Food Factory
Class: Production.
Input:
Output:
Modern day living has inspired the use of a simple approach to creating food. This is the easiest
way to provide a good range of food but it is also the most expensive method so keep a watch
on your Gold supplies.
Barracks
Class: Special Building/Training.
Input:
This is where you will train your Peasants to become other Units. You can train a Peasant to
become a Guard at the cost of one Gold and one Armour. You can also train a Peasant to
become Scientist or a Wizard at the cost of one Gold.
Hospital
Class: Special Building/Storage/Health.
Stores: People/Food.
The Hospital works in a similar way to the Warehouse. It acts as a storage of people and food.
There are some important differences. The healthy living will allow your people to recover health
quickly. If you have many Peasants in the Hospital and you request for a Peasant to leave the
building then the most healthy Peasant will leave first. Any time during the game you find a sick
person you should always send him/her to the Hospital to recover.
Gun Tower
Class: Fort.
Input:
This is one of the offensive buildings. When the building houses a Guard and a supply of Stone
you will see the Tower appear. The Tower will automatically aim at any enemy building or Unit
that is in range.
Other Storage Buildings
Class: Storage.
You will develop more storage buildings that will help to distribute materials and food. The Food
Store building will allow you to store large amounts of food where it is needed. The Water Tower
will allow you to store Water where it is needed. These buildings don't seem very useful at first
but the use of specialised buildings will lower the traffic problems caused by a large network of
buildings controlled by a few storage buildings.
More Buildings
Your scientists will invent more buildings. It is your duty to discover these yourself. In future
Conquest packs there will be additional buildings and more technologies to develop.
Main Menu
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