/*
 * (c) Copyright 1996, Silicon Graphics, Inc.
 * ALL RIGHTS RESERVED
 * Permission to use, copy, modify, and distribute this software for
 * any purpose and without fee is hereby granted, provided that the above
 * copyright notice appear in all copies and that both the copyright notice
 * and this permission notice appear in supporting documentation, and that
 * the name of Silicon Graphics, Inc. not be used in advertising
 * or publicity pertaining to distribution of the software without specific,
 * written prior permission.
 *
 * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
 * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
 * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
 * FITNESS FOR A PARTICULAR PURPOSE.  IN NO EVENT SHALL SILICON
 * GRAPHICS, INC.  BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
 * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
 * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
 * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
 * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC.  HAS BEEN
 * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
 * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
 * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
 *
 * US Government Users Restricted Rights
 * Use, duplication, or disclosure by the Government is subject to
 * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
 * (c)(1)(ii) of the Rights in Technical Data and Computer Software
 * clause at DFARS 252.227-7013 and/or in similar or successor
 * clauses in the FAR or the DOD or NASA FAR Supplement.
 * Unpublished-- rights reserved under the copyright laws of the
 * United States.  Contractor/manufacturer is Silicon Graphics,
 * Inc., 2011 N.  Shoreline Blvd., Mountain View, CA 94039-7311.
 *
 * Author: John Spitzer, SGI Desktop Performance Engineering
 *
 */

#include "NameList.h"
#include <malloc.h>

const int propNameListInc = 10;

PropNameListPtr new_PropNameList()
{
    PropNameListPtr this = (PropNameListPtr)malloc(sizeof(PropNameList));
    CheckMalloc(this);
    this->num = 0;
    this->max = propNameListInc;
    this->list = (int*)malloc(sizeof(int)*this->max);
    this->linenum = (int*)malloc(sizeof(int)*this->max);
    CheckMalloc(this->list);
    return this;
}

void delete_PropNameList(PropNameListPtr this)
{
    free(this->list);
    free(this->linenum);
    free(this);
}

PropNameListPtr PropNameList__Copy(PropNameListPtr this)
{
    PropNameListPtr newthis = (PropNameListPtr)malloc(sizeof(PropNameList));
    CheckMalloc(newthis);
    newthis->num = this->num;
    newthis->max = this->max;
    newthis->list = (int*)malloc(sizeof(int)*newthis->max);
    newthis->linenum = (int*)malloc(sizeof(int)*newthis->max);
    CheckMalloc(newthis->list);
    memcpy(newthis->list, this->list, sizeof(int)*newthis->max);
    memcpy(newthis->linenum, this->linenum, sizeof(int)*newthis->max);
    return newthis;
}

int PropNameList__Size(PropNameListPtr this)
{
    return this ? this->num : 0;
}

void PropNameList__AddPropName(PropNameListPtr this, int propName, int lineNum)
{
    if (this->num == this->max) {
        /* Extend list size by propListInc amount */
        this->max += propNameListInc;
        this->list = (int*)realloc(this->list, sizeof(int)*this->max);
        this->linenum = (int*)realloc(this->linenum, sizeof(int)*this->max);
    }
    this->list[this->num] = propName;
    this->linenum[this->num++] = lineNum;
}
