NEWDoes Quake support Picasso96?
Absolutely.

NEWWill Quake support "3D" on Cybervision 64/3D board?
3D chip on CV64/3D is not what you may think it is. Even if we had an open 3D system that supports Virge chip, it would be worthless for heavy Quake 3D calculations. For the same reason you will not see Quake PC with OpenGL support for Virge. For more info you may want to check S3 planet

NEWWhat about PPC Quake?
The retail version will not contain PowerPC version of the game. It will only have the code for 680x0 processors. This does not mean there will never be Quake PPC. It only means we need time to first do Myst PPC, as promised earlier last year, and then Quake afterwards.
We do understand it would be more convenient to have both 680x0 and PPC code on the CD immediately, however, please don't forget that Myst and Quake on PC and Mac have only versions for one processor.
Therefore, it will take some time to finish the PPC code as it is not no.1 on the list of priorities.

Does my Amiga need to have an FPU to run Quake?
Yes! Quake will not work at all without an FPU.

What Amiga configuration do you recommend for Quake?
Quake has the most advanced 3D engine in the world. This is full 3D with real time lighting, shadows and a lot more tricks. The heart of Quake's quality is in its action. This is action taken to a completely new level. And action means frames per second. Basically, the faster your computer, the better Quake will run. Faster CPU, more memory, faster memory access, faster video board, fast serial port for rapid modem access, everything counts. This is the game that pushes the Amiga to its max. If you have 030/AGA do not expect miracles - it will run, but you better read below on how to make Quake run faster.

So, is there anything I can do to improve speed other than to buy better hardware?
Sure there is. You can use some or all of the options listed below (not in any particular order):
- Reduce the size of displaying area by using "-" key.
- Use odd , oddx2 , 1x2 or 2x2 screen modes.
- Choose a different "blur distance" value.
- Choose a different "detail" value.
- If you are playing it on AGA, don't use slow Multiscan, DBLNTS or DBLPAL modes.
- Choose not to display your weapon.
- Turn sound off.
- Play with a mouse.
- Choose "always run" option.
- If you have 060 be a real man and overclock it to 66MHz!
- Stick to 8-bit mode. 16-bit looks better but is slower.
- If you have an 060 board in your A4000 put memory simms on it rather than the motherboard.
- Disable water warping.

Is Amiga version identical to PC? Levels, enemies, sounds, etc.
Absolutely! There are also a couple of things only to be found in the Amiga version (16-bit gfx, locale support...). For more info please read "specs".