Quake060 StartUp
Quake060 -mmu -fpu (add other options to remove all network stuff &CD-audio). Run from WB. I tried booting with no startup- sequence after I had these fps results but it didn't make any difference to the frame-rates.

Using the latest versions of P5 060 libs, OxyPatcher V3.12, SetPatch V43.6b, newWPA8, CpuBlit, MCP, BlizKick V1.11

Removed all the above apart from 060 libs + SetPatch,but again it didn't make any difference to the fps times.

1x2 and 2x2 pixelmodes had D_MipCap set to 0 and D_MipScale set to 1 as it looks better.


Demo2 320x200 8bit PicassoIV CGXF/P96 COPY
ScreenSize 1x1 1x2 2x2
100%
80%
50%
9.31 fps
9.77 fps
12.16 fps
11.27 fps
11.64 fps
13.72 fps
12.85 fps
13.09 fps
14.80 fps


Demo2 320x240 8bit PicassoIV CGXF/P96 COPY
ScreenSize 1x1 1x2 2x2
100%
80%
50%
8.16 fps
8.64 fps
10.98 fps
10.01 fps
10.41 fps
12.40 fps
11.37 fps
11.64 fps
13.34 fps


Demo2 320x256 PAL AGA Processor C2P
ScreenSize 1x1 1x2 2x2
100%
80%
50%
8.53 fps
9.18 fps
12.00 fps
CRASHES
11.31 fps
13.87 fps
12.66 fps
13.04 fps
15.17 fps



The crash happens whenever the player enters the WATER in DEMO2. All screen modes in 1x2 80% Screensize have a bar of corrupt pixels running up the lefthand side about 1inch thick.

060 Bug
added by Actinic (taken from Hipnotic AddOn)
player is under water!