the top are from the original source, not me...

See ya,
-- 
<tsb>
<sb>James L Boyd - jamesboyd@all-hail.freeserve.co.uk
<sb>Member of Team *AMIGA*, and *Dogbert's New Ruling Class.*
<sb>Connected from Dundee, Scotland. 
<sb>(http://surf.to/all-hail/)
<tsb>

/I want my rock stars dead!/
-- Bill Hicks


--BOUNDARY.1747774936.2
Content-Disposition: attachment; filename="ResetHandler.asc"
Content-Description: ResetHandler source (not quite there ;)


 End ; comment out - for testing without running!
.
.Info
.
; This is a reentrant generic RESET handler Module. It provides routines
; To install AND remove a Function To be called upon keyboard RESET.
; The available functions are:
;   1. void *InstallResetHandler (void (*func) (void), LONG priority);
;        This installs the Function 'func', which is called in the Event
;        of a RESET. If this Function is NOT successful, it returns Null,
;        otherwise it returns a Pointer To be given To RemoveResetHandler
;        when deinstalling the handler.
;
;   2. void RemoveResetHandler (voidResetHandlerParams);
;        Removes a previously install RESET handler. This Function is
;        safe To Call Even If InstallResetHandler failed.
;
;   3. void ResetHandlerDone (void *ResetHandlerParams);
;        Informs the system that it's OK To RESET the system as far as
;        this resethandler is concerned.

  NEWTYPE.ResetHandlerData
    *ResetPort.MsgPort
    *ResetInt.Interrupt
    *ResetReq.IOStdReq
  End NEWTYPE

  DEFTYPE.Interrupt *ResetInt
  DEFTYPE.MsgPort *ResetPort
  DEFTYPE.IOStdReq *ResetReq
  DEFTYPE.ResetHandlerData *rhd

.Install

; adr is supposed to be the function address,
; doesn't say what to put for priority!

Function.l InstallResetHandler {adr.l, priority.l}

  SHARED *ResetInt, *ResetPort, *ResetReq, *rhd

  *rhd=AllocMem_ (SizeOf.ResetHandlerData, #MEMF_PUBLIC)
  If *rhd=0 Then Function Return 0

  *ResetInt=AllocMem_ (SizeOf.Interrupt,#MEMF_PUBLIC)
  If *ResetInt=0
    FreeMem_ *rhd, SizeOf.ResetHandlerData
    Function Return 0
  EndIf

  *rhd\ResetInt=*ResetInt

  *ResetPort = CreateMsgPort_ ()

  If *ResetPort=0
    FreeMem_ *ResetInt, SizeOf.Interrupt
    FreeMem_ *rhd, SizeOf.ResetHandlerData
  Function Return 0
  EndIf

  *rhd\ResetPort=*ResetPort

  *ResetReq=CreateIORequest_ (*ResetPort, SizeOf.IOStdReq)
  If *ResetReq=0
    DeleteMsgPort_ *ResetPort
    FreeMem_ *ResetInt, SizeOf.Interrupt
    FreeMem_ *rhd, SizeOf.ResetHandlerData
  Function Return 0
  EndIf

  *rhd\ResetReq=*ResetReq

  kb$="keyboard.device"
  If OpenDevice_ (&kb$, 0, *ResetReq, 0)<>0
    DeleteIORequest_ *ResetReq
    DeleteMsgPort_ *ResetPort
    FreeMem_ *ResetInt, SizeOf.Interrupt
    FreeMem_ *rhd, SizeOf.ResetHandlerData
  Function Return 0
  EndIf

  *ResetInt\is_Node\ln_Pri  = priority
  *ResetInt\is_Code         = *func
  *ResetReq\io_Data         = *ResetInt
  *ResetReq\io_Command      = #KBD_ADDRESETHANDLER

  DoIO_ *ResetReq

  If *ResetReq\io_Error<>0
    CloseDevice_ *ResetReq
    DeleteIORequest_ *ResetReq
    DeleteMsgPort_ *ResetPort
    FreeMem_ *ResetInt, SizeOf.Interrupt
    FreeMem_ *rhd, SizeOf.ResetHandlerData
  Function Return 0
  EndIf

Function Return *rhd
End Function

.Remove

Statement RemoveResetHandler {*ResetHandlerParams.ResetHandlerData}

  SHARED *ResetInt, *ResetPort, *ResetReq, *rhd

  If *ResetHandlerParams=0 Then Statement Return

  *rhd       = *ResetHandlerParams
  *ResetInt  = *rhd\ResetInt
  *ResetPort = *rhd\ResetPort
  *ResetReq  = *rhd\ResetReq

  *ResetReq\io_Command  = #KBD_REMRESETHANDLER
  *ResetReq\io_Data     = *ResetInt
  DoIO_ *ResetReq
  CloseDevice_ *ResetReq
  DeleteIORequest_ *ResetReq
  DeleteMsgPort_ *ResetPort
  FreeMem_ *ResetInt, SizeOf.Interrupt
  FreeMem_ *rhd, SizeOf.ResetHandlerData

End Statement

.HandlerDone

Statement ResetHandlerDone {*ResetHandlerParams.ResetHandlerData}

  SHARED *ResetInt, *ResetReq, *rhd

  If *ResetHandlerParams=0 Then Statement Return

  *rhd      = *ResetHandlerParams
  *ResetInt = *rhd\ResetInt
  *ResetReq = *rhd\ResetReq

  *ResetReq\io_Command  = #KBD_RESETHANDLERDONE;
  *ResetReq\io_Data     = *ResetInt
  DoIO_ *ResetReq

End Statement

.DoStuff

FindScreen 0
Window 0,20,20,400,100,$20140e,"Reset Handler test",1,2

adr.l=?TellEm ; don't know about this ;)

*rhd2=InstallResetHandler {adr, 0} ; address, priority

If *rhd2 ; Installed!
  NPrint "":NPrint "Reset Handler installed!"
  NPrint "":NPrint "Close to quit; or perform 3-key salute..."
  Repeat
    VWait
  Until Event=$200
  RemoveResetHandler {*rhd2}
Else Request "","Failed to install reset handler!","DOH!":End
EndIf

End

; test routine (the "function")...should do this when
;                                 reset called...
.
.TellEm

  Request "","Hello!","Resetting!"
  ResetHandlerDone {*rhd2} ; notifies system that we're
                           ; ready to jump ship...
End


--BOUNDARY.1747774936.2

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@ENDNODE
@NODE "Mail_428" "Re: Reset Handler nearly there..."
From: "David McMinn" <D.Mcminn@eee.rgu.ac.uk>
Organization: The Robert Gordon University, E&EE
Date: Thu, 26 Aug 1999 12:01:38 +0100
Subject: Re: Reset Handler nearly there...
Encoding: 8bit
X-UIDL: 765aa800c3ff9698f602227ec7b98cb0

> Does anyone know how to get the address of a Statement or Function (if
> there is a fixed address, like with variables(?)) or some other way to do
> this (I've just made a sub-routine and given the function address as
> ?SubRoutine, which I don't think is right ;) Maybe it's a "hook" kind of
> thing?

Well, I needed to find that out for the hook stuff, and I think it was Paul 
West that got it. Stick a label in from of the function and the address to jump 
to is ?label+6. Don't know why. And the parameters must be set up before you 
do. And I'm not sure if Blitz likes this, so with the hook code, you needed to 
stick RunErrsOff and RunErrsOn around the function you called.


-- 
|) /\ \/ ][ |)   |\/| © |\/| ][ |\| |\|
 dmcminn@house-of-mojo.freeserve.co.uk
  http://members.xoom.com/David_McMinn
             ICQ=16827694
What is this talk of 'release'? Klingons do not make software
'releases'. Our software 'escapes' leaving a bloody trail of
designers and quality assurance people in it's wake.


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@ENDNODE
@NODE "Mail_429" "Re: Reset Handler nearly there..."
Date: Fri, 27 Aug 1999 16:37:59 +1200
From: Julian Kinraid <jkinraid@clear.net.nz>
X-Accept-Language: en-GB,en
Subject: Re: Reset Handler nearly there...
Encoding: 7bit
X-UIDL: 2b6b9e9df25a81d613efa4df600b4864

David McMinn wrote:
> 
> > Does anyone know how to get the address of a Statement or Function (if
> > there is a fixed address, like with variables(?)) or some other way to do
> > this (I've just made a sub-routine and given the function address as
> > ?SubRoutine, which I don't think is right ;) Maybe it's a "hook" kind of
> > thing?
> 
> Well, I needed to find that out for the hook stuff, and I think it was Paul
> West that got it. Stick a label in from of the function and the address to jump
> to is ?label+6. Don't know why. And the parameters must be set up before you
> do. And I'm not sure if Blitz likes this, so with the hook code, you needed to
> stick RunErrsOff and RunErrsOn around the function you called.

Well, when you have a -

LabelForbla:

Statement/Function bla{}
End Statement/Function

- in the code, Blitz puts this in the output code (from memory, the
NOP's sometimes aren't used)

.. previous code

NOP
NOP
NOP   ; It wouldn't be Blitz without some NOP's

LabelForbla:

JMP EndOfbla   ; So that the function isn't executed
; Start of function code for bla{}

EndOfbla:
... code after the function bla{}


So putting a label before the function bla{}, gives you an address 6
bytes (the size of the jmp instruction) before the start of the
function.  I don't know why RunErrsOff is needed, but it is.  You'll
also need to make sure that the global variable base is set up (a5?) if
you want to use global variables, or anything other than a simple piece
of code.

--
Julian Kinraid ....... jkinraid@clear.net.nz ....... ICQ:17257217
"je suis american, please cook my steak again"

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@ENDNODE
@NODE "Mail_430" "Re: Reset Handler nearly there..."
From: James L Boyd <jamesboyd@all-hail.freeserve.co.uk>
Date: Fri, 27 Aug 1999 22:01:37 +0100
Subject: Re: Reset Handler nearly there...
X-UIDL: b737ce87388acee5036a1d2eaa47c0aa

--BOUNDARY.1747762208.1

Julian Kinraid churned out *this* drivel:

> So putting a label before the function bla{}, gives you an address 6
> bytes (the size of the jmp instruction) before the start of the
> function.  I don't know why RunErrsOff is needed, but it is.  You'll
> also need to make sure that the global variable base is set up (a5?) if
> you want to use global variables, or anything other than a simple piece
> of code.

Well, this is what I've got...I've tried putting RunErrs all over the
place, but it's always the same freeze-up. How do you put RunErrsXXX round
the function when it's being called by another function and not by me (it's
an interrupt that calls it)?

Can someone see if they can get this to work...pleez?!
 
See ya,
-- 
<tsb>
<sb>James L Boyd - jamesboyd@all-hail.freeserve.co.uk
<sb>Member of Team *AMIGA*, and *Dogbert's New Ruling Class.*
<sb>Connected from Dundee, Scotland. 
<sb>(http://surf.to/all-hail/)
<tsb>

The release of atom power has changed everything except our way of
thinking...the solution to this problem lies in the heart of 
mankind. If only I had known, I should have become a watchmaker.
-- Albert Einstein


--BOUNDARY.1747762208.1
Content-Disposition: attachment; filename="ResetHandler.asc"
Content-Description: ResetHandler


; End ; comment out - for testing without running!
.
.Info
.
; This is a reentrant generic RESET handler Module. It provides routines
; To install AND remove a Function To be called upon keyboard RESET.
; The available functions are:
;   1. void *InstallResetHandler (void (*func) (void), LONG priority);
;        This installs the Function 'func', which is called in the Event
;        of a RESET. If this Function is NOT successful, it returns Null,
;        otherwise it returns a Pointer To be given To RemoveResetHandler
;        when deinstalling the handler.
;
;   2. void RemoveResetHandler (voidResetHandlerParams);
;        Removes a previously install RESET handler. This Function is
;        safe To Call Even If InstallResetHandler failed.
;
;   3. void ResetHandlerDone (void *ResetHandlerParams);
;        Informs the system that it's OK To RESET the system as far as
;        this resethandler is concerned.

  NEWTYPE.ResetHandlerData
    *ResetPort.MsgPort
    *ResetInt.Interrupt
    *ResetReq.IOStdReq
  End NEWTYPE

  DEFTYPE.Interrupt *ResetInt
  DEFTYPE.MsgPort *ResetPort
  DEFTYPE.IOStdReq *ResetReq
  DEFTYPE.ResetHandlerData *rhd
  DEFTYPE.l *adr

.Install

; *adr is supposed to be the function address,
; doesn't say what to put for priority!

Function.l InstallResetHandler {*adr, priority.l}

  SHARED *ResetInt, *ResetPort, *ResetReq, *rhd

  *rhd=AllocMem_ (SizeOf.ResetHandlerData, #MEMF_PUBLIC)
  If *rhd=0 Then Function Return 0

  *ResetInt=AllocMem_ (SizeOf.Interrupt,#MEMF_PUBLIC)
  If *ResetInt=0
    FreeMem_ *rhd, SizeOf.ResetHandlerData
    Function Return 0
  EndIf

  *rhd\ResetInt=*ResetInt

  *ResetPort = CreateMsgPort_ ()

  If *ResetPort=0
    FreeMem_ *ResetInt, SizeOf.Interrupt
    FreeMem_ *rhd, SizeOf.ResetHandlerData
  Function Return 0
  EndIf

  *rhd\ResetPort=*ResetPort

  *ResetReq=CreateIORequest_ (*ResetPort, SizeOf.IOStdReq)
  If *ResetReq=0
    DeleteMsgPort_ *ResetPort
    FreeMem_ *ResetInt, SizeOf.Interrupt
    FreeMem_ *rhd, SizeOf.ResetHandlerData
  Function Return 0
  EndIf

  *rhd\ResetReq=*ResetReq

  kb$="keyboard.device"
  If OpenDevice_ (&kb$, 0, *ResetReq, 0)<>0
    DeleteIORequest_ *ResetReq
    DeleteMsgPort_ *ResetPort
    FreeMem_ *ResetInt, SizeOf.Interrupt
    FreeMem_ *rhd, SizeOf.ResetHandlerData
  Function Return 0
  EndIf

  *ResetInt\is_Node\ln_Pri  = priority
  *ResetInt\is_Code         = *func
  *ResetReq\io_Data         = *ResetInt
  *ResetReq\io_Command      = #KBD_ADDRESETHANDLER

  DoIO_ *ResetReq

  If *ResetReq\io_Error<>0
    CloseDevice_ *ResetReq
    DeleteIORequest_ *ResetReq
    DeleteMsgPort_ *ResetPort
    FreeMem_ *ResetInt, SizeOf.Interrupt
    FreeMem_ *rhd, SizeOf.ResetHandlerData
  Function Return 0
  EndIf

Function Return *rhd
End Function

.Remove

Statement RemoveResetHandler {*ResetHandlerParams.ResetHandlerData}

  SHARED *ResetInt, *ResetPort, *ResetReq, *rhd

  If *ResetHandlerParams=0 Then Statement Return

  *rhd       = *ResetHandlerParams
  *ResetInt  = *rhd\ResetInt
  *ResetPort = *rhd\ResetPort
  *ResetReq  = *rhd\ResetReq

  *ResetReq\io_Command  = #KBD_REMRESETHANDLER
  *ResetReq\io_Data     = *ResetInt
  DoIO_ *ResetReq
  CloseDevice_ *ResetReq
  DeleteIORequest_ *ResetReq
  DeleteMsgPort_ *ResetPort
  FreeMem_ *ResetInt, SizeOf.Interrupt
  FreeMem_ *rhd, SizeOf.ResetHandlerData

End Statement

.HandlerDone

Statement ResetHandlerDone {*ResetHandlerParams.ResetHandlerData}

  SHARED *ResetInt, *ResetReq, *rhd

  If *ResetHandlerParams=0 Then Statement Return

  *rhd      = *ResetHandlerParams
  *ResetInt = *rhd\ResetInt
  *ResetReq = *rhd\ResetReq

  *ResetReq\io_Command  = #KBD_RESETHANDLERDONE;
  *ResetReq\io_Data     = *ResetInt
  DoIO_ *ResetReq

End Statement

.DoStuff

FindScreen 0
Window 0,20,20,400,100,$20140e,"Reset Handler test",1,2

*adr=?TellEm+6 ; don't know about this ;)

*rhd2=InstallResetHandler {*adr, 0} ; address, priority

If *rhd2 ; Installed!
  NPrint "":NPrint "Reset Handler installed!"
  NPrint "":NPrint "Close to quit; or perform 3-key salute..."
  Repeat
    VWait
  Until Event=$200
  RemoveResetHandler {*rhd2}
Else Request "","Failed to install reset handler!","DOH!":End
EndIf

End

; test routine (the "function")...should do this when
;                                 reset called...

.TellEm

Function TellEm {}

  Request "","Hello!","Resetting!"
  ResetHandlerDone {*rhd2} ; notifies system that we're
                           ; ready to jump ship...
End Function


--BOUNDARY.1747762208.1

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@ENDNODE
@NODE "Mail_431" "Re: Reset Handler nearly there..."
From: Anton Reinauer <anton@ww.co.nz>
Date: Tue, 31 Aug 1999 13:25:07 +1200
Subject: Re: Reset Handler nearly there...
X-UIDL: d8b5b27ed446b55509a6804da2f5a4e0

On 28-Aug-99, James L Boyd wrote:
> Julian Kinraid churned out *this* drivel:

>> So putting a label before the function bla{}, gives you an address 6
>> bytes (the size of the jmp instruction) before the start of the
>> function. I don't know why RunErrsOff is needed, but it is. You'll
>> also need to make sure that the global variable base is set up (a5?)
>> if you want to use global variables, or anything other than a simple
>> piece of code.

> Well, this is what I've got...I've tried putting RunErrs all over the
> place, but it's always the same freeze-up. How do you put RunErrsXXX
> round the function when it's being called by another function and not
> by me (it's an interrupt that calls it)?

> Can someone see if they can get this to work...pleez?!

  I don't think you can put RunErrs on in interupt code- it's
meaningless.

-- 
        Anton Reinauer <anton@ww.co.nz>
      A500,DF1:,0.5MC,8.5MF,60HDD,WB3.1 &1.3/2.0 
    A1200,2M,CD-Rom,25/040,200/PPC ,WB3.0 
          
    Project: UDP_Chat [99%]- an Internet multi-player code, test-bed 
      for my game Pyro-Mid. - Aminet: dev/basic/UDP_Chat.lha (V2.6)
         <http://homepages.paradise.net.nz/ants>



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@ENDNODE
@NODE "Mail_432" "Saving an IFF"
Date: 	Sun, 1 Aug 1999 23:28:44 -0300 (ADT)
Sender: John Mason <ah210@chebucto.ns.ca>
From: John Mason <ah210@chebucto.ns.ca>
Subject: Saving an IFF
X-UIDL: 3d472a059fd2763ff78ffddb1b63e637

Does anyone know how to write out some graphics data as an IFF ILBM?  I've
been looking at the IFFParse.library but it looks like it's only for
reading files. 

Thanks in advance,

-- 

John Mason   --   ICQ 17931257
http://chebucto.ns.ca/~ah210/Profile.html
Home of NewStuff and Reminder!



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@ENDNODE
@NODE "Mail_433" "Re: Saving an IFF"
Sender: parnaudeau@wanadoo.fr
Date: Mon, 02 Aug 1999 09:18:29 +0200
From: Mathias PARNAUDEAU <mathias.p@wanadoo.fr>
Organization: wanadoo.fr
Subject: Re: Saving an IFF
Encoding: 7bit
X-UIDL: 7c0a530528be6eaf656c3f6da565a56e

John Mason wrote:
> 
> Does anyone know how to write out some graphics data as an IFF ILBM?  I've
> been looking at the IFFParse.library but it looks like it's only for
> reading files.
> 
> Thanks in advance,

Hi,

the last week, I sent to the list a small lib I wrote, and if the
'graphic datas' you want to save are bitmaps, it's for you !!

CSaveIFF(bitmap#,filename$,width.w,viewmode.l,palette#)

Check the syntax beacause I don't have my examples here (I'm at work)
and I don't remember exactly the syntax ...

This lib allows you to build anims from bitmaps too.

Cheers,

		Mathias


> --s
> 
> John Mason   --   ICQ 17931257
> http://chebucto.ns.ca/~ah210/Profile.html
> Home of NewStuff and Reminder!
> 
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@ENDNODE
@NODE "Mail_434" "Re: Saving an IFF"
From: Rob Hutchinson <loki@sds.in2home.co.uk>
Date: Mon, 02 Aug 1999 10:06:18 +0100
Organization: Satanic Dreams Software.
Subject: Re: Saving an IFF
Encoding: binary
X-UIDL: 45741ae1baf5331bf45f7cdb32601d41

Hello Mathias
     Hiya, Mathias... ,on 02-Aug-99 you mailed me about: Re: Saving an IFF! So I`ma reply`in...

> John Mason wrote:
>> 
>> Does anyone know how to write out some graphics data as an IFF ILBM? I've
>> been looking at the IFFParse.library but it looks like it's only for
>> reading files.
>> 
>> Thanks in advance,
> 
> Hi,
> 
> the last week, I sent to the list a small lib I wrote, and if the
> 'graphic datas' you want to save are bitmaps, it's for you !!
> 
> CSaveIFF(bitmap#,filename$,width.w,viewmode.l,palette#)
> 
> Check the syntax beacause I don't have my examples here (I'm at work)
> and I don't remember exactly the syntax ...
> 
> This lib allows you to build anims from bitmaps too.

Or he could just use #SaveILBM# ;)
That does everything for you, and allows you to stick a diff
header in it.

hoho...

-- 

Rob,
-- 
MAILTO:loki@sds.in2home.co.uk | #ICQ:# 27181384
#FAX:# 0870 0888470
#SDS FOUNDER:# URL: http://www.satanicdreams.freeserve.co.uk/
#PROJECT INFO:# Minimum Safe Distance [####------ 40% ish complete. ]
#HOME OF:# /MorrisTheMaggot, BB2MUIUpdate, TimeSwipe, NIB,/
/CTTM2, BlitzBFB, Prefs2000 & TMS. And too much other stuff./
[ "Mulder, there are frogs falling from the sky!" - Scully ]


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@ENDNODE
@NODE "Mail_435" "Re: Saving an IFF"
From: Curt Esser <camge@ix.netcom.com>
Date: Mon, 02 Aug 1999 20:39:27 -0500
Subject: Re: Saving an IFF
X-UIDL: 3e702861ec3e08141b3c82ac822e6f55

Hi Rob

> Or he could just use #SaveILBM# ;)
> That does everything for you, and allows you to stick a diff
> header in it.

OK, I give up.  What library is this command in?  It sounds useful, but it
doesn't tokenize for me...

Later...
-- 


                                    Yours electronically,
                                    Curt Esser
                                    camge@ix.netcom.com
                                    http://members.xoom.com/Curt_Esser/



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@ENDNODE
@NODE "Mail_436" "Screen Colours"
From: "Tony Rolfe" <edgewater@shoalhaven.net.au>
Organization: Edgewater Motel, Burrill Lake, NSW 2539 Australia
Date: 20 Aug 99 11:18:47 +1000
Subject: Screen Colours
Encoding: 7bit
X-UIDL: f5a9670af20a7278cb05d7edb5b1cc2d

Can anyone explain why, when I clone a Workbench screen using the
Screen command and variables picked up from the WB .Screen NewType,
the menu highlight colour and the cursor colour are different.  (In
fact, only the first four colours are the same.

I've only slightly changed my standard WB colours - lightened the grey
a bit and brightened the blue a bit.

Pretty purple menu highlights!  (Oh yes, I used the Blitz MENU
commands for the menus, not GTMenu or NCS Menu)

I'm off to Amiga Downunder in the morning, so see you on Monday!


-- 
Tony Rolfe
Amiga 2000, 68030/25, 1+4Mb
www.shoalhaven.net.au/edgewater

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@ENDNODE
@NODE "Mail_437" "Re: Screen Colours"
From: James L Boyd <jamesboyd@all-hail.freeserve.co.uk>
Date: Fri, 20 Aug 1999 12:58:41 +0100
Subject: Re: Screen Colours
X-UIDL: 3be5bdcd7524c9bada863e311c34982f

--BOUNDARY.1749121840.1

Tony Rolfe churned out *this* drivel:

> Can anyone explain why, when I clone a Workbench screen using the
> Screen command and variables picked up from the WB .Screen NewType,
> the menu highlight colour and the cursor colour are different.  (In
> fact, only the first four colours are the same.

You're supposed to clone it using the OpenScreen_() command's tags (I
guess the Blitz ScreenTags (?) command would do the same...see the
attached source - works fine here (but someone said that it opened an
8-bit screen on their xx-bit gfx card - maybe a limit of using the
OS call as opposed to cybergfx or picasso?)... 

See ya,
-- 
<tsb>
<sb>James L Boyd - jamesboyd@all-hail.freeserve.co.uk
<sb>Member of Team *AMIGA*, and *Dogbert's New Ruling Class.*
<sb>Connected from Dundee, Scotland. 
<sb>(http://surf.to/all-hail/)
<tsb>

Men talk of killing time, while time quietly kills them.
-- Dion Boucicault 


--BOUNDARY.1749121840.1
Content-Disposition: attachment; filename="OpenScreen.asc"
Content-Description: Opens screen same as WB

Dim ScTags.TagItem (3)

t$="Just like the Workbench screen!"
ScTags(0)\ti_Tag=#SA_Title,&t$
ScTags(1)\ti_Tag=#SA_LikeWorkbench,1
ScTags(2)\ti_Tag=#TAG_DONE

*scr.Screen=OpenScreenTagList_ (0,&ScTags(0))

If *scr

  MouseWait

  ; do yer stuff here!


  CloseScreen_ *scr

Else NPrint "Failed to open screen!":MouseWait
EndIf

End



--BOUNDARY.1749121840.1

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@ENDNODE
@NODE "Mail_438" "Re: Screen Colours"
From: "Tony Rolfe" <edgewater@shoalhaven.net.au>
Organization: Edgewater Motel, Burrill Lake, NSW 2539 Australia
Date: 23 Aug 99 12:44:14 +1000
Subject: Re: Screen Colours
Encoding: 7bit
X-UIDL: 8ea1a2a4df314bf360c6b6d7e78f5b78

On Fri, 20 Aug 1999 12:58:41 +0100 James L Boyd said:
> Tony Rolfe churned out *this* drivel:
> 
> > Can anyone explain why, when I clone a Workbench screen using the
> > Screen command and variables picked up from the WB .Screen NewType,
> > the menu highlight colour and the cursor colour are different.  (In
> > fact, only the first four colours are the same.
> 
> You're supposed to clone it using the OpenScreen_() command's tags (I
> guess the Blitz ScreenTags (?) command would do the same...see the
> attached source - works fine here (but someone said that it opened an
> 8-bit screen on their xx-bit gfx card - maybe a limit of using the
> OS call as opposed to cybergfx or picasso?)... 
> 
The problem is, that when I give the user the option to change the
screen details (NASLScrenRequest), I get back a newtype of values like
width and screen mode so then I have to open using the screen command
and... bingo, colours screwed.


-- 
Tony Rolfe
Amiga 2000, 68030/25, 1+4Mb
www.shoalhaven.net.au/edgewater

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@ENDNODE
@NODE "Mail_439" "Screen titlebars, removal of."
From: Gaz-JD/FX-s^D <gaz@jokerd.freeserve.co.uk>
Date: Wed, 04 Aug 1999 19:01:00 +0100
Organization: Joker Developments
Subject: Screen titlebars, removal of.
X-UIDL: 751c2be7d984c14963124d0687c3fb83

Hi,
   ShapeGrabber requires you to drag a rectangle over the shape you
are grabbing (I'm doing an auto-grabber now) but the only problem is
that if the start of the shape you are grabbing is right at the toop
of the bitmap, i.e. over the screen titlebar, then dragging a
rectangle is impossible because the screen drags instead.

Is there any way to fix this whilst still using Screens and Bitmaps? I
want to avoid Blitz mode if possible.

Cheers.
Cya!
Gaz.
-- 
<tsb>
<tsb>Gareth Griffiths
<tsb>Founder of Joker Developments: 
<tsb>E-Mail: *gaz@jokerd.freeserve.co.uk*
<tsb>WWW: *www.jokerd.freeserve.co.uk*
<tsb>ICQ: *GazChap (31023012)*
<tsb>
<tsb>If you don't care where you are, then you aren't lost.

<tsb>


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@ENDNODE
@NODE "Mail_440" "Re: Screen titlebars, removal of."
From: "David McMinn" <D.Mcminn@eee.rgu.ac.uk>
Organization: The Robert Gordon University, E&EE
Date: Wed, 4 Aug 1999 19:05:56 +0100
Subject: Re: Screen titlebars, removal of.
Encoding: 8bit
X-UIDL: 7ada20cf4bd268435d3ca59fb1b859a5



> Hi,
>    ShapeGrabber requires you to drag a rectangle over the shape you
> are grabbing (I'm doing an auto-grabber now) but the only problem is
> that if the start of the shape you are grabbing is right at the toop
> of the bitmap, i.e. over the screen titlebar, then dragging a
> rectangle is impossible because the screen drags instead.
> 
> Is there any way to fix this whilst still using Screens and Bitmaps? I
> want to avoid Blitz mode if possible.

You could try adding the tags (I assume you are using tags to open your screen) 
SA_Quiet,True and SA_ShowTitle,False


-- 
|) /\ \/ ][ |)   |\/| © |\/| ][ |\| |\|
 dmcminn@house-of-mojo.freeserve.co.uk
  http://members.xoom.com/David_McMinn
             ICQ=16827694
The more you complain, the longer God makes you live.


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@ENDNODE
@NODE "Mail_441" "Re: Screen titlebars, removal of."
From: Mikkel =?iso-8859-1?Q?L=F8kke?= <flameduck@software.dk>
Date: Thu, 05 Aug 1999 15:21:10 +0200
Organization: M2 productions
Subject: Re: Screen titlebars, removal of.
X-Info: mailto:sf@xxl.ots.dk in case of problems!
Encoding: 8bit
X-UIDL: ed9cdcdfa5534e4086b108f29059741e

Hello Gaz-JD/FX-s^D.

You wrote:
>   ShapeGrabber requires you to drag a rectangle over the shape you
> are grabbing (I'm doing an auto-grabber now) but the only problem is
> that if the start of the shape you are grabbing is right at the toop
> of the bitmap, i.e. over the screen titlebar, then dragging a
> rectangle is impossible because the screen drags instead.

> Is there any way to fix this whilst still using Screens and Bitmaps? I
> want to avoid Blitz mode if possible.

Yes, but AFAIK you'll have to use screen tags. They are:

#SA_ShowTitle (Which should be set to False) &
#SA_Draggable (Which should also be set to False)

I'm sure you can take it from here....


Greets,
-- 

.---+----- --- -- -  -   -    -     -      -      -
-----------  / /__ ----------- http://www.m2p.dk --
            /_____| Productions

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@ENDNODE
@NODE "Mail_442" "Re: Screen titlebars, removal of."
From: "David McMinn" <D.Mcminn@eee.rgu.ac.uk>
Organization: The Robert Gordon University, E&EE
Date: Fri, 6 Aug 1999 09:32:35 +0100
Subject: Re: Screen titlebars, removal of.
Encoding: 8bit
X-UIDL: fe0a6bc241b2c653fb34751082ede81d


> Yes, but AFAIK you'll have to use screen tags. They are:
> 
> #SA_ShowTitle (Which should be set to False) &
> #SA_Draggable (Which should also be set to False)
> 
> I'm sure you can take it from here....

Or not, Gaz asked me how after I'd replied...

Anyway, just replace the Screen ....blah.... command with

Dim tags.TagItem(20)  ; should be big enough
tags(0)\ti_Tag = #SA_Left,<screen x position here>
tags(1)\ti_Tag = #SA_Top,<screen y position here>
tags(2)\ti_Tag = #SA_Width,<screen width here>
tags(3)\ti_Tag = #SA_Height,<screen height here>
tags(4)\ti_Tag = #SA_ShowTitle,0
tags(5)\ti_Tag = #SA_Draggable,0
tags(6)\ti_Tag = #SA_Quiet,-1
tags(7)\ti_Tag = #SA_DisplayID,
tags(8)\ti_Tag = #SA_Depth,<screen depth here>
tags(9)\ti_Tag = #TAG_DONE

ScreenTags 0,"",&tags(0)


(some of the above tags may be wrong and soem may be missing, I don't have me 
autodocs on this computer, or Blitz, so I don't know if the ScreenTags command 
is right either)


-- 
|) /\ \/ ][ |)   |\/| © |\/| ][ |\| |\|
 dmcminn@house-of-mojo.freeserve.co.uk
  http://members.xoom.com/David_McMinn
             ICQ=16827694
I used to have a handle on life, but it broke.


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@ENDNODE
@NODE "Mail_443" "Re: Screen titlebars, removal of."
Date: Fri, 6 Aug 1999 19:55:46 +0100 (BST)
From: =?iso-8859-1?q?Ayar=20Baboon?= <compiler_monkey@yahoo.co.uk>
Subject: Re: Screen titlebars, removal of.
Encoding: 8bit
X-UIDL: b7851ba3e78cca5c72ca792b926266c5


> > Yes, but AFAIK you'll have to use screen tags.
> They are:
> >
> > #SA_ShowTitle (Which should be set to False) &
> > #SA_Draggable (Which should also be set to False)
> >
> > I'm sure you can take it from here....
> 
> Or not, Gaz asked me how after I'd replied...
> 
> Anyway, just replace the Screen ....blah.... command
> with
> 
> Dim tags.TagItem(20)  ; should be big enough
> tags(0)\ti_Tag = #SA_Left,<screen x position here>
> tags(1)\ti_Tag = #SA_Top,<screen y position here>
> tags(2)\ti_Tag = #SA_Width,<screen width here>
> tags(3)\ti_Tag = #SA_Height,<screen height here>
> tags(4)\ti_Tag = #SA_ShowTitle,0
> tags(5)\ti_Tag = #SA_Draggable,0
> tags(6)\ti_Tag = #SA_Quiet,-1
> tags(7)\ti_Tag = #SA_DisplayID,
> tags(8)\ti_Tag = #SA_Depth,<screen depth here>
> tags(9)\ti_Tag = #TAG_DONE

What? *sniffs, suspiciously*
You have an array... ...where does the data type TagItem come from? And
how does assigning the values of flags to an array help, anyway?

> ScreenTags 0,"",&tags(0)

What's this?
Are you setting the tags?
That's a pointer, isn't it?
And "" would be the title...

Sorry for being ignorant, but can you explain all this stuff to me?

Cheers
	James

_____________________________________________________________
DO YOU YAHOO!?
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@ENDNODE
@NODE "Mail_444" "Re: Screen titlebars, removal of."
From: "David McMinn" <D.Mcminn@eee.rgu.ac.uk>
Organization: The Robert Gordon University, E&EE
Date: Fri, 6 Aug 1999 20:01:08 +0100
Subject: Re: Screen titlebars, removal of.
Encoding: 8bit
X-UIDL: 0301cb72dc534ff1b5573787bca3a78d

Ah, I may have cocked up a bit here, Blitz might not like the #TAG_DONE tag at 
the end of the list, I think it adds a couple of its own and then does a 
#TAG_DONE for you.

> What? *sniffs, suspiciously*
> You have an array... ...where does the data type TagItem come from? And
> how does assigning the values of flags to an array help, anyway?

The super duper wonderful amazing file that is:

amigalibs.res!!!

It helps because thats how you pass tags to things. In an array.

> > ScreenTags 0,"",&tags(0)
> 
> What's this?
> Are you setting the tags?
> That's a pointer, isn't it?
> And "" would be the title...
> 
> Sorry for being ignorant, but can you explain all this stuff to me?

Yeah, "" is the screen title. &tags(0) is the address of the first tag. You 
pass it to the function you want to set tags for. Tags let you use extra 
features of functions that have been extended in later versions of the OS. Tags 
are just like setting a list of properties/flags for something, in this case a 
screen.

Tags are cool.

-- 
|) /\ \/ ][ |)   |\/| © |\/| ][ |\| |\|
 dmcminn@house-of-mojo.freeserve.co.uk
  http://members.xoom.com/David_McMinn
             ICQ=16827694
Desperation
Anagram: A Rope Ends It


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@ENDNODE
@NODE "Mail_445" "Re: Screen titlebars, removal of."
From: Curt Esser <camge@ix.netcom.com>
Date: Sat, 07 Aug 1999 02:47:33 -0500
Subject: Re: Screen titlebars, removal of.
X-UIDL: 9b4b9e5e596ab17f88ef4c1a7ede541a

Hi David

On 06-Aug-99, David McMinn wrote:
> Ah, I may have cocked up a bit here, Blitz might not like the #TAG_DONE
> tag at the end of the list, I think it adds a couple of its own and then
> does a #TAG_DONE for you.

Nah, it's not a problem.  I use it all the time.

Actually, it's optional, since both #TAG_DONE and #TAG_END = 0, so just
leaving an empty entry at the end of your tag list does the same thing.

> Tags are cool.

Yes, They give you much better control and make your code much more
readable.
> 
Later...
-- 
Some men are discovered; others are found out.

                                    Yours electronically,
                                    Curt Esser
                                    camge@ix.netcom.com
                                    http://members.xoom.com/Curt_Esser/



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@ENDNODE
@NODE "Mail_446" "Re: Screen titlebars, removal of."
Date: Sat, 7 Aug 1999 15:36:12 +0100 (BST)
From: =?iso-8859-1?q?Ayar=20Baboon?= <compiler_monkey@yahoo.co.uk>
Subject: Re: Screen titlebars, removal of.
Encoding: 8bit
X-UIDL: 6d3e7c78effb2663aae4bac2d8357d90


> Tags are cool.

Are they all listed anywhere?

Regards
	James
_____________________________________________________________
DO YOU YAHOO!?
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@ENDNODE
@NODE "Mail_447" "Re: Screen titlebars, removal of."
From: Damir Arh <damir.arh@guest.arnes.si>
Date: Sat, 07 Aug 1999 17:28:07 +0100
Subject: Re: Screen titlebars, removal of.
X-UIDL: 8dd5e7211048222c0c23edc96e19bc65

Hello everyone

On 07-Avg-99, Ayar Baboon shared his opinion:


>> Tags are cool.

> Are they all listed anywhere?

Yes. Take a look at the autodocs and includes on the Amiga Developer CD.


Kind regards from Slovenia
-- 
Damir Arh <damir.arh@guest.arnes.si>
WWW: http://www2.arnes.si/~gkrjes12/

Owner of A1200T/030 @ 50MHz, 32MB Fast RAM
and Intel Celeron 300A with 96 MB RAM and ATI Rage Pro AGP 4 MB
--
A fool-proof method for sculpting an elephant: first, get a huge
block of marble; then you chip away everything that doesn't look
like an elephant.


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@ENDNODE
@NODE "Mail_448" "Screenmode - Again"
From: Leigh Parry <lparry@free4all.co.uk>
Date: Mon, 09 Aug 1999 05:27:14 +0000
Subject: Screenmode - Again
X-UIDL: 20e8ccdf99363227872bbde5459a88ad

Hello,

If i open a screen with tags, and viewmode is $8004 ( Hires Lace )
will it still open a hires lace screen on a scan doubler+flicker fixer
or GFX card ? (or would mode have to be different ?) 

And will it be de-laced by flickerfixer properly?

Cya,

    Leigh.

-- 

 A1200T - 040-33Mhz +16MbFast - 3.2Gig HD - 32x CD - ZIP

 EMail: lparry@free4all.co.uk
 URL: http://www.free0024068.free4all.co.uk/

 If you can't learn to do it well, learn to enjoy doing it badly.


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@ENDNODE
@NODE "Mail_449" "Re: Screenmode - Again"
From: Curt Esser <camge@ix.netcom.com>
Date: Mon, 09 Aug 1999 03:04:59 -0500
Subject: Re: Screenmode - Again
X-UIDL: a42f95dc232ad62c80603c0e6471044d

Hi Leigh

On 09-Aug-99, Leigh Parry wrote:
> Hello,
> 
> If i open a screen with tags, and viewmode is $8004 ( Hires Lace )
> will it still open a hires lace screen on a scan doubler+flicker fixer
Yes

> or GFX card ?
No
> (or would mode have to be different ?)
GFX cards have their own screenmodes - they can not use standard
screenmodes.  If your program needs it's own screen and you want it to work
on GFX cards you should provide a screenmode requester so GFX card users
can set their own screen mode. 
>

 
> And will it be de-laced by flickerfixer properly?  

Yes, that's exactly what a flicker-fixer is for.  ScanDoublers/FlickerFixers
work only on the standard Amiga screen modes.  They affect the output
to the monitor - even Blitz mode stuff works fine with my flicker-fixer.


-- 

                                    Yours electronically,
                                    Curt Esser
                                    camge@ix.netcom.com
                                    http://members.xoom.com/Curt_Esser/



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@ENDNODE
@NODE "Mail_450" "Screenmode ID/name functions"
From: James L Boyd <jamesboyd@all-hail.freeserve.co.uk>
Date: Thu, 19 Aug 1999 04:24:44 +0100
Subject: Screenmode ID/name functions
X-UIDL: 0cee3ed9f895946798ae6126ec30c76d
Status: U

--BOUNDARY.1749014104.1

Hi all (again), 

I've just written something I've been trying to figure out for a while,
a little routine to find the name of the user's Workbench screenmode,
as well as a plain screenmode ID function.

Basically, can everyone try it and let me know if it works for them?

I'd especially like to hear if it works on gfx cards...

Thanks,
-- 
<tsb>
<sb>James L Boyd - jamesboyd@all-hail.freeserve.co.uk
<sb>Member of Team *AMIGA*, and *Dogbert's New Ruling Class.*
<sb>Connected from Dundee, Scotland. 
<sb>(http://surf.to/all-hail/)
<tsb>

Kyle, I will kick you in the nuts!
-- Eric Cartman, /South Park/


--BOUNDARY.1749014104.1
Content-Disposition: attachment; filename="GetWBModeID.asc"
Content-Description: Returns WB's screenmode


; Finding user's Workbench mode...

; By James L Boyd - jamesboyd@all-hail.freeserve.co.uk

Function.l WBModeID {}
  wb$="Workbench"
  *scr.Screen=LockPubScreen_ (&wb$)
  modeid.l=GetVPModeID_ (*scr\_ViewPort)
  UnlockPubScreen_ &wb$,*scr
Function Return modeid
End Function

Function.s WBModeName {}
  wb$="Workbench"
  *scr.Screen=LockPubScreen_ (&wb$)
  modeid.l=GetVPModeID_ (*scr\_ViewPort)
  UnlockPubScreen_ &wb$,*scr
  *buf.NameInfo=AllocMem_ (SizeOf.NameInfo,#MEMF_PUBLIC)
  If *buf
    idinfo.l=GetDisplayInfoData_ (0,*buf,SizeOf.NameInfo,#DTAG_NAME,modeid)
    If idinfo
      modename$=Peek$(&*buf\Name)
    EndIf
    FreeMem_ *buf,SizeOf.NameInfo
  Else modename$="Not found"
  EndIf
Function Return modename$
End Function

; demo :

Print "Workbench screenmode : 0x"
Print Hex$(WBModeID {})
NPrint " (",WBModeName {},")"

MouseWait:End



--BOUNDARY.1749014104.1

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@ENDNODE
@NODE "Mail_451" "Re: Screenmode ID/name functions"
From: Curt Esser <camge@ix.netcom.com>
Date: Thu, 19 Aug 1999 03:42:59 -0500
Subject: Re: Screenmode ID/name functions
X-UIDL: fa9b9ef9f433b69022c47a731edcfd75
Status: U

Hi James

On 18-Aug-99, James L Boyd wrote:

> I've just written something I've been trying to figure out for a while,
> a little routine to find the name of the user's Workbench screenmode,
> as well as a plain screenmode ID function.

Fine here (NTSC hi-res-laced)
> 
> Basically, can everyone try it and let me know if it works for them?
> 

Later...
-- 


                                    Yours electronically,
                                    Curt Esser
                                    camge@ix.netcom.com
                                    http://members.xoom.com/Curt_Esser/



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@ENDNODE
@NODE "Mail_452" "Search Routines!!"
From: Bippy M <BippyM@stingent.freeserve.co.uk>
Date: Wed, 04 Aug 1999 20:03:36 +0000
Subject: Search Routines!!
X-UIDL: 5d721e8e2ebccee396066c581334ca1d

Hiya Guys,

Thanks to both ppl who replied regarding the Sort routine, I didn't even
know exchange existed <G>

anyway, Now I've sorted (heheh) that, I've come to a point where I want to
include a search routine?? Having thought about it briefly, what would be
the best way to go about a proper sort routine with ** wildcards and #?
wildcards??

Suppose I enter J**n it'd search for all 4 letter words with j and n.. but
if I enter j#?n it'd search for all words starting with j and ending with
n!!

Thanx in advance!!

Mark
-- 
x----------------| BippyM@Stingent.freeserve.co.uk |-----------------x
|                                                                    |
|  Current Projects:                                                 |
|                    Overflow (Pipemania Clone) [..^.......] 30%     |
|                    Packer2Packer Suite        [.^........] 20%     |
|                                                                    |
x----------------| BippyM@Stingent.freeserve.co.uk |-----------------x


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@ENDNODE
@NODE "Mail_453" "Re: Search Routines!!"
From: David McMinn <dmcminn@house-of-mojo.freeserve.co.uk>
Date: Wed, 04 Aug 1999 23:25:11 +0000
Organization: International House Of Mojo
Subject: Re: Search Routines!!
Encoding: 8bit
X-UIDL: e9d236c106fac4ef563d6b9d7dfa4d83

Bippy M's head burst.
All we could scrape off the wall was Search Routines!!.

> anyway, Now I've sorted (heheh) that, I've come to a point where I want to
> include a search routine?? Having thought about it briefly, what would be
> the best way to go about a proper sort routine with ** wildcards and #?
> wildcards??
> 
> Suppose I enter J**n it'd search for all 4 letter words with j and n.. but
> if I enter j#?n it'd search for all words starting with j and ending with
> n!!

Use the standard AmigaDOS wildcards, that way people will be able to use it and
should be familiar with it straight away. And there's some nice OS functions to
see if the strings match. There was an exmple kicking about (Liz T?) using
ParsePattern/ParsePatternNoCase and MatchPattern/MatchPatternNoCase.


Chow f'now
-- 
[) /\ \/ ][ [)   |\/| © |\/| ][ |\| |\|
 dmcminn@house-of-mojo.freeserve.co.uk
  http://members.xoom.com/David_McMinn
            ICQ = 16827694

The Morse Code, Anagram: Here Come Dots



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@ENDNODE
@NODE "Mail_454" "SetPrefs Test"
From: James L Boyd <jamesboyd@all-hail.freeserve.co.uk>
Date: Wed, 18 Aug 1999 16:10:57 +0100
Subject: SetPrefs Test
X-UIDL: ace5a19e29c7aebba1ecf9ae028013fe

--BOUNDARY.1749328968.1

Hi all (Tony in particular ;)

I've attached a little program to test SetPrefs_().

This works here for the key repeat/delay settings and the
double-click timeout (run it and try clicking on an icon once,
waiting for around 4 secs (it gets set to 5), then clicking it again).

I /think/ the printer stuff should work, but I can't see the changes
without a printer! The Printer and PrinterGfx prefs programs DON'T
reflect the changes after running, but they maybe load up their
settings each time they're run (?)

Let me know if it works (oh, and read the warning at the top of the
source!)...

See ya,
-- 
<tsb>
<sb>James L Boyd - jamesboyd@all-hail.freeserve.co.uk
<sb>Member of Team *AMIGA*, and *Dogbert's New Ruling Class.*
<sb>Connected from Dundee, Scotland. 
<sb>(http://surf.to/all-hail/)
<tsb>

Millions long for immortality who do not know what to do with 
themselves on a rainy Sunday afternoon.
-- Susan Ertz


--BOUNDARY.1749328968.1
Content-Disposition: attachment; filename="SetPrefs.asc"
Content-Description: SetPrefs tester


; This is a test program for setting user's preferences.

; By James L Boyd - jamesboyd@all-hail.freeserve.co.uk

; (NOTE: Most users will be pretty unhappy if you change
; their stuff ;)

; WARNING!!! This will screw up your preferences until
; you reboot (or run your prefs programs)!

; I couldn't get the Printer and PrinterGfx prefs programs
; to reflect the printer changes (but maybe that's cos I don't
; have a printer connected?). Try altering some of the print
; parameters, running this, then outputting some text to PRT:

; Oh, and please let me know if it works!

; email: jamesboyd@all-hail.freeserve.co.uk

.GetPrefs

; create structures :

DEFTYPE.Preferences *ReturnedPrefs, PrefsBuffer, *NewPrefs

; get Intuition preferences :

*ReturnedPrefs=GetPrefs_(&PrefsBuffer,SizeOf.Preferences)

;-----------------------------------------------

.KeyTimings

; 1.5 second delay before repeating every 0.02 seconds :

*ReturnedPrefs\KeyRptDelay\tv_secs=1
*ReturnedPrefs\KeyRptDelay\tv_micro=0.5 *1000000

*ReturnedPrefs\KeyRptSpeed\tv_secs=0
*ReturnedPrefs\KeyRptSpeed\tv_micro=0.02 *1000000

;-----------------------------------------------

.DoubleClicks

; wait for up to 5 seconds before ignoring
; second click :

*ReturnedPrefs\DoubleClick\tv_secs=5

;-----------------------------------------------

.Printer

*ReturnedPrefs\PrintQuality=#DRAFT
*ReturnedPrefs\PrintSpacing=#EIGHT_LPI
*ReturnedPrefs\PrintLeftMargin=10
*ReturnedPrefs\PrintRightMargin=70
*ReturnedPrefs\PrintAspect=#ASPECT_VERT
*ReturnedPrefs\PrintShade=#SHADE_GREYSCALE
*ReturnedPrefs\PaperSize=#US_LETTER
*ReturnedPrefs\PaperType=#FANFOLD

;-----------------------------------------------

*NewPrefs=SetPrefs_(*ReturnedPrefs,SizeOf.Preferences,0)

; wasn't sure whether to set the inform parameter of SetPrefs
; to 0 or -1...something to do with notifying other programs'
; windows...?

End


--BOUNDARY.1749328968.1

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@ENDNODE
@NODE "Mail_455" "Shape palettes"
From: Gaz-JD/FX-s^D <gaz@jokerd.freeserve.co.uk>
Date: Tue, 03 Aug 1999 00:07:56 +0100
Organization: Joker Developments
Subject: Shape palettes
X-UIDL: 02f3c4cee7bb7af11c576306bc66db11

Hi,
   OK, call me a "always-asks-for-help-when-in-trouble" type person,
but remember I'm still learning Blitz (aren't we all thanx to that
sodding manual :)

I am loading in Shapes using the LoadShapes command (i.e. collections
of shapes, not just an IFF brush)

How do I get the ENTIRE palette of the individual shapes in this? I've
mucked around in bb2objtypes.res (thanx Rob for telling em about that)
bu I'm still very inexperiences, and crap, with NewTypes. 

I got through to palettedata\_rgbs.rgbcomp[256]\_red.l etc. but don't
know how to implemenet this in code.

Is there a simpler way to do it, or is it newtypes only?

Thanx 4 the help, and Rob, Ive credited you for that code ;) 
Cya!
Gaz.
-- 
<tsb>
<tsb>Gareth Griffiths
<tsb>Founder of Joker Developments: 
<tsb>E-Mail: *gaz@jokerd.freeserve.co.uk*
<tsb>WWW: *www.jokerd.freeserve.co.uk*
<tsb>ICQ: *GazChap (31023012)*
<tsb>
<tsb>Seven Deadly Sins: a short list of all the good stuff.

<tsb>


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@ENDNODE
@NODE "Mail_456" "Re: Shape palettes"
From: Curt Esser <camge@ix.netcom.com>
Date: Mon, 02 Aug 1999 20:30:22 -0500
Subject: Re: Shape palettes
X-UIDL: 4ea721eebf06a38f9834bfe57da31f7e

Hi Gaz-JD/FX-s^D

On 02-Aug-99, Gaz-JD/FX-s^D wrote:

> I am loading in Shapes using the LoadShapes command (i.e. collections
> of shapes, not just an IFF brush)
> 
> How do I get the ENTIRE palette of the individual shapes in this? I've
> mucked around in bb2objtypes.res (thanx Rob for telling em about that)
> bu I'm still very inexperiences, and crap, with NewTypes.

You can't get a palette from a regular Blitz shapes file - there isn't one.

If the shapes were saved and loaded with the RIShapes.library instead of the
regular Blitz one, there might be a palette - it is optional.  See the
RIshapes.library doc for more info on this.

If you are loading a standard iff brush or animbrush (saved from a paint
program) as a shape or set of shapes, you can use the regular loadpalette
command to load it's palette.

Later...
-- 

                                    Yours electronically,
                                    Curt Esser
                                    camge@ix.netcom.com
                                    http://members.xoom.com/Curt_Esser/



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@ENDNODE
@NODE "Mail_457" "Shapes"
From: Gaz-JD/FX-s^D <gaz@jokerd.freeserve.co.uk>
Date: Sun, 01 Aug 1999 20:35:30 +0100
Organization: Joker Developments
Subject: Shapes
X-UIDL: 8f9a088dbe1a8b622da8edd8c6589145

Hi,
   Is there any way of identifying a BlitzII shapes file? IE is there
a file header or identifier anywhere, like MMD0 goes for MED mods?

If not, then is it possible to detect whether its a valid shapes file
by trying to access the shapes, or will that cause a crash/program
exit?

Thanx.
Cya!
Gaz (see, it's on-topic!).
-- 
<tsb>
<tsb>Gareth Griffiths
<tsb>Founder of Joker Developments: 
<tsb>E-Mail: *gaz@jokerd.freeserve.co.uk*
<tsb>WWW: *www.jokerd.freeserve.co.uk*
<tsb>ICQ: *GazChap (31023012)*
<tsb>
<tsb>In space, no one can hear you fart.

<tsb>


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@ENDNODE
@NODE "Mail_458" "Shapes (pt. 2)"
From: Gaz-JD/FX-s^D <gaz@jokerd.freeserve.co.uk>
Date: Sun, 01 Aug 1999 20:41:45 +0100
Organization: Joker Developments
Subject: Shapes (pt. 2)
X-UIDL: ce390c2023c60e63d568f6ebb360588b

Hi,
   Sorry, forgot to include this in the other mail. Is there any way
of finding how many shapes are in a shapes file once it's loaded?
There doesn't seem to be any way to do this in the manual. An OS call?
An external command?

Thanx again.
Cya!
Gaz.
-- 
<tsb>
<tsb>Gareth Griffiths
<tsb>Founder of Joker Developments: 
<tsb>E-Mail: *gaz@jokerd.freeserve.co.uk*
<tsb>WWW: *www.jokerd.freeserve.co.uk*
<tsb>ICQ: *GazChap (31023012)*
<tsb>
<tsb>If ignorance is bliss, Congress has achieved NIRVANA!

<tsb>


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@ENDNODE
@NODE "Mail_459" "Re: Shapes (pt. 2)"
From: Rob Hutchinson <loki@sds.in2home.co.uk>
Date: Sun, 01 Aug 1999 21:47:12 +0100
Organization: Satanic Dreams Software.
Subject: Re: Shapes (pt. 2)
X-UIDL: 5d9daea6bf9036fa30077652c1aae5b3

--BOUNDARY.277014168.3
Encoding: binary

Hello Gaz-JD/FX-s^D
     Hiya, Gaz-JD/FX-s^D... ,on 01-Aug-99 you mailed me about: Shapes (pt. 2)! So I`ma reply`in...

> Hi,
>   Sorry, forgot to include this in the other mail. Is there any way
> of finding how many shapes are in a shapes file once it's loaded?
> There doesn't seem to be any way to do this in the manual. An OS call?
> An external command?

Jeezus Gaz, do you want us to write the pissin' program for you aswell?

See the attached, it`s a couple of routines I started for a shape grabber
a while ago, but never finished, it did have a magnifine glass and work
by templates though, I just have better things to do than write software
that has been written 60 times over. (Hint Hint, Gaz.)

<sigh> Have fun Gaz.

BTW - These are the only way I could find to get the amount of shapes
      In a shapes file without having some docs on the file format.

> Thanx again.
> Cya!
> Gaz.
-- 

Rob,
-- 
MAILTO:loki@sds.in2home.co.uk | #ICQ:# 27181384
#FAX:# 0870 0888470
#SDS FOUNDER:# URL: http://www.satanicdreams.freeserve.co.uk/
#PROJECT INFO:# Minimum Safe Distance [####------ 40% ish complete. ]
#HOME OF:# /MorrisTheMaggot, BB2MUIUpdate, TimeSwipe, NIB,/
/CTTM2, BlitzBFB, Prefs2000 & TMS. And too much other stuff./
[ I guess you CAN'T judge a cover by its book!..... ]

--BOUNDARY.277014168.3
Content-Disposition: attachment; filename="ShapeDetectionRoutines.ASC"

;
; Shapes routines, Written for FlashShapes. Written for MSD.
;
; (C)SDSoftware 1999. By Rob Hutchinson. DATED: 11/06/1999
; Anyone using this code I want a mention! ;)
;
; Mail updates to: loki@sds.in2home.co.uk
;

  ;--- This is used by the GetShapes{} routine!
  ;
  Dim *SHPS.shape(800)

  ;-###################################################################
  ;-# SYNOPSIS: Succ.b=DetectShapes{FilePath$}                        #
  ;-#                                                                 #
  ;-# FUNCTION: Checks to see if the shapesfile, FilePath$ is a       #
  ;-#           valid Blitz2 shapes file.                             #
  ;-#                                                                 #
  ;-# INPUTS: FilePath$ - The path on disk of a shapes file.          #
  ;-#                                                                 #
  ;-# RETURNS: 0  = This is NOT a valid shapes file.                  #
  ;-#          -1 = This is a valid shapes file.                      #
  ;-#          -2 = The file FilePath$ doesn`t exist.                 #
  ;-#                                                                 #
  ;-# NOTE: This function is not 100%, it shouldn`t be taken as       #
  ;-#       gospel that the file FilePath$ is a shapes file.          #
  ;-#       but it`s still quite a good chance that it is :)          #
  ;-###################################################################
  ;
  Function.b DetectShapes{FilePath$}

    If ReadFile(0,FilePath$)
      FileInput 0
      Byte$ = Inkey$(1)
      CloseFile 0

      If Byte$=Chr$(0)
        Function Return -1
      Else
        Function Return 0
      EndIf
    Else
      Function Return -2
    EndIf

  End Function

  ;-###################################################################
  ;-# SYNOPSIS: AmountShapes.w=GetShapes{FromNum,ToNum,ShapesPath$}   #
  ;-#                                                                 #
  ;-# FUNCTION: Returns the amount of shapes in the shapesfile,       #
  ;-#           ShapesPath$.                                          #
  ;-#                                                                 #
  ;-# INPUTS: FromNum - Shape number to start from, should be a       #
  ;-#                   number that is not currently in use! High     #
  ;-#                   numbers are best, like 400, but then you will #
  ;-#                   need to set the amount of shapes in the       #
  ;-#                   compiler to, ToNum+1 :)                       #
  ;-#         ToNum   - From, FromNum to ToNum. See above.            #
  ;-#         ShapesPath$ - The path of a shapes file on-disk.        #
  ;-#                                                                 #
  ;-# RETURNS: Number between 1 and ((ToNum-FromNum)+1), which is the #
  ;-#          amount of shapes in the file ShapesPath$               #
  ;-#          If 0 is returned the file was not found on disk.       #
  ;-###################################################################
  ;
  Function.w GetShapes{From,Too,FilePath$}
    SHARED *SHPS()

    If ReadFile(0,FilePath$)
      LoadShapes From,Too,FilePath$

      For TMP=From To Too
        *SHPS(TMP) = Addr Shape (TMP)
      Next

      ShapeTMP = 1
      Count    = From
      While ShapeTMP<>0 AND Count<>Too
        If *SHPS(Count)\_pixwidth=0
          ShapeTMP = 0
        EndIf
        Count+1
      Wend
      Count-(From+1)

      Function Return Count

      For TMP=From To Too
        If *SHPS(TMP)\_pixwidth<>0
          Free Shape TMP
        EndIf
      Next
    Else
      Function Return 0
    EndIf
  End Function




--BOUNDARY.277014168.3

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@ENDNODE
@NODE "Mail_460" "Re: Shapes (pt. 2)"
From: Rob Hutchinson <loki@sds.in2home.co.uk>
Date: Mon, 02 Aug 1999 10:13:28 +0100
Organization: Satanic Dreams Software.
Subject: Re: Shapes (pt. 2)
X-UIDL: ac4a3f7f9bcefc9814eb171eec20f3f2

--BOUNDARY.274236696.6
Encoding: binary

Hello Gaz-JD/FX-s^D
     Hiya, Gaz-JD/FX-s^D... ,on 01-Aug-99 you mailed me about: Shapes (pt. 2)! So I`ma reply`in...

> Hi,
>   Sorry, forgot to include this in the other mail. Is there any way
> of finding how many shapes are in a shapes file once it's loaded?
> There doesn't seem to be any way to do this in the manual. An OS call?
> An external command?

Jeezus Gaz, do you want us to write the pissin' program for you aswell?

See the attached, it`s a couple of routines I started for a shape grabber
a while ago, but never finished, it did have a magnifine glass and work
by templates though, I just have better things to do than write software
that has been written 60 times over. (Hint Hint, Gaz.)

<sigh> Have fun Gaz.

BTW - These are the only way I could find to get the amount of shapes
      In a shapes file without having some docs on the file format.

-- 

Sorry if this mail comes through twice, i`ve been having problems
with my mail server lately.

> Thanx again.
> Cya!
> Gaz.
-- 

Rob,
-- 
MAILTO:loki@sds.in2home.co.uk | #ICQ:# 27181384
#FAX:# 0870 0888470
#SDS FOUNDER:# URL: http://www.satanicdreams.freeserve.co.uk/
#PROJECT INFO:# Minimum Safe Distance [####------ 40% ish complete. ]
#HOME OF:# /MorrisTheMaggot, BB2MUIUpdate, TimeSwipe, NIB,/
/CTTM2, BlitzBFB, Prefs2000 & TMS. And too much other stuff./
[ I guess you CAN'T judge a cover by its book!..... ]

--BOUNDARY.274236696.6
Content-Disposition: attachment; filename="ShapeDetectionRoutines.ASC"

;
; Shapes routines, Written for FlashShapes. Written for MSD.
;
; (C)SDSoftware 1999. By Rob Hutchinson. DATED: 11/06/1999
; Anyone using this code I want a mention! ;)
;
; Mail updates to: loki@sds.in2home.co.uk
;

  ;--- This is used by the GetShapes{} routine!
  ;
  Dim *SHPS.shape(800)

  ;-###################################################################
  ;-# SYNOPSIS: Succ.b=DetectShapes{FilePath$}                        #
  ;-#                                                                 #
  ;-# FUNCTION: Checks to see if the shapesfile, FilePath$ is a       #
  ;-#           valid Blitz2 shapes file.                             #
  ;-#                                                                 #
  ;-# INPUTS: FilePath$ - The path on disk of a shapes file.          #
  ;-#                                                                 #
  ;-# RETURNS: 0  = This is NOT a valid shapes file.                  #
  ;-#          -1 = This is a valid shapes file.                      #
  ;-#          -2 = The file FilePath$ doesn`t exist.                 #
  ;-#                                                                 #
  ;-# NOTE: This function is not 100%, it shouldn`t be taken as       #
  ;-#       gospel that the file FilePath$ is a shapes file.          #
  ;-#       but it`s still quite a good chance that it is :)          #
  ;-###################################################################
  ;
  Function.b DetectShapes{FilePath$}

    If ReadFile(0,FilePath$)
      FileInput 0
      Byte$ = Inkey$(1)
      CloseFile 0

      If Byte$=Chr$(0)
        Function Return -1
      Else
        Function Return 0
      EndIf
    Else
      Function Return -2
    EndIf

  End Function

  ;-###################################################################
  ;-# SYNOPSIS: AmountShapes.w=GetShapes{FromNum,ToNum,ShapesPath$}   #
  ;-#                                                                 #
  ;-# FUNCTION: Returns the amount of shapes in the shapesfile,       #
  ;-#           ShapesPath$.                                          #
  ;-#                                                                 #
  ;-# INPUTS: FromNum - Shape number to start from, should be a       #
  ;-#                   number that is not currently in use! High     #
  ;-#                   numbers are best, like 400, but then you will #
  ;-#                   need to set the amount of shapes in the       #
  ;-#                   compiler to, ToNum+1 :)                       #
  ;-#         ToNum   - From, FromNum to ToNum. See above.            #
  ;-#         ShapesPath$ - The path of a shapes file on-disk.        #
  ;-#                                                                 #
  ;-# RETURNS: Number between 1 and ((ToNum-FromNum)+1), which is the #
  ;-#          amount of shapes in the file ShapesPath$               #
  ;-#          If 0 is returned the file was not found on disk.       #
  ;-###################################################################
  ;
  Function.w GetShapes{From,Too,FilePath$}
    SHARED *SHPS()

    If ReadFile(0,FilePath$)
      LoadShapes From,Too,FilePath$

      For TMP=From To Too
        *SHPS(TMP) = Addr Shape (TMP)
      Next

      ShapeTMP = 1
      Count    = From
      While ShapeTMP<>0 AND Count<>Too
        If *SHPS(Count)\_pixwidth=0
          ShapeTMP = 0
        EndIf
        Count+1
      Wend
      Count-(From+1)

      Function Return Count

      For TMP=From To Too
        If *SHPS(TMP)\_pixwidth<>0
          Free Shape TMP
        EndIf
      Next
    Else
      Function Return 0
    EndIf
  End Function




--BOUNDARY.274236696.6

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--BOUNDARY.274236696.6--




@ENDNODE
@NODE "Mail_461" "Shared library source"
From: Sami =?iso-8859-1?Q?N=E4=E4t=E4nen?= <sami.naatanen@dlc.fi>
Date: Fri, 13 Aug 1999 23:06:26 +0300
Subject: Shared library source
Encoding: 8bit
X-UIDL: 0111f8a6447bd072f27a0ec3863b0e1d

I promised to someone that I can give commented ASM source for doing your
own shared libraries. I have started the translation and modification of
that source now. (Couldn't earlier because I didn't have those source's.
So took a litle time to find those again.)

So now if anybody want's that package mail me privately.
I think I'll got it finished before end of the weekend.

-- 

       Sami Näätänen
       EMail: sami.naatanen@dlc.fi



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@ENDNODE
@NODE "Mail_462" "Re: Simple Requester"
From: "Tony Rolfe" <edgewater@shoalhaven.net.au>
Organization: Edgewater Motel, Burrill Lake, NSW 2539 Australia
Date: 1 Aug 99 14:49:06 +1000
Subject: Re: Simple Requester
Encoding: 7bit
X-UIDL: e890b2ca3aa4b26de748946a81731f76

On Fri, 30 Jul 1999 15:19:29 +0100 David McMinn said:
> 
> 
> > Hi,
> > 
> > I've just started using Fred's ASL library for font, file and screen
> > requesters.  I was using RTEZwhatever, but now the only thing I'm
> > using from that library is RTEZRequest.    Is there a tiny library
> > with only a simple requester (or some magic system calls) which I can use.
> >    I want to be able to do multi-line requester with one, two or three
> > options.
> 
> You can use EasyRequestArgs_, this lets you do do multiline requesters with any 
> number of gadgtes. The only bad thing about this is that its about a 
> configurable as a block of concrete - you can get it to appear on the same 
> screen as your window, but thats about as far as it goes. Pretty crap compared 
> to the RTEZRequest.
> 
> Anyway, try this:
> 
> title$="Information"
> body$="You look like a"+chr$(10)+"gimp"
> gadget$="Oh, you noticed|Screw you"
> 
> DEFTYPE.EasyStruct es
> es\es_StructSize=SizeOf.EasyStruct,0,&title$,&body$,&gadget$
> 
> idcmp.l = 0 ; you can specify that certain IDCMP flags terminate the requester
> ; set it to 0 for no response to IDCMP
> 
> gadhit.l = EasyRequestArgs_(Peek.l(Addr Window(x)), &es, &idcmp, 0)
> 
> 
> it returns 1...n,0 for the gadget that was clicked or -1 if the IDCMP 
> terminated the requester. The last parameter in the command is to specify 
> arguments for the body and gadget strings, which you need to do if you use 
> those strings like if you use printf in C. However, thats a waste of time, as 
> you can use Blitz's ability to put numbers, spacial chars, etc into the strings.
> 
Thanks David.    That worked a treat.

Cheers

-- 
Tony Rolfe
Amiga 2000, 68030/25, 1+4Mb
www.shoalhaven.net.au/edgewater

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@ENDNODE
@NODE "Mail_463" "slashdot"
From: r790@mindless.com
Date: Sat, 28 Aug 1999 19:20:59 -0400 (EDT)
Encoding: 7bit
Subject: slashdot
X-UIDL: e3ea6d754ad7dc3a9fa9b4ab7f37bf6d

Oh, forgot to mention Amiga is on http://www.slashdot.org , just in case anyone didn't already know.

Regards,
  Shane O'Neill

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@ENDNODE
@NODE "Mail_464" "Sorry."
From: Rob Hutchinson <loki@sds.in2home.co.uk>
Date: Tue, 24 Aug 1999 23:01:30 +0100
Organization: Satanic Dreams Software.
Subject: Sorry.
X-UIDL: 9270a6acadcda48c1b2023ac806f9e70

Hello, and what not,

  Sorry about last mail, was testing my account (not very well
cos i sent it to the wrong place,... oops! ;))

Egroups appears to be bouncing all my mail.... ARGH!

Anyway, sorry. Was a genuine accident ;)

-- 

Rob,
-- 
MAILTO:loki@sds.in2home.co.uk | #ICQ:# 27181384
#FAX:# 0870 0888470
#SDS FOUNDER:# URL: http://www.satanicdreams.freeserve.co.uk/
#PROJECT INFO:# Minimum Safe Distance [####------ 45% ish complete. ]
#HOME OF:# /MorrisTheMaggot, BB2MUIUpdate, TimeSwipe, NIB,/
/CTTM2, BlitzBFB, Prefs2000 & TMS. And too much other stuff./
[ Eat tongue???.. But it's been in someone else's mouth!!! ]


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@ENDNODE
@NODE "Mail_465" "Re: Sorry."
From: Donovan Reeve <bubby.lnk@ispi.net>
Date: Wed, 25 Aug 1999 06:01:58 +0500
Subject: Re: Sorry.
X-UIDL: 625b1df14f5d36ba9119efd5166826c5

On 25-Aug-99, Rob Hutchinson flashed:
>Hello, and what not,

>  Sorry about last mail, was testing my account (not very well
>cos i sent it to the wrong place,... oops! ;))

>Egroups appears to be bouncing all my mail.... ARGH!

>Anyway, sorry. Was a genuine accident ;)


  OFF WITH HIS HEAD!!!


  #;u)>


cach ya (or your head) later,

Donovan Reeve (bubby.lnk@ispi.net)



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@ENDNODE
@NODE "Mail_466" "Re: Sort"
From: "David McMinn" <D.Mcminn@eee.rgu.ac.uk>
Organization: The Robert Gordon University, E&EE
Date: Mon, 2 Aug 1999 18:39:44 +0100
Subject: Re: Sort
Encoding: 8bit
X-UIDL: bc5be28e9be6d823a30d673a0abb9ef4


> now suppose I have 100 of these little records, how do I sort it
> alphabetically and keep each element connected (Bob, 23, 01323 566542)?

The bubble sort is fairly quick for small sorts and is damned easy to do:

#ARRAYSIZE = 100

for i=0 to #ARRAYSIZE-1
  for j=i+1 to #ARRAYSIZE
    ; 100 is the number of items in the array
    if name$(i)>name$(j)
        Exchange name$(i),name$(j)
        Exchange age(i),age(j)
        Exchange tnum$(i),tnum$(j)
    End If
  Next
Next


-- 
|) /\ \/ ][ |)   |\/| © |\/| ][ |\| |\|
 dmcminn@house-of-mojo.freeserve.co.uk
  http://members.xoom.com/David_McMinn
             ICQ=16827694
Needing someone is like needing a parachute.  If they aren't there the
first time you need them, chances are you won't be needing them again.


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@ENDNODE
@NODE "Mail_467" "Sort"
From: Bippy M <BippyM@stingent.freeserve.co.uk>
Date: Mon, 02 Aug 1999 18:24:14 +0000
Subject: Sort
X-UIDL: 4727bf9127d6e91673a7c794aef34e91

Hiya Guys,

Okay for my next proggie I need to write a sort routine, yet I have no idea
how to go about this.. First some details...

I have 3 arrays (Was gonna use a linked list or newtype) Say :

Name$(x)
Age(x)
Tnum(x)

Now 
Name$(1)="BoB"
age(1)=23
tnum="01323 566542"

now suppose I have 100 of these little records, how do I sort it
alphabetically and keep each element connected (Bob, 23, 01323 566542)?

Cheers

Mark

T'ra
-- 
x----------------| BippyM@Stingent.freeserve.co.uk |-----------------x
|                                                                    |
|  Current Projects:                                                 |
|                    Overflow (Pipemania Clone) [..^.......] 30%     |
|                    Packer2Packer Suite        [.^........] 20%     |
|                                                                    |
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@ENDNODE
@NODE "Mail_468" "RE: Sort"
From: Tim Herbert <Tim.Herbert@RebusGroup.Com>
Subject: RE: Sort
Date: Tue, 3 Aug 1999 08:50:00 +0100 
	charset="iso-8859-1"
Encoding: 8bit
X-UIDL: 584bd16faee55d0781a5aeca2c2e1076

David McMinn wrote:

>> now suppose I have 100 of these little records, how do I sort it
>> alphabetically and keep each element connected (Bob, 23, 01323
>> 566542)?

> The bubble sort is fairly quick for small sorts and is damned easy
> to do:

I would agree with David that the bubble sort is ideal for sorting data of
up to a few thousand records. Anything more, and you might want to switch to
the quick sort or some such [chapter 8 of Numerical recipes in C describes
efficient sorting algorithms].

To speed it up you can keep an array with the sort order in. This should be
initialised to the integers 0, 1, ..., ARRAYSIZE-1

It can also help if the number of fields is unknown.

Instead of swapping each value, just swap the values in the sort order
array. When listing the items, and referencing them for the comparison, use
this array to index the other arrays - David's routine becomes:

#ARRAYSIZE = 100

; initialise sort order array
for i=0 to #ARRAYSIZE-1
  so(i)=i
Next

; get sort order
for i=0 to #ARRAYSIZE-1
  for j=i+1 to #ARRAYSIZE-1
    ; 100 is the number of items in the array
    if name$(so(i))>name$(so(j))
       Exchange so(i),so(j)
    End If
  Next
Next

; Print names and numbers in order
for i=0 to #ARRAYSIZE-1
  Print name$(so(i))
  Print tnum$(so(i))
Next


-----Original Message-----
From: David McMinn [mailto:D.Mcminn@eee.rgu.ac.uk]
Sent: Monday, August 02, 1999 6:40 PM
Subject: Re: Sort



> now suppose I have 100 of these little records, how do I sort it
> alphabetically and keep each element connected (Bob, 23, 01323 566542)?

The bubble sort is fairly quick for small sorts and is damned easy to do:

#ARRAYSIZE = 100

for i=0 to #ARRAYSIZE-1
  for j=i+1 to #ARRAYSIZE
    ; 100 is the number of items in the array
    if name$(i)>name$(j)
        Exchange name$(i),name$(j)
        Exchange age(i),age(j)
        Exchange tnum$(i),tnum$(j)
    End If
  Next
Next


-- 
|) /\ \/ ][ |)   |\/| © |\/| ][ |\| |\|
 dmcminn@house-of-mojo.freeserve.co.uk
  http://members.xoom.com/David_McMinn
             ICQ=16827694
Needing someone is like needing a parachute.  If they aren't there the
first time you need them, chances are you won't be needing them again.


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@ENDNODE
@NODE "Mail_469" "Spelling"
X-Originating-IP: [193.113.139.186]
From: "Stephen Sweeney" <bhunachicken@hotmail.com>
Subject: Spelling
Date: Wed, 18 Aug 1999 15:04:43 GMT
X-UIDL: 94fa58d150663163997ad8cb5223b8de

Wow... I really can't spell today, can I!


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@ENDNODE
@NODE "Mail_470" "Sprites"
From: "Robert Kihl" <robert_@oreline.net>
Subject: Sprites
Date: Sat, 14 Aug 1999 20:33:22 +0200
	boundary="----=_NextPart_000_0050_01BEE694.40AD4C80"
X-UIDL: aa7e2844b6ff5d97899e2e3e13264a74

------=_NextPart_000_0050_01BEE694.40AD4C80
	charset="iso-8859-1"
Encoding: quoted-printable

Hi, I have some questions about sprites.

How do I display a 3 color 64 pixel wide sprite?

When doing:

SpriteMode 2
DisplaySprite 0,0,x,y,0

I get half of the sprite in color register 17-19 and the other in 21-23. =
Is this because it use sprite channels 0,1,2,3? But that would mean that =
it's using 6 colors.

What SpriteMode should I use if I want to have both a 16 and 64 wide =
sprite?=20

How do I prevent the sprites from using bitmap colors on a 8 bit bitmap? =
With the DisplayControl command it's possible to move the sprite color =
register to 240...255, but that won't help if I'm using a 8 bit bitmap. =
Can someone explain how the DisplayControls command work? I can't =
understand that BPLCON-table that's in the manual.

I appreciate any help I can get, thank you.

Regards=20
--
Robert

------=_NextPart_000_0050_01BEE694.40AD4C80
	charset="iso-8859-1"
Encoding: quoted-printable

<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<HTML><HEAD>
<META content=3D"text/html; charset=3Diso-8859-1" =
http-equiv=3DContent-Type>
<META content=3D"MSHTML 5.00.2014.210" name=3DGENERATOR>
<STYLE></STYLE>
</HEAD>
<BODY bgColor=3D#ffffff>
<DIV><FONT size=3D2>Hi</FONT><FONT size=3D2>, I have some questions =
about=20
sprites.</FONT></DIV>
<DIV>&nbsp;</DIV>
<DIV><FONT size=3D2>How do I display a 3 color 64 pixel wide =
sprite?</FONT></DIV>
<DIV>&nbsp;</DIV>
<DIV><FONT size=3D2>When doing:</FONT></DIV>
<DIV>&nbsp;</DIV>
<DIV><FONT size=3D2>SpriteMode 2</FONT></DIV>
<DIV><FONT size=3D2>DisplaySprite 0,0,x,y,0</FONT></DIV>
<DIV>&nbsp;</DIV>
<DIV><FONT size=3D2>I get half of the sprite in color register 17-19 and =
the other=20
in 21-23. Is this because it use sprite channels 0,1,2,3? But that would =
mean=20
that it's using 6 colors.</FONT></DIV>
<DIV>&nbsp;</DIV>
<DIV><FONT size=3D2>What&nbsp;SpriteMode should I use if I want to have =
both a 16=20
and 64 wide sprite? </FONT></DIV>
<DIV>&nbsp;</DIV>
<DIV><FONT size=3D2>How do I prevent the sprites&nbsp;from using bitmap=20
colors&nbsp;on a&nbsp;8 bit bitmap? With the DisplayControl command it's =

possible to move the sprite color register to 240...255, but that won't =
help if=20
I'm using a 8 bit bitmap. Can someone explain how the DisplayControls =
command=20
work? I can't understand that BPLCON-table that's in the =
manual.</FONT></DIV>
<DIV>&nbsp;</DIV>
<DIV><FONT size=3D2>I appreciate any help I can get, thank =
you.</FONT></DIV>
<DIV>&nbsp;</DIV>
<DIV><FONT size=3D2>Regards</FONT><FONT size=3D2> </FONT></DIV>
<DIV><FONT size=3D2>--</FONT></DIV>
<DIV><FONT size=3D2>Robert</FONT></DIV></BODY></HTML>

------=_NextPart_000_0050_01BEE694.40AD4C80--



@ENDNODE
@NODE "Mail_471" "Strange Errors"
Date: Fri, 20 Aug 1999 02:47:08 +0100
From: d.boaz@virgin.net
Subject: Strange Errors
Encoding: 7bit
X-UIDL: cee20f1d6b4f8eace3666266cfe4c057

Hi, 

	I`ve converted the FD from an OS lib a friend had made,
	but when I try to use it I`m getting some errors such as
	1111 emulator guru, and illegal instruction.
	
	what causes these exactly? I seem to have had both for
	a few different reasons before.

	here is the function:

	*ColorMap = Read_Jpeg_ (filename, Screenaddr, password)

	it`s suppose to load a Jpeg into the screen and pass me the
	palette in the ColorMap.

	Maybe there is a prob with Blitz strings for the file name?
	I did Null terminate I think.

thanks for any advice

Cyas

Dave


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@ENDNODE
@NODE "Mail_472" "Re: Strange Errors"
From: James L Boyd <jamesboyd@all-hail.freeserve.co.uk>
Date: Fri, 20 Aug 1999 15:03:47 +0100
Subject: Re: Strange Errors
X-UIDL: 7a73c00dc80383f4459a12f38d894d74

d.boaz@virgin.net churned out *this* drivel:

>     I`ve converted the FD from an OS lib a friend had made,
>     but when I try to use it I`m getting some errors such as
>     1111 emulator guru, and illegal instruction.

I've found a couple of solutions to this, cos I've converted
quite a lot of libraries. The first is to make sure you have
the library in your LIBS: drawer to start with (I've done that
before ;) and the other is to use BlitzLibMan and change the
blitz-library's number to the highest possible free one. This
problem /can/ be solved, just stick at it (eg. try deleting and
remaking the library, deflibs, etc)...oh, and make sure you've
saved your source as ASCII if you go changing the libnum!

See ya,
-- 
<tsb>
<sb>James L Boyd - jamesboyd@all-hail.freeserve.co.uk
<sb>Member of Team *AMIGA*, and *Dogbert's New Ruling Class.*
<sb>Connected from Dundee, Scotland. 
<sb>(http://surf.to/all-hail/)
<tsb>

Attention to health is life's greatest hindrance.
-- Plato



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@ENDNODE
@NODE "Mail_473" "Re: Strange Errors"
Date: Fri, 20 Aug 1999 09:07:17 +0100
From: d.boaz@virgin.net
Subject: Re: Strange Errors
Encoding: 7bit
X-UIDL: 2ceeeeaf74ca1746193170272a25b851

James L Boyd wrote:
> 
> d.boaz@virgin.net churned out *this* drivel:
> 
> >     I`ve converted the FD from an OS lib a friend had made,
> >     but when I try to use it I`m getting some errors such as
> >     1111 emulator guru, and illegal instruction.
> 
> I've found a couple of solutions to this, cos I've converted
> quite a lot of libraries. The first is to make sure you have
> the library in your LIBS: drawer to start with (I've done that
> before ;) and the other is to use BlitzLibMan and change the
> blitz-library's number to the highest possible free one.

	Anyone made a program to locate free libnums?
	BlitzLibMan gets the paths wrong, I think it uses old
	Blitz drawer tree or is there a newer version of BlitzLibMan?


cyas

Dave


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@ENDNODE
@NODE "Mail_474" "Re: Strange Errors"
Sender: parnaudeau@wanadoo.fr
Date: Fri, 20 Aug 1999 22:12:59 +0200
From: Mathias PARNAUDEAU <mathias.p@wanadoo.fr>
Organization: wanadoo.fr
Subject: Re: Strange Errors
Encoding: 7bit
X-UIDL: 69c7aef209c57ac808bf6a794f67c0f6

d.boaz@virgin.net wrote:
> 
> 
>         Anyone made a program to locate free libnums?

No, but Fred made a list included in his NCS pack. It would be good to
tell him when someone spread a new lib. Or could I get this lib list
updated on my website ?

Sorry if I can't help more.


Cheers,

		mathias

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@ENDNODE
@NODE "Mail_475" "Re: Strange Errors"
From: James L Boyd <jamesboyd@all-hail.freeserve.co.uk>
Date: Fri, 20 Aug 1999 21:22:41 +0100
Subject: Re: Strange Errors
X-UIDL: 7554e72a0b3fd52dadc3a285c5357f90

d.boaz@virgin.net churned out *this* drivel:

>     Anyone made a program to locate free libnums?
>     BlitzLibMan gets the paths wrong, I think it uses old
>     Blitz drawer tree or is there a newer version of BlitzLibMan?

Well, if you click the cycle gadget at the top to Amigalibs, they
should be there (and if not, I think /your/ paths are wrong!).

The other program to try is LibMan (or DefLibMan), which I
think is also on Aminet (if not, mail me for it). This will
list them, but I don't think it lets you change them.

Another idea - fdconvert the library, then use LibStall (by me :)
to install it...should be on Aminet...this should find a free space
too...
 
See ya,
-- 
<tsb>
<sb>James L Boyd - jamesboyd@all-hail.freeserve.co.uk
<sb>Member of Team *AMIGA*, and *Dogbert's New Ruling Class.*
<sb>Connected from Dundee, Scotland. 
<sb>(http://surf.to/all-hail/)
<tsb>

There is no reason anyone would want a computer in their home.
-- Ken Olson, president, chairman and founder of DEC, 1977.



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@ENDNODE
@NODE "Mail_476" "Re: Strange Errors"
Date: Fri, 20 Aug 1999 09:42:32 +0100
From: d.boaz@virgin.net
Subject: Re: Strange Errors
Encoding: 7bit
X-UIDL: da0232266ae895e8210eeec45649c0b6

James L Boyd wrote:
> 
> d.boaz@virgin.net churned out *this* drivel:
> 
> >     Anyone made a program to locate free libnums?
> >     BlitzLibMan gets the paths wrong, I think it uses old
> >     Blitz drawer tree or is there a newer version of BlitzLibMan?
> 
> Well, if you click the cycle gadget at the top to Amigalibs, they
> should be there (and if not, I think /your/ paths are wrong!).

	No! :), My drawer tree is setup as Blitz2.1 readme says,
	possible I have an old version of BlitzLibMan, DefLibMan works
	fine but the version I have can`t alter libnums.

cyas 

Dave


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@ENDNODE
@NODE "Mail_477" "Re: Strange Errors"
Sender: parnaudeau@wanadoo.fr
Date: Fri, 20 Aug 1999 22:12:59 +0200
From: Mathias PARNAUDEAU <mathias.p@wanadoo.fr>
Organization: wanadoo.fr
Subject: Re: Strange Errors
Encoding: 7bit
X-UIDL: f8809ee4246f55b7eb21d770a7123515

d.boaz@virgin.net wrote:
> 
> 
>         Anyone made a program to locate free libnums?

No, but Fred made a list included in his NCS pack. It would be good to
tell him when someone spread a new lib. Or could I get this lib list
updated on my website ?

Sorry if I can't help more.


Cheers,

		mathias

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@ENDNODE
@NODE "Mail_478" "Re: Strange Errors"
From: Curt Esser <camge@ix.netcom.com>
Date: Fri, 20 Aug 1999 17:07:04 -0500
Subject: Re: Strange Errors
X-UIDL: 1547b9e7c73150efea67c1d4c74cac34

Hi Mathias

On 20-Aug-99, Mathias PARNAUDEAU wrote:
> d.boaz@virgin.net wrote:
>> 
>> 
>>         Anyone made a program to locate free libnums?
> 
> No, but Fred made a list included in his NCS pack. It would be good to
> tell him when someone spread a new lib. Or could I get this lib list
> updated on my website ?

Actually, my Investigator program can give you an accurate list of the free
library numbers on YOUR system (they may be different than on other
people's systems)  You can update the list any time you change anything, by
pressing a button.

It reads the library numbers from the acidlibs file, and from EVERY
directory within your "Blitzlibs:" assign, no matter what you may have
named the directories.

The free library list can be saved as a text file for reference or printing,
or simply viewed in the window.

You can find it on Aminet in dev/basic  and also on my web site on the Blitz
programmer's page.

It's not a good idea to rely too much on any "official" library list since
so many people have made and distributed various libraries or fd converted
libraries it's impossible to really know what numbers are free on any
particular system without actually reading through the libraries themselves
to gather the numbers.

There is also a CLI program that comes with the Blitz disks that can give a
list of the libraries that are in use - but I'm not sure if it reads the
"acidlibs" file since "acidlibs" came along later.

Later...
-- 
A thing not worth doing is worth not doing well.

                                    Yours electronically,
                                    Curt Esser
                                    camge@ix.netcom.com
                                    http://members.xoom.com/Curt_Esser/



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@ENDNODE
@NODE "Mail_479" "Re: Strange Errors"
From: Curt Esser <camge@ix.netcom.com>
Date: Fri, 20 Aug 1999 17:48:15 -0500
Subject: Re: Strange Errors
X-UIDL: c5807016052cd18d6228885fc9ddbc65

Hi d.boaz@virgin.net

On 19-Aug-99, d.boaz@virgin.net wrote:
> Hi, 
> 
>     I`ve converted the FD from an OS lib a friend had made,
>     but when I try to use it I`m getting some errors such as
>     1111 emulator guru, and illegal instruction.
>     
>     what causes these exactly? I seem to have had both for
>     a few different reasons before.
> 
>     here is the function:
> 
>     *ColorMap = Read_Jpeg_ (filename, Screenaddr, password)
> 
>     it`s suppose to load a Jpeg into the screen and pass me the
>     palette in the ColorMap.
> 
>     Maybe there is a prob with Blitz strings for the file name?
>     I did Null terminate I think.

Usually not.  But you could try:

filename$ = "Ram:my.jpg"              ;or whatever the real path is.
pass$="Password"                      ;assuming the password is a string?
*scr.Screen = peek.l(addr Screen(0))  ;if your screen was opened as 0

*ColorMap = Read_Jpeg_ (&filename$,*scr,&pass$)
> 
> thanks for any advice
> 
> Cyas
> 
> Dave
> 
> 
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> 
Later...
-- 
A Smith and Wesson beats four aces.

                                    Yours electronically,
                                    Curt Esser
                                    camge@ix.netcom.com
                                    http://members.xoom.com/Curt_Esser/



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@ENDNODE
@NODE "Mail_480" "Re: Strange Errors"
From: Curt Esser <camge@ix.netcom.com>
Date: Fri, 20 Aug 1999 17:38:41 -0500
Subject: Re: Strange Errors
X-UIDL: 0100f759bd4b3097a8f165bf0198cdfc

Hi d.boaz@virgin.net

On 20-Aug-99, d.boaz@virgin.net wrote:

>> Well, if you click the cycle gadget at the top to Amigalibs, they
>> should be there (and if not, I think /your/ paths are wrong!).
> 
>     No! :), My drawer tree is setup as Blitz2.1 readme says,
>     possible I have an old version of BlitzLibMan, DefLibMan works
>     fine but the version I have can`t alter libnums.

Blitzlibman only recognizes the old Blitz library names, not the ones used
in v2.1 Blitz.

To use it, you must have ALL your Blitzlibs in drawers by these names ONLY:

Basic
System
UserLibs
AmigaLibs

It also can not read your AcidLibs file...

There is no newer version of BlitzLibMan.

Oh, and BTW, the directory names don't make any difference - there is no
harm done in renaming them, or moving libraries to a different directory as
long as it is inside Blitzlibs/ (and NOT in a subdirectory)

MakeDefLibs will read through ALL the directories within "Blitzlibs:"

Later...
-- 


                                    Yours electronically,
                                    Curt Esser
                                    camge@ix.netcom.com
                                    http://members.xoom.com/Curt_Esser/



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@ENDNODE
@NODE "Mail_481" "Re: Strange Errors"
From: Andrew Guard <aMIGA_dUDE@assign.u-net.com>
Date: Sat, 21 Aug 1999 23:32:12 +0000
Organization: ProPassWord
Subject: Re: Strange Errors
Encoding: 8bit
X-UIDL: 76f6b687c812dc55efd5d25c7278ea41

Hello d.boaz@virgin.net

On 20-Aug-99, you wrote:


>     Anyone made a program to locate free libnums?

Yer, it called you don't have libs I use.  So you use a lib number that I
use so I can not use your lib.  LOL

That happens to me all the time.
Regards
-- 
Think about it, ProPassWord. mailto:ppw-subscribe@egroups.com
--
Satanic Dreams Software  http://zap.to/sds  Fax +44 (0)870 0888470 
\\//Amiga\\// Team Amiga RC5 -- 603e+ 233/040 PowerUP, 32 Meg,
BVision, Zip, Ricoh CD-R/RW, Kickstart 3.1 Pace56 External voice, 
ISP http://www.wirenet.co.uk/ 
ICQ 21765436  

Wiker's Law: Government expands to absorb revenue and then some.



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@ENDNODE
@NODE "Mail_482" "string -> float"
From: Roger Light <rogerlight@mindless.com>
Date: Mon, 30 Aug 1999 17:54:05 GMT
Subject: string -> float
X-UIDL: d1a0ed5b8d3b491506e5e10acaed4b0e

Hi all,

I'm trying to convert a string of the form 1e23 into a float so that I can
perform maths on it. Only problem is - Val() doesn't support the "e".
Anybody know of a way in which I can do this?

Cheers,

Roger
-- 
IRC: oojah @ Arcnet | ICQ: 9727627
-------------------
UK University Email Search - Find undergraduate email addresses!
http://start.at/uksearch


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@ENDNODE
@NODE "Mail_483" "Re: string -> float"
From: "David McMinn" <D.Mcminn@eee.rgu.ac.uk>
Organization: The Robert Gordon University, E&EE
Date: Mon, 30 Aug 1999 18:27:01 +0100
Subject: Re: string -> float
Encoding: 8bit
X-UIDL: c4b7dc418bb59f62096123746843ab50

> I'm trying to convert a string of the form 1e23 into a float so that I can
> perform maths on it. Only problem is - Val() doesn't support the "e".
> Anybody know of a way in which I can do this?

If you assume that the string is only going to contain <mantissa>e<exponent>, 
then you could try this:

a$="1e23"
man.w = val(a$)
eloc.w = Instr(a$,"e")
if eloc>0
	exp.w = val(Right$(a$,Len(a$)-eloc-1))
else
	exp.w = 0
end if
floata.f = man * 10 ^ exp

I'm not sure if the code for finding the location of the start of the exponent 
is correct, but its something like that


-- 
|) /\ \/ ][ |)   |\/| © |\/| ][ |\| |\|
 dmcminn@house-of-mojo.freeserve.co.uk
  http://members.xoom.com/David_McMinn
             ICQ=16827694
Jabba doesn't have time for smugglers who drop their
pants at the first sign of an Imperial Cruiser.


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@ENDNODE
@NODE "Mail_484" "Re: string -> float"
From: James L Boyd <jamesboyd@all-hail.freeserve.co.uk>
Date: Mon, 30 Aug 1999 19:24:15 +0100
Subject: Re: string -> float
X-UIDL: 98504e677cec8e35f308ab47134ebff7

--BOUNDARY.1749264056.3

Roger Light churned out *this* drivel:

> I'm trying to convert a string of the form 1e23 into a float so that I can
> perform maths on it. Only problem is - Val() doesn't support the "e".
> Anybody know of a way in which I can do this?

OK, I'm maybe going to make a total fool of myself here, as my knowledge
of maths has long since deserted me, but if I remember correctly, 1e23 means
"1 times 10 to the power of 23"...at least, I hope it does ;)

If that's right, hopefully this'll do the trick. And if I've got it wrong,
maybe it'll give you an idea, anyway...

See ya,
-- 
<tsb>
<sb>James L Boyd - jamesboyd@all-hail.freeserve.co.uk
<sb>Member of Team *AMIGA*, and *Dogbert's New Ruling Class.*
<sb>Connected from Dundee, Scotland. 
<sb>(http://surf.to/all-hail/)
<tsb>

Amiga is not dead ; I can see it, I can hear it, I can feel it...
-- Petro Tyschtschenko


--BOUNDARY.1749264056.3
Content-Disposition: attachment; filename="StringtoFloat.asc"
Content-Description: Converts 1e23 (etc) to float (I think ;)


; NOTE : This isn't foolproof - if you supply more than
; one letter (the "e") in the string, the results will be
; unpredictable! Add this checking if you want it!

Function.f StringToFloat {a$}

  ; find e character :
  place.b=Instr(a$,"e")

  ; if it's missing, at the start, or at the end, forget it :
  If place=0 OR place=1 OR place=Len(a$) Then Function Return -1

  ; get the two values, either side of the e :
  a.l=Val(Left$(a$,place-1))
  b.l=Val(Right$(a$,Len(a$)-place))

  float.f=a*10^b  ; the final value

  Function Return float

End Function

.Demo

a$="1e23" ; *** Change this! ***

NPrint "":Print "The floating point representation of ",a$," is : "

f.f=StringToFloat {"1e23"}

If f=-1
  NPrint ""
  NPrint "< You've put the e in the wrong place! >"
Else NPrint f
EndIf

MouseWait
End


--BOUNDARY.1749264056.3

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@ENDNODE
@NODE "Mail_485" "Re: string -> float,... HUH?"
From: Rob Hutchinson <loki@sds.in2home.co.uk>
Date: Tue, 31 Aug 1999 05:36:49 +0100
Organization: Satanic Dreams Software.
Subject: Re: string -> float,... HUH?
Encoding: 8bit
X-UIDL: 2378a4152dd11db326e9d74d82d99816

Hello David
     Hiya, David... ,on 30-Aug-99 you mailed me about: Re: string -> float! So I`ma reply`in...

>> I'm trying to convert a string of the form 1e23 into a float so that I
>> can perform maths on it. Only problem is - Val() doesn't support the "e".
>> Anybody know of a way in which I can do this?

[ Cut hard way! ]
 
> I'm not sure if the code for finding the location of the start of the
> exponent is correct, but its something like that

Seen as both James and Daves routines gave different answers,
I asume they were both wrong???? ;)

Well, either way, if your after what I think your after?
I think you could just do:

  a$="1e23"
  floataloaf.f=Val("$"+a$)

  NPrint floataloaf
  ClickMouse
 
Provided that of course 1e23 is a hex number ;)
But that seems so simple, so I`m probably pissing up the wrong tree ;)

BTW - you can also use the commands:  Hex#, and Bin# to
   do similar stuff.

> 
-- 

Rob,
-- 
MAILTO:loki@sds.in2home.co.uk | #ICQ:# 27181384 | #FAX:# 0870 0888470
#SDS FOUNDER:# URL: http://www.satanicdreams.cjb.net/
#PROJECT INFO:# Minimum Safe Distance [####------ 45% ish complete. ]
#CO-WEBMASTER:# http://www.blitz-2000.freeserve.co.uk/
[ "Hey Captain, I just created a black ho-÷p!%$û NO CARRIER ]


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@ENDNODE
@NODE "Mail_486" "Re: string -> float,... HUH?"
From: "David McMinn" <D.Mcminn@eee.rgu.ac.uk>
Organization: The Robert Gordon University, E&EE
Date: Tue, 31 Aug 1999 09:17:13 +0100
Subject: Re: string -> float,... HUH?
Encoding: 8bit
X-UIDL: 46d2c392c0dbd25ed2a0a4569b7ee4aa

Hi Rob, working late?

On 31 Aug 99, at 5:36, Rob Hutchinson wrote:

> Seen as both James and Daves routines gave different answers,
> I asume they were both wrong???? ;)

Well, James' one would have been right. I think I missed out some -1's and +1's 
when skipping the "e" character.

> Provided that of course 1e23 is a hex number ;)
> But that seems so simple, so I`m probably pissing up the wrong tree ;)

Yep, in fact you're p*ssing up a giant redwood! 1e23 is used in calculators and 
stuff to represent 1x10^23.


-- 
|) /\ \/ ][ |)   |\/| © |\/| ][ |\| |\|
 dmcminn@house-of-mojo.freeserve.co.uk
  http://members.xoom.com/David_McMinn
             ICQ=16827694
We are born naked, wet, and hungry....Then things get worse.


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@ENDNODE
@NODE "Mail_487" "Re: string -> float,... HUH?"
From: James L Boyd <jamesboyd@all-hail.freeserve.co.uk>
Date: Tue, 31 Aug 1999 18:47:57 +0100
Subject: Re: string -> float,... HUH?
X-UIDL: 0723126b01da1494636e32f0286198d4

David McMinn churned out *this* drivel:

>> Seen as both James and Daves routines gave different answers,
>> I asume they were both wrong???? ;)
> 
> Well, James' one would have been right. I think I missed out some -1's and
> +1's when skipping the "e" character.

Wow, really?! I'm shocked :)
 
>> Provided that of course 1e23 is a hex number ;)
>> But that seems so simple, so I`m probably pissing up the wrong tree ;)
 
Up a tree, and into the wind! :P

See ya,
-- 
<tsb>
<sb>James L Boyd - jamesboyd@all-hail.freeserve.co.uk
<sb>Member of Team *AMIGA*, and *Dogbert's New Ruling Class.*
<sb>Connected from Dundee, Scotland. 
<sb>(http://surf.to/all-hail/)
<tsb>

I think it would be a good idea.
-- Mahatma Gandhi on Western civilization.



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@ENDNODE
@NODE "Mail_488" "Re: string -> float,... HUH?"
From: Rob Hutchinson <loki@sds.in2home.co.uk>
Date: Tue, 31 Aug 1999 18:37:30 +0100
Organization: Satanic Dreams Software.
Subject: Re: string -> float,... HUH?
Encoding: binary
X-UIDL: e55b98995e9d65a42dcab1cf019bf18f

Hello James
     Hiya, James... ,on 31-Aug-99 you mailed me about: Re: string -> float,... HUH?! So I`ma reply`in...

> David McMinn churned out *this* drivel:
> 
>>> Seen as both James and Daves routines gave different answers,
>>> I asume they were both wrong???? ;)
>> 
>> Well, James' one would have been right. I think I missed out some -1's
>> and +1's when skipping the "e" character.
> 
> Wow, really?! I'm shocked :)

I`m not ;) (Only kidding ;))

>>> Provided that of course 1e23 is a hex number ;)
>>> But that seems so simple, so I`m probably pissing up the wrong tree ;)
> 
> Up a tree, and into the wind! :P

Damn, hate it when that happens, not cos I guessed wrong,
but because I got a gob full of piss ;)

> See ya,
-- 

Rob,
-- 
MAILTO:loki@sds.in2home.co.uk | #ICQ:# 27181384 | #FAX:# 0870 0888470
#SDS FOUNDER:# URL: http://www.satanicdreams.cjb.net/
#PROJECT INFO:# Minimum Safe Distance [####------ 45% ish complete. ]
#CO-WEBMASTER:# http://www.blitz-2000.freeserve.co.uk/
[ Ignorance is temporary; stupid is forever. ]


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@ENDNODE
@NODE "Mail_489" "TCP beginning's"
From: Blitzwing <blitzwing@goldweb.com.au>
Date: Sun, 22 Aug 1999 23:02:33 +1000
Subject: TCP beginning's
X-UIDL: bbdb7085ec054185f724acebcbaec025

Hey guys, long time no write for me

does someone has some source code I could use for simple text chat between 2
ip address's, simple text exchange basically, so I can use it for the
grounds of connection negotiation, etc....

tried the TCP stuff, seems vague to me never having written anything that
use's TCP/IP

BLitzwing
-- 
Be careful of reading health books, you might die of a misprint.
-- Mark Twain



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@ENDNODE
@NODE "Mail_490" "Re: TCP beginning's"
From: Anton Reinauer <anton@ww.co.nz>
Date: Mon, 23 Aug 1999 16:17:37 +1200
Subject: Re: TCP beginning's
X-UIDL: 32ebbab189fa42005a6756db33159785

On 23-Aug-99, Blitzwing wrote:
> Hey guys, long time no write for me

> does someone has some source code I could use for simple text chat
> between 2 ip address's, simple text exchange basically, so I can use
> it for the grounds of connection negotiation, etc....

 Yep, check out my sig- it's all done for you. My funcs are written for
game connections, but the UDP_Chat is a test program, which ends up
being a sort of IRC program, with all the login/disconnect routines
done
for you- all you'd need to do is tidy up the GUI. 

> tried the TCP stuff, seems vague to me never having written anything
> that use's TCP/IP

  The TCP stuff is pretty easy, if you use Paul Burkey's routines- you
don't have to do any dirty work. My funcs use UDP rather than TCP, but
you end up with a similar thing.  

-- 
        Anton Reinauer <anton@ww.co.nz>
      A500,DF1:,0.5MC,8.5MF,60HDD,WB3.1 &1.3/2.0 
    A1200,2M,CD-Rom,25/040,200/PPC ,WB3.0 
          
    Project: UDP_Chat [99%]- an Internet multi-player code, test-bed 
      for my game Pyro-Mid. - Aminet: dev/basic/UDP_Chat.lha (V2.5)
         <http://homepages.paradise.net.nz/ants>



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@ENDNODE
@NODE "Mail_491" "Re: tester(s) wanted"
Date: Tue, 03 Aug 1999 07:40:41 -0500
From: "Robert R Mason" <rrmason@hti.com>
Organization: Raytheon Training Systems
X-Accept-Language: en
Subject: Re: tester(s) wanted
 boundary="------------649CB2E3EF6E99AD93FD7287"
X-UIDL: 49f45ee38baae05127ecf4b37bdf1fce

--------------649CB2E3EF6E99AD93FD7287
Encoding: 7bit

Curt,

Sorry to get back with you so late, but have e-net connection at work,
and had a busy weekend (wife).

SpeakSamp seemed to work perfectly on my setup. It did generate an
annoying click/pop at the beginning and end of the sample, but that
could be edited out.

Cool Prog, could I see the source?

Bob Mason
A500/A530 (40Mhz 68030/68882/8Meg Fast/SCSI), OS3.1, 2Meg Chip, ECS
Denise, NTSC
AHI, and a butt load of crap running in the background!



Curt Esser wrote:
> 
> Hi everyone,
> 
> I have a small utility ready for uploading to Aminet.  But I would like to
> have it tested on some other systems to be sure it works.  What it does is
> to grab the Amiga's speech output and save it as a standard iff or wav
> sample file.
> 
> You will need to have a working speech setup on your system, including the
> original cli-Say command (usually found in SYS:utilities/)
> 
> Any volunteers?  Email me privately for the archive (34k lzx)
> 
> Later...
> 
>                                     Yours electronically,
>                                     Curt Esser
>                                     camge@ix.netcom.com
>                                     http://members.xoom.com/Curt_Esser/
> 
> ---------------------------------------------------------------------
> To unsubscribe, e-mail: blitz-list-unsubscribe@netsoc.ucd.ie
> For additional commands, e-mail: blitz-list-help@netsoc.ucd.ie
--------------649CB2E3EF6E99AD93FD7287
 name="rrmason.vcf"
Encoding: 7bit
Content-Description: Card for Robert Mason
Content-Disposition: attachment;
 filename="rrmason.vcf"

begin:vcard 
n:Mason;Robert
x-mozilla-html:TRUE
org:Raytheon Training Systems, Inc
version:2.1
email;internet:rrmason@west.raytheon.com
title:Test Engineering Technician
tel;fax:(817) 619-4028
tel;work:(817) 619-4093
note:Pager # 817-513-0558
adr;quoted-printable:;;621 Six Flags Dr.=0D=0AP.O. Box 6171  M/S 402;Arlington;Tx;76005-6171;USA
x-mozilla-cpt:;0
fn:Mason, Robert
end:vcard


--------------649CB2E3EF6E99AD93FD7287

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--------------649CB2E3EF6E99AD93FD7287--



@ENDNODE
@NODE "Mail_492" "Thanks"
From: James L Boyd <jamesboyd@all-hail.freeserve.co.uk>
Date: Mon, 23 Aug 1999 23:26:13 +0100
Subject: Thanks
X-UIDL: 7bdb6512ec008556e6eeda0ebb61bc0b

Hi, 

Just a quick "thanks" to all who replied to my percentage and
screenmode ID questions - everything's sorted now :)

What a great list we are :D

See ya,
-- 
<tsb>
<sb>James L Boyd - jamesboyd@all-hail.freeserve.co.uk
<sb>Member of Team *AMIGA*, and *Dogbert's New Ruling Class.*
<sb>Connected from Dundee, Scotland. 
<sb>(http://surf.to/all-hail/)
<tsb>

The difference between fiction and reality? Fiction has to make 
sense.
-- Tom Clancy 



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@ENDNODE
@NODE "Mail_493" "Thanks"
From: Luca Carminati <toffi@spm.it>
Date: Mon, 04 Sep 1995 12:31:38 -0500
Subject: Thanks
Encoding: 8bit
X-UIDL: 762118b1eb1cba0b7d2300097b6c2922

I just want to thank you all for giving me the information I asked about the future of Amiga.

See ya...



-- 
Best regards,

Luca.

   _____________________________________
  |                                     |
  |    -----  LUKE'S PROJECTS  -----    |
  |                                     |
  |    Luca Carminati <toffi@spm.it>    |
  |    A1200/030/2+4Mb/WB3.0/1.2GbHD    |
  |                                     |
   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


@ENDNODE
@NODE "Mail_494" "Thanks!"
From: James L Boyd <jamesboyd@all-hail.freeserve.co.uk>
Date: Mon, 09 Aug 1999 19:48:18 +0100
Subject: Thanks!
X-UIDL: e8e8ee0c733180e0fb77dd0fb52d5b37

Hi, 

Just to say thanks to everyone who dived in with
fixes to my OpenScreenTagList_() problem :)

See ya,
-- 
<tsb>
<sb>James L Boyd - jamesboyd@all-hail.freeserve.co.uk
<sb>Member of Team *AMIGA*, and *Dogbert's New Ruling Class.*
<sb>Connected from Dundee, Scotland. 
<sb>(http://surf.to/all-hail/)
<tsb>

The difference between fiction and reality? Fiction has to make 
sense.
-- Tom Clancy 



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@ENDNODE
@NODE "Mail_495" "That HEX thing again"
From: Gaz-JD/FX-s^D <gaz@jokerd.freeserve.co.uk>
Date: Tue, 24 Aug 1999 13:00:35 +0100
Organization: JokerD/FX
Subject: That HEX thing again
X-UIDL: 2db883f701a75bbd240ca45d8c0c8d56

--BOUNDARY.30857808.1
Encoding: 8bit

Hi,
   I've tried replacing the Edit$() with ReadMem and the other method, and
it doesn't work! I get weird values now. I've attaached the source code
(complete) to my editor so far. Unsurprisingly, the loadgame part is in the
.loadgame label ;)

PLEASE run it on yours and see whats oing on. I've also included a CF save
game.
Cya!
-- 
    ®®       ®®                ®®®®®   --=» *Gareth Griffiths* «=--
    ®®  ®®®  ®® ®®  ®®®   ®®®® ®®  ®®                             
    ®® ®® ®® ®® ®® ®® ®® ®®    ®®  ®®  gaz@jokerd.freeserve.co.uk
®®  ®® ®® ®® ®®®®  ®®®®® ®®    ®®  ®®  www.jokerd.freeserve.co.uk
®®  ®® ®® ®® ®® ®® ®®    ®®    ®®  ®®                             
 ®®®®   ®®®  ®® ®®  ®®®® ®®    ®®®®®   A1200/030, 18Mb RAM, HD/CD

One blackbird to another: "Bred any good rooks lately?"


--BOUNDARY.30857808.1
Content-Disposition: attachment; filename="CFSE.asc"
Encoding: binary

; Cannon Fodder Savegame Editor v1.0
; By G. Griffiths, for distribution with CFME
; by Nicola Wrachien.

WBStartup:NoCli:CloseEd:FindScreen 0,"Workbench Screen"
ww=WBWidth/2:wh=WBHeight/2:LoadFont 1,"XEN.font",8
*scr.Screen = Peek.l(Addr Screen(0))
fonty.w = *scr\Font\ta_YSize
#tag=$80080000
#GTCY_Active=#tag+15
Dim hrank.l(4):Dim hkills.l(4):Dim srank.l(7):Dim skills.l(7)
Dim sa.l(7):Dim sactive(7)
recruits.l=0:home.l=0
For c=0 To 4
  hrank(c)=0:hkills(c)=0
  srank(c)=0:skills(c)=0
Next c
MaxLen pa$=192:MaxLen fi$=192
gameloaded=False
Goto defgtlists

Dc.b "$VER: Cannon Fodder SaveEd. v1.0 (14-08-99)"
Even8

.defgtlists
  rank$="Private|Corporal|Sergeant|Staff Sergeant|Sergeant 1st Class|Master Sergeant|Sergeant Major|Specialist 4|"
  rank$+"Specialist 6|Warrant Officer|Chief Warrant Officer|Captain|Major|Colonel|Brigadier General|General"
  GTButton 3,18,137,137,115,14,"Cancel",16
  GTButton 3,17,1,137,115,14,"OK",16
  GTInteger 3,16,191,108,60,14,"",4,0
  GTInteger 3,15,191,93,60,14,"",4,0
  GTInteger 3,14,191,78,60,14,"",4,0
  GTInteger 3,13,191,63,60,14,"",4,0
  GTInteger 3,12,191,48,60,14,"",4,0
  GTInteger 3,11,191,33,60,14,"",4,0
  GTInteger 3,10,191,18,60,14,"",4,0
  GTInteger 3,9,191,3,60,14,"Kills",4,0
  GTCycle 3,8,0,108,184,14,"",4,rank$
  GTCycle 3,7,0,93,184,14,"",4,rank$
  GTCycle 3,6,0,78,184,14,"",4,rank$
  GTCycle 3,5,0,63,184,14,"",4,rank$
  GTCycle 3,4,0,48,184,14,"",4,rank$
  GTCycle 3,3,0,33,184,14,"",4,rank$
  GTCycle 3,2,0,18,184,14,"",4,rank$
  GTCycle 3,1,0,3,184,14,"Rank",4,rank$

  GTButton 2,12,135,87,115,14,"Cancel",16
  GTButton 2,11,2,87,115,14,"OK",16
  GTInteger 2,10,191,63,60,14,"",4,0
  GTCycle 2,5,0,63,184,14,"",4,rank$
  GTInteger 2,9,191,48,60,14,"",4,0
  GTCycle 2,4,0,48,184,14,"",4,rank$
  GTInteger 2,8,191,33,60,14,"",4,0
  GTCycle 2,3,0,33,184,14,"",4,rank$
  GTInteger 2,7,191,18,60,14,"",4,0
  GTCycle 2,2,0,18,184,14,"",4,rank$
  GTInteger 2,6,191,3,60,14,"Kills",4,0
  GTCycle 2,1,0,3,184,14,"Rank",4,rank$

  GTInteger 1,6,300,26,51,14,"HOME",1,0
  GTInteger 1,5,59,26,51,14,"Recruits",1,0
  GTButton 1,4,178,9,173,14,"Edit Squad",16
  GTButton 1,3,0,9,173,14,"Edit Heroes",16
  GTButton 1,2,178,-8,173,14,"Save Game",16
  GTButton 1,1,0,-8,173,14,"Load Game",16

.mainwin
  Window 1,ww-184,wh-33,368,66+(fonty-3),5134,"CFSE - Cannon Fodder SaveEd.",1,2
  WindowFont 1:CatchDosErrs:AttachGTList 1,1
  Repeat
    If gameloaded=False
      GTDisable 1,2:GTDisable 1,3:GTDisable 1,4:GTDisable 1,5:GTDisable 1,6
      Redraw 1,2:Redraw 1,3:Redraw 1,4:Redraw 1,5:Redraw 1,6
    Else
      GTEnable 1,2:GTEnable 1,3:GTEnable 1,4:GTEnable 1,5:GTEnable 1,6
      Redraw 1,2:Redraw 1,3:Redraw 1,4:Redraw 1,5:Redraw 1,6
    EndIf
    GTSetInteger 1,5,recruits
    GTSetInteger 1,6,home
    ev.l=WaitEvent
    Select ev
      Case $40
        Select EventWindow
          Case 1
            Select GadgetHit
              Case 1
                Gosub loadgame
              Case 2
                Gosub savegame
              Case 3
                Goto heroes
              Case 4
                Goto squad
              Case 5
                recruits=GTGetInteger(1,5)
                If recruits>250
                  recruits=250
                  GTSetInteger 1,5,recruits
                EndIf
              Case 6
                home=GTGetInteger(1,6)
                If home>9999
                  home=9999
                  GTSetInteger 1,6,home
                EndIf
            End Select
        End Select
      Case $200
        Select EventWindow
          Case 1
            exit=True
        End Select
    End Select
  Until exit=True
  exit=False
  End

.loadgame
  ;game$=ASLFileRequest$("Select a save file.",pa$,fi$,"#?.CannonSave#?",ww-150,wh-100,300,200)
  ;If game$="" Then exit=True
  ;If exit=False
  ;  If Exists(game$)
      If OpenFile(0,"ram:gaz.cannonsave - amiga support")=True
        FileInput 0
        ;Load stuff for recruits and home vals
        FileSeek 0,18:tmp$=Edit$(2):recruits=Cvi(tmp$)
        FileSeek 0,1784:tmp$=Edit$(2):home=Cvi(tmp$)
        ;Load stuff for heroes table
        FileSeek 0,1750:tmp$=Edit$(2):hkills(0)=Cvi(tmp$)
        FileSeek 0,1756:tmp$=Edit$(2):hkills(1)=Cvi(tmp$)
        FileSeek 0,1762:tmp$=Edit$(2):hkills(2)=Cvi(tmp$)
        FileSeek 0,1768:tmp$=Edit$(2):hkills(3)=Cvi(tmp$)
        FileSeek 0,1774:tmp$=Edit$(2):hkills(4)=Cvi(tmp$)
        FileSeek 0,1752:tmp$=Edit$(1):hrank(0)=Asc(tmp$)
        FileSeek 0,1758:tmp$=Edit$(1):hrank(1)=Asc(tmp$)
        FileSeek 0,1764:tmp$=Edit$(1):hrank(2)=Asc(tmp$)
        FileSeek 0,1770:tmp$=Edit$(1):hrank(3)=Asc(tmp$)
        FileSeek 0,1776:tmp$=Edit$(1):hrank(4)=Asc(tmp$)
        ;Load stuff for squad
        FileSeek 0,72:tmp$=Edit$(2):skills(0)=Cvi(tmp$)
        FileSeek 0,84:tmp$=Edit$(2):skills(1)=Cvi(tmp$)
        FileSeek 0,96:tmp$=Edit$(2):skills(2)=Cvi(tmp$)
        FileSeek 0,108:tmp$=Edit$(2):skills(3)=Cvi(tmp$)
        FileSeek 0,120:tmp$=Edit$(2):skills(4)=Cvi(tmp$)
        FileSeek 0,132:tmp$=Edit$(2):skills(5)=Cvi(tmp$)
        FileSeek 0,144:tmp$=Edit$(2):skills(6)=Cvi(tmp$)
        FileSeek 0,156:tmp$=Edit$(2):skills(7)=Cvi(tmp$)
        FileSeek 0,64:tmp$=Edit$(1):srank(0)=Asc(tmp$)
        FileSeek 0,76:tmp$=Edit$(1):srank(1)=Asc(tmp$)
        FileSeek 0,88:tmp$=Edit$(1):srank(2)=Asc(tmp$)
        FileSeek 0,100:tmp$=Edit$(1):srank(3)=Asc(tmp$)
        FileSeek 0,112:tmp$=Edit$(1):srank(4)=Asc(tmp$)
        FileSeek 0,124:tmp$=Edit$(1):srank(5)=Asc(tmp$)
        FileSeek 0,136:tmp$=Edit$(1):srank(6)=Asc(tmp$)
        FileSeek 0,148:tmp$=Edit$(1):srank(7)=Asc(tmp$)
        FileSeek 0,74:tmp$=Edit$(2):sa.l(0)=Cvl(tmp$)
        FileSeek 0,86:tmp$=Edit$(2):sa.l(1)=Cvl(tmp$)
        FileSeek 0,98:tmp$=Edit$(2):sa.l(2)=Cvl(tmp$)
        FileSeek 0,110:tmp$=Edit$(2):sa.l(3)=Cvl(tmp$)
        FileSeek 0,122:tmp$=Edit$(2):sa.l(4)=Cvl(tmp$)
        FileSeek 0,134:tmp$=Edit$(2):sa.l(5)=Cvl(tmp$)
        FileSeek 0,146:tmp$=Edit$(2):sa.l(6)=Cvl(tmp$)
        FileSeek 0,158:tmp$=Edit$(2):sa.l(7)=Cvl(tmp$)
        CloseFile 0
        exit=True:gameloaded=True
      EndIf
  ;  EndIf
  ;EndIf
  If exit=True Then exit=False:Return

.savegame

.heroes
  DetachGTList 1:Free Window 1
  Window 1,ww-134,wh-64,267,128+(fonty-3),5134,"Edit Heroes",1,2
  WindowFont 1:CatchDosErrs:AttachGTList 2,1
  For c=0 To 4
    GTSetInteger 2,c+6,hkills(c)
  Next c
  For c=0 To 4
    GTSetAttrs 2,c+1,#GTCY_Active,hrank(c)
  Next c
  Repeat
    ev.l=WaitEvent
    Select ev
      Case $200
        Select EventWindow
          Case 1
            exit=True
        End Select
    End Select
  Until exit=True
  exit=False
  DetachGTList 2:Free Window 1
  Goto mainwin

.squad
  DetachGTList 1:Free Window 1
  Window 1,ww-134,wh-89,267,177+(fonty-3),5134,"Edit Squad",1,2
  WindowFont 1:CatchDosErrs:AttachGTList 3,1
  For c=0 To 7
    If sa(c)=-65435
      sactive(c)=False
    Else
      sactive(c)=True
    EndIf
  Next c
  For c=0 To 7
    If sactive(c)=True
      GTEnable 3,c+9:Redraw 1,c+9
      GTSetInteger 3,c+9,skills(c)
    Else
      GTDisable 3,c+9
      Redraw 1,c+9
    EndIf
  Next c
  For c=0 To 7
    If sactive(c)=True
      GTEnable 3,c+1:Redraw 1,c+1
      GTSetAttrs 3,c+1,#GTCY_Active,srank(c)
    Else
      GTDisable 3,c+1:Redraw 1,c+1
    EndIf
  Next c
  Repeat
    ev.l=WaitEvent
    Select ev
      Case $200
        Select EventWindow
          Case 1
            exit=True
        End Select
    End Select
  Until exit=True
  exit=False
  DetachGTList 3:Free Window 1
  Goto mainwin

--BOUNDARY.30857808.1
Content-Disposition: attachment; filename="gaz.cannonsave - amiga support"
Encoding: base64
Content-Description: COPY THIS TO RAM!!!!!

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AAD//wAA//8AAAAAAAD//wAA//8AAAAAAAD//wAA//8AAAAAAAD//wAA//8AAAAAAAD//wAA
//8AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
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AAAB+2TWAAAAAAAAAAAAAAAAAAAAAAAD////////////////////////////////AAAAAAAA
AAYAEwAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAQACAAM=


--BOUNDARY.30857808.1

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@ENDNODE
@NODE "Mail_496" "Re: That HEX thing again"
From: Curt Esser <camge@ix.netcom.com>
Date: Wed, 25 Aug 1999 05:06:48 -0500
Subject: Re: That HEX thing again
X-UIDL: d95ae89d1ffbd073be0f223d3219cf8c

--BOUNDARY.1748492728.1

Hi Gaz-JD/FX-s^D

>> 2} The variables stored in the file are probably all unsigned.  But Blitz
>> assumes that all variables are signed.  So, to get the correct value from
>> an unsigned byte:
> 
> signed/unsigned? WTF does that mean?

Signed means a number that can be positive or negative.

For example, -100 is a signed number.

But for your saved game file, there would be no point in storing negative
values.
Kills, for example, could be 0, or 150, but never -20...

An unsigned byte can store values from 0 to 255
A  signed  byte  can store values from -127 to +128

To read a byte as unsigned, you simply do "AND $FF" with it's value.

If you are reading an Unsigned Word, you use "AND $FFFF"

I've attached a small example which might help to explain it.

Later...
-- 

                                    Yours electronically,
                                    Curt Esser
                                    camge@ix.netcom.com
                                    http://members.xoom.com/Curt_Esser/


--BOUNDARY.1748492728.1
Content-Disposition: attachment; filename="unsigned.asc"

;signed - and unsigned values
;or, how to fix Blitz's insistance on reading everything as signed  :)

;you must have OVERFLOW ERRORS turned off in the compiler options

byte1.b=50
byte2.b=163

NPrint "byte1 is set to 50"
NPrint "byte2 is set to 163"
NPrint " "
NPrint "Now, let's read their values in the usual way:"
NPrint "byte1 = ",byte1
NPrint "byte2 = ",byte2
NPrint " "
NPrint "See how Blitz gets the 163 wrong by treating it as signed..."
NPrint " "
NPrint "Now, let's read them as unsigned, by using AND $FF"
NPrint "byte1 = ",byte1 AND $FF
NPrint "byte2 = ",byte2 AND $FF


MouseWait
End




--BOUNDARY.1748492728.1

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@ENDNODE
@NODE "Mail_497" "The BIG Ones!!"
X-Originating-IP: [193.113.139.186]
From: "Stephen Sweeney" <bhunachicken@hotmail.com>
Subject: The BIG Ones!!
Date: Wed, 04 Aug 1999 08:06:24 GMT
X-UIDL: ed67e71e616dff21e121ee6043343d50

Okay...

I'm also writing a Artificial Life simulator... and there are currently two 
main things I need a bit of help with.

1) I'm using MUI... (Steve watches as 3/4 of the readers hit the NEXT 
button)... and I have an MUIListView containing 150 entires for the names of 
the things currently active in the world. When the list needs to be updated 
(ie entries deleted or added), then I'm kinda stuck. I'm using MUIChangeList 
at the moment to just update the list, but this is slow. I've tried 
MUIInsertSingle and MUIRemoveSingle but this all goes wrong almost 
immediately. Anyone got any ideas or any examples of how to do this? I 
thought the examples that came with the Lib were over complicated!

2) Okay.... Does anyone know how to write a Neural Network in Blitz?! Yeah, 
that's right... I said "Neural Network"! I want the things in the world to 
try a learn a little bit about their environment.

------------------------

Stephen Sweeney
Parallel Realities
http://members.xoom.com/The_Scarf/


______________________________________________________
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@ENDNODE
@NODE "Mail_498" "Re: The BIG Ones!!"
From: "David McMinn" <D.Mcminn@eee.rgu.ac.uk>
Organization: The Robert Gordon University, E&EE
Date: Wed, 4 Aug 1999 12:51:24 +0100
Subject: Re: The BIG Ones!!
Encoding: 8bit
X-UIDL: 8032c848aff1d9cbaab78c67799c7951


> 2) Okay.... Does anyone know how to write a Neural Network in Blitz?!
> Yeah, that's right... I said "Neural Network"! I want the things in the
> world to try a learn a little bit about their environment.

There's an example of this on Aminet. I'm sure there is, but I don't think its 
in the dev/basic drawer (there is a genetic programming example).

But neural nets are fairly easy to do, if you pick one of the standard types of 
neurons, McCulloch-Pitts being one of the simplest to do, and a simple learning 
method, like back-propagation. I can do you an example of that later. There's 
loads of stuff on the web, and in libraries so go read something.


-- 
|) /\ \/ ][ |)   |\/| © |\/| ][ |\| |\|
 dmcminn@house-of-mojo.freeserve.co.uk
  http://members.xoom.com/David_McMinn
             ICQ=16827694
You cannot really appreciate Dilbert unless you've read
it in the original Klingon.


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@ENDNODE
@NODE "Mail_499" "Re: The BIG Ones!!"
From: James L Boyd <jamesboyd@all-hail.freeserve.co.uk>
Date: Wed, 04 Aug 1999 19:21:53 +0100
Subject: Re: The BIG Ones!!
X-UIDL: 46340194905b670d2016a7cff407b840

David McMinn churned out *this* drivel:

> 
>> 2) Okay.... Does anyone know how to write a Neural Network in Blitz?!
>> Yeah, that's right... I said "Neural Network"! I want the things in the
>> world to try a learn a little bit about their environment.
> 
> There's an example of this on Aminet. I'm sure there is, but I don't think
> its in the dev/basic drawer (there is a genetic programming example).

http://ftp.uni-paderborn.de/pub/aminet/dev/misc/neuralnetlib.lha

This library appeared on Aminet about a week ago...I downloaded it just
out of interest, but I'm way too dumb to actually use it, so I don't
know if it's any good...

http://ftp.uni-paderborn.de/aminetbin/find?neural

This finds a few neural things on Aminet too...

See ya,
-- 
<tsb>
<sb>James L Boyd - jamesboyd@all-hail.freeserve.co.uk
<sb>Member of Team *AMIGA*, and *Dogbert's New Ruling Class.*
<sb>Connected from Dundee, Scotland. 
<sb>(http://surf.to/all-hail/)
<tsb>

We've arranged a civilization in which most crucial elements 
profoundly depend on science and technology. We have also 
arranged things so that almost no one understands science 
and technology.
-- Carl Sagan


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@ENDNODE
@NODE "Mail_500" "Re: The BIG Ones!!"
From: Chris Deeney <chris@addnet.demon.co.uk>
Date: Wed, 04 Aug 1999 19:55:10 +0000
Organization: personal
Subject: Re: The BIG Ones!!
X-UIDL: f591b1d2fecb476684484b087a77252e

Hey Stephen

On 04-Aug-99, Stephen Sweeney wrote:

> 2) Okay.... Does anyone know how to write a Neural Network in Blitz?!
> Yeah, that's right... I said "Neural Network"! I want the things in the
> world to try a learn a little bit about their environment.

Way hey! cool :) theres that neural net library on aminet, seems pretty
neat! (FD and all that, so compatable with blitz), hey! ive one thing
to say... WUMPUS WORLD!!

I made a little engine for that, generates a nice gui with grid, pits,
stenches, breezes, Wumpus etc... didn't get arround to implementing
AI though unfortunatly ;( could be a could test bed for neural nets :)

cheers,
Chris.
-- 
                                    Chris "PrinceD" Deeney
                                  #chris@addnet.demon.co.uk#

                                       Powered by_
                                       ........./-\MIGA

                                 */#irc.dal.net amirc ungabunga#*/
                       +---------------------coding--------------------+
                       | *Powder Burnz*  | 0000159 lines | 003% complete |
                       +-----------------------------------------------+
                       |   *Critters*    | 0000465 lines | 050% complete |
                       +-----------------------------------------------+


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@ENDNODE
@NODE "Mail_501" "Re: The BIG Ones!!"
From: Mikkel =?iso-8859-1?Q?L=F8kke?= <flameduck@software.dk>
Date: Thu, 05 Aug 1999 15:13:07 +0200
Organization: M2 productions
Subject: Re: The BIG Ones!!
X-Info: mailto:sf@xxl.ots.dk in case of problems!
Encoding: 8bit
X-UIDL: 5c92930901c64d78281de3a1fa39d1b2

Hello Stephen.

You wrote:

> 1) I'm using MUI... (Steve watches as 3/4 of the readers hit the NEXT 
> button)...

Actualy, we hit the Delete button. (Allthough I did hit reply first. Obviously.)


Greets,
-- 

.---+----- --- -- -  -   -    -     -      -      -
-----------  / /__ ----------- http://www.m2p.dk --
            /_____| Productions

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@ENDNODE
@NODE "Mail_502" "Re: The BIG Ones!!"
From: "David McMinn" <D.Mcminn@eee.rgu.ac.uk>
Organization: The Robert Gordon University, E&EE
Date: Tue, 10 Aug 1999 10:40:54 +0100
Subject: Re: The BIG Ones!!
X-UIDL: 480b3dd3e412c6e73a38a05107f1cc9e

--Message-Boundary-4940
encoding: Quoted-printable
Content-description: Mail message body

Hi Stephen,

Here's what I've come up with, converting my C code to Blitz. Problem is, =
it 
doesn't work properly. I'll have another look later.

Basically, you have a set of weights, connecting layers of neurons. The ne=
urons 
all have a transfer function, simplest is a sigmoid (1/1+exp(-x)) where x =
is 
the sum of all the inputs to that neuron. The inputs are the output of eac=
h 
neuron in the previous layer multiplied by the weight connecting the neuro=
n in 
the previous layer to this neuron. To get the output from the NN, you appl=
y 
your inputs and calculate the outputs for each neuron in the network.

To train the NN you change the values of the weights. In this example, I h=
ave 
use backpropagation learning rule, and the training session is repeated un=
til 
the average error of the output neurons is below a certain threshold (NB: =
it 
never gets reached, which is why this doesn't work yet). To use 
backpropagation, you must know examples of the inputs you want the nn to l=
earn 
and the output responses it must give for those inputs. The weights get ch=
anged 
depending on the error between the output and the example output, which ar=
e 
then propagated backwards through the network, changing all the weights.


-- 
|) /\ \/ ][ |)   |\/| =A9 |\/| ][ |\| |\|
 dmcminn@house-of-mojo.freeserve.co.uk
  http://members.xoom.com/David_McMinn
             ICQ=3D16827694
The more you complain, the longer God makes you live.


--Message-Boundary-4940
Content-disposition: inline
Content-description: Attachment information.

The following section of this message contains a file attachment
prepared for transmission using the Internet MIME message format.
If you are using Pegasus Mail, or any another MIME-compliant system,
you should be able to save it or view it from within your mailer.
If you cannot, please ask your system administrator for assistance.

   ---- File information -----------
     File:  nnblitz.bb2
     Date:  10 Aug 1999, 10:31
     Size:  6957 bytes.
     Type:  Unknown

--Message-Boundary-4940
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@ENDNODE
@NODE "Mail_503" "Re: The BIG Ones!!"
From: "David McMinn" <D.Mcminn@eee.rgu.ac.uk>
Organization: The Robert Gordon University, E&EE
Date: Tue, 10 Aug 1999 10:49:59 +0100
Subject: Re: The BIG Ones!!
Encoding: 8bit
X-UIDL: feab183ad61b25a3281d0c4d5f8c9611

Doh, sorry for sending that to the list. It wasn't supposed to.


-- 
|) /\ \/ ][ |)   |\/| © |\/| ][ |\| |\|
 dmcminn@house-of-mojo.freeserve.co.uk
  http://members.xoom.com/David_McMinn
             ICQ=16827694
The more you complain, the longer God makes you live.


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@ENDNODE
@NODE "Mail_504" "Re: This is frying my brain!"
From: Emil Oppeln Bronikowski <opi@amigascne.org>
Date: Sat, 17 Jul 1999 14:28:31 +0100
Organization: calkowiecie nie-zorganizowany
Subject: Re: This is frying my brain!
X-UIDL: 2f3d1761c589b0ee8fc0e502add693e8

Yello Anton

w3333 16-Jul-99, Anton Reinauer naklepal-h:

)->> yuck! im vegeterian :-)
)-> 
)-> Me too!!! :-)

wow! u read somebody mails day after day and still don't know nothing
about them :) 

yer old 
 opi.plastic
-- 
                Emil Oppeln Bronikowski <opi@amigascne.org>
                  Developer Team of *TROGLADITE SOFTWARE*
                    http://www.trogsoft.freeserve.co.uk
                       [*God Loves You As You Are*]
                       project: *Write2Amiga* < 6% >


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@ENDNODE
@NODE "Mail_505" "Re: This is frying my brain!"
Date: Tue, 17 Aug 1999 10:33:07 +0100 (BST)
From: =?iso-8859-1?q?Ayar=20Baboon?= <compiler_monkey@yahoo.co.uk>
Subject: Re: This is frying my brain!
Encoding: 8bit
X-UIDL: 58b291b39c563279629fbd31f906dabe


> )->> yuck! im vegeterian :-)
> )-> 
> )-> Me too!!! :-)
> 
> wow! u read somebody mails day after day and still
> don't know nothing
> about them :) 

He was probably expecting them to be about Blitz, or something! What an idiot!
_____________________________________________________________
DO YOU YAHOO!?
Get your free @yahoo.co.uk address at http://mail.yahoo.co.uk


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@ENDNODE
@NODE "Mail_506" "UDP funcs V2.6"
From: Anton Reinauer <anton@ww.co.nz>
Date: Thu, 19 Aug 1999 13:24:28 +1200
Subject: UDP funcs V2.6
X-UIDL: 38610aef189b471a6633c1dc6256d492

  I'm doing the docs for V2.6 of my UDP_Funcs. The main new bits are:

  Changed packet numbering for Reliable packets to a two-dimensional
array (player,message), so packets to each player are tracked
separately, instead of all messages being in one array. 
 
- the UDP socket buffer is now cleared when reconnecting.
  
  Added in 'player_info.info' array to store information for sending to 
other players, so it's not hard-coded into the Funcs anymore. 

  The Client's system time is now synched with the Server's (a fiendish
bit of coding that was! :)  

 E-Mail if you need a copy now - otherwise, it'll be out on Aminet in
the next week. 

    Seeya- Anton
-- 
        Anton Reinauer <anton@ww.co.nz>
      A500,DF1:,0.5MC,8.5MF,60HDD,WB3.1 &1.3/2.0 
    A1200,2M,CD-Rom,25/040,200/PPC ,WB3.0 
          
    Project: UDP_Chat [99%]- an Internet multi-player code, test-bed 
      for my game Pyro-Mid. - Aminet: dev/basic/UDP_Chat.lha (V2.5)
         <http://homepages.paradise.net.nz/ants>



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@ENDNODE
@NODE "Mail_507" "UDP_Chat V2.6"
From: Anton Reinauer <anton@ww.co.nz>
Date: Fri, 27 Aug 1999 13:28:16 +1200
Subject: UDP_Chat V2.6 
X-UIDL: 65a568f780f30f501a70e3bd78149ccf


                         What's new in V2.6! :)

 Version 2.6  25/08/1999
------------
  Changed the directory name to UDP_Chat instead of UDPtest, as it's no
longer just a small test program ;-)
  Changed packet numbering for Reliable packets to a two-dimensional
array (player,message), so packets to each player are tracked
separately, instead of all messages being in one array. Overall this
has sped things up slightly, and has made the code much tidier in
places. Also, I can now easily put in checking for out-of-order
incoming packets, and ask for a resend. 
  Added "Putting the UDP Funcs into your game" item under the UDP Funcs
section- about bloody time! :) 
  Net_protocol_header is V0.6, UDPHeader is V1.3, UDPFuncs are V1.5 
- the UDP socket buffer is now cleared when reconnecting.  
  Added in 'player_info.info' array to store information for sending to 
other players, so it's not hard-coded into the Funcs anymore. See
"Putting the UDP funcs in your game" for details.
  The Client's system time is now synched with the Server's (a fiendish
bit of coding that was! :) The system time can be accessed on any
machine by the global variable `system_time.l'. Button '3' now prints
out your current system time.
  The parameters passed to Send_Reliable_Message{} are now:
Send_Reliable_Message{address.l,data_length.w,player,protocol,ordering}
and Send_Unreliable_Message{address.l,data_length.w,player,protocol}
for Send_Unreliable_Message{}. This is a setup for later optimisations
I'll be doing. So now the address and length of memory to be sent is
passed instead of the String itself. Also I've set the Functions up to
allow for the Client-Server protocol in Unreliable messages (it's also
set up in Reliable), and to allow you to specify wether Reliable
packets have to be received ordered or can be received unordered.
Neither of these additions have been implemented yet though.
See "Putting the UDP funcs into your game" for more details.
  Note: the Arexx routines cause an Enforcer hit, and the ReadUDP
Function causes a couple- I'll have a look at them soon! :)


                        About UDP_Chat
                        -------------- 
   These are functions to use the UDP protocol for multiplayer internet
games in Blitz2. Also there is a small IRC-like chat program which is a 
good Net game communications test-bed. It checks wether packets have 
arrived at their destination by using an acknowledgement system, and 
resends packets if necessary (it is also able to send packets unreliably
if wanted). Also it can also act as either a Server or Client. It has
full Connect/Disconnect routines- each player is informed of the new
player and starts sending any messages to the new player, as the
communication is still Peer-To-Peer. Players are automatically
disconnected by the Server if they can't be contacted for a certain
amount of time.
  There are routines to make sure time is synched on all machines. It
has a good independant interface for your program (well there's one
last thing to be done :).
  There's a few TCP functions as well, like converting an ASCII address
to numerical (long), and vice-versa, getting your local IP address etc.
Some of the log-in and message protocols could be used in TCP games as
well.
  It has an Arexx port to allow you to automatically connect to other
UDP_Chat programs from AmiComSys, IRC, StrICQ etc- you just have to pass
a host address to UDP_Chat. 
 
  UDP is more appropriate for fast action games, like Doom clones,
XWing clones, or platformers, maze games etc; anything that needs small 
lags (ping times), to remain playable over the Internet/LAN.


    Seeya- Anton
-- 
        Anton Reinauer <anton@ww.co.nz>
      A500,DF1:,0.5MC,8.5MF,60HDD,WB3.1 &1.3/2.0 
    A1200,2M,CD-Rom,25/040,200/PPC ,WB3.0 
          
    Project: UDP_Chat [99%]- an Internet multi-player code, test-bed 
      for my game Pyro-Mid. - Aminet: dev/basic/UDP_Chat.lha (V2.6)
         <http://homepages.paradise.net.nz/ants>



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@ENDNODE
@NODE "Mail_508" "Un-Authorised de-subing"
From: Andrew Guard <aMIGA_dUDE@assign.u-net.com>
Date: Sun, 08 Aug 1999 20:00:50 +0000
Organization: ProPassWord
Subject: Un-Authorised de-subing
Encoding: 8bit
X-UIDL: c039906e55c10cbfc157ae1a16669efa

Same twat is trying to with out my authoriseation to de-sub me from this
list.

I DO NOT WISH TO LEAVE!

If you have problem with me please get in touch with me.
-- 
Think about it, ProPassWord. mailto:ppw-subscribe@egroups.com
--
Satanic Dreams Software  http://zap.to/sds  Fax +44 (0)870 0888470 
\\//Amiga\\// Team Amiga RC5 -- 603e+ 233/040 PowerUP, 32 Meg,
BVision, Zip, Ricoh CD-R/RW, Kickstart 3.1 Pace56 External voice, 
ISP http://www.wirenet.co.uk/ 
ICQ 21765436  

- Colin Gibson, BBC Radio Derby.
"It was a terrible challenge. He had his legs decapitated." 



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@ENDNODE
@NODE "Mail_509" "Violation of privilages (??!?)"
From: david white <david@tara-1.demon.co.uk>
Date: Tue, 10 Aug 1999 18:33:37 +0100
Subject: Violation of privilages (??!?)
Encoding: binary
X-UIDL: a5d5d27450a80dbe0a845247ed068868

Hi

Ok I'm totally lost now. My game, which I've had working for ages now has
suddenly decided to Guru every time I run it. 

I've been using two 384x320 mildred bitmaps, (one for a Qblit replace
buffer), then c2ping one of them onto one of two normal 320x256 bitmaps for
double buffering. (The reason for the weird size of the chunky bitmap is to
give me a 32 pixel border all the way round, so the c2p operation is from
an offset of 32 pixels into the chunky bitmap. Make sense?). 

Anyway I changed the size of the chunky bitmap to 704x320, to give me a
chunky superbitmap of 640x256 with a border, changed the settings in the
c2p window etc, and everything seems to be working perfectly... that is
until I try and free the planar bitmaps.

Using 'Free bitmap <blah>', then 'Freemem <blah>,<blah>' to get rid of the
planar bitmaps returns an error in the debugger :

    GURU! : Privilage violation

then the computer locks up...

wtf?!?!?!?!?!  This only seems to happen when the chunky bitmaps are
704x320, as changing them back to 384x320 works perfectly. I cant see how
changing the size of the CHUNKY bitmap can affect the freeing of the PLANAR
bitmap at all? 

I've been through the program god knows how many times and everything seems
to add up... Exactly the right amount of memory is allocated and the same
freed..

Anyone got any Ideas???

Thanx in advance.

David

---------------------------------------------------------------------------------

        ==========================================================
        =                                                        =
        =    David@tara-1.demon.co.uk                            =
        =    http://www.tara-1.demon.co.uk                       =
        =                                                        =
        =    A1200T  MC68060/50, 16Mb Ram, 2mb AGA, 1.2Gb HD,    =
        =    2x SCSI CD, 2x 880k floppy, 56k Modem               =
        =                                                        =
        ==========================================================

Current Projects: 
            
       Edgecrusher  :  Gothic style top down RPG / gore em up (20%)


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@ENDNODE
@NODE "Mail_510" "Re: Violation of privilages (??!?)"
From: Curt Esser <camge@ix.netcom.com>
Date: Tue, 10 Aug 1999 19:16:01 -0500
Subject: Re: Violation of privilages (??!?)
X-UIDL: 1064c979f412ad1065c85291d332c367

Hi david

On 10-Aug-99, david white wrote:

> Anyway I changed the size of the chunky bitmap to 704x320, to give me a
> chunky superbitmap of 640x256 with a border, changed the settings in the
> c2p window etc, and everything seems to be working perfectly... that is
> until I try and free the planar bitmaps.
> 
> Using 'Free bitmap <blah>', then 'Freemem <blah>,<blah>' to get rid of the
> planar bitmaps returns an error in the debugger :

What exactly are you FreeMem'ing?  Is it some additional memory you
allocated?
The bitmap's memory is automatically freed when you FreeBitMap - if you are
trying to free the same memory again, you will definately get a GURU...
> 
>    GURU! : Privilage violation
> 
> then the computer locks up...
> 
> wtf?!?!?!?!?! This only seems to happen when the chunky bitmaps are
> 704x320, as changing them back to 384x320 works perfectly. I cant see how
> changing the size of the CHUNKY bitmap can affect the freeing of the
> PLANAR bitmap at all?

It shouldn't - I still think it must have to do with the memory you are
Free'ing.
Why are you freeing it, anyway?  Unless you used the OS's AllocMem_ command,
Blitz will free the memory for you when the program ends.  Did you try just
removing the FreeMem command to see what happens?

> Anyone got any Ideas???

That's mine - I hope it helps...

Later...
-- 

                                    Yours electronically,
                                    Curt Esser
                                    camge@ix.netcom.com
                                    http://members.xoom.com/Curt_Esser/



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@ENDNODE
@NODE "Mail_511" "Re: Violation of privilages (??!?)"
From: "David McMinn" <D.Mcminn@eee.rgu.ac.uk>
Organization: The Robert Gordon University, E&EE
Date: Wed, 11 Aug 1999 10:13:32 +0100
Subject: Re: Violation of privilages (??!?)
Encoding: 8bit
X-UIDL: 99f336d6093d12f151ce9929fc60d553

> What exactly are you FreeMem'ing?  Is it some additional memory you
> allocated?
> The bitmap's memory is automatically freed when you FreeBitMap - if you are
> trying to free the same memory again, you will definately get a GURU...

I think a lot of Mildred stuff relies on you allocating some memory then 
cludging it into a BitMap so that you can use interleaved bitmaps. So freeing 
it would be OK if you allocated it first. Unless Free BitMap is bugged.

But Curt's right, you should make sure that you are the one allocating the 
memory you are freeing.



-- 
|) /\ \/ ][ |)   |\/| © |\/| ][ |\| |\|
 dmcminn@house-of-mojo.freeserve.co.uk
  http://members.xoom.com/David_McMinn
             ICQ=16827694
I don't suffer from stress.  I'm a carrier.


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@ENDNODE
@NODE "Mail_512" "Re: Violation of privilages (??!?)"
From: Curt Esser <camge@ix.netcom.com>
Date: Wed, 11 Aug 1999 06:58:59 -0500
Subject: Re: Violation of privilages (??!?)
X-UIDL: 820589583af0e073aa821de0c69ff313

Hi David

On 11-Aug-99, David McMinn wrote:
>> What exactly are you FreeMem'ing? Is it some additional memory you
>> allocated?
>> The bitmap's memory is automatically freed when you FreeBitMap - if you
>> are trying to free the same memory again, you will definately get a
>> GURU...
> 
> I think a lot of Mildred stuff relies on you allocating some memory then
> cludging it into a BitMap so that you can use interleaved bitmaps. So
> freeing it would be OK if you allocated it first. Unless Free BitMap is
> bugged.

If that's the case I think the problem is that he is trying to free the same
memory twice - first with the FreeBitMap, then again with the FreeMem

FreeBitMap is meant to free the memory used by the BitMap - so if the BitMap
is cludged to use memory you have allocated, you shouldn't Free both the
BitMap and the allocated memory.  Just one or the other (take your pick) 

> 
> But Curt's right, you should make sure that you are the one allocating the
> memory you are freeing.

And also never ever try to free the same memory twice  ;)

Later...
-- 

                                    Yours electronically,
                                    Curt Esser
                                    camge@ix.netcom.com
                                    http://members.xoom.com/Curt_Esser/



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@ENDNODE
@NODE "Mail_513" "Re: Violation of privilages (??!?)"
From: Andrew Guard <aMIGA_dUDE@assign.u-net.com>
Date: Sat, 14 Aug 1999 07:17:42 +0000
Organization: ProPassWord
Subject: Re: Violation of privilages (??!?)
Encoding: 8bit
X-UIDL: 956381e4f5924f695e2428c97decbc47

Hello david

On 10-Aug-99, you wrote:

> Hi
> 
> Ok I'm totally lost now. My game, which I've had working for ages now has
> suddenly decided to Guru every time I run it. 
> 
Check all you variables you might of by acident change the speeling
somewere.

ie it was

TotalScore

it is now

TotalScre

It to easy to do and very hard to find.  We all have hit keys and didn't
notice that we did it!

Regards
-- 
Think about it, ProPassWord. mailto:ppw-subscribe@egroups.com
--
Satanic Dreams Software  http://zap.to/sds  Fax +44 (0)870 0888470 
\\//Amiga\\// Team Amiga RC5 -- 603e+ 233/040 PowerUP, 32 Meg,
BVision, Zip, Ricoh CD-R/RW, Kickstart 3.1 Pace56 External voice, 
ISP http://www.wirenet.co.uk/ 
ICQ 21765436  

LAWS OF COMPUTER PROGRAMMING: III. If a program is useful, it will have 
to be changed.



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@ENDNODE
@NODE "Mail_514" "Re: Violation of privilages (??!?)"
From: "Tony Rolfe" <edgewater@shoalhaven.net.au>
Organization: Edgewater Motel, Burrill Lake, NSW 2539 Australia
Date: 15 Aug 99 14:35:55 +1000
Subject: Re: Violation of privilages (??!?)
Encoding: 7bit
X-UIDL: e3ee0a87b4b0c52db19cdb91bb19bcbb

On Sat, 14 Aug 1999 07:17:42 +0000 Andrew Guard said:
> Hello david
> 
> On 10-Aug-99, you wrote:
> 
> > Hi
> > 
> > Ok I'm totally lost now. My game, which I've had working for ages now has
> > suddenly decided to Guru every time I run it. 
> > 
> Check all you variables you might of by acident change the speeling
> somewere.
> 
> ie it was
> 
> TotalScore
> 
> it is now
> 
> TotalScre
> 
> It to easy to do and very hard to find.  We all have hit keys and didn't
> notice that we did it!
Also, if most of your variables are numeric, put DEFTYPE.s right at
the front of your program.    This means that any misspelled variables
become strings and you get "Can't convert Types" or similar messages.


-- 
Tony Rolfe
Amiga 2000, 68030/25, 1+4Mb
www.shoalhaven.net.au/edgewater

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@ENDNODE
@NODE "Mail_515" "Re: Violation of privilages (thanx)"
From: david white <david@tara-1.demon.co.uk>
Date: Wed, 11 Aug 1999 18:37:13 +0100
Subject: Re: Violation of privilages (thanx)
Encoding: binary
X-UIDL: 8432ecd504878e3f7f2a6be4adb7da3c

Hey Curt + David

Thanks for all your help on this... I've got it working now finally. 

>>> What exactly are you FreeMem'ing? Is it some additional memory you
>>> allocated?
>>> The bitmap's memory is automatically freed when you FreeBitMap - if you
>>> are trying to free the same memory again, you will definately get a
>>> GURU...

Ah...  :) I was never sure about that. I always had the idea that if you
used the Allocmem/cludgebitmap thing to get your bitmaps, you also had to
do a Freemem as well. And without the freemem I was having all sorts of
problems with memory not being freed after the program had ended, gurus
etc..

Doing a freemem <whatever> at the end of my program seemed to sort it out, 
at least for the first versions of my program with a smaller display.

When I took the offending freemems away today though, although the privilage
violation guru went away, the forementioned crashes came back :(( , I
eventually tracked this down to the fact that the debugger is absolute 
pants :-) 

Anyway thanks again :)

Later
 
---------------------------------------------------------------------------------

        ==========================================================
        =                                                        =
        =    David@tara-1.demon.co.uk                            =
        =    #http://www.tara-1.demon.co.uk#                       =
        =                                                        =
        =    A1200T  MC68060/50, 16Mb Ram, 2mb AGA, 1.2Gb HD,    =
        =    2x SCSI CD, 2x 880k floppy, 56k Modem               =
        =                                                        =
        ==========================================================

Current Projects: 
            
       Edgecrusher  :  Gothic style top down RPG / gore em up (20%)


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@ENDNODE
@NODE "Mail_516" "VisualPrefs problems"
From: Luca Carminati <toffi@spm.it>
Date: Sun, 29 Aug 1999 18:24:07 -0500
Subject: VisualPrefs problems
X-UIDL: d66a40f9c9812de8f4b96c35323eca31

--BOUNDARY.7910.384.135979576.1
Encoding: quoted-printable

Hi Blitzers,

some times ago, I installed VisualPrefs on my machine and discovered ther=
e was a problem with my Blitz programs: when closing a window containing =
a GTListView gadget, my computer crashed. I tried solving the problem by =
entering the following line

  SetErr:End SetErr

before freeing the GTList (I've attached a sample code, so you can test i=
t on your machines). It seemed it worked fine, but after a while, I disco=
vered that, when closing the window, the audio low-pass filter was turned=
 on/off (try please). The same happens if Urouhack is installed instead o=
f VP. Is there any way to solve this?


-- =

Best regards,

Luca.

   _____________________________________
  |                                     |
  |    -----  LUKE'S PROJECTS  -----    |
  |                                     |
  |    Luca Carminati <toffi@spm.it>    |
  |    A1200/030/2+4Mb/WB3.0/1.2GbHD    |
  |                                     |
   =AF=AF=AF=AF=AF=AF=AF=AF=AF=AF=AF=AF=AF=AF=AF=AF=AF=AF=AF=AF=AF=AF=AF=AF=
=AF=AF=AF=AF=AF=AF=AF=AF=AF=AF=AF=AF=AF

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--BOUNDARY.7910.384.135979576.1

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@ENDNODE
@NODE "Mail_517" "Re: VisualPrefs problems"
From: James L Boyd <jamesboyd@all-hail.freeserve.co.uk>
Date: Sun, 29 Aug 1999 22:34:41 +0100
Subject: Re: VisualPrefs problems
X-UIDL: bed00fa5fd1dcd0e229317956ee5dba1

--BOUNDARY.1748149544.1

Luca Carminati churned out *this* drivel:

> some times ago, I installed VisualPrefs on my machine and discovered there
> was a problem with my Blitz programs: when closing a window containing a
> GTListView gadget, my computer crashed. I tried solving the problem by

Here's David McMinn's fix (see attached)...

Probably the filter thing will be fixed by this too, but
here's how to turn the filter on and off :

(Hardware Poke, no Enforcer hits :)

Poke.b $bfe001,0 - on
Poke.b $bfe001,2 - off

Weird thing though - if you Peek this location, it'll read -2 if it's
on (0 if off), even if you poke it with 2 just before peeking it...anyone
know why (just out of curiosity)?

See ya,
-- 
<tsb>
<sb>James L Boyd - jamesboyd@all-hail.freeserve.co.uk
<sb>Member of Team *AMIGA*, and *Dogbert's New Ruling Class.*
<sb>Connected from Dundee, Scotland. 
<sb>(http://surf.to/all-hail/)
<tsb>

Institutionalised cruelty is one thing,but the /twisted brain-wrong/
of a one-off man-mental is quite another.
-- Chris Morris, /Brass Eye/


--BOUNDARY.1748149544.1
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fv/wIkAA


--BOUNDARY.1748149544.1

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--BOUNDARY.1748149544.1--




@ENDNODE
@NODE "Mail_518" "Re: VisualPrefs problems"
From: Luca Carminati <toffi@spm.it>
Date: Tue, 31 Aug 1999 00:29:25 -0500
Subject: Re: VisualPrefs problems
Encoding: 8bit
X-UIDL: 212c3d881eef53a2b3643394fa28c154

On 29-Ago-99, James L Boyd wrote:

>Luca Carminati churned out *this* drivel:

>> some times ago, I installed VisualPrefs on my machine and discovered 
>> there
>> was a problem with my Blitz programs: when closing a window containing 
>> a
>> GTListView gadget, my computer crashed. I tried solving the problem by

>Here's David McMinn's fix (see attached)...

>Probably the filter thing will be fixed by this too

Yes, it works properly. Thank you.


C U...


-- 
Best regards,

Luca.

   _____________________________________
  |                                     |
  |    -----  LUKE'S PROJECTS  -----    |
  |                                     |
  |    Luca Carminati <toffi@spm.it>    |
  |    A1200/030/2+4Mb/WB3.0/1.2GbHD    |
  |                                     |
   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


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@ENDNODE
@NODE "Mail_519" "Re: VisualPrefs problems"
From: Luca Carminati <toffi@spm.it>
Date: Tue, 31 Aug 1999 00:29:20 -0500
Subject: Re: VisualPrefs problems
Encoding: 8bit
X-UIDL: 1c9e09523c942bb45113c59b8a72119c

On 29-Ago-99, Curt Esser wrote:

>Hi Luca

>On 29-Aug-99, Luca Carminati wrote:

>> some times ago, I installed VisualPrefs on my machine and discovered 
>> there
>> was a problem with my Blitz programs: when closing a window containing 
>> a
>> GTListView gadget, my computer crashed. I tried solving the problem by
>> entering the following line
>> 
>>  SetErr:End SetErr
>> 
>> before freeing the GTList (I've attached a sample code, so you can 
>> test it
>> on your machines). It seemed it worked fine, but after a while, I
>> discovered that, when closing the window, the audio low-pass filter 
>> was
>> turned on/off (try please). The same happens if Urouhack is installed
>> instead of VP. Is there any way to solve this?

>It doesn't do this on my system - but I don't have VP, so the error trap 
>is
>never being used. 

>I think the problem might be that you did not clear the first error trap 
>(at
>the beginning of the code) before setting the second one - try the 
>modified
>code I attached and see what happens.

I tried but nothing changes. Thank you for the idea, tho.

>David McMinn also posted a code for a different way of eliminating the 
>VP
>problem - I think it is in Aminet/dev/basic

Thanx. It seems it works right.

See you...


-- 
Best regards,

Luca.

   _____________________________________
  |                                     |
  |    -----  LUKE'S PROJECTS  -----    |
  |                                     |
  |    Luca Carminati <toffi@spm.it>    |
  |    A1200/030/2+4Mb/WB3.0/1.2GbHD    |
  |                                     |
   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


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@ENDNODE
@NODE "Mail_520" "WB screen modename"
From: James L Boyd <jamesboyd@all-hail.freeserve.co.uk>
Date: Fri, 20 Aug 1999 14:55:33 +0100
Subject: WB screen modename
X-UIDL: ed190cf64b9e0e5f5cba9f74f107db2c

--BOUNDARY.1748130208.1

Hi all, 

I never got much response to the WB screen modename source I
did, so here's the executable to make things simple! If
anyone has a gfx card or UAE, /please/ test it for me and let me
know what it says! I'll be your best friend...

Oh, and thanks to those who checked it out...seems it works
fine for "normal" screenmodes anyway :)

See ya,
-- 
<tsb>
<sb>James L Boyd - jamesboyd@all-hail.freeserve.co.uk
<sb>Member of Team *AMIGA*, and *Dogbert's New Ruling Class.*
<sb>Connected from Dundee, Scotland. 
<sb>(http://surf.to/all-hail/)
<tsb>

Don't let it end like this. Tell them I said something.
-- last words of Pancho Villa


--BOUNDARY.1748130208.1
Content-Disposition: attachment; filename="WBModeName"
Encoding: base64
Content-Description: Outputs Workbench screenmode name

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YmVuY2gAAAAACU5vdCBmb3VuZAAAAAAZV29ya2JlbmNoIHNjcmVlbm1vZGUgOiAweAAAAAAC
ICgAAAABKQAAAAAAA+wAAABzAAAAAAAAAAIAAARAAAAEMgAABCwAAAQiAAAEGAAABA4AAAQE
AAAD+gAAA/AAAAPqAAAD4AAAA9AAAAPGAAADtgAAA6oAAAOkAAADmgAAA5AAAAOGAAADfAAA
A3IAAANsAAAZAgAAGPwAABj2AAADYgAAAzgAAAMwAAADCAAAAugAAALgAAAC0gAAAq4AAAKg
AAAUBAAAE6QAAAKKAAACaAAAAmAAABL+AAAS9gAAEuIAABLWAAAS0AAAErQAABKkAAASnAAA
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AAALLgAACz4AAAuoAAAMhAAADpoAAA6SAAAOVgAACxwAAAsSAAAKTgAACPIAAAjsAAAI5gAA
CJwAAAiOAAAIhgAACIAAAAJUAAAAwAAAALoAAAJIAAACPgAAAjIAAAIUAAAB/gAAAfYAAAHO
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AAAD8g==


--BOUNDARY.1748130208.1

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@ENDNODE
@NODE "Mail_521" "Re: WB screen modename"
From: Daniel Allsopp <daniel@thesnakepit.demon.co.uk>
Date: Sat, 21 Aug 1999 00:51:55 +0100
Subject: Re: WB screen modename
X-UIDL: 7bbc6678411e7cd87db46965e4c7c431

Hi James,

On 20-Aug-99, you wrote:

> Hi all, 
> 
> I never got much response to the WB screen modename source I
> did, so here's the executable to make things simple! If
> anyone has a gfx card or UAE, /please/ test it for me and let me
> know what it says! I'll be your best friend...
> 
> Oh, and thanks to those who checked it out...seems it works
> fine for "normal" screenmodes anyway :)

Works perfectly here....16Bit 1024x768 CyberGraphics V3!

-- 
Cheers,
    Daniel

<tsb>E-Mail: daniel@thesnakepit.demon.co.uk
<tsb>URL: http://www.thesnakepit.demon.co.uk/
<tsb>ICQ Number : 20783863
<tsb>
- "Windows 95 is Bug Free" - Bill Gates in 1995
- "We fixed 5000 bugs since the release of Windows 95!" - Bill Gates on Windows 98


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@ENDNODE
@NODE "Mail_522" "Re: WB screen modename"
From: Andrew Barker <boab@agn.net.au>
Date: Sun, 22 Aug 1999 12:54:10 +0800
Organization: boABs Knx HTMLab
Subject: Re: WB screen modename
X-UIDL: ad46817669eef699a55bd48424fd6fb4

In Reply to daniel@thesnakepit.demon.co.uk
Hi Daniel Allsopp, on 21-Aug-99 you wrote... err typed! 
Re: WB screen modename
> Hi James,
> On 20-Aug-99, you wrote:

>> I never got much response to the WB screen modename source I
>> did, so here's the executable to make things simple! If
>> anyone has a gfx card or UAE, /please/ test it for me and let me
>> know what it says! I'll be your best friend...

I only have ECS but heres what I got.

New Shell process 6
Welcome-To-Ram Disk:> wbmodename
Workbench screenmode : 0x00029000 (PAL:High Res)

>> Oh, and thanks to those who checked it out...seems it works
>> fine for "normal" screenmodes anyway :)

> Works perfectly here....16Bit 1024x768 CyberGraphics V3!

Does this mean that Blitz based code can work on these cgfx screens, 
as one of the bugs in the last EdHT alpha (0.5.17.6) from Andrew 
Guthrie is some sort of trouble with the ScreenMode. The only other person
testing this cannot get EdHT to open with a cv643d, EdHT crashes with more 
than one open doc - but on its own screen can open as many as is set in 
prefs via docmax=(up to you & your mem :)

Heres what AG wrote a long time ago about ScreenModes...

**** AGs Notes ****

Currently screens opened by EdHT have been based on WB1.3 as originally
I was going to attemp 1.3 compatibility. This seems pretty 
pointless now as browsers (I think all) require at least 2.0 and some
even 3.+.
(Even if pOS is not adopted, if Gateway are serious about Amiga there
will have to be Workbench 4 either 680x0 and or PPC 60x versions)
I will be changing to screentags which is the 2.+ method. This should
enable all the new screen modes to be selectable.
I do not know though how compatible screentags will be with CyberGraphX
and I do not have the means to test EdHT and CyberGraphX.

***** End AGs Notes *****

I'm fairly sure that screentags HAVE been implemented in that latest
alpha. So culprit may be something else?

I am still looking for ANY capable Blitz Programmers (as I am not one! ):
To carry on with EdHT Development. I'd like at least to see this latest 
EdHT (v0.5.17.6) cleaned up enough to put a new release on AmiNet and
let others use this great FreeWare.

Regards
Andrew
-- 
          From Andrew Barker in Kununurra - 40km from the WA/NT border
          (3000km from Perth 800km from Darwin in Western AUSTRALIA :)
-- 
Total paranoia is perfect awareness.
-- 
*           EMail*   boab@agn.net.au   or   boab@laa.com.au 
*URLs* <http://www.agn.net.au/~boab/>  <http://www.iniaccess.net.au/~boab/>
-- 
                       ( *Click* #REPLY# Now! ;-)



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@ENDNODE
@NODE "Mail_523" "WTF?"
From: Rob Hutchinson <loki@sds.in2home.co.uk>
Date: Sat, 28 Aug 1999 14:33:57 +0100
Organization: Satanic Dreams Software.
Subject: WTF?
X-UIDL: 35ee2299741a18c6f5e1bfa3fde1fd72

--BOUNDARY.272819464.1

Hello, and what not,

   Check out the attached code,... It`s something I`ve just
noticed when playing with some routines..

The first one prints with the 100 iterations it should do,
the second loop does absolutely shit-all! And it should
print ":" 100 times as you can see....

Is this something to do with signing variables? (cant be
at such a low value?) or something about blitz I`m forgetting
to remember ;)

Bet your wonding how I came across this little piece of
1 in litterally 4 billion ish (baffling?) information arn`t you?
LOL!

Mystery? Or just annoying blindspot? (or both ;))

-- 

Rob,
-- 
MAILTO:loki@sds.in2home.co.uk | #ICQ:# 27181384
#FAX:# 0870 0888470
#SDS FOUNDER:# URL: http://www.satanicdreams.freeserve.co.uk/
#PROJECT INFO:# Minimum Safe Distance [####------ 45% ish complete. ]
#HOME OF:# /MorrisTheMaggot, BB2MUIUpdate, TimeSwipe, NIB,/
/CTTM2, BlitzBFB, Prefs2000 & TMS. And too much other stuff./
[ There was this door to which I found no key. ]

--BOUNDARY.272819464.1
Content-Disposition: attachment; filename="Baffled.BB2"

;
; Uhhh?? Magical Mystery Tour ;)
;

  Stop

  For A=884900 To 885000   ;
    Print ":"              ; This works!
  Next                     ;

  Stop

  For A=884700 To 884800   ;
    Print ":"              ; This dont!
  Next                     ;







--BOUNDARY.272819464.1

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@ENDNODE
@NODE "Mail_524" "YAPI again"
From: "Tony Rolfe" <edgewater@shoalhaven.net.au>
Organization: Edgewater Motel, Burrill Lake, NSW 2539 Australia
Date: 3 Aug 99 11:10:21 +1000
Subject: YAPI again
X-UIDL: a641c273438ecf2dc87aff12828a5b65

--=_=8<==MD237A6CE1D-3E88C3C==8<=_=
Encoding: 7bit

Here's the latest version of my little progress indicator.
Any comments or constructive criticism will be gratefully received.


Enjoy.


-- 
Tony Rolfe
Amiga 2000, 68030/25, 1+4Mb
www.shoalhaven.net.au/edgewater


--=_=8<==MD237A6CE1D-3E88C3C==8<=_=
Encoding: plain (7/8 bit)
Content-Disposition: attachment; filename="YAPI.asc"
X-MD2-FilePath: Blitz2:Motel/converters/YAPI.asc

; Here is the latest incarnation of my progress indicator
; Anyone is free to do anything with it, but don't blame
; me if anything goes wrong!

;  Major changes.
;  1.  It is now font and screen-size sensitive
;  2.  It uses Gadtools throughout
;  3.  It prints the percentage cleanly and without flicker

; Thanks to David McMinn and Curt Esser for the TextLength routine
; and for the BPrint routine on which BitMapPrint is based.

;============================================================
; First get some info about the user's system

WbToScreen 0

*Main_Screen.Screen   = Peek.l(Addr Screen (0))
Screen_Font$          = Peek$ (*Main_Screen\Font\ta_Name)  ; Screen font's name
Screen_Font_Height.w  = *Main_Screen\Font\ta_YSize         ; ... and height
Screen_Width.w        = *Main_Screen\Width                 ; Screen's width
Screen_Height.w       = *Main_Screen\Height                ; ... and height
Screen_Depth.b        = *Main_Screen\RastPort\BitMap\Depth ; Screen Depth
Screen_Detail_Pen.w   = *Main_Screen\DetailPen AND $FF     ; The drawing pen colours
Screen_Block_Pen.w    = *Main_Screen\BlockPen AND $FF
CloseScreen 0

;============================================================
; The open the screen and a borderless backdrop window.

LoadFont 0,Screen_Font$,Screen_Font_Height

Screen 0,0,0,Screen_Width,Screen_Height,Screen_Depth,-32768,"YAPI Demo",Screen_Detail_Pen,Screen_Block_Pen
*Main_Screen.Screen = Peek.l(Addr Screen (0))
Screen_Bar_Height   = *Main_Screen\BarHeight + 1

Window 0,0,0,Screen_Width,Screen_Height,$1980,"",1,2
*Main_Window.Window  = Peek.l(Addr Window (0))
Screen_Font_BaseLine = *Main_Window\RPort\TxBaseline
CatchDosErrs
WindowFont 0


;============================================================
; A terminal error routine

Statement Fatal_Error{Text$}

ret.l = RTEZRequest("Fatal Error","ERROR - "+Text$,"Cancel Program")
End

End Statement

;============================================================
; Calculate the pixel length of a text string in the current
; Font

Function.w TextLength{text$}

*rp.RastPort = RastPort (Used Window) ; find the window's rastport

Function Return TextLength_(*rp,&text$,Len(text$)) ;pixel width of the string

End Function

;============================================================
; Prints text to an x and y position on the currently used
; bitmap, in the currently used font.

Statement BitMapPrint{a$,x.w,Align.b,y.w,Mode.w,col.l}

;  Alignment Flags
#Left_Aligned     = 1
#Right_Aligned    = 2
#Decimal_Aligned  = 3
#Centre_Aligned   = 4
#Decimal_Heading  = 5


   SHARED Screen_Font_BaseLine, Screen_Font_Height

   DEFTYPE.RastPort rp

   InitRastPort_ &rp

   rp\BitMap = Addr BitMap(Used BitMap)

   SetFont_ &rp,Peek.l(Addr IntuiFont(Used IntuiFont)+8)
   SetDrMd_ &rp,Mode
   BMWidth.w  = 8 * rp\BitMap\BytesPerRow  ; information for checking
   BMHeight.w = rp\BitMap\Rows             ; whether the text fits or not

   Select Align
      Case #Left_Aligned
      Case #Right_Aligned
         x - TextLength{Text$}
      Case #Decimal_Aligned
         x - TextLength{Left$(Text$,Instr(Text$,"."))}
      Case #Centre_Aligned
         x - TextLength{Text$}/2
      Case #Decimal_Heading
         x + TextLength{"00"} - TextLength{Text$}
   End Select

   If x < 0 Then x = 0

   If x + TextLength{Left$(a$,1)} > BMWidth
      Fatal_Error{"Tried to print too wide"}
   EndIf

   If y + Screen_Font_Height > BMHeight
      Fatal_Error{"Tried to print too low"}
   EndIf

   Move_ &rp,x,y + Screen_Font_BaseLine

   SetAPen_ &rp,col

   While x + TextLength{a$} > BMWidth
      a$ = Left$(a$,Len(a$) - 1)
   Wend

   Text_ &rp,&a$,Len(a$)

End Statement


;============================================================
; The initialise PI routine.  Call before the main loop

Statement InitPI{Title$,Mini.l,Maxi.l,Stopper.b}

SHARED PIMin.l, PIMax.l, LastPI_Pos.w
SHARED Screen_Bar_Height, Screen_Font_Height, Screen_Width, Screen_Height
SHARED PIHeight.w, PIBarHeight.w, PIBoxHeight.w, PIBoxTop.w, PIBoxBottom.w

#PIbit       = 1   ; PI bitmap number
#PIWin       = 1   ; PI Window number
#PIList      = 1   ; PI GTList number
#PIBarWidth  = 200
#PIMapWidth  = #PIBarWidth + 2
#PIWidth     = #PIBarWidth + 40
#PIBarLeft   = (#PIWidth - #PIBarWidth) / 2
#PIBoxWidth  = #PIBarWidth + 6
#PIBoxLeft   = (#PIWidth - #PIBoxWidth) / 2
#PIBoxRight  = #PIBoxLeft + #PIBoxWidth

#min_use     = 3   ; Don't use PI if PIMax - PIMin <= this

Button_H.w    = Screen_Font_Height + 5
PIBarHeight.w = Screen_Font_Height + 4
PIBoxTop.w    = Screen_Bar_Height + 4
PIBoxHeight.w = PIBarHeight + 4
PIBoxBottom.w = PIBoxTop + PIBoxHeight
PIHeight.w    = PIBoxBottom + Button_H + 8

BitMap #PIbit,#PIMapWidth,PIBarHeight,2      ; size of pi, 4 colours

PIMin.l = Mini
PIMax.l = Maxi
LastPI_Pos = -1   ; so the first entry shows

If PIMax - PIMin > #min_use
   DefaultIDCMP 64
   Window #PIWin,(Screen_Width - #PIWidth) / 2,(Screen_Height - PIHeight) / 2,#PIWidth,PIHeight,$2|$1000,Title$,0,1
   a$ = " STOP "
   w.w = TextLength{a$} + 8
   y.w = PIBoxBottom - WTopOff
   GTText #PIList,2,#PIBoxLeft-12,y,0,Button_H,"0%",#PLACETEXT_RIGHT,""
   GTText #PIList,3,#PIBoxRight+4,y,0,Button_H,"100%",#PLACETEXT_LEFT,""
   y + 2
   If Stopper
      GTButton #PIList,1,(#PIWidth - w)/2,y,w,Button_H,a$,#PLACETEXT_IN
   EndIf
   AttachGTList #PIList,#PIWin
   GTBevelBox #PIList,#PIBoxLeft-2,Screen_Bar_Height+4,#PIBoxWidth+4,PIBoxHeight,#GTBB_Recessed
EndIf

End Statement

;============================================================
; The update PI routine.  Call inside the main loop
; Returns 0 if the user clicked the STOP Button.

Function.b UpdatePI{Value.l}

SHARED PIMin, PIMax, LastPI_Pos.w
SHARED PIBarHeight, PIBarLeft, PIBoxTop

If PIMax - PIMin > #min_use
   If Value < PIMin Then Value = PIMin
   If Value > PIMax Then Value = PIMax

   percentage.f = (Value - PIMin) * 100 / (PIMax - PIMin)
   pos.w=(percentage*#PIBarWidth/100) ;Convert percentage to pixel values.

   If pos > LastPI_Pos + 1
      LastPI_Pos = pos

      Use BitMap #PIbit                      ;render changes on the unseen bitmap
      BitMapOutput #PIbit

      Boxf 0,0,#PIMapWidth,PIBarHeight,0      ;the blank part
      Boxf 0,0,pos,PIBarHeight,3             ;the coloured bar

      Line 0,0,pos,0,2                       ; Draw Highlights
      Line 0,0,0,PIBarHeight,2

      Line 0,PIBarHeight-1,pos,PIBarHeight-1,1   ; Draw Shadows
      Line pos,0,pos,PIBarHeight,1

      BitMapPrint{UStr$(Int(percentage+.5))+"%",#PIBarWidth/2,#Centre_Aligned,2,0,1}
      BitMaptoWindow #PIbit,#PIWin,0,0,#PIBarLeft,PIBoxTop+2,#PIMapWidth,PIBarHeight
   EndIf

   ev.l = Event
   While ev <> 0
      If ev = 64
         If GadgetHit = 1 AND EventWindow = #PIWin
            Function Return 0
         EndIf
      EndIf
      ev = Event
   Wend

EndIf

Function Return -1

End Function

;============================================================
; Kill PI routine.  Call after the main loop
; Assumes that Window 0 is needed after exit.  You may
; wish to change this.

Statement KillPI{}

SHARED PIMin, PIMax

If PIMax - PIMin > #min_use
   DetachGTList #PIList
   CloseWindow #PIWin
   Free GTList #PIList
   Free BitMap #PIbit
   Use Window 0
   Activate 0
   WindowOutput 0
EndIf

End Statement

j.w = 1000

InitPI{"Demo...",0,j,-1}

For i = 0 To j
   If UpdatePI{i} = 0
      MouseWait
      End
   EndIf
Next

KillPI{}

MouseWait
End



--=_=8<==MD237A6CE1D-3E88C3C==8<=_=

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@ENDNODE
@NODE "Mail_525" "Re: YAPI again"
From: Curt Esser <camge@ix.netcom.com>
Date: Wed, 04 Aug 1999 00:01:41 -0500
Subject: Re: YAPI again
X-UIDL: 84087886e39211b696dfadecf6de0268

Hi Tony

On 02-Aug-99, Tony Rolfe wrote:
> Here's the latest version of my little progress indicator.
> Any comments or constructive criticism will be gratefully received.

It works great here!

The only complaint I could make is about the demo part - the code gets a
pointer to the WB screen, and gets the info about it, but then simply opens
a PAL med-res screen anyway...
(my WB is NTSC hi-res-laced so the progress bar window opens half-off the
bottom of the screen so I can't see it...)

Hey, I had to complain about something  ;)

Excellent program Tony.

                                    Yours electronically,
                                    Curt Esser
                                    camge@ix.netcom.com
                                    http://members.xoom.com/Curt_Esser/



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@ENDNODE
@NODE "Mail_526" "Re: YAPI again"
From: "Tony Rolfe" <edgewater@shoalhaven.net.au>
Organization: Edgewater Motel, Burrill Lake, NSW 2539 Australia
Date: 5 Aug 99 13:22:38 +1000
Subject: Re: YAPI again
Encoding: 7bit
X-UIDL: 81d4abb8be6d80c13a78daaebf272f26

On Wed, 04 Aug 1999 00:01:41 -0500 Curt Esser said:
> Hi Tony
> 
> On 02-Aug-99, Tony Rolfe wrote:
> > Here's the latest version of my little progress indicator.
> > Any comments or constructive criticism will be gratefully received.
> 
> It works great here!
> 
> The only complaint I could make is about the demo part - the code gets a
> pointer to the WB screen, and gets the info about it, but then simply opens
> a PAL med-res screen anyway...

Aaaarrrgggh!   I thought I was cloning your WB.   OK, so it must be
the -32768 view mode which is screwing me up.

How do I get the view mode from your screen and use it when I open
mine?   The only thing I can see in the Screen NewType is Flags.w
which doesn't sound cool or the viewport which also doesn't seem to
contain what I need.

> (my WB is NTSC hi-res-laced so the progress bar window opens
> half-off the bottom of the screen so I can't see it...)

Probably why you think it works :-)
> 
> Hey, I had to complain about something  ;)
LOL
> 
> Excellent program Tony.
/me blushes

Thanks


-- 
Tony Rolfe
Amiga 2000, 68030/25, 1+4Mb
www.shoalhaven.net.au/edgewater

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@ENDNODE
@NODE "Mail_527" "Re: YAPI again"
From: Sami =?iso-8859-1?Q?N=E4=E4t=E4nen?= <sami.naatanen@dlc.fi>
Date: Thu, 05 Aug 1999 14:47:02 +0300
Subject: Re: YAPI again
Encoding: 8bit
X-UIDL: 7568fd01fa4cd51fbdaaea66740196de

On 05-Aug-99, Tony Rolfe wrote.

> On Wed, 04 Aug 1999 00:01:41 -0500 Curt Esser said:
>> Hi Tony
>> 
>> On 02-Aug-99, Tony Rolfe wrote:
>>> Here's the latest version of my little progress indicator.
>>> Any comments or constructive criticism will be gratefully received.
>> 
>> It works great here!
>> 
>> The only complaint I could make is about the demo part - the code gets a
>> pointer to the WB screen, and gets the info about it, but then simply
>> opens a PAL med-res screen anyway...
> 
> Aaaarrrgggh!   I thought I was cloning your WB.   OK, so it must be
> the -32768 view mode which is screwing me up.

Why just not setting the SA_LikeWorkBench to TRUE in the tags?
it will clone all parts of the WB screen. And if you put say SA_Depth,3
it will be exactly like WB screen, but depth will be 3 what ever depth WB
screen have.

-- 

       Sami Näätänen
       EMail: sami.naatanen@dlc.fi



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@ENDNODE
@NODE "Mail_528" "Re: YAPI again"
From: James L Boyd <jamesboyd@all-hail.freeserve.co.uk>
Date: Thu, 05 Aug 1999 23:46:23 +0100
Subject: Re: YAPI again
X-UIDL: e0bdbafc13a3156da7187fd3c1e922d5

> On 02-Aug-99, Tony Rolfe wrote:
>> Here's the latest version of my little progress indicator.
>> Any comments or constructive criticism will be gratefully received.

I must've missed this post - can you send me a copy please, Tony?

Thanks :)

See ya,
-- 
<tsb>
<sb>James L Boyd - jamesboyd@all-hail.freeserve.co.uk
<sb>Member of Team *AMIGA*, and *Dogbert's New Ruling Class.*
<sb>Connected from Dundee, Scotland. 
<sb>(http://surf.to/all-hail/)
<tsb>

/I want my rock stars dead!/
-- Bill Hicks


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@ENDNODE
@NODE "Mail_529" "Re: YAPI again"
From: "Tony Rolfe" <edgewater@shoalhaven.net.au>
Organization: Edgewater Motel, Burrill Lake, NSW 2539 Australia
Date: 6 Aug 99 11:36:21 +1000
Subject: Re: YAPI again
Encoding: 8bit
X-UIDL: 9baca8b9ff2f464446580881a29cb885

On Thu, 05 Aug 1999 14:47:02 +0300 Sami Näätänen said:
> On 05-Aug-99, Tony Rolfe wrote.
> 
> > On Wed, 04 Aug 1999 00:01:41 -0500 Curt Esser said:
> >> Hi Tony
> >> 
> >> On 02-Aug-99, Tony Rolfe wrote:
> >>> Here's the latest version of my little progress indicator.
> >>> Any comments or constructive criticism will be gratefully received.
> >> 
> >> It works great here!
> >> 
> >> The only complaint I could make is about the demo part - the code gets a
> >> pointer to the WB screen, and gets the info about it, but then simply
> >> opens a PAL med-res screen anyway...
> > 
> > Aaaarrrgggh!   I thought I was cloning your WB.   OK, so it must be
> > the -32768 view mode which is screwing me up.
> 
> Why just not setting the SA_LikeWorkBench to TRUE in the tags?
> it will clone all parts of the WB screen. And if you put say SA_Depth,3
> it will be exactly like WB screen, but depth will be 3 what ever depth WB
> screen have.

That sounds logical.   However, I've never used Tags to open a window.
Any chance of a code fragment to show how?

-- 
Tony Rolfe
Amiga 2000, 68030/25, 1+4Mb
www.shoalhaven.net.au/edgewater

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@NODE "Mail_530" "Re: YAPI again"
From: Curt Esser <camge@ix.netcom.com>
Date: Fri, 06 Aug 1999 05:51:24 -0500
Subject: Re: YAPI again
X-UIDL: db775e98f13ffda464d30ffb802b9ea9

Hi Tony

On 05-Aug-99, Tony Rolfe wrote:

>>> Aaaarrrgggh!   I thought I was cloning your WB.   OK, so it must be
>>> the -32768 view mode which is screwing me up.
>> 
>> Why just not setting the SA_LikeWorkBench to TRUE in the tags?
>> it will clone all parts of the WB screen. And if you put say SA_Depth,3
>> it will be exactly like WB screen, but depth will be 3 what ever depth WB
>> screen have.
> 
> That sounds logical.   However, I've never used Tags to open a window.
> Any chance of a code fragment to show how?

It is the Screen which must be opened with a taglist.  It's very easy
actually.  The window doesn't matter - you can use a taglist or not.

See David McMinn's recent posting on "Screen Titlebars" for an example.

Another easy alternative would be to simply put your demo window right on
the WB screen.  You really aren't putting anything but the one window on
your demo screen anyway  ;)

And no, you don't have to worry about the WB's screen depth or colours or
anything.

You are only using the first 4 colours and unless someone has gone
completely over the edge they will have them set to something reasonable.

And even if they have set them to something stupid, your program will look
the same as everything else does to them...
> 
Later...
-- 


                                    Yours electronically,
                                    Curt Esser
                                    camge@ix.netcom.com
                                    http://members.xoom.com/Curt_Esser/



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@NODE "Mail_531" "Re: YAPI again"
From: "David McMinn" <D.Mcminn@eee.rgu.ac.uk>
Organization: The Robert Gordon University, E&EE
Date: Fri, 6 Aug 1999 12:35:58 +0100
Subject: Re: YAPI again
Encoding: 8bit
X-UIDL: 19ed350661c959312fe88c87291a9263

> And no, you don't have to worry about the WB's screen depth or colours or
> anything.
> 
> You are only using the first 4 colours and unless someone has gone
> completely over the edge they will have them set to something reasonable.
> 
> And even if they have set them to something stupid, your program will look
> the same as everything else does to them...

You can get this information from the system quite easily:

NEWTYPE.word
	w.w[0]
END NEWTYPE

; I think *scr is the only parameter needed here
*di.DrawInfo = GetScreenDrawInfo_(*scr) 
; Get pens to draw with here
*pens.word = *di\dri_Pens
textcol.w = *pens\w[#TEXTPEN] ; and other stuff like this
; You might need to pass the *scr value as well.
FreeScreenDrawInfo_ *di

>From the screens.h include file
#define DETAILPEN	 (0x0000)	/* compatible Intuition rendering pens	*/
#define BLOCKPEN	 (0x0001)	/* compatible Intuition rendering pens	*/
#define TEXTPEN		 (0x0002)	/* text on background			*/
#define SHINEPEN	 (0x0003)	/* bright edge on 3D objects		*/
#define SHADOWPEN	 (0x0004)	/* dark edge on 3D objects		*/
#define FILLPEN		 (0x0005)	/* active-window/selected-gadget fill	*/
#define FILLTEXTPEN	 (0x0006)	/* text over FILLPEN			*/
#define BACKGROUNDPEN	 (0x0007)	/* always color 0			*/
#define HIGHLIGHTTEXTPEN (0x0008)	/* special color text, on background	*/

-- 
|) /\ \/ ][ |)   |\/| © |\/| ][ |\| |\|
 dmcminn@house-of-mojo.freeserve.co.uk
  http://members.xoom.com/David_McMinn
             ICQ=16827694
Dormitory
Anagram: Dirty Room


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@ENDNODE
@NODE "Mail_532" "Re: YAPI again"
From: "Tony Rolfe" <edgewater@shoalhaven.net.au>
Organization: Edgewater Motel, Burrill Lake, NSW 2539 Australia
Date: 7 Aug 99 13:37:20 +1000
Subject: Re: YAPI again
Encoding: 7bit
X-UIDL: 4f18ff82045a3a8957cd67cc4b8b6ff9

On Fri, 06 Aug 1999 05:51:24 -0500 Curt Esser said:
> Another easy alternative would be to simply put your demo window right on
> the WB screen.  You really aren't putting anything but the one window on
> your demo screen anyway  ;)

Actually, I was killing two birds with one stone.  The other one was
to see if my WB-Cloning code worked (which it obviously doesn't).  The
"Cloned-WB-Screen-with-borderless-backdrop-window"  is the basis for
my motel manager program so, rather than upload a 940K motel manager I
thought I'd sneak it in that way.   Just as well I did really.

Cheers

-- 
Tony Rolfe
Amiga 2000, 68030/25, 1+4Mb
www.shoalhaven.net.au/edgewater

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