#include <stdio.h>
#include <stdlib.h>
#include "chess.h"
#include "data.h"
#include "epdglue.h"

/* last modified 03/11/97 */
/*
********************************************************************************
*                                                                              *
*   RootMoveList() is used to set up the ply one move list.  it is a  more     *
*   accurate ordering of the move list than that done for plies deeper than    *
*   one.  briefly, Evaluate() is used to evaluate the positional/material      *
*   score for each move and then the status of friendly pieces is added in.    *
*   EnPrise() evaluates the safety of each friendly piece by noticing          *
*   attackers and defenders and returning the expected loss. Root_Moves()      *
*   is only called once before the iterated search is started.  as the         *
*   iterations progress, the moves in the root move list are continually       *
*   re-arranged as scores are backed up to the root of the tree.               *
*                                                                              *
********************************************************************************
*/
void RootMoveList(int wtm)
{
  int *mvp, tempm;
  int square, i, side, done, temp, value;
  TREE *tree=local[0];
  int tb_value;
/*
 ----------------------------------------------------------
|                                                          |
|   if the position at the root is a draw, based on EGTB   |
|   results, we are going to behave differently.  we will  |
|   extract the root moves that are draws, and toss the    |
|   losers out.  then, we will do a normal search on the   |
|   moves that draw to try and chose the most difficult    |
|   drawing move.                                          |
|                                                          |
 ----------------------------------------------------------
*/
  EGTB_draw=0;
  if (TotalPieces<=5 && EGTBScore(tree, 1, wtm, &tb_value)) {
    if (tb_value == 0) {
      if ((wtm && Material>0) || (!wtm && Material<0)) EGTB_draw=1;
    }
  }
/*
 ----------------------------------------------------------
|                                                          |
|   first, use GenerateMoves() to generate the set of      |
|   legal moves from the root position.                    |
|                                                          |
 ----------------------------------------------------------
*/
  easy_move=0;
  tree->last[1]=GenerateCaptures(tree, 1, wtm, tree->last[0]);
  tree->last[1]=GenerateNonCaptures(tree, 1, wtm, tree->last[1]);
  if (tree->last[1] == tree->last[0]+1) return;
/*
 ----------------------------------------------------------
|                                                          |
|   now make each move and use Evaluate() to compute the   |
|   positional evaluation.                                 |
|                                                          |
 ----------------------------------------------------------
*/
  for (mvp=tree->last[0];mvp<tree->last[1];mvp++) {
    value=-4000000;
    MakeMove(tree, 1, *mvp, wtm);
    if (!Check(wtm)) do {
      if (EGTB_draw) {
        i=EGTBScore(tree, 2, ChangeSide(wtm), &tb_value);
        if (tb_value != 0) break;
      }
      tree->current_move[1]=*mvp;
      value=-Evaluate(tree,2,ChangeSide(wtm),-99999,99999);
/*
 ----------------------------------------------------------
|                                                          |
|   now use EnPrise() to analyze the state of all the      |
|   friendly pieces to see what appears to be hanging when |
|   we try the current move.                               |
|                                                          |
 ----------------------------------------------------------
*/
      side=(wtm) ? 1 : -1;
      for (square=0;square<64;square++) 
        if (PieceOnSquare(square)*side > 0)
          value-=Max(EnPrise(square,ChangeSide(wtm)),0);
/*
 ----------------------------------------------------------
|                                                          |
|   add in a bonus if this move is part of the previous    |
|   principal variation.  it was good in the search, we    |
|   should try it first now.                               |
|                                                          |
 ----------------------------------------------------------
*/

      if((Piece(*mvp)    == Piece(last_pv.path[1])) &&
         (From(*mvp)     == From(last_pv.path[1])) &&
         (To(*mvp)       == To(last_pv.path[1])) &&
         (Captured(*mvp) == Captured(last_pv.path[1])) &&
         (Promote(*mvp)  == Promote(last_pv.path[1]))) {
        value+=2000000;
    }
/*
 ----------------------------------------------------------
|                                                          |
|   fudge the score for promotions so that promotion to a  |
|   queen is tried first.  since the positional score is   |
|   computed before the piece is removed, under-promoting  |
|   sometimes looks better.                                |
|                                                          |
 ----------------------------------------------------------
*/
      if (Promote(*mvp) && (Promote(*mvp) != queen)) value-=50;
    } while(0);
    tree->sort_value[mvp-tree->last[0]]=value;
    UnMakeMove(tree, 1, *mvp, wtm);
  }
/*
 ----------------------------------------------------------
|                                                          |
|   now sort the moves into order based on the sum of the  |
|   positional score less the possible hung pieces, and    |
|   factoring in a bonus for following the PV move.        |
|                                                          |
 ----------------------------------------------------------
*/
  do {
    done=1;
    for (i=0;i<tree->last[1]-tree->last[0]-1;i++) {
      if (tree->sort_value[i] < tree->sort_value[i+1]) {
        temp=tree->sort_value[i];
        tree->sort_value[i]=tree->sort_value[i+1];
        tree->sort_value[i+1]=temp;
        tempm=*(tree->last[0]+i);
        *(tree->last[0]+i)=*(tree->last[0]+i+1);
        *(tree->last[0]+i+1)=tempm;
        done=0;
      }
    }
  } while(!done);
/*
 ----------------------------------------------------------
|                                                          |
|   now trim the move list to eliminate those moves that   |
|   "hung" the king and are illegal.                       |
|                                                          |
 ----------------------------------------------------------
*/
  for (;tree->last[1]>tree->last[0];tree->last[1]--) 
    if (tree->sort_value[tree->last[1]-tree->last[0]-1] > -3000000) break;
  if (tree->sort_value[0] > 1000000) tree->sort_value[0]-=2000000;
  if (tree->sort_value[0] > tree->sort_value[1]+200 &&
      ((To(*tree->last[0]) == To(last_opponent_move) &&
        Captured(*tree->last[0]) == Piece(last_opponent_move)) || 
      tree->sort_value[0] < PAWN_VALUE)) easy_move=1;
  if (trace_level > 0) {
    printf("produced %d moves at root\n",tree->last[1]-tree->last[0]);
    for (mvp=tree->last[0];mvp<tree->last[1];mvp++) {
      tree->current_move[1]=*mvp;
      printf("%s",OutputMove(tree,*mvp,1,wtm));
      MakeMove(tree, 1, *mvp, wtm);
      printf("/%d/%d  ",tree->sort_value[mvp-tree->last[0]],
             -Evaluate(tree,2,ChangeSide(wtm),-99999,99999));
      if (!((mvp-tree->last[0]+1) % 5)) printf("\n");
      UnMakeMove(tree, 1, *mvp, wtm);
    }
  }
  return;
}
