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Contains hundreds and hundreds of some of the
very best demos around and there are over 300 for
the Amiga computer. If you are into the demo scene,
this is the CD for you. Some of the BEST demos
included are:
The Fulcrum (6.1MB), by Matrix 1998: This emotion-evoking technical showcase includes real-time shadows, high-polygon scenes, atmospheric light, morphing particles, bumpmapped textures, dripping metal, graphics by Made and Nero, and true style. The downside is a game-like duel between wizards which could have been omitted, but the jaw-dropping rest makes it all worth while. Tribes (5 Meg), by Pulse, 1997: This is an unprecidented, ambitious project on Pulse's part. A deeply symbolic narritive is complimented by a moving symphonic score, thoughtful transitions, and careful cimematography. I'd like to hear anyone's opinion on the story this demo tells. It won The Party in December, 1997. Sunflower (2.7 Meg), by Pulse, 1997: Some very cool particles and absolutely breathtaking still art combine with happy music and fantastic 3D nature scenes to make this a demo I can't seem to exhaust watching. Paper (64k), by Psychic Link, 1996: In my mind, this represents the direction in which Statix is hoping to nudge the scene. If you like demos, you will be satisfied by this one, which includes paper airplanes that fly different paths each time the demo is run. If you want music, own a GUS. Otherwise you can watch it with no sound. Luminati (496k), by Tran, 1996: Tran makes unique demos in that they never end . For the newbies, Tran is something of a living myth in the demo scene. This demo speaks for his brilliance as it uses a highly tweaked video mode, producing 21 bit graphics. In this demo, Tran has included imagery of the passage of time and death approaching. Don't watch too long! Forward (2.5mb), by Complex, 1998: A JAVA demo, and easily the most impressive one that has been done. This gives you hope. The effects are good, with beyond respectable framerates. Perhaps more importantly, it's the first java demo I've seen that breaks down the modular unreal design into something more thoughtful.
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