@database StarTrek.Guide

@author "Frank Mathieson"
@$VER: -Star Trek-.Guide 1.0 (26/09/98)
@font xen.font 11

@node MAIN
@title "Welcome To -Star Trek-"
===============================================================================
                             Welcome To -Star Trek-
===============================================================================
     _______    _________     ____      ____
    / _____/\\  /___  ___/\\  _/__ /_    / __ \\ 
   / /\\____\\/  \\__/ /\\__\\/ / /\\/  /\\  / /\\/ /\\
  /____  /\\      / / /    / ___  / / / __  / /
 _\\___/ / /     / / /    / /\\_/ / / / /\\_\\ \\/
/______/ /     /_/ /    /_/ //_/ / /_/ /  \\_\\
\\______\\/      \\_\\/     \\_\\/ \\_\\/  \\_\\/    \\_\\
                                     _________    ____         _______     __    __
                                    /___  ___/\\  / __ \\       / _____/\\   / /\\ _/_/\\
                                    \\__/ /\\__\\/ / /\\/ /\\     / /\\____\\/  / /_//_/\\\/
                                      / / /    / __  / /    / ___/\\     / __  /\\\/
                                     / / /    / /\\_\\ \\/    / /\\__\\/    / / /\\ \\/
                                    /_/ /    /_/ /  \\_\\   /______/\\   /_/ /  \\_\\
                                    \\_\\/     \\_\\/    \\_\\  \\______\\/   \\_\\/    \\_\\


          @{"      Introduction      " link INTRO}   Duh.....

          @{"      Other Ships       " link SHIPS}   What Other Ships There Are...

          @{"      What Works?       " link WORKS}   Well... What Does Work?

          @{" Why Isn't It Finished? " link RELEASE}   Are You Lazy?

          @{"  A Quick Run Through   " link QUICK}   Playing The Game...

          @{"    I Need Help...      " link HELP_ME}   Can You Help Me Finish it?

          @{"        Credits         " link CREDITS}   Who Helped Me So Far...

          @{"      Disclaimer        " link BITS}   Disclaimer, Distribution and copyright

                                    © 1998 Frank Mathieson

                              *** THIS GAME IS NOT FINISHED YET ***
@endnode

@node BITS
@title "Disclaimer, Distribution and Copyright"
===============================================================================
                                    Disclamer
===============================================================================

This software (program and documentation) is provided "as is" and comes without 
warranty of any kind, either expressed or implied.  The author is in no way 
responsible for any damage or loss that may occur due to direct or indirect 
usage of this software.  The entire risk as to the results and performance of 
this software is held by the user.


===============================================================================
                                  Distribution
===============================================================================

-Star Trek- is postcard ware at the moment, since it is not complete yet,
however, this may change in the future.  I will probably change it to
shareware with a registration fee of about £10 ($15)

-Star Trek- can be distibuted in any way as long as its original archive is
unchanged without additions or changes to the directory and its files.

===============================================================================
                                    Copyright
===============================================================================

This software is copyright by

        Frank Mathieson
        17 Carey Parc
        Helston
        Cornwall TR13 ODH
        England

Although the graphics are based on other peoples work, the programming is
entirely my own.

             @{" Main Page " link MAIN} Back To The Main Page

@endnode

@node INTRO
@title "The Introduction"
===============================================================================
                                Introduction.
===============================================================================

Before I tell you what features this game offers, I would like to point out 
that this game is NOT FINISHED.  There are several reasons for this which I 
will explain later, but now, on with the introduction:-

Story Line:

        All hell has broken loose in the alpha quadrant.  Much of the
federation has been destroyed.  Only a few starfleet ships remain... you
command one of them (a Galaxy Class).

        The Cardassians have expanded there borders due to there alliance
with the Dominion.  The Romulans have been looking for an excuse to attack
the federation for some time now, and the klingons just like a good fight!

        To add to your problems there have been two transwarp signatures
detected recently.  They are believed to be the Borg.

Playing The Game:

        The graphics of the game are designed around the Star Trek computer
displays featured on the TV series.  you start with an introduction screen
and are prompted to press any key to continue.

        After that, you enter your name, ships name, and registration

         eg. Jean-Luc Picard
             USS Enterprise
             NCC-1701-D

        However, It's a good idea not to choose the Enterprise, because the
Enterprise 'E' is one of the other ships.

             @{" Main Page " link MAIN} Back To The Main Page

@endnode

@node SHIPS
@title "Other Ships In The Game"
===============================================================================
                                  Other Ships
===============================================================================

The following federation ships are also in the game:

        USS Lakota              USS Hood
        Excelsior Class         Excelsior Class
        NCC-42768               NCC-42296
        Capt. Benteen           Capt. Robert DeSoto

        USS Enterprise          USS Defiant
        Sovereign Class         Defiant Class
        NCC-1701-E              NX-74205
        Capt. Jean-Luc Picard   Lt. Cmdr. Worf

        USS Bozeman
        Soyuz Class
        NCC-1941
        Capt. Morgan Bateson (Frasier!!! "hello klingons... I'm listening...")

Enemy Ships:

        3x Klingon   K't'inga class
        3x Romulan   D'Deridex class
        3x Cardasian Galor Class
        3x Dominion  Warships
        2x Borg Cubes

             @{" Main Page " link MAIN} Back To The Main Page

@endnode

@node WORKS
@title "What Currently Works"
==============================================================================
            What the game doesn't do / may never do / does do
==============================================================================

I did warn you that this game isn't finished, so here is a list of what you
can do:

        Use Engineering:
                Repair Damage
                Transfer Power
        Helm:
                Warp to other sectors

        General:
                Enemies warp to other sectors.
                Enemies will kill other races if in same sector (this is
                                                                 all out war!)
                Damage will be automatically repaired during warp.
                More power will be received during warp.
                Enemies can attack you!
                Systems may go off line if you over power them (eg. 300
                             units is max for shields, upto 360 they might 
                             overload, above that and they will.)
                Shields absorb 80% of damage from enemy fire.
                100% damage to ship systems means your dead!

What doesn't work:

                Tactical:
                      nothing in tactical works...
                      When finished it should do:-
                        Fire torpedoes
                        Fire Phasers
                        Analysis of enemy ships
                Ops:
                      nothing in Ops works either...
                      When finished it should do:-
                        Hailing other vessels
                        Docking at space stations
                        Allow you to turn your systems back on
                Helm:
                      follow doesn't work...
                General:
                      If your systems overload, you can't switch them back
                           on.
                      You CAN NOT return fire to you enemies...

                      This game is NOT finished

These are not bugs, I just haven't programmed them yet...


             @{" Main Page " link MAIN} Back To The Main Page

@endnode

@node RELEASE
@title "This Game is NOT Finished"
==============================================================================
                 Why did I release this if it isn't finished?
==============================================================================

I started a few months ago, and the program has been getting larger and
larger ever since.  During the summer I was too busy to do any more, and
kinda forgot about it...

Its hard to get back into and not only that but....

I have to use my dads computer to do it,  AMOS Pro does not seem to like my
computer.  I've tracked it down to the OS3.1 in my a1200.  AMOS doesn't
seem to be able to display an interlaced screen with OS3.1 (to test this
run the game (which uses interlaced screens), If you have OS3.1 the
interlaced lines will not be drawn) You must have the OS3.1 chips for this
to work!

If anybody can confirm this, and possibly knows a way around the problem,
please contact me. 


Anyway, I'm not sure if I should bother to finish it, but if you would like
to give me some support and any constructive criticisms, then please send a
postcard to the address below:

        Frank Mathieson
        17 Carey Parc
        Helston
        Cornwall
        TR13 0DH

Sorry, I'm not on the net :-(

So, please, if you think this game is worth the effort, please let me know.



Frank.

             @{" Main Page " link MAIN} Back To The Main Page

@endnode

@node HELP_ME
===========================================================================
                            Can I Help In Any Way?
===========================================================================

Well, yes you can.

If you could solve the Interlace problem, please do so.

If you have any imagine objects of Star Trek ships that I could use in the
game, please let me know.  (mainly K'T'inga class, Galor class, Borg Cubes,
Dominion Warships, Soveriegn class and Soyuz Class)

If you have any more information or corrections of the information that I
have used, please send it.

If you're good at computer graphics, then maybe you'd like to do replace the
graphics with your own.  They have to be 640*512 in no more than 16
colours because of AMOS being limited to OCS screens.

             @{" Main Page " link MAIN} Back To The Main Page

@endnode

@node CREDITS
===========================================================================
                               Who Help Me?
===========================================================================

I would like to thank the following people for there help:-

        Nick Blundell - For his help with AMOS
        Paul Disbrey  - For his vast knowledge of Star Trek
        My Dad        - For letting me use his A1200

        Ian David Britton - For his Star Trek animation which I used for
                             the base of the graphics.  Sorry, I didn't ask
                             permission, but I didn't have any way of 
                             contacting you.

I would also like to thank the makers of all the imagine objects that I
have used.  I don't know their names, because the onbjects have been on my
hard drive for a long time with no readme's.  If you think I have used one
of your objects please contact me, and I will include your name in future
documentation.

             @{" Main Page " link MAIN} Back To The Main Page

@endnode

@node QUICK
@title "The Main Menu"
===========================================================================
                              Playing The Game.
===========================================================================

 _____
|     |
|@{"Quit" link QUIT} |                   MAIN MENU
|_____|
 __________________________   ________________________
|                          | |                        |
|        -Tactical-        | |     @{"-Engineering-" link ENGINEERING}      |
|                          | |                        |
|    Nothing In Here       | | Allows You To Transfer |
|    Works.                | | Power, Repair Damage.  |
|                          | |                        |
|                          | | Also shows system      |
|                          | | Status.                |
|                          | |                        |
|__________________________| |________________________|
 __________________________   ________________________
|                          | |                        |
|          @{"-Helm-" link HELM}          | |         -Ops-          |
|                          | |                        |
|   Allows you to warp to  | |   Nothing In Here      |
|   other sectors.         | |   Works.               |
|                          | |                        |
|   Also shows map of      | |                        |
|   quadrant.              | |                        |
|                          | |                        |
|__________________________| |________________________|

@endnode

@node QUIT
@title "The Quit Button"

Quits The Game.  Doesn't ask for confirmation yet, so be carefull.

@endnode

@node ENGINEERING
@title "The Engineering Console"


                       ENGINEERING
 __________________________   ________________________
|                          | |                        |
|     @{"-EPS Power Grid-" link EPS}     | |    -System Status-     |
|                          | |                        |
|    Transfer Power From   | | Shows Power In Systems |
|    System Too System.    | | and effectiveness after|
|                          | | Damage.                |
|                          | |                        |
|                          | | System In RED are      |
|                          | | overloaded.            |
|__________________________| |________________________|
 __________________________   ________________________
|                          | |                        |
|     @{"-Repair Damage-" link REPAIR}      | | -Return To Main Menu-  |
|                          | |                        |
| Repair Damage To Systems | |                        |
| using main power or      | |                        |
| reserve.                 | |                        |
|                          | |                        |
|                          | |                        |
|                          | |                        |
|__________________________| |________________________|

@endnode

@node EPS
@title "The EPS Power Grid"
When first pressed, the EPS console will change to something like this:-

 __________________________  
|                          | 
|     Take Power From      |
|                          | 
|    Shields               | 
|    Phasers               | 
|    Warp Drive            | 
|    Main Power            | 
|    Reserve Power         | 
|                          | 
|__________________________| 

Selecting one of these will take you to the next part of the EPS console:-

 __________________________  
|                          | 
|     Put Power Into       |
|                          | 
|                          | 
|    Phasers               | 
|    Warp Drive            | 
|    Main Power            | 
|    Reserve Power         | 
|                          | 
|__________________________| 

This will look similar to the last one execpt that the system we are taking 
power from is not printed.  For the above sample I am taking power from 
the shields into the warp drive.  The EPS console will now change to this:-

 __________________________  
|                          | 
| Take Power From Shields  |
| Into Warp Drive          | 
|                          | 
|  More                    | 
|   100                    | 
|  Less            OK      | 
|                          | 
|                Cancel    | 
|__________________________| 


The EPS console now shows the From and Too systems.  Pressing the "More" button
will increase the value (printed between the "More" and "Less" buttons.  You can
then press the "OK" or "Cancel" buttons at any time.

@endnode

@node REPAIR
@title "Repairing Damage"
The Repair console ask you which power source to use to repair the system damage.

 __________________________  
|                          | 
|   Use power To Repair    |
|                          | 
|                          | 
|    Main Power            | 
|                          | 
|    Reserve Power         | 
|                          | 
|                          | 
|__________________________| 

Clicking one of these will take you to the next part of the Repair Console:-

 __________________________  
|                          | 
|   Using Main Power To    |
|    Repair Damage         | 
|                          | 
|    More                  | 
|     40                   | 
|    Less           OK     | 
|                          | 
|                 Cancel   | 
|__________________________| 

One unit of energy will repair one percent of damage.

@endnode

@node HELM
@title "The HELM control"
                           HELM
 __________________________   ________________________
|                          | |                        |
|         @{"-Goto-" link GOTO}           | |      -Star Map-       |
|                          | |                        |
|    Allows you to Warp    | |  Shows positions of    |
|    To another sector.    | |  all ships in the      |
|                          | |  quadrant.             |
| You must have at least   | |                        |
| 25 units after Damage    | |                        |
| in the Warp Drive.       | |                        |
|__________________________| |________________________|
 __________________________   ________________________
|                          | |                        |
|         Follow           | | -Return To Main Menu-  |
|                          | |                        |
| Doesn't work yet but will| |                        |
| allow you to follow an   | |                        |
| enemy                    | |                        |
|                          | |                        |
|                          | |                        |
|                          | |                        |
|__________________________| |________________________|

@endnode

@node GOTO
@title "Warp To another Sector"

On clicking the goto box, the goto window will change and will tell you the
current x,y of the sector that the mouse is over, if a vessel is currently
in tht sector it will be displayed below the x,y co-ordinates.

to change your sector, move the mouse over the desired sector and press the
left mouse button.  An "Engage" and a "Cancel" button will now appear.

Pressing the Engage button will them Warp you to that sector.

@endnode
