CONFLICT : FEDERATION II -------------------------- SHIPYARD ---------- 1. NEW SHIPS 2. REPAIRS 3. UPGARDES 4. DESCRIPTIONS 1. NEW SHIPS You start with the Federal Courier. This has 8t fuel tank and 15t cargo bay. There are 9 other ships to buy. They are: SHIP FUEL CARGO ----------------------------- Lion Trader 8t 25t Explorer 8t 30t Puma Trader 8t 45t Transporter 16t 55t MKI Cruiser 16t 65t MKII Cruiser 16t 75t Starcruiser 24t 100t Starship 24t 150t Battleship 32t 200t All ships have a standard hyperdrive, laser and shield. These can be upgraded with items form the UPGRADES section. The cost of buying a new ship depends on the ship you currently have as you can trade ships and pay the balance. If you buy a smaller ship you will get the difference back. Also, even if your ship is fully fitted with upgrades the price remains the same. You will have to sell all your upgrades before buying a new ship. Also, all cargo will have have to be sold as you will lose them if you swap ships. If you currently have a passenger on board, you will not be able to sell. To buy a ship, click on BUY and to sell a ship, click on SELL. ------------------------------------------------------------------------------ 2. REPAIRS/SERVICING The ships drive and equipment should be serviced every 5/6 months otherwise they will fail. You can chose the deluxe service, both drive and equipment, or an individual service for the drive or equipment. If the drive isn`t serviced for a while it will fail during a HYPERJUMP. When this happens you could end up anywhere in the galaxy. If the equipment isn`t serviced it could also fail which won`t help if you`re under attack. If anything is damaged, they will be listed on this screen and a price shown for the repair. CLick on the REPAIR icon and if you have enough cash the item will be repaired. If you`ve taken a thrashing in combat and your shields are low, they can also be repaired here. Again, click on REPAIR and the cost will be deducted and shield strength will be boosted to their maximum. It may be wise to buy the Auto-repair for your ship. This can be obtained from the UPGRADES section. ------------------------------------------------------------------------------ 3. UPGRADES This is where you can kit out your ship with all the latest gadgets. It will probably cost about $9,000,000 to buy the biggest ship and all the UPGRADES. Although it sounds a lot, it shouldn`t take that long. Especially if you establish a decent trade route. These are the UPGRADES available: ITEM WEIGHT ------------------------- Communicator 1t Radar Mapper 1t Scanner 1t Life Support 2t Passenger Cabin 3t Energy Bomb 5t Auto Repair 15t Hyperdrive Mk1 10t Hyperdrive Mk2 20t Hyperdrive Mk3 30t Shield Generator 10t Pulse Laser 4wt 5t Pulse Laser 10wt 10t Pulse Laser 15wt 15t Beam Laser 10mw 20t Beam Laser 20mw 35t Beam Laser 25mw 50t To fit an item, click on FIT. To remove an item, click on REMOVE. The cost to fit also includes a labour charge so the removal cost is usually about 10% less. To fit a bigger drive, you will have to remove the drive you already have, unless it is the standard drive. The same principle applies to lasers, unless you have the standard laser. ------------------------------------------------------------------------------ 4. DESCRIPTIONS COMMUNICATOR This should be the first item you buy. It allows you to receive messages from other ships, people and space stations. Once you have this, you will have a better idea of what`s going on around you. RADAR MAPPER This is used for detecting ships on the SYSTEM MAP. If you have agreed to assassinate someone, for the FEDERATION or for someone on the BULLETIN BOARD, you will need this. The type of ship and it`s registration number will be fed into your ship. Every time you use the SYSTEM MAP, it will check all the ships in the system for a match. If you are in the same system it will show on the map enabling you to intercept your target. SCANNER Used in combat, this tells you what type of ship you`re fighting, their allegiance and their shield strength. Very handy if you come up against a bigger ship. LIFE SUPPORT This is essential if you`re transporting passengers or trading in slaves or live animals. Without it they will die. That won`t help your reputation as a Taxi Driver and it will cost you a lot of money if your cargo is turned into cheap meat. PASSENGER CABIN You can make thousands just from taking someone from A to B. Be careful though, sometimes people aren`t just going for a holiday. They may have someone following close behind. There is no limit to the amount of cabins you can carry but you do need Life Support. ENERGY BOMB Excellent weapon for combat, used by many Assassins. This knocks 25% off your enemies shields. There`s no limit to the amount you can have but they are quite expensive, so use them sparingly. AUTO REPAIR A must for the Bounty Hunter. As soon as your shields are below their maximum, the AUTO REPAIR kicks in. If you have this fitted to a big ship with a few generators, the enemy will hardly make a dent (Unless they`re a lot bigger). HYPERDRIVE MK1, MK2 & MK3 A bigger drive will take you to another system much quicker and use less fuel. The standard drive takes eight days to get to the nearest system while the MK3 will get you there in two. SHIELD GENERATOR These will strengthen your shields by another 100%. You can have a maximum of eight generators, giving you shield strength of 900%. It`ll cost you flipping great wodges of cash to REPAIR if you take a thrashing. Better buy the AUTO REPAIR as well. PULSE LASER 4WT, 10WT & 15WT As soon as you have the cash you should UPGRADE to a bigger laser. The standard laser takes 1% of your enemies shield, which may be okay when you`re up against a Lion Trader but useless against Starcruiser. BEAM LASER 10MW, 20MW & 25MW Now we`re talking. These can cause some serious damage. Quite expensive though, but well worth it. If you want to see some action, take one of these with you and show it to your knew friend. You will probably have to give them demonstration of how it works before they realise they`ve messed with the wrong man. ------------------------------------------------------------------------------